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Nhato - Delay Order

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Topic Starter
Ayesha Altugle

Yuii- wrote:

and what about the undermaps such as 03:30:581 (1) - that happens during the middle of the map? it's done in a such inconsistent way, ruining the pace of the song quite hard tbh
can you give some suggestion on how i could improve on this one? i feel that it is currently fine in my case. but im no expert at that kind of thing.

Yuii- wrote:

idk other than that, there are some other fishy decisions, take 01:42:384 - as another example: you wanted to aim for progression, but the second pattern is already more spaced apart than the following patterns
OK. noted that one if this gets dq'd

Yuii- wrote:

last but not least, 03:55:266 - 04:50:124 - intensity-wise, these sections are quite the exact same (or at least very similar) but they are mapped completely different, the first hits on 3:55 are less audible than 4:50 yet there's a stream mapped?
I really feel that i could improve upon the stream build. Let's wait for a QAT to dq this map so i could improve that. Also can you explain the 04:50:124 part more?

Yuii- wrote:

i'm down for "i'm going to make better stuff in the future", i'm pretty sure you've learned quite a bunch with this map already... but there are actual mistakes worth fixing on this map
yes, it is true that i can make better stuffs in the future. remember, mappers improve on their own paces. I improve on a rather slow pace, so before i could make better stuffs, i face quite alot of mistakes on my way. remember, there's no such thing as perfection. We aren't perfect as a a person. we also make mistakes, so there's always room for improvement, to not make the same mistakes in the future. and if we were a perfect person, then there's no fun in learning things anymore.

also, i'm still a newbie mapper at this point. we all start from that. you don't start at being a pro. so yeah, it's quite a learning experience.

thanks for your honest feedback on my map, Yuii-! I am quite glad that you did that because i still wanted feedback despite it being in the qualified section
Syph

Shizuku- wrote:

oh that's quite understandable tho. honestly, i actually didn't expect that i could qualify this shitmap.
I don't want to be annoying or something but when even you yourself think your map is a shitmap why do you even get it qualified
Topic Starter
Ayesha Altugle
placeholder reply. qat, pls dq it for now.
Kaifin
let me start off with an example of good flow
00:33:470 (1,2,1,2,1) - imo, this sort of flow is good! it follows the circular movement from 00:33:299 (2,1) - and linear and comfortable to play due to how it is set up in the music
00:30:727 (1,2,1,2,1) - this is an example of bad/gross flow in the map that has no redeeming quality, plays badly, and is frankly not justifiable in my eyes in any way I flipped the second 1-2 and made some changes, so the movement is more of a straight line instead of that shitty direction change bs00:41:699 (1,2,1,2) - this pattern is a good idea but the execution makes it quite awkward and jarring, if you want to do this you should make the motion smoother and less line based, to fit in with the others because this kind of flow is NOT what you're doing for the rest of the doubles, here's a solution to this flow issue (the slider was moved down a bit to compensate) ok i fixed that one
00:43:327 (4,1) - why is this gap so much farther than all the others? it's not "slowly building" its just this one is huge and all the others are like twice as small and then it goes back to the small jumps after adjusted properly
00:49:756 (3) - if you expanded this slider a bit so there was an actual space in the middle it would look a lot nicer expanded the slider by 1.15 times the original
00:51:556 (4,1) - wheres the 1/4 jump? there should definitely be one here due to your consistency, its literally the same thing repeated over and over.... ok added now. although it looks kinda ugly for the moment
00:55:413 (3) - should be an NC here for consistency, you NC whenever there is a 4 burst into a stream jump unless i'm missing something o shit you're right.
01:00:899 (1,2,1,2,1) - heres where it starts getting REALLY awkward to play and super super super uncomfortable: i think what would help is if you thought of your hanzer double patterns more like this: the most important notes are the 01:00:899 (1,1) - because in patterns arranged this way, the player is HARD snapping to the first note, so looking at the patterns without their second note can help with good flow, see the spoiler box to see just how linear and awful this plays if you don't understand by simply playing the pattern once for yourself to see it: it's not a lack of tech skill it's just not executed properly
currently have no idea how to properly fix that. if you could, please give some suggestions, so i could improve that part
01:08:442 (2,2) - this is an unrankable slider overlap i think, 01:08:956 (2) - is there before 01:08:442 (2) - fades completely, if not its very very close Due to how fading works in gameplay, it's not that much of an overlap
01:08:956 (2,1,2,1,2) - now, the hanzer double pattern here is fine but the angle approaching it is not: the snap from 01:08:956 (2,1) - is such a wide angle that it ends up being incredibly awkward to stop on a dime to hit 01:09:127 (1,2) - then snap to the sharper angle of 01:09:299 (1,2): the way to fix this is simply moving 01:09:127 (1,2,1,2,1) - a little bit higher like so or something similar to your taste did something different
this map is such a mess, in it's aesthetic, structure AND gameplay, i don't really want to continue modding this unless you want me to but imo this should definitely be taken down from qualified and you should find some actual good technical modders to mod your map and fix the plethora of problems, because i haven't even scratched the surface by only modding this first minute of map
nothing against you or anything, i hope you iron out these issues and fix your map because i love to see technical maps/technical mappers ranked, but the map isn't ready at the quality it's at now will keep that in mind


