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Rita - dorchadas

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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2017年6月15日 at 17:49:13

Artist: Rita
Title: dorchadas
Source: 漆黒のシャルノス -What a beautiful tomorrow-
Tags: milkshake trynna alacat mirash Meaning blueberry yoghurt yogurt Shikkoku no Sharnoth
BPM: 188
Filesize: 7878kb
Play Time: 04:30
Difficulties Available:
  1. alacat's Hard (3.06 stars, 668 notes)
  2. Insane (4.81 stars, 882 notes)
  3. Intermediate (2.67 stars, 542 notes)
  4. Milkshake's Normal (2.02 stars, 313 notes)
  5. Mirash's Insane (3.69 stars, 1110 notes)
  6. Sharnoth (5.94 stars, 1066 notes)
  7. Trynna's Easy (1.77 stars, 304 notes)
Download: Rita - dorchadas
Information: Scores/Beatmap Listing
---------------
mapset mp3 from Frostmourne <3

thanks to Mirash, alacat, Milkshake and Trynna for their guest difficulties!
Trynna
already uploaded? damn u delos
VINXIS
remove blu tik ncs so i can fav thx
Frostmourne
I fav'd
Topic Starter
Delis
Tahnks And I Omar Kamal'd :)
Milkshake
Yohanes
rank with last slider
_kotachi_
hi from queue
queueで日本語でと聞きました日本語でModしますね

  • Sharnoth
  1. HPが少し高い気がします。7くらいがいいと思います
  2. 00:02:685 (1,2) - swap NC?
  3. 01:02:058 (5) - SVが早くなってるのでNC入れたほうが目立っていい気がしました
  4. 01:18:058 (5) - ^
  5. 01:33:808 (5) - と 01:34:307 (7) - ctrl+Gしたほうがいいと思いました
  6. 02:02:135 (1,1) - NC入れたほうがいいと思います
  7. 02:38:837 (1) - ここは1/2+サークルでいい気がしました
  8. 03:35:332 (3,4) - ここ流れ的に入れ替えるといいと思います
  9. 03:51:832 (2,3,4) - ここもNC入れたほうがSVが変わって行くのが目立っていいかと
  10. 03:58:582 (1,2) - !? 意図があるかもしれませんが、赤点多くないですか?
  11. 04:11:832 (5) - ctrl+G
  12. 04:26:457 - ここにも音欲しいです
  13. 04:28:582 (1) - 画面外っぽいですよ...
good luck! :)
Milkshake
used some insane bg editing skills here
Topic Starter
Delis
appreciated for the BG milkshake!
Yohanes
I like the old bg better tbh
Topic Starter
Delis
argument
Deramok
just an unasked for mod on mainly rhythm emphasis because i like the map's pattening and flow as well as the song a lot but felt bothered with these things. really nice to see a full version remap of this that isn't a jumpy 6*+

