forum

BTS - Spring Day

posted
Total Posts
142
Topic Starter
Tae
This beatmap was submitted using in-game submission on 30 July 2017 at 20:33:54

Artist: BTS
Title: Spring Day
Tags: bangtan boys sonyeondan bangtansonyeondan beyond the scene bulletproof boy scouts bighit entertainment 빅히트엔터테인먼트 wings repackage you never walk alone 2nd special album 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin yoongi k-pop kpop short edit cut lapis aoki xiaolin firetruck
BPM: 107
Filesize: 3706kb
Play Time: 02:07
Difficulties Available:
  1. Easy (1.1 stars, 117 notes)
  2. Firetruck's Normal (1.44 stars, 139 notes)
  3. I Miss You (2.93 stars, 305 notes)
  4. Xiaolin's Hard (2.48 stars, 201 notes)
Download: BTS - Spring Day
Information: Scores/Beatmap Listing
---------------


#1
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Hitsounds by victorfernando
Background by yeoongi
Lilyanna


General

disable countdown and widescreen support

easy

00:02:298 (1) - in the intro i recommand u nc after each 2 downbeat because each slider has (1) combo it feels meh
00:17:439 (1,1,2,3) - the spacing u chose is little small and create that triggering overlap i suggest change at least cs to 3.5 or something that way looks better
00:31:457 (3) - nc
00:47:158 (3) - ^
00:56:130 (1,2,3,1,2,3,1) - this part is calm and slow i suggest use less clickable objects
like --> http://puu.sh/uOBwQ/d0951bc929.jpg rest here http://puu.sh/uOBzg/0d476309c9.jpg
and if u add spinner its from 01:00:056 - to 01:01:738 -
01:06:224 (2,3,1,2,3,1) - just an advice try not to keep going in circles its kinda dull
01:11:831 (4) - nc
01:20:242 (3,1) - this overlap not appealing specialy for easy
btw u spammed 2circles and slider all way this could change and do some variation
example here 01:20:803 - can do like this --> http://puu.sh/uOBRH/b9dc699693.jpg and so on same here 01:25:289 -
and again u keep going on cirlces the flow monotonous avoid that

Normal

00:13:513 (1,1) - the recovery time is so small thats unrankable in normal give the player some time after the spinner to react good with the next object
ok i may have little problem with this diff overall the sv change is confusing and wasnt needed u can map slow parts by reducing the objects and do long sliders and stuff new players doesnt have sense of rythm like even if u look at this overlap 00:53:607 (5,1,2) - is not apealing ;w; just because of the sv change and like i said in easy try use more different patterns
here for example 00:53:887 -
like ---> http://puu.sh/uODOZ/3592166256.jpg
01:12:672 (2,3) - this is the only stack u did here its random and maybe confusing
01:14:635 (2,3,4,5) - such patterns in normal is tottaly confusing and should be avoided make more simpler patterns ;w;
01:27:532 (1) - add 1 repeat
yep well most is try use differnt patterns longer sliders dont just spam repeat and so on x)

spring day

00:32:579 (7) - can add nc this pattern seem long enough
00:34:121 (2,3,4,5) - i dont see reason to increas spacing here
00:34:822 (6) - same can nc
00:38:186 (1,2) - this should be like 00:35:943 (1,2) - so u ctrl g the two objects the 1/2 slider should be before the repeat
00:55:289 (2,5) - these overmapped
00:57:252 (3,4,5,6) - increased 1/4 spacing again in a calm part of song feels abused :c
i would do like --> http://puu.sh/uOEsn/faaecf33ff.jpg
01:10:710 (9) - should be nc
01:46:598 - the streams starts here
01:50:803 (3) - nc cuz sv changes noticable
well over all be careful with ur 1/4 spacing some 1/4 look like 1/2 and thats rly confusing also structur can be better hope u work more on it and it be improved x)

i hope i helped like i said ididnt mod in long time so rip xd
Good luck!
Topic Starter
Tae

Lilyanna wrote:



General

disable countdown and widescreen support completely forgot to disable this

easy

00:02:298 (1) - in the intro i recommand u nc after each 2 downbeat because each slider has (1) combo it feels meh aight
00:17:439 (1,1,2,3) - the spacing u chose is little small and create that triggering overlap i suggest change at least cs to 3.5 or something that way looks better 3.5 on an easy seems a lil overkill so put it to 3
00:31:457 (3) - nc done
00:47:158 (3) - ^ ^
00:56:130 (1,2,3,1,2,3,1) - this part is calm and slow i suggest use less clickable objects done
like --> http://puu.sh/uOBwQ/d0951bc929.jpg rest here http://puu.sh/uOBzg/0d476309c9.jpg
and if u add spinner its from 01:00:056 - to 01:01:738 - seems a little short to have a spinner imo
01:06:224 (2,3,1,2,3,1) - just an advice try not to keep going in circles its kinda dull aight ive changed the patterns a bit
01:11:831 (4) - nc done
01:20:242 (3,1) - this overlap not appealing specialy for easy fixed
btw u spammed 2circles and slider all way this could change and do some variation ive tried to add some variation while keeping the rhythmsss
example here 01:20:803 - can do like this --> http://puu.sh/uOBRH/b9dc699693.jpg and so on same here 01:25:289 -
and again u keep going on cirlces the flow monotonous avoid that

Normal

00:13:513 (1,1) - the recovery time is so small thats unrankable in normal give the player some time after the spinner to react good with the next object done
ok i may have little problem with this diff overall the sv change is confusing and wasnt needed u can map slow parts by reducing the objects and do long sliders and stuff new players doesnt have sense of rythm like even if u look at this overlap 00:53:607 (5,1,2) - is not apealing ;w; just because of the sv change and like i said in easy try use more different patterns aight
here for example 00:53:887 -
like ---> http://puu.sh/uODOZ/3592166256.jpg
01:12:672 (2,3) - this is the only stack u did here its random and maybe confusing changed
01:14:635 (2,3,4,5) - such patterns in normal is tottaly confusing and should be avoided make more simpler patterns ;w; fixed
01:27:532 (1) - add 1 repeat aight
yep well most is try use differnt patterns longer sliders dont just spam repeat and so on x) aight, kept some of the repeats bcus they fit the rhythm

