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Tomofumi Tanizawa - Kimi ni Todoke

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Shyotamaze

[ Sharuresu ] wrote:

Shyo
[*]00:15:985 - le son fort est ici tu peux peut etre mettre un reverse dessus et delete ce slider 00:15:746 (1) - c'est l'hitsound qui est pas mal fort oui mais je map les vocals pas ce son là

Metaku wrote:

[Shyo]

00:20:746 (3) - 00:23:127 (7) - Could ctrl g these for the same kind of flow you used a lot earlier (this stuff 00:18:604 (4,5) - ) Hmm tbh it's a good idea but I don't feel those sounds are strong enough to get a jump to emphasize them but still, great idea
00:29:329 (1,2,3) - Idk if it's just me but this stands out quite a lot compared to your usual patterning It was done on purpose to emphasize that part, gj for noticing it tho :^)
00:42:900 (2,3) - Pretty big spacing here imo... Might want to move it to something like this instead for at least slightly smaller spacing without breaking the structure too much Fixed
00:50:043 (1) - Maybe ctrl g here too, it's a pretty cool concept really so I think you could've applied it to more places really Didn't ctrl g but I changed the jump pattern to make the flow fit my concept
Thanks! Really cool mod btw Metaku, I like the fact that you saw the concept in my diff

how to flow
osu file format v14

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[Metadata]
Title:Kimi ni Todoke
TitleUnicode:君に届け
Artist:Tanizawa Tomofumi
ArtistUnicode:タニザワ トモフミ
Creator:Kyuukai
Version:Shyo's Light Insane
Source:君に届け
Tags:sawako ponoyoshi shyotamaze yaleufeu from me to reaching you
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jeanbernard8865
blanket mod

Pono your tags are broken

Easy
00:43:600 (4,1) -

Normal
00:05:981 (4,5) -

00:25:742 (1,2) -

00:47:648 (7,1) -

00:54:553 (6,7) -

Hard
00:10:267 (5,7) -

00:17:410 (4,5) -

Shyotamaze
00:06:933 (2,4) -

00:22:171 (4,7) -

00:27:647 (1,2,3,4,5,6) - the slider represents 00:27:647 (1,2,3,4,5)

00:30:266 (3,1) -

00:41:219 (2,4) -

00:49:552 (5,1) -

nice curves

Insane
00:13:600 (4,3) - blanket

00:19:790 (1,2) -

00:35:028 (1,3) -

00:36:457 (6,1) -

00:42:171 (5,2) -

00:46:457 (1,4) -

00:50:266 (1,3) -

00:51:695 (4,2) -

00:52:409 (2,4) -


Ponoyoshi
00:04:076 (2,1) -

00:08:362 (1,2) -

00:13:123 (4,5) - Linada ?

00:17:885 (1,3) -

00:19:314 (4,1) -

00:50:266 (1,2) -

00:30:266 (4) - unsnapped

end me
Topic Starter
Kyuukai

AyanokoRin wrote:

blanket mod

Pono your tags are broken

Easy
00:43:600 (4,1) -

Normal
00:05:981 (4,5) -

00:25:742 (1,2) -

00:47:648 (7,1) -

00:54:553 (6,7) -

Hard
00:10:267 (5,7) -

00:17:410 (4,5) -

Shyotamaze
00:06:933 (2,4) -

00:22:171 (4,7) -

00:27:647 (1,2,3,4,5,6) - the slider represents 00:27:647 (1,2,3,4,5)

00:30:266 (3,1) -

00:41:219 (2,4) -

00:49:552 (5,1) -

nice curves

Insane
00:13:600 (4,3) - blanket

00:19:790 (1,2) -

00:35:028 (1,3) -

00:36:457 (6,1) -

00:42:171 (5,2) -

00:46:457 (1,4) -

00:50:266 (1,3) -

00:51:695 (4,2) -

00:52:409 (2,4) -
fixed some, but didn't for some blankets because I didn't wanted to blanket them because it will break the structure of some patterns
end me ty for modding
Shira
nm from queue~

