Thanx Aleks <3
Yea u_u If you want u will make a taiko difflepidopodus wrote:
So, Taiko map is gone?
Giorgos wrote:
Ok,here is my mod:
General:
what does 'oriental' mean in your tags? - I don't see any connection between this song and this word Fix'd
About 1 min and 20 secs are not mapped in Easy and Normal diffs. And about 1 min not mapped in Hard diff. You have to cut your mp3! And by the way don't forget that if you cut your mp3,then offset can change a little! So recheck it after you cut mp3!
Easy:
00:14:213 - This slider is too close to HP Drain bar - I'd suggest to put it lower Fix'd
00:48:829 - this object is too close to the previous object! make sure you move it further Fix'd
01:11:906 - ^ Fix'd
00:43:883 - it's not good to place notes/sliders right after spinner. And if you do it - then at least put this slider right in the centre,so it can be easy to catch. No u.u
02:48:499 - remove new combo here Fix'd
03:00:394 - NO WAY. You can't place spinner SO close! Move this spinner on : - 03:00:532 Fix'd
03:10:916 - remove new combo here Fix'd
03:14:872 - ^ Fix'd
I should say that I don't like most of your slider,because they look ugly :/ I talk about slider like this : - 02:14:213. So you should work more on this slider's - try to make them better. HeartBreaker u.u
very nice mapset here,I like it
Well,that's all! Thanx a lot
*Gives a virtual star*
Thank looking my diff. I don't put Repeat slider i not like only normal so i just put Slider long because this is normal so don't change slider repeat.sorry my poor english anyway thank looking my diff againGiorgos wrote:
Ok,here is my mod:
Pereira's Normal:
Well,Easy and Normal diffs have HP Drain 3 and Insane has 7. I don't like such a big difference. Make a HP Drain on Normal higher - put 55 HP drain are you sure? i did play mod with hr and dt the hp drain is super faster low but i think 4 is better so change to 4
00:24:762 - remove new comboFIX
00:25:092 - this slider sounds really confusing,you shouldn't start it here. Just put repeat away and start this slider at : - 00:25:257 and end it at : - 00:25:751 NO
00:26:740 - remove new combo?Fix
00:31:685 - ^NO
00:35:641 - the same thing with slider as I said before ^ move it furtherNO
00:38:279 - and again ^ NO
00:47:180 - remove new comboFIX
01:14:872 - this break starts suddenly and it doesn't follow the song. I suggest to put a spinner from : - 01:14:872 till : - 01:16:191. Then this break will start right on timeFIX
01:27:070 - remove new combo?NO
01:31:026 - remove new comboNO
01:37:619 - the same problem with slider,as I wrote before NO
01:44:872 - remove new combo and put new combo in : - 01:45:202 to follow the next colour patterns that you madeAre you sure ? well Fix
02:07:949 - this slider starts wrongs - I suggest to make something with it NO
02:13:224 - ^NO
03:05:641 - I like this slider <3 thank
I really like this diff - all sliders are good,and all patterns look nice :-) It just need a little work
Thanx a lothappy30 wrote:
[General]
Technical stuff[Easy]
- Hard is longer than normal/easy. can you extend normal and easy to the length of hard? Fix'd
- The BPM is actually 91. please fix it for kiai time. Double the slider velocity on all diffs except for Hard, make all timing sections Fix'd Kiai time and bpm <3
- 2.0x there because of the 1/6 slider repeats which cannot be made in 91 bpm. Also use slidertick rate 2
Spacing errors
Some beats aren't distance snapped properly!Technical stuff
- 00:50:477 (4) - Too close to (3) Fix'd
- 01:34:652 (3) - Too close to (2) Fix'd
- 01:36:630 (4) - Too close to (3) and too far from the next (1) Fix'd
- Lower the HP Drain a bit? it's a bit harsh for the easiest diff Fix'd ( 2 )
- The kiai is different here than in the other diffs, consider making is consistent Fix'd
- 01:16:521 - Redundant timing section Fix'd
- 03:24:185 - Remove this section and remove kiai from previous section Fix'd
Thanks :3happy30 wrote:
sorry for the delay
Kısaltma denilen bir şey var[Au]-[Revoir] wrote:
Bu arada Fix'd değil Fixed olucak o , güzel map umarım ranked olur
AIMod doesn't complain about that 1/12 sliders, they are snapped and they're also following the BG drums xDAleks719 wrote:
Some stuff before ranking :Good luck, Helldawn, my stuff is really minor, you can ignore it. Then this is suggestions will be for your next maps
- Why did you use black sliderborder when hitcircles are white? Really, black sliderborder works good with black(or dark) hitcircles.
