USAO - Boss Rush

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Topic Starter
eeezzzeee

Kami-senpai wrote:

still need extra?

will random mod sometime soon
yeah sure! i'll take any good gds people are willing to make lol c:
Topic Starter
eeezzzeee
no response = fixed

PolkaMocha wrote:

Hey for the m4m on ur queue o3o3o3o

I can only mod under 3 stars lol xd

ez:
00:12:356 (2,3,4) - that was hot
00:26:408 (4) - beginners won't know wtf they're doing here. Just make 00:25:619 (3) - repeat. hmmm. I'm thinking of changing it to a circle but no change for now
00:45:513 (2,3) - Blanket needs work
01:43:303 (2,3) - holy this was good
01:57:829 (1) - Why not continue your spinner out to 02:02:566 (1) - ? too long

normolp:
00:31:934 (1) - these two bass hits would be so much cooler with two circles stacked on top of each other. Same with the other parts. i cant use stacking for this if i stacked 00:32:566 (2,3) - tho
01:01:934 (3) - Half slider with a circle would do better so you dont land on a downbeat.

also on insen you used the tingy things for 01:32:566 (1) - why didnt you do that on normal that woulda been like 100000x cooler lol eh i tried to simplify the rhythm for the easier diffs so that includes hitsounds as well
sorry im hardly awake rn thats fine, thanks for modding!
Rad-
Hi, for M4M from your queue.

Overall i can see that you have a bit of a slow slider speed for this kind of bpm and map, but you should at least maybe make every object spaced at like 1.1x so its not too close, this is optional ofc, but would look alot better
00:26:408 (4) - Too small of a slider for this difficulty, just replace with a circle so you dont have objects that start on red ticks on an easy
00:40:145 (2,3) - Making this slider go back like this means beginners will click the next slider too soon because everyone who starts playing this game doesnt know what rhythm is and clicks stuff as it appears regardless of spacing lol, just replace the repeating end to a circle instead
Also noticed that on your map you use alot of these small 01:26:250 (3) - repeating sliders, which could have been remade to an easier pattern to follow and avoid repetition on your map, but then again, tottaly optional, but another thing to mention is that slider speed being so low, 01:48:987 (3) - sliders like this can be as confusing since they look alot alike.
01:44:092 (3) - Dont start this slider on a red tick for the easy, plus you didnt use that many red ticks at all so this now is really confusing new rhythm pattern for beginners
02:02:566 (1) - Place this slider closer to the center, normally players of this level dont really know how to spin that well and so their cursor is all over the place
00:07:303 (2,3,4) - Would make this alot easier to follow the music and play if you made it like this

Slider 3 could be placed on the white tick instead too

00:16:777 (1,2,3,4,5,6,7) - A better way to follow the song and play better:


01:16:856 (5) - Don't start blue ticks on an Normal, specilaly this far into the map, i guess in these special occasions you could make the slider repeat once again and add a circle to the last white tick
01:41:408 (3) - Same as before, avoid blue ticks
01:47:724 (1,2,3,4,5,6) - Alternative for better play:


02:02:566 (1) - This slider sightly closer to the center as well
00:01:619 (1,1) - Why so close to each other when they are seperated by 1/1? make them have at least 1.0x spacing
00:06:356 (1) - CTRL+G to not make this slider have such an anti flow movement (just like this one 00:16:461 (1) )
00:19:303 (3) - Place this stacked behind the end of slider 1 for better spacing
01:38:092 (2) - For every slider that you change slider speed you need to give it a New combo, like this one
00:32:566 (1,2,3,4,1,2,3,1) - It would have been better if you made the closer sliders appear first and then the more spaced ones later for better reading and playability since it doesnt make overlapping as hard to follow
01:21:671 (2) - You gotta NC this after changing it's speed
01:27:513 (1,1) - This is a really bad speed changing, from normal, to slow and then really fast is so off putting that you think the last speed wouldnt be as fast, either make this the slow slider even faster than the normal speed, or reduce the first faster sliders to have a more reduced speed so it kinda progresses towards the 3.0x, basic rule is you shouldn't do a 6x speed change when its impossible to predict how fast it goes.
01:27:513 (1) - Also this slider shouldn't end on the blue tick, rather it should be the red one
01:37:619 - Same as above
01:40:460 (1,1) - What are these sliders doing here like this? specially causing an inconsistent new combos makes these sliders tottaly irrelevant besides being badly overlapped, os simply replace with circles instead of over complicating
01:49:461 - You shouldn't really ignore this sound like you did before, so make this slider half as long and add a circle to the beginning
01:53:882 (1,2) - Switch Nc between these 2 for consistency and better reading since all these parts are 4 circle combos
02:02:803 (1) - This slider ends on nothing, not even sure why it ends on a 1/3 if there is nothing to follow it, so just replace with a circle

Extra doesn't really need anything to fix.

Hope it helps!
Topic Starter
eeezzzeee

Rad- wrote:

Hi, for M4M from your queue. helo!