Easy
00:00:747 (1,1) - unrankable? easy difficulty needs a 4 beat break i believe. shorten it to 00:02:651 - length should be fine since 00:25:758 (1) - is the same
00:06:461 (3) - any reason to map this differently than 00:14:080 (3) - ? theyre the same rhythm so perhaps make them the same?
00:12:175 (1) - this may be a pain to fix, but i think you should flip the slider around to maintain the counterclockwise flow
00:31:233 (3) - finish?
00:46:471 (3) - kind of nitpicking, but bend it just a little more for flow : https://osu.ppy.sh/ss/7561126
00:09:794 (3,4) - also a little bit of a flow breaker here since you change from clockwise > counter clockwise pretty suddenly
00:15:508 (4,1) - this isnt particularly wrong, but i think it plays a little funny since the movements are very linear instead of a smoother movement
00:18:842 (4,1) - same thing ^ the flow going upwards is a little bit sudden imo. if i were to keep it moving up, i would try to ctrl+j 00:19:794 (1) - and maybe curving it more : https://osu.ppy.sh/ss/7561146 itll add a nice transition to the next note as well
00:40:756 (1) - maybe try diversing the slider shapes more since its a different sound. it would add a nice little effect to the generic easy difficulty too
00:45:043 - add a HS for slidertick here with the clap you used for consistency? (this applies to others such as 00:48:376 (1,3) - as well)
00:46:471 (3) - finish maybe?
Normal
00:06:461 (6) - NC for downbeat (applies to others like 00:10:270 (5) - / any second downbeat as well)
00:13:127 (3,5) - this is a bit challenging for this difficulty imo. 00:14:080 (5) - is still visible when 00:13:127 (3) - is (because of low AR) so i suggest you change it up
00:15:985 (1,4) - really nitpicky but the mini overlap here kind of bothers me :c
00:20:508 (2,3) - awkward flow movement imo. it randomly switches directions even though its not a strong beat. i would try something like : https://osu.ppy.sh/ss/7561184 (maybe ctrl+h)
00:21:699 (5) - another thing to support my NC suggestion. you have a finish here so even more reason to put an NC on the second downbeat (and low difficulties should have lower combo numbers i believe)
00:25:270 (6) - put this above (5) to maintain the circular flow?
00:35:043 (5) - finish?
00:38:852 (5,6) - little bit weird flow since the notes arent in the slider's direction and theres not significant sound to the flow change
00:46:471 (5,6) - ^
00:54:328 (5,6) - unrankable. use time distance spacing for normal difficulties (this is probably and accident though haha) ctrl+g

good luck! sorry for my short (messy) mod as well :)
Topic Starter
Kyuukai

Shiratoi wrote:

nm from queue~

Easy
00:00:747 (1,1) - unrankable? easy difficulty needs a 4 beat break i believe. shorten it to 00:02:651 - length should be fine since 00:25:758 (1) - is the same 1 tick is enough for the player to rest tbh
00:06:461 (3) - any reason to map this differently than 00:14:080 (3) - ? theyre the same rhythm so perhaps make them the same? well, the singer's voice have more intensity right here
00:12:175 (1) - this may be a pain to fix, but i think you should flip the slider around to maintain the counterclockwise flow fliped
00:31:233 (3) - finish? not needed, the map would just have too much finishes
00:46:471 (3) - kind of nitpicking, but bend it just a little more for flow : https://osu.ppy.sh/ss/7561126 alright
00:09:794 (3,4) - also a little bit of a flow breaker here since you change from clockwise > counter clockwise pretty suddenly made on purpose, will emphasize 00:12:175 (1) -
00:15:508 (4,1) - this isnt particularly wrong, but i think it plays a little funny since the movements are very linear instead of a smoother movement well, I think thats okay xdd
00:18:842 (4,1) - same thing ^ the flow going upwards is a little bit sudden imo. if i were to keep it moving up, i would try to ctrl+j 00:19:794 (1) - and maybe curving it more : https://osu.ppy.sh/ss/7561146 itll add a nice transition to the next note as well flowbreak is made on purpose to emphasize the slider
00:40:756 (1) - maybe try diversing the slider shapes more since its a different sound. it would add a nice little effect to the generic easy difficulty too the singer's voice still has the same voice pitch, so I'm using the same slidershape
00:45:043 - add a HS for slidertick here with the clap you used for consistency? (this applies to others such as 00:48:376 (1,3) - as well)
00:46:471 (3) - finish maybe? not needed, the map would just have too much finishes
Normal
00:06:461 (6) - NC for downbeat (applies to others like 00:10:270 (5) - / any second downbeat as well)yes
00:13:127 (3,5) - this is a bit challenging for this difficulty imo. 00:14:080 (5) - is still visible when 00:13:127 (3) - is (because of low AR) so i suggest you change it up changed
00:15:985 (1,4) - really nitpicky but the mini overlap here kind of bothers me :c tried to fix the overlap xdd
00:20:508 (2,3) - awkward flow movement imo. it randomly switches directions even though its not a strong beat. i would try something like : https://osu.ppy.sh/ss/7561184 (maybe ctrl+h) alright
00:21:699 (5) - another thing to support my NC suggestion. you have a finish here so even more reason to put an NC on the second downbeat (and low difficulties should have lower combo numbers i believe) fixed
00:25:270 (6) - put this above (5) to maintain the circular flow? no, the sound changes that's why I chose to break the circular flow
00:35:043 (5) - finish? there would be too much finishes in the map, I don't like it xdd
00:38:852 (5,6) - little bit weird flow since the notes arent in the slider's direction and theres not significant sound to the flow change 00:37:900 (3,3) - has the same voice pitch, and I made a break after thoses so I think that's okay
00:46:471 (5,6) - ^ I don't see any problems right here xdd
00:54:328 (5,6) - unrankable. use time distance spacing for normal difficulties (this is probably and accident though haha) ctrl+g yea mybad xdd fixed !

good luck! sorry for my short (messy) mod as well :) thanks for modding !
Affirmation
Q

[Insane]
00:14:318 (2,4) - try to avoid ovelap.
00:25:282 (6) - NC here, and make easy reading in 00:25:282 (6,1) - .
00:43:376 (2,1) - reading looks hard,

[Hard]
00:19:794 (1,4) - weird overlap?
00:24:318 (2,3,4,5,6) - Hard to play in hard diff.
00:25:758 (1,2,3,4,5,6,7) - ^

Gl
Topic Starter
Kyuukai

Neoskylove wrote:

Q

[Insane]
00:14:318 (2,4) - try to avoid ovelap. They are not overlapping ??
00:25:282 (6) - NC here, and make easy reading in 00:25:282 (6,1) - . no,feels weird
00:43:376 (2,1) - reading looks hard, not really, the NC helps the player to read

[Hard]
00:19:794 (1,4) - weird overlap? don't feel like it is xd
00:24:318 (2,3,4,5,6) - Hard to play in hard diff. changed
00:25:758 (1,2,3,4,5,6,7) - ^ ^

Gl ty for modding
DeletedUser_423548
From Queue
  1. 00:54:090 - I think offset is off from here

  • [Pono's Last Love]
  1. 00:38:853 (1,2,1,2,1,2,1,2) - with increasing spacing here doesn't go well with the intensity of music imo
  2. 00:48:377 (1,2,1,2,1,2,1,2) - ^
  3. 00:53:377 (4,5) - I think 4 should be erased and 5 should be extended
    Considering the later arrangement (4.5) is difficult now

  • [Insane]
  1. 00:17:651 - This clap feels uncomfortable
    00:19:080 - 00:19:556 - ^
  2. 00:27:661 (1,2,3,4,5,1,2,3,4,5,6) -
    00:27:661 (1,1) - Additions drum finish
    00:28:020 (4,4) - 00:28:972 - add clap
  3. 00:32:186 - add clap
  4. 00:36:947 (1) - Ctrl + G has better flow
  5. 00:54:566 (3) - I would stack it to 00:53:852 (7) -
Good luck! :)
Topic Starter
Kyuukai

Yasaija 714 wrote:

From Queue
  1. 00:54:090 - I think offset is off from here I don't feel like it's off lol

  • [Insane]
  1. 00:17:651 - This clap feels uncomfortable why
    00:19:080 - 00:19:556 - ^ ^
  2. 00:27:661 (1,2,3,4,5,1,2,3,4,5,6) - ?
    00:27:661 (1,1) - Additions drum finish No, sounds really weird
    00:28:020 (4,4) - 00:28:972 - add clap ^
  3. 00:32:186 - add clap ^
  4. 00:36:947 (1) - Ctrl + G has better flow alright
  5. 00:54:566 (3) - I would stack it to 00:53:852 (7) - no, I find it really bad to play
Good luck! :) ty for modding !
sheela
Allo, Kyuukai!

