Not sure if this will be helpful though.
I was trying to fix up the ordering on the difficulties of my mapset when I noticed something peculiar.
http://osu.ppy.sh/s/31008 the [N's] difficulty in particular.
Currently its:
Now if we change it to
Isn't the difficulty rating supposed to be the other way around in this case?
I wanted to actually set the HP Drain Rate to 6 in this case because I want the immense score difference to kick in, but it screws up the order of the difficulty listing so I took note of it and just left it at 5
I understand there's a lot of inconsistencies on the difficulty rating and it's (presumably) being worked on; I'm just throwing out an example here just in case it actually gives something to help fix...
I was trying to fix up the ordering on the difficulties of my mapset when I noticed something peculiar.
http://osu.ppy.sh/s/31008 the [N's] difficulty in particular.
Currently its:
HPDrainRate:5The difficulty rating is 5.00 but the total score is 4,635,998, which is the combo bonus value (+48 for each preceding object after the 3rd) for a star rating less than 5.00 but greater than 4.00.
CircleSize:4
OverallDifficulty:9
ApproachRate:8
Now if we change it to
HPDrainRate:6Difficulty rating is 4.90 but the total score is 5,764,550... (+60 combo bonus for each preceding object after the 3rd) the combo bonus value for star rating of 5.00
CircleSize:4
OverallDifficulty:9
ApproachRate:8
Isn't the difficulty rating supposed to be the other way around in this case?
I wanted to actually set the HP Drain Rate to 6 in this case because I want the immense score difference to kick in, but it screws up the order of the difficulty listing so I took note of it and just left it at 5
I understand there's a lot of inconsistencies on the difficulty rating and it's (presumably) being worked on; I'm just throwing out an example here just in case it actually gives something to help fix...