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Chino(CV.Minase Inori) - Shinsaku no Shiawase wa Kochira! [C

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Sakary
Random Mod.

USAGIDOSE
  1. 00:01:257 (3,4,5,6,7) - Too intense for a start. Why not compress them a bit like this
  2. 00:11:457 - I hear sound here, why not add note here.
  3. 00:13:600 (1,2) - ctrl+g
  4. 00:13:772 (3,4) - ^
  5. 00:19:086 (3,4,5,6,7,8,9) - You can think of another pattern.
  6. 00:21:829 (3,4,5,6,7,8,9) - Same with this one.
  7. 00:24:572 (3,4,5,6,7,8,9) - I suggest easier stream here because of soft sound.
  8. 00:27:314 (3,4,5,6,7,8,9) -
  9. 00:30:057 (3,4,5,6,7,8,9) -
  10. 00:32:800 (3,4,5,6,7,8,9) -
  11. 00:34:686 (8,9) - Remove 8, then move 9 at this timeline: 00:34:686 -. Also, ctrl+g then move it here x:392
  12. 00:36:057 - Missing note.
  13. 00:39:486 (2,3,4,5) - 1/8 slider jump?
  14. 00:50:457 (2,3,4,5) - ^^
  15. 00:41:114 (10,11) - Move 10 at x:224 then move 11 at x:272. For smoother flow.
  16. 00:52:000 (9,10,11) - ^^
  17. 01:19:429 (1,2,3,4,5) - Replace with 1/8 stream in inverted C shape. Then move 01:19:772 (5) - away from the from its previous note for hdash.
  18. 01:40:600 - Missing note
  19. 01:49:600 (3,4,5,6,7,8,9) - Think of a different pattern.
That's it for now.
Good luck!
Topic Starter
Sanyi
Green = fixed
Blue = fixed parts of the suggestion or changed in my own way
Orange = denied, but will be changed if others say the same
Red = denied

Hi_Hello wrote:

Random Mod. cool :D

USAGIDOSE
  1. 00:01:257 (3,4,5,6,7) - Too intense for a start. Why not compress them a bit like this I like that idea, so fixed
  2. 00:11:457 - I hear sound here, why not add note here. ok I will try that out
  3. 00:13:600 (1,2) - ctrl+g seems to be more enjoyable so fixed
  4. 00:13:772 (3,4) - ^ ^
  5. 00:19:086 (3,4,5,6,7,8,9) - You can think of another pattern. more variety is good and your suggested pattern plays well, so fixed
  6. 00:21:829 (3,4,5,6,7,8,9) - Same with this one. As I said, I think more variety is good, so I will only implement your suggested pattern every second time. But I made my own change to my current pattern, using your ctrl+g idea from 00:13:600 - here as well.
  7. 00:24:572 (3,4,5,6,7,8,9) - I suggest easier stream here because of soft sound. Makes sense, I even did that on lower diffs, so I will do it here too
  8. 00:27:314 (3,4,5,6,7,8,9) - ^^
  9. 00:30:057 (3,4,5,6,7,8,9) - ^
  10. 00:32:800 (3,4,5,6,7,8,9) - ^^
  11. 00:34:686 (8,9) - Remove 8, then move 9 at this timeline: 00:34:686 -. Also, ctrl+g then move it here x:392 done
  12. 00:36:057 - Missing note. added
  13. 00:39:486 (2,3,4,5) - 1/8 slider jump? done, but with equal spacing between the sliders
  14. 00:50:457 (2,3,4,5) - ^^ ^
  15. 00:41:114 (10,11) - Move 10 at x:224 then move 11 at x:272. For smoother flow. done
  16. 00:52:000 (9,10,11) - ^^ ^
  17. 01:19:429 (1,2,3,4,5) - Replace with 1/8 stream in inverted C shape. Then move 01:19:772 (5) - away from the from its previous note for hdash. that emphasizes the music better than my current pattern imo (which is already overused in the map lol), so I'll take it
  18. 01:40:600 - Missing note added
  19. 01:49:600 (3,4,5,6,7,8,9) - Think of a different pattern. ok, even though I am not very creative xD
That's it for now.
Good luck!
Thank you very much for the mod! It was very helpful! :)
Topic Starter
Sanyi
I reduced the amount of hyperdashes in the Platter diff. I hope that hyperdashes are not overused anymore measured by current ranking standards.

Updated
sxy62146214
But I will set a placeholder here.
I will mod it at Friday and now it's Monday so you have plenty of time to hitsound.

lmao
Topic Starter
Sanyi

sxy62146214 wrote:

But I will set a placeholder here.
I will mod it at Friday and now it's Monday so you have plenty of time to hitsound.

lmao
Since I probably don't have enough time until friday (university stuff), you can mod it without hitsounds if you want. If you want to mod the hitsounds as well, please wait a bit longer - I should be able to hitsound my diffs friday or saturday.

I didn't think that I would get random mods. You are already the third one :lol:
Summerleopard

Sanyi4Life wrote:

sxy62146214 wrote:

But I will set a placeholder here.
I will mod it at Friday and now it's Monday so you have plenty of time to hitsound.

lmao
Since I probably don't have enough time until friday (university stuff), you can mod it without hitsounds if you want. If you want to mod the hitsounds as well, please wait a bit longer - I should be able to hitsound my diffs friday or saturday.

I didn't think that I would get random mods. You are already the third one :lol:
Challenge Accepted,I will show you what would I do for :
Cup hitsoundings
Other could help modding the shapes,even we should be doing great as long we worked it out together?
:P
Topic Starter
Sanyi

SangKrazF1nal3 wrote:

Challenge Accepted,I will show you what would I do for :
Cup hitsoundings
Other could help modding the shapes,even we should be doing great as long we worked it out together?
:P
As I said, I probably won't do anything before friday. And I want to try it myself too. So if you want to help me, you can try your own version and then we could compare and discuss our versions to find the best hitsounding.
Summerleopard

Sanyi4Life wrote:

SangKrazF1nal3 wrote:

Challenge Accepted,I will show you what would I do for :
Cup hitsoundings
Other could help modding the shapes,even we should be doing great as long we worked it out together?
:P
As I said, I probably won't do anything before friday. And I want to try it myself too. So if you want to help me, you can try your own version and then we could compare and discuss our versions to find the best hitsounding.

Well,here is the example I made. Applying some cymbal for kiai time. Whistle also good used after clap IMO. 8-) Some aren't feel complete but at least it is well-made.
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 80114
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1943
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Shinsaku no Shiawase wa Kochira!
TitleUnicode:新作のしあわせはこちら!
Artist:Chino(CV.Minase Inori)
ArtistUnicode:チノ(CV.水瀬いのり)
Creator:Sanyi4Life
Version:Cup with Hitsounds (test don't mod it)
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ cute kawaii Vincs
BeatmapID:1274391
BeatmapSetID:579869

[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
572,342.857142857143,4,2,0,100,1,0
1943,-100,4,2,0,70,0,0
7772,-100,4,2,0,75,0,0
10172,-100,4,2,0,75,0,0
33486,-100,4,2,0,85,0,0
35543,-100,4,2,0,75,0,0
58172,-100,4,3,0,55,0,0
63657,-100,4,2,0,75,0,0
69486,-100,4,3,0,85,0,0
74629,-100,4,2,0,78,0,0
80114,-100,4,2,0,85,0,1
100686,-100,4,2,0,100,0,0
102057,-100,4,2,0,100,0,1
113029,-100,4,2,0,100,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 255,128,0
Combo3 : 0,128,0
Combo4 : 255,0,128

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My suggestion,anyway I had things to doing Ict stuffs. Good luck with mapset.. The rhythm is good to try n try to implementing it when the Friday is coming :)
Topic Starter
Sanyi

SangKrazF1nal3 wrote:

