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LeaF - Alice in Misanthrope -Ensei Alice-

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Total Posts
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Topic Starter
ninfia
This beatmap was submitted using in-game submission on Wednesday, November 29, 2017 at 11:56:52 PM

Artist: LeaF
Title: Alice in Misanthrope -Ensei Alice-
Source: BMS
Tags: Alice in Wonderland S_a_n_d Sand rustbell totori spro inspired
BPM: 154
Filesize: 3601kb
Play Time: 02:22
Difficulties Available:
  1. Another (6.49 stars, 809 notes)
  2. Extra (6.1 stars, 809 notes)
Download: LeaF - Alice in Misanthrope -Ensei Alice-
Information: Scores/Beatmap Listing
---------------
MAP REVAMP IN PROGRESS done!

hugely inspired by rustbell's general mapping style! so much respect for him and everything he does.

many of the inherited points came from S a n d's mapset here: https://osu.ppy.sh/b/1111085
so HUGE credit to him.


if you want to play the old 2016 version, you can find it right here!
moya
nice
Genjuro
really fun map!
meow im cat
great/fun map :)
Lasseh
Fun map :D
Sophia
The HP is so low I think having a list of people who passed is pretty worthless, you can just mash it half-assedly and still pass.


And since I guess I have to make a comment for the map, personally thought it was awful and hated every second of it.
Topic Starter
ninfia

Sophia wrote:

The HP is so low I think having a list of people who passed is pretty worthless, you can just mash it half-assedly and still pass.
eh, i made the map for fun, and i'm probably gonna leave that scoreboard as it is for the sake of fun~ although the one thing i could agree with is that having the hp pretty low opens a lot of doors for a ton of people to pass the map - making the list of people who passed it a bit more redundant - yet it also opens more doors for people to play and enjoy the map without no fail. i'll leave it as it is for now and if the list becomes too over upholstered, i'll change the list to a section of noticable passes. thanks a lot for your feedback though, even if it was negative~ it's always kinda cool to see different kinda players' perspectives on what works and what doesn't.
melloe
00:12:174 (1,1,1,1) - why these start on white tick but 00:13:744 (3,1,1,1) - on red tick

00:23:203 (2) - white tick note too important to be a sliderend
00:24:602 (4) - same

important note on 00:27:427 - that you ignore, meanwhile i'm not sure what 00:27:774 (1,2,3) - is expressing

00:28:987 (3,4,5,1,2,3,4) - is the same notes as 00:29:863 (5,1,2,3,4,5) - but they're so different and i'm not sure what the second group is expressing

musically, the stream doesn't end on 00:50:966 (10) - , it ends on 00:51:316 (2) -

the sounds between 01:21:363 (1,2,1) - are all streams but there's no stream to hit

01:32:176 (1,2,3) - i know you're expressing the melody but the percussive sounds are too important to ignore imo. but since those notes are expressing something it's up to you

01:38:804 (5,1) - two equal notes but one is expressed by a hitcircle and one by a slider, imo they should both be hitcircles or both sliders

01:58:339 (1,2,1,2,1) - and 01:58:862 (2,3,4,5) - both express the exact same sounds but the patterns are so different.
02:00:432 (1,2,1,2,3,1,2,3,4,5,6,1,2,1) - im not too sure what these are expressing
for this whole bit, if the sounds are repeating then its ok to use repetitive patterns. dont be scared to be lazy and copypaste. rustbell does it and it works out perfectly.

02:13:529 (7) - why isnt this whole part a continuous stream, i dont hear a break in the piano

02:19:634 (2) - not sure what this is expressing. i know what the prevoius slider is expressing but not this one. also there's a piano going on it might be cool to map that

02:21:901 (2) - the sliderend sound is too important to be just a sliderend imo
Topic Starter
ninfia

melloe wrote:

00:12:174 (1,1,1,1) - why these start on white tick but 00:13:744 (3,1,1,1) - on red tick

00:23:203 (2) - white tick note too important to be a sliderend
00:24:602 (4) - same

important note on 00:27:427 - that you ignore, meanwhile i'm not sure what 00:27:774 (1,2,3) - is expressing

00:28:987 (3,4,5,1,2,3,4) - is the same notes as 00:29:863 (5,1,2,3,4,5) - but they're so different and i'm not sure what the second group is expressing

musically, the stream doesn't end on 00:50:966 (10) - , it ends on 00:51:316 (2) -

the sounds between 01:21:363 (1,2,1) - are all streams but there's no stream to hit

01:32:176 (1,2,3) - i know you're expressing the melody but the percussive sounds are too important to ignore imo. but since those notes are expressing something it's up to you

01:38:804 (5,1) - two equal notes but one is expressed by a hitcircle and one by a slider, imo they should both be hitcircles or both sliders

01:58:339 (1,2,1,2,1) - and 01:58:862 (2,3,4,5) - both express the exact same sounds but the patterns are so different.
02:00:432 (1,2,1,2,3,1,2,3,4,5,6,1,2,1) - im not too sure what these are expressing
for this whole bit, if the sounds are repeating then its ok to use repetitive patterns. dont be scared to be lazy and copypaste. rustbell does it and it works out perfectly.

02:13:529 (7) - why isnt this whole part a continuous stream, i dont hear a break in the piano

02:19:634 (2) - not sure what this is expressing. i know what the prevoius slider is expressing but not this one. also there's a piano going on it might be cool to map that

02:21:901 (2) - the sliderend sound is too important to be just a sliderend imo
this is a late reply to an otherwise helpful mod; but thank you for the feedback! each of these issues were addressed in my remapped version.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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