spring day gdi lily it's called Miss You >:(((

00:32:579 (7) - can add nc this pattern seem long enough done
00:34:121 (2,3,4,5) - i dont see reason to increas spacing here ok, reduced
00:34:822 (6) - same can nc done
00:38:186 (1,2) - this should be like 00:35:943 (1,2) - so u ctrl g the two objects the 1/2 slider should be before the repeat aight
00:55:289 (2,5) - these overmapped the rhythm feels so awkward without it tho orz, ill check again after hitsounding
00:57:252 (3,4,5,6) - increased 1/4 spacing again in a calm part of song feels abused :c fixed
i would do like --> http://puu.sh/uOEsn/faaecf33ff.jpg
01:10:710 (9) - should be nc done
01:46:598 - the streams starts here they don't? i hear 1 beat during the slider which is mapped to the vocals, compared to the 4 i've mapped after it
01:50:803 (3) - nc cuz sv changes noticable aight
well over all be careful with ur 1/4 spacing some 1/4 look like 1/2 and thats rly confusing also structur can be better hope u work more on it and it be improved x) thanks fam

i hope i helped like i said ididnt mod in long time so rip xd ye it's fine, almost all valid points
Good luck!
_handholding
fk I wanted to be first. ok well w/e, I'll mod this map sometime on sunday
victorfernando
  1. hii! I love this song First concept
  2. normal cs can be nerfed for 3
  3. Ar on Hard 7,5 or 7
General
  1. put metadata
  2. I made hit sounds they are for download here: http://www.mediafire.com/file/wr46tib56uby3zu/579173_BTS_-_Spring_Day_hit_sounds.rar
  3. I hit sounded easy are here:
    osu file format v14

    [General]
    AudioFilename: audio.mp3
    AudioLeadIn: 0
    PreviewTime: 70710
    Countdown: 0
    SampleSet: Normal
    StackLeniency: 0.7
    Mode: 0
    LetterboxInBreaks: 0
    WidescreenStoryboard: 0

    [Editor]
    DistanceSpacing: 1
    BeatDivisor: 1
    GridSize: 8
    TimelineZoom: 1.4

    [Metadata]
    Title:Spring Day
    TitleUnicode:봄날
    Artist:BTS
    ArtistUnicode:방탄소년단
    Creator:Tae
    Version:Easy
    Source:
    Tags:bighit entertainment wings you never walk alone 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop short edit
    BeatmapID:1241054
    BeatmapSetID:579173

    [Difficulty]
    HPDrainRate:2
    CircleSize:3
    OverallDifficulty:2
    ApproachRate:3
    SliderMultiplier:0.8
    SliderTickRate:1

    [Events]
    //Background and Video events
    0,0,"springday.jpg",0,0
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    [TimingPoints]
    56,560.747663551402,4,1,0,100,1,0
    56,-133.333333333333,4,2,1,50,0,0
    17999,-100,4,1,2,100,0,0
    35943,-100,4,1,3,100,0,0
    53887,-100,4,2,1,100,0,0
    62859,-100,4,1,2,100,0,0
    71831,-100,4,1,2,100,0,1
    107719,-100,4,1,3,100,0,1
    125663,-100,4,1,0,100,0,0


    [Colours]
    Combo1 : 255,130,130
    Combo2 : 141,208,241
    Combo3 : 202,164,249
    Combo4 : 142,244,186

    [HitObjects]
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    81,293,6784,2,0,P|97:219|143:146,1,120.000004577637
    190,85,9027,6,0,P|256:49|342:38,1,120.000004577637
    419,51,11270,2,0,P|454:117|465:203,1,120.000004577637
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  1. After paste this paste the hit sounds and config like these on the rest off diff : , I think it's great
Easy
  1. Don't have too much to say just some nc and sliders
  1. 00:17:100 (1) Cancel new combo here :
  1. Has too much sliders like these on this part try to change .-.



davidminh0111
Mod:
Miss You:
-00:20:383: This one too far away (Distance snap wrong)
-00:24:869: Same
-00:25:570: Same
-00:31:738: Same
-00:32:719: Remap

More but find it yourself, you'll know your mistake
Btw, i love this music. I love Korean
Topic Starter
Tae

victorfernando wrote:

  1. hii! I love this song First concept
  2. normal cs can be nerfed for 3 done.
  3. Ar on Hard 7,5 or 7 changed to 75.
General
  1. put metadata (see below)
  2. I made hit sounds they are for download here: http://www.mediafire.com/file/wr46tib56uby3zu/579173_BTS_-_Spring_Day_hit_sounds.rar
  3. I hit sounded easy are here:
    osu file format v14

    [General]
    AudioFilename: audio.mp3
    AudioLeadIn: 0
    PreviewTime: 70710
    Countdown: 0
    SampleSet: Normal
    StackLeniency: 0.7
    Mode: 0
    LetterboxInBreaks: 0
    WidescreenStoryboard: 0

    [Editor]
    DistanceSpacing: 1
    BeatDivisor: 1
    GridSize: 8
    TimelineZoom: 1.4

    [Metadata]
    Title:Spring Day
    TitleUnicode:봄날
    Artist:BTS
    ArtistUnicode:방탄소년단
    Creator:Tae
    Version:Easy
    Source:
    Tags:bighit entertainment wings you never walk alone 랩몬스터 슈가 진 제이홉 지민 뷔 정국 jungkook rap monster j-hope jimin v suga jin hot yoongi k-pop kpop short edit
    BeatmapID:1241054
    BeatmapSetID:579173

    [Difficulty]
    HPDrainRate:2
    CircleSize:3
    OverallDifficulty:2
    ApproachRate:3
    SliderMultiplier:0.8
    SliderTickRate:1

    [Events]
    //Background and Video events
    0,0,"springday.jpg",0,0
    //Break Periods
    //Storyboard Layer 0 (Background)
    //Storyboard Layer 1 (Fail)
    //Storyboard Layer 2 (Pass)
    //Storyboard Layer 3 (Foreground)
    //Storyboard Sound Samples

    [TimingPoints]
    56,560.747663551402,4,1,0,100,1,0
    56,-133.333333333333,4,2,1,50,0,0
    17999,-100,4,1,2,100,0,0
    35943,-100,4,1,3,100,0,0
    53887,-100,4,2,1,100,0,0
    62859,-100,4,1,2,100,0,0
    71831,-100,4,1,2,100,0,1
    107719,-100,4,1,3,100,0,1
    125663,-100,4,1,0,100,0,0


    [Colours]
    Combo1 : 255,130,130
    Combo2 : 141,208,241
    Combo3 : 202,164,249
    Combo4 : 142,244,186

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  1. After paste this paste the hit sounds and config like these on the rest off diff : , I think it's great
thanks very much c:
Easy
  1. Don't have too much to say just some nc and sliders
  1. 00:17:100 (1) Cancel new combo here :
it's the first note after a spinner... i dont think i can :v
  1. Has too much sliders like these on this part try to change .-. these follow the vocals imo so i'd rather not tbh



davidminh0111 wrote:

Mod:
Miss You:
-00:20:383: This one too far away (Distance snap wrong) hm, doesn't seem to be much of an issue imo, we'll see though
-00:24:869: Same I've tried to make this part more balanced, maybe it's better now
-00:25:570: Same ^
-00:31:738: Same It follows the vocals more, so... hm...
-00:32:719: Remap Haven't completely remapped, but I've reduced distance

More but find it yourself, you'll know your mistake
Btw, i love this music. I love Korean
thank you both!