Easy
Overall i can see that you have a bit of a slow slider speed for this kind of bpm and map, but you should at least maybe make every object spaced at like 1.1x so its not too close, this is optional ofc, but would look alot better looks pretty standard for an easy
00:26:408 (4) - Too small of a slider for this difficulty, just replace with a circle so you dont have objects that start on red ticks on an easy
00:40:145 (2,3) - Making this slider go back like this means beginners will click the next slider too soon because everyone who starts playing this game doesnt know what rhythm is and clicks stuff as it appears regardless of spacing lol, just replace the repeating end to a circle instead i kinda agree with this but ive seen these on ranked maps so i think its fine. besides i used a different spacing here so its not so easy to get confused with
Also noticed that on your map you use alot of these small 01:26:250 (3) - repeating sliders, which could have been remade to an easier pattern to follow and avoid repetition on your map, but then again, tottaly optional, but another thing to mention is that slider speed being so low, 01:48:987 (3) - sliders like this can be as confusing since they look alot alike. this isn't small though its 1/1
01:44:092 (3) - Dont start this slider on a red tick for the easy, plus you didnt use that many red ticks at all so this now is really confusing new rhythm pattern for beginners ill think about this
02:02:566 (1) - Place this slider closer to the center, normally players of this level dont really know how to spin that well and so their cursor is all over the place theres plenty of time before it

Normal
00:07:303 (2,3,4) - Would make this alot easier to follow the music and play if you made it like this

Slider 3 could be placed on the white tick instead too no slider 2 lands on a white tick that does not have the right sounds

00:16:777 (1,2,3,4,5,6,7) - A better way to follow the song and play better: 3 starts on the wrong tick


01:16:856 (5) - Don't start blue ticks on an Normal, specilaly this far into the map, i guess in these special occasions you could make the slider repeat once again and add a circle to the last white tick
01:41:408 (3) - Same as before, avoid blue ticks listen to the music though i have good reason for this
01:47:724 (1,2,3,4,5,6) - Alternative for better play: this one is not bad but i still liked what i have better


02:02:566 (1) - This slider sightly closer to the center as well enough time

Insane
00:01:619 (1,1) - Why so close to each other when they are seperated by 1/1? make them have at least 1.0x spacing its fine this is insane. also its right in the beginning
00:06:356 (1) - CTRL+G to not make this slider have such an anti flow movement (just like this one 00:16:461 (1) )
00:19:303 (3) - Place this stacked behind the end of slider 1 for better spacing this was intentional
01:38:092 (2) - For every slider that you change slider speed you need to give it a New combo, like this one its fine, change in speed is very slight

Extra doesn't really need anything to fix.

Hope it helps! thanks for modding!
darn i really need more mods on extra
Deppyforce
btw changed my diff to cs 5

pinataman wrote:

[Deppy's Expert]

00:03:671 (1,2,3) – this is very strong spacing and somewhat note dense in the map and mostly calm in the music. using some mild overmapping on certain parts can enphasize or enhance the part nicely

00:05:092 (5,6,1,2) – this was a lot of clicking for what feels like calm music. Consider making 00:05:092 (5) – a slider. Additionally, having the stack leniency the way it is, it becomes very annoying to read. I don't think annoying to read patterns reflect calm music well, so consider making a real stack. calm part doesnt always mean it must be least clickable and easiest tbh and since the spacing is still lower than the other parts it should works nicely still

00:11:724 (1,2,3,4) – This comment is to reinforce the above. The music feels more intense here, but this is a much weaker pattern. mainly because im mapping the different sound that only exists on that verse and not the previous one, this is also another way to emphasize the different sounds

Map got really hard, and now I realized I'm not the target audience, so I feel like my inputs aren't going to be helpful. im sry, ur correct

Rad- wrote:

[Deppy's Extra]00:32:566 (1,2,3,4,1,2,3,1) - It would have been better if you made the closer sliders appear first and then the more spaced ones later for better reading and playability since it doesnt make overlapping as hard to follow this is extra and i intentionally trying to make this a bit underrated
01:21:671 (2) - You gotta NC this after changing it's speed its not really necessary, im mapping the vocals bull's eye here and i made them in the same combo to emphasize that im mapping the same thing in that combo
01:27:513 (1,1) - This is a really bad speed changing, from normal, to slow and then really fast is so off putting that you think the last speed wouldnt be as fast, either make this the slow slider even faster than the normal speed, or reduce the first faster sliders to have a more reduced speed so it kinda progresses towards the 3.0x, basic rule is you shouldn't do a 6x speed change when its impossible to predict how fast it goes. if it fits the song even 100x is rankable as long as its playable, and this is 100% playable and theres definitely no rule that says i cant use this. remeber you can always RETRY the map in this game
01:27:513 (1) - Also this slider shouldn't end on the blue tick, rather it should be the red one do u mean the downbeat right before it?
no. try listen with 25 playback and theres still hold sound over there

01:37:619 - Same as above
01:40:460 (1,1) - What are these sliders doing here like this? specially causing an inconsistent new combos makes these sliders tottaly irrelevant besides being badly overlapped, os simply replace with circles instead of over complicating there are no sliders but i get wat u mean, no change still
01:49:461 - You shouldn't really ignore this sound like you did before, so make this slider half as long and add a circle to the beginning switched to mapping drums
01:53:882 (1,2) - Switch Nc between these 2 for consistency and better reading since all these parts are 4 circle combos fixed
02:02:803 (1) - This slider ends on nothing, not even sure why it ends on a 1/3 if there is nothing to follow it, so just replace with a circle but there are things following it if u listen carefully :/
thanks, also did change something by myself

osu file format v14

[General]
AudioFilename: music.mp3
AudioLeadIn: 0
PreviewTime: 81198
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 52145,62250,102671,112777
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.899998