Well,here is the example I made. Applying some cymbal for kiai time. Whistle also good used after clap IMO. 8-) Some aren't feel complete but at least it is well-made.
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Title:Shinsaku no Shiawase wa Kochira!
TitleUnicode:新作のしあわせはこちら!
Artist:Chino(CV.Minase Inori)
ArtistUnicode:チノ(CV.水瀬いのり)
Creator:Sanyi4Life
Version:Cup with Hitsounds (test don't mod it)
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ cute kawaii Vincs
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240,184,77886,1,0,0:0:0:0:
312,184,78057,1,0,0:0:0:0:
312,184,78229,1,0,0:0:0:0:
312,184,78400,1,0,0:0:0:0:
312,184,78572,1,0,0:0:0:0:
384,184,78743,1,0,0:0:0:0:
88,224,79772,5,4,0:0:0:0:
216,224,80114,2,0,L|328:224,1,100,6|2,0:0|0:0,0:0:0:0:
464,144,80800,6,2,L|360:144,2,100,2|10|0,0:0|0:0|0:0,0:0:0:0:
312,208,81829,1,0,0:0:0:0:
184,208,82172,5,2,0:0:0:0:
184,208,82257,1,2,0:0:0:0:
184,208,82343,1,2,0:0:0:0:
112,208,82514,1,8,0:0:0:0:
240,40,82857,6,0,L|344:40,1,100,4|4,0:0|0:0,0:0:0:0:
216,112,83543,1,2,0:0:0:0:
144,112,83714,1,2,0:0:0:0:
144,176,83886,1,2,0:0:0:0:
216,176,84057,1,8,0:0:0:0:
344,264,84400,5,2,0:0:0:0:
272,264,84572,1,2,0:0:0:0:
200,264,84743,1,2,0:0:0:0:
200,200,84914,1,8,0:0:0:0:
272,200,85086,1,2,0:0:0:0:
344,200,85257,1,2,0:0:0:0:
472,96,85600,6,0,L|368:96,1,100,2|8,0:0|0:0,0:0:0:0:
248,280,86286,2,0,L|144:280,1,100,8|2,0:0|0:0,0:0:0:0:
24,176,86972,6,0,L|144:176,1,100
248,184,87657,2,0,L|360:184,1,100,4|8,0:0|0:0,0:0:0:0:
488,192,88343,6,4,L|488:88,1,100,6|8,0:0|0:0,0:0:0:0:
348,184,89029,2,0,L|348:80,1,100,6|0,0:0|0:0,0:0:0:0:
216,88,89714,6,2,L|56:88,2,150,2|12|2,0:0|0:0|0:0,0:0:0:0:
344,176,91086,6,0,L|456:176,1,100,6|8,0:0|0:0,0:0:0:0:
320,88,91772,2,0,L|208:88,1,100,6|8,0:0|0:0,0:0:0:0:
96,192,92457,6,0,L|200:192,1,100
320,192,93143,2,0,L|432:192,1,100
280,112,93829,6,0,L|280:224,1,100,6|0,0:0|0:0,0:0:0:0:
152,96,94514,1,2,0:0:0:0:
216,96,94685,1,2,0:0:0:0:
280,96,94857,1,2,0:0:0:0:
344,96,95028,1,8,0:0:0:0:
216,248,95371,5,2,0:0:0:0:
152,248,95543,1,2,0:0:0:0:
88,248,95714,1,2,0:0:0:0:
88,184,95885,1,8,0:0:0:0:
152,184,96057,1,2,0:0:0:0:
216,184,96228,1,2,0:0:0:0:
344,184,96572,6,0,L|448:184,1,100
320,96,97257,2,0,L|200:96,1,100,2|0,0:0|0:0,0:0:0:0:
96,288,97943,6,0,L|96:184,1,100,2|8,0:0|0:0,0:0:0:0:
224,288,98629,1,2,0:0:0:0:
224,288,98800,1,2,0:0:0:0:
224,288,98972,1,2,0:0:0:0:
352,192,99314,5,8,0:0:0:0:
352,192,99485,1,2,0:0:0:0:
352,192,99656,1,2,0:0:0:0:
352,192,99828,1,2,0:0:0:0:
280,192,99999,1,8,0:0:0:0:
280,192,100171,1,2,0:0:0:0:
280,192,100342,1,2,0:0:0:0:
280,192,100514,1,2,0:0:0:0:
208,192,100685,1,4,0:0:0:0:
400,104,101714,5,6,0:0:0:0:
272,192,102057,2,0,L|384:192,1,100,2|4,0:0|0:0,0:0:0:0:
232,88,102743,2,0,L|112:88,1,100,0|4,0:0|0:0,0:0:0:0:
272,304,103429,6,0,L|272:200,1,100
416,192,104114,1,2,0:0:0:0:
344,192,104286,1,2,0:0:0:0:
272,192,104457,1,8,0:0:0:0:
200,192,104629,1,8,0:0:0:0:
128,192,104800,6,0,L|128:80,1,100,2|2,0:0|0:0,0:0:0:0:
272,192,105486,2,0,L|272:88,1,100,2|4,0:0|0:0,0:0:0:0:
416,72,106172,6,0,L|312:72,1,100
176,192,106857,1,2,0:0:0:0:
248,192,107029,1,2,0:0:0:0:
320,192,107200,1,8,0:0:0:0:
392,192,107372,1,8,0:0:0:0:
320,344,107543,6,0,L|320:240,1,100
176,344,108229,2,0,L|176:240,1,100,4|0,0:0|0:0,0:0:0:0:
32,208,108914,6,0,L|144:208,1,100
272,208,109600,1,0,0:0:0:0:
344,208,109772,1,0,0:0:0:0:
416,208,109943,1,0,0:0:0:0:
488,208,110114,1,0,0:0:0:0:
416,112,110286,5,0,0:0:0:0:
416,112,110457,1,0,0:0:0:0:
352,112,110628,1,0,0:0:0:0:
352,112,110800,1,0,0:0:0:0:
288,112,110971,1,0,0:0:0:0:
288,112,111143,1,0,0:0:0:0:
224,112,111314,1,0,0:0:0:0:
224,112,111486,1,0,0:0:0:0:
160,112,111657,1,4,0:0:0:0:
320,176,113029,6,0,L|216:176,1,100,2|0,0:0|0:0,0:0:0:0:
96,96,113714,2,0,L|208:96,1,100,2|0,0:0|0:0,0:0:0:0:
320,272,114400,6,0,L|420:272,2,100,8|0|0,0:0|0:0|0:0,0:0:0:0:
320,192,115429,1,0,0:0:0:0:
192,296,115772,6,0,L|312:296,1,100,2|0,0:0|0:0,0:0:0:0:
416,72,116457,2,0,L|296:72,1,100,2|0,0:0|0:0,0:0:0:0:
192,72,117143,6,8,L|80:72,2,100
192,152,118172,1,0,0:0:0:0:
320,240,118514,6,0,L|216:240,1,100,2|0,0:0|0:0,0:0:0:0:
104,328,119200,2,0,L|216:328,1,100,8|0,0:0|0:0,0:0:0:0:
328,328,119886,6,0,L|432:328,2,100,8|2|0,0:0|0:0|0:0,0:0:0:0:
328,240,120914,1,0,0:0:0:0:
200,152,121257,6,0,L|304:152,1,100,0|2,0:0|0:0,0:0:0:0:
424,80,121943,2,0,L|304:80,1,100,0|2,0:0|0:0,0:0:0:0:
200,272,122629,5,2,0:0:0:0:
320,272,123143,1,0,0:0:0:0:
440,272,123657,1,2,0:0:0:0:
256,192,124000,12,0,126743,0:0:0:0:

My suggestion,anyway I had things to doing Ict stuffs. Good luck with mapset.. The rhythm is good to try n try to implementing it when the Friday is coming :)
I used some of your ideas. I did also look at Vincs' hitsounding and implemented my own ideas. I uploaded already Usagidose with hitsounds and will update the other diffs as fast as I can.

Edit: Updated all diffs
sxy62146214
All right All right.
I spent some time working on puush and now it works...
Begin modding.
NM
OK.

Green=It's not a problem.Just point this to discuss the possibility of improvement.
Black=Normal mod.
Orange=It looks like a big problem......
Red=What the hell.

Looks nothing wrong on General.
In CtB,Hitsounds should be low.Don't use 80% unless it's necessary.40% is a common volume.

[ Cup]
Don't you think AR5 is a little high :?
00:07:772 (1,2,3) - It begins uncomfortable...Put 3 notes in same Xs is not a good idea.I prefer (2):X:144.
00:10:172 (1,2,3,4,5,6,7,8,9) - Same thing.
00:33:486 (1,2,3,4,5,6,7,8,9) - Yeah still same problem.The part between is awesome!
00:36:229 (1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,2) - Why?Why you put them so strightly???Stright is not the proper way to play CtB.Movement is its soul.Stright sliders ajd notes looks terrible in Cup too.
The same thing below.I thinl you should remap this part...Sorry but you have to. :/
01:02:286 (1,2,3,4,5,6,7) - ???."<" dosen't fit the song.If me,I would make it like ")".
01:17:372 (1,2,3,4,5,6,7,8,9) - Though I want to say this,I think use image is better.
01:22:172 (1,2,3) - ...
01:23:714 (3,4) - X:168?
01:24:400 (1,2,3,4,5,6) - Re Map This.I thinl you should make them like "D".
01:34:514 (2,3,4,5) - How about this?
01:35:371 (1,2,3,4,5,6) - So...Yeah....
01:39:314 (1,2,3,4,5,6,7,8,9)
01:44:114 (2,3,4,5) - A sudden big ds.1.44 is too large for beginner.
Lot's of them behind....Don't make too many stright stright things in CUP!
But anyway the part between 00:13:600 and 00:32:800 is very good! :)
[ Salad]
Why don't make it a little easier?I think a map without is a little strange.
00:10:172 (1,2,3,4) - Oh?
00:45:314 (3,4) - (3):X:232? (4):X:304?
00:46:172 (2) - X:328?
01:02:286 (1,2,3,4,5,6,7) - This dosen't fit the song.Oh you should put (1,2,3,4) in a ")" and (5,6,7) a "(",and put a dash in it.
01:17:372 (1,2,3,4,5) - Same as the first mod.
01:24:400 (1,2,3,4,5,6) - Same as 01:02:286's mod.
01:29:714 (1,2,3,4,5,6,7,8,9,10,11) - 1/4 stream in Salad is agianst RC!
[ Platter]
00:11:372 (8,9) - Dis this Hyperdash.The first Hyperdash shoulf appeared later (at 00:13:600 (1,2))
01:03:657 (1,2,3,4) - A very uncomfortable stright here.The (1) is good but then you followed 3 notes in a line...You should put (2,3,4) like "C" or "(",but not "/"
01:54:914 (4,5) and the same thing below- This is Edge dash in another way.If you don't press LShift,miss.If you press,miss agian.You can put it a little farther.
[ Rain]
AR too high ==
00:10:172 (1,2,3,4,5,6,7,8,9) - I think you can put (3,4) a little farther,(5,6) a little fartherer,(7,8) a little farthererer...Just make them a little.It will look better and play able.
00:17:029 (1) - X:456?
00:28:000 (1) - X:40?
00:33:486 (1,2,3,4,5,6,7,8) - The same as the 1st mod.
00:52:086 (4,5) - (4):X:272? (5):X:320?
01:14:972 (2) - Not a good slider here.I'd like this.
01:38:629 (3,4,5,6,7) - "C" plz.
01:50:286 (1,2,3,4,5,6,7) - Same as 1st.

(Because I'm not at modding Overdose and running put of timr.The mods below may useless...)
[ Vinc's Overdose]
01:05:543 (4) - NG Slider.Put it like a wonderful C.
01:35:029 (1) - ^
really nice.Include the hitsounds.
[ Usagidose]
Running out of time sorry...

GL!
Vincs
The sliders are put that way to keep the consistent spacing, if it is a big problem I can try to change it, but right now I'll leave it as it is.
I'll send the .osu file to Sanyi if I change anything :>
Topic Starter
Sanyi
green = applied
blue = changed only parts or changed in my own way
red = denied

sxy62146214 wrote:

All right All right.
I spent some time working on puush and now it works...
Begin modding.
NM
OK.

Green=It's not a problem.Just point this to discuss the possibility of improvement.
Black=Normal mod.
Orange=It looks like a big problem......
Red=What the hell.

