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ZAQ - Serendipity

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Rizia
little irc
01:14 Mir: Hi Rizia~ I have a request (I think you take from testplay)
01:15 Rizia: 0.0?
01:15 Mir: ;w;
01:15 Mir: a mod request or.. something i read you userpage you said you take based on testplay xD
01:15 Rizia: wat map
01:15 *Mir is listening to [https://osu.ppy.sh/b/1225088 ZAQ - Serendipity]
01:17 Mir: i'll watch ;w;
01:22 Rizia: not bad
01:25 Rizia: 01:03:594 (1) - i want mention this clap is sounds a bit weird
01:25 Mir: ah i think that i copy-pasted that
01:25 Mir: and missed the clap on the end
01:26 Mir: fixed it anyhow
01:26 Rizia: 00:49:721 (4,5,1) - also i think you should follow drum with vocal instead vocal only
01:26 Rizia: on this part
01:27 Mir: hmm i can make the rhythms merge a bit better yea
01:27 Rizia: its feel empty now
01:27 Rizia: like 00:50:241 - 00:51:629 -
01:28 Mir: alright i made a better rhythm
01:28 Mir: i kinda wanna keep that long slider tho
01:28 Rizia: ok
01:30 Rizia: 00:46:426 (1,2,3,4) - why not make consistent placement with 00:43:652 (1,2,3,4) - 00:45:039 (1,2,3,4) -
01:30 Mir: and done for all pre-chorus sections
01:30 Mir: for that
01:30 Mir: the vocals continue past there and don't stop at the end of that phrase
01:30 Mir: so i didn't place it the same way
01:30 Rizia: oi see
01:32 Rizia: thats all i want to mention for now
01:33 Mir: oh okay
01:33 Rizia: i dont plan to check the full set since im kinda busy recently
01:34 Rizia: cant spend too much time
01:34 Rizia: x_x
01:34 Mir: oh rip ;w;
01:34 Mir: may i find you again when you're free or?
01:34 Rizia: yea
01:35 Rizia: btw the map plays cool
01:35 Mir: \o/
01:35 Mir: thanks rizia

i will come again when i have more free time to checking full set
Weedy
late as fuck m4m return because i need to burn my backpack and all of its contents
[300pp]
00:22:496 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/7764165 would do something like for jumps (plus it fits) (4,5) also looks kinda bad so eh
00:27:524 (4) - rotate by maybe 30 degrees or something for a cleaner entrance from (3)
00:42:091 (5) - would probably move to 113:261 instead for cleaner triangle with 00:41:918 (4,5,1) -
00:48:276 (2,3) - would suggest NC'ing these for reading (different rhythm spook)
00:59:432 (1) - move to maybe 139:0 or something unless you really care about that overlap because looks better with 00:59:779 (2) - and vocal emphasis (and then also restack 01:00:646 (5) -
01:00:819 (6) - would move to 47:366 or something instead because fuck wide triangles
01:01:340 (2) - how about making this a different slider to emphasize vocal start or something
01:22:669 (3,4,1) - scalene triangle jumps :eggplant: :water:
01:33:420 (3,4) - improve blanket or something
01:46:600 (9) - would maybe overlap on 01:46:773 (1) - instead
02:03:189 (2,3) - nc
02:07:582 (1,2,3,4,5,6,7,8) - going fucking monstrata :eyes:
02:15:039 (3,4,5,6,7) - maybe something like https://osu.ppy.sh/ss/7764265 this for flow
02:26:311 (5) - move to 22:293 for better jump
02:28:218 (1,2,3) - i'd rather kill aesthetic theme for playability here because sharp 90 deg snaps are :gun:
02:37:756 (4) - did you mean 395:102 because triangle aesthetic when you look at it a certain way
02:49:201 (1) - why not do a Z slider or something, it's a synth sound and you've mapped it with angled sliders so far
02:50:588 (1) - make slider more angle-y (basically just make every point red and adjust it a little
03:12:438 (8) - ctrl g this maybe, better flow and emphasis
03:30:472 (7,8,1) - more spacing than vocals but is practically on nothing :ok_hand:
03:37:524 (2,3) - nc
03:41:918 (1,2,3,4,5,6,7,8) - n i c e
03:42:264 (3) - this circle is off, should be more at 123:107 ish
03:43:305 (1,2,3,4) - make this a straight stream instead of curved so transitioning from jump to aiming stream isnt so awkward
03:51:629 (1) - make this an angle slider maybe, cleans up emphasis with 03:51:975 (2) -
04:00:126 (3) - you could move this farther to ~:64:39 for cleanliness and moar pp
04:11:050 (1,2,1,2) - higher spacing and lower pitch :hmm:
04:34:461 (2) - overlap the head on 04:34:027 (7) - because looks better owo)b

:stretch: fucking hexagons mate

[Lass]
00:03:767 (4) - ctrl g maybe
00:12:958 (3) - move the red node to 403:379 so it provides an angle blanket aesthetic thing
00:13:998 (2) - ctrl g eh it feels better to play
00:17:293 (1,2,3,4,5,6,7,8) - i dont think high 4* players can read this dense stack thing, maybe the last 4 notes = repeat or some shit idk
00:28:912 (6) - move a little for reading
00:34:461 (5) - move to 474:293 bc blanket aesthetic and easier to read
00:48:160 (1,1,1) - maybe have this be another 1/3 slider (not necessary)
00:58:392 (3) - ctrl g bc emphasis on background noise dampens other emphases (emphasis plural dont ask me)
01:04:981 (2) - https://osu.ppy.sh/ss/7764420 this would flow better like this because weird intended slider flow vs where your mouse cursor is actually going
01:12:438 (2,2) - slider stacks :eyes: spooky 2 read i misread it when i played it zzz im bad
01:24:056 (1,2,3,1) - nice checkmark
01:24:663 (1) - too long (?)
01:45:733 (3,1,1,1,1) - might wanna have someone testplay this just to be safe
02:03:074 (1) - 1/3 reverse slider maybe
02:09:489 (1,2,3,4,5) - have this be another 4-reverse 1/4 slider for playability and emphasis on stream leading up to kiai
02:33:420 (1,2,3) - hard to tell that it's 1/4 jump
02:45:039 (1) - this section reminds me of Goodbye to a World by monstrata for some reason ¯\_(ツ)_/¯
02:58:218 (1,1) - should be 1/1 slider and then 2/1 reverse slider instead for consistency with 02:56:137 (1) -
03:07:322 (1) - mfw too lazy to do slider art so kinda just toss a spinner in
03:11:744 (2,3,4) - hard to read because (3) is overlapped and people might misread the spacing as 1/2
03:32:900 (1,2,3,4) - maybe make these patterns match with the vocal pitch a little more
03:37:408 (1,1,1) - see above
03:42:958 (3) - NC bc 1,2,1,2 jump
03:45:906 (1,2,1,2,3,4) - testplay this thx, low spacing compact streams are :cancer:
03:48:160 (2) - move a little up-right for read
04:08:276 (1) - rip slider art
04:13:478 (2) - move to 238:189 for move natural movement
04:28:565 (4,1,2,1,2) - questionable, testplay this with som1
04:35:848 (1,2,3) - would rather move to somewhere really close to the slider before at like 252:19 or smth

moo
Lasse
pika

[[Pika]] wrote:

[Lass]
00:03:767 (4) - ctrl g maybe no
00:12:958 (3) - move the red node to 403:379 so it provides an angle blanket aesthetic thing looks like shit
00:13:998 (2) - ctrl g eh it feels better to play no it doesn't
00:17:293 (1,2,3,4,5,6,7,8) - i dont think high 4* players can read this dense stack thing, maybe the last 4 notes = repeat or some shit idk they can
00:28:912 (6) - move a little for reading what
00:34:461 (5) - move to 474:293 bc blanket aesthetic and easier to read ^ fixed stack by a pixel though
00:48:160 (1,1,1) - maybe have this be another 1/3 slider (not necessary) "not necessary"
00:58:392 (3) - ctrl g bc emphasis on background noise dampens other emphases (emphasis plural dont ask me) current makes more sense, as it provides similar movement for similar vocals on sliderbodies on 00:58:045 (2,3) -
01:04:981 (2) - https://osu.ppy.sh/ss/7764420 this would flow better like this because weird intended slider flow vs where your mouse cursor is actually going plays the same due to leniency, suggestion just looks worse
01:12:438 (2,2) - slider stacks :eyes: spooky 2 read i misread it when i played it zzz im bad they are clearly visible
01:24:056 (1,2,3,1) - nice checkmark
01:24:663 (1) - too long (?) no
01:45:733 (3,1,1,1,1) - might wanna have someone testplay this just to be safe it's a simple pattern, I can hit it consistently and I don't even really play anymore
02:03:074 (1) - 1/3 reverse slider maybe no
02:09:489 (1,2,3,4,5) - have this be another 4-reverse 1/4 slider for playability and emphasis on stream leading up to kiai buildup
02:33:420 (1,2,3) - hard to tell that it's 1/4 jump what it's similar to a lot of other 1/4 jumps after 1/4 sliders, no idea why you would mention thin specifically
02:45:039 (1) - this section reminds me of Goodbye to a World by monstrata for some reason ¯\_(ツ)_/¯
02:58:218 (1,1) - should be 1/1 slider and then 2/1 reverse slider instead for consistency with 02:56:137 (1) - whole part is rhythmic buildup as music keeps progressing
03:07:322 (1) - mfw too lazy to do slider art so kinda just toss a spinner in how would a slider make sense here wtf
03:11:744 (2,3,4) - hard to read because (3) is overlapped and people might misread the spacing as 1/2 similar stacks are introduced much earlier into the map
03:32:900 (1,2,3,4) - maybe make these patterns match with the vocal pitch a little more breaks concept of the whole part and makes no sense as the part mainly follow the wub things spacing wise and is built around grid 4 snap, see 00:42:958 - 01:57:871 (1) -
03:37:408 (1,1,1) - see above
03:42:958 (3) - NC bc 1,2,1,2 jump did you even look at the whole map 00:53:363 (1,2,3,4) - 02:08:276 (1,2,3,4) -
03:45:906 (1,2,1,2,3,4) - testplay this thx, low spacing compact streams are :cancer: as other testplay thing
03:48:160 (2) - move a little up-right for read .
04:08:276 (1) - rip slider art again wondering if you even properly looked over the map 01:19:027 (1) - 02:33:941 -
04:13:478 (2) - move to 238:189 for move natural movement ruins line, axis/rotational symmetry and fuck natural movement
04:28:565 (4,1,2,1,2) - questionable, testplay this with som1 how is that questionable
04:35:848 (1,2,3) - would rather move to somewhere really close to the slider before at like 252:19 or smth doesnt fit emphasis, but I moved 04:35:501 (1,1,2,3) - all a bit and made the triple more spaced

don't expect proper reasoning if you don't give proper reasons for suggestions. also seems like you didn't get lots of the concepts as you suggested be to change like 3 perfect stacks on things 1/1 or further apart when the map is full of them?