good luck in the future of the map

hey. thanks for modding my map!
xLolicore-
hmmm the map had me going ehhh as well, then i noticed there were little to no mods on this dang

gl on ranking this
UndeadCapulet
I have a neutral opinion of the map, but @Kaifin I think you're really overstating how difficult the hanzerstreams are, and also misunderstanding the whole point of hanzerstreams to begin with. Hanzerstreams are very deliberately intended to require supersharp snap motions to emphasize the strong beats at those parts. If they played smoothly like you suggest, they wouldn't exactly be emphasizing anything anymore. If you're going to blur the motion of a hanzerstream into being more or less a regular stream, you may as well just use a regular stream.

I can hit every arrange in the map without too much difficulty, I'd hate to see the map get dq'd to be made even easier.
pishifat
as requested
Kaifin

UndeadCapulet wrote:

I have a neutral opinion of the map, but @Kaifin I think you're really overstating how difficult the hanzerstreams are, and also misunderstanding the whole point of hanzerstreams to begin with. Hanzerstreams are very deliberately intended to require supersharp snap motions to emphasize the strong beats at those parts. If they played smoothly like you suggest, they wouldn't exactly be emphasizing anything anymore. If you're going to blur the motion of a hanzerstream into being more or less a regular stream, you may as well just use a regular stream.

I can hit every arrange in the map without too much difficulty, I'd hate to see the map get dq'd to be made even easier.

i'm not asking for it to be made easier i'm asking for it to be made better and more consistent, right now the flow is not consistent and unfair: it's not about having them play "smooth" its about having them play consistently in a way that emphasizes the song well


think about who you're talking to, you watched me play your cutstream map, why the hell would i want EASIER maps if anything i want more difficult tech maps, but not at the cost of having the map be bad/unlogical/inconsistent/not emphasizing the song well
Topic Starter
Ayesha Altugle
I did request a dq since im starting to get a glimpse of of how hanzerdoubles work. I testplayed it and can agree that some are quite off. Plus i want to improve the quality of the map before requalifying it.
Zallies
oh