[Metadata]
Title:Boss Rush
TitleUnicode:Boss Rush
Artist:USAO
ArtistUnicode:USAO
Creator:eeezzzeee
Version:Deppy's Expert
Source:jubeat Qubell
Tags:eze deppyforce
BeatmapID:1235285
BeatmapSetID:578858

[Difficulty]
HPDrainRate:6.6
CircleSize:5
OverallDifficulty:8.7
ApproachRate:9.3
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ye.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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501,276,103461,1,0,1:0:0:0:
292,239,103619,1,8,0:0:0:0:
447,94,103777,1,2,0:0:0:0:
383,212,103934,6,0,P|358:158|352:99,1,118.999996368408,0|2,1:0|0:0,0:0:0:0:
292,239,104250,1,8,0:0:0:0:
360,304,104408,1,2,0:0:0:0:
202,266,104566,1,0,0:0:0:0:
202,266,104724,1,0,1:0:0:0:
234,85,104882,2,0,L|352:99,1,118.999996368408,10|0,0:0|0:0,0:0:0:0:
148,164,105198,5,2,1:2:0:0:
148,164,105356,1,2,0:0:0:0:
147,163,105513,2,0,P|89:154|30:157,1,118.999996368408,8|0,0:0|0:0,0:0:0:0:
202,266,105829,2,0,P|143:275|84:272,1,118.999996368408,0|0,0:0|1:0,0:0:0:0:
226,188,106145,1,8,0:0:0:0:
226,188,106303,1,0,0:0:0:0:
389,329,106461,5,2,1:2:0:0:
389,329,106619,1,2,0:0:0:0:
389,329,106777,2,0,P|379:270|382:211,1,118.999996368408,8|0,0:0|0:0,0:0:0:0:
495,54,107092,2,0,P|504:112|501:171,1,118.999996368408,0|0,0:0|1:0,0:0:0:0:
389,329,107408,6,0,B|442:316|442:316|411:302,1,89.2499972763062,8|0,0:0|0:0,0:0:0:0:
280,348,107724,6,0,B|223:334|165:344|165:344|103:356|44:342,1,237.999992736817,4|8,1:0|0:0,0:0:0:0:
100,259,108198,1,0,0:0:0:0:
6,247,108356,1,2,0:0:0:0:
44,342,108513,1,0,1:0:0:0:
182,199,108671,1,8,0:0:0:0:
6,247,108829,1,0,0:0:0:0:
52,70,108987,6,0,L|170:77,1,118.999996368408,2|0,1:2|0:0,0:0:0:0:
263,185,109303,2,0,L|500:170,1,237.999992736817,8|0,0:0|0:0,0:0:0:0:
482,268,109777,1,0,1:0:0:0:
262,266,109934,2,0,L|380:259,1,118.999996368408,10|0,0:0|0:0,0:0:0:0:
181,198,110250,5,2,1:2:0:0:
181,198,110408,1,2,0:0:0:0:
181,198,110566,2,0,P|123:186|64:191,1,118.999996368408,8|0,0:0|0:0,0:0:0:0:
262,266,110882,2,0,P|249:324|254:383,1,118.999996368408,0|0,0:0|1:0,0:0:0:0:
164,298,111198,1,8,0:0:0:0:
164,298,111356,1,0,0:0:0:0:
330,185,111513,5,2,1:2:0:0:
330,185,111671,1,2,0:0:0:0:
330,185,111829,2,0,B|388:171|388:171|446:181,1,118.999996368408,8|0,0:0|0:0,0:0:0:0:
412,262,112145,6,0,P|391:290|370:263,1,80.7499978437424,2|0,0:0|1:0,0:0:0:0:
369,326,112461,6,0,L|369:263,1,63.75,2|0,0:0|0:0,0:0:0:0:
330,185,112777,5,4,1:0:0:0:
136,175,112934,1,2,0:0:0:0:
288,297,113092,1,8,1:2:0:0:
236,110,113250,1,0,0:0:0:0:
168,291,113408,5,2,0:0:0:0:
168,291,113566,1,12,0:2:0:0:
136,175,113724,1,8,1:2:0:0:
136,175,113882,1,8,0:2:0:0:
288,297,114040,5,2,1:2:0:0:
317,104,114198,1,0,0:0:0:0:
136,175,114356,1,8,1:2:0:0:
288,297,114514,1,0,0:0:0:0:
206,88,114671,5,2,0:0:0:0:
206,88,114829,1,12,0:2:0:0:
206,88,114987,1,8,1:2:0:0:
206,88,115145,1,8,0:2:0:0:
88,250,115303,5,0,1:0:0:0:
234,235,115461,1,2,0:0:0:0:
288,297,115619,1,8,1:2:0:0:
434,282,115777,1,0,0:0:0:0:
315,220,115934,5,2,0:0:0:0:
207,312,116092,1,12,0:0:0:0:
184,177,116250,1,8,1:2:0:0:
337,354,116408,1,8,0:0:0:0:
359,151,116566,5,2,1:2:0:0:
150,110,116724,1,0,0:0:0:0:
275,26,116882,1,8,1:2:0:0:
234,235,117040,1,0,0:0:0:0:
436,167,117198,5,2,0:0:0:0:
436,167,117356,1,4,0:0:0:0:
436,167,117513,1,8,1:2:0:0:
436,167,117671,1,0,0:0:0:0:
359,151,117829,6,0,L|365:197,3,46.7500014266968,6|0|0|0,1:2|1:2|1:2|1:2,0:0:0:0:
305,299,118145,2,0,L|310:258,3,40.3749989218712,10|0|4|0,1:2|1:2|1:2|1:2,0:0:0:0:
238,98,118461,2,0,L|242:131,3,34,2|0|4|0,1:2|1:2|1:2|1:2,0:0:0:0:
174,348,118777,6,0,L|178:314,1,27.6249987354279,10|0,1:2|1:0,0:0:0:0:
237,207,118934,2,0,L|232:240,1,27.6249987354279,2|0,1:2|1:0,0:0:0:0:
158,248,119092,6,0,L|130:251,3,21.25,6|0|0|0,1:2|1:2|1:2|1:2,0:0:0:0:
283,296,119408,2,0,L|305:299,3,21.25,10|0|4|0,1:2|1:2|1:2|1:2,0:0:0:0:
237,207,119724,2,0,L|234:179,3,21.25,2|0|4|0,1:2|1:2|1:2|1:2,0:0:0:0:
232,234,120040,2,0,L|229:255,3,21.25,10|0|4|0,1:2|1:2|1:2|1:2,0:0:0:0:
312,219,120356,5,4,1:2:0:0:
316,223,120434,1,0,1:0:0:0:
324,229,120513,1,0,1:0:0:0:
336,233,120592,1,0,1:0:0:0:
352,235,120671,1,8,1:2:0:0:
372,233,120750,1,0,1:0:0:0:
394,224,120829,1,4,1:2:0:0:
411,203,120908,1,0,1:0:0:0:
419,173,120987,1,0,1:2:0:0:
415,139,121066,1,0,1:2:0:0:
395,106,121145,1,0,1:2:0:0:
358,86,121224,1,0,1:2:0:0:
313,84,121303,1,8,1:2:0:0:
271,107,121382,1,0,1:2:0:0:
241,148,121461,1,0,1:2:0:0:
192,175,121540,1,0,1:2:0:0:
119,162,121619,6,0,L|115:225,1,63.7500024318696,6|0,1:2|0:0,0:0:0:0:
219,247,121777,5,0,0:0:0:0:
219,247,121856,2,0,L|223:310,1,63.7500024318696,6|0,1:2|0:0,0:0:0:0:
149,295,122013,5,0,0:0:0:0:
149,295,122092,2,0,L|145:358,1,63.7500024318696,6|0,1:2|0:0,0:0:0:0:
234,321,122250,5,0,0:0:0:0:
234,321,122329,1,6,1:2:0:0:
234,321,122408,2,0,L|238:384,1,63.7500024318696,0|0,0:0|0:0,0:0:0:0:
298,176,122566,2,0,L|241:147,1,63.7500024318696,6|0,1:2|0:0,0:0:0:0:
392,304,122724,1,0,0:0:0:0:
392,304,122803,6,0,L|526:299,1,134.583333333333,0|0,1:0|0:0,0:0:0:0:
Topic Starter
eeezzzeee
@deppy i added some hs and volume lines to 00:19:619 (1,2,3,1,1,1,1) - on your diff. since i used a spinner there was no hs for copier lol
Deppyforce
cool ty
DeRandom Otaku
- Frontier -
m4m