Metadata:


Stack
NM from queue

Easy
Even for an easy this SV is really slow so I would up it a bit.

00:17:999 (1,2,3,1) - You use this rythym way too much (slider, circle, circle, slider), change it up sometimes

00:35:943 (1,2) - This is another pattern that comes up a bit too much (reverse slider into cirlce)

01:02:859 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - This is the worst offender of repeating patterns and its easy too see in the NC's

I get that you want this to be an easy difficulty but I would up the spacing in the whole song so you can also use more variation in your patterns
I would space the whole song again and change up some of the patterns so you can't predict whats going to come in the next 10 sec

Normal
00:17:999 (1,2) - There is no reason for a gap here, the music is still playing even if the vocals are quiet for some time.

Except for the start there are no 1/1 sliders even though they make for variation and can reflcet the rythym better. I feel that you replaced alot of spots where 1/1 sliders were viable with 1/2 reverses, its a normal so there isn't a huge problem if some of the vocals on red ticks are not clickable.

I feel like this has the same problem as the easy, although there are parts where the song reflects the music well namely 01:18:560 (1,2) and 01:29:775 (1,2) (where there is a small break), the map still feels the same during the whole song.

In short, implement some 1/1 sliders and don't feel forced to many reverse sliders

Hard
00:17:158 (3,4,5,6,7) - This is too intense for the start of the song and would maybe fit better in the chorus

00:19:962 (7,8,1,2,3,4,5,6) - Same here, these 1/4 gaps are way too difficult, especially the last 2 circles beacause the spacing make you think they are actually 1/2 gaps

00:21:644 (7,8,9,10,11) - It doesn't feel like this follows the vocals

00:24:168 (6,7,8,9,1,2,3,4,5,6) - I don't get all these 1/4 gaps

I can repeat the above points on alot of spots but im going to skip these as it would take a while since the song is full of them

00:32:859 (2,3,4) - Weird spacing

00:33:700 (1,2,3,4,5) - Atleast make the stream flow from the slider

00:34:822 (1,2,3,4,5) - ^

00:36:504 (2,3,4,5,1) - Uneven spacing between all of these

00:39:588 (3) - You don't need a reverse slider here

00:40:429 (1,2,3,4) - I like that u try to make some variation in the song but here its not really done well, the 1/4 slider doesn't fit and 00:40:710 (2,3,4) should be spaced the same as 00:40:429 (1,2).

00:41:831 (5,6,7,8,9,10,1) - If you really want the burst here, I would make it stop at 00:42:391 (9).

00:43:513 (3,4) - This overlap doesn't look nice

00:43:513 (3,6) - Overlap

00:44:915 (1,2,3,4) - Spacing issues

00:47:579 (2) - delete this note

00:47:999 (4,5,6,7) - Spacing doesnt reflect timing

I could go on for the rest of the song as most of it just spacing that is way too hard for this diff like 00:52:766 (6,7,8,9) or misleading spacing like 00:57:252 (3,4,5,6).
I would recommend this video https://www.youtube.com/watch?v=v1_HRo-lWWI (or if you have some time his entire playlist of these kinds of videos) and then try to respace the song according to the amount of gap in timing you leave inbetween.

Gl with your map
Dendy
Placeholder
Topic Starter
Tae

gottagof4ast wrote:

NM from queue

Easy
Even for an easy this SV is really slow so I would up it a bit. how so

00:17:999 (1,2,3,1) - You use this rythym way too much (slider, circle, circle, slider), change it up sometimes But it fits the vocals of the song...?

00:35:943 (1,2) - This is another pattern that comes up a bit too much (reverse slider into cirlce) ^

01:02:859 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - This is the worst offender of repeating patterns and its easy too see in the NC's ^

I get that you want this to be an easy difficulty but I would up the spacing in the whole song so you can also use more variation in your patterns
I would space the whole song again and change up some of the patterns so you can't predict whats going to come in the next 10 sec But, the song is pretty repetitive, so of course the rhythms are going to have the same sort of idea.

Normal
00:17:999 (1,2) - There is no reason for a gap here, the music is still playing even if the vocals are quiet for some time.

Except for the start there are no 1/1 sliders even though they make for variation and can reflcet the rythym better. I feel that you replaced alot of spots where 1/1 sliders were viable with 1/2 reverses, its a normal so there isn't a huge problem if some of the vocals on red ticks are not clickable. But there's sounds halfway through the sliders, so I should be using reverses on them...?

I feel like this has the same problem as the easy, although there are parts where the song reflects the music well namely 01:18:560 (1,2) and 01:29:775 (1,2) (where there is a small break), the map still feels the same during the whole song. It's a repetitive song, I can't really help that fact...

In short, implement some 1/1 sliders and don't feel forced to many reverse sliders

Hard
00:17:158 (3,4,5,6,7) - This is too intense for the start of the song and would maybe fit better in the chorus why? if it fits the vocals surely I should be mapping it?

00:19:962 (7,8,1,2,3,4,5,6) - Same here, these 1/4 gaps are way too difficult, especially the last 2 circles beacause the spacing make you think they are actually 1/2 gaps Fixed the spacing slightly, but still want to emphasise the last circle.

00:21:644 (7,8,9,10,11) - It doesn't feel like this follows the vocals It follows both the vocals and instruments for flow

00:24:168 (6,7,8,9,1,2,3,4,5,6) - I don't get all these 1/4 gaps Following the vocals

I can repeat the above points on alot of spots but im going to skip these as it would take a while since the song is full of them

00:32:859 (2,3,4) - Weird spacing It's meant to be a fast motion from 3->4, because of the vocals.

00:33:700 (1,2,3,4,5) - Atleast make the stream flow from the slider What's wrong with the current pattern?

00:34:822 (1,2,3,4,5) - ^ New lyric, so why?

00:36:504 (2,3,4,5,1) - Uneven spacing between all of these Emphasising the two sliders

00:39:588 (3) - You don't need a reverse slider here But that's how the vocals are...

00:40:429 (1,2,3,4) - I like that u try to make some variation in the song but here its not really done well, the 1/4 slider doesn't fit and 00:40:710 (2,3,4) should be spaced the same as 00:40:429 (1,2). the vocal is on the 1/4 slider... ...but fixed the spacing

00:41:831 (5,6,7,8,9,10,1) - If you really want the burst here, I would make it stop at 00:42:391 (9). but there's a sound on 10?

00:43:513 (3,4) - This overlap doesn't look nice Not really?

00:43:513 (3,6) - Overlap Fixed

00:44:915 (1,2,3,4) - Spacing issues Should be better now.