https://0paste.com/12547.txt
Topic Starter
Mir

[[Pika]] wrote:

late as fuck m4m return because i need to burn my backpack and all of its contents
[300pp]
00:22:496 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/7764165 would do something like for jumps (plus it fits) (4,5) also looks kinda bad so eh - changed in a different way since your way ignores emphasis
00:27:524 (4) - rotate by maybe 30 degrees or something for a cleaner entrance from (3) - 00:26:831 (2,4) - ruins this blanket
00:42:091 (5) - would probably move to 113:261 instead for cleaner triangle with 00:41:918 (4,5,1) - triangle looks okay
00:48:276 (2,3) - would suggest NC'ing these for reading (different rhythm spook) - people who play this to fc will be able to read this based on the 1/3 slider before it lol
00:59:432 (1) - move to maybe 139:0 or something unless you really care about that overlap because looks better with 00:59:779 (2) - and vocal emphasis (and then also restack 01:00:646 (5) - - nah it's okay
01:00:819 (6) - would move to 47:366 or something instead because fuck wide triangles - moved a bit
01:01:340 (2) - how about making this a different slider to emphasize vocal start or something - residue vocal is on 1 so it's okay
01:22:669 (3,4,1) - scalene triangle jumps :eggplant: :water:
01:33:420 (3,4) - improve blanket or something
01:46:600 (9) - would maybe overlap on 01:46:773 (1) - instead - i don't get it but looks fine to me
02:03:189 (2,3) - nc - na
02:07:582 (1,2,3,4,5,6,7,8) - going fucking monstrata :eyes:
02:15:039 (3,4,5,6,7) - maybe something like https://osu.ppy.sh/ss/7764265 this for flow - mm i think how it is is okay
02:26:311 (5) - move to 22:293 for better jump - sure actually this fits better
02:28:218 (1,2,3) - i'd rather kill aesthetic theme for playability here because sharp 90 deg snaps are :gun: - it's fine since spacing is relatively low
02:37:756 (4) - did you mean 395:102 because triangle aesthetic when you look at it a certain way - nah im going for flow here
02:49:201 (1) - why not do a Z slider or something, it's a synth sound and you've mapped it with angled sliders so far - true actually
02:50:588 (1) - make slider more angle-y (basically just make every point red and adjust it a little - k
03:12:438 (8) - ctrl g this maybe, better flow and emphasis - holy shit no that would be terrible flow lmfao no thanks
03:30:472 (7,8,1) - more spacing than vocals but is practically on nothing :ok_hand: - fixed
03:37:524 (2,3) - nc
03:41:918 (1,2,3,4,5,6,7,8) - n i c e
03:42:264 (3) - this circle is off, should be more at 123:107 ish - tidied
03:43:305 (1,2,3,4) - make this a straight stream instead of curved so transitioning from jump to aiming stream isnt so awkward - it's not THAT awkward
03:51:629 (1) - make this an angle slider maybe, cleans up emphasis with 03:51:975 (2) - changed a lot here cuz i didn't like it
04:00:126 (3) - you could move this farther to ~:64:39 for cleanliness and moar pp - eyes
04:11:050 (1,2,1,2) - higher spacing and lower pitch :hmm: - overall song emphasis here from a contrast of lower intensity
04:34:461 (2) - overlap the head on 04:34:027 (7) - because looks better owo)b - na m8 i like this more

:stretch: fucking hexagons mate
Thanks, a bit better than Flip Flap but still try to mod within concept (andnotsomuchaesthetics). o/

Updated.
VINXIS
u sud add som rly sik hitsounds to spice up the kiai and breakdowns tht wud b rly cool
Topic Starter
Mir

VINXIS wrote:

u sud add som rly sik hitsounds to spice up the kiai and breakdowns tht wud b rly cool
u shud giv maor sugestionz cuz idk wat 2 do

i tried.

Do you have any suggestions cuz I'm not creative enough. LOL
VINXIS
idk myself LUL
Topic Starter
Mir

VINXIS wrote:

idk myself LUL
rip me
Stack
M4M from your queue

Illusory Phenomena
00:17:987 (1) - The sounds in this slider, especially at the end feel too loud to be ignored so you caould shorten the sldier and map those

00:19:027 (1,2) - I would not make 2 clickable as its really quiet, a 1/2 slider would do fine

00:26:311 (1) - There is a vocal and drum sound on this sliderend that can be mapped by using 1/2 + circle

00:39:663 (4) - Starting here it's only circles, why not put some sliders down that follow the intruments like 00:37:409 (1) - , I am probably not the one to say anything after you checked my map but I don't think constant 1/2 jumps work here

00:48:160 (1,2,3,1) - This can probably be ignored but this pattern is exactly like 00:45:039 (1,2,3,4) - for which u used 1/2 gap, so this can confuse some

00:57:524 (3,4,1) - If anything 4 needs more emphasis than 1 as 4 is way louder

01:08:276 (3) - I just really like the way you mapped these sounds :)

01:24:576 (1,3) - The overlap doesn't look very nice

01:37:409 (2,3) - Maybe a blanket here?

02:36:368 (1,2,1,2,1,2) - This increase in spacing is just too much, I get you want some emphasis but going from about 1.4x ds to 3.9x is too much

02:38:970 (4,5,6,1) - Would keep spacing between 456 equal and space 1 away form the shape so it has more emphasis as now 56 is the biggest jump

03:43:131 (8,1) - This jumps weird so I would make the stream more in line from 03:43:131 (8) -

Well, this map is way better than mine so this mod is quite a bit shorter so if u also want me to mod mine just say so when you give kudosu as this doesn't feel very equal

Gl with the map :)
Topic Starter
Mir

gottagof4ast wrote:

M4M from your queue

[Illusory Phenomena]00:17:987 (1) - The sounds in this slider, especially at the end feel too loud to be ignored so you caould shorten the sldier and map those - I wanna emphasize the bass lowering here :3

00:19:027 (1,2) - I would not make 2 clickable as its really quiet, a 1/2 slider would do fine - Hmm it's part of this increasing intensity pattern so I want to keep it clickable. It's not extremely difficult to hit and isn't highly spaced or anything so yea

00:26:311 (1) - There is a vocal and drum sound on this sliderend that can be mapped by using 1/2 + circle - done

00:39:663 (4) - Starting here it's only circles, why not put some sliders down that follow the intruments like 00:37:409 (1) - , I am probably not the one to say anything after you checked my map but I don't think constant 1/2 jumps work here - if you hear in the back the song is basically just 1/2 spam so in order to represent that i made constant 1/2 jumps. that being said i do emphasize the drums with variable spacing here but i honestly thing jumps fit the best here, it also sets up a contrast with 00:42:958 (1,1) - considering those are sliders after so long without any, which puts really high emphasis on them

00:48:160 (1,2,3,1) - This can probably be ignored but this pattern is exactly like 00:45:039 (1,2,3,4) - for which u used 1/2 gap, so this can confuse some - hmm, nobody has misread this so far and the repeat before that kind of gives away that it's 1/3. we'll see if i change this

00:57:524 (3,4,1) - If anything 4 needs more emphasis than 1 as 4 is way louder - i disagree, the vocals are on 1 along with the downbeat, 4 is just a snare (and is already quite spaced)

01:08:276 (3) - I just really like the way you mapped these sounds :) - hehe thanks

01:24:576 (1,3) - The overlap doesn't look very nice - over..lap? I don't see one

01:37:409 (2,3) - Maybe a blanket here? - nah i think it's okay here

02:36:368 (1,2,1,2,1,2) - This increase in spacing is just too much, I get you want some emphasis but going from about 1.4x ds to 3.9x is too much - that's kind of the point, the song picks up massively here for a burst of finality of the chorus. That said I spotted a 4.5x ds jump that just isn't called for so i nerfed that

02:38:970 (4,5,6,1) - Would keep spacing between 456 equal and space 1 away form the shape so it has more emphasis as now 56 is the biggest jump - that's fair

03:43:131 (8,1) - This jumps weird so I would make the stream more in line from 03:43:131 (8) - moved 8 instead

Well, this map is way better than mine so this mod is quite a bit shorter so if u also want me to mod mine just say so when you give kudosu as this doesn't feel very equal

Gl with the map :)
Thanks for the mod! It was still useful so have some kds.
I Must Decrease
hey nice job mapping my hero full ver!
C00L
actually a good mir map

please play, it's worth your time

xd
Topic Starter
Mir

Xexxar wrote:

hey nice job mapping my hero full ver!
go away

Updated with more complex kiai rhythm. And by complex I mean not 1/2 spam yay.
Xayler
I was drunk when doing this. Probably...
IRC
04:19 Xayler: 03:30:298 (6,7,8,1) - what is this spacing lul
04:19 *Xayler is editing [https://osu.ppy.sh/b/1225088 ZAQ - Serendipity [Illusory Phenomena]]
04:20 Xayler: really low and then suddenly really high again
04:20 Mir: the snare on 7 and the pause on 1
04:20 Mir: 8 is weak so no need to space it a lot
04:21 Xayler: basically same as 6 and 7
04:21 Mir: yeah
04:22 Mir: it's kinda same intensity for me
04:23 Xayler: 03:30:646 (8) - I'd just put it where 1 sliderhead is
04:23 Xayler: 03:29:432 (1) -
04:24 Mir: made it a triple ecks dee
04:24 Xayler: 03:30:733 - this one?
04:25 Mir: ye
04:25 Mir: 03:50:935 (3) - offscreen zzzzz
04:26 Mir: ZZZZZZZZZZZZZ
04:26 Xayler: a lot
04:26 Xayler: xD
04:27 Mir: yeah it's fucking dumb
04:27 Mir: aaa
04:27 Mir: sadlife
04:27 Mir: i moved it anyways
04:27 Xayler: 03:51:629 (1,2,3) - also the spacing shouldn't be equal like these 03:48:681 (1,2,3) - ?
04:28 Mir: yeah fixed
04:28 Mir: more or less..
04:28 Xayler: helping Mir lul
04:29 Mir: free mods i'll take it
04:29 Mir: xd
04:29 Xayler: 04:08:276 (1,1) - this is of by a millimetre or smth xd
04:29 Xayler: off*
04:30 Xayler: as you watch the approach circle
04:30 Mir: kms
04:30 Xayler: xD
04:30 Mir: yeah
04:30 Mir: fixed idk how that happened
04:31 Xayler: what about a pattern between these, like equal gaps 04:08:276 (1,1,2,2) -
04:31 Mir: yeah did that during the fix
04:31 Xayler: you're fast :D
04:32 Mir: :3
04:33 Xayler: also same gap for 04:11:571 (2,4) - and 04:11:918 (3,1) - them? idk
04:34 Mir: ehhh not necessary i think
04:34 Xayler: 04:17:987 (1,4) - wut is this
04:35 Mir: a mistake
04:35 Mir: fixed
04:35 Xayler: lul
04:36 Xayler: 04:18:334 (2,4,8) - are these equal now?
04:36 Mir: equal and in a line
04:36 Xayler: :D
04:38 Xayler: 04:22:149 (1,3) - blanket lul
04:38 Mir: wat i can't even notice
04:38 Mir: doesn't matter
04:39 Xayler: I have hawk eyes ;)
04:39 Mir: but players won't xd
04:39 Xayler: 04:22:149 (1,3,5) - 5 can probably be placed a bit right
04:40 Xayler: or down, idk
04:40 Mir: yeah
04:40 Mir: made that a nicer pattern overall
04:40 Xayler: 04:22:149 (1,3,6) - lul
04:41 Mir: fxic
04:41 Xayler: xD
04:42 Xayler: 04:24:923 (1,6) - here's also my hawk blanket
04:42 Xayler: by looking at 6 approach circle again
04:42 Mir: i don't carreeeeeeeee if it's so unnoticeable ;w;
04:43 Xayler: it polishes your map to the best ;)
04:43 Mir: a little imperfection keeps it human (;
04:43 Xayler: 04:26:311 (1,2,4) - equal gaps?
04:44 Mir: 04:26:311 (1,2,3,4,5) - star pattern?
04:45 Xayler: yes but the 4 is bit closer to the circle than to slider
04:45 Mir: ettooo
04:45 Mir: fixed i think
Hollow Delta
Late nm I promised.
Sorry?.. hehehe

general
Lasse's colors are lighter than yours. I don't understand the reasoning behind this.

