Requested for m4m. Declared that I need to mod normal and mirashs insane.
[General]
Not sure why Insane and Ex diff have same drain;; It is pretty high at that.
Ex`s OD seems forced. OD:9 O_O
Tryanna and alacat`s diff is nice.
[Milkshake`s Normal]
I think SV is pretty high up there for Normal @_@. I dont think I can recommend going
00:04:919 (1,2) - Tbh in diffs such as Easy and Normal, I would prefer seeing nicer flow. This is really hard angle. You should fix since other parts before first break are really nice.
00:18:324 (1,2) - Err... Try this rhythm:
https://puu.sh/vOu9k/bebf290894.jpg . This maps to vocal which you were going for and it is much more easier for new players to play.
00:22:153 (1,2) - ^ please simplify.
00:33:643 (1,2) - ^ etc (please fix rest of other similar things on your own)
I know you are just following the vocals, but audibly good beats such as 00:38:749 shouldnt be ignored. It feels really nice to have clickable object there. This applies for other parts as well so that it feels the beat going and prevent sudden emptiness.
00:46:409 (4) -
Not sure why but this looks out of place. Perhaps, try this? https://puu.sh/vOuCx/312afce664.jpg Actually can you delete reverse and make 00:47:047 to be circle. A good way to finish one stanza just before spinner with clickable object. Pretty good emphasis too.
00:47:366 (1) - Please make this spinner start right after 00:47:047 (5) - so that players have more time to spin and you even did it here 04:28:582 (4,1) - .
00:55:558 (3,4,5) - Please stay consistent. Have a look at that timepoint and 00:57:558 (3,4) - . They are right next to each other, sound the same, but they are different.
01:05:558 (3,2) - I dont mod for blankets because I never like applying blanket mods myself, but this sort of bothers me.
01:07:558 (3,2) - ^ Suggestion: 01:07:558 (3) - at (192, 136) and 01:09:058 (2) - at (176, 48)?
01:03:558 (3,1) - Curve is bit too extreme thus bad flow
01:25:558 (3,2) - Not sure what I can say about this.. Perhaps fix it so that it is easier to read? Having slider that is 2/3 covered is not great great :l
01:35:558 (3,4) - Consistency. Why is that one different from one right after? 01:38:058 (3) -
01:40:308 (1,2,3,4) - This is really weird and awkward to play... Try this:
https://puu.sh/vOv9u/75cde1d7a3.jpgAt 01:54:526 & 01:55:114 there is substantial BPM change, you should make it so that there is gradual SV increase.
At 02:02:773 , why is this not mapped? You even mapped parts where there is BPM change. You should map this break.
02:35:007 (3,1) - Another consistency. Why is other one not stacked and 02:38:837 (3,1) - is stacked? Would be nice if you decide one single one and stick with it for rest of map or at least one stanza.
02:41:390 (1) - Have this spinner right after 5.
02:49:082 (2,3,4,5) - Choose one rhythm and stick with it. Either this or 02:50:582 (1,2) - or 02:52:582 (1,2,3) - or 02:57:332 (2,3) - .. (Thats a lot of variation...)
03:02:582 (1) - This spinner feels forced. Consider mapping it.
03:08:582 (1,2) - You`re missing out on a lot of vocals here.
03:18:582 (1,2,3,4) - and 03:10:582 (1,2) - . Stick with one style.
03:18:582 (1,2,3,4) - ^
03:52:582 (1) - Not sure what reverse is mapped to. Nothing in the song that it seems to belong to.
03:58:082 make this clickable.
04:04:582 (1) - This is really awkward. Do the same as 04:02:582 (1) -
04:16:082 (3,2) - This might be a turn off for some bns since these make maps look unpolished. Consider cleaning it up
04:22:332 (1,2,3) -
https://puu.sh/vOv9u/75cde1d7a3.jpg04:23:582 (3,1) - I never recommend going from 2.0x -> 1.0x in split second in normal diff. This is not a good implementation from my perspective.
04:28:707 (1) - If you are going to map spinner beyond 04:28:582 (Trianna ends there) Other diffs such as alacat`s hard, Mirash`s Insane, Insane, Sharnoth ALL ends at 04:30:457. Please consider ending the spinner there.
Perhaps my style and yours might be different, so there might be style clash.. I could not say much since it would be repeating a lot of what I said and list of points would go on while you might find it not very useful. Hope you get gist of what I am trying to say and what I think about it. Feel free to approach me if there is questions regarding this mod or if you need more clarification.
[Mirash`s Insane]
Overall NC is really inconsistent.. Would be better if you NCed every downbeat (Major white tick)
00:02:366 (6,7) - Not sure why 00:04:919 (1,2) - is stacked while both sound the same.
00:19:281 (5) - Perhaps (x:324, y:312) better place? You have tons of space and you make it so that it overlaps without much reason I can find :l
00:23:111 (5) - ^
00:24:547 (2,3) - stick with 00:22:632 (2,3,4) - . Current one makes it confusing and it feels forced. Also after looking further down the map, you mostly used rhythms with circles so please stick with that.
00:41:941 (5,6,7) - Not sure whats happening to distance here.. Other parts like 00:34:121 (2,3,4) - , 00:39:866 (2,3,4) - , 00:43:696 (2,3,4) - , 00:45:611 (3,4,5) - you all used similar distance.
00:49:441 (4,5,6,7) - Please dont do this. This is never good for objects with width of different timeline.
01:25:683 (4,5) - Please link it. There is no parts in the song that this is trying to emphasize.
01:40:933 (4,5,6) - Why is this stacked while one in before 01:40:308 (1,2,3) - and one in after 01:41:308 (7,8,9,10,11) - is not stacked? Also I can not find any reason why this stack is trying to emphasize in the song.
01:46:183 (2,3,4,5) - Would be more natural to play if this was going left as 01:44:058 (2,3,4,5,6) - is leading to right. And of course 01:47:058 (6,7) - should be on left if you changed that.
02:04:369 (5,6,1) - Do not see reason for different distance
02:32:773 (1,2,3,4) - Same sounding as first part but you used other rhythm 00:38:430 (3,4,5) - . I like previous rhyhtm better.
02:41:470 (2,3) - Suddenly new rhythm is introduced. I do not even hear 02:41:470 (2) - in the song. Please remove 02:41:470 (2) - .
Personally, I think combo gets wayyy too long for stream parts. For example 03:02:332 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - . It would look nicer if you cut them rather than some of them going up to 15
03:43:019 (6) - I do not hear this at all in the song. Please consider removing it and you mostly never used 1/8 either in the map. Not sure why you did that there.
[Sharnoth]
I will only mod in player`s perspective since I usually do not mod ex diffs
00:57:558 (1,2,3,4,1,2,3,4) - sudden introduction of geometry seems hard to play. Also pointing out that this is only one that is very strongly geometric throughout the map..
03:21:582 (1,2,3,4,5,6,7,8) - and 03:23:582 (1,2,1,2,1,2,1,2) - sound the same but one has NC spam and jumps?
04:07:332 (1,1,1,1,1) - ? This part seems a lot like Kiai and it is mapped like this :l
Feel free to reject any part of my mod and reply would be nice, good luck DELiS!