mama ko
2017-06-25 17:07 Zallies: ACTION is editing [https://osu.ppy.sh/b/1228509 Nhato - Delay Order [Time Manipulation]]
2017-06-25 17:08 Zallies: little mod lang
2017-06-25 17:09 Shizuku-: wait
2017-06-25 17:09 Shizuku-: update ko lang saglit
2017-06-25 17:09 Shizuku-: at saka i redl mo dahil may idinagdag ako sa hitsounds
2017-06-25 17:10 Zallies: tapos na po
2017-06-25 17:10 Zallies: nakita ko
2017-06-25 17:10 Zallies: 02:47:724 - this part
2017-06-25 17:10 Shizuku-: ok update mo ulit
2017-06-25 17:10 Zallies: wtf
2017-06-25 17:10 Zallies: bagong wait
2017-06-25 17:10 Zallies: wait
2017-06-25 17:10 Zallies: *
2017-06-25 17:12 Zallies: curious lang ako sa hitsounds mo
2017-06-25 17:12 Zallies: 02:53:724 (2) - dito walang whistle and 02:42:752 (2) - here meron
2017-06-25 17:13 Zallies: 02:47:895 (1,1) - here dapat wala kase ung music walang beat
2017-06-25 17:13 Zallies: 02:49:438 - pero dis part nasusunod mo naman ang mga hitsounds
2017-06-25 17:14 Shizuku-: ooo
2017-06-25 17:14 Zallies: 02:59:381 (1) - walang clap* pala un
2017-06-25 17:14 Shizuku-: i gotta fix those sections first
2017-06-25 17:15 Zallies: 02:48:409 (1) - add clap
2017-06-25 17:15 Zallies: pero still good padin kesa sa shizukus hitsounds
2017-06-25 17:15 Shizuku-: added
2017-06-25 17:16 Zallies: 03:07:524 (2,1) - overlap
2017-06-25 17:16 Zallies: nakakainis lang tignan :v
2017-06-25 17:17 Zallies: 03:07:781 (2,2) - malapit na ata?
2017-06-25 17:17 Shizuku-: ?
2017-06-25 17:18 Zallies: ang overlap sa 2,2
2017-06-25 17:18 Zallies: 03:16:181 (1,2,3,4,1,2,3,4) - di siya aesthethic sa 03:16:867 (1) - slider, so kailangan itaas pa onti ang slider end
2017-06-25 17:19 Zallies: ang ginawa ko, pinantay ko ang 03:16:181 (1,1) - this part sa slider
2017-06-25 17:19 Zallies: and ctrl+shift s
2017-06-25 17:19 Zallies: and make it 1/2 again
2017-06-25 17:21 Zallies: 04:25:181 (2,2) - overlap
2017-06-25 17:22 Zallies: 04:29:209 (1,2,3,4) - di siya straight, ung 2 lang may problem, so gawa ka na lang ulet
2017-06-25 17:23 Zallies: 04:38:895 (2,1) - why not this stream spaced, and 04:39:066 (2,1) - this stream spaced are equal distance snap?
2017-06-25 17:24 Zallies: 05:01:609 (2,5) - makes me confuse, try mo gawa ka dito ng pattern :)
2017-06-25 17:25 Zallies: oh nvm
2017-06-25 17:26 Shizuku-: o
2017-06-25 17:30 Shizuku-: [https://osu.ppy.sh/ss/8431935 also i finally got a decent acc run on it] after i fixed some things
2017-06-25 17:30 Zallies: lol imma post forum noiw
2017-06-25 17:30 Shizuku-: ok
2017-06-25 17:30 Shizuku-: at least your kds isn't wasted now lol
2017-06-25 17:31 Zallies: HAHAHAHAHHA
kds ko aba
Yamicchi
Ah geez if Kaifin didn't mention about how uncomfortable this is I wouldn't have recognized it too
Anyway I'll work on some consistency and structure if you don't mind, just wanna help