[General]
  1. Le timing après la deuxième timing point ne sonnait pas à point. Je trouve que ces placements sonnent le mieux pour moi: https://puu.sh/v7qqz/8440d75299.png
  2. 00:04:556 jusqu'à 00:19:794 - Si tu veux suivre le son sur 00:05:746 -, c'est préférable que tu utilises un autre hitsound, comme https://puu.sh/v7shz/e688351e8c.wav
  3. 00:06:937 - Clap pour être cohérent avec 00:08:842 - 00:10:746 - etc.

[Pono's Last Love]
  1. Je trouve que ton usage avec les 1/4 rhythms comme 00:18:842 (3,4,1) - doit porté de l'attention, plus précisément les spacings. Ce n'est peut-être pas évident quand ce petit distance ressemble à celle d'un 1/2 rhythm, par exemple 00:08:842 (2,3), ce qui peut confrondre les joueurs. Comme la partie 00:10:270 (1,2,3,4,1) -, je pensais que le rythme était toujours 1/2 à cause des courts sliders au début. Je te suggére de réduire plus le spacing pour les 1/4 rythmes pour éviter cette confusion. Et peut-être aggrandir quelques 1/2 spacings comme 00:30:996 (6,1) - 00:06:461 (1,2) - 00:08:842 (2,3) - etc.
  2. 00:24:556 (6,7,8,9) - Change de flow et de placement pour ne pas répéter 00:23:604 (1,2,3,4) -. Ça va donc accentuer le drums selon moi et pour ne pas concentrer dans une même place. Quelque chose comme ça ira: https://puu.sh/v7pNz/95afc83e8d.png
  3. 00:28:863 (7,8) - J'insisterais à réduire ce spacing et l'augmenter pour 00:29:101 (8,1) -. Je dirais que le crash est le son le plus dominant, donc ça va souligner ce beat plus le commencement du kiai. Voici une suggestion: https://puu.sh/v7qIH/a7ff9c1cc3.png
[Insane]
  1. 00:28:853 (5,6) - Je n'aime pas cette rythme parce que le drum n'est pas si accentué à mon avis pour le short slider, puisque le drum finit moins fort. Mais bon, c'est ton choix, juste que tu dois fix le end snap du slider.
  2. Rien de grave à changer.
[Shyo's Light Insane]
  1. 00:42:543 - Tu peux réduire le volume du hitsound au max pour qu'il ne sonne pas bizarre.
  2. 00:45:876 (6,9) - Ces notes qui forment les triplets semblent être des extras. Je les aurais enlevés puisqu'ils ne touchent pas un beat distinct et pour être cohéerent avec la premièere partie du kiai.
[Hard]
  1. 00:25:282 (6,1) - Je te recommende de distancer un peu plus ces deux cercles pour éviter des consfusions quand on joue. Il se peut que le joueur clique (1) plus tôt à cause du petit distance entre eux, malgré la AR à 7. Un spacing de >=0.8x semble correct.
Tu peux m'appeler pour un recheck.
Topic Starter
Kyuukai

sheela wrote:

Allo, Kyuukai!