Normal
02:54:403 (2,3) - You could line these up better.
03:30:819 (1) - ^

Hard
00:07:235 (2) - I suggest adjusting the stack leniency so these don't become an issue.

Insane
00:06:715 (4,5) - I'd make these a bit louder just so the player receives better feedback.
00:48:160 (1,1,1) - You put nc on these to contrast the 1/3 but it's not enough. You need to contrast it more by either a different stream pattern and / or spacing.
01:13:131 - There isn't that cue to support this kiai toggle, so I'd remove it.
02:28:045 - ^
For the kiai toggles, wouldn't it be less choppy to make the empty space that separates each toggle a 1/4 gap instead? 1/2 would be obvious even to the player.
03:19:548 (1,2,3,4) - It'd play better if you switched the places of the triplet and the hitcircle. The circular motion is more intuitive.

Illusorary
04:08:276 (1,1) - This spacing makes no sense as you use the same spacing for 1/2 and 1/4 interchangeably only once. Not only that, the held sound starts here so it'd make sense to move the slider there.
Topic Starter
Mir

Bubblun wrote:

Late nm I promised.
Sorry?.. hehehe

general
Lasse's colors are lighter than yours. I don't understand the reasoning behind this.

Normal
02:54:403 (2,3) - You could line these up better.
03:30:819 (1) - ^

Hard
00:07:235 (2) - I suggest adjusting the stack leniency so these don't become an issue.

Insane
00:06:715 (4,5) - I'd make these a bit louder just so the player receives better feedback.
00:48:160 (1,1,1) - You put nc on these to contrast the 1/3 but it's not enough. You need to contrast it more by either a different stream pattern and / or spacing.
01:13:131 - There isn't that cue to support this kiai toggle, so I'd remove it.
02:28:045 - ^
For the kiai toggles, wouldn't it be less choppy to make the empty space that separates each toggle a 1/4 gap instead? 1/2 would be obvious even to the player.
03:19:548 (1,2,3,4) - It'd play better if you switched the places of the triplet and the hitcircle. The circular motion is more intuitive.

Illusorary
04:08:276 (1,1) - This spacing makes no sense as you use the same spacing for 1/2 and 1/4 interchangeably only once. Not only that, the held sound starts here so it'd make sense to move the slider there.
Fixed all and that spacing in topdiff was a ctrl+g gone wrong.
Lasse

Bubblun wrote:

general
Lasse's colors are lighter than yours. I don't understand the reasoning behind this.
bright colors are gross

Insane
00:06:715 (4,5) - I'd make these a bit louder just so the player receives better feedback. yea, 65 now
00:48:160 (1,1,1) - You put nc on these to contrast the 1/3 but it's not enough. You need to contrast it more by either a different stream pattern and / or spacing. nc is there to make the different rhythm more obvious together with repeat and i'd prefer too keep spacing as it is as that makes more sense with the layout of this part
01:13:131 - There isn't that cue to support this kiai toggle, so I'd remove it.
02:28:045 - ^ those were unintentional, blame timing line copy paste
For the kiai toggles, wouldn't it be less choppy to make the empty space that separates each toggle a 1/4 gap instead? 1/2 would be obvious even to the player. prefer to keep them on the objects and have them more noticeable
03:19:548 (1,2,3,4) - It'd play better if you switched the places of the triplet and the hitcircle. The circular motion is more intuitive. not supposed to be that intuitive, makes more sense for emphasis to me
thanks!

also reduced ar from 9 to 8.7 cause I like how it plays and it fits better with the overall ar settings of the set

https://0paste.com/12882.txt
Topic Starter
Mir
Updated.
Topic Starter
Mir
Changed hitsounding and got the Easy.
Renumi
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Zexous


[General]
  1. Your bg is 1920x1079 WTF LOOOOL
  2. Unused hitsounds? http://puu.sh/wJPf0/b16487d297.png
[Illusory Phenomena]
  1. 00:20:068 (1,2,1,2) - Confused me when I played it, because I thought it would follow the previous curve, and the overlaps make the pattern harder to read. Also it looks like you NC'd just for the pattern, not sure an NC is actually warranted in the song here.
  2. 00:47:813 (1,2) - I understand why you're doing an SV change here, but it's kind of extreme for what I hear, and it's hard to tell those two sliders are in the same snap, esp considering neither are in the weird zone of 1/3. Same for other instances in map.
  3. 00:51:282 (1,2) - This sliderend is mapped to like, nothing. I've removed objects and slowed down, and I hear nothing. I think you probably wanted to end this slider on the white tick here? 00:51:975 - where I can actually hear something. Also plays hella awkward (probably cause there's nothing there). I see this happening throughout your map too so...idk what's going on dude.
  4. 00:59:432 (1,2,3,4) - This really feels kinda...rookie-ish. The consecutive curves, the fact that they all face the same direction, the overlaps, the fact that 00:59:779 (2,4) - are the exact same, it just feels like something taken straight out of someone's first map. IMO you should figure out a nicer-looking way to fit this pattern in (rough sketch of an idea that stays somewhat close?????)
  5. 01:08:276 (1) - I know this is a consistent pattern in your map but since this is the first time you introduce it, I think you should space 01:08:449 (1) - more intuitively (alternatively, move the slider itself closer). I totally flubbed this my first play
  6. 01:23:016 (1) - I actually played all of these fine, I just...think the spacing is a little questionable.
  7. 01:34:981 (1,1) - This is really frickin cool but I'm not entirely sure if it's a good idea tbh xd but it's just two slow sliders so it's probably fine. Also you might want to even out the curve on the tail of 01:35:675 (1) -
  8. 01:37:929 (2,1) - Head of 2 is a few pixels off the perfect slidertrack overlap on 1
  9. 02:14:345 (1,2,3) - again :|
  10. 02:17:987 (4) - This 1/4 slider looks pretty awkward lol
  11. 02:30:472 (8,9) - Almost feels like this 9 is underspaced, you mapped a lot of 1/4 gaps at higher DS than this and the slider almost seems to imply 1/4
  12. 02:52:322 (1,1) - Nooo!!!! This is so unreadable!!! Bad Mir!!!!
  13. 02:54:056 (2,1,1) - This too!!!! All the movement is so unintuitive Mir what are you doing honey!!!!
  14. 02:56:137 (1,2) - Minor aesthetic detail: blanketing distance is different here than in the other patterns like 02:57:178 (3,1) - 02:58:565 (3,1) - and it's kinda noticeably awkward
  15. 03:05:501 (8) - Slider isn't snapped xd
  16. 03:12:004 (3,4) - The circle is stacked on 2's sliderend but the 3 slider is spaced away, this is super weird, was this intentional?
  17. 03:13:998 (1) - Think it could be cool if you rotated/adjusted the slider so the sliderend stacked on 03:13:305 (3) -
  18. 03:17:553 (3,4) - It's here again so I guess it's intentional but it's really weird, it looks and plays awkward and I don't recommend it. Same for all other instances.
  19. 03:45:386 (1) - You didn't really map the vocals leading into the choruses earlier, it's inconsistent to start doing it here. Also slider looks kinda bad, needs some rounding work xd
  20. 03:46:253 (3,1) - This is a really hard jerk.
  21. 03:47:640 (2,3) - Rhythm here would allow player to guess this was 1/2 but this is still really underspaced
  22. 03:48:681 (1,2,3,4) - :| :| :|
  23. 03:50:588 (5,6,7) - (╬ ಠ益ಠ) the spacing, both DS and visually, is totally inconsistent in this pattern because of 03:50:588 (5,6) - this being 1/2 gap, that's mapped so clearly to look like a 1/4 gap that players will fuck it up
  24. 04:11:918 (2) - Not stacked properly xd