• 00:03:641 - firstly about hitsounding, I think it's better to just use hitwhistle for an exact sound such as the long piano on every (1) instead of snapping it on every 2 white ticks which does not represent anything except for keeping the players in their beat, and I believe it's not quite necessary
• 00:08:442 (3,4) - If you're trying to change the pattern, change from 00:07:070 (3) - here instead, that way you can have consistency for every 4 white ticks, I really think you should try it out. The first part is good, but then when you come to the next 4 white ticks and from that moment on your pattern is more like random than something that is structured properly.
• 00:14:784 (2,3,4) - Comparing this with 00:16:156 (2,3,4) - why does the spacing have such a difference?
• 00:19:756 (9,10,11,12,1) - representing the same sound with 00:17:013 (9,10,11,12,1) - but using the same shape as 00:16:499 (4,5,6,7,8) - 00:19:242 (4,5,6,7,8) - which represented a different sound is not a good idea. I suggest using same/similar stream shape like 00:17:013 (9,10,11,12,1) - for 00:19:756 (9,10,11,12,1) - . Same goes for the next patterns
• 00:23:699 (5) - Why do you choose to make a slider here instead of a circle?
• 00:27:470 (1) - The way they stack their body is nice, but the sliderstart and sliderend touched the sliderbody of the other slider feels really bad. Maybe just overlapping them instead of stacking?
• 00:30:213 (1) - This slider shape is so weird...
• 00:34:156 (2) - you didn't use sharp angle slider before, so I suggest changing it. If you wanna use it, use it more regularly
• 00:49:756 (3) - tbh this slider could be change into a really small spacing stream tho
• 00:59:356 (2) - http://puu.sh/wF3I1/00b0281a5b.jpg imo this one works better as it creates a better vision while reading rather than overlapping 2 sliders like you are doing
• 01:00:899 (1,2,1,2) - Yes I think Kaifin mentioned this, it feels pretty awkward to play.
• 01:27:984 (9) - idk if this slidershape is acceptable... The concept is good but the way you drew it is not, I mean look at this, http://puu.sh/wF3Qr/423df0d657.jpg you think it's good?
• 01:26:870 (4) - stack here, but not 01:24:127 (4) - here?
• 01:33:813 (8) - I remembered asking Sergio about this but still I don't recommend it. You can come up with a lot of better patterns imo
• 01:37:842 (3) - Why don't you use circles, like you did in everywhere else? :d
• 02:41:210 (1) - um, I think it's better to just overlap the sliderend rather than stacking it inside the slider body.
• 03:09:324 (1) - Slider feels so random tbh. You didn't blanket nor stack, it just overlapping really bad http://puu.sh/wF43B/232ed9c6b9.jpg
• 03:12:752 (1) - Its best location is X423 Y355 I believe
• 03:58:009 - the spacing increase of streams such be much more than this. I saw you used space streams for previous section, but can't you do it for such build up like this? 04:07:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You do realize that the spacing is very small right?
• 05:06:581 - this section could be mapped like using 1/4 reverse slider, 1/4 slider and stream, and make it clickable when there is audible sound in rhythm don't you think? That way it would fit the music more than undermapping
• 05:58:695 - there is a sound here actually, but not enough to be clickable, so how about making 05:58:609 (1) - a 1/4 slider? That would do the trick

Ok I think that's it. Good luck :3
Topic Starter
Ayesha Altugle

Yamicchi wrote:

Ah geez if Kaifin didn't mention about how uncomfortable this is I wouldn't have recognized it too
Anyway I'll work on some consistency and structure if you don't mind, just wanna help