[General]
  1. Le timing après la deuxième timing point ne sonnait pas à point. Je trouve que ces placements sonnent le mieux pour moi: https://puu.sh/v7qqz/8440d75299.png Fixed
  2. 00:04:556 jusqu'à 00:19:794 - Si tu veux suivre le son sur 00:05:746 -, c'est préférable que tu utilises un autre hitsound, comme https://puu.sh/v7shz/e688351e8c.wav D'accord, j'ai ajouté des hitsounds sur toutes les diffs !
  3. 00:06:937 - Clap pour être cohérent avec 00:08:842 - 00:10:746 - etc. Fixed
[Insane]
  1. 00:28:853 (5,6) - Je n'aime pas cette rythme parce que le drum n'est pas si accentué à mon avis pour le short slider, puisque le drum finit moins fort. Mais bon, c'est ton choix, juste que tu dois fix le end snap du slider. Changé en stream normal
  2. Rien de grave à changer.
[Hard]
  1. 00:25:282 (6,1) - Je te recommende de distancer un peu plus ces deux cercles pour éviter des consfusions quand on joue. Il se peut que le joueur clique (1) plus tôt à cause du petit distance entre eux, malgré la AR à 7. Un spacing de >=0.8x semble correct. Fixed le pattern
Tu peux m'appeler pour un recheck.
PoNo
[Pono's Last Love]
  1. Je trouve que ton usage avec les 1/4 rhythms comme 00:18:842 (3,4,1) - doit porté de l'attention, plus précisément les spacings. Ce n'est peut-être pas évident quand ce petit distance ressemble à celle d'un 1/2 rhythm, par exemple 00:08:842 (2,3), ce qui peut confrondre les joueurs. Comme la partie 00:10:270 (1,2,3,4,1) -, je pensais que le rythme était toujours 1/2 à cause des courts sliders au début. Je te suggére de réduire plus le spacing pour les 1/4 rythmes pour éviter cette confusion. Et peut-être aggrandir quelques 1/2 spacings comme 00:30:996 (6,1) - 00:06:461 (1,2) - 00:08:842 (2,3) - etc. Fixed pour tout les patterns en 1/4
  2. 00:24:556 (6,7,8,9) - Change de flow et de placement pour ne pas répéter 00:23:604 (1,2,3,4) -. Ça va donc accentuer le drums selon moi et pour ne pas concentrer dans une même place. Quelque chose comme ça ira: https://puu.sh/v7pNz/95afc83e8d.png Changé
  3. 00:28:863 (7,8) - J'insisterais à réduire ce spacing et l'augmenter pour 00:29:101 (8,1) -. Je dirais que le crash est le son le plus dominant, donc ça va souligner ce beat plus le commencement du kiai. Voici une suggestion: https://puu.sh/v7qIH/a7ff9c1cc3.png Changé
Diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 28506
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
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DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Kimi ni Todoke
TitleUnicode:君に届け
Artist:Tanizawa Tomofumi
ArtistUnicode:タニザワ トモフミ
Creator:Kyuukai
Version:Pono's Last Love
Source:君に届け
Tags:sawako ponoyoshi shyotamaze yaleufeu from me to reaching you
BeatmapID:1235931
BeatmapSetID:580001