    diff is pretty fun tho
[Renumi's Easy]
  1. 00:07:582 (2) - The reds in this slider are off-symmetry, and also so close together, that the slider looks kinda ugly
  2. 00:15:212 (4) - Should NC here
  3. 00:20:761 - Your NC scheme in this section is inconsistent with the rest of the map, and also too infrequent for an easy, you should be also NC'ing on objects like 00:23:536 (5) - 00:29:085 (4) -
  4. 00:21:802 (3) - This is a really bad filler rhythm you put here, it misses a strong drumline beat, and doesn't get the vocals either, why not start this slider on the red tick so you can get both? 00:21:975 - it's not like you can only put objects on whites in an easy
  5. 00:21:802 (3,4) - Ugly overlap xd
  6. 00:23:536 (5) - Man, same thing earlier, this is an ugly slider
  7. 00:25:617 (7,1) - Also ugly overlap xd, also ugly slider but I'm gonna stop pointing those out now
  8. 00:28:392 (3,4) - Blanket needs work
  9. 00:36:715 (3) - Would be nice if this were parallel to 00:34:634 (1) -
  10. 00:40:877 (2,3) - Blanketing on this is off (corner is off-center http://puu.sh/wJPvk/9561db995a.jpg)
  11. 00:42:958 (5) - Should probably NC
  12. 00:45:733 (7) - NC
  13. 00:51:282 (4) - NC
  14. 00:54:056 (1) - Second part of this slider needs some work to even out the curve
  15. 00:59:605 (4) - NC
  16. 01:05:155 (4) - NC
  17. 01:05:848 (5,6) - Blanketing is really awkward here, you should probably avoid 4-point waves (in general too)
  18. 01:09:316 (3,5,7) - I would NC all these tbh. Same in the other kiais
  19. 01:16:253 (5) - NC
  20. 01:20:415 (2,3) - Approach circle clearly shows this blanket as off xd
  21. 01:21:802 (3) - NC
  22. 01:47:813 (2) - Sliderend is offscreen which is probably not a good idea in an easy
  23. 01:48:854 (3,4) - Ugly overlap
  24. 01:37:409 (2) - I would NC all these 3/2 sliders tbh 01:40:183 (4) - 01:42:958 (6) - and this too probably 01:45:386 (8) -
  25. 01:49:548 (4) - NC
  26. 01:57:178 (1,2) - Seems to me like the 2 should be NC here and not the 1
  27. 02:00:646 (4) - NC
  28. 02:13:131 (2,3) - Ugly overlap
  29. 02:14:519 (4) - NC
  30. 02:20:068 (4) - NC
  31. 02:24:230 (3,4) - Blanket is off
  32. 02:47:120 (3,4) - ^
  33. 02:51:802 (2) - That's a whole lot of sliderbody off the screen
  34. 03:12:091 (3,4) - Corner is off-center
  35. 03:12:785 (4) - NC
  36. 03:18:334 (4) - NC
  37. 03:23:883 (4) - NC
  38. 03:25:097 (6) - Would probably NC this too tbh
  39. 03:29:432 (4) - NC
  40. 03:30:819 (1,2) - Same as before, 2 should be NC and 1 should not
  41. 03:34:981 (4) - NC
  42. 03:40:530 (4) - NC
  43. 03:48:854 (4) - NC
  44. 03:51:629 (1,2,3,4) - 1/1 repeat, to circle on previous slider's end, and all the flow switches, this feels like it might maybe put some strain on easy players
  45. 03:54:403 (4) - NC
  46. 04:02:380 (2,3) - Blanket is off
  47. 04:02:727 (3) - NC
  48. 04:11:050 (3) - NC
  49. 04:16:600 (4) - NC
  50. 04:22:149 (4) - NC

    Overall, I didn't really like the rhythms used here - I feel like they just wholesale ignored the music and put general filler rhythms in (best example of this is probably 01:07:929 (1,2,3,4,5,6) - this part lol), and even an easy should follow the music - not just 1/1 spam.
    You also need to work on your NC'ing imo.


gl o/
Topic Starter
Mir

Zexous wrote:



[General]
  1. Your bg is 1920x1079 WTF LOOOOL
  2. Unused hitsounds? http://puu.sh/wJPf0/b16487d297.png
[Illusory Phenomena]
  1. 00:20:068 (1,2,1,2) - Confused me when I played it, because I thought it would follow the previous curve, and the overlaps make the pattern harder to read. Also it looks like you NC'd just for the pattern, not sure an NC is actually warranted in the song here. - Hmm, it's not exactly intended to follow the previous curve, and technically the NCing does fit imo.. so I think I'll keep this
  2. 00:47:813 (1,2) - I understand why you're doing an SV change here, but it's kind of extreme for what I hear, and it's hard to tell those two sliders are in the same snap, esp considering neither are in the weird zone of 1/3. Same for other instances in map. - There's like that whirring sound as well so I upped SV quite a bit, it's also not that hard to hit and adapt to so ye
  3. 00:51:282 (1,2) - This sliderend is mapped to like, nothing. I've removed objects and slowed down, and I hear nothing. I think you probably wanted to end this slider on the white tick here? 00:51:975 - where I can actually hear something. Also plays hella awkward (probably cause there's nothing there). I see this happening throughout your map too so...idk what's going on dude. - extended sliders, but you're right i can probably mute the tails of these wave ones
  4. 00:59:432 (1,2,3,4) - This really feels kinda...rookie-ish. The consecutive curves, the fact that they all face the same direction, the overlaps, the fact that 00:59:779 (2,4) - are the exact same, it just feels like something taken straight out of someone's first map. IMO you should figure out a nicer-looking way to fit this pattern in (rough sketch of an idea that stays somewhat close?????) - but the vocals are very similar and are all 1/1 so I put this pattern to represent that similarity
  5. 01:08:276 (1) - I know this is a consistent pattern in your map but since this is the first time you introduce it, I think you should space 01:08:449 (1) - more intuitively (alternatively, move the slider itself closer). I totally flubbed this my first play
  6. 01:23:016 (1) - I actually played all of these fine, I just...think the spacing is a little questionable. - E M P H A S I S no but really it's one jump after really low spacing so
  7. 01:34:981 (1,1) - This is really frickin cool but I'm not entirely sure if it's a good idea tbh xd but it's just two slow sliders so it's probably fine. Also you might want to even out the curve on the tail of 01:35:675 (1) - it's super slow and the sliderhead of the second is still visible so it's fine
  8. 01:37:929 (2,1) - Head of 2 is a few pixels off the perfect slidertrack overlap on 1
  9. 02:14:345 (1,2,3) - again :|
  10. 02:17:987 (4) - This 1/4 slider looks pretty awkward lol - /shrug xd
  11. 02:30:472 (8,9) - Almost feels like this 9 is underspaced, you mapped a lot of 1/4 gaps at higher DS than this and the slider almost seems to imply 1/4
  12. 02:52:322 (1,1) - Nooo!!!! This is so unreadable!!! Bad Mir!!!! - it's fine!!!!!!
  13. 02:54:056 (2,1,1) - This too!!!! All the movement is so unintuitive Mir what are you doing honey!!!! - it's a super weird sound!!! i emphasized it with weird movement!!!
  14. 02:56:137 (1,2) - Minor aesthetic detail: blanketing distance is different here than in the other patterns like 02:57:178 (3,1) - 02:58:565 (3,1) - and it's kinda noticeably awkward
  15. 03:05:501 (8) - Slider isn't snapped xd
  16. 03:12:004 (3,4) - The circle is stacked on 2's sliderend but the 3 slider is spaced away, this is super weird, was this intentional? - it's intentional because due to how stacking works it wouldn't look proper in-game, so i had to manual place the 1/4 slider
  17. 03:13:998 (1) - Think it could be cool if you rotated/adjusted the slider so the sliderend stacked on 03:13:305 (3) -
  18. 03:17:553 (3,4) - It's here again so I guess it's intentional but it's really weird, it looks and plays awkward and I don't recommend it. Same for all other instances. - i don't really know any other way to do this so suggestions are welcome
  19. 03:45:386 (1) - You didn't really map the vocals leading into the choruses earlier, it's inconsistent to start doing it here. Also slider looks kinda bad, needs some rounding work xd - not mapping the vocals, it's that whizzing sound
  20. 03:46:253 (3,1) - This is a really hard jerk. - yep, i wanted it to be cuz the interruption to the whizzing sound is quite intense
  21. 03:47:640 (2,3) - Rhythm here would allow player to guess this was 1/2 but this is still really underspaced
  22. 03:48:681 (1,2,3,4) - :| :| :|
  23. 03:50:588 (5,6,7) - (╬ ಠ益ಠ) the spacing, both DS and visually, is totally inconsistent in this pattern because of 03:50:588 (5,6) - this being 1/2 gap, that's mapped so clearly to look like a 1/4 gap that players will fuck it up - they won't because all my extended sliders are stacked over the head of the next one, this is clearly a 1/2 gap because it's not stacked like 03:51:629 (3,4) -
  24. 04:11:918 (2) - Not stacked properly xd

    diff is pretty fun tho
Than..xous? xD

Thanks Zexous!
Renumi

Zexous wrote:


hello for this mod i'm going to ignore all the NC changes since i fixed all of these a few days prior to your mod But Mir Forgot To Update My Diff.
[Renumi's Easy]
  1. 00:07:582 (2) - The reds in this slider are off-symmetry, and also so close together, that the slider looks kinda ugly subjective, not everyone's going to like them but i do don't bully them thanks
  2. 00:21:802 (3) - This is a really bad filler rhythm you put here, it misses a strong drumline beat, and doesn't get the vocals either, why not start this slider on the red tick so you can get both? 00:21:975 - it's not like you can only put objects on whites in an easy i wasn't aiming for players to kick that beat, i wanted simpler rhythm here by clicking the latter
  3. 00:21:802 (3,4) - Ugly overlap xd subjective
  4. 00:23:536 (5) - Man, same thing earlier, this is an ugly slider every other thing pointing this out is subjective so i won't reply to these anymore zz
  5. 00:28:392 (3,4) - Blanket needs work i guess? xd
  6. 00:36:715 (3) - Would be nice if this were parallel to 00:34:634 (1) - rotated by 1 degree lol
  7. 00:40:877 (2,3) - Blanketing on this is off (corner is off-center http://puu.sh/wJPvk/9561db995a.jpg) mir forgot to update my diff grr
  8. 00:54:056 (1) - Second part of this slider needs some work to even out the curve i don't really get what you meant but i move some nodes around i suppose
  9. 01:05:848 (5,6) - Blanketing is really awkward here, you should probably avoid 4-point waves (in general too) grr
  10. 01:20:415 (2,3) - Approach circle clearly shows this blanket as off xd grr
  11. 01:47:813 (2) - Sliderend is offscreen which is probably not a good idea in an easy grrrr
  12. 01:37:409 (2) - I would NC all these 3/2 sliders tbh 01:40:183 (4) - 01:42:958 (6) - and this too probably 01:45:386 (8) - then the nc's would be a bit all too frequent for my liking, i'd rather keep these
  13. 02:13:131 (2,3) - Ugly overlap subjective but i'll remove if it's really really an issue
  14. 02:24:230 (3,4) - Blanket is off fixed i think
  15. 02:47:120 (3,4) - ^ yea
  16. 02:51:802 (2) - That's a whole lot of sliderbody off the screen grr
  17. 03:12:091 (3,4) - Corner is off-center i don't get it
  18. 03:51:629 (1,2,3,4) - 1/1 repeat, to circle on previous slider's end, and all the flow switches, this feels like it might maybe put some strain on easy players dont treat newer players like babies; they can handle this imo /;
  19. 04:02:380 (2,3) - Blanket is off grr

    Overall, I didn't really like the rhythms used here - I feel like they just wholesale ignored the music and put general filler rhythms in (best example of this is probably 01:07:929 (1,2,3,4,5,6) - this part lol), and even an easy should follow the music - not just 1/1 spam. ee that part clicks on vocal and has sliders landing on the applause chant thing, as for the whole diff i'd think the rhythm is fiine, but you can debate with me if you wanted adsaf
    You also need to work on your NC'ing imo. bless mir
gl o/
thanks for mod!
update my thing nexct time
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226082
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1347,6896,17994,20768,31867,42965,47647,54063,54583,56838,67763,79034,80422,84583,86140,95682,106780,117878,128977,131751,142676,147004,153948,159497,165046,176144,190017,210826,212214,223312,224699,226086,226433,237011,248283,253832,269085,276029
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Serendipity
TitleUnicode:Serendipity
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:Mir
Version:Renumi's Easy
Source:フリップフラッパーズ
Tags:flip flappers studio 3hz lantis papika cocona anime opening full version lasse
BeatmapID:1356024
BeatmapSetID:578619

[Difficulty]
HPDrainRate:1.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.849999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"flip flappers.jpg",0,0
//Break Periods
2,88765,93481
2,159690,163539
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 255,89,89
Combo2 : 255,255,15
Combo3 : 0,128,255
Combo4 : 255,91,173
Combo5 : 255,149,98
Combo6 : 98,230,107

[HitObjects]
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Juiceys
Hard:

00:11:918 (4,5) - I don't really get this jump, prominent sound is on 4 but the jump is on 5, Might want to swap where the jump is here?
00:52:842 (2,3,4) - I don't really like the transition here because two is closer to 4 than it is to 3, To me, it makes it weird to play and it makes 3 look like an after thought.
01:07:409 (5,7) - Now, I usually don't do this but THIS TRIGGERS ME EXTRA HARD look at this REEEEEE
01:12:091 (1) - I feel like the reverse should be clickable, but doesn't have to be
04:12:611 (3) - Not sure why DS was increased here, but it's not that noticable? I would've used DS here personally though.

