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PhaseOne - Slander & YOOKiE - After All (ft. Jinzo) (PhaseOn

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Topic Starter
Lone Pixel
This beatmap was submitted using in-game submission on Thursday, 2nd of March 2017 at 18:33:22

Artist: PhaseOne
Title: Slander & YOOKiE - After All (ft. Jinzo) (PhaseOne Edit)
Tags: Dubstep
BPM: 160
Filesize: 9580kb
Play Time: 03:07
Difficulties Available:
  1. Easy (1,99 stars, 223 notes)
  2. Normal (2,31 stars, 231 notes)
  3. Originally Fast (3,09 stars, 345 notes)
Download: PhaseOne - Slander & YOOKiE - After All (ft. Jinzo) (PhaseOne Edit)
Information: Scores/Beatmap Listing
---------------
TO ALL PEOPLE SEEING THIS:
This was my first map. It isn't a bad try but it's also not very good. I wanted to create some good maps before reworking this one so anyone who wants to try to make this map better on his/her own, please go ahead and tell me, would be awesome.
Roberto
Hi :).
Advice
Semmed that you started now to play osu!. Your map has a bunch of errors (like mine when I started to mapping). I can't cover all your errors but I'll cover the most common mistakes that new mappers are likely to do, but it will gonna take some time and dedication if you want to rank a map (or you can check pishifat's videos about some concepts).
Timing
  • Offset is wrong. Change to 24 (you can hear that the tick noises is coming before the tick on the music). When you slow down the music, it comes distortion. You can hear the sound on 0 but at normal speed, you hear it on 24. Be careful on that detail!
    [list:1337]Consider putting a kiai time on your map.
General
  • I've seen that you used the grid option on most of your maps. Just use the grid to make a shape for a slider on grid level 3;
  • Start slider on strong sounds and end the sliders on equally or least strength sounds.
Easy
Please, always use distance snap to map Easies and Normals difficulties. On an easy difficulty, you only map the music on a 1/2 beat snap and slider for an entire beat on minimum (even when doesn't fit the music very well). Do not use more than two anchor points at sliders. Do not overlap notes. Do not use slider shapes like that 01:01:514
Normal
Don't use CS 4,5 on normal. Use a decent slider shape (not like that 00:24:014). The slider velocity is fast at calm parts of the music. You change slider velocity to emphasize a part of a song (when it's calm and when it's tense) using inherited points.
Originally Fast
Same as Normal
Tips
You can use AIMod to check common errors on your map like your audio file is heavy.

Don't give up, you will improve!
Topic Starter
Lone Pixel
Hey, thank you very much, you really helped me. I still have a few questions.

When you slow down the music, it comes distortion.
Well, isn't it normal, that when you slow down the track, that everything sounds bad because the pitch isn't taken down? I don't see my mistake, in case I did one.
You can hear the sound on 0 but at normal speed, you hear it on 24. Be careful on that detail!
I don't understand this sentence. Could you please explain again, what you mean?
Don't use CS 4,5 on normal.
Which CS do you recommend for Normal and Hard difficulty?

Thanks!
Roberto

Lone Pixel wrote:

Hey, thank you very much, you really helped me. I still have a few questions.

When you slow down the music, it comes distortion.
Well, isn't it normal, that when you slow down the track, that everything sounds bad because the pitch isn't taken down? I don't see my mistake, in case I did one.click on that link https://youtu.be/xauZuMPgiQw?t=425
You can hear the sound on 0 but at normal speed, you hear it on 24. Be careful on that detail!
I don't understand this sentence. Could you please explain again, what you mean?same as ^^
Don't use CS 4,5 on normal.
Which CS do you recommend for Normal and Hard difficulty? normal like 3 and hard 4

Thanks!
I only see now that, sorry :(
AiDaiki
Hey,
I hope this will help, to improve your beatmap. Have fun playing and mapping.

General
1. Your Audio Bitrate is too high, change it to max. 192 kBit/s.
2. I guess, you don't played that much and so is the feeling of playing your map. I think you should play more hard/insane maps, before mapping a 3 star map or higher. Just as tip.
3. I like your Audio Settings. It suits your beatmap. I think, if you use the timing panel more, you will get much more out of this song.
4. Use distance snap for setting your circles/sliders. If you press ALT, you can change the distance spacing in the right upper corner. Spacing is important for the players to understand the rhythm of your hitcircles. Your spacing mistakes are clickable, but it destroys the flow of the map, above all in your 3 star map.

Timing
If u press F6, you will be in the timing panel, where you can set timing points/Inherited Points. This will give your map more structure and part your map in passages, where you can speed up/slow down your sliders or put some Kiai Time for the most difficult part and so on. Just try to use it.