• 00:03:641 - firstly about hitsounding, I think it's better to just use hitwhistle for an exact sound such as the long piano on every (1) instead of snapping it on every 2 white ticks which does not represent anything except for keeping the players in their beat, and I believe it's not quite necessary fixed
• 00:08:442 (3,4) - If you're trying to change the pattern, change from 00:07:070 (3) - here instead, that way you can have consistency for every 4 white ticks, I really think you should try it out. The first part is good, but then when you come to the next 4 white ticks and from that moment on your pattern is more like random than something that is structured properly. did just that
• 00:14:784 (2,3,4) - Comparing this with 00:16:156 (2,3,4) - why does the spacing have such a difference? made the spacing similar
• 00:19:756 (9,10,11,12,1) - representing the same sound with 00:17:013 (9,10,11,12,1) - but using the same shape as 00:16:499 (4,5,6,7,8) - 00:19:242 (4,5,6,7,8) - which represented a different sound is not a good idea. I suggest using same/similar stream shape like 00:17:013 (9,10,11,12,1) - for 00:19:756 (9,10,11,12,1) - . Same goes for the next patterns made some changes
• 00:23:699 (5) - Why do you choose to make a slider here instead of a circle? ok its a circle now
• 00:27:470 (1) - The way they stack their body is nice, but the sliderstart and sliderend touched the sliderbody of the other slider feels really bad. Maybe just overlapping them instead of stacking? hm, i think it doesn't touch
• 00:30:213 (1) - This slider shape is so weird... changed a bit
• 00:34:156 (2) - you didn't use sharp angle slider before, so I suggest changing it. If you wanna use it, use it more regularly changed to be less angular
• 00:49:756 (3) - tbh this slider could be change into a really small spacing stream tho ?
• 00:59:356 (2) - http://puu.sh/wF3I1/00b0281a5b.jpg imo this one works better as it creates a better vision while reading rather than overlapping 2 sliders like you are doing ye it looks way better with that
• 01:00:899 (1,2,1,2) - Yes I think Kaifin mentioned this, it feels pretty awkward to play. i really think it doesn't now. it used to be alot worse
• 01:27:984 (9) - idk if this slidershape is acceptable... The concept is good but the way you drew it is not, I mean look at this, http://puu.sh/wF3Qr/423df0d657.jpg you think it's good? changed to a less cancerous one
• 01:26:870 (4) - stack here, but not 01:24:127 (4) - here? stacked 01:24:127 (4)
• 01:33:813 (8) - I remembered asking Sergio about this but still I don't recommend it. You can come up with a lot of better patterns imo changed
• 01:37:842 (3) - Why don't you use circles, like you did in everywhere else? :d replaced
• 02:41:210 (1) - um, I think it's better to just overlap the sliderend rather than stacking it inside the slider body. i probably have no idea what do do here
• 03:09:324 (1) - Slider feels so random tbh. You didn't blanket nor stack, it just overlapping really bad http://puu.sh/wF43B/232ed9c6b9.jpg adjusted
• 03:12:752 (1) - Its best location is X423 Y355 I believe that looks perfect
• 03:58:009 - the spacing increase of streams such be much more than this. I saw you used space streams for previous section, but can't you do it for such build up like this? 04:07:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - You do realize that the spacing is very small right? made spacing bigger
• 05:06:581 - this section could be mapped like using 1/4 reverse slider, 1/4 slider and stream, and make it clickable when there is audible sound in rhythm don't you think? That way it would fit the music more than undermapping idk. that section is quite similar to 01:47:870 (1) - and doing that makes it overmapped since that part is also quite calm
• 05:58:695 - there is a sound here actually, but not enough to be clickable, so how about making 05:58:609 (1) - a 1/4 slider? That would do the trick ok changed

Ok I think that's it. Good luck :3
Nao Tomori
k

00:30:213 (1,2,1) - this feels really underspaced into the stream , similar patterns have much larger jump.
00:34:156 (2,1) - same
00:53:870 (2,1) - same
00:57:984 (2,1,1,1,1) - this was rly uncmfortable cuz of the wide angle to me imo. but maybe not to others
01:05:356 (1,2) - you never use a stack here. why now?

02:22:327 (2,3,1,2) - a bit overspaced imo

02:26:638 (2,3,4,5,6) - this part is definitely overspaced as a whole, the song is reaaally calm, just use small spacing

03:16:781 (4,1,1) - this movement felt really uncomfortable cuz its basically a line jump

04:00:752 (1,2) - why stack? why not just a normal stream?

04:10:352 (2,1) - rotate 1 to stack perfectly?