- Not sure in 1/12 sliders in Hard, because they are 1/12
Fix'd yazmakla Fixed yazmanın arasında kısaltma yokHellDawn wrote:
Kısaltma denilen bir şey var[Au]-[Revoir] wrote:
Bu arada Fix'd değil Fixed olucak o , güzel map umarım ranked olur
Kısaltma denilen bir şey var [/quote][Au]-[Revoir] wrote:
Bu arada Fix'd değil Fixed olucak o , güzel map umarım ranked olur
Thanks for this suggestion :3Aleks719 wrote:
Some stuff before ranking :
[list]
[*]Why did you use black sliderborder when hitcircles are white? Really, black sliderborder works good with black(or dark) hitcircles.
Good luck, Helldawn, my stuff is really minor, you can ignore it. Then this is suggestions will be for your next maps
Can you explain me what mean "dowmbeat" ?Gens wrote:
- There are many places where the new combos or the sliders don't start in the downbeat; while this is still playable and rankable, it's rather monotonous to keep the rhythm at 1/2 all the time.Some Fixed
Just my thoughts on the map. Not necessary to revise the difficulty but I'd be glad if you did.
Some threads that might help you:Pereira006 wrote:
Can you explain me what mean "dowmbeat" ?Gens wrote:
- There are many places where the new combos or the sliders don't start in the downbeat; while this is still playable and rankable, it's rather monotonous to keep the rhythm at 1/2 all the time.Some Fixed
Just my thoughts on the map. Not necessary to revise the difficulty but I'd be glad if you did.
Easy:
At 02:30:696 (3,1) - I think that jump is new, isn't it? It'd probably be better to reduce it, since it's rather high. Fix'd
Also, just a general note that the spinners could end earlier to give the player more time to react (and some can even be replaced with sliders). Just a suggestion though, it still works if you leave them like that I guess. I fixed all spinner except 03:00:531-
Pretty nice diff <3-kevincela- wrote:
Kay,here's my diff
Your message is too short etc.