00:47:579 (2) - delete this note Why? I hear a sound.

00:47:999 (4,5,6,7) - Spacing doesnt reflect timing Fixed.

I could go on for the rest of the song as most of it just spacing that is way too hard for this diff like 00:52:766 (6,7,8,9) But that fits the song... or misleading spacing like 00:57:252 (3,4,5,6).
I would recommend this video https://www.youtube.com/watch?v=v1_HRo-lWWI (or if you have some time his entire playlist of these kinds of videos) and then try to respace the song according to the amount of gap in timing you leave inbetween. Please don't try to justify your explanation with pishi videos.

Gl with your map thanks
Stack

Tae wrote:

gottagof4ast wrote:

NM from queue

Easy
Even for an easy this SV is really slow so I would up it a bit. how so

00:17:999 (1,2,3,1) - You use this rythym way too much (slider, circle, circle, slider), change it up sometimes But it fits the vocals of the song...?

00:35:943 (1,2) - This is another pattern that comes up a bit too much (reverse slider into cirlce) ^

01:02:859 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - This is the worst offender of repeating patterns and its easy too see in the NC's ^

I get that you want this to be an easy difficulty but I would up the spacing in the whole song so you can also use more variation in your patterns
I would space the whole song again and change up some of the patterns so you can't predict whats going to come in the next 10 sec But, the song is pretty repetitive, so of course the rhythms are going to have the same sort of idea.

Normal
00:17:999 (1,2) - There is no reason for a gap here, the music is still playing even if the vocals are quiet for some time.

Except for the start there are no 1/1 sliders even though they make for variation and can reflcet the rythym better. I feel that you replaced alot of spots where 1/1 sliders were viable with 1/2 reverses, its a normal so there isn't a huge problem if some of the vocals on red ticks are not clickable. But there's sounds halfway through the sliders, so I should be using reverses on them...?

I feel like this has the same problem as the easy, although there are parts where the song reflects the music well namely 01:18:560 (1,2) and 01:29:775 (1,2) (where there is a small break), the map still feels the same during the whole song. It's a repetitive song, I can't really help that fact...

In short, implement some 1/1 sliders and don't feel forced to many reverse sliders

Hard
00:17:158 (3,4,5,6,7) - This is too intense for the start of the song and would maybe fit better in the chorus why? if it fits the vocals surely I should be mapping it?

00:19:962 (7,8,1,2,3,4,5,6) - Same here, these 1/4 gaps are way too difficult, especially the last 2 circles beacause the spacing make you think they are actually 1/2 gaps Fixed the spacing slightly, but still want to emphasise the last circle.

00:21:644 (7,8,9,10,11) - It doesn't feel like this follows the vocals It follows both the vocals and instruments for flow

00:24:168 (6,7,8,9,1,2,3,4,5,6) - I don't get all these 1/4 gaps Following the vocals

I can repeat the above points on alot of spots but im going to skip these as it would take a while since the song is full of them

00:32:859 (2,3,4) - Weird spacing It's meant to be a fast motion from 3->4, because of the vocals.

00:33:700 (1,2,3,4,5) - Atleast make the stream flow from the slider What's wrong with the current pattern?

00:34:822 (1,2,3,4,5) - ^ New lyric, so why?

00:36:504 (2,3,4,5,1) - Uneven spacing between all of these Emphasising the two sliders

00:39:588 (3) - You don't need a reverse slider here But that's how the vocals are...

00:40:429 (1,2,3,4) - I like that u try to make some variation in the song but here its not really done well, the 1/4 slider doesn't fit and 00:40:710 (2,3,4) should be spaced the same as 00:40:429 (1,2). the vocal is on the 1/4 slider... ...but fixed the spacing

00:41:831 (5,6,7,8,9,10,1) - If you really want the burst here, I would make it stop at 00:42:391 (9). but there's a sound on 10?

00:43:513 (3,4) - This overlap doesn't look nice Not really?

00:43:513 (3,6) - Overlap Fixed

00:44:915 (1,2,3,4) - Spacing issues Should be better now.

00:47:579 (2) - delete this note Why? I hear a sound.

00:47:999 (4,5,6,7) - Spacing doesnt reflect timing Fixed.

I could go on for the rest of the song as most of it just spacing that is way too hard for this diff like 00:52:766 (6,7,8,9) But that fits the song... or misleading spacing like 00:57:252 (3,4,5,6).
I would recommend this video https://www.youtube.com/watch?v=v1_HRo-lWWI (or if you have some time his entire playlist of these kinds of videos) and then try to respace the song according to the amount of gap in timing you leave inbetween. Please don't try to justify your explanation with pishi videos.

Gl with your map thanks
Look, everyone makes mistakes and everyone has opinions on different maps, im on my first map and after remapping the entire thing twice its still bad in terms of creativity and original patterns.
What's wrong with the map: You switch between instrument and vocals in the same combo without warning witch is pretty bad but the biggest problem is that your spacing implies an entire different timing than what you expect (weird gaps and such with no difference in timing). Also, I'm not trying to justify my explanation with pishi's videos. it's just that when I messed up my map someone told me what I was doing wrong and sent me one exact video from the list which highlighted my mistakes and that helped me alot. The entire modding system mostly revolves around I do this for you and you do this for me so when someone does an NM, chances are they just want to improve other peoples maps/help them.

Anyway, enough depressing stuff.
So Gl with the map :).
Topic Starter
Tae
I apologise for having sounded rude, I do appreciate your input on the map, and will revisit your comments if it becomes an issue.
Endaris
inferno cop on roasting duty 8-)

Easy

00:17:439 (1) - Consider deleting this note. This is some kind of upbeat to the phrase that feels a bit too much considering the slow pacing of the map. Starting with the phrase on the downbeat is good enough imo.

00:24:728 (1,2,1,2) - the first repeat bugs me a bit for the following reason: It changes the previously used pattern (probably due to lyrics) and drives attention that way. However, the second repeat slider is the much more important sound (start of the new vocal phrase and first downbeat in the set of 4 measures) and it has its spotlight stolen by the previous one because it merely repeats the pattern. I think you should pay more attention to the overall phrasing here as the difficulty is kept at a very easy level and you can't properly go in-depth on small details like the changing vocals here. The downbeat feels much stronger for me at least.
If you want to keep promoting 00:24:728 (1,2) - I would suggest changing 00:22:485 (1,2,3) - instead(maybe to all circles?) so that it contrasts the previous combo that has barely any vocals

00:53:887 (1,2,3,1,2,3,4,1,2,3,4) - I am not sure about this part in terms of context. It is the most soft part of the song with many of the beats on 2 and 4 only being taken by the singer, yet the density is literally the same as in all other parts of the song. There are some details that can be highlighted, yes, but imo this is not the appropriate difficulty to do so
I'd do something like https://puu.sh/uS1rr/8b857dc16c.png which isn't very exciting but well, easy diffs

01:09:588 (1,2,3) - If you broke the slider-circle-circle pattern here the start of the kiai wouldn't feel as much as a repitition. As 01:10:710 (2,3) - also work as a leadin for the kiai a small deviation in the pattern it would also be perfectly justified imo.