Looks nothing wrong on General.
In CtB,Hitsounds should be low.Don't use 80% unless it's necessary.40% is a common volume. adjusted the hitsound volume
[ Cup]
Don't you think AR5 is a little high :? RC says 4-6 so no
00:07:772 (1,2,3) - It begins uncomfortable...Put 3 notes in same Xs is not a good idea.I prefer (2):X:144. LiousPL said the same (and it is really better here), so I'll do that
00:10:172 (1,2,3,4,5,6,7,8,9) - Same thing. I took your idea from 01:17:372 - and used it here as well
00:33:486 (1,2,3,4,5,6,7,8,9) - Yeah still same problem.The part between is awesome! ^^
00:36:229 (1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,1,2) - Why?Why you put them so strightly???Stright is not the proper way to play CtB.Movement is its soul.Stright sliders ajd notes looks terrible in Cup too.
The same thing below.I thinl you should remap this part...Sorry but you have to. :/ Even though I don't care much about aesthetics, I will remap the section to have more movement here
01:02:286 (1,2,3,4,5,6,7) - ???."<" dosen't fit the song.If me,I would make it like ")". Nah I think the pattern is fine. But I changed it a bit in my own way nevertheless
01:17:372 (1,2,3,4,5,6,7,8,9) - Though I want to say this,I think use image is better. ^^
01:22:172 (1,2,3) - ... lol ^^ changed the pattern ofc
01:23:714 (3,4) - X:168? fixed
01:24:400 (1,2,3,4,5,6) - Re Map This.I thinl you should make them like "D". I will let it be as a reversed "D", so I put 01:24:743 (3,4) - to x:216 to get closer to the "D" shape
01:34:514 (2,3,4,5) - How about this? ok
01:35:371 (1,2,3,4,5,6) - So...Yeah.... ^^
01:39:314 (1,2,3,4,5,6,7,8,9) ^^
01:44:114 (2,3,4,5) - A sudden big ds.1.44 is too large for beginner. Reduced to 1.28 and remapped the second kiai a bit
Lot's of them behind....Don't make too many stright stright things in CUP! Yep I changed that thanks to your mod and some additional remapping
But anyway the part between 00:13:600 and 00:32:800 is very good! :)
[ Salad]
Why don't make it a little easier?I think a map without is a little strange. I won't change something just because of that
00:10:172 (1,2,3,4) - Oh? basically applied, but without the spacing increase
00:45:314 (3,4) - (3):X:232? (4):X:304? 00:45:486 (4) - x:312 instead
00:46:172 (2) - X:328? ok
01:02:286 (1,2,3,4,5,6,7) - This dosen't fit the song.Oh you should put (1,2,3,4) in a ")" and (5,6,7) a "(",and put a dash in it. I like the current pattern so no change
01:17:372 (1,2,3,4,5) - Same as the first mod. reused your idea from 00:10:173 - instead
01:24:400 (1,2,3,4,5,6) - Same as 01:02:286's mod. same answer
01:29:714 (1,2,3,4,5,6,7,8,9,10,11) - 1/4 stream in Salad is agianst RC! changed to 1/2 stream
[ Platter]
00:11:372 (8,9) - Dis this Hyperdash.The first Hyperdash shoulf appeared later (at 00:13:600 (1,2)) agree, turned it into a normal dash
01:03:657 (1,2,3,4) - A very uncomfortable stright here.The (1) is good but then you followed 3 notes in a line...You should put (2,3,4) like "C" or "(",but not "/" I don't see a problem with this pattern, so I won't change it
01:54:914 (4,5) and the same thing below- This is Edge dash in another way.If you don't press LShift,miss.If you press,miss agian.You can put it a little farther. Made it walkable instead because the song is fading out
[ Rain]
AR too high == I don't think so
00:10:172 (1,2,3,4,5,6,7,8,9) - I think you can put (3,4) a little farther,(5,6) a little fartherer,(7,8) a little farthererer...Just make them a little.It will look better and play able. I will only use that for 01:50:286 (1,2,3,4,5,6,7,8) -
00:17:029 (1) - X:456? done
00:28:000 (1) - X:40? x:48 instead
00:33:486 (1,2,3,4,5,6,7,8) - The same as the 1st mod. ^^
00:52:086 (4,5) - (4):X:272? (5):X:320? (4): x:280 and (5): x:328 instead
01:14:972 (2) - Not a good slider here.I'd like this. made something like your suggestion
01:38:629 (3,4,5,6,7) - "C" plz. I didn't made a "C", but I did a curve instead
01:50:286 (1,2,3,4,5,6,7) - Same as 1st. see 1st

(Because I'm not at modding Overdose and running put of timr.The mods below may useless...)
[ Vinc's Overdose]
01:05:543 (4) - NG Slider.Put it like a wonderful C.
01:35:029 (1) - ^
really nice.Include the hitsounds.
[ Usagidose]
Running out of time sorry... no problem

GL!

Thanks for the mod!
sxy62146214
No kds

[ Usagidose]
Running out of time sorry...
00:02:972 (4) - X:88?
00:34:686 (8) - Make it like a "D" or ")" plz.
00:41:029 (9) - X:192?
00:41:372 (12) - Ctrl+G?
00:52:000 (9,10,11,12) - ^
When I can make a Overdose like this...It's very good...;w;

GL!
Topic Starter
Sanyi

sxy62146214 wrote:

No kds

[ Usagidose]
Running out of time sorry...
00:02:972 (4) - X:88? x:112 instead because I think x:88 is too hard for the beginning of the song
00:34:686 (8) - Make it like a "D" or ")" plz. made something similar
00:41:029 (9) - X:192? I like the current pattern more, so no change here
00:41:372 (12) - Ctrl+G? ^^
00:52:000 (9,10,11,12) - ^^^
When I can make a Overdose like this...It's very good...;w;

GL!
Thanks again!
Dilectus
Usagidose

  1. 00:02:629 (2,3,4,5,1) - this back and forth dashing doesn't really emphasize anything. moving 00:02:800 (3) - to x208 would fix that

  2. 00:05:886 (5,1) - ctrl+g for proper rhythm

  3. 00:09:143 (2) - replace with note into a slider for same reason above

  4. 00:17:029 (1) - this anti flow is pretty hard to hit since its not an hdash on a major beat which will be confusing cause its much slower than the momentum built up from the previous hdashes. ctrl+h should fix that

  5. 00:22:343 (9,1) - ^

  6. 00:33:486 (1) - hdash?

  7. 00:34:686 (1) - NC

  8. 00:36:229 (1) - ^

  9. 00:37:429 (6,1) - ctrl+g for proper rhythm

  10. 00:42:914 (6,1) - ^

  11. 00:48:400 (6,1) - ^

  12. 00:53:886 (6,1) - ^

  13. 00:56:286 - Missing vocal beat. I suggest you put a slider here at x336 for hdash

  14. 00:56:629 (1) - NC

  15. 01:01:600 (4,5,1) - replace with https://puu.sh/vFq97/8613c11151.jpg for proper rhythm

  16. 01:21:314 (6,1) - convert to slider for proper rhythm

  17. 01:27:314 (2) - replace with note into a slider for proper rhythm (preferably a hdash on the slider)

  18. 01:29:714 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this stream doesn't flow very well, not that good aestetically either. how about something like this? https://osu.ppy.sh/ss/7998202

    has problems with rhythm and hdash prioritising but plays somewhat decent
Vincs' Overdose

  1. 00:09:143 (6) - doesnt really follow the music that well. https://puu.sh/vFqPh/a8449af7b7.jpg this rhythm with hdash on 7 would follow music better

  2. 00:13:943 (1) - hdash? the beat is strong enough. plays decently aswell

  3. 00:34:686 (1) - hdash for being the strongest beat in this section. also fits well

  4. 00:40:172 (1) - hdash for consistency with 00:40:514 (1) -

  5. 00:58:172 (2) - hdash?

  6. 00:58:686 (3,4) - ctrl+g for proper rhythm

  7. 01:00:057 (2,3) - ^

  8. 01:06:400 (1) - hdash? this beat is quite intense. the cymbal combined with the loud vocal beat is pretty intense

  9. 01:07:772 (4) - ^

  10. 01:09:143 (1) - hdash

  11. 01:19:772 (1) - same as 00:13:943 (1) -

  12. 01:25:600 (1) - hdash for consistency,

  13. 01:30:057 (2,3,4,5,6,7,8,9) - this stream limits movement which doesn't really fit here. how about a regular stream like this https://osu.ppy.sh/ss/7998488

    other than lack of hdashes. seems fine actually
Rain

  1. 00:02:800 (3) - x208 same reason as usagidose

  2. 00:16:000 (2,3) - ctrl+g for proper rhythm

  3. 00:18:743 (2,3) - ^

  4. 00:21:486 (2,3) - ^

  5. 00:24:229 (2,3) - ^

  6. 00:37:257 (4,1) - ctrl+g for proper rhythm

  7. 01:01:943 (4,1) - ^ and hdash on 1 for the loud vocal beat

  8. 01:27:314 (2,3) - ctrl+g for proper rhythm

  9. 01:54:914 (2,3) - shouldn't 2 be hdashable instead of 3 since 2 is a stronger beat than 3?

  10. 01:57:657 (2,3) - ^

    mm same rhythm issues as usagidose. still plays quite well actually

Good luck!
Topic Starter
Sanyi
green = fixed
blue = changed only parts of the suggestion or changed in my own way
red = denied

DavidEd wrote:

Usagidose

  1. 00:02:629 (2,3,4,5,1) - this back and forth dashing doesn't really emphasize anything. moving 00:02:800 (3) - to x208 would fix that fixed

  2. 00:05:886 (5,1) - ctrl+g for proper rhythm it comes unexpected imo and feels kinda weird to play for me so I will keep the current pattern

  3. 00:09:143 (2) - replace with note into a slider for same reason above sorry I don't get the idea

  4. 00:17:029 (1) - this anti flow is pretty hard to hit since its not an hdash on a major beat which will be confusing cause its much slower than the momentum built up from the previous hdashes. ctrl+h should fix that I added a note at 00:16:943 - instead to make it a hyperdash, because I did a similar thing at the next similar section and it plays the same way as the previous hyperdashes. I also changed the slider shape of the slider

  5. 00:22:343 (9,1) - ^ ^

  6. 00:33:486 (1) - hdash? added a note at 00:33:400 - and and used ctrl+h for the notes afterwards to achieve that

  7. 00:34:686 (1) - NC ok

  8. 00:36:229 (1) - ^ ???