  1. 00:02:047 (5,6,6) - on the first combo you put the double clickables on notes that actually also sound the same pitch wise while on the second instance you put them a beat earlier. they are spaced out and so convey a change, fair enough, but why is the slider after it not a stack too is what i wonder.
  2. then there's 00:04:600 (1,2) - on the same topic which is also the same pitch but does move, it's unclear to me how you use the two singles instead of a slider.
  3. 00:02:685 (1,2) - 00:06:515 (1,2) - just a bit sad you didn't use the tripple here by just placing another note on top of the second slider. the sounds are quite a significant element of the melody after alll. i assume it's to make the opening less dense?
  4. 00:04:919 (3) - it covers up the accordeon sounds (if that's the instrument used)in favour of enlonging the downbeat sound. so far so good, but why did you only use that here, at the last instance of a repetition which never used any of these before, just a means of variation?
  5. 00:03:483 (4,5) - 00:01:409 (3,4) - 00:05:398 (4) - can't tell if you're emphasising the percussion double or not as it's layed out completely different every time. only the second part lays pretty strong emphasis on it while the rest kind of covers it over. might want to either remove that extra emphasis on the second instance or add some on the other two. except if you have other intentions behind the spacing in the second instance and the reverse slider
  6. 00:35:079 (6,7) - i'd suggest putting the slider after the circle in the timeline. currently the red as well as the white tick of the slider cover sounds as while the singletap, an active rhythm, does not. so rather than having a click on nothing, a slider end as filler, as you've used it often already in the map, seems more appropriate. just like you did it here 00:42:738 (5,6) -
  7. in this instance it's fine though 00:38:909 (4,1) - as all three ticks have sounds, it's different. however it's a bit strange to have the strongest of the three sounds on the slider end.
  8. 00:45:611 (2) - seems odd to cover over the main focus of the map so far, the vocals, with a long slider in favour of a long sound that has been present all along but hasn't been mapped like it. it's a transitioning beat, so a change up in focus is viable, but to still capture the vocal along the held sound, a 1/2 reverse slider might be a good option. basically what you did with the slider after it anyway, just in 1/1.
  9. 01:14:058 (6) - this par of notes is different from the previous two on pretty much any instrument to follow, so i'd give it a special something in the mapping too. be it simply an opposite direction or making it into two notes in a similar fashion to how you covered with 01:11:933 (6) - 01:17:558 (1,2,3,4) - . i at least would prefere playing the change over just having another unified slider cover it.
  10. 01:24:308 (10) - this par of vocal sliders blends in a bit much with the previous sliders that convey something completely different unlike places like 01:14:308 (7) - where it distinctly differs. nitpicky though
  11. 01:25:558 (1,2) - these two sliders look exactly the same even though the rhythms they cover are completely different. there are various ways to fix that. enlonging the second slider and making 3 into just a note on the blue tick, making 1 into singles since you don't focus on vocals in this particular beat anyway due to 01:24:933 (4) - , making a reverse etc
  12. 01:40:308 (8,2) - due to usingthe intensifying vocals as singletaps here 01:36:308 (1,2) - i'd do the same thing here. it whouldn't really conflict with the drum 1/4 after it since 01:40:683 (2) - seems out of place anyway and i'd suggest putting a slider on 1 instead. with that you'd cover the low drum better while still catching everything else.
  13. 02:06:204 (7) - i can't say i understand why this is a tripple. i don't hear anything on the blue
  14. 02:08:119 (6) - for this one, i hear a tripple between 02:08:358 (8,1) - instead. might be more intuitive to map it where there actually is one in the song
  15. 02:31:975 (2,3,4) - i don't see why you use three singles here since you used a long slider every other time with even more significant beats on the middle tick. seems out of place
  16. 02:39:475 (2,3) - this conveys the vocals as being three of the same kind or a different one in the middle, which isn't the case. i'd remove the revers and move it along with the single before it by one half beat. if a 3/4 gap seems uncomfortable to you there would be no problem adding another note where the current two is again. in fact a 2 note stack seems quite appealing.
  17. 02:47:207 (6,7) - these two seem kind of random, they do not follow the strongly implied path of the previous note in the meassure. sounds more like http://puu.sh/vwLgy/6f89582dbf.jpg
  18. 03:07:957 (6) - this one looks like an unnecessary filler no matter how i look at it. suggesting to use a regular 1/2 filler slider like usual
  19. 03:11:832 (2,3) - on contrary this gap also seems unnecessary. everything you might be following with 03:11:582 (1,2,3) - this beat is continuous during that gap. im sure there are enough ways to make 3 stand out other than just undermapping the beat.
  20. 03:16:082 (6,7) - there is a set of four syllables, starting on the slider end of 6, which really makes it lack the emphasis it deserves.
  21. 03:18:582 (1,1,1) - i don't know about this. it gives the vocals emphasis.. but it's lacking. the sliders instead of just singles imply there's more to it since they're not just filler rhythms, but you don't map more to it. the drum parts are just ignored, if you implement those in some way too, i think this part will get more interesting to play. also the entire part after it 03:19:582 (1,2,3,4) - feels lackluster. looks like it's a continuous thing, taking away emphasis of all the interesting things happening there in the song. i can't discern if it is following anything
  22. 03:29:582 (5,6) - why the double on the slider head. seems arbitrary. takes away emphasis from the vocal and puts it on..? the vocal is clearly on the white tick
  23. 03:52:082 (3) - i'd make this into a single to signify the distinct stop the song takes there. it really isn't continuous as the current pattern implies
  24. 03:53:332 (4) - not sure what the reverse is for. the end is now on nothing. due to 03:54:457 (6,1,2,3,4) - i assume it was for the guitar, but that's a 3/4 beat and thus isn't covered properly either.
  25. 03:56:957 (2) - nice little switch up in the song that you covered over, i'd just go single plus 1/4 slider
  26. 04:04:332 (7) - would make this one stand out more, remove it from the rest of the pattern like you did on other occasions
  27. 04:06:707 (2) - don't hear any 1/8. even if it's for the clapping instrument thing that you ignored everywhere else, the 1/8 from that is one 1/4 later
  28. 04:17:582 (5,6) - again, i don't get the point of this. could argue it's on the long background vocal here.. but then you just skipped them earlier in the messure 04:16:957 (3) -
  29. 04:24:957 (2,3,4,5,6) - i get how you want low density here but.. it's ignoring so much i get thrown off instead. mostly because it's all of a sudden. i'd probably just fully map the vocals, but with the spacing you're using now. making doubles stacks for example. imo that would feel more satisfactory to play
hopefully i didn't just fail to see your ideas and concepts on those points and it's actually helpful in some way