Thanks for taking your time,even if I disagree with the majority of the whole mod.hoLysoup wrote:
[Normal]
OD -1 please Done
combos are a bit long imo for normal. Shorten them a bit please throughout the diff. Sorry,I think the combos are right,so I'm not changing anything of your combos
00:14:212 (5) - like here new combo No
00:19:487 (5) - here too new combo No
00:22:124 (9) - add finish Done
00:28:058 (1) - move the middle point of the slider, 3 to the right, and 2 up to make it more curved like?: http://puu.sh/6qar Done,even if I think that's pretty useless
00:31:355 (1) - start this spinner here? 00:30:696? the random pause feels weird No
00:44:212 (2) - move this to the centre? like this: http://puu.sh/6qaN it looks much better. Jumps are allowed on normal :O as long as you don't go overboard. Done,but I really don't know if I should change the spacing only for an aestetic thing
00:49:487 (2) - move to x:256 y:320? No,I did that on purpose
01:13:553 (6) - new combo here.. No
01:24:102 (6) - new combo No
01:25:091 (7,8,9) - rhythm changes here, so since it's hard to predict the hit circle starts on upbeat I suggest changing this. Maybe just use a circle at 01:25:091? And then add a repeat slider from 01:25:421~01:25:916 like: http://puu.sh/6qbB it makes it much easier to play Sorry,I really don't find this difficult to play,but maybe when another person is complaining in this MAYBE I will change
01:30:696 (1) - start slider here? 01:30:036 No
01:45:201 (5) - new combo No
01:48:828 (2) - move to x: 244, y: 236? Ok,but as I said I really don't know if I should change the spacing only for an aestetic thing
01:50:476 (5) - new combo No
02:08:278 (1,2,3) - same suggestion as before about the changing rhythm. As I said,no for now
02:39:267 (5) - new combo No
02:44:542 (6) - new combo No
02:58:388 (2,3,4) - this rhythm is very difficult to sight read imo for nomal please change it up somehow?~ You're right,fixed
03:32:015 (5) - new combo No
03:35:641 (2) - move to x:256 y:120? Done,but same thing as the other things
03:37:289 (5) - new combo No
03:47:839 (6) - ^ No
Very very nice difficulty
sry I can't star because I need to star my own maps
HellDawn is fixing these hitsounds for me :3BakaHuang wrote:
[Normal]
01:03:663(2)-add whis? Done
08:38:608(7)-add whis? What? 08:38:608(7)-? D:
nice map
no kds
Thanks really for the hitsounds mod,I needed it since I'm not good at these =_=Nymph wrote:
Hi request by HellDawn, just some suggestion:
Normal:
00:22:784 (1) - delete clap Done
00:33:663 (1) - I suggest to delete the whistle here Sorry,I think stays well there
00:38:443 (1) - make clap instead of finish? Nah
00:43:223 (1) - timing section didn't snap well Oh wow,I didn't notice it!Fixed!
01:12:234 (4) - make this more symmetrical No,I think it's better as it is
01:22:784 (4) - I suggest clap instead of finish and maybe delete the clap on the arrow, just suggestion Done
01:34:652 (4) - then maybe clap move from tail to head? No
01:37:289 (7) - maybe finish on this one instead of clap. Done
01:37:949 (1) - then delete this finish imo. Done
01:42:564 (1) - timing section didn't snap well Fix'd
01:48:828 (2,3) - spacing. Oh well,now that i fixed holysoup's mod i prefer to keep this,then I'll see what to do
02:18:168 (4) - whistle? Ok
02:18:498 (1) - weird you are using 1 3 white tick whitsles except this one, I suggest to delete it then add on 4. Yea,you're right,that was my mistake
03:04:322 (3) - whistle on the head? that is how you use whistle after here. No
that is all.
nice diff , its just a nice diff x) cannot say moreYeah,pretty simple mod, hope its helping ~!
Thanks for the mod!:DHeatKai wrote:
As your request.
[Normal]
- AR +1 ? Ok
- 00:33:663 (1) - change to clap would be better ? since you're using claps more then whistle at here. so its kinda sounds odd. Ok,I'm removing the whistle here,since the clap doesen't sound very good there
- 01:09:597 (7) - don't you think you should the long slider from here ?following the " urmmm " like you do here 01:14:872 (8) Nah,for me it's better to keep this,but if another person is complaining with this I'll change it
- 01:27:234 (1) - remove whistle at the starting and put clap ? Ok
- 01:55:751 (5) - whistle at the starting only would be better. You're right,fixed
- 02:00:366 (3) - add whistle? Done
- 02:14:212 (5) - add whistle too ? even there's a finish Ok
- 02:40:916 (8) - add a whistle at the end too Done
- 03:00:036 (6) - remove whistle ? No
- 03:23:113 (2) - add whistle at the end ? would be better x) I think Done
- 03:24:102 (1) - put whistle at the starting with the finish Ok
- 03:33:333 (7) - add finish ? Ok
nice diff , its just a nice diff x) cannot say moreYeah,pretty simple mod, hope its helping ~!