The kiai itself does indeed feel kinda repititive but that's what the music does so it is fine.
I really like that you throw in stuff like 01:36:504 (1,2) - that makes it a lot more bearable. You should use that at 01:18:560 (1,2,3) - as well for consistency though.

if you want the roast to spread to the other diffs you have to tell me ;)
Topic Starter
Tae

Endaris wrote:

inferno cop on roasting duty 8-) :cry:

Easy

00:17:439 (1) - Consider deleting this note. This is some kind of upbeat to the phrase that feels a bit too much considering the slow pacing of the map. Starting with the phrase on the downbeat is good enough imo. done

00:24:728 (1,2,1,2) - the first repeat bugs me a bit for the following reason: It changes the previously used pattern (probably due to lyrics) and drives attention that way. However, the second repeat slider is the much more important sound (start of the new vocal phrase and first downbeat in the set of 4 measures) and it has its spotlight stolen by the previous one because it merely repeats the pattern. I think you should pay more attention to the overall phrasing here as the difficulty is kept at a very easy level and you can't properly go in-depth on small details like the changing vocals here. The downbeat feels much stronger for me at least.
If you want to keep promoting 00:24:728 (1,2) - I would suggest changing 00:22:485 (1,2,3) - instead(maybe to all circles?) so that it contrasts the previous combo that has barely any vocals ^

00:53:887 (1,2,3,1,2,3,4,1,2,3,4) - I am not sure about this part in terms of context. It is the most soft part of the song with many of the beats on 2 and 4 only being taken by the singer, yet the density is literally the same as in all other parts of the song. There are some details that can be highlighted, yes, but imo this is not the appropriate difficulty to do so
I'd do something like https://puu.sh/uS1rr/8b857dc16c.png which isn't very exciting but well, easy diffs ^

01:09:588 (1,2,3) - If you broke the slider-circle-circle pattern here the start of the kiai wouldn't feel as much as a repitition. As 01:10:710 (2,3) - also work as a leadin for the kiai a small deviation in the pattern it would also be perfectly justified imo. ^

The kiai itself does indeed feel kinda repititive but that's what the music does so it is fine.
I really like that you throw in stuff like 01:36:504 (1,2) - that makes it a lot more bearable. You should use that at 01:18:560 (1,2,3) - as well for consistency though. ^

if you want the roast to spread to the other diffs you have to tell me ;) s-stop being right b-baka ><
Dendy
H e l l o T h e r e!

Miss You
00:02:298 (1,2) - this pattern is not similar to the first and next, copy this pattern 00:00:056 (1,2) and paste it.
00:06:784 (1,2) - if all these patterns following rotation principle, why this pattern is not horizontal to the first one?
00:17:158 (3,4,5,6,7) - there's don't need to be stream, there is no sound for it, even vocal don't have it
00:19:962 (7) - it's hard to see, but spacing need to be similar to 00:19:401 (5,6)
00:21:084 (5,6) - this is literally hard difficulty, don't make them singletap for players, mappers usually making 1/4 gaps stacked, but if song can afford it
00:25:570 (5,6) - ^ but now its stacked?!?!?
00:30:056 (3,4,5) - maybe slider?
00:32:579 (1,2,3) - hard difficulty still should teach players for different pattern mechanics, but this is truly hard to play and read, don't make it complicated, just stack them
00:33:140 (4) - ^
00:34:541 (5,1) - why is spacing now is larger than before? The sound is not changed.
00:52:766 (6,7,8,9) - hard to read for hard difficulty
00:55:289 (2,3) - no sound
01:26:130 (2,3) - why is this not blanket too?
01:31:457 (4,5) - bad blanket, this is not acceptable
01:50:242 (2) - replace to notes?
02:01:738 (2,4) - make spacing similar

Okey, now my opinion. I can understand that your map is following 1/4 spacing gimmicks, but, you forgetting that this is a hard difficulty, it don't need to be too much complicated, you have to make it suitable for players which will play it, even for DT farmers it will be too difficult. Your map is having a good variety of flows and structure, but please, have a tint that hard difficulty should be readable and teach players how to play different varieties of low bpm.

gl in further mapping :)
Topic Starter
Tae

DendyMudak wrote:

H e l l o T h e r e! oh no.

Miss You
00:02:298 (1,2) - this pattern is not similar to the first and next, copy this pattern 00:00:056 (1,2) and paste it.
00:06:784 (1,2) - if all these patterns following rotation principle, why this pattern is not horizontal to the first one?
00:17:158 (3,4,5,6,7) - there's don't need to be stream, there is no sound for it, even vocal don't have it
00:19:962 (7) - it's hard to see, but spacing need to be similar to 00:19:401 (5,6)
00:21:084 (5,6) - this is literally hard difficulty, don't make them singletap for players, mappers usually making 1/4 gaps stacked, but if song can afford it
00:25:570 (5,6) - ^ but now its stacked?!?!?
00:30:056 (3,4,5) - maybe slider?
00:32:579 (1,2,3) - hard difficulty still should teach players for different pattern mechanics, but this is truly hard to play and read, don't make it complicated, just stack them
00:33:140 (4) - ^
00:34:541 (5,1) - why is spacing now is larger than before? The sound is not changed.
00:52:766 (6,7,8,9) - hard to read for hard difficulty
00:55:289 (2,3) - no sound
01:26:130 (2,3) - why is this not blanket too?
01:31:457 (4,5) - bad blanket, this is not acceptable
01:50:242 (2) - replace to notes?
02:01:738 (2,4) - make spacing similar

Okey, now my opinion. I can understand that your map is following 1/4 spacing gimmicks, but, you forgetting that this is a hard difficulty, it don't need to be too much complicated, you have to make it suitable for players which will play it, even for DT farmers it will be too difficult. Your map is having a good variety of flows and structure, but please, have a tint that hard difficulty should be readable and teach players how to play different varieties of low bpm.

gl in further mapping :)
fixed almost all apart from the stream at the start, i swear i can hear sounds there NotLikeThis
thank you for your help!

this was meant to be like a light insane and now it's 3.4* oh dear
_handholding
wtf I was post #3 the other day, where did all these ppl come from? O.o

Miss You
  1. 00:12:712 (4) - replace finish with whistle. I think this was a mistake but on the off chance it was intentional a finish isn't appropriate since there are really any distinct sounds that are supported by a finish nor is it any different from the other notes such as 00:07:906 (2,2,2) etc.
  2. 00:17:999 (1) - add finish on head?
  3. 00:21:224 (3) - making this into a 1/2 slider would not only map the held vocals that you've been doing with 00:20:242 (1,1) etc but it would also get rid of that slightly awkward pause.
  4. 00:25:570 (5,6) - you've used different spacing here than you have at 00:24:728 (1,2). Recommend to keep the distances the same (at least visually). Inconsistencies such as these do affect cursor movement which is something you don't want to have if you aren't particularly emphasizing anything; they can also affect the general reading of your map, something you definitely do not want. You know how they teach you use consistent DS for easy and normal diffs for the sake of reading right? Well think of it similar to that. When you have the same rhythms, patterns use different spacings in lower diffs where doesn't seem to be a justifiable reason to it (e.g. something drastic in the song it can serve to throw players off.