now alacat's diff isn't finished but i'd just like to mention how i find it weird how he follows the background guitar over the very prominant accordeon or the vocals. whatever floats his boat i suppose. however he then proceeds and skips some transitioning plucks and i don't get why. might want to look into that.

the normal also seems unfinished in terms of unpolished, so i'll not say anything about it
Natteke desu
saya on doritos
" おk ぽstいtふぉrくどs"
00:35 Delis: I was finding my map and I type sotarks in search bar
00:35 Delis: ...
00:35 *Delis is listening to [https://osu.ppy.sh/b/1279490 Rita - dorchadas]
00:36 Delis: I need your help on this because it's so strangeee
00:37 EvilElvis: i can say why
00:37 EvilElvis: because of saya bg
00:37 EvilElvis: ok
00:37 Delis: NOP
00:39 EvilElvis: 00:54:058 (4,5) - circles plz
00:39 EvilElvis: slider 00:55:058 (1,2) -
00:39 EvilElvis: 00:55:558 (1,2) -
00:39 EvilElvis: same
00:39 EvilElvis: 00:55:808 (3) - circles
00:39 EvilElvis: 00:56:308 (3) - circles
00:40 Delis: wow
00:40 Delis: deep mod
00:40 EvilElvis: 00:59:558 (1,2,3,1,2,3) - these all better be sliders tbh
00:40 EvilElvis: 01:02:933 (2,3,4,1,2,3,4,5,6) - see same pattern i suggested
00:41 EvilElvis: 01:18:558 (1,2,3,4) - 01:20:558 (1,2) - why these not same in terms of rhythmic??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
00:42 Delis: LOL
00:42 Delis: okok
00:43 EvilElvis: 01:40:558 (1,2) - i'd go with something like https://puu.sh/vAllK/29df65457a.jpg instead
00:46 Delis: ok dad
00:48 EvilElvis: try add whistle with drum addition on 02:46:582 (3) - its end, 02:46:832 (4) - same, 02:47:082 (5) - whistle with normal sampleset and drum addition, 02:47:207 (6) - normal sampleset with drum addition on the end of this slider, 02:47:582 (1) - drum finish, 02:47:707 (2) - drum clap and whistle on the head and 02:47:707 (2) - drum clap on the end
00:48 Delis: it's
00:48 Delis: confusing
00:48 EvilElvis: i'll give you osu file instead ok
00:48 EvilElvis: lemme just finish pointing stuff
00:48 EvilElvis: 02:48:082 (1) - see the very first bit of my mod
00:49 Delis: no no i'LL try dw
00:50 EvilElvis: 03:41:582 (1) - unrankebel
00:50 Delis: WHAAAT
00:50 Delis: STILL?
00:50 EvilElvis: i guess
00:50 EvilElvis: you better ask other people
00:50 EvilElvis: who know it better
00:50 EvilElvis: tbh
00:50 EvilElvis: 04:07:832 (1,2,3) - i'd continue with circles
00:51 Delis: I'd love to go with sliders because I will be dead with more circles
00:51 EvilElvis: lel pussy
00:51 EvilElvis: other than this
00:51 Delis: sotarks pussy
00:51 EvilElvis: there is nothing from me
00:52 EvilElvis: there were couple of spacing changes which made me think about reality