  9. 00:37:429 (6,1) - ctrl+g for proper rhythm done

  10. 00:42:914 (6,1) - ^ ^

  11. 00:48:400 (6,1) - ^ ^

  12. 00:53:886 (6,1) - ^ ^

  13. 00:56:286 - Missing vocal beat. I suggest you put a slider here at x336 for hdash fixed

  14. 00:56:629 (1) - NC done

  15. 01:01:600 (4,5,1) - replace with https://puu.sh/vFq97/8613c11151.jpg for proper rhythm done

  16. 01:21:314 (6,1) - convert to slider for proper rhythm ok

  17. 01:27:314 (2) - replace with note into a slider for proper rhythm (preferably a hdash on the slider) ok

  18. 01:29:714 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this stream doesn't flow very well, not that good aestetically either. how about something like this? https://osu.ppy.sh/ss/7998202 yeah the stream was bad, fixed that

    has problems with rhythm and hdash prioritising but plays somewhat decent

Rain

  1. 00:02:800 (3) - x208 same reason as usagidose done

  2. 00:16:000 (2,3) - ctrl+g for proper rhythm sorry I don't get the idea

  3. 00:18:743 (2,3) - ^

  4. 00:21:486 (2,3) - ^

  5. 00:24:229 (2,3) - ^

  6. 00:37:257 (4,1) - ctrl+g for proper rhythm

  7. 01:01:943 (4,1) - ^ and hdash on 1 for the loud vocal beat

  8. 01:27:314 (2,3) - ctrl+g for proper rhythm

  9. 01:54:914 (2,3) - shouldn't 2 be hdashable instead of 3 since 2 is a stronger beat than 3? imo the current way fits better, but when other modders say the same I will change that

  10. 01:57:657 (2,3) - ^ ^

    mm same rhythm issues as usagidose. still plays quite well actually

Good luck! Thanks for modding!
I don't really get your ctrl+g suggestions on the rain diff. Can you explain it on one example a bit more detailed (maybe with picture)? I am still a new mapper and don't understand everything at the moment :(
Topic Starter
Sanyi
Ok DavidEd said now that his ctrl+g suggestions on the Rain diff are insignificant because he didn't realise that I emphasized the triple notes.
Vincs

DavidEd wrote:

Usagidose

Vincs' Overdose

  1. 00:09:143 (6) - doesnt really follow the music that well. https://puu.sh/vFqPh/a8449af7b7.jpg this rhythm with hdash on 7 would follow music better I changed it to another pattern but I didn't add a hyperdash, feels like it would be too much considering the jumps right after

  2. 00:13:943 (1) - hdash? the beat is strong enough. plays decently aswell It is a 1/6 stream that's the reason there's no hyperdash, I already put a pretty high velocity curved slider to force movement a show the strong beat

  3. 00:34:686 (1) - hdash for being the strongest beat in this section. also fits well Done

  4. 00:40:172 (1) - hdash for consistency with 00:40:514 (1) - I don't know about this one tbh, it feels the same with or without it and I prefer how it looks right now, it doesn't seem to be a big problem but I'll consider changing it if other mods tell me so

  5. 00:58:172 (2) - hdash? It is a strong beat but right after a long jump it doesn't feel like it fits

  6. 00:58:686 (3,4) - ctrl+g for proper rhythm I'm focusing on the song right here not the lyrics

  7. 01:00:057 (2,3) - ^ Same

  8. 01:06:400 (1) - hdash? this beat is quite intense. the cymbal combined with the loud vocal beat is pretty intense Done

  9. 01:07:772 (4) - ^ Done

  10. 01:09:143 (1) - hdash Done

  11. 01:19:772 (1) - same as 00:13:943 (1) - Same as above

  12. 01:25:600 (1) - hdash for consistency, Done

  13. 01:30:057 (2,3,4,5,6,7,8,9) - this stream limits movement which doesn't really fit here. how about a regular stream like this https://osu.ppy.sh/ss/7998488 Done in another way

    other than lack of hdashes. seems fine actually
https://puu.sh/vKKS8/1eb5478a0b.osu here's the updated .osu
Topic Starter
Sanyi
ok I updated Vincs' Overdose
CLSW
!
Topic Starter
Sanyi

CLSW wrote:

!
thx for modding!
Xinnoh
irc
text
2017-05-26 17:09 Sanyi: ACTION is listening to [https://osu.ppy.sh/b/1275043 Chino(CV.Minase Inori) - Shinsaku no Shiawase wa Kochira!]
2017-05-26 17:11 Sinnoh: aight so lets testplay first
2017-05-26 17:14 Sinnoh: rusty + harder than what i normally play so ye
2017-05-26 17:15 Sanyi: yeah I am not here to evaluate you as a player ^^
2017-05-26 17:16 Sanyi: and I haven't passed it myself until now, only almost a few times
2017-05-26 17:17 Sinnoh: ok so first up, lets just go over some rhythm
2017-05-26 17:17 Sanyi: ok
2017-05-26 17:18 Sinnoh: 00:16:343 (3,4,5,6,7,8,9,10) - can you tell me what sound your following here for majority
2017-05-26 17:19 Sanyi: 3 5 7 and 9
2017-05-26 17:20 Sanyi: I actually don't know how to call that sound but it can be heard clearly
2017-05-26 17:20 Sinnoh: yeah, not sure what those are called but i get it
2017-05-26 17:20 Sinnoh: thing is that this part is a bit overmapped
2017-05-26 17:21 Sinnoh: there's two circles that have no sound on them, do you know which ones they are
2017-05-26 17:21 Sanyi: gimme a sec
2017-05-26 17:22 Sanyi: 6 and 8 I guess
2017-05-26 17:22 Sinnoh: ye
2017-05-26 17:23 Sanyi: ok then I think I should remove these notes and remap the pattern
2017-05-26 17:23 Sinnoh: yup, what i'd think is that in this section, the drums have more variety than the 3,5,7,9
2017-05-26 17:24 Sanyi: do you think the spacing is too big?
2017-05-26 17:24 Sinnoh: 00:19:429 (5) - here there's actually an extra sound here, so it's a different pattern
2017-05-26 17:24 Sinnoh: yes
2017-05-26 17:24 Sanyi: ok I will reduce the spacing as well
2017-05-26 17:25 Sinnoh: it isn't that much important than the rest of the map, generally the speed of how fast the catch moves determines emphasis
2017-05-26 17:25 Sanyi: ok I hear that extra sound
2017-05-26 17:26 Sinnoh: in general, if you have two options to follow, imo it's better to map the option that has more variety, that way you can do more interesting things
2017-05-26 17:26 Sinnoh: rather than copy paste which is less fun
2017-05-26 17:26 Sanyi: I will look through the map and find out where are sounds and where not
2017-05-26 17:26 Sanyi: yeah I agree was just a bit lazy back then
2017-05-26 17:26 Sinnoh: you can just copy one of the std diffs lol
2017-05-26 17:27 Sanyi: that's true xD
2017-05-26 17:27 Sinnoh: if you look at the top diff of one of those they have all of those followed perfectly already
2017-05-26 17:27 Sanyi: ok then I will have less work
2017-05-26 17:28 Sinnoh: ok move on from thosee
2017-05-26 17:28 Sinnoh: 00:01:257 (3,4,5,6) - what sound is mapped with this
2017-05-26 17:30 Sanyi: the sound starts on 3 and goes until 6
2017-05-26 17:30 Sinnoh: ye
2017-05-26 17:30 Sanyi: maybe a slider would be better here
2017-05-26 17:31 Sinnoh: nah it's fine as a stream
2017-05-26 17:31 Sanyi: ok
2017-05-26 17:31 Sinnoh: but does the sound change anywheree
2017-05-26 17:32 Sanyi: I hear a small change on 6
2017-05-26 17:32 Sanyi: but otherwise it stays the same imo
2017-05-26 17:32 Sinnoh: so currently the pattern feels like there's an increase on 5, since distance increase
2017-05-26 17:33 Sinnoh: when nothing changes, keep spacing same as before
2017-05-26 17:34 Sanyi: ok then I will change that to a pattern where 3-4-5 stays the same and 6 is only slightly different
2017-05-26 17:34 Sinnoh: yup, that works. not too much on 6 since little change
2017-05-26 17:36 Sinnoh: 1 sec
2017-05-26 17:36 Sanyi: ok
2017-05-26 17:37 Sinnoh: 00:10:172 (1) - this section is a bit of an issue imo
2017-05-26 17:38 Sanyi: that section is mapped a bit odd
2017-05-26 17:39 Sanyi: and having hyperdash chains all the time isn't really interesting
2017-05-26 17:39 Sanyi: it is more like a jump training right now xD
2017-05-26 17:39 Sinnoh: https://puu.sh/w1A3G/5ecc4a46e9.png i'd do something like that at the start
2017-05-26 17:39 Sinnoh: fewer dashes, then same thing as before after those 4
2017-05-26 17:40 Sanyi: ok will try that out later
2017-05-26 17:40 Sinnoh: 5 minutes need to do something
2017-05-26 17:40 Sanyi: ok
2017-05-26 17:54 Sinnoh: back
2017-05-26 17:55 Sanyi: :ok_hand:
2017-05-26 17:56 Sinnoh: 00:24:572 (3) - when doing streams like these it would generally be better to use the slider to stream?
2017-05-26 17:57 Sanyi: what do you mean exactly? should I use a slider instead?
2017-05-26 17:58 Sinnoh: ok quick lesson on how some tools work
2017-05-26 17:59 Sinnoh: https://puu.sh/w1AHc/5c69ea8ffe.png make the slider you want circles to go in
2017-05-26 17:59 Sinnoh: click it + ctrl-shift-f
2017-05-26 17:59 Sanyi: I mean I know how to transform a slider into a stream
2017-05-26 17:59 Sinnoh: oops
2017-05-26 18:00 Sinnoh: i thought you didn't know what it was bc didn't know name lol
2017-05-26 18:00 Sanyi: np ^^
2017-05-26 18:00 Sanyi: ok that's called slider to stream then
2017-05-26 18:00 Sinnoh: but yeah for majority of streams, use that feature. it always gets a perfect curve in game and looks nicer
2017-05-26 18:01 Sanyi: you mean these streams should have a better curve here?
2017-05-26 18:01 Sinnoh: ye
2017-05-26 18:01 Sanyi: ok will redo them
2017-05-26 18:01 Sinnoh: that said 00:24:829 (6,10) - don't have sounds so they should be triples lol
2017-05-26 18:02 Sanyi: ok triples seem better
2017-05-26 18:03 Sinnoh: ok, can we move to rain because it's easier for me to improve general mapping there
2017-05-26 18:03 Sanyi: ok let's do that
2017-05-26 18:04 Sinnoh: 00:59:543 (1,2,3) - ew copy paste lets fix that
2017-05-26 18:04 Sanyi: you don't need to point out the specific things we already discussed on usagidose
2017-05-26 18:04 Sanyi: gimme a sec
2017-05-26 18:05 Sanyi: ok that's a bit lame yes
2017-05-26 18:05 Sinnoh: https://puu.sh/w1AU2/d5c64432cb.png here's what i might do for that
2017-05-26 18:05 Sanyi: btw it may be a bit hard for me to testplay things in the editor because most of the time it is lagging like hell in the editor
2017-05-26 18:06 Sinnoh: don't have that issue bc fallback
2017-05-26 18:06 Sanyi: ok will try that out later
2017-05-26 18:06 Sanyi: is it better on fallback?
2017-05-26 18:06 Sinnoh: there's a small mental list of patterns i have that are used to fill 1/1 slider, 1/2 circle, 1/1 slider rhythm
2017-05-26 18:06 Sinnoh: idk
2017-05-26 18:07 Sinnoh: i use mac + very old version of osu
2017-05-26 18:07 Sinnoh: my max DS is 2.0x
2017-05-26 18:07 Sanyi: DS?
2017-05-26 18:07 Sinnoh: distance snap, top right
2017-05-26 18:08 Sanyi: ok
2017-05-26 18:09 Sinnoh: but for the mental list of patterns, that's just a thing that comes with mapping more
2017-05-26 18:10 Sanyi: just wanted to say it takes a lot of time for me to testplay things on harder diffs (rain+) when they are late in the map because I need to play it outside the editor
2017-05-26 18:10 Sanyi: I am sure I will collect my own ideas of patterns over the time as well
2017-05-26 18:10 Sinnoh: there'd probably be a way to fix that if you searched for it, since editor testplaying is vital
2017-05-26 18:11 Sanyi: yeah I know that, I will search for a solution when I've got time
2017-05-26 18:13 Sanyi: btw I don't think that you need to mod the map outside the mentorship program
2017-05-26 18:13 Sanyi: just post a chatlog in the forum
2017-05-26 18:13 Sinnoh: kk
2017-05-26 18:14 Sinnoh: ok, need to go soon, idk if i'll have 1 or 10 minutes left
2017-05-26 18:15 Sanyi: ok when do you usually have time (in your timezone)?
2017-05-26 18:15 Sinnoh: about an hour from now is when i get home, so for a couple hours at that time
2017-05-26 18:16 Sinnoh: ok gtg,
2017-05-26 18:16 Sanyi: ok I will work on the things we discussed
2017-05-26 18:17 Sanyi: bye
2017-05-26 18:17 Sinnoh: for an ez 'hwk', from your favourite mappers list, can you list 1-2 things from each of them that is unique or part of their style
walaowey
hi