04:29:038 (2,3) - underspaced and missing nc

mm
MaridiuS
shizuku is bae
2017-07-28 13:48 MaridiuS: btw shizuku
2017-07-28 13:48 MaridiuS: lemme give you a quick irc
2017-07-28 13:50 MaridiuS: 01:02:270 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,4) -
2017-07-28 13:50 Shizuku-: ok
2017-07-28 13:50 MaridiuS: look at how much stuff is at the bottom of screen
2017-07-28 13:50 MaridiuS: i've got a headache
2017-07-28 13:51 Shizuku-: so you suggest that i use the playfield even more?
2017-07-28 13:52 MaridiuS: well at that part
2017-07-28 13:52 MaridiuS: you should kinda consider going upwards a bit more
2017-07-28 13:53 MaridiuS: wub part:
2017-07-28 13:53 MaridiuS: 02:50:038 (6,1) - this spacing is kinda really frustrating
2017-07-28 13:53 MaridiuS: when i try to play it
2017-07-28 13:54 MaridiuS: i don't feel the intensity, I just feel the chore of needing to stop streaming here 02:50:038 (6) - , wait for my aim on (1) and then press
2017-07-28 13:54 MaridiuS: not with finger control, but with waiting
2017-07-28 13:54 MaridiuS: probably a bit subjective, but I never enjoyed that pattern
2017-07-28 13:54 MaridiuS: and its repeated many times
2017-07-28 13:54 Shizuku-: adjusted the spacing now
2017-07-28 13:55 MaridiuS: on all similar patterns i think it should be done
2017-07-28 13:55 MaridiuS: 02:55:524 (6,1) -
2017-07-28 13:55 Shizuku-: honestly, the wub part used to be alot harder since it's patterns are hard to it
2017-07-28 13:55 MaridiuS: this is kinda ideal
2017-07-28 13:55 Shizuku-: i made changes after i testplayed
2017-07-28 13:56 Shizuku-: so i can play it alot better
2017-07-28 13:56 MaridiuS: when was that
2017-07-28 13:56 Shizuku-: around 1.5-2 months or so
2017-07-28 13:56 MaridiuS: wew
2017-07-28 13:57 MaridiuS: 02:58:695 (1,2,1,2,1,2,1,2,1,2,1,2) - sometimes
2017-07-28 13:57 MaridiuS: this part is noticable harder than its similar patterns
2017-07-28 13:58 MaridiuS: wait a sec
2017-07-28 13:58 Shizuku-: i can see why
2017-07-28 13:58 MaridiuS: hm nvm have you changed it a bit
2017-07-28 13:59 Shizuku-: the spacing of the doubles is considerably smaller than the rest of the doubles in the map
2017-07-28 13:59 MaridiuS: 02:45:238 (6,1) - this
2017-07-28 13:59 MaridiuS: ugh
2017-07-28 14:00 Shizuku-: ok, moved 02:45:324 (1) -
2017-07-28 14:00 MaridiuS: 03:01:952 (1,2,1,2,1) -
2017-07-28 14:00 MaridiuS: spacing is a lot larger than similar patterns
2017-07-28 14:00 MaridiuS: frustrating to hit
2017-07-28 14:01 Shizuku-: lowere'd 03:02:209 (1,2) - spacing
2017-07-28 14:01 MaridiuS: http://i.imgur.com/AXrhhc8.png
2017-07-28 14:01 MaridiuS: 03:14:124 (1) -
2017-07-28 14:01 MaridiuS: pls
2017-07-28 14:01 MaridiuS: http://i.imgur.com/tCt1kha.png pls, place it in middle xd
2017-07-28 14:02 Shizuku-: shhhhhhhhhhhhh
2017-07-28 14:02 Shizuku-: pretend that it's equal
2017-07-28 14:02 Shizuku-: anyway, im fixing that one up
2017-07-28 14:02 MaridiuS: 03:16:181 (1,2,3,4,1,2,3,4,1) -
2017-07-28 14:02 MaridiuS: i want to kill myself
2017-07-28 14:02 MaridiuS: when i see this
2017-07-28 14:02 MaridiuS: i consider hitting this pure luck
2017-07-28 14:03 MaridiuS: http://i.imgur.com/5us90iC.jpg you can do this rhythm or something
2017-07-28 14:04 MaridiuS: that blue circle is like a nail
2017-07-28 14:04 MaridiuS: and could consider scaling the big stream a bit
2017-07-28 14:04 MaridiuS: when rohulk was streaming
2017-07-28 14:04 MaridiuS: he hit it
2017-07-28 14:04 MaridiuS: but doesn't know how, and still had a heartattack
2017-07-28 14:04 MaridiuS: same goes for me
2017-07-28 14:04 MaridiuS: brb
2017-07-28 14:07 Shizuku-: 03:16:181 (1,2,3,4,1,2,3,4) - i finally lowered the spacing
2017-07-28 14:07 Shizuku-: now people will not be 3grd
2017-07-28 14:07 MaridiuS: lul