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CircleSize:4.5
OverallDifficulty:8.2
ApproachRate:8
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46,289,36958,6,0,L|165:278,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
340,192,37434,1,8,0:0:0:0:
210,92,37672,2,0,B|217:135|217:135|214:172|214:172|221:209,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
250,335,38148,1,0,0:0:0:0:
340,192,38387,1,8,0:0:0:0:
134,240,38625,1,0,0:0:0:0:
322,279,38863,5,0,0:0:0:0:
207,167,39101,1,0,0:0:0:0:
161,323,39339,5,8,0:0:0:0:
292,198,39577,1,0,0:0:0:0:
127,155,39815,5,0,0:0:0:0:
255,356,40053,1,0,0:0:0:0:
350,118,40291,5,8,0:0:0:0:
107,230,40529,1,0,0:0:0:0:
287,274,40767,6,0,B|239:270|239:270|191:256|191:256|118:253,1,165.000005035401,4|0,0:0|0:0,0:0:0:0:
107,230,41244,2,0,P|87:172|172:203,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
197,260,41720,1,0,0:0:0:0:
275,126,41958,1,0,0:0:0:0:
107,230,42196,1,8,0:0:0:0:
311,212,42434,1,0,0:0:0:0:
118,120,42672,5,4,0:0:0:0:
355,145,42910,1,0,0:0:0:0:
197,260,43148,1,8,0:0:0:0:
161,59,43387,2,0,P|191:113|176:165,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
51,234,43863,1,0,0:0:0:0:
247,199,44101,1,8,0:0:0:0:
247,199,44220,1,8,0:0:0:0:
247,199,44339,1,8,0:0:0:0:
10,133,44577,6,0,B|56:135|56:135|86:128|86:128|151:129,1,110.000003356934,4|0,0:0|0:0,0:0:0:0:
289,132,45053,1,8,0:0:0:0:
138,51,45291,1,0,0:0:0:0:
171,274,45529,2,0,L|182:147,1,110.000003356934,0|0,0:0|0:0,0:0:0:0:
200,144,45887,1,0,0:0:0:0:
200,144,46006,1,8,0:0:0:0:
285,298,46244,1,0,0:0:0:0:
61,276,46482,6,0,B|197:239|160:318|305:260,1,220.000006713867,0|8,0:0|0:0,0:0:0:0:
373,165,47196,1,2,0:0:0:0:
373,165,47315,1,2,0:0:0:0:
373,165,47434,1,2,0:0:0:0:
191,206,47672,1,2,0:0:0:0:
383,281,47910,2,0,P|306:265|249:281,1,110.000003356934,10|2,0:0|0:0,0:0:0:0:
149,345,48387,5,4,0:0:0:0:
127,152,48625,1,0,0:0:0:0:
241,341,48862,5,8,0:0:0:0:
252,100,49101,1,0,0:0:0:0:
80,292,49339,5,0,0:0:0:0:
351,226,49577,1,0,0:0:0:0:
103,163,49815,5,8,0:0:0:0:
226,323,50053,1,0,0:0:0:0:
226,323,50291,6,0,B|225:267|225:267|209:211|209:211|213:114,1,165.000005035401
152,133,50767,2,0,P|211:95|276:154,1,165.000005035401,8|0,0:0|0:0,0:0:0:0:
282,216,51244,1,0,0:0:0:0:
358,55,51482,1,0,0:0:0:0:
372,273,51720,2,0,B|394:219|394:219|393:147,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
358,55,52196,5,4,0:0:0:0:
358,55,52434,2,0,P|281:84|215:72,1,110.000003356934,0|8,0:0|0:0,0:0:0:0:
146,35,52910,2,0,P|181:85|130:198,1,165.000005035401,4|0,0:0|0:0,0:0:0:0:
118,195,53387,2,0,P|89:269|128:339,1,165.000005035401,0|0,0:0|0:0,0:0:0:0:
128,339,53863,1,0,0:0:0:0:
305,298,54101,5,4,0:0:0:0:
118,195,54339,1,8,0:0:0:0:
323,153,54577,1,8,0:0:0:0:
218,342,54815,1,0,0:0:0:0:
218,342,54934,1,0,0:0:0:0:
218,342,55053,1,8,0:0:0:0:
130,110,55291,1,0,0:0:0:0:
321,232,55529,1,8,0:0:0:0:
101,284,55767,1,8,0:0:0:0:
95,44,56006,5,4,0:0:0:0:
256,192,56243,12,0,57910,0:0:0:0:
Topic Starter
Kyuukai

sheela wrote:

J'ai eu l'autorisation de Shyotamaze de fix moi même car il n'est pas dispo pendant quelques jours.

[Shyo's Light Insane]
  1. 00:42:543 - Tu peux réduire le volume du hitsound au max pour qu'il ne sonne pas bizarre. Fixed
  2. 00:45:876 (6,9) - Ces notes qui forment les triplets semblent être des extras. Je les aurais enlevés puisqu'ils ne touchent pas un beat distinct et pour être cohéerent avec la premièere partie du kiai. Deleted le 6
*calls back sheela*
sheela
[Pono's Last Love]
  1. 00:09:794 (5) - Clap à la fin qu'au début?
  2. 00:13:366 (5) - Enlève le clap du head pusiqu'il n'y a pas de snare.
  3. 00:14:556 (3) - Enlève le whistle pour suivre la tendence au début de la map.
  4. 00:17:175 (4) - ^
  5. 00:18:366 (2) - ^ mais au début.
Ceux-ci s'applique aussi à toutes les difficultés.