Santaaaa

i cant play overdose that well, and abit for rain only xD
but i'll try to mod until rain

general
-overall the hitsounds feels a bit weird to me. like how u place claps on 1sst and 3rd white ticks and the ways u use soft-hitclaps was abit weird too. Some part was too quiet imo, like 00:42:914 (1,2,3,4) - 00:48:400 (1,2,3,4) - and etc, some hitsounds here wil be nice imo
-the hitsound comment was for the whole mapset except for Vinc's diff ><

Rain
  1. 00:14:286 (1,2,3,4) - 1/2 slider for all works better imo, since now 00:14:800 (3) - miss the beat on 00:14:972 - .
  2. 00:19:772 (1) - i think some dash/hdash here will be nice

Platter
  1. 01:18:743 (1) - can use some hdash here imo, it plays out better :P
  2. 01:40:686 (1) - ^
  3. 00:34:686 (1) - ^
  4. 01:25:600 (1) - this hdash is too far imo
  5. 01:36:572 (1) - ^

Salad
  1. 01:05:543 (2) - i dont feel like the dash is suitable here, the beat was not even that strong imo

Cup
  1. 00:16:343 (2) - imo that sharp slider was quite hard to catch, its easy to miss them, maybe use some smoother slider instead? This apply to other sliders too
  2. no hitsound for this diff? xD

Vinc's
00:20:800 (2) - i guesss u miss a claps here xD

GL~
Topic Starter
Sanyi
Ascendance forgot to tell you that I wasn't able to finish this mapset yet - Salad, Platter and hitsounds were not ready when you did your mod. Therefore some of your suggestion may not be relevant.

walaowey wrote:

general
-overall the hitsounds feels a bit weird to me. like how u place claps on 1sst and 3rd white ticks and the ways u use soft-hitclaps was abit weird too. Some part was too quiet imo, like 00:42:914 (1,2,3,4) - 00:48:400 (1,2,3,4) - and etc, some hitsounds here wil be nice imo Hitsounds were not ready at all, therefore you are right that the hitsounds are weird ^^ Will do them later today.

Rain
  1. 00:14:286 (1,2,3,4) - 1/2 slider for all works better imo, since now 00:14:800 (3) - miss the beat on 00:14:972 - . Will fix all of them
  2. 00:19:772 (1) - i think some dash/hdash here will be nice Haven't done that at similar other places since I tried to avoid 1/4 hypers/large jumps in this Rain diff, therefore I won't add that here

Platter
  1. 01:18:743 (1) - can use some hdash here imo, it plays out better :P
  2. 01:40:686 (1) - ^
  3. 00:34:686 (1) - ^
  4. 01:25:600 (1) - this hdash is too far imo
  5. 01:36:572 (1) - ^ Since I need to rework this diff anyways (because of my hyper-usage) I won't take your suggestions into account now, will look at them when I rework the diff later this day

Salad
  1. 01:05:543 (2) - i dont feel like the dash is suitable here, the beat was not even that strong imo Made it walkable

Cup
  1. 00:16:343 (2) - imo that sharp slider was quite hard to catch, its easy to miss them, maybe use some smoother slider instead? This apply to other sliders too I think it is ok
  2. no hitsound for this diff? xD Already explained xD

GL~ Thanks for modding!
BoberOfDarkness
I will drop some santa suggestions

Hitsounding

00:10:172 - 00:11:543 - overuse of claps which doesn't fit to song
00:33:486 - 00:35:886 -
01:17:372 - 01:18:743 -
01:29:714 - 01:30:572 -

Also whistle normal-whistles like u used here 00:51:143 (1,2) - doesnt go well with song, you might want stick with custom hitsounds here

going thru difficutlies I noticed that Rain is not hitsounded like in 95%


Salad

00:10:857 (3,4,5) - awkward movement

01:08:629 (3,4,5,1) - straight triplet makes jump to (1) hard to read so maybe try to shape out the triplet like: http://puu.sh/yoOV5/97f38a44f8.jpg





Vincs's Overdose

Some new combo suggestions because there's lack of consistency on NC usage and there's a lot of wrong or missing new combos

00:02:286 (1) - unnecessary NC

00:04:686 (6) - missing NC then remove NC on this 00:05:372 (1) -

00:07:086 (1) - unnecessary NC

00:08:800 (5) - missing NC

00:13:943 (1) - unnecessary NC

00:22:857 (1,1) - overuse of new combos, remove both

00:25:943 (3) - inconsistency with previous NCing

00:28:343 (1,1) - overuse of new combos, remove both

00:31:429 (3) - inconsistency with previous NCing

you should apply to rest of difficulty


Usagidose

00:00:572 (1,2,3) - any movement that requiers dashing doesnt fit here because there's barerly no sound

00:01:257 (3,4,5,6) - try this shape - http://puu.sh/yoFRk/3960414c92.jpg

00:38:972 (1,2) - such strong hyperdash doesnt fit cause this note is weak same goes with this one 00:39:829 (4) -
Topic Starter
Sanyi
Since I already told you in pm that hitsounds on my diffs aren't done yet I will skip over the suggestions for them. Sorry for the circumstances!

BoberOfDarkness wrote:

Salad

00:10:857 (3,4,5) - awkward movement I think it plays ok, will change it if others say something about it as well.

01:08:629 (3,4,5,1) - straight triplet makes jump to (1) hard to read so maybe try to shape out the triplet like: http://puu.sh/yoOV5/97f38a44f8.jpg done


Usagidose

00:00:572 (1,2,3) - any movement that requiers dashing doesnt fit here because there's barerly no sound made it walkable

00:01:257 (3,4,5,6) - try this shape - http://puu.sh/yoFRk/3960414c92.jpg done

00:38:972 (1,2) - such strong hyperdash doesnt fit cause this note is weak same goes with this one 00:39:829 (4) - I disagree because 1. the difference between the individual sounds in this pattern is not really noticeable and 2. the sounds may be not the strongest but they are really remarkable, so I made them stand out with my pattern.
Thanks for modding!
Vincs
Thanks Bober and Walaowey, I fixed everything you both pointed out :)
here it is
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 80114
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Shinsaku no Shiawase wa Kochira!
TitleUnicode:新作のしあわせはこちら!
Artist:Chino(CV.Minase Inori)
ArtistUnicode:チノ(CV.水瀬いのり)
Creator:Sanyi
Version:Vincs' Overdose
Source:ご注文はうさぎですか??
Tags:gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ cute kawaii Vincs
BeatmapID:1231254
BeatmapSetID:579869