Normal:

The only weird thing I really saw, was that the Kiai was consistently less dense then every other part of the map. Not sure if it's a PROBLEM per se but it's something to note I guess.
Zexous

Renumi wrote:

hello for this mod i'm going to ignore all the NC changes since i fixed all of these a few days prior to your mod But Mir Forgot To Update My Diff.
bless mir
Halfslashed
[Easy]
00:06:889 - A general issue with this section is that it's a continuous string of sliders, which are stressful for new players since they are still figuring out how slider mechanics work. Try incorporating more circles into this section. Spots like 00:08:970 (3) - are good for replacing with two circles and the same with 00:11:744 (3) - as a circle followed by a 2/1 gap.
00:17:293 (3) - I don't think you should use slider shapes like this, since the covered slider border makes these shapes tricky to follow for newer players.
00:21:455 (2,3,4) - This rhythm doesn't really capture the strong red tick since it gets skipped completely, so I recommend a rhythm like this. This will also capture the uneven feeling the song gives off due to having so many strong red ticks before the downbeat.
00:37:409 (1,2) - Blanketing 2 isn't a great idea since the player is prone to let go of the slider to hit 2 rather than follow it to the end. If the player does follow it to the end, they also have to jerk back to hit 2 which is unintuitive. I recommend placing 2 in the path of 1 here instead.
00:40:183 (1,2) - Similar to the above, and your wave slider isn't constructed to form perfect blankets since you need at least two gray nodes to do so.
01:45:386 (1) - I love it.

[Serendipity]
01:22:842 (3,1) - ok mir calm down pls. In play this feels like there is way too much contrast due to the extremely low amount of motion you had before. Something along the lines of 5x spacing will likely be smoother while keeping some climactic emphasis. You may need to play around with that though, but don't neuter it because it's a great idea.
01:34:374 - Looks like your break snapping is bugged - not snapped to anything. Delete it or snap it to 01:34:287 - maybe.
02:45:039 (1) - Nice tumor slider.
02:52:322 (1,1) - gl
02:55:444 (1,2,3,4,1,2,3,4,1) - I mean, I guess they're kinda fitting, but the split stream doesn't work too well since you're introducing it in a relatively calm part of the song. More appropriately you could use a direction change in the stream to showcase the strength here, or changing 3,4 to a 1/4 slider like you usually do.
03:19:548 (1,1,1,1) - I think 1/4 sliders would probably work better since the sounds you're representing here have longer holds, as well as pointing them away from each other. With the spacing you have, there isn't enough contrast to emphasize the SV changes very well. By pointing them away from each other, you'll force the player to acknowledge the SV increase since the sliders are long enough that they will be followed a bit before going to hit the next one.

Good luck!
meii18
m4m from your q

[general]
*Unused hitsounds: normal-sliderslide.wav and soft-sliderslide25.wav consider using them or removing them
*disable widescreen support
*Renumi isn't in tags :( consider adding him

[illusory phenomena]
*00:10:877 (1) - isn't this one supposed to end on 1/2 and not on 1/4? this one is similar with 00:16:426 (1,2) - and 00:16:426 (1) - ends on 1/2 so would be better to move its tail to 1/2 (00:11:224 - ) because the vocal ends there and not on 1/4 there is just a pitty beat no offense
*00:35:155 (2,3,4) - tbh the rhythm would be much better for the snares and for the vocal too ctrl+g'ing all of them it should be like this one https://puu.sh/wOPZy/e5b7c7d477.jpg
*00:36:542 (3,4) - perhaps space them more? it's because the vocal gets so intense suddenly and a jump would fit pretty good by emphasizing the intense vocal
*00:45:386 (1,2) - to be honest the player might get confused by distinguinshing the SV change of these kicksliders as i did seriously replacing them with 2 circles only would make more easier to distinguish // 02:00:299 (1,2) - same // 03:34:634 (1) -
*01:22:842 (3,1) - i don't think that the player would have enough time to aim properly the next object because of the high distance between them we're talking about hit momentum here so consider decrease the spacing here for giving more hit momentum for players // 02:37:756 (3,1) - same here // 04:12:091 (3,1) -
*01:34:374- what Halfslashed said xD
*02:52:322 (1) - i am sure that some players might get confused here because of its low readability for a better readability re-arrange the next slider like this http://puu.sh/wORkS/1a3a2a2cf3.jpg so there won't be any problems in reading that pattern anymore
*03:45:386 (1,2,3) - after aiming this slider, the next two hitobjects flows pretty weird because after aiming 03:46:253 (3) - you literally come back to the left while 03:46:426 (1) - is on right's down side having something like this http://puu.sh/wOROd/0e2ad613b6.jpg would make it flow more smoothier and much better than before
*03:49:721 (4) - this is almost offscreen ;w; https://puu.sh/wORyY/5c86875351.jpg

the rhythms went quite nice here to be honest but didn't like how you structured the jumps :c
anyway a nice map tbh and nice song
gl!
Renumi

Halfslashed wrote:

[Easy]
00:06:889 - A general issue with this section is that it's a continuous string of sliders, which are stressful for new players since they are still figuring out how slider mechanics work. Try incorporating more circles into this section. Spots like 00:08:970 (3) - are good for replacing with two circles and the same with 00:11:744 (3) - as a circle followed by a 2/1 gap. remappo anyways
00:17:293 (3) - I don't think you should use slider shapes like this, since the covered slider border makes these shapes tricky to follow for newer players. it's fiiiiiine imoo
00:21:455 (2,3,4) - This rhythm doesn't really capture the strong red tick since it gets skipped completely, so I recommend a rhythm like this. This will also capture the uneven feeling the song gives off due to having so many strong red ticks before the downbeat. did so
00:37:409 (1,2) - Blanketing 2 isn't a great idea since the player is prone to let go of the slider to hit 2 rather than follow it to the end. If the player does follow it to the end, they also have to jerk back to hit 2 which is unintuitive. I recommend placing 2 in the path of 1 here instead. i suppose you have a point, unblanketed and did so too throughout the majority of the diff
00:40:183 (1,2) - Similar to the above, and your wave slider isn't constructed to form perfect blankets since you need at least two gray nodes to do so. i did something i think (i wanna keep the blanket since i think players have enough information on the rhythm to hit these blankets properly)
01:45:386 (1) - I love it. ayy i hope that was honest

Good luck!
wee
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226082
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1347,6896,17994,20768,31867,42965,47647,54063,54583,56838,67763,79034,80422,84583,86140,95682,106780,117878,128977,131751,142676,147004,153948,159497,165046,176144,190017,210826,212214,223312,224699,226086,226433,237011,248283,253832,269085,276029
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Serendipity
TitleUnicode:Serendipity
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:Mir
Version:Renumi's Easy
Source:フリップフラッパーズ
Tags:flip flappers studio 3hz lantis papika cocona anime opening full version lasse
BeatmapID:1356024
BeatmapSetID:578619

[Difficulty]
HPDrainRate:1.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.849999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"flip flappers.jpg",0,0
//Break Periods
2,18186,19261
2,88765,93481
2,159690,163539
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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307,313,148392,6,0,B|259:290|226:309|226:309|191:328|134:300,1,170,0|0,1:2|1:2,0:0:0:0:
55,334,149432,1,8,1:2:0:0:
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2,75,150472,2,0,L|92:84,1,84.9999999999999,0|10,1:2|1:2,0:0:0:0:
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75,316,153941,5,2,1:2:0:0:
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256,192,158103,12,4,159490,1:2:0:0:
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259,71,172669,1,10,0:2:0:0:
81,11,173363,6,0,P|51:85|108:169,1,170,6|8,1:2|0:2,0:0:0:0:
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223,26,174750,2,0,P|263:97|233:174,1,170,2|8,1:2|1:2,0:0:0:0:
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221,195,193652,1,2,1:2:0:0:
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430,54,202322,2,0,P|411:107|436:183,1,127.5,2|10,1:2|0:2,0:0:0:0:
491,243,203189,2,0,P|501:288|490:337,1,84.9999999999999,2|10,0:2|0:2,0:0:0:0:
403,304,203883,5,0,1:2:0:0:
312,326,204230,2,0,P|293:268|322:198,1,127.5,8|2,0:2|1:2,0:0:0:0:
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90,39,212207,2,0,B|-21:42|-21:42|24:105,1,170,4|10,1:2|0:2,0:0:0:0:
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273,169,222611,1,2,0:2:0:0:
346,111,222958,1,10,0:2:0:0:
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134,377,226079,1,0,0:0:0:0:
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125,11,231282,1,8,1:2:0:0:
41,52,231629,6,0,P|12:78|71:261,1,255,2|8,1:2|1:2,0:0:0:0:
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60,257,234056,1,10,1:2:0:0:
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335,54,236831,1,10,1:2:0:0:
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155,364,241340,2,0,B|201:375|201:375|321:344,1,170,0|2,1:2|1:2,0:0:0:0:
405,306,242380,1,8,1:2:0:0:
485,354,242727,6,0,B|510:297|477:249|477:249|495:224|483:178,1,170,0|0,1:2|1:2,0:0:0:0:
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416,50,244114,2,0,P|373:40|321:56,1,84.9999999999999,2|8,1:2|1:2,0:0:0:0:
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108,44,248276,5,2,1:2:0:0:
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84,86,265617,2,0,P|49:142|89:241,1,170,2|0,0:2|1:2,0:0:0:0:
164,275,266657,1,8,0:2:0:0:
139,365,267004,2,0,P|179:375|220:365,1,84.9999999999999,0|10,0:2|0:2,0:0:0:0:
302,319,267698,6,0,P|342:308|383:318,1,84.9999999999999,2|8,1:2|0:2,0:0:0:0:
471,351,268392,2,0,P|481:309|459:256,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
415,193,269085,2,0,B|393:144|393:144|399:57,2,127.5,2|2|10,1:2|0:2|0:2,0:0:0:0:
469,269,270472,6,0,P|390:233|305:264,1,170,2|0,1:2|0:2,0:0:0:0:
250,325,271513,1,10,0:2:0:0:
162,281,271860,2,0,L|156:191,1,84.9999999999999,2|10,1:2|0:2,0:0:0:0:
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272,59,273247,2,0,B|358:53|358:53|407:76,2,127.5,0|2|10,1:0|1:2|1:2,0:0:0:0:
194,6,274634,5,4,1:2:0:0:
125,128,275155,2,0,B|116:157|116:157|130:221,2,84.9999999999999,0|2|0,0:2|0:2|0:0,0:0:0:0:
256,192,276022,12,0,278796,0:0:0:0:
Renumi
whoops
Topic Starter
Mir

