disqUALIFIED ASs BITCHESss sWOOOOOOOOOOOOOOOO
QThanks for helping
00:33:700 (1,1) - you didn't stacked suddenly without any reason? I'm not entirely sure what you mean here, sorry... For the pattern, I've mapped it to match the flow of the song, tell me if I'm understanding you wrong
00:37:766 - no vocal in here, you donh't need to add a beat there's a vocal and instrument covered here, the vocal starts part way through so this rhythm works, I guess
01:19:121 (2,3) - I recommend unstack since you didn't stacked at 01:14:915 (3,4) - the first is a vocal while the second is an instrument though, there's a slight difference
01:26:411 (3,4) - why this part has jump. you don't need to make jump in here. ok, i've lessened this distance
ok i fixed a lot of this stuff ty friend
00:44:915 (1,2) - I just want to make a comment about this section, because it seems awkward to have a sudden space increase like this during a verse. If you want that kind of spacing, you should begin in 00:34:822 (1) - or 00:35:943 (1) - instead, just not in the middle somewhere, because it would catch someone off guard. (And right after this section it goes back to ordinary spacing during the same verse 00:47:158 (1,2) , tldr I would just make the spacing consistent, whether you want it big or small, throughout the whole verse. You have enough justification to make spacing that big as his rap starts to get the music rolling more.) it is rather awkward when you look in the editor, but there's a definite change in the music here
00:49:682 (2,3,4,5,6) - Same as just previously mentioned. ^
00:55:429 (2,3,4,1) - This is an overmap, referring to the blue ticks here but the vocals are flow-y, so my rhythm reflects that
00:57:252 (3,4,5,6) - Technically this part seems okay, but in my opinion it sounds better removing 00:57:672 (4,6) . but i like this, it works imo
01:50:242 (2) - Try to avoid beginning 1/2 sliders on red ticks. It gives a wrong sense of emphasis. Doing so makes a slider end on a white tick, which is supposed to have more emphasis. The end of a slider does not have that much impact, especially compared to a circle/head of a slider. I would suggest changing this. If anything, one suggestion can be to make 01:49:962 (1) - the head of a 1/2 slider, and putting a circle 01:50:523 - . ok sure
01:57:532 (3) - Just want to point out that this looks like it could be improved, but I'm not good at it so I can't help you with that fuk off my sliders r great fam
# n o d e l a y s
- 01:00:616 (1,3) - the new combo probably should be on (3) since that is where the new part starts. You can also add one more on 00:57:252 (3) - if you feel like it is needed.
- Adding a break in this difficulty would improve the overall consistency of the set. Or you could get your guests to map the breaks. It's not a must but better structure is always a good idea. very true, I'll add a break to be consistent with the other diffs, this also covers the issue above.
- 00:32:579 (1,2) - are you sure those should be a jump? I would rather keep consistent spacing to make sure that is easy to read. Otherwise, 1/2 and 1/4 stacks sort of blend together 00:32:999 (3,4,1). 2 is a very quick, emphasised vocal imo, reduced very quickly at 3. I'll gladly reduce the spacing if you wish, but I feel there should still be some distance to it.
Note: and then 00:48:560 (5,6,7,8,1) - it'd probably be a good idea to space 7-8 like the previous notes. These are less emphasised, imo... I'm not too sure.
- 00:49:401 (1,2) - 00:51:644 (1,2) - sometimes you do those 1/4 jumps and sometimes you don't, though the vocals seem to beequally intense in both of those patterns. Can you comment on that, I'm probably missing out on your logic with that, because it's been my main issue since the last check. Sometimes you literally combine stacks, regular spacing and jumps in the same combo following the same vocals, 00:58:934 (2,3,4,5,6,7,1) - here. It's mainly for aesthetic reasons, as a long chain of notes would end up doing more harm than good, although there is some degree of emphasis to it. Again though, I'll be open to altering this if it becomes an issue.
Hello, going for some detailed stuff here that might not be that necessary to change to get things ranked but I think you might appreciate some more feedback. Use your own judgement
[I Miss You]
00:38:747 (2) - This slider is slightly off-screen. Personally I don't care much about these things but I have seen people nazi about this kind of stuff before so I'm just mentioning it. Shouldn't be too much of an issue, it's still easily playable.
00:33:420 (4,1,5,1) - This is the only spot in the entire map where you use stacked 1/2. While I think this can work, I'm a bit bothered by the inconsistency in use because the emphasis for the second note in the stack is very different between these two spots so I wouldn't map them alike personally. I have a habit of mapping pauses like this, I'm sorry.
00:40:570 (2) - Questionable note due to a lack of sound especially when 00:40:289 - is right before but unmapped. True, but it's more relevant to the vocals (I think I changed this from a slider before from a mod, I can't remember for sure)
00:41:411 (4) - This is also a spot where I can't hear an individual sound. Both notes mentioned flow with the song well but you should at least take a look if there isn't a better way that sticks closer to what the song actually offers. Again, more relevant to the vocals.
00:43:513 (3) - For me the spot on the sliderhead screams for an antijump pattern and leave the tail completely empty as the sound there is really soft. Yours is also ok, it justs screams in my head so I'm writing it but it might not be any better when changed to my interpretation x) the heck is an antijump
00:44:074 (4,5,6,1) - Consider changing this to 2 1/4 sliders into a triple. Not only is there a relatively strong drumsound on 00:44:495 - that is not covered yet, having a note on 00:44:635 - is also a better match to the way the singer puts emphasis on the syllables here imo. You can tell I predominately map the vocals,
so I'd like to keep this tbh, personal preference.As I stated here, I follow the vocals predominately. Again, this concept flows well, and changing this would be to go against my personal interpretation.
