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This beatmap was submitted using in-game submission on sábado, 01 de abril de 2017 at 09:00:59 p.m.

Artist: EMILIA (CV: Rie Takahashi)
Title: Stay Alive (Jun Kuroda Bootleg Remix)
Source: Re:Zero
Tags: re zero emilia japanese drum and bass anime remix ending
BPM: 174
Filesize: 7748kb
Play Time: 03:36
Difficulties Available:
  1. New beginning (6 stars, 956 notes)

Download: EMILIA (CV: Rie Takahashi) - Stay Alive (Jun Kuroda Bootleg Remix)
Information: Scores/Beatmap Listing
This map was originally created for be a GD on Peuniak's set https://osu.ppy.sh/s/554406 but he refuses to add another extra so i decide to sumbit it.
All credits for timing to Peuniak.

Buen día!

I'm a good friend of -Urushihara- and he shared your map with me! He also showed me some of your other creations and I must say - you have a very unique mapping style, I really adore it. Your maps look very nice! Good flow and creative patterns. Never stop mapping! You sure have talent for it.

I'm not a good mapper, I never put effort in ranking anything and my maps are known to feel very ''2012''. However I will try my best to give my insights and help you out with a mod on your map. I've played this game for nearly 7 years now, and I mapped loads and loads back in the day, so I hope I can be of any help!

I will give some advice, which is optional. When I'm kinda sure something isn't in line with the mapping guidelines, I will mark it in red.

New beginning

In general I see you use a lot of New Combo - a lot of times I understand why you do (because of some beat in the background) but sometimes I don't really understand why.

The use of New Combo gives your map a very unique feel, which I like. However I'm not sure if everything is fully acceptable. I can't be the judge of that, I'm not very sure how that works. If I really think something COULD work better, I'll list it down below, but other than that I won't touch it and leave that for a more experienced modder. (00:27:681 (1,1,2,1,1) - I think this could also be 1,2,3,4,5 for example)

'New Beginning'' would look more beautiful!

00:07:337 (1,2,3,1) - what about this? https://osu.ppy.sh/ss/7621991

00:10:612 (2,3) - remove NC?

00:14:406 (1,2,1,2,1,2) - move pattern 2 or 3 squares to right to match 00:13:888 (1) - angle?

00:17:854 (1,2) - try X:140 Y:332 I think this is better with the momentum of 00:17:509 (1,2)

00:27:337 (1,2) - I played your map a couple of times and I had trouble reading this properly since sliders kinda overlap it. I suggest trying something else here!

00:34:578 (15,1) - NC on 15 and 1 so it's (1,2) (maybe you can try NC on 8 in the big stream too)

00:34:923 (1) - remove NC

00:40:268 (1,2,1,2,1,2,3) - https://osu.ppy.sh/ss/7622201 try this (or something else you like) to have a more comfortable flow with the momentum of the sliders

00:45:612 (11) - NC would be ok here IMO

00:45:785 (1) - remove NC

00:46:992 (4) - replace with 1/2 slider

00:47:509 (1) - move a bit down and make longer slider (1/2)

00:52:164 (1) - this overlap makes it very hard to read and because it's start of chorus this might throw people off because you use unique way to map the chorus, i suggest trying something so (1) is more visible

01:05:095 (3) - lign up vertically with 01:04:923 (2) -

01:16:302 (3) - ^

01:17:768 (4) - move closer to (3)

01:17:854 (5) - NC

01:17:854 (5) - space with (4) like you space (7,8) in this stream

- fix rest of spacing

01:18:199 (5) - NC

01:18:716 (15) - make it curve

01:46:301 (16) - NC

01:51:043 (1) - listen in 25%, this timing is not correct

01:58:888 (1) - remove NC

01:59:233 (3) - NC

01:59:750 (1) - remove NC
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