[Shyo's Light Insane]
  1. 00:28:387 (6,7,8,9,10) - Si Insane n'a que des streams, c'est peut-être recommendable que cette partie soit facile à jouer: https://puu.sh/vjn5s/af35667bc8.png
rappelle-moi
Topic Starter
Kyuukai

sheela wrote:

Etant donné que c'est moi qui ait fait les hitsounds, je vais fix !
[Pono's Last Love]
  1. 00:09:794 (5) - Clap à la fin qu'au début? le son sur le sliderdebut est plus intense que sur le sliderend, et je trouve que c'est mieux actuellement
  2. 00:13:366 (5) - Enlève le clap du head pusiqu'il n'y a pas de snare.
  3. 00:14:556 (3) - Enlève le whistle pour suivre la tendence au début de la map.
  4. 00:17:175 (4) - ^
  5. 00:18:366 (2) - ^ mais au début.
Ceux-ci s'applique aussi à toutes les difficultés.
Le reste a été fixed !

[Shyo's Light Insane]
  1. 00:28:387 (6,7,8,9,10) - Si Insane n'a que des streams, c'est peut-être recommendable que cette partie soit facile à jouer: https://puu.sh/vjn5s/af35667bc8.png fixed

rappelle-moi
sheela
tout est bon. bubbled!

bonne chance avec qualify!
Topic Starter
Kyuukai

sheela wrote:

tout est bon. bubbled!

bonne chance avec qualify!
Thanks~

EDIT : Updated pour problèmes de hitsounds ! Apparemment les hitsounds se sont mal copiés sur certaines diffs
De plus, Shyotamaze aimerait changer un pattern qui est situé entre 00:28:387 - 00:29:219 -
Il m'as demandé de remettre son ancien pattern mais avec un léger changement ! Link

Shyotamaze : "Le pattern est facile a jouer, j'ai enlevé 1 kickslider pour éviter l'overmap ici 00:29:220 -"
sheela
ook c'est correct
alacat

Kyuukai wrote:

I've made a edit between the op version and the full version of this music since the singer's singing & instrumentals are not the same.
I've found the beginning & ending of the opening better than the full ver, but the chorus on the full ver was better than the opening version, so I've decided to mix them
Hello! nice mix :3

but i think the metadata is not fine.

1, Romanised artist : Tomofumi Tanizawa



from : http://tnzwtmfm.net/profile/

2, Title : きみにとどけ



from :
http://www.ntv.co.jp/kiminitodoke/1st/music/index.html
http://tnzwtmfm.net/discography/disc/kimi-ni-todoke/

Romanised title is fine.

Then, It's better to add "opening" to Tags for searching. Please fix these before getting Qualify from next BN. Good luck!
Topic Starter
Kyuukai

alacat wrote:

Kyuukai wrote:

I've made a edit between the op version and the full version of this music since the singer's singing & instrumentals are not the same.
I've found the beginning & ending of the opening better than the full ver, but the chorus on the full ver was better than the opening version, so I've decided to mix them
Hello! nice mix :3

but i think the metadata is not fine.

1, Romanised artist : Tomofumi Tanizawa



from : http://tnzwtmfm.net/profile/

2, Title : きみにとどけ



from :
http://www.ntv.co.jp/kiminitodoke/1st/music/index.html
http://tnzwtmfm.net/discography/disc/kimi-ni-todoke/

Romanised title is fine.

Then, It's better to add "opening" to Tags for searching. Please fix these before getting Qualify from next BN. Good luck!
Updated the metadata !
alacat


Then "タニザワ トモフミ" is not necessary to use a space between. so "タニザワトモフミ" is fine.

I didn't check the mapset, please ask sheela for rebubble :>
Topic Starter
Kyuukai

alacat wrote:



Then "タニザワ トモフミ" is not necessary to use a space between. so "タニザワトモフミ" is fine.