00:50:523 (7,8) - I would advise to change this to the following rhythm:
00:50:663 - has virtually no individual sound on it, but you are constantly filling 1/4 spots with syllables from the vocalists throughout the song so I believe that would make a lot of sense in this spot as well.
I prefer my current rhythm, as I feel it fits the song better, in all honesty.Adjusting to your rhythm here makes the first held vocal feel empty, which is why I kept my own rhythm.
It also breaks the flow of the patterns before it, due to the gap created, seemingly randomly.
Which was not my intent for the concept.
00:53:327 (5,6) - This seems a bit inconsistent for me because you're giving that sigh an own slider but the more prominent "I" gets no active click. Meanwhile you add that 6 as the end of the drumline when you just dropped it at 00:53:467 - to emphasize the sigh taking even more away from the "I".
There are various solutions to smooth this out, anything as fine as long as you're decisive which instrument you want to highlight here.
Again, this is something I personally prefer as is.The "sigh" is the vocal "friend", so I'm highlighting this to contrast with the next section, emphasised by the jump.
With the timeframe, it's barely noticeable.
00:58:233 (6,1) -
00:58:934 (2,3) -
Are these intentional or spacing errors. You seem to be changing spacing intentionally in some spots here but these look a bit off, especially the first one. (exactly the stuff I would mess up when applying mods tbh) Spacing errors, I fixed them now.
01:02:579 (5,6,1) - Also a spacing error, keep in mind that the DS is used for the position you place the circle/slider at, this causes the slider to be further away because a higher SV applies for it. I would highly recommend spamming some bookmarks on this spot so you stay aware of it in future updates as it is the type of mistake that keeps coming back as you apply new mods to your map if you don't pay attention. That's true, fixed this.
01:09:168 (2) - I think this should move up to the white tick. The vocal gives sufficient reason to end the slider on 01:08:887 - and the white tick has not only another strong vocal but also a stronger drumsound than all of the ticks the repeatslider currently covers.
Starting on blue ticks is generally more unintuitive to play and while it is a break of rhythmic flow that actually plays out kind of cool within the context I think it would be more reasonable to map it as
Feel free to keep yours though because as I said, while yours is not the most reasonable pattern it definitely plays cool Again, I personally prefer my own
01:50:803 (3) - Idk...the idea of slowing this slider down is ok but it plays very awkward because it is the only slider in the entire map that shows such a specific behaviour. You shouldn't simply throw a SV section in like that if you don't use them in a similar fashion anywhere else. For such a case it is much better to use a shape that naturally causes the player to make a slower motion than on your regular straight/curved slider because it will play literally the same without irritating the player. I guess, I'm not 100% sure how to go about this though.
01:59:214 (1) - I would definitely remove that note if you're keeping the heartslider. It would fit perfectly with the slowly diminishing note density towards the end and it is also very important to notice that not having an active click on 01:58:934 - has less of a negative impact because it has still time to ring and the player is free to do a sophisticated movement on the heartslider. True, done.
01:57:532 (3) - ehehe...I think this could be improved. I myself was being shotdown for ugly heartsliders on my map 4 times in a row until I managed to come up with something people considered good enough. You can use it if you want (the length would fit) but unfortunately it would be upside down so maybe you want to come up with a more polished heartslider yourself instead (but even then, it is always good to have a reference)256,236,12,2,0,B|230:187|191:187|183:147|183:147|175:108|207:91|231:83|255:108|255:108|279:84|302:92|335:108|327:148|327:148|321:181|286:190|271:214,1,420,4|8,0:0|0:0,0:0:0:0:
Paste it as the first line of your hitobjects Endaris you're breaking my heart about to kms because of that...,
I'll have a look, I might change it.The heartslider, I preferred my own version of it. Yours looks a little... too rounded for what I was aiming for.
As a general statement for this diff: I think it is pretty good already. One main inconsistency was already sort of mentioned by Natsu in his bubble pop. In patterns like 00:44:915 (1,2,3,4,5,6,7,8,1) - you use relatively strong velocity changes to emphasize certain notes but in other spots you are simply settling with distance snapped (say 01:08:467 (1) - as a random example) instead when a similar approach would be possible. Personally I'm not troubled by potentially ambiguous spacings on an Insane-diff at all because AR and context still give you sufficient information to read this perfectly fine. That would require major rework an many sections and I think it's probably not worth the throwback it would bring. True, I have tried to make it generally more consistent now though
This is overall fine. One thing you should look out for though:
People who are actually starting with osu! tend to have trouble with zigzagish patterns as they are severely lacking mousecontrol and zigzags simply require multiple consecutive directionchanges which results in a high potential for misses even if the star rating is low.
e.g. 01:07:345 (1,2,3,4) - as an easy one (only acute angle is the first note)
01:14:074 (4,5,6,1) - as a difficult one (acute angle on every single note!)
Try to think a bit more flowy. I honestly have no idea how to map Easy difficulties so this will have to do. It's also probably a bit late in the day to make any major changes
osu file format v14
Tags:bangtan boys sonyeondan bangtansonyeondan beyond the scene bulletproof boy scouts bighit entertainment 빅히트엔터테인먼트 wings repackage you never walk alone 2nd special album 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin yoongi k-pop kpop short edit cut lapis aoki xiaolin firetruck
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Combo1 : 255,130,130
Combo2 : 141,208,241
Combo3 : 202,164,249
Combo4 : 142,244,186