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.92
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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384,176,51829,1,2,0:0:0:0:
224,176,52000,2,0,L|208:224,1,48,10|10,0:3|0:3,0:0:0:0:
400,224,52172,1,10,0:3:0:0:
272,224,52343,6,0,L|256:272,1,48,10|8,0:0|0:3,0:0:0:0:
464,288,52514,6,0,L|480:336,1,48,10|10,0:3|0:3,0:0:0:0:
256,336,52686,2,0,P|240:272|240:240,1,96,12|0,0:1|0:0,0:0:0:0:
400,224,53029,2,0,L|304:224,2,96,8|0|10,0:0|0:0|0:0,0:0:0:0:
240,192,53543,6,0,L|336:192,1,96,0|8,0:0|0:0,0:0:0:0:
192,128,53886,6,0,L|288:128,2,96,2|8|0,0:0|0:1|0:0,0:0:0:0:
64,128,54400,2,0,L|48:16,1,96,8|0,0:0|0:0,0:0:0:0:
304,32,54743,2,0,L|320:80,1,48,10|10,0:3|0:3,0:0:0:0:
112,80,54914,2,0,L|224:80,2,96,10|8|0,0:3|0:0|0:0,0:0:0:0:
272,80,55429,2,0,L|256:128,1,48,10|10,0:3|0:3,0:0:0:0:
48,144,55600,2,0,L|64:192,1,48,10|10,0:3|0:3,0:0:0:0:
272,192,55772,6,0,P|288:240|272:304,1,96,12|0,0:1|0:0,0:0:0:0:
128,240,56114,2,0,P|112:288|128:352,1,96,8|2,0:1|0:0,0:0:0:0:
368,336,56457,1,8,0:0:0:0:
128,240,56629,5,10,0:0:0:0:
384,240,56972,1,10,0:0:0:0:
96,176,57314,1,10,0:0:0:0:
416,176,58000,5,2,0:0:0:0:
256,176,58172,2,0,P|229:109|295:46,1,163.200003112793,12|8,0:1|0:0,0:0:0:0:
416,48,58686,2,0,L|438:116,1,72.0000027465821,10|0,0:0|0:0,0:0:0:0:
176,128,59029,1,8,0:1:0:0:
336,128,59200,2,0,L|352:224,1,72.0000027465821,8|0,0:0|0:0,0:0:0:0:
96,192,59543,6,0,P|80:272|144:320,1,144.000005493164,10|8,0:0|0:0,0:0:0:0:
288,320,60057,2,0,L|208:320,1,72.0000027465821,10|0,0:0|0:0,0:0:0:0:
368,320,60400,1,8,0:1:0:0:
112,224,60572,2,0,L|112:144,1,72.0000027465821,8|0,0:0|0:0,0:0:0:0:
398,166,60914,6,0,P|432:224|368:256,1,153.6,10|8,0:0|0:0,0:0:0:0:
208,256,61429,2,0,L|320:256,2,96,10|0|8,0:0|0:0|0:1,0:0:0:0:
369,256,61943,2,0,L|382:179,1,72.0000027465821,8|0,0:0|0:0,0:0:0:0:
128,176,62286,1,10,0:0:0:0:
256,176,62457,2,0,L|368:176,2,96,2|10|10,0:0|0:0|0:0,0:0:0:0:
384,128,62972,2,0,L|496:128,1,91.1999975646973,2|10,0:0|0:1,0:0:0:0:
224,128,63314,1,10,0:0:0:0:
384,208,63657,6,0,P|427:133|330:87,1,182.399995129395,12|8,0:1|0:0,0:0:0:0:
208,208,64172,6,0,P|165:133|262:87,1,182.399995129395,10|8,0:0|0:1,0:0:0:0:
480,80,64686,1,8,0:0:0:0:
320,80,65029,2,0,L|208:80,2,96,10|0|8,0:0|0:0|0:0,0:0:0:0:
80,208,65543,2,0,P|49:119|148:77,1,192,10|8,0:0|0:1,0:0:0:0:
272,72,66057,2,0,L|160:72,1,96,8|0,0:0|0:0,0:0:0:0:
464,48,66400,6,0,P|445:147|360:100,1,192,12|8,0:1|0:0,0:0:0:0:
192,128,66914,2,0,P|176:176|192:224,1,96
344,224,67257,2,0,L|440:224,2,96,8|8|0,0:1|0:0|0:0,0:0:0:0:
104,216,67772,2,0,P|40:264|120:344,1,192,12|8,0:1|0:0,0:0:0:0:
336,256,68286,2,0,P|344:184|328:144,1,96
208,168,68629,2,0,L|312:168,2,96,8|8|8,0:1|0:1|0:1,0:0:0:0:
456,168,69143,5,12,0:1:0:0:
240,176,69486,2,0,L|136:176,2,96,8|10|0,0:0|0:0|0:0,0:0:0:0:
400,112,70000,1,8,0:1:0:0:
144,112,70172,2,0,L|240:112,1,96,8|0,0:0|0:0,0:0:0:0:
80,128,70514,6,0,P|32:240|80:288,1,192,10|8,0:0|0:0,0:0:0:0:
320,128,71029,6,0,P|368:240|320:288,1,192,10|8,0:0|0:1,0:0:0:0:
176,288,71543,2,0,L|288:288,1,96,8|0,0:0|0:0,0:0:0:0:
112,288,71886,6,0,P|48:224|96:144,1,192,10|8,0:0|0:0,0:0:0:0:
352,224,72400,2,0,L|464:224,2,96,10|0|8,0:0|0:0|0:1,0:0:0:0:
224,224,72914,2,0,P|208:144|304:64,1,192,8|10,0:0|0:0,0:0:0:0:
144,64,73429,2,0,L|240:64,1,96,8|8,0:1|0:0,0:0:0:0:
80,96,73772,2,0,L|192:96,2,96,10|0|8,0:0|0:0|0:1,0:0:0:0:
336,192,74286,2,0,L|224:192,1,96,8|0,0:0|0:0,0:0:0:0:
480,128,74629,6,0,P|496:192|480:240,1,86.3999973632813,12|0,0:1|0:0,0:0:0:0:
336,224,74972,6,0,P|320:288|336:336,1,86.3999973632813,8|0,0:1|0:0,0:0:0:0:
176,288,75314,6,0,P|160:352|176:400,1,86.3999973632813,8|0,0:1|0:0,0:0:0:0:
320,288,75657,2,0,P|330:338|328:376,1,86.3999973632813,8|0,0:1|0:0,0:0:0:0:
160,208,76000,6,0,P|151:245|152:296,1,86.3999973632813,12|0,0:1|0:0,0:0:0:0:
400,80,76343,1,8,0:1:0:0:
144,80,76514,1,8,0:0:0:0:
272,96,76686,2,0,P|287:159|271:191,1,86.3999973632813,8|8,0:1|0:0,0:0:0:0:
112,192,77029,2,0,P|96:256|137:334,1,129.599996044922,8|0,0:1|0:0,0:0:0:0:
320,320,77372,2,0,L|192:320,2,96,12|8|8,0:1|0:1|0:1,0:0:0:0:
64,304,77886,6,0,L|192:304,2,115.199996484375,8|8|8,0:1|0:1|0:1,0:0:0:0:
320,304,78400,1,8,0:1:0:0:
160,304,78572,1,8,0:1:0:0:
448,304,78743,5,10,0:0:0:0:
160,304,79429,6,0,L|144:336,5,32,2|0|0|2|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
220,306,79772,6,0,P|298:211|192:90,1,252.000002403259,8|0,0:0|0:0,0:0:0:0:
32,96,80114,6,0,P|16:144|16:208,1,96,12|0,0:1|0:0,0:0:0:0:
272,96,80457,6,0,P|287:141|290:189,1,96,8|0,0:0|0:0,0:0:0:0:
32,192,80800,1,10,0:0:0:0:
160,192,80972,2,0,L|272:192,2,96,0|8|2,0:0|0:0|0:0,0:0:0:0:
432,272,81486,6,0,P|440:184|352:128,1,192,8|8,0:1|0:0,0:0:0:0:
208,128,82000,1,0,0:0:0:0:
352,128,82172,2,0,L|336:80,1,48,10|10,0:3|0:3,0:0:0:0:
128,80,82343,2,0,L|240:80,2,96,10|8|0,0:3|0:0|0:0,0:0:0:0:
392,48,82857,6,0,P|384:128|367:160,1,96,12|0,0:1|0:0,0:0:0:0:
128,160,83200,6,0,P|136:240|153:272,1,96,8|0,0:0|0:0,0:0:0:0:
384,256,83543,2,0,L|272:256,2,96,10|2|8,0:0|0:0|0:0,0:0:0:0:
136,256,84057,6,0,P|120:176|232:144,1,192,2|2,0:0|0:0,0:0:0:0:
448,128,84572,1,10,0:0:0:0:
288,128,84743,1,2,0:0:0:0:
416,128,84914,2,0,L|384:48,1,48,10|10,0:3|0:3,0:0:0:0:
192,80,85086,2,0,L|288:80,2,96,10|10|0,0:3|0:0|0:0,0:0:0:0:
440,72,85600,6,0,P|466:137|376:232,1,192,12|8,0:1|0:0,0:0:0:0:
272,232,86114,1,0,0:0:0:0:
144,232,86286,2,0,P|114:290|130:354,1,96,10|0,0:0|0:0,0:0:0:0:
272,312,86629,2,0,P|302:254|286:190,1,96,8|0,0:0|0:0,0:0:0:0:
48,200,86972,2,0,P|18:142|34:78,1,96,10|0,0:0|0:0,0:0:0:0:
264,104,87314,2,0,L|152:104,1,96
312,104,87657,6,0,L|328:48,1,48,10|10,0:3|0:3,0:0:0:0:
160,64,87829,2,0,L|64:64,2,96,10|8|0,0:3|0:0|0:0,0:0:0:0:
400,64,88343,6,0,P|457:123|421:234,1,192,12|8,0:1|0:0,0:0:0:0:
176,240,88857,2,0,L|288:240,2,96,0|12|0,0:0|0:1|0:0,0:0:0:0:
432,80,89372,2,0,L|336:80,1,96,8|0,0:0|0:0,0:0:0:0:
80,80,89714,6,0,L|67:24,1,48,10|8,0:0|0:0,0:0:0:0:
288,80,89886,6,0,L|301:136,1,48,8|8,0:3|0:3,0:0:0:0:
96,176,90057,1,10,0:0:0:0:
48,176,90142,1,8,0:0:0:0:
48,224,90229,1,8,0:3:0:0:
96,224,90314,1,8,0:3:0:0:
304,240,90400,1,10,0:0:0:0:
352,240,90485,1,8,0:0:0:0:
352,288,90572,1,8,0:3:0:0:
304,288,90657,1,8,0:3:0:0:
96,288,90743,6,0,L|128:240,1,48,12|8,0:0|0:0,0:0:0:0:
336,176,90914,6,0,L|304:128,1,48,8|8,0:3|0:3,0:0:0:0:
96,128,91086,6,0,P|102:71|134:23,1,96,12|0,0:1|0:0,0:0:0:0:
384,256,91429,6,0,P|378:313|346:361,1,96,8|0,0:0|0:0,0:0:0:0:
96,336,91772,1,10,0:0:0:0:
224,336,91943,2,0,L|352:336,2,96,0|8|2,0:0|0:0|0:0,0:0:0:0:
464,272,92457,6,0,P|490:172|400:112,1,192,8|8,0:1|0:0,0:0:0:0:
176,112,92972,1,0,0:0:0:0:
336,112,93143,2,0,L|352:64,1,48,10|10,0:3|0:3,0:0:0:0:
144,64,93314,1,10,0:3:0:0:
272,64,93486,1,8,0:0:0:0:
400,64,93657,1,0,0:0:0:0:
144,192,93829,6,0,P|122:237|117:303,1,96,12|0,0:1|0:0,0:0:0:0:
368,192,94172,6,0,P|389:237|394:303,1,96,8|0,0:0|0:0,0:0:0:0:
128,192,94514,1,10,0:0:0:0:
384,192,94686,1,2,0:0:0:0:
128,192,94857,1,8,0:0:0:0:
256,192,95029,6,0,P|262:110|170:56,1,192,2|2,0:0|0:0,0:0:0:0:
48,48,95543,1,10,0:0:0:0:
304,48,95714,1,2,0:0:0:0:
176,48,95886,2,0,L|192:112,1,48,10|10,0:3|0:3,0:0:0:0:
400,96,96057,1,10,0:3:0:0:
272,96,96229,2,0,L|240:160,1,48,10|8,0:0|0:3,0:0:0:0:
464,160,96400,2,0,L|496:224,1,48,10|10,0:3|0:3,0:0:0:0:
272,208,96572,6,0,L|384:208,2,96,12|0|8,0:1|0:0|0:0,0:0:0:0:
144,208,97086,1,0,0:0:0:0:
400,208,97257,2,0,P|400:160|384:96,1,96,10|0,0:0|0:0,0:0:0:0:
128,208,97600,2,0,P|128:160|144:96,1,96,8|0,0:0|0:0,0:0:0:0:
304,112,97943,6,0,P|364:181|300:277,1,192,12|8,0:1|0:0,0:0:0:0:
64,272,98457,1,0,0:0:0:0:
192,272,98629,2,0,L|208:208,1,48,10|10,0:3|0:3,0:0:0:0:
16,208,98800,2,0,L|112:208,2,96,10|8|0,0:3|0:0|0:0,0:0:0:0:
384,160,99314,5,12,0:1:0:0:
240,136,99486,1,8,0:1:0:0:
400,112,99657,5,8,0:1:0:0:
96,112,99829,1,8,0:1:0:0:
240,80,100000,5,12,0:1:0:0:
80,64,100172,1,8,0:1:0:0:
384,40,100343,5,8,0:1:0:0:
128,40,100514,1,8,0:1:0:0:
384,40,100686,5,10,0:0:0:0:
176,32,101543,1,8,0:0:0:0:
336,176,101714,2,0,P|389:167|291:86,1,252.000002403259,8|0,0:0|0:0,0:0:0:0:
112,64,102057,6,0,P|96:128|102:166,1,96,12|0,0:1|0:0,0:0:0:0:
352,160,102400,6,0,P|368:224|361:262,1,96,8|0,0:0|0:0,0:0:0:0:
208,272,102743,6,0,P|192:336|199:374,1,96,10|0,0:0|0:0,0:0:0:0:
448,272,103086,6,0,P|464:208|457:170,1,96,8|0,0:0|0:0,0:0:0:0:
208,176,103429,5,10,0:0:0:0:
368,176,103600,1,0,0:0:0:0:
112,144,103772,1,8,0:0:0:0:
272,144,103943,1,2,0:0:0:0:
16,112,104114,2,0,L|32:160,1,48,10|10,0:3|0:3,0:0:0:0:
240,240,104286,1,10,0:3:0:0:
112,240,104457,2,0,P|102:203|128:144,1,96,10|10,0:0|0:3,0:0:0:0:
160,128,104714,1,10,0:3:0:0:
384,144,104800,6,0,P|394:107|368:48,1,96,12|0,0:1|0:0,0:0:0:0:
112,48,105143,1,8,0:0:0:0:
368,48,105314,1,0,0:0:0:0:
208,48,105486,2,0,P|202:96|238:155,1,96,10|0,0:0|0:0,0:0:0:0:
480,128,105829,2,0,P|486:176|450:235,1,96,8|0,0:0|0:0,0:0:0:0:
208,224,106172,5,10,0:0:0:0:
368,224,106343,1,0,0:0:0:0:
112,176,106514,5,8,0:0:0:0:
272,176,106685,1,2,0:0:0:0:
16,176,106857,2,0,L|32:96,1,48,10|10,0:3|0:3,0:0:0:0:
240,128,107029,1,10,0:3:0:0:
112,128,107200,1,10,0:0:0:0:
368,128,107372,2,0,L|352:192,1,48,10|10,0:3|0:3,0:0:0:0:
144,176,107543,6,0,P|144:224|161:274,1,96,12|0,0:1|0:0,0:0:0:0:
416,256,107886,6,0,P|416:208|399:158,1,96,8|0,0:0|0:0,0:0:0:0:
144,160,108229,1,10,0:0:0:0:
304,160,108400,1,0,0:0:0:0:
48,112,108572,1,8,0:0:0:0:
208,112,108743,1,0,0:0:0:0:
448,192,108914,5,10,0:0:0:0:
208,208,109086,1,0,0:0:0:0:
448,192,109257,1,8,0:0:0:0:
208,208,109429,1,2,0:0:0:0:
336,208,109600,2,0,L|320:288,1,48,10|10,0:3|0:3,0:0:0:0:
128,256,109772,1,10,0:3:0:0:
256,256,109943,1,10,0:0:0:0:
96,256,110114,6,0,L|112:192,1,48,10|10,0:3|0:3,0:0:0:0:
320,208,110286,1,12,0:1:0:0:
192,208,110457,1,8,0:1:0:0:
320,208,110629,1,8,0:1:0:0:
64,160,110800,1,8,0:1:0:0:
192,160,110971,1,8,0:1:0:0:
64,160,111143,1,8,0:1:0:0:
320,112,111314,5,8,0:1:0:0:
32,96,111486,1,12,0:1:0:0:
256,192,111572,12,12,113029,0:0:0:0:
309,242,113372,5,0,0:0:0:0:
176,240,113543,1,8,0:0:0:0:
304,192,113714,2,0,P|336:128|313:59,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
64,80,114400,6,0,P|64:112|75:158,1,72.0000027465821,10|0,0:0|0:0,0:0:0:0:
208,160,114743,6,0,P|208:192|197:238,1,72.0000027465821,0|8,0:0|0:0,0:0:0:0:
64,240,115086,2,0,P|64:304|143:351,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
384,352,115772,6,0,P|432:288|416:208,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
304,224,116286,1,8,0:0:0:0:
176,224,116457,6,0,P|128:160|144:80,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
384,96,117143,5,10,0:0:0:0:
256,96,117314,1,0,0:0:0:0:
384,96,117486,2,0,L|400:16,1,72.0000027465821,0|8,0:0|0:0,0:0:0:0:
256,32,117829,2,0,P|208:80|224:176,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
368,208,118514,5,10,0:0:0:0:
112,208,118857,1,0,0:0:0:0:
240,208,119029,1,8,0:0:0:0:
112,208,119200,2,0,P|108:126|172:78,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
400,80,119886,5,10,0:0:0:0:
240,144,120229,1,0,0:0:0:0:
368,144,120400,1,8,0:0:0:0:
240,144,120572,2,0,P|192:192|192:288,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
448,96,121257,6,0,P|451:166|406:221,1,144.000005493164,10|0,0:0|0:0,0:0:0:0:
288,224,121772,1,0,0:0:0:0:
168,224,121943,2,0,P|160:280|216:352,1,144.000005493164
448,336,122629,1,12,0:0:0:0:
64,336,123143,1,8,0:0:0:0:
448,336,123657,1,10,0:0:0:0:
256,192,123743,12,2,125543,0:0:0:0:
WildOne94
Hey dude :D