    --------------------------------------------------------------
    Things about rhythm

    You like mapping to the vocals, which is a good thing especially for a song like this where they are very dominant over ever thing else but i feel like you could follow them more accurately in some places. As you've done some overmapping for the sake of simplifying the rhythm even though you've gone all out in places such as 00:19:962 (7,8,1,2,3,1,2,3) with the use of sliders on the held vocals so it makes me think that you want to go all out and map the vocals as accurately as you can. Not only that but adding shying away from the long 1/4 circle patterns would add more variety to the map (that doesn't mean that some of said patterns don't map the music accordingly)

    The places I think they could be improved would be places such as
  5. 00:28:373 (4,5,6,7,8) - deleting 00:28:653 (6) would play cool since there isn't a vocal sound here
  6. 00:27:813 (3) - a rhythm such as this http://puu.sh/uSxEf/865f2f7cfa.jpg or something similar would better capture the held vocal not. Though at the same time this is also one of those minor spots where you can gloss over it like you have done and map to the background music; I just wanted to state this anyways
  7. 00:30:616 (4,5,6,7,8,9) - omitting 00:30:896 (6,9) would better reflect the vocal rhythm imo.
    Those are just some of the places, the vocals things are all in the verse, kiai time is fine.
    --------------------------------------------------------------

  8. 00:43:513 (3,4,5) - I don't recommend overlaps such as in lower SR diffs as well as this map itself, it seems to go against the structure of the rest of your map which does break it down and look less appealing aesthetics wise
  9. 00:47:579 (2,3,4) - You've used increase spacing for the 1/4 beats which is fine but you should also use the same increased spacing for 00:47:719 (3,4) else players will muddle up the entire pattern. I also believe that 00:47:999 (4) should have the same emphasis as 00:47:719 (3) spacing wise
  10. 01:14:074 (1) - For a similar reason as to inconsistency thing earlier I recommend you to use 1x DS (or higher since this beat can be emphasized if you so please to do it) . On top of that I genuinely think it looks unappealing. This would apply to 01:32:018 (5) as well
  11. 01:37:065 (2,3,4) - This rhythm is really un-intuitive, it also doesn't accurately follow what's going on in the music (i.e. having an active beat on 01:37:205). how about this rhythm? http://puu.sh/uSzxt/aa68e35ccf.jpg
  12. 01:50:803 (1) - I'm kind of against this SV change. SV changes are normally when the music itself changes not the vocals (very rearely does the opposite happen) this is slightly because of the intuition of it. The main reason I'm against it is that the song itself is carrying on with the same intensity when you've dropped the SV. So yeah I would personally not have the SV lowered
  13. 01:55:289 (3) - I feel like it would flow a lot smoother rhythmically to replace this with a circle and slider ( http://puu.sh/uSzTI/82cda40017.jpg ) or to just turn it into a repeat slider
  14. 02:07:906 - add a timing point at the end of the spinner and reduce the volume to 5% and change it to soft sample
[]I see you've got the hang of hitsounding such as claps on snares etc, but I still think it can be improved. I really want to make another post later explaining how and why. Catch you later!
Topic Starter
Tae

Kisses wrote:

wtf I was post #3 the other day, where did all these ppl come from? O.o i've been busy :thinking:

Miss You
  1. 00:12:712 (4) - replace finish with whistle. I think this was a mistake but on the off chance it was intentional a finish isn't appropriate since there are really any distinct sounds that are supported by a finish nor is it any different from the other notes such as 00:07:906 (2,2,2) etc.
  2. 00:17:999 (1) - add finish on head?
  3. 00:21:224 (3) - making this into a 1/2 slider would not only map the held vocals that you've been doing with 00:20:242 (1,1) etc but it would also get rid of that slightly awkward pause.
  4. 00:25:570 (5,6) - you've used different spacing here than you have at 00:24:728 (1,2). Recommend to keep the distances the same (at least visually). Inconsistencies such as these do affect cursor movement which is something you don't want to have if you aren't particularly emphasizing anything; they can also affect the general reading of your map, something you definitely do not want. You know how they teach you use consistent DS for easy and normal diffs for the sake of reading right? Well think of it similar to that. When you have the same rhythms, patterns use different spacings in lower diffs where doesn't seem to be a justifiable reason to it (e.g. something drastic in the song it can serve to throw players off.

    --------------------------------------------------------------
    Things about rhythm

    You like mapping to the vocals, which is a good thing especially for a song like this where they are very dominant over ever thing else but i feel like you could follow them more accurately in some places. As you've done some overmapping for the sake of simplifying the rhythm even though you've gone all out in places such as 00:19:962 (7,8,1,2,3,1,2,3) with the use of sliders on the held vocals so it makes me think that you want to go all out and map the vocals as accurately as you can. Not only that but adding shying away from the long 1/4 circle patterns would add more variety to the map (that doesn't mean that some of said patterns don't map the music accordingly)

    The places I think they could be improved would be places such as
  5. 00:28:373 (4,5,6,7,8) - deleting 00:28:653 (6) would play cool since there isn't a vocal sound here
  6. 00:27:813 (3) - a rhythm such as this http://puu.sh/uSxEf/865f2f7cfa.jpg or something similar would better capture the held vocal not. Though at the same time this is also one of those minor spots where you can gloss over it like you have done and map to the background music; I just wanted to state this anyways
  7. 00:30:616 (4,5,6,7,8,9) - omitting 00:30:896 (6,9) would better reflect the vocal rhythm imo.
    Those are just some of the places, the vocals things are all in the verse, kiai time is fine.
    --------------------------------------------------------------