Topic Starter
Delis
xayah on summoner's rift (thanks for mods btw)

to do list: apply mods
how to bg
guest diffs when
Trynna

Delis wrote:

guest diffs when
time has come
Topic Starter
Delis
:honk honk:
Astar
Discord Modding
[8:34 PM] め。: i will mod this map
[8:34 PM] め。: now
[8:34 PM] Delisha: wow
[8:34 PM] Delisha: thank you for trying to ruin my map
[8:34 PM] め。: -_
[8:35 PM] Delisha: say something..
[8:35 PM] め。: https://osu.ppy.sh/ss/8008118

[8:35 PM] め。: ultimate gay pattern
[8:35 PM] め。: quit mapping
[8:36 PM] め。: fix that pattern
[8:36 PM] Delisha: to what
[8:36 PM] め。: also entire ending has readability issues
[8:36 PM] め。: idk if intended
[8:36 PM] め。: you're the mapper here!!!!!!!
[8:37 PM] Delisha: you give resolution I try to fix
[8:38 PM] Delisha: actually the gay pattern was intended to have some harder pattern to read because ending
[8:38 PM] Delisha: 04:24:332 (7,1) -
[8:38 PM] Delisha: do you think this sucks
[8:40 PM] め。: im bad mapper
[8:41 PM] め。: https://osu.ppy.sh/ss/8008175

[8:41 PM] め。: w
[8:41 PM] Delisha: oh
[8:41 PM] Delisha: you meant the sliders?
[8:41 PM] め。: sliders mostly
[8:41 PM] め。: but singletaps were gay as well
[8:41 PM] め。: but they can stay
[8:41 PM] め。: actually
[8:41 PM] め。: but the sliders at that part
[8:41 PM] め。: play AWFUL
[8:41 PM] め。: like EW
[8:42 PM] め。: oh yeah the pattern you linked
[8:42 PM] め。: yeah i always need to focus on that part
[8:42 PM] め。: its really weird to read
[8:42 PM] め。: on 7,1
[8:42 PM] Delisha: https://osu.ppy.sh/ss/8008203

[8:43 PM] Delisha: :thinking:
[8:43 PM] め。: dont make it literally like mine pattern
[8:43 PM] め。: >.<
[8:43 PM] Delisha: i love yours
[8:43 PM] Delisha: :heart:
[8:43 PM] め。: kya
[8:43 PM] め。: omg now its delis and astar collab
[8:43 PM] め。: smh
[8:44 PM] め。: we should do that on a some kind of love song
[8:44 PM] め。: :Thanking:
[8:45 PM] Delisha: kimo..
[8:45 PM] Delisha: OK NO, I DID MY OWN PATTERN THERE
[8:45 PM] め。: rip
[8:45 PM] め。: show me show me
[8:47 PM] Delisha: https://osu.ppy.sh/ss/8008231

[8:47 PM] Delisha: meh flow
[8:47 PM] Delisha: changed pattern on 04:08:957 (2,3,4,5) - as well so they flow differently
[8:47 PM] Delisha: it works :ok_hand:
[8:48 PM] め。: oh nice
[8:48 PM] め。: yeah the map is mostly beautifully made
[8:48 PM] め。: until the ending
[8:48 PM] め。: but like it only has minor issues
[8:48 PM] め。: you're still a great mapper in my eyes!!
Topic Starter
Delis

_kotachi_ wrote:

hi from queue
queueで日本語でと聞きました日本語でModしますね

  • Sharnoth
  1. HPが少し高い気がします。7くらいがいいと思います 直しました
  2. 00:02:685 (1,2) - swap NC? yes!
  3. 01:02:058 (5) - SVが早くなってるのでNC入れたほうが目立っていい気がしました 入れました!
  4. 01:18:058 (5) - ^
  5. 01:33:808 (5) - と 01:34:307 (7) - ctrl+Gしたほうがいいと思いました このままのが好きです><
  6. 02:02:135 (1,1) - NC入れたほうがいいと思います 最初の所でも入れなかったように、必要無いと思ったので付けてません。
  7. 02:38:837 (1) - ここは1/2+サークルでいい気がしました 少し違う感じに変えました!
  8. 03:35:332 (3,4) - ここ流れ的に入れ替えるといいと思います 今の方が個人的に良いと思います。
  9. 03:51:832 (2,3,4) - ここもNC入れたほうがSVが変わって行くのが目立っていいかと 良い感じですね!
  10. 03:58:582 (1,2) - !? 意図があるかもしれませんが、赤点多くないですか? きえました
  11. 04:11:832 (5) - ctrl+G 少し変えました
  12. 04:26:457 - ここにも音欲しいです 04:25:207 - ここのボーカルも拾ってないように、なるべくシンプルに音を取ろうと思ったのでこのままがいいです。
  13. 04:28:582 (1) - 画面外っぽいですよ... >A<..ちょっとしたtrollです・・・。
good luck! :)
@Deramok: eh I'm sorry but I'd say you could've simplified your mod since it's absolutely too long for those who don't speak english me including, that's really tiring for both of us. I've read every points you provided and changed few, but that's all since I don't really know what to say as it was.. really minor things to me. sorry for being rude but most of them were what I'd never care while mapping nor playing, thus I can't give any response to it unless I look over it in depth (so this takes around 4 hours.)