I'm your secret santa today due to AFB being really busy with university work. God bless his soul

As said in the description I won't mod Platter due to still WIP.

General
Some Object ends not snapped if you check AImod in Cup, Salad and Rain diffs.

Cute skin owo

Cup
00:00:572 (1) - Due to how quiet this is I think it's better to have 2 circle notes instead. There is nothing really to have that slider glide on going on in the middle of it.

00:13:600 (2) - I believe in other places such as 01:19:429 (1) - it would be a NC here before the intense parts. So probably NC this too ?

00:16:000 - places here and other places like 00:18:743 -, 00:21:486 - feel very empty without a note here. It feels like a really long wait. It works for previous places such as after 00:10:172 (1) - but this just felt a bit empty to me. Perhaps add circle notes on these points for the drum sound ?

00:32:800 (2,1) - Maybe for places like this have the timeline like this ? I know you have the anchor point to represent the white tick but it does not show it enough imo in play. So maybe try this and for other spots like this ?


00:39:486 (2) - Hmm it does not sound that strong starting on the red tick on the timeline. I would say to move this to 00:39:657 - and adjust the tail end because it sounds more prompt with the drum sound. Could also have something like this if you prefer.


00:46:514 (3) - Hmm maybe best to NC this too due to how short the other ones are.

00:50:457 (2) - ^ Same here

00:58:172 (1,2,3,1,2,3) - It would be nice to flip one of these to mirror the other. (Preferably the 2nd one). Maybe Ctrl + H and make adjustments to 00:59:543 (1,2,3) - ?

01:13:257 (1) - Would fit better if this ended on 01:13:943 - then add a circle note on 01:14:286 -

01:19:086 - Maybe a circle note here for the vocal ?

01:36:915 (2) - I know you tried to be a bit more creative here but having this one and only anti-flow reverse slider is unexpected for beginners. Perhaps flip it around the other way for more ease ?

01:58:514 (1,2) - Perhaps CTRL + H these to make a mirror effect with 01:55:772 (1,2) - ? Because otherwise it feels too much on the right side of playing if you get what I mean :P.

02:03:657 (3) - This is very picky of me but this could ease my OCD and place this on the Centre at x:256 XD.[/img]

Salad
00:01:257 (3,1) - Should really be a dash here. It's strong and it would be more consistent with 00:04:172 (2,1) - then

00:02:629 (3,4) - Some dashes I think don't really need to be dashes for the start such as this one. and this one 00:05:372 (3,1) -. (Specially 2nd because it has a small bit of anti-flow.

00:07:429 (4) - Shouldn't this note be the NC ? It is in Rain diff.

00:11:543 (5) - ^

00:13:600 (1,2,1) - The dash really should be from 2 to 1 imo instead of 1 to 2. Because that's the strong point imo for the chorus.

00:19:429 (4,1) - This could be a hard anti-flow jump for players. Maybe slant (1) a bit like this?


00:27:657 (4,1) - ^

00:30:400 (4,1) - ^

00:34:857 (5) - In both Cup and Rain you miss out this note so maybe it's best to do the same here ? Or add the note in Rain at least. Cup maybe can get away with. (If not then at least NC this).

00:35:714 (6,7,1) - I think a preferred jump would be from 7 to 1 instead. as it's a jump with the new stanza.

00:41:029 (4,1) - Dash here for consistency ? (If so though make sure to slant (1) a bit because of anti-flow).

00:45:657 (5) - Might be fine as it is but this not seems louder and more prompt to be the NC (And in Rain also).

00:55:429 (1,2,3,4,5) - Perhaps for a smoother appearance you could curve this short stream a bit ? I found this works out quite nicely.


00:58:857 (2,1) - Hmmm I guess it does work nicely in a way but I feel there should be a little bit of movement perhaps ? Maybe just move 00:59:543 (1,2) - left a little bit ?