[General]
  1. You should add "DeRandom Otaku" in tags.
  2. Tags conflict in Ren's diff (Ren diff doesn't have deppyforce in tags.)
  3. You map has no hard diff. (wip right?)
  4. This song also has in SDVX game. Maybe you should put in tag.


[Insane]
  1. HP5 is pretty low. Maybe HP6?
  2. 00:03:671 (1) - remove nc would be better?
  3. 00:18:513 (1,3) - They're overlap each other and it looks pretty bad. Maybe stack these?
  4. 01:27:513 (1,2) - stacking these isn't a great idea. imo
  5. 01:54:513 (3,3) - overlap ;;


[Ren's Extra]
  1. Stack Leniecy isn't the same as the other diffs.
  2. 00:37:619 (1,1) - didn't you wanna stack these?


[Deppy's Expert]
  1. Actually, Expert will easier than Extra.
  2. 00:05:408 (1,2,3) - I think you should make jumps like 00:04:145 (1,2,3) since it's the same rhythm
  3. 00:07:777 (5) - maybe make 1/2 slider?
  4. 00:44:566 (1,2) - maybe ctrl+g at (2)? I think it goes well better than before.
  5. 01:02:250 to 01:12:356 - You make slider-arts here while the other diffs don't. :roll:
  6. 01:19:619 (1) - วอท. maybe you should ctrl+g like 01:18:671 (1,2,3).
  7. ฉันคิดว่าคุณควรทำแผนที่mapตามจังหวะ ถ้าคุณไม่ทำแผนที่mapตามจังหวะอาจทำให้ผู้เล่นเข้าใจผิดได้นะคะ


Sorry for bad mod ;w;
GL~
-LynX-
m4m request from your queue!
Insane
  1. 00:15:829 (2,3) - hmm how bout make these 2 something patterned like this instead? https://puu.sh/vceNT/7a1e03779e.png since you done it here 00:14:566 (2,3) - 00:09:513 (2,3) -
  2. 01:30:356 (2) - i think a complete blanket onto 01:30:040 (1) - would be nicer, idk
  3. 01:37:303 (1) - maybe ctrl+g this? helps with the flow when coming from 01:36:987 (4) - , and the sharp change in direction to get to this slider 01:37:619 (1) - helps to emphasize the strong beat too


Ren's Extra
  1. 00:05:250 (5) - maybe stack its sliderhead with the slidertail of 00:04:461 (2) - ? since that's kind of the map's theme (i think)
  2. 00:09:513 (2,3) - these 2 sliders being not symmetrical to each other is kind of off-putting, since you done it here 00:04:461 (2,3) when the same sound appeared. it doesn't really stand out during gameplay though so it's fine i guess
  3. 00:35:724 (1) - repeated inherited point
  4. 00:43:303 (1) - ^
  5. 01:23:250 (2) - make this symmetrical to 01:23:092 (1) -, you done it here 01:24:040 (1,2) -
  6. 01:26:250 (1) - repeated inherited point
damn these 2 maps are really nicely made in my opinion and insanely fun to play as well :) good luck for your mapset!
Come[Back]Home
Easy

* 00:03:829 - couldnt you add a circle here? The break doesnt really fit imo.
* 00:04:145 (1,2) - tbh, i think that those sliders look kinda weird (looks so randomly shaped)
* 00:07:934 (2,1) - yeah, blank can be improved here. (sry about being picky)
* 00:12:040 - Why dont you add hitsounds on those clap-like sounds here? Would definetely fit.
* 00:15:198 - Add a circle here, i dont understand why youre skipping the beat here. Same here 00:16:461 -
* 00:19:303 (4) - Move this one too somewhere around 376/156. It will go better with the sliders movement then.
* 00:19:303 - 00:21:829 - I dont understand the break, its clearly mappable
* 01:17:408 (1,2) - Those look so randomly shaped aswell

Well, its okay

Normal

* 00:19:303 - 00:21:829 - same as in easy
* 00:29:408 (1) - I think 2 1/2 sliders would fit more here because they will cover up every beat then.
* 01:00:987 (3) - The curves look a bit too extreme, how about you try to make them a bit softer?
* 01:19:934 (1) - I seriously think that 2 1/2 sliders would be so much better here
* 01:27:513 (1) - Kinda unfitting how this slider is skipping such a strong beat
* 01:41:408 (3,4) - This is okay, but it might be tough to figure out the rythm because its a normal, but well...

its good

Hard

wait a minute.....

yeah, you need a hard, otherwise this set is not rankable because of the diff spread

Insane

* 00:01:619 (1,1) - Its cool and all, but why the low distance here?
* 00:03:671 (1) - This one doesnt need a nc tbh. same here 00:06:356 (1) -
* 00:18:513 (1,3) - I think that the overlap is really ugly
* 00:26:724 (1) - why the nc?
* 00:38:882 (1,1) - This might look good to some people, but i think the majority would consider this pattern ugly, mostly because of the weird overlap
* 00:46:461 (1,2) - I tried, but I dont understand why you used such a high distance here considering that it is 1/4
* 01:17:250 (1) - why the nc?
* 01:19:619 (1) - delete nc to make it consistent with 00:29:092 (4) -
* 01:27:513 (1,2) - this looks really weird
* 01:28:777 (1,2) - Its an ugly overlap
* 01:30:040 (1,2) - Blank can be improved

yeah, okayish insane, lacks quality tbh

Ren's Extra

* 00:14:724 - A circle here would fit so good. same here 00:19:777 -
* 00:23:092 (1,1) - They are almost touching which makes it look cramped and weird. Increase the distance a bit (just a tiny bit)
* 01:09:829 - I dont really pay any attention to it, but this one caught my eye, this inherited point is useless. delete it
* 01:45:040 (6) - How about you move it too 126/268. It looks really weird overlapping with the slider tbh

so cool, i love it.

Deppy's Expert

* 00:02:724 (1,2,3) - This is really weird tbh, everyone will not think of it as 1/2. pls increase the distance a bit.
* 00:11:724 (1,2,3,4) - I dont know to what those are mapped, they seem so random. same goes for all of those sliders in the part
* 00:20:250 (3,1) - I really dislike how it overlaps, not beautiful
* 00:43:303 (1,2) - I totally disagree with the usage of spacing here, everyone will missread it and click too soon. pls increase the spacing here
* 01:24:987 (1,2) - Kinda weird to play, but i guess its okay

The diff is cool, the super fast slider part was awesome.

I'll stop here.