sorry for the delay, thanks for mods!
Lama Poluna
this sooong
MagicDragon
just going to mod your difficulties
mod
this goes mainly for the insane difficulty.
general
sometimes your spacing changes seem a bit too big
00:06:834 (2,3) - this was the first really big example of it, it's a jump most of the way across the screen but it isn't on a sound that stands out
00:06:196 (6,1) - this is a bit more understandable way of handling large jumps because you're going with the flow of the slider and it's not that different from the rest of the spacing
i vertically flipped the two pairs of sliders and i think the spacing is much more appropriate that way - https://i.gyazo.com/0074cd06e77a644dad69bae762e5fc4c.png
another example is this 00:57:058 (3,4) - is more spaced than this 00:58:308 (6,1) - when the second one is a more important sound musically
just go through and try to notice when notes are far apart. when you notice this, ask "why." if the answer is "i mapped myself into a corner" maybe consider restructuring those objects.

sometimes you have all your sliders pointing in the same direction, like 00:21:196 (3,4,5) - - and sometimes it's in different directions,00:28:536 (4,5,6,7) - from the same section
is there any specific logic to that? it looks like it's mainly done to abuse slider leniency (slider heads near each other) but in some cases it doesn't make any difference and in many others it would be trivial to change it
i'd recommend choosing to seperate them by intensity of the music - they go in opposite directions for calm sections to stick with circular flow and they go in the same direction during high-energy sections to increase stress of holding specific notes. you could argue to do the other way though


specific nit-picking
00:16:409 (1,2) - these would look so much better if you rotated them just a couple degrees - compare it to 01:34:558 (1,2) - which i like more
00:50:558 (1) - i get that this part is slow, but this feels... too passive to me. consider several sliders
04:28:582 (1) - goes partially offscreen. move it up a bit so that it doesn't do that.

sharnoth
the spacing you use here is much better in general - i couldn't really find anything i objected to in terms of spacing as much in this one

the complaint from the insane difficulty about slider direction remains, though

sharnoth nit-picking
01:09:058 (4,5,6) - feels a bit awkward after the circular flow of 01:08:558 (1,2,3) - ctrl-g the 4 and 5 to make them both the same pattern


other than that, not much to say. there might be other stuff but i didn't pick up on anything big.
Topic Starter
Delis

MagicDragon wrote:

just going to mod your difficulties
mod
this goes mainly for the insane difficulty.
general
sometimes your spacing changes seem a bit too big
00:06:834 (2,3) - this was the first really big example of it, it's a jump most of the way across the screen but it isn't on a sound that stands out
00:06:196 (6,1) - this is a bit more understandable way of handling large jumps because you're going with the flow of the slider and it's not that different from the rest of the spacing
i vertically flipped the two pairs of sliders and i think the spacing is much more appropriate that way - https://i.gyazo.com/0074cd06e77a644dad69bae762e5fc4c.png
another example is this 00:57:058 (3,4) - is more spaced than this 00:58:308 (6,1) - when the second one is a more important sound musically
just go through and try to notice when notes are far apart. when you notice this, ask "why." if the answer is "i mapped myself into a corner" maybe consider restructuring those objects. do you really think the slider jump does that really matter when the players only care its head? and you seem to care the spacing to emphasize music by larger jumps so much, but I don't. because it doesn't play good at all (hi mappers in 2k17) also 00:57:308 (4) - is somehow emphasized already in some aspect not the drum, perhaps accordion. things you do care are a bit pointless to me, sadly.