01:02:286 (1,2,3,4,5,6,7) - Hmmm i'm not a massive fan of this.... although catch-able I think maybe there should be a curve in not placements. Maybe something like this ? (This isn't the best example for in play but it gives you the idea).


01:03:314 (7,1) - Dash here ?

01:13:943 (3,1) - ^

01:18:743 (5) - Maybe this should be the NC again ? Same for Rain diff. It's a higher sound than the next ones to NC on.

01:19:429 (1,2,1) - Same as 00:13:600 (1,2,1) - I mean you do it with 01:22:172 (2,1) - so it's best to stay consistent with these.

01:24:400 (1,2,3,4,5,6) - Same curve reason as before.

01:30:572 (6,7,1) - Again should be 7 to 1 and not 6 to 7 dash.

01:40:686 (5) - Same as 01:18:743 (5) -

01:41:372 (1,2,1) - You know what I am going to say here :P.

01:43:772 (2,3) - This is one of the harder anti-flows here because they're shorter notes. But not only that. Straight afterwards you have 01:44:457 (4,1) - also which is antiflow... I would remove the first anti-flow imo and then slant 01:44:800 (1) - up again. (Don't even know if this is a ranking issue or not)

01:47:543 (1) - Slant up again for ease on anti-flow ?

01:51:314 (4,5) - Is this meant to be a dash ? Because it's catch-able without dashing so don't know if this was intended or not.

01:51:657 (5) - Same as 01:18:743 (5) - and 01:40:686 (5) -

01:55:086 (2,3) - A lot of these stacked notes happen on the right side of the screen. Maybe try move some over to the left instead with maybe a CTRL +
H ? just to even the sides up a bit.

Platter
hue! Gotcha :^). Should have seen the look on your face :^)!

Rain
I won't mention previous NC's that I said in Salad.

still modding

EDIT: I left things pretty late and I am tired ;w;. Sorry but will come back tomorrow instead.
Topic Starter
Sanyi

WildOne94 wrote:

Hey dude :D

I'm your secret santa today due to AFB being really busy with university work. God bless his soul

As said in the description I won't mod Platter due to still WIP.

General
Some Object ends not snapped if you check AImod in Cup, Salad and Rain diffs. will do that after I applied the rest thank you for pointing it out!

Cute skin owo

Cup
00:00:572 (1) - Due to how quiet this is I think it's better to have 2 circle notes instead. There is nothing really to have that slider glide on going on in the middle of it. Applied since it creates a bigger contrast to the second slider which is supported by the music

00:13:600 (2) - I believe in other places such as 01:19:429 (1) - it would be a NC here before the intense parts. So probably NC this too ? You are right, fixed

00:16:000 - places here and other places like 00:18:743 -, 00:21:486 - feel very empty without a note here. It feels like a really long wait. It works for previous places such as after 00:10:172 (1) - but this just felt a bit empty to me. Perhaps add circle notes on these points for the drum sound ? It is a style choice but since I wasn't sure if I should create the gaps or not while mapping I will fill them now

00:32:800 (2,1) - Maybe for places like this have the timeline like this ? I know you have the anchor point to represent the white tick but it does not show it enough imo in play. So maybe try this and for other spots like this ? Since I don't have a preference here so let me change it


00:39:486 (2) - Hmm it does not sound that strong starting on the red tick on the timeline. I would say to move this to 00:39:657 - and adjust the tail end because it sounds more prompt with the drum sound. Could also have something like this if you prefer. Makes sense to apply this suggestion when you apply the one beforehand imo (my mapping choices beforehand were to map less objects but since I started to change that I will do that here too)


00:46:514 (3) - Hmm maybe best to NC this too due to how short the other ones are. Done

00:50:457 (2) - ^ Same here Already done

00:58:172 (1,2,3,1,2,3) - It would be nice to flip one of these to mirror the other. (Preferably the 2nd one). Maybe Ctrl + H and make adjustments to 00:59:543 (1,2,3) - ? I think I originally planned to do it (I did it for the higher diffs as well), so did it for the second one

01:13:257 (1) - Would fit better if this ended on 01:13:943 - then add a circle note on 01:14:286 - I disagree here, the sounds I was emphasizing (I don't know how to call them sorry) last until the end of the slider

01:19:086 - Maybe a circle note here for the vocal ? Ok

01:36:915 (2) - I know you tried to be a bit more creative here but having this one and only anti-flow reverse slider is unexpected for beginners. Perhaps flip it around the other way for more ease ? NOOOOO my nice antiflow :(

01:58:514 (1,2) - Perhaps CTRL + H these to make a mirror effect with 01:55:772 (1,2) - ? Because otherwise it feels too much on the right side of playing if you get what I mean :P. I think it is fine as it is right now

02:03:657 (3) - This is very picky of me but this could ease my OCD and place this on the Centre at x:256 XD. LSVIZGWOÖTZGKÄRCMFLZBGFERD

Salad
00:01:257 (3,1) - Should really be a dash here. It's strong and it would be more consistent with 00:04:172 (2,1) - then Fixed

00:02:629 (3,4) - Some dashes I think don't really need to be dashes for the start such as this one. and this one 00:05:372 (3,1) -. (Specially 2nd because it has a small bit of anti-flow. Reduced the amount of dashes in the beginning part

00:07:429 (4) - Shouldn't this note be the NC ? It is in Rain diff. Fixed the NC issue in that section

00:11:543 (5) - ^ Ok

00:13:600 (1,2,1) - The dash really should be from 2 to 1 imo instead of 1 to 2. Because that's the strong point imo for the chorus. Only changed it because to keep the consistency with later dashes and I want to avoid two consecutive dashes (I think my dash decision wasn't bad tbh)

00:19:429 (4,1) - This could be a hard anti-flow jump for players. Maybe slant (1) a bit like this? Nah, I know it is hard but let me wait for others to comment about this too before I really consider changing it


00:27:657 (4,1) - ^ ^

00:30:400 (4,1) - ^ ^

00:34:857 (5) - In both Cup and Rain you miss out this note so maybe it's best to do the same here ? Or add the note in Rain at least. Cup maybe can get away with. (If not then at least NC this). Deleted

00:35:714 (6,7,1) - I think a preferred jump would be from 7 to 1 instead. as it's a jump with the new stanza. Done

00:41:029 (4,1) - Dash here for consistency ? (If so though make sure to slant (1) a bit because of anti-flow). Added the dash but as I said I will wait for others to comment on the antiflow thingy

00:45:657 (5) - Might be fine as it is but this not seems louder and more prompt to be the NC (And in Rain also). Done

00:55:429 (1,2,3,4,5) - Perhaps for a smoother appearance you could curve this short stream a bit ? I found this works out quite nicely. Changed


00:58:857 (2,1) - Hmmm I guess it does work nicely in a way but I feel there should be a little bit of movement perhaps ? Maybe just move 00:59:543 (1,2) - left a little bit ? Changed the pattern instead

01:02:286 (1,2,3,4,5,6,7) - Hmmm i'm not a massive fan of this.... although catch-able I think maybe there should be a curve in not placements. Maybe something like this ? (This isn't the best example for in play but it gives you the idea). Changed it to a more curvy pattern


01:03:314 (7,1) - Dash here ? Yes

01:13:943 (3,1) - ^ Yes

01:18:743 (5) - Maybe this should be the NC again ? Same for Rain diff. It's a higher sound than the next ones to NC on. Yes

01:19:429 (1,2,1) - Same as 00:13:600 (1,2,1) - I mean you do it with 01:22:172 (2,1) - so it's best to stay consistent with these. Yes

01:24:400 (1,2,3,4,5,6) - Same curve reason as before. Yep

01:30:572 (6,7,1) - Again should be 7 to 1 and not 6 to 7 dash. Yes

01:40:686 (5) - Same as 01:18:743 (5) - Done

01:41:372 (1,2,1) - You know what I am going to say here :P. You think I am that intelligent?

01:43:772 (2,3) - This is one of the harder anti-flows here because they're shorter notes. But not only that. Straight afterwards you have 01:44:457 (4,1) - also which is antiflow... I would remove the first anti-flow imo and then slant 01:44:800 (1) - up again. (Don't even know if this is a ranking issue or not) Antiflow in Salads is no part of the RC at the moment but I nerf the part

01:47:543 (1) - Slant up again for ease on anti-flow ? Was changed because of previous changes therefore the antiflow disappeared

01:51:314 (4,5) - Is this meant to be a dash ? Because it's catch-able without dashing so don't know if this was intended or not. Had to change it because it is the same as 00:34:857 (5) - , but I made it clearly walkable now

01:51:657 (5) - Same as 01:18:743 (5) - and 01:40:686 (5) - Yes

01:55:086 (2,3) - A lot of these stacked notes happen on the right side of the screen. Maybe try move some over to the left instead with maybe a CTRL +
H ? just to even the sides up a bit. Ok

Platter
hue! Gotcha :^). Should have seen the look on your face :^)! OUCH

Rain
I won't mention previous NC's that I said in Salad.

still modding

EDIT: I left things pretty late and I am tired ;w;. Sorry but will come back tomorrow instead.
Thanks for modding!
wonjae
ah i closed this mod when i was making it on accident zzz

modding for hareimu, merry christmas


pretty good mapset actually, good job.

im just going to mod the salad since thats the only map i have real issues with


General: Kinda nitpicky stuff but i would like if the hitsound volume for 00:00:572 - and 00:00:914 - were lowered to maybe 10% because of how quiet they are.

Also modding this with the skin is aids because im too lazy to remove xd

Salad
00:19:772 (1) - i have a pretty big problem with using an antiflow slider in a dash in salads because of how a salad is supposed to help someone learn the basics of dashing. you can ignore this though because its mostly preference but i would rather have some leniency in the patterns like https://tastygrapes.s-ul.eu/ZepIm3M0

00:28:000 (1) - same as above

00:30:743 (1) - ^ (you get the point now i think, ill stop listing these)

00:41:714 (1,2,1,2,1) - left right left right. this is really boring, spice up the position of these

00:40:857 (3,4) - ctrl+g ing these two will make the timeline match the song more accurately imo because the 4 maps the distinct drum noise at the end of the combo

01:05:886 (3,1) - very hard to tell if youre supposed to dash or walk these for me, would either increase spacing and clarity or decrease spacing.

01:07:257 (3,1) - ^

01:23:543 (3,4,5) - as mentioned in the beginning of the mod i dont like antiflow right after a dash in salads, espec after a long sequence of notes.


dan dan dan dan
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