2017-07-28 14:08 MaridiuS: 03:20:638 (1,2,1,2,1,2,1,2,1,2,1,2,1) -
2017-07-28 14:08 MaridiuS: hmm now its not about playability
2017-07-28 14:08 Shizuku-: that pattern is the hardest actually
2017-07-28 14:08 MaridiuS: its about the looks
2017-07-28 14:08 MaridiuS: these patterns usually take a lot of the screen
2017-07-28 14:08 MaridiuS: now they're really stacked
2017-07-28 14:12 Shizuku-: i just realized that i can make creative streams
2017-07-28 14:13 MaridiuS: 04:07:609 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2017-07-28 14:13 MaridiuS: consider raising the intensity a bit here
2017-07-28 14:13 MaridiuS: 04:14:124 (1,2,1,2,1) - wew lad
2017-07-28 14:13 MaridiuS: look at the flow
2017-07-28 14:13 MaridiuS: i guess not yet remapped this part?
2017-07-28 14:14 MaridiuS: 04:30:581 (1,2) - not same spacing 04:30:752 (1,2) - of 1 to 2
2017-07-28 14:14 MaridiuS: and also if you angled it like this
2017-07-28 14:14 MaridiuS: it should be more pleasent to play
2017-07-28 14:14 Shizuku-: [http://osu.ppy.sh/ss/8701393 wew]
2017-07-28 14:15 MaridiuS: http://i.imgur.com/SnB2W28.jpg or somethin
2017-07-28 14:16 MaridiuS: (ofc move slider after xd)
2017-07-28 14:16 MaridiuS: 04:33:495 (1,2) - doesnt really look good with its angle different than previous 1-2
2017-07-28 14:17 MaridiuS: 04:36:066 (1,2,1,2) - another a bit frustrating hanzer stream
2017-07-28 14:17 MaridiuS: 04:38:809 (1,2,1,2,1) - this is the most peaceful one, while on the same note, 10 times easier to do then those few i linked
2017-07-28 14:18 MaridiuS: 04:41:552 (1,2,1,2,1) - consider making this a spaced 5stack, its snares, doesn't fit to be the same as other hanzer streams tbh
2017-07-28 14:19 MaridiuS: 05:13:438 (1,2,3,4,5,6,7,8) - the intensity of this compared to 05:14:123 (1,2,3,4,5,6,7,8) - isnt like 2x bigger
2017-07-28 14:19 MaridiuS: its max 50% stronger then then the previous stream
2017-07-28 14:20 MaridiuS: 05:17:038 (2,1,2,1,2,1) - more awkward angles, dont think you remaped this section too?
2017-07-28 14:20 MaridiuS: 05:22:695 (3) - where's the stream :
2017-07-28 14:20 MaridiuS: 05:24:066 (1,2,1,2,1) - why is this hanzer :o
2017-07-28 14:22 MaridiuS: anyways gameplay problems are a bit easier to spot irc
2017-07-28 14:22 MaridiuS: maybe i will add some structuring mod some time in the future
2017-07-28 14:23 MaridiuS: as its more subconcsious than this stuff
2017-07-28 14:23 MaridiuS: also waiting for replies unless you agree with every point i stated here xd
2017-07-28 14:23 MaridiuS: i could explain also why I also think that the angles aren't really nice
2017-07-28 14:24 Shizuku-: is that everything tho?
2017-07-28 14:25 MaridiuS: 01:00:899 (1,2,1,2,1) - oh yeah one more thing
2017-07-28 14:25 MaridiuS: this angle is also frustrating
2017-07-28 14:29 Shizuku-: i'm still struggling of coming up with a better angle on that one
2017-07-28 14:30 MaridiuS: http://i.imgur.com/cUTnVzA.jpg
2017-07-28 14:30 MaridiuS: for example
2017-07-28 14:30 Shizuku-: [http://osu.ppy.sh/ss/8701507 i came up with something like thsi]
2017-07-28 14:30 MaridiuS: if its angled towards the next stream
2017-07-28 14:31 MaridiuS: it gives of a rotational clue to the player
2017-07-28 14:31 MaridiuS: not really a fan of how that looks
2017-07-28 14:31 MaridiuS: but its viable gameplay wise
2017-07-28 14:32 MaridiuS: btw you gonna reply in chat for things i linked or on post
2017-07-28 14:32 MaridiuS: or no need at all? ;d
2017-07-28 14:33 Shizuku-: i believe i did your suggestions like 90-95%
2017-07-28 14:34 MaridiuS: i will post without code, so you can click on the links
2017-07-28 14:34 Shizuku-: so i agree with most of your suggestions and i replied to it here
Topic Starter
Ayesha Altugle