Overall its okay, everything before the extra diffs need more polishing, and the last Extra aswell. But overall it is okay. Good Luck.

m4m from your queue so here is my map: https://osu.ppy.sh/s/468313
DeRandom Otaku

- Frontier - wrote:

m4m

[Ren's Extra]
  1. Stack Leniecy isn't the same as the other diffs. intentional
  2. 00:37:619 (1,1) - didn't you wanna stack these? they are stacked with stacking enabled


Sorry for bad mod ;w;
GL~[/notice]

-LynX- wrote:

m4m request from your queue!
Ren's Extra
  1. 00:05:250 (5) - maybe stack its sliderhead with the slidertail of 00:04:461 (2) - ? since that's kind of the map's theme (i think) yes
  2. 00:09:513 (2,3) - these 2 sliders being not symmetrical to each other is kind of off-putting, since you done it here 00:04:461 (2,3) when the same sound appeared. it doesn't really stand out during gameplay though so it's fine i guess no tis fine
  3. 00:35:724 (1) - repeated inherited point
  4. 00:43:303 (1) - ^ They do nothing
  5. 01:23:250 (2) - make this symmetrical to 01:23:092 (1) -, you done it here 01:24:040 (1,2) - no variation is fine
  6. 01:26:250 (1) - repeated inherited point same as before
damn these 2 maps are really nicely made in my opinion and insanely fun to play as well :) good luck for your mapset!

Come[Back]Home wrote:

Ren's Extra

* 00:14:724 - A circle here would fit so good. same here 00:19:777 - changed circle into 1/2 slider and in second case , i dont wannt to map that beat since the song is really really calm compared to the first one
* 00:23:092 (1,1) - They are almost touching which makes it look cramped and weird. Increase the distance a bit (just a tiny bit) ye
* 01:09:829 - I dont really pay any attention to it, but this one caught my eye, this inherited point is useless. delete it aaa
* 01:45:040 (6) - How about you move it too 126/268. It looks really weird overlapping with the slider tbh cool

so cool, i love it. glad u liked it

Overall its okay, everything before the extra diffs need more polishing, and the last Extra aswell. But overall it is okay. Good Luck.
Thanks all!!
up http://puu.sh/vdizj/517c463774.txt
Eze please fix tags and hs my diff thanks!
Topic Starter
eeezzzeee

- Frontier - wrote:

m4m hi

[General]
  1. You should add "DeRandom Otaku" in tags. lol sorry forgot
  2. Tags conflict in Ren's diff (Ren diff doesn't have deppyforce in tags.)
  3. You map has no hard diff. (wip right?)
  4. This song also has in SDVX game. Maybe you should put in tag. ur right i didnt know that


[Insane]
  1. HP5 is pretty low. Maybe HP6? change to 5.5
  2. 00:03:671 (1) - remove nc would be better?
  3. 00:18:513 (1,3) - They're overlap each other and it looks pretty bad. Maybe stack these?
  4. 01:27:513 (1,2) - stacking these isn't a great idea. imo keep for now
  5. 01:54:513 (3,3) - overlap ;;


Sorry for bad mod ;w; thanks for modding!
GL~

-LynX- wrote:

m4m request from your queue!
[notice]Insane
  1. 00:15:829 (2,3) - hmm how bout make these 2 something patterned like this instead? https://puu.sh/vceNT/7a1e03779e.png since you done it here 00:14:566 (2,3) - 00:09:513 (2,3) -
  2. 01:30:356 (2) - i think a complete blanket onto 01:30:040 (1) - would be nicer, idk
  3. 01:37:303 (1) - maybe ctrl+g this? helps with the flow when coming from 01:36:987 (4) - , and the sharp change in direction to get to this slider 01:37:619 (1) - helps to emphasize the strong beat too did a bunch of stuff here. nice suggestion!


damn these 2 maps are really nicely made in my opinion and insanely fun to play as well :) good luck for your mapset! thanks for modding!

Come[Back]Home wrote:

Easy

* 00:03:829 - couldnt you add a circle here? The break doesnt really fit imo.
* 00:04:145 (1,2) - tbh, i think that those sliders look kinda weird (looks so randomly shaped) looks ok lol
* 00:07:934 (2,1) - yeah, blank can be improved here. (sry about being picky)
* 00:12:040 - Why dont you add hitsounds on those clap-like sounds here? Would definetely fit. i have clap hs here already though. are you disabling custom hs?
* 00:15:198 - Add a circle here, i dont understand why youre skipping the beat here. Same here 00:16:461 - its intentional i dont want it to be too dense. yes having them would also be ok but i guess this is my style of mapping easy
* 00:19:303 (4) - Move this one too somewhere around 376/156. It will go better with the sliders movement then.
* 00:19:303 - 00:21:829 - I dont understand the break, its clearly mappable dont think its necessary
* 01:17:408 (1,2) - Those look so randomly shaped aswell i actually like these more than those before

Well, its okay

Normal

* 00:19:303 - 00:21:829 - same as in easy same
* 00:29:408 (1) - I think 2 1/2 sliders would fit more here because they will cover up every beat then. maybe ill think about this
* 01:00:987 (3) - The curves look a bit too extreme, how about you try to make them a bit softer?
* 01:19:934 (1) - I seriously think that 2 1/2 sliders would be so much better here same as before
* 01:27:513 (1) - Kinda unfitting how this slider is skipping such a strong beat true but i used that for the melody. keep for now
* 01:41:408 (3,4) - This is okay, but it might be tough to figure out the rythm because its a normal, but well... i think it will be fine it uses drastically different spacing from everything else

its good

Hard

wait a minute.....