  8. 00:43:513 (3,4,5) - I don't recommend overlaps such as in lower SR diffs as well as this map itself, it seems to go against the structure of the rest of your map which does break it down and look less appealing aesthetics wise
  9. 00:47:579 (2,3,4) - You've used increase spacing for the 1/4 beats which is fine but you should also use the same increased spacing for 00:47:719 (3,4) else players will muddle up the entire pattern. I also believe that 00:47:999 (4) should have the same emphasis as 00:47:719 (3) spacing wise
  10. 01:14:074 (1) - For a similar reason as to inconsistency thing earlier I recommend you to use 1x DS (or higher since this beat can be emphasized if you so please to do it) . On top of that I genuinely think it looks unappealing. This would apply to 01:32:018 (5) as well
  11. 01:37:065 (2,3,4) - This rhythm is really un-intuitive, it also doesn't accurately follow what's going on in the music (i.e. having an active beat on 01:37:205). how about this rhythm? http://puu.sh/uSzxt/aa68e35ccf.jpg
  12. 01:50:803 (1) - I'm kind of against this SV change. SV changes are normally when the music itself changes not the vocals (very rearely does the opposite happen) this is slightly because of the intuition of it. The main reason I'm against it is that the song itself is carrying on with the same intensity when you've dropped the SV. So yeah I would personally not have the SV lowered
  13. 01:55:289 (3) - I feel like it would flow a lot smoother rhythmically to replace this with a circle and slider ( http://puu.sh/uSzTI/82cda40017.jpg ) or to just turn it into a repeat slider
  14. 02:07:906 - add a timing point at the end of the spinner and reduce the volume to 5% and change it to soft sample
[]I see you've got the hang of hitsounding haha, sure such as claps on snares etc, but I still think it can be improved. I really want to make another post later explaining how and why. Catch you later!
all fixed (apart from sv change, idk if i should change this)!
_handholding
If you were just going to post that short sentence then you didn't need to quote the entire mod :p

makes it easier to navigate through the thread and doesn't kill ppl' mouse wheels
Topic Starter
Tae

Kisses wrote:

If you were just going to post that short sentence then you didn't need to quote the entire mod :p

makes it easier to navigate through the thread and doesn't kill ppl' mouse wheels
ye ik orz
don't judge me I was tired
Ethan
Hello! From my queue.

Since you actually followed the rules of my queue, you get a star + a thorough mod. Thanks.

Easy

00:53:327 - Placing a circle here would be more consistent since the rest of the patterns that are similar to this have a note here. I realize that it is the last measure before the buildup thing, but this is just my opinion.
00:58:373 (2) - The NCs are inconsistent by making this not NCed. The previous two repeat sliders all had their own NC, so why doesn't this?
01:01:738 (4) - I know that the slider fades out in time for it to be technically okay, but just the fact that there had been a note there could maybe screw someone up while playing [tl;dr the flow isn't that great here]. Maybe you could put the note down to x48 y256 or somewhere around there?
02:05:102 (1) - Instead of having the spinner start here, how about placing a note, then having the spinner start at 02:05:663? Your choice, but I like this idea better.

Normal

Just a quick note. I know that the notes are following the vocalist's words, but the places where he doesn't sing that are not mapped at all seem really awkward to me, for example after 00:17:999 (1) and 00:22:485 (1) there is a good amount of time that goes by where things that could have been mapped go unmapped. Again, this is your choice on what you want to do here as it is not a severe issue, but mainly an opinion.

00:24:168 (2,3) - AIMod seems to find a DS issue here.

01:42:392 (4,1) - Fix blanket.
02:05:102 - Same thing as my suggestion about the spinner in the Easy diff.

Lapis' Advanced

00:29:214 (1,2) - I know, this is a picky suggestion, but it bothers me how (2) is on a slightly different angle than (1). [Yes, I am aware that (3) in this combo is on the same angle as (2), but it just seems weird to me. Your choice.]
00:39:588 (3) - Shouldn't there be a clap hitsound here?
02:01:177 (1,3) - This is a really picky suggestion, but for some reason I really just don't like these sliders. Their curves are just really abnormal to me, I guess.

Miss You

00:15:756 (1) - Why did you decide not to use a squiggly-type slider here? I imagine that you would, considering the fact that literally all other sliders that follow this sort of pattern before it are squiggly-type sliders. [Forgive me if there's an actual name for the types of sliders I'm trying to describe - I'm sure you'll get it though :P ]
00:52:766 (6,7,8,9) - tfw u cant alternate orz
01:58:934 (1) - Ctrl+G? Would make the two sliders before it more consistent.
02:05:383 (2) - Just me, but why not make this a jump? Maybe something like this?


Best of luck!
Firetruck
where is hard diff lol, miss you is literally insane

+ u should lower the volume of hitsounds its so loud D:
Topic Starter
Tae

Firetruck wrote:

where is hard diff lol, miss you is literally insane

+ u should lower the volume of hitsounds its so loud D:
if it's insane why is it 3.4* :^) ssssh I can fix that I promise

the hitsounds sound fine for me and I'm on 100% volume for them wut
Firetruck
ya 100% is way too much xD and sr doenst really matter since it literally plays like a insane
Topic Starter
Tae
Firetruck I assure you all will be fine I promise
Firetruck
yup its all cool
Topic Starter
Tae
All issues in Ethan's mod fixed
The reason I didn't use the squiggly-slider at 00:15:756 - is to move it to the start of the vocals? idk I don't really know how to explain it properly but it sort of makes sense, right?
Thanks for your mod anyway, it was helpful! (I'll wait for Lapis to respond to their part)

renamed Lapis' diff too IS THIS BETTER NOW FIRETRUCK?
Firetruck
no u suck nuked lololobxdxddzd
Nuolong

Firetruck wrote:

no u suck nuked lololobxdxddzd
Dekun kucs u on
egaugnal now yem dami
Topic Starter
Tae
guys please I thought I was getting mods

pls no memerino

edit: if you're gonna meme at least shoot a star >:(
Firetruck
meme
Topic Starter
Tae

Firetruck wrote:

meme
firetruck what did i just say i s 2 g stop this
Hytex
from my q
very lazy modding style xd

bogoshipda~

[miss u]
why is 00:24:168 (6,7,8,9,1,2,3,4,5,6) - much more spaced than 00:19:962 (7,8,1,2,3,1,2,3) - and the rest of the parts that look like this?
00:18:560 (2,3,4,5,6) - this kind of pattern is bad imo
00:27:813 (3,4) - stack properly
00:29:214 (1,2,3,4,5,6,7) - is weirdly spaced
00:36:504 (2,3,4) - fix spacing
00:38:186 (1,2,3) - ^
00:40:429 (1) - maybe replace with circles and stack in slider instead?
00:42:672 (1,2,3) - fix spacing
00:44:775 (6,1,2,3,4) - ^
00:52:766 (6,7,8,9) - why is this really spaced
00:53:887 (1,2) - ruins spacing consistency, atleast make it like 00:56:130 (1,2) -
01:12:953 (4,5,1) - is weirdly spaced
01:17:158 (3,4,5) - use proper symmetry please
01:37:345 (3,4,5) - why is (5) spaced different from (3,4)?
02:00:056 (4,5) - fix blanket
02:00:616 (5,6,1) - fix weird spacing
02:05:102 (1,2) - why is this spaced much more than the other 1/2s when (2) isnt even a strong sound?