sometimes you have all your sliders pointing in the same direction, like 00:21:196 (3,4,5) - - and sometimes it's in different directions,00:28:536 (4,5,6,7) - from the same section
is there any specific logic to that? it looks like it's mainly done to abuse slider leniency (slider heads near each other) but in some cases it doesn't make any difference and in many others it would be trivial to change it
i'd recommend choosing to seperate them by intensity of the music - they go in opposite directions for calm sections to stick with circular flow and they go in the same direction during high-energy sections to increase stress of holding specific notes. you could argue to do the other way though it provides extremely different flow there. how would having variety be an abuse when the map concept is "sliders". you should've had test plays before pointing stuffs and "recommend" me something you think. and you kinda got the map wrong since I don't really understand what you're talking about in the half of text or I'm just a retard.


specific nit-picking
00:16:409 (1,2) - these would look so much better if you rotated them just a couple degrees - compare it to 01:34:558 (1,2) - which i like more fine as is
00:50:558 (1) - i get that this part is slow, but this feels... too passive to me. consider several sliders that ruins how I represented the music
04:28:582 (1) - goes partially offscreen. move it up a bit so that it doesn't do that. uh didn't I updated it? it's fixed already because it was obviously meme'd

sharnoth
the spacing you use here is much better in general - i couldn't really find anything i objected to in terms of spacing as much in this one

the complaint from the insane difficulty about slider direction remains, though

sharnoth nit-picking
01:09:058 (4,5,6) - feels a bit awkward after the circular flow of 01:08:558 (1,2,3) - ctrl-g the 4 and 5 to make them both the same pattern mine flows better


other than that, not much to say. there might be other stuff but i didn't pick up on anything big.
thanks for mod -.-
Sidetail
Requested for m4m. Declared that I need to mod normal and mirashs insane.

[General]
Not sure why Insane and Ex diff have same drain;; It is pretty high at that.
Ex`s OD seems forced. OD:9 O_O
Tryanna and alacat`s diff is nice.

[Milkshake`s Normal]
I think SV is pretty high up there for Normal @_@. I dont think I can recommend going
00:04:919 (1,2) - Tbh in diffs such as Easy and Normal, I would prefer seeing nicer flow. This is really hard angle. You should fix since other parts before first break are really nice.
00:18:324 (1,2) - Err... Try this rhythm: https://puu.sh/vOu9k/bebf290894.jpg . This maps to vocal which you were going for and it is much more easier for new players to play.
00:22:153 (1,2) - ^ please simplify.
00:33:643 (1,2) - ^ etc (please fix rest of other similar things on your own)
I know you are just following the vocals, but audibly good beats such as 00:38:749 shouldnt be ignored. It feels really nice to have clickable object there. This applies for other parts as well so that it feels the beat going and prevent sudden emptiness.
00:46:409 (4) - Not sure why but this looks out of place. Perhaps, try this? https://puu.sh/vOuCx/312afce664.jpg Actually can you delete reverse and make 00:47:047 to be circle. A good way to finish one stanza just before spinner with clickable object. Pretty good emphasis too.
00:47:366 (1) - Please make this spinner start right after 00:47:047 (5) - so that players have more time to spin and you even did it here 04:28:582 (4,1) - .
00:55:558 (3,4,5) - Please stay consistent. Have a look at that timepoint and 00:57:558 (3,4) - . They are right next to each other, sound the same, but they are different.
01:05:558 (3,2) - I dont mod for blankets because I never like applying blanket mods myself, but this sort of bothers me.
01:07:558 (3,2) - ^ Suggestion: 01:07:558 (3) - at (192, 136) and 01:09:058 (2) - at (176, 48)?
01:03:558 (3,1) - Curve is bit too extreme thus bad flow
01:25:558 (3,2) - Not sure what I can say about this.. Perhaps fix it so that it is easier to read? Having slider that is 2/3 covered is not great great :l
01:35:558 (3,4) - Consistency. Why is that one different from one right after? 01:38:058 (3) -
01:40:308 (1,2,3,4) - This is really weird and awkward to play... Try this: https://puu.sh/vOv9u/75cde1d7a3.jpg
At 01:54:526 & 01:55:114 there is substantial BPM change, you should make it so that there is gradual SV increase.
At 02:02:773 , why is this not mapped? You even mapped parts where there is BPM change. You should map this break.
02:35:007 (3,1) - Another consistency. Why is other one not stacked and 02:38:837 (3,1) - is stacked? Would be nice if you decide one single one and stick with it for rest of map or at least one stanza.
02:41:390 (1) - Have this spinner right after 5.
02:49:082 (2,3,4,5) - Choose one rhythm and stick with it. Either this or 02:50:582 (1,2) - or 02:52:582 (1,2,3) - or 02:57:332 (2,3) - .. (Thats a lot of variation...)
03:02:582 (1) - This spinner feels forced. Consider mapping it.
03:08:582 (1,2) - You`re missing out on a lot of vocals here.
03:18:582 (1,2,3,4) - and 03:10:582 (1,2) - . Stick with one style.
03:18:582 (1,2,3,4) - ^
03:52:582 (1) - Not sure what reverse is mapped to. Nothing in the song that it seems to belong to.
03:58:082 make this clickable.
04:04:582 (1) - This is really awkward. Do the same as 04:02:582 (1) -
04:16:082 (3,2) - This might be a turn off for some bns since these make maps look unpolished. Consider cleaning it up
04:22:332 (1,2,3) - https://puu.sh/vOv9u/75cde1d7a3.jpg
04:23:582 (3,1) - I never recommend going from 2.0x -> 1.0x in split second in normal diff. This is not a good implementation from my perspective.
04:28:707 (1) - If you are going to map spinner beyond 04:28:582 (Trianna ends there) Other diffs such as alacat`s hard, Mirash`s Insane, Insane, Sharnoth ALL ends at 04:30:457. Please consider ending the spinner there.