yeah, you need a hard, otherwise this set is not rankable because of the diff spread ya ;_;

Insane

* 00:01:619 (1,1) - Its cool and all, but why the low distance here?
* 00:03:671 (1) - This one doesnt need a nc tbh. same here 00:06:356 (1) - changed the first one
* 00:18:513 (1,3) - I think that the overlap is really ugly
* 00:26:724 (1) - why the nc?
* 00:38:882 (1,1) - This might look good to some people, but i think the majority would consider this pattern ugly, mostly because of the weird overlap wtf this looks fine
* 00:46:461 (1,2) - I tried, but I dont understand why you used such a high distance here considering that it is 1/4
* 01:17:250 (1) - why the nc?
* 01:19:619 (1) - delete nc to make it consistent with 00:29:092 (4) - this part is different though theres also a sv change
* 01:27:513 (1,2) - this looks really weird
* 01:28:777 (1,2) - Its an ugly overlap intentional
* 01:30:040 (1,2) - Blank can be improved

yeah, okayish insane, lacks quality tbh

I'll stop here.

Overall its okay, everything before the extra diffs need more polishing, and the last Extra aswell. But overall it is okay. Good Luck. thanks for modding!

m4m from your queue so here is my map: https://osu.ppy.sh/s/468313
updated tags for all diffs and added hs to Ren's Extra
Emilia
extra only mod!!!
[maniac]
  1. 00:01:619 (1) - perhaps its personal preference but i dont really like the shape of this slider
  2. 00:09:513 (3,4,5,6) - distance here is pretty insane, although not very noticeable in gameplay, its better to make them more consistent
  3. 00:10:461 (1,2,3) - ^
  4. 00:12:829 (1,2,3) - the distances here were oddly close compared to the general distances of the music intensity around here. consider revising the pattern
  5. 00:13:619 - this beat was jarring enough for me to hear it during gameplay, would suggest you map it but its kinda subjective
  6. 00:15:198 (5,6) - whats the point of crushing the momentum here needlessly? it just seems very out of place since it leads into some kind of jump
  7. 00:14:566 (3,4,5,6) - this pattern looks very unpolished, not sure if you were trying to go for a triangle structure or not and it just looks unbalanced
  8. 00:21:829 (1,2) - would suggest a reverse in rhythm. sliders that start on red tick are normally uncomfortable to play
  9. 00:22:303 (3,4,5) - i dont hear a triplet here in the song, and i think nothing there particularly warrants an emphasis (compare intensity and similar drum sound with 00:23:092 (1) - )
  10. 00:24:198 - i thought it was very out of place that this note was completely ignored when the synth on it was pretty obvious even during gameplay
  11. 00:33:671 (3,4,1) - i dont hear a triplet here but i guess its barely passable if for emphasis(?) (though 00:32:566 - this note is of the exact same nature) (repeated)
  12. 00:41:329 (4) - there is nothing on this note so i see no reason to map this
  13. 00:42:829 (2) - 00:43:461 (2) - what about these parts of the music make it different such that it warrants a kick instead of a hitcircle? imo it would be better if that was made clearer in your choices of structure
  14. 00:43:777 (2,1) - suddenly the triplet structure for sections like these are gone? then there was no need to introduce it in the first place
  15. 00:46:777 (2,3,4) - you've always mapped parts like this as a slider or 2 hitcircles and never a triplet. besides i dont hear a triplet in the music at all here
  16. 00:48:356 (1,1,2,3,1) - musical track switching here is very unclean. the idea that you were following the rapid ticks suddenly stopping to accommodate a wub is rather unkempt. would suggest you make this whole section reverse sliders/streams but keep the hitsounds different so the player can recognise the different musical tracks instead of mashing
  17. 00:53:250 (2,1,2,1,2) - the angles here are very unclean. i'm not sure if you're going for a square-esque aesthetic or its just very randomly placed
  18. 00:54:040 (1,2,3,4) - also the fast ticks in the song last all the way until here. i leave it to you to decide since its a repeated problem (repeated)
  19. 00:55:619 (3,4) - any reason why you stack these to kill the momentum? i think i mentioned this before
  20. 00:59:803 (2) - im almost certain theres nothing on this tick
  21. 01:01:619 (1,2,3,4,1,2,3) - not sure about the massive variation of stream distance from nonspaced to very spaced even though the music intensity is approximately unchanged in this section
  22. 01:13:145 (1,2,3) - i hear nothing in the song that supports triple here
  23. 01:13:777 (2,3,4) - ^
  24. 01:15:119 - theres something in the music that you didnt map here but you chose to map it here 01:14:882 (1) - instead. any reason for this?
  25. 01:14:882 (1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,1,2,3,1,1,2,1,2) - ngl i think this whole section has a lot of messy angled kicks. i just think its a bit unkempt that it has not much structure
  26. 01:21:513 (3,4) - while you overmap triplets theres a clear and obvious triplet that you chose to undermap instead. any reason for that?

    i guess i'll stop here. most of the problems after are repeated i think. i'd say your map feels rather uncomfortable to play after my 1st playthrough. most of the patterns felt unclean and unflowy to play, making it rather unintuitive. rhythms are emphasised wrongly, some notes are wonky etc. its up to you where you wanna go tbh i just can't really objectively better your map much more.