[lapis]
wow nice diff lapis i approve owo)b

[nm]
tae this diff is so shit maybe delete diff and ill make one for you :^) not sure about this but you should find someone who is really good at fixing this kind of stuff, i mean its not horrible :roll:
[ez]
00:53:887 (1,1,1) - maybe too intense for new players?
nothing else, finally a good diff from tae!11!11!1!!!111!!1

good luck in ranking :P
Hytex
meme
oops I think I dropped this

Seolv
Hello, from my queue.

Easy

00:53:887 (1) - I don't think this rhythm is good, new players will get confused by many arrows, just put two 1/2 sliders, it would make it much more simple and easier to follow. That goes for all the sliders afterwards, so I won't mention this again.
01:09:588 (4,5,6,7) - Maybe make this the same as 01:02:859 (1,2,3) - to keep consistency, or put a spinner because the rhythm gets more intense, in this bit 1/4 sounds start appearing. I would recommend you put a spinner there.
01:19:682 (2) - put this as two circles, to keep consistency
01:45:476 (1) - By putting a bigger slider here, you're ignoring all the sounds between the beginning of the slider to the end of the slider, try to put a rhythm that wouldn't ignore the background music.
01:59:495 - There's a sound here and you're ignoring it so you should add a circle. Same as above basically.

Normal

00:27:532 - There's a sound here, add a circle
00:29:775 - Same
00:58:934 (2,3,4,5) - Put it same as 00:56:691 (2,3) - to keep consistency
01:11:831 (1,2,3,4) - Put same as 01:14:074 (1,2,3,4,5) - or the other way.
01:16:317 (1) - Overlaps with 01:14:915 (3) - move it a little bit to the right
01:19:121 - There's a sound here
01:46:317 (2) - Eh, too much arrows
01:50:523 (3) - ^

Hard

Nice diff, didn't see anything too bad.

Miss You

00:19:962 (7,8,1,2,3) - This should be the same spacing as 00:21:644 (4,5,6,7,8) - the spacing in here doesn't make sense because the second part (00:21:644 (4,5,6,7,8) - ) doesn't have any emphasized sound so it would be logical to keep the same spacing as the first part
00:24:168 (6,7,8,9,1) - Same as above, but this time this should be same spacing as 00:23:046 (2,3,4,5) - because there's no emphasizing in the second part.
Basically only issue in this diff is the spacing issues with 1/4

That's it for my mod.
Topic Starter
Tae
Applied all for Easy + Normal no i will not delete this >:((
I'll fix Miss You as soon as I can
Nuolong

Firetruck wrote:

meme
Topic Starter
Tae
Completely remapped both Easy and Miss You (now Missing You) using points raised, let's bring this back.
Normal needs fixing though, so that's my next priority. Firetruck is GDing Added to set!
Josefumi
Hello there, commin' from my queue!

Easy:
00:13:513 (1) - If you put the end on 00:16:878 It would be as nice
00:19:682 - Maybe a circle in here?
00:57:252 - What about this? <.<
01:37:626 (2) - This looks nicer


Firetruck's Normal
01:11:831 (1) - Missed sample (Clap)
01:16:317 (1) - ^
01:18:560 (1) - ^
01:29:775 (1) - ^
01:34:261 (1) - ^
01:36:504 (1) - ^
01:43:233 (1) - ^
01:45:476 (1) - ^
01:52:205 (1) - ^
01:54:448 (1) - ^
01:56:691 (1) - ^
02:01:738 (2) - ^
02:05:102 (3) - ^
02:05:803 - Maybe a little spinner here?

Lapi's Hard
I recommend putting a lower AR
00:15:756 (1) - Spinner conflics with the next slider, im my opinion is too close and too fast.
00:50:523 - What about this for a slider form?
01:03:981 (5,6,7) - Too cloose with eachother, try to separate them a little bit
01:06:504 (6,7,8,1,2,3,4,5,6,7,8,9) - This part is kinda overmapped, I recommend adjusting a slower pace on 01:07:766 (2,3,4,5,6,7,8,9)
01:23:887 (4,5) - Jump too big, try to avoid these without an excuse
01:41:831 (2,3) - ^
01:49:682 (4,1) - ^!!!!
01:54:168 (4,1) - ^
01:54:448 (1,2) - Not so much of a big gap, but I recommend adjusting it.
02:01:177 (1) - Missed sample


Missed You
I think putting the stack leniency to 3, it fits much more a e s t h e t i c a l y (Note: Only do changes with "*" if you changed it)
00:19:962 (1,2,3) - Overlap 2 with 3 and put them looking at eachother
00:21:084 (4,5) - I recommend trying a full slider from 00:21:084 to 00:21:364
* 00:22:485 (1) - Move it under 00:22:204 (10)
* 00:23:046 (2) - Move under 3
00:28:793 (7,8) - Stack together instead of spreading, it's confusing
00:31:036 (6,7) - ^
01:02:579 (5,6) - Stack over 01:02:859
* 01:25:289 (1) - Move under 01:24:168 (3)
01:46:317 (3) - Instead of b i g slider try slider retur stream

Nice mapset! Good luck
Namjoon stan here o.o/
Topic Starter
Tae

Josefumi wrote:

Hello there, commin' from my queue!

Easy:
00:13:513 (1) - If you put the end on 00:16:878 It would be as nice i think there's something about this...
00:19:682 - Maybe a circle in here? the sound isn't really that significant/is more of a background sound
00:57:252 - What about this? <.<
for a slower section it'd probably best to keep a less dense rhythm
01:37:626 (2) - This looks nicer ...but doesn't that break DS?

Missed You
I think putting the stack leniency to 3, it fits much more a e s t h e t i c a l y (Note: Only do changes with "*" if you changed it) completely forgot this was a thing xd
00:19:962 (1,2,3) - Overlap 2 with 3 and put them looking at eachother aight ye
00:21:084 (4,5) - I recommend trying a full slider from 00:21:084 to 00:21:364 but... there's different sounds
* 00:22:485 (1) - Move it under 00:22:204 (10)
* 00:23:046 (2) - Move under 3
00:28:793 (7,8) - Stack together instead of spreading, it's confusing how...?
00:31:036 (6,7) - ^
01:02:579 (5,6) - Stack over 01:02:859 that looks p confusing tbh
* 01:25:289 (1) - Move under 01:24:168 (3)
01:46:317 (3) - Instead of b i g slider try slider retur stream b-but muh vocal

Nice mapset! Good luck
Namjoon stan here o.o/
Thanks for your help!
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