Halfslashed wrote:

[Serendipity]
01:22:842 (3,1) - ok mir calm down pls. In play this feels like there is way too much contrast due to the extremely low amount of motion you had before. Something along the lines of 5x spacing will likely be smoother while keeping some climactic emphasis. You may need to play around with that though, but don't neuter it because it's a great idea.
01:34:374 - Looks like your break snapping is bugged - not snapped to anything. Delete it or snap it to 01:34:287 - maybe.
02:45:039 (1) - Nice tumor slider.
02:52:322 (1,1) - gl
02:55:444 (1,2,3,4,1,2,3,4,1) - I mean, I guess they're kinda fitting, but the split stream doesn't work too well since you're introducing it in a relatively calm part of the song. More appropriately you could use a direction change in the stream to showcase the strength here, or changing 3,4 to a 1/4 slider like you usually do.
03:19:548 (1,1,1,1) - I think 1/4 sliders would probably work better since the sounds you're representing here have longer holds, as well as pointing them away from each other. With the spacing you have, there isn't enough contrast to emphasize the SV changes very well. By pointing them away from each other, you'll force the player to acknowledge the SV increase since the sliders are long enough that they will be followed a bit before going to hit the next one. - I get what you mean, but I'd rather them be 1/8. I did ctrl+g them though

Good luck!

ByBy wrote:

m4m from your q

[general]
*Unused hitsounds: normal-sliderslide.wav and soft-sliderslide25.wav consider using them or removing them
*disable widescreen support
*Renumi isn't in tags :( consider adding him

[illusory phenomena]
*00:10:877 (1) - isn't this one supposed to end on 1/2 and not on 1/4? this one is similar with 00:16:426 (1,2) - and 00:16:426 (1) - ends on 1/2 so would be better to move its tail to 1/2 (00:11:224 - ) because the vocal ends there and not on 1/4 there is just a pitty beat no offense - i changed the other to end on 1/4
*00:35:155 (2,3,4) - tbh the rhythm would be much better for the snares and for the vocal too ctrl+g'ing all of them it should be like this one https://puu.sh/wOPZy/e5b7c7d477.jpg - i quite like what i have here already, but i changed 00:34:981 - to be clickable instead so the snares get emphasis
*00:36:542 (3,4) - perhaps space them more? it's because the vocal gets so intense suddenly and a jump would fit pretty good by emphasizing the intense vocal
*00:45:386 (1,2) - to be honest the player might get confused by distinguinshing the SV change of these kicksliders as i did seriously replacing them with 2 circles only would make more easier to distinguish // 02:00:299 (1,2) - same // 03:34:634 (1) - I think them not being stacked + being NC'd might give some indication that they're different. I want to keep these so lets see what happens
*01:22:842 (3,1) - i don't think that the player would have enough time to aim properly the next object because of the high distance between them we're talking about hit momentum here so consider decrease the spacing here for giving more hit momentum for players // 02:37:756 (3,1) - same here // 04:12:091 (3,1) -
*01:34:374- what Halfslashed said xD
*02:52:322 (1) - i am sure that some players might get confused here because of its low readability for a better readability re-arrange the next slider like this http://puu.sh/wORkS/1a3a2a2cf3.jpg so there won't be any problems in reading that pattern anymore - I don't think this is too unreadable. I the slider tail does disappear which leaves the 1 visible, so I want to keep this as best I can
*03:45:386 (1,2,3) - after aiming this slider, the next two hitobjects flows pretty weird because after aiming 03:46:253 (3) - you literally come back to the left while 03:46:426 (1) - is on right's down side having something like this http://puu.sh/wOROd/0e2ad613b6.jpg would make it flow more smoothier and much better than before - It's supposed to be a very harsh movement because the song has a very sudden emphasis on 1
*03:49:721 (4) - this is almost offscreen ;w; https://puu.sh/wORyY/5c86875351.jpg

the rhythms went quite nice here to be honest but didn't like how you structured the jumps :c - if you could explain why maybe i can change them to be better x.x
anyway a nice map tbh and nice song
gl!
Thanks you two!

Juiceys wrote:

Hard:

00:11:918 (4,5) - I don't really get this jump, prominent sound is on 4 but the jump is on 5, Might want to swap where the jump is here? - hmm to me it's on the 4 :x
00:52:842 (2,3,4) - I don't really like the transition here because two is closer to 4 than it is to 3, To me, it makes it weird to play and it makes 3 look like an after thought.
01:07:409 (5,7) - Now, I usually don't do this but THIS TRIGGERS ME EXTRA HARD look at this REEEEEE
01:12:091 (1) - I feel like the reverse should be clickable, but doesn't have to be - rather not
04:12:611 (3) - Not sure why DS was increased here, but it's not that noticable? I would've used DS here personally though.

Normal:

The only weird thing I really saw, was that the Kiai was consistently less dense then every other part of the map. Not sure if it's a PROBLEM per se but it's something to note I guess. - adjusted
Thanks everyone!

Also updated Renumi's diff.
Kalibe
ohayo
12:49 Mir: kaleeb
12:49 Kalibe: mir chan !
12:49 Mir: !!
12:50 Mir: do you have a moment to testplay something for me
12:50 Kalibe: oh sure
12:50 *Mir is editing [https://osu.ppy.sh/b/1354594 ZAQ - Serendipity [Illusory Phenomena]]
12:50 Kalibe: oo
12:50 Kalibe: this song
12:50 Mir: ^^
12:50 Kalibe: wanted to map it sometime ago
12:50 Kalibe: but ahh
12:56 Kalibe: im bad at streaming lol
12:56 Mir: same tbh :x
12:56 Kalibe: um
12:56 Kalibe: i think i have 2 things
12:56 Mir: i think i fixed one of them already
12:56 Kalibe: maybe 3 xd
12:56 Mir: rip
12:56 Mir: tell me :D
12:57 Kalibe: lemme find it xd
12:57 Mir: 02:52:322 (1,1) - i changed this already
12:57 Kalibe: oh ye
12:57 Kalibe: xd
12:57 Kalibe: 01:09:663 (1,1,2,3) -
12:57 Kalibe: that was really hard to read and play actually
12:58 Kalibe: comparing to 02:24:576 (1,1,2,3) -
12:58 Mir: i think it might be cuz of the stack on 2
12:58 Kalibe: yup
12:58 Mir: i moved it a bit
12:58 Kalibe: okk
12:58 Mir: now its like this http://i.imgur.com/LgZUIUA.png
12:58 Kalibe: looks cutier w
12:59 Mir: :D
12:59 Kalibe: 02:15:386 (4,5) - why not 1/2 slider
12:59 Kalibe: first and last kiai have here 1/2
12:59 Kalibe: :c
12:59 Mir: because there are two vocals not one
12:59 Mir: :(
12:59 Mir: 01:00:472 (4) - here is just one vocal
13:00 Kalibe: hmm
13:00 Kalibe: 02:25:964 (1) - kiai isn't snapped
13:00 Mir: 1ms zzzzz
13:00 Mir: what happened there lmao
13:00 Kalibe: zzz
13:01 Kalibe: editor :eyes:
13:01 Kalibe: rest looks cool
13:01 Mir: \o/
13:01 Kalibe: maybe
13:01 Kalibe: one thing
13:01 Mir: o
13:02 Mir: whats up
13:02 Kalibe: 00:01:340 (1,2,3,4,1) - lower volume a bit
13:02 Kalibe: too loud uwu
13:02 Kalibe: 35 - 40% would be nice
13:03 Kalibe: and that's all
13:03 Mir: i just increased it over time
13:03 Mir: 10->30% :D
13:04 Kalibe: hmm
13:04 Mir: it's pretty soft
13:04 Mir: i think 40% is too loud lol
13:04 Kalibe: or maybe use hitsounding here from lasse diff?
13:05 Mir: nah that sounds
13:05 Mir: especially ugly
13:05 Mir: imo
13:05 Kalibe: lool
13:05 Kalibe: oh okay
13:05 Kalibe: it's fine now
13:05 Mir: :D
13:05 Kalibe: but pls
13:05 Kalibe: change also red line
13:05 Kalibe: xd
13:06 Mir: o
13:06 Mir: motherfu
13:06 Mir: changed
13:06 Kalibe: lmao
13:06 Mir: do you pronounce your name as kaleeb
13:06 Mir: or kalibae
13:06 Kalibe: both are fine xd
13:07 Mir: o
13:07 Mir: naisu
Natsu
General

  1. weird BG dimensions o.o
  2. Unused hitsounds (I didn't checked them manually):
    normal-sliderslide.wav
    soft-sliderslide25.wav
  3. Metadata?
Illusory Phenomena

  1. 00:30:472 (2,3,4,5) - the linear movement is really weird to play (maybe just me), this is better tho 00:41:571 (2,3,4,5) -
  2. 01:11:571 (3) - touching the HP bar, you have a lot of free spacing to place the object and according to the RC you need to avoid this
  3. 01:21:629 (2,1) - why the low spacing? it doesn't fit the song at all.
  4. 01:22:842 (3,1) - 02:37:756 (3,1) - 04:12:091 (3,1) - this feels exaggerated, you have similar ones with less spacing, for example this beat 01:24:576 (1) - is stronger and has less spacing
  5. 02:23:189 (1,1) - the spacing at the previous kiai is bigger, there is any reason to have less spacing here?
  6. 03:45:386 (1,3) - personally I feels that sometimes you overlap the objects too much to the point that it doesn't looks nice and can be confused to play, this happens at other places.
  7. 03:57:698 (2) - no nc like the other places? (there are others)
  8. 04:07:582 (1,2) - I'd swap NCs at this and other similar places
Lasse's Insane

  1. 00:47:813 (1,1,1,1) - 02:02:726 (1,1,1,1) - 03:37:061 (1,1,1,1) - I don't think the NC spam fits the song, also NCs don't help readability, this is just messing with the HP for no reason IMO
  2. 01:45:386 (1,1,2,3,1,1,1,1) - ^
Hard