Perhaps my style and yours might be different, so there might be style clash.. I could not say much since it would be repeating a lot of what I said and list of points would go on while you might find it not very useful. Hope you get gist of what I am trying to say and what I think about it. Feel free to approach me if there is questions regarding this mod or if you need more clarification.


[Mirash`s Insane]
Overall NC is really inconsistent.. Would be better if you NCed every downbeat (Major white tick)
00:02:366 (6,7) - Not sure why 00:04:919 (1,2) - is stacked while both sound the same.
00:19:281 (5) - Perhaps (x:324, y:312) better place? You have tons of space and you make it so that it overlaps without much reason I can find :l
00:23:111 (5) - ^
00:24:547 (2,3) - stick with 00:22:632 (2,3,4) - . Current one makes it confusing and it feels forced. Also after looking further down the map, you mostly used rhythms with circles so please stick with that.
00:41:941 (5,6,7) - Not sure whats happening to distance here.. Other parts like 00:34:121 (2,3,4) - , 00:39:866 (2,3,4) - , 00:43:696 (2,3,4) - , 00:45:611 (3,4,5) - you all used similar distance.
00:49:441 (4,5,6,7) - Please dont do this. This is never good for objects with width of different timeline.
01:25:683 (4,5) - Please link it. There is no parts in the song that this is trying to emphasize.
01:40:933 (4,5,6) - Why is this stacked while one in before 01:40:308 (1,2,3) - and one in after 01:41:308 (7,8,9,10,11) - is not stacked? Also I can not find any reason why this stack is trying to emphasize in the song.
01:46:183 (2,3,4,5) - Would be more natural to play if this was going left as 01:44:058 (2,3,4,5,6) - is leading to right. And of course 01:47:058 (6,7) - should be on left if you changed that.
02:04:369 (5,6,1) - Do not see reason for different distance
02:32:773 (1,2,3,4) - Same sounding as first part but you used other rhythm 00:38:430 (3,4,5) - . I like previous rhyhtm better.
02:41:470 (2,3) - Suddenly new rhythm is introduced. I do not even hear 02:41:470 (2) - in the song. Please remove 02:41:470 (2) - .
Personally, I think combo gets wayyy too long for stream parts. For example 03:02:332 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - . It would look nicer if you cut them rather than some of them going up to 15
03:43:019 (6) - I do not hear this at all in the song. Please consider removing it and you mostly never used 1/8 either in the map. Not sure why you did that there.

[Sharnoth]
I will only mod in player`s perspective since I usually do not mod ex diffs

00:57:558 (1,2,3,4,1,2,3,4) - sudden introduction of geometry seems hard to play. Also pointing out that this is only one that is very strongly geometric throughout the map..
03:21:582 (1,2,3,4,5,6,7,8) - and 03:23:582 (1,2,1,2,1,2,1,2) - sound the same but one has NC spam and jumps?
04:07:332 (1,1,1,1,1) - ? This part seems a lot like Kiai and it is mapped like this :l

Feel free to reject any part of my mod and reply would be nice, good luck DELiS!
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