Easy
00:10:139 (2,3,4,5) - slider overlapping the circles -> visually not good-looking
00:30:389 (9,10) - I think a stack would be nice.
01:48:389 (9,10) - ^
00:37:889 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - too straight, maybe more curves or changes in directions
01:55:889 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - ^
01:01:514 (1) - can't recognize the shape -> hard for an easy difficulty
01:07:514 (1) - ^
01:13:514 (1) - ^
01:08:639 (2,3,4,5,6) - overlap -> hard for an easy difficulty
01:20:639 (2,3,4,5,6) - ^
02:38:639 (2,3,4,5,6) - ^
02:26:639 (9,10,11,12,13) - ^
01:15:764 (3,4) - ^
02:21:764 (3,4) - ^
02:33:764 (3,4) - ^
02:25:514 (8) - NC

Normal
- Circle Size a liitle bit too small

00:11:264 (1,3) - overlap -> visually not good-looking, mayber stack circle 1 and 2 00:11:264 (1,2)
00:17:639 (4,5,6) - spacing mistake: 4 and 5 have the same distane as 5 and 6, this is confusing -> more space between 5 and 6 or stack 5 and 6
01:35:639 (2,3,4) - ^ (same here with 2 3 4)
00:20:264 (1,2,3,4,5) - spacing mistake: they have all the same distance in the song -> need the same distance between all circles/sliders
01:38:264 (1,2,3,4,5) - ^
00:26:639 (3,4,5) - ^
01:44:639 (3,4,5) - ^
00:24:014 (6) - maybe rotate it 180°?
01:42:014 (6) - ^
00:28:514 (6,7,8) - spacing mistake -> maybe stack 7 and 8
01:46:514 (6,1,2) - ^
00:37:889 (1,2,3,4,5,6) - don't need to be straight in a row and so close -> more and equal distance
00:43:889 (1,2,3,4,5,6) - ^
01:55:889 (1,2,3,4,5,6) - ^
02:01:889 (1,2,3,4,5,6) - ^
00:47:264 (7,8,1) - ^
00:55:514 (4) - NC
02:13:514 (4) - NC
01:47:639 (1) - NC ?
01:08:639 (2,3,4,5,6,7,8,9,10,11,12,13) - in a row -> more changes in direction
01:20:639 (2,3,4,5,6,7,8,9,10,11,12,13) - ^
02:26:264 (2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
02:38:264 (2,3,4,5,6,7,8,9,10,11,12,13,14) - ^
02:19:514 (1,2,3) - spacing mistake: can't have the same distance between 1 and 2 - 2 and 3

Originally Fast
- Circle Size a liitle bit too small
- Approach Rate to slow
- in harder maps, you just need to overlap fast notes for triplets or streams
- long sliders are too easy, try to put more hitcircles

00:10:139 (3,4) - overlap -> visually not good-looking
00:13:514 (1,2,3,4,5,6,7,8) - spacing mistake -> need same distance
00:17:264 (1,2,3,4) - ^
00:18:201 (5,6,7) - ^
00:20:264 (1,2,3,4,5,6,7,8) - ^
00:29:264 (1,2,3,4) - ^
00:31:514 (1,2,3,4,5) - ^
00:35:264 (1,2,3,4,5) - ^
00:38:264 (3,4,5,6,7,8) - ^
00:43:701 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) - ^
01:00:201 (21,22,23,24) - ^
01:10:139 (7,8,9,10,11,12,13) - ^
01:22:139 (6,7,8,9,10,11,12) - ^
01:35:264 (4,5,6,7,8,9,10) - ^
01:38:264 (1,2,3,4,5,6,7,8) - ^
01:47:264 (1,2,3,4) - ^
01:49:514 (1,2,3,4,5) - ^
01:53:264 (1,2,3,4,5) - ^
01:55:514 (1,2,3,4,5,6,7,8) - ^
02:02:826 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1) - ^
02:18:201 (21,22,23,24) - ^
02:19:514 (1,2,3,4,5,6) - ^
02:25:139 (12,13,1,2,3,4,5,6) - ^
02:28:139 (11,12,13,14,15,16,17) - ^
02:31:514 (1,2,3,4,5) - ^
02:37:139 (12,13,1,2,3,4,5) - ^
02:40:139 (10,11,12,13,14,15,16) - ^
00:25:514 (1,2,3,4,5) - too straight
01:43:514 (1,2,3,4,5) - ^
00:55:514 (4) - NC
01:07:139 (6) - NC
01:07:514 (1) - NC ?
02:13:514 (4) - NC
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