  1. Yellow combo color xd
Easy

  1. 00:07:756 (2) - touching the HP bar
  2. 00:16:079 (2,3) - 01:20:415 (2,1) - etc , I notice you do a lot of patterns like this, just use a blanket, because your actual pattern doesn't looks nice at all.
  3. 00:25:617 (3) - the beat that needs to be clickable is the tail, the head is a secondary sound compared to the tail tbh
  4. 00:30:819 (2,3) - ctrl g the rhythm, similar as above, since the slider is landing on a strong beat.
  5. 00:41:571 (2,1) - touching the HP bar
  6. 00:53:363 (4,5,1) - a triangle would looks better, a perfect one.
  7. 01:08:016 (1) - this slider is ending in such prominent beat, which isn't fine, specially when mapping an easy, since your rhythm choices are limited and ignoring such special moments make your easy really monotonous.
  8. 01:10:704 (1) - ^
  9. 01:12:091 (3,4,1) - spacing?
  10. 01:14:866 (3,4) - the overlap looks really bad.
  11. 01:34:981 (1) - remove this it doesn't seems necessary for an easy diff
  12. 01:49:201 (4) - touching the HP bar
  13. 02:06:195 (1,2) - don't overlap, it doesn't fit this diff tbh
  14. 02:11:744 (1) - touching the HP bar
  15. 02:22:842 (1) - same as 01:08:016 (1) -
  16. same things repeat over this diff, the diff isn't bad, but needs more work IMO.
Lasse
adjusted both
soft-sliderslide25 is from the hitsounding changes I did on my diff, but indeed unused, just delete it for me 👀

thanks!

https://0paste.com/13982.txt
Renumi

Natsu wrote:

Easy

  1. 00:07:756 (2) - touching the HP bar
  2. 00:16:079 (2,3) - 01:20:415 (2,1) - etc , I notice you do a lot of patterns like this, just use a blanket, because your actual pattern doesn't looks nice at all. subjective
  3. 00:25:617 (3) - the beat that needs to be clickable is the tail, the head is a secondary sound compared to the tail tbh i wanted players to click on this sound to give more emphasis to the loud sound which is prioritized through a hitsound, this is my rationale for all these but if my mentality rubs you the wrong way, so be it :/
  4. 00:30:819 (2,3) - ctrl g the rhythm, similar as above, since the slider is landing on a strong beat.
  5. 00:41:571 (2,1) - touching the HP bar
  6. 00:53:363 (4,5,1) - a triangle would looks better, a perfect one. mir
  7. 01:08:016 (1) - this slider is ending in such prominent beat, which isn't fine, specially when mapping an easy, since your rhythm choices are limited and ignoring such special moments make your easy really monotonous. same thing about the other line, + i replied to this in xexous' mod (besides i really think this "special moment" is done fine since everything is similar to one another) something to stand out in this diff))
  8. 01:10:704 (1) - ^ ^
  9. 01:12:091 (3,4,1) - spacing?
  10. 01:14:866 (3,4) - the overlap looks really bad. subjective but i fixed anyways , , , , , , , , , , , , , ,
  11. 01:34:981 (1) - remove this it doesn't seems necessary for an easy diff
  12. 01:49:201 (4) - touching the HP bar
  13. 02:06:195 (1,2) - don't overlap, it doesn't fit this diff tbh subjetive
  14. 02:11:744 (1) - touching the HP bar
  15. 02:22:842 (1) - same as 01:08:016 (1) - same reasoning
  16. same things repeat over this diff, the diff isn't bad, but needs more work IMO. so be it o:
ty, things i didn't comment on were fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226082
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1347,6896,17994,20768,31867,42965,47647,54063,54583,56838,67763,79034,80422,84583,86140,95682,106780,117878,128977,131751,142676,147004,153948,159497,165046,176144,190017,210826,212214,223312,224699,226086,226433,237011,248283,253832,269085,276029
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Serendipity
TitleUnicode:Serendipity
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:Mir
Version:Renumi's Easy
Source:フリップフラッパーズ
Tags:flip flappers studio 3hz lantis papika cocona anime opening full version lasse
BeatmapID:1356024
BeatmapSetID:578619

[Difficulty]
HPDrainRate:1.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.849999999999999
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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497,99,243767,1,8,1:2:0:0:
416,50,244114,2,0,P|373:40|321:56,1,84.9999999999999,2|8,1:2|1:2,0:0:0:0:
260,109,244808,2,0,P|218:117|177:107,1,84.9999999999999,0|10,1:2|1:2,0:0:0:0:
108,44,245501,6,0,P|73:108|122:199,1,170,0|8,1:2|0:2,0:0:0:0:
296,200,246889,2,0,P|331:126|294:53,1,170,2|8,1:2|1:2,0:0:0:0:
108,44,248276,5,2,1:2:0:0:
478,135,249663,2,0,B|495:101|495:101|483:-1,2,127.5,14|10|10,0:2|0:2|0:2,0:0:0:0:
411,201,251050,6,0,L|271:207,1,127.5,6|2,1:2|1:2,0:0:0:0:
194,167,251918,2,0,L|197:258,1,84.9999999999999,2|2,0:2|1:2,0:0:0:0:
480,116,253825,6,0,L|486:244,2,127.5,4|0|8,1:2|0:2|0:2,0:0:0:0:
411,53,255212,2,0,L|319:56,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
275,135,255906,2,0,L|183:138,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
106,96,256600,6,0,P|85:155|122:221,2,127.5,0|0|8,1:2|0:2|0:2,0:0:0:0:
190,138,257987,2,0,L|275:135,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
362,91,258681,2,0,L|365:182,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
407,259,259374,6,0,P|371:281|290:264,2,127.5,2|0|8,1:2|0:2|0:2,0:0:0:0:
364,175,260761,2,0,L|360:90,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
398,0,261455,2,0,L|313:3,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
224,34,262149,6,0,B|148:38|148:38|143:34|143:34|88:35,2,127.5,0|0|8,1:2|0:2|0:2,0:0:0:0:
315,9,263536,2,0,P|326:51|309:103,1,84.9999999999999,0|10,1:2|0:2,0:0:0:0:
393,143,264230,2,0,P|362:173|308:184,1,84.9999999999999,2|8,0:2|0:2,0:0:0:0:
236,149,264923,6,0,L|141:153,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
84,86,265617,2,0,P|49:142|89:241,1,170,2|0,0:2|1:2,0:0:0:0:
164,275,266657,1,8,0:2:0:0:
139,365,267004,2,0,P|179:375|220:365,1,84.9999999999999,0|10,0:2|0:2,0:0:0:0:
302,319,267698,6,0,P|342:308|383:318,1,84.9999999999999,2|8,1:2|0:2,0:0:0:0:
471,351,268392,2,0,P|481:309|459:256,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
415,193,269085,2,0,B|393:144|393:144|399:57,2,127.5,2|2|10,1:2|0:2|0:2,0:0:0:0:
469,269,270472,6,0,P|390:233|305:264,1,170,2|0,1:2|0:2,0:0:0:0:
250,325,271513,1,10,0:2:0:0:
162,281,271860,2,0,L|156:191,1,84.9999999999999,2|10,1:2|0:2,0:0:0:0:
106,111,272553,2,0,L|196:105,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
272,59,273247,2,0,B|358:53|358:53|407:76,2,127.5,0|2|10,1:0|1:2|1:2,0:0:0:0:
194,6,274634,5,4,1:2:0:0:
125,128,275155,2,0,B|116:157|116:157|130:221,2,84.9999999999999,0|2|0,0:2|0:2|0:0,0:0:0:0:
256,192,276022,12,0,278796,0:0:0:0:
Topic Starter
Mir

Natsu wrote:

General

  1. weird BG dimensions o.o
  2. Unused hitsounds (I didn't checked them manually):
    normal-sliderslide.wav - I think it's used in Lasse's diff at the very start.
    soft-sliderslide25.wav
  3. Metadata?
Illusory Phenomena

  1. 00:30:472 (2,3,4,5) - the linear movement is really weird to play (maybe just me), this is better tho 00:41:571 (2,3,4,5) - hmm i think it's okay to me x.x
  2. 01:11:571 (3) - touching the HP bar, you have a lot of free spacing to place the object and according to the RC you need to avoid this - on higher diffs it's not that much of a problem but i moved it slightly anyways
  3. 01:21:629 (2,1) - why the low spacing? it doesn't fit the song at all.
  4. 01:22:842 (3,1) - 02:37:756 (3,1) - 04:12:091 (3,1) - this feels exaggerated, you have similar ones with less spacing, for example this beat 01:24:576 (1) - is stronger and has less spacing - I spaced the other beat you mentioned out more and the ones in the other kiais to compensate. I feel like it's not exaggerated because it's a single extremely strong note with a pause after it. It doesn't require much effort to hit and emphasizes it appropriately imo. I don't think I will nerf this unless I absolutely have to
  5. 02:23:189 (1,1) - the spacing at the previous kiai is bigger, there is any reason to have less spacing here?
  6. 03:45:386 (1,3) - personally I feels that sometimes you overlap the objects too much to the point that it doesn't looks nice and can be confused to play, this happens at other places. - I don't think they're that bad, it just requires a little bit of reading skill. The edgiest ones are probably 00:45:386 (1,2) - but several people did these properly on sightread, also the ones at 02:52:322 (1,1) - and some other overlaps are all thematic and fit within the context of the map imo. If there are any especially problematic ones I can fix those but looking at the map as a whole I think they fit
  7. 03:57:698 (2) - no nc like the other places? (there are others) - fixed all
  8. 04:07:582 (1,2) - I'd swap NCs at this and other similar places - i like the nc more on the snare, so i won't do this
Hard

  1. Yellow combo color xd
All not replied to was fixed.

Updated all diffs.

Also metadata is here: http://zaqzaqzaq.jp/single.html#LACM-14546
sahuang
Hey what's up

Normal
01:06:542 (5,6) - 01:17:293 (2,3) - intentionally no blanket?

01:11:050 (1,2,3) - ds should be 1.1x imo

02:17:640 (2,3,4) - wtf ds??

02:03:420 (1,2,3) - ds

02:28:912 (2,3) - move them right so the flow is fine

02:46:253 (2,3) - feels better with a blanket

I was also wondering about your ds inconsistency. For the first kiai you used 1.1x and 1.2x from 01:08:276 (2) - and 01:11:050 (1) -
There are also some quite big ds 02:27:004 (4) - etc
But for other kiais in similar places like 03:58:912 (5) - 04:02:727 (1) - you simply used 0.9x and 1.0x
Maybe explain why you do so because they are literally same music.

Hard
01:45:993 - quite obvious downbeat here, i suggest you add a circle.