I didn't check the mapset, please ask sheela for rebubble :>
Will do and update when I'm home ! I think it just bugged since I'm sure I've changed tags in every diff xdd

EDIT: Updated, checked AIMod it has no problems anymore :D
Kaine
00:54:815 (4,5,6) - if u guys r gonna map 4 star insanes for this why not make these 1/6
Topic Starter
Kyuukai

Kaine wrote:

00:54:815 (4,5,6) - if u guys r gonna map 4 star insanes for this why not make these 1/6
not intuitive at all
sheela
rebubub
Strategas
[pono's]

00:29:339 (1,2) - don't think you intended to extend the slider like that

00:39:101 (2,2,2,2) - doesn't make sense to space these as much as the vocal you follow, as the white ticks are much stronger

[insane]

00:21:223 (4,5,6,1) - pretty hars flow, it's too hard than you want it to be, high spacing + awkward flow

[easy]

00:00:747 (1,1) - make more room for spinner recovery time 00:03:127 - here would be okay because piano is strong there

call me back
PoNo

Strategas wrote:

[pono's]

00:29:339 (1,2) - don't think you intended to extend the slider like thatFixed


00:39:101 (2,2,2,2) - doesn't make sense to space these as much as the vocal you follow, as the white ticks are much stronger I think I changed it right, but not totally sure.. don't hesitate to give me more informations about this jump
Topic Starter
Kyuukai

Strategas wrote:

[insane]

00:21:223 (4,5,6,1) - pretty hars flow, it's too hard than you want it to be, high spacing + awkward flow Fixed

[easy]

00:00:747 (1,1) - make more room for spinner recovery time 00:03:127 - here would be okay because piano is strong there Fixed

call me back
*Calls back Strategas*
Strategas

Ponoyoshi wrote:

[pono's]


00:39:101 (2,2,2,2) - doesn't make sense to space these as much as the vocal you follow, as the white ticks are much stronger I think I changed it right, but not totally sure.. don't hesitate to give me more informations about this jump right, what I mean was simply spacing 00:38:863 (1,1,1,1) - more than 00:39:101 (2,2,2,2) - and by more I don't mean like 0.10 ds, but so it would be noticable
pattern example

pretty much green lines should be longer than red lines noticably when going from weak into strong beats
PoNo

Strategas wrote:

Ponoyoshi wrote:

[pono's]


00:39:101 (2,2,2,2) - doesn't make sense to space these as much as the vocal you follow, as the white ticks are much stronger I think I changed it right, but not totally sure.. don't hesitate to give me more informations about this jump right, what I mean was simply spacing 00:38:863 (1,1,1,1) - more than 00:39:101 (2,2,2,2) - and by more I don't mean like 0.10 ds, but so it would be noticable
pattern example

pretty much green lines should be longer than red lines noticably when going from weak into strong beats
Ok I think that should be good now
Topic Starter
Kyuukai

Ponoyoshi wrote:

[pono's]


00:39:101 (2,2,2,2) - doesn't make sense to space these as much as the vocal you follow, as the white ticks are much stronger I think I changed it right, but not totally sure.. don't hesitate to give me more informations about this jump right, what I mean was simply spacing 00:38:863 (1,1,1,1) - more than 00:39:101 (2,2,2,2) - and by more I don't mean like 0.10 ds, but so it would be noticable
pattern example

pretty much green lines should be longer than red lines noticably when going from weak into strong beats


Ok I think that should be good now
Updated !
Strategas
qualified
davidminh0111
Gratz
YAY!
Asuka_-
gratz~!
Kyouren
Gratzz :3
pishifat
as requested

be sure to do something about the offset shift at 00:54:101 (1) - when you fix your stuff lol. should be a bit earlier
jeanbernard8865
Congratulations :ooo
Nozhomi
Since it's dq I would add two things :
  1. 00:03:604 (1,2) - 20% volume makes inaudible and don't provide a proper feedback when there's vocal who could be emphased better.
In Pono's diff :
  1. 00:53:624 - is there a reason to skip the snare beat who is quite important and you never missed one during the entire kiai, feels rather odd.
Mukyu~
Topic Starter
Kyuukai

Nozhomi wrote:

Since it's dq I would add two things :
  1. 00:03:604 (1,2) - 20% volume makes inaudible and don't provide a proper feedback when there's vocal who could be emphased better.
up'd by 10%
PoNo
In Pono's diff :
  1. 00:53:624 - is there a reason to skip the snare beat who is quite important and you never missed one during the entire kiai, feels rather odd. Just put that to follow the vocals instead of drums, also for consistency it just doing the same like 00:03:591 (1) -
Mukyu~[/quote]
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