Alright, added (w/ hitsound)Xiaolin wrote:
@Tae add a note on where they mentioned a note should be added on Trookie's diff
Alright, added (w/ hitsound)Xiaolin wrote:
@Tae add a note on where they mentioned a note should be added on Trookie's diff
Fixed all, once again (although I NC'ed the heart)Bakari wrote:
somebody went missing it'll be me if this doesn't get rankedpubble bops are fun
- 00:58:373 (1,2) - probably should be stacked or spaced, looks like 1/2
- 01:00:616 (1,2,3,4) - these probably should be spaced equally including (1,2) thing. So, the movement required to hit (2) is equal to that of (3) and (4)
- 01:08:186 (5,1) - probably should be a jump since the idea is similar to 00:53:747 (6,1) -
- 01:10:149 (3,4,1) - here the spacing decreases from 4 to 1, though in previous patterns it was increasing in such cases. Wouldn't it be more logical to just keep the whole 3-4-1 part spaced the same way?
- 01:39:869 (3,4,1) - this is againt the circular flow that was actively used in similar patterns like 01:42:112 (4,5) - maybe try something that would fit in better with the other patterns? picture
- 01:49:962 (1,2,3) - inconsistent spacing, should be fairly obvious that in this case readability would be more important than blanketing.
- 01:57:532 (3,4) - have we changed that back to the point when it has no new combo? if so, then stacking would work better than low spacing
Thank you for your help, Natsu!Natsu wrote:
congrats
the hellTae wrote:
Thank you for your help, Natsu!
Bakari I swear I've already thanked you like twice lmao, that's twice the amount of Natsu :^)Bakari wrote:
the hellTae wrote:
Thank you for your help, Natsu!
congrats
Ahh, unfortunately not. I'll make sure to map some TWICE sometime though.Bakari wrote:
TWICE, you say? this better be a hint for your next map : p
We did it mom!Xiaolin wrote:
YOU DID IT I'M PROUD, GRATS! ♥
Alright, I'll fix it should the map get disqualified for whatever reason, thank you for pointing that out!tatatat wrote:
normal-hitclap3.wav has a 1-3ms delay.
normal-hitnormal3.wav has a .6 ms delay.
soft-hitnormal.wav has a 1.5ms delay.
while none of these are substantial problems that warrant a disqualification if there are any problems that cause the map to get disqualified, you may want to fix them.
I did map some anime stuff once upon a time, but we dont speak of those maps.Kisses wrote:
good, now start mapping anime
Congrats!
Thank you!Battle wrote:
gj getting a map qualified/ranked!
Euny wrote:
god this lyrics QQ ❤
thanks for your work ^^
Thank you both ♡Lilyanna wrote:
grats ♥