02:35:155 - maybe end slider here cuz slider tail 02:35:328 - is pretty much clickable. Maybe same for 01:19:027 (1) - 04:08:276 (1) -

Insane
02:54:230 (1) - rhythm is kinda off there's nothing on reverse end 02:54:576 - . A slider from 02:54:403 - seems better

02:58:218 (1,1) - why not use the same rhythm as 02:56:137 (1) - ?A reverse slider from 02:58:912 -

also 03:01:686 (1,1) - 04:23:883 (1,1,2,1) - etc i think you dont need to do so many NCs. In fact I feel this map has way too many NCs than expected..you literally nc every 2 instead of 4 white ticks, which is weird. Also for some places like 04:30:472 (4,1) - the nc should be swapped. 04:33:247 - etc same can you recheck your nc thoroughly and make sure they are correct? You can refer to extra if you want :)

Ex
00:17:293 (3,4,5,6,7,8,9,10,1) - i would say make the circle bigger so that the last circle can be completely surrounded by the stream. It also makes a lovely space (see you've done 01:18:507 (2,3,4,5,6,7,1) -

00:48:160 (2) - 02:03:074 (2) - nc? quite big sv difference

00:50:068 (2,3) - its too simplified to use 2 1/2 sliders here, especially when there's vocal 00:50:241 - I'd say make 00:49:721 (1,2) - a 1/1 slider plus a circle

01:34:981 (1) - head and tail should separate more or it's unrankable

04:00:472 (1,2,3,4,5) - spacing might be a bit too big compared to previous jumps

Rest all fine
Topic Starter
Mir

sahuang wrote:

Hey what's up

Normal
01:06:542 (5,6) - 01:17:293 (2,3) - intentionally no blanket? - oh ye no blanket needed for the first one but i think i fixed second

01:11:050 (1,2,3) - ds should be 1.1x imo

02:17:640 (2,3,4) - wtf ds?? - wtf

02:03:420 (1,2,3) - ds

02:28:912 (2,3) - move them right so the flow is fine

02:46:253 (2,3) - feels better with a blanket

I was also wondering about your ds inconsistency. For the first kiai you used 1.1x and 1.2x from 01:08:276 (2) - and 01:11:050 (1) -
There are also some quite big ds 02:27:004 (4) - etc
But for other kiais in similar places like 03:58:912 (5) - 04:02:727 (1) - you simply used 0.9x and 1.0x
Maybe explain why you do so because they are literally same music. - it's just for those sounds cuz the vocalist and intensity rises up a lot so i decided to increase the spacing there. the rest are all inconsistent so i fixed those (i didn't reply to the ones above since they were basically this). I think it should be fine cuz it's a linear increase and isn't like a jump or anything and even then it's not a massive increase, it's just slightly larger ds

Hard
01:45:993 - quite obvious downbeat here, i suggest you add a circle.

02:35:155 - maybe end slider here cuz slider tail 02:35:328 - is pretty much clickable. Maybe same for 01:19:027 (1) - 04:08:276 (1) - hmm i wanted to extend the bass sound as much as i could so i didn't leave them clickable but i guess i can change it after all

Ex
00:17:293 (3,4,5,6,7,8,9,10,1) - i would say make the circle bigger so that the last circle can be completely surrounded by the stream. It also makes a lovely space (see you've done 01:18:507 (2,3,4,5,6,7,1) -

00:48:160 (2) - 02:03:074 (2) - nc? quite big sv difference - both reverses and since they're the same rhythm it should be fairly obvious (also nobody had issues reading this in testplays)

00:50:068 (2,3) - its too simplified to use 2 1/2 sliders here, especially when there's vocal 00:50:241 - I'd say make 00:49:721 (1,2) - a 1/1 slider plus a circle - i would agree if i heard a vocal there but i don't x.x i'd rather keep how i have it (it's really soft if i can't hear it so skipping it makes sense imo)

01:34:981 (1) - head and tail should separate more or it's unrankable

04:00:472 (1,2,3,4,5) - spacing might be a bit too big compared to previous jumps

Rest all fine
No reply = fixed!

Thanks! Also Lasse please update before applying!!
Lasse
02:54:230 (1) - I think the current one works really well with the wub sounds there and overmapped 1/2 sliderends never really were a problem if they make sense

02:58:218 (1,1) - all slider head/tail/repeats follow new vocals here. 02:56:137 (1) - has 2/1 vocals, next one has 1/1

as for the nc usage, I already removed a lot with natsu's mod and current seems fine to me
2/1 based nc in chorus fits much better with things like 00:58:738 (1,2,3,1,2) - with how I follow vocals etc.
drain is fine, readability is fine and it makes sense with patterns, so it should be okay to keep it
though I removed some nc in the 03:10:010 - part until 03:30:819 - to make it more consistent
things like 04:23:883 (1,1,2) - just work too well with the vocal pattern stuff imo, would suck to remove them

thanks!
also did some small polishing (mainly broken stacks):
https://0paste.com/14944.txt
sahuang
02:58:218 (1,1) - im saying that why not use http://puu.sh/xeQwE/73180da33d.jpg because 02:58:912 - till 02:59:605 - is too empty(there's a long vocal) atm
sahuang
Double post for bubble
Topic Starter
Mir
popped for unused hitsound

basically denying naxess' pop

HA TAKE THAT

will need rebub lol
sahuang
hmm ok
Topic Starter
Mir
Nothing happened!
Exote
been following the map for quite a while, usually don't liek your maps but the rework/update is so much better now lol gl
Natsu
~

aaaaa
2017-08-22 14:47 Mir: hi natsu!
2017-08-22 14:47 Mir: it's been 24 hours, so whenever you want to check would be fine~
2017-08-22 17:12 Natsu: I was going to tell you tomorrow, because of the icon limit, but seems the limit is 3 now
2017-08-22 17:12 Mir: yeah, seems so
2017-08-22 17:39 Mir: okay i fixed some random hitsounds and did a couple of small changes to object placement on the topdiff so i'll update now?
2017-08-22 17:39 Natsu: yeah I just downloaded it now
2017-08-22 17:40 Mir: kk one sec
2017-08-22 17:40 Natsu: tell me when u are done I'll redownload it again
2017-08-22 17:40 Mir: i just updated
2017-08-22 17:54 Natsu: cool, sorry was checking https://osu.ppy.sh/forum/p/6207480 lol
2017-08-22 17:54 Mir: ohh
2017-08-22 17:54 Mir: another contest
2017-08-22 17:55 Natsu: yeah, it's done, just results come out today
2017-08-22 17:55 Mir: cool cool
2017-08-22 17:55 Mir: uh the only things i changed in the map were
2017-08-22 17:55 Mir: 03:00:299 (1,2,3) - this distance is now shorter
2017-08-22 17:55 Mir: basically ctrl+g 3 and moved it a bit
2017-08-22 17:55 Mir: since before it was really big
2017-08-22 17:56 Mir: 01:45:559 (2,3,4,5,6,7,8,9,10,1) - and i just tidied this up
2017-08-22 17:56 Mir: the rest of the stuff is random hitsound fixes i did to all diffs and some pixel movements that don't really matter :D
2017-08-22 17:56 Natsu: kk
2017-08-22 18:03 Natsu: top diff, 00:39:316 (3,4) - isn't the spacing too short compared to what the song offer? also slider leniency allow you to have bigger movements
2017-08-22 18:03 Mir: i can move it to here https://imgur-archive.ppy.sh/4Ume0BR.png
2017-08-22 18:03 Natsu: 00:42:958 (1,1,1,1,1,2,1,1,1) - this did bother me a lot when I was checking the map, the slider tails sounds too loud
2017-08-22 18:03 Natsu: yeah that would work better
2017-08-22 18:04 Mir: ill mute them then, can agree with that
2017-08-22 18:05 Natsu: kk
2017-08-22 18:05 Natsu: 01:22:842 (3,1) - you still feels strong about the spacing here
2017-08-22 18:05 Natsu: ?
2017-08-22 18:05 Mir: yeah it's just one jump
2017-08-22 18:05 Mir: it looks high but it's not hard to hit
2017-08-22 18:06 Natsu: k, here too btw 01:57:871 (1,1,1,1,1,2,1,1,1) -
2017-08-22 18:06 Mir: doing it for all :3
2017-08-22 18:06 Mir: 02:00:299 (1,2) - should i do for these too?
2017-08-22 18:07 Natsu: yeah tbh those are the ones who feels out of place IMO
2017-08-22 18:08 Natsu: 02:43:738 (1) - it's the break dragged on purpose? o.o
2017-08-22 18:09 Natsu: 02:45:039 (1,1,1,2) - this ones also
2017-08-22 18:09 Mir: nope
2017-08-22 18:10 Natsu: 02:47:813 (1,1,1,2,3,4,5) - and this
2017-08-22 18:10 Mir: 02:49:201 (1,2) - these too?
2017-08-22 18:10 Mir: okay
2017-08-22 18:10 Natsu: 03:32:207 (1,1,1,1,1,2,1,1,1) - here too
2017-08-22 18:11 Mir: i guess just all
2017-08-22 18:11 Mir: LOL
2017-08-22 18:12 Mir: 02:50:588 (1,1,2,3,4,1,1,1,1,2,1) - i did for these too
2017-08-22 18:12 Mir: and the ones you linked are silenced now as well
2017-08-22 18:12 Natsu: last thing lol
2017-08-22 18:12 Natsu: 04:34:634 (1,2,3,4,5,1) - maybe reduce the volume for these?
2017-08-22 18:12 Natsu: i feel them being too loud compared to the song
2017-08-22 18:13 Mir: true
2017-08-22 18:13 Mir: 40%?
2017-08-22 18:14 Natsu: yup
2017-08-22 18:15 Mir: alright applied that to all diffs
2017-08-22 18:16 Natsu: kk checking lase's one atm
2017-08-22 18:16 Mir: cleaned up unused green lines near the spinners too
2017-08-22 18:16 Natsu: 02:50:588 (1) - gero's slider lol
2017-08-22 18:16 Mir: lolol
2017-08-22 18:20 Natsu: in hard
2017-08-22 18:20 Natsu: it's the spacing on purpose 03:09:490 (5,6,1) - ?
2017-08-22 18:21 Mir: no that should be even
2017-08-22 18:21 Mir: fixed
2017-08-22 18:23 Natsu: why the combo colors in normal are different to the other diffs?
2017-08-22 18:23 Mir: they are? o.o
2017-08-22 18:23 Mir: lo
2017-08-22 18:23 Mir: lemme fix that
2017-08-22 18:24 Mir: done
2017-08-22 18:28 Natsu: u have correct metadata right'?
2017-08-22 18:29 Natsu: i suck at japanese meta
2017-08-22 18:29 Natsu: oh and that should be all
2017-08-22 18:29 Mir: yeah it's fine
2017-08-22 18:29 Mir: i linked on the thread before sahuang
2017-08-22 18:30 Mir: updated
2017-08-22 18:39 Natsu: 03:19:721 - are u ignoring this on ppurpose btw'?
2017-08-22 18:40 Mir: yeah
2017-08-22 18:40 Mir: i wanted to focus more on the drum + synth
2017-08-22 18:43 Natsu: k can i qualify it?
2017-08-22 18:44 Mir: yep
Vivyanne
Nao Tomori
Enitoni

HighTec wrote:

Kalibe
g r a t s
Ankanogradiel
a full version of this song sweet

congrats
pkhg
02:52:669 (1) - this one took me off guard xd
i luv zaq
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