Naotoshi wrote:

k

00:30:213 (1,2,1) - this feels really underspaced into the stream , similar patterns have much larger jump. made the spacing "slightly larger|
00:34:156 (2,1) - same same
00:53:870 (2,1) - same same
00:57:984 (2,1,1,1,1) - this was rly uncmfortable cuz of the wide angle to me imo. but maybe not to others it's actually pretty fine tho at least for me
01:05:356 (1,2) - you never use a stack here. why now? unstacked

02:22:327 (2,3,1,2) - a bit overspaced imo reduced distance

02:26:638 (2,3,4,5,6) - this part is definitely overspaced as a whole, the song is reaaally calm, just use small spacing ok reduced distance

03:16:781 (4,1,1) - this movement felt really uncomfortable cuz its basically a line jump can't really do much, but i hope that this is comfortable enough

04:00:752 (1,2) - why stack? why not just a normal stream? fuk

04:10:352 (2,1) - rotate 1 to stack perfectly? ok

04:29:038 (2,3) - underspaced and missing nc ? i don't think they're that underspaced but i fixed the nc issue

mm
thanks for the recheck! and also i fixed that one ugly ass stream ok fuk i accidentally gave nao another kds

@MaridiuS: i agree with most of your suggestions
Nao Tomori
k lets try again
Monstrata
04:11:209 (1) - offscreen

I can rebub, or Nao can, after you fix. just pm me~
Topic Starter
Ayesha Altugle
ok fixed that slider to the best of my abilities
Monstrata
Repair
strickluke
yes
Seijiro
back up


Notice: there is an hitsound (drum-hitwhistle) whose sound wave is around 40ms long (and it would technically be unrankable) but the actual file is around 110ms long, so that's fine
Nitrous
Grats on first rank!
Vivyanne
02:44:124 (2) - intentional NC inconsistency? thought this was supposed to be NCd
Seijiro
Actually unsnap, please kill me: 00:44:269 (2) -
Hectic
04:40:181 (3) - also nc probably?
Topic Starter
Ayesha Altugle
Oshit. I cant check the thing for now since my pc is broken.
Okoratu
fix aimod nonsense
Topic Starter
Ayesha Altugle
ok

it's a long overdue (since my pc is broken and i can only play on comp shop)
xDololow
>:[
SilverCatalyst
aaAAH JUST FIX IT SO WE CAN GET THIS AMAZIGN MAP RANKED
Nao Tomori
rebub
Seijiro
I swear I now have the fear of some wild unsnap appearing out of nowhere x.x
DeletedUser_4329079
pretty cool map
Nao Tomori
gg, gratz on rank
Kayla
i dont find this maps difficulty reflects the progression of the song at all. just my two cents. its well made, but difficulty should amp up instead of starting off with constant streams into sliders during the build up.
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