[deppy's expert]
  1. 00:07:777 (5) - suggest you dont extend this slider because its really uncomfortable to play. if you do want to keep the rhythm at least bring the note closer to the stack
  2. 00:08:724 - fact that this wasnt mapped was rather jarring during even gameplay. highly suggest you map this
  3. 00:11:724 (1,2,3,4) - this pattern here really is way too much of an undermap for an extra. there are a lot of rhythms that can be mapped here instead of these boring repetitive banana sliders. would highly suggest you map them since these sliders dont particularly follow a certain instrument consistently in the section anyways (repeated)
  4. 00:16:777 (1,2,3,1,2,3) - similarly, i think this pattern is quite the undermap. i think you can create more exquisite rhythmic choices here
  5. 01:02:250 (1,2,1,2) - another severe case of undermap here imo
  6. 01:16:145 (1,1,2,1,2,1,2,3) - i would suggest just NCing just on 01:16:777 (1) - where the number of notes are different so its more obvious to players
  7. 01:21:671 (2) - suggest NC. i also think this section can have more rhythm mapped to it instead of just 1 slider
  8. 01:24:198 (4) - perhaps 4 can still be close to 3 and still not stack(?) because it looks weird when playing that only 2 of the sliders stack out of the blue
  9. 01:30:356 (2) - in this whole section these notes are extended judging by the music. why is it suddenly not here?
  10. 01:39:513 (1,3) - stack
  11. 01:40:145 (1,2,3,4,1,2,1,2,3,4,5,6,1,2,1,2) - the reversing 2 note here is so unreadable and unplayable, quite the unintuitive and unfun gimmick, though its up to you if you wanna change
  12. 02:02:803 (1) - if i'm not mistaken this is "offscreen"

    generally a very underwhelming map. a lot of rhythm choices couldve definitely been improved on. i didnt like the whole stack structure of the map though, simply because its so inconsistent. with the same music sections you can have 2 stack 3 stack 4 stack (refer to 00:52:619 (2,3,4,5,6) - vs 01:43:145 (2,3,4,5,6) - and 00:57:829 (1,2,3,4) - vs 01:53:408 (1,2,3,4) - vs 01:54:671 (1,2,3,4) - ) which i thought was very bad to play. not only do stacks kill the momentum, it looks really unnecessary as well that they're completely stacked and odd to play and read. but its still up to you, perhaps its just my pet peeve

[ren's extra]
  1. 00:03:671 (1,1) - the touching thing is a massive no-no in my eyes xd though i think the AR is high enough such that they never touch on the playfield
  2. 00:28:145 (1,2,3,4) - maybe space these slightly further apart? i think that'd look better
  3. 00:47:566 (2) - perhaps you might wanna map this drum 00:47:724 - ?
  4. 00:50:882 (1,2) - 00:51:356 (1,2,3) - perhaps they dont need to be so close since the reverse sliders can be played as kick (i can m1 them with ease)

    not much to say about this. its objectively pretty much flawless, most of the stuff i pointed out was aesthetic based. the map plays pretty well and the rhythmic choices i can mostly agree with. ngl this is probably the best extra of the set even though its the easiest


idk gl
DeRandom Otaku

Emilia wrote:

extra only mod!!!
[ren's extra]
  1. 00:03:671 (1,1) - the touching thing is a massive no-no in my eyes xd though i think the AR is high enough such that they never touch on the playfield ye it was fine before then i made cs bigger and they overlapped, fixed now
  2. 00:28:145 (1,2,3,4) - maybe space these slightly further apart? i think that'd look better They look fine to me
  3. 00:47:566 (2) - perhaps you might wanna map this drum 00:47:724 - ? I dont really follow drums . I m following the melody
  4. 00:50:882 (1,2) - 00:51:356 (1,2,3) - perhaps they dont need to be so close since the reverse sliders can be played as kick (i can m1 them with ease) well they are supposed to be m1'd lol so yea

    not much to say about this. its objectively pretty much flawless, most of the stuff i pointed out was aesthetic based. the map plays pretty well and the rhythmic choices i can mostly agree with. ngl this is probably the best extra of the set even though its the easiest


idk gl[/notice]
Thanks~ http://puu.sh/vpoWY/edc1cf73f7.txt
Deppyforce
placeholder
mod soon
my diff update soon too
Topic Starter
eeezzzeee

Deppyforce wrote:

mod soon
dont mod yet lol
im not feeling motivated to work on this

also someone who was doing the hard decided to quit so
idk that makes more problems

fuk my shitty mapping lmao
the 1,2 jump concept on this map is too gay for any players to understand
sry

but to be fair i never said plz make gd to anyone, just said im open to gd msg me if you wanna do it
Deppyforce
ok

eeezzzeee wrote:

the 1,2 jump concept on this map is too gay for any players to understand
dw no one understand my maps also
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