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ZAQ - Serendipity

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Juiceys
Hard:

00:11:918 (4,5) - I don't really get this jump, prominent sound is on 4 but the jump is on 5, Might want to swap where the jump is here?
00:52:842 (2,3,4) - I don't really like the transition here because two is closer to 4 than it is to 3, To me, it makes it weird to play and it makes 3 look like an after thought.
01:07:409 (5,7) - Now, I usually don't do this but THIS TRIGGERS ME EXTRA HARD look at this REEEEEE
01:12:091 (1) - I feel like the reverse should be clickable, but doesn't have to be
04:12:611 (3) - Not sure why DS was increased here, but it's not that noticable? I would've used DS here personally though.

Normal:

The only weird thing I really saw, was that the Kiai was consistently less dense then every other part of the map. Not sure if it's a PROBLEM per se but it's something to note I guess.
Zexous

Renumi wrote:

hello for this mod i'm going to ignore all the NC changes since i fixed all of these a few days prior to your mod But Mir Forgot To Update My Diff.
bless mir
Halfslashed
[Easy]
00:06:889 - A general issue with this section is that it's a continuous string of sliders, which are stressful for new players since they are still figuring out how slider mechanics work. Try incorporating more circles into this section. Spots like 00:08:970 (3) - are good for replacing with two circles and the same with 00:11:744 (3) - as a circle followed by a 2/1 gap.
00:17:293 (3) - I don't think you should use slider shapes like this, since the covered slider border makes these shapes tricky to follow for newer players.
00:21:455 (2,3,4) - This rhythm doesn't really capture the strong red tick since it gets skipped completely, so I recommend a rhythm like this. This will also capture the uneven feeling the song gives off due to having so many strong red ticks before the downbeat.
00:37:409 (1,2) - Blanketing 2 isn't a great idea since the player is prone to let go of the slider to hit 2 rather than follow it to the end. If the player does follow it to the end, they also have to jerk back to hit 2 which is unintuitive. I recommend placing 2 in the path of 1 here instead.
00:40:183 (1,2) - Similar to the above, and your wave slider isn't constructed to form perfect blankets since you need at least two gray nodes to do so.
01:45:386 (1) - I love it.

[Serendipity]
01:22:842 (3,1) - ok mir calm down pls. In play this feels like there is way too much contrast due to the extremely low amount of motion you had before. Something along the lines of 5x spacing will likely be smoother while keeping some climactic emphasis. You may need to play around with that though, but don't neuter it because it's a great idea.
01:34:374 - Looks like your break snapping is bugged - not snapped to anything. Delete it or snap it to 01:34:287 - maybe.
02:45:039 (1) - Nice tumor slider.
02:52:322 (1,1) - gl
02:55:444 (1,2,3,4,1,2,3,4,1) - I mean, I guess they're kinda fitting, but the split stream doesn't work too well since you're introducing it in a relatively calm part of the song. More appropriately you could use a direction change in the stream to showcase the strength here, or changing 3,4 to a 1/4 slider like you usually do.
03:19:548 (1,1,1,1) - I think 1/4 sliders would probably work better since the sounds you're representing here have longer holds, as well as pointing them away from each other. With the spacing you have, there isn't enough contrast to emphasize the SV changes very well. By pointing them away from each other, you'll force the player to acknowledge the SV increase since the sliders are long enough that they will be followed a bit before going to hit the next one.

Good luck!
meii18
m4m from your q

[general]
*Unused hitsounds: normal-sliderslide.wav and soft-sliderslide25.wav consider using them or removing them
*disable widescreen support
*Renumi isn't in tags :( consider adding him

[illusory phenomena]
*00:10:877 (1) - isn't this one supposed to end on 1/2 and not on 1/4? this one is similar with 00:16:426 (1,2) - and 00:16:426 (1) - ends on 1/2 so would be better to move its tail to 1/2 (00:11:224 - ) because the vocal ends there and not on 1/4 there is just a pitty beat no offense
*00:35:155 (2,3,4) - tbh the rhythm would be much better for the snares and for the vocal too ctrl+g'ing all of them it should be like this one https://puu.sh/wOPZy/e5b7c7d477.jpg
*00:36:542 (3,4) - perhaps space them more? it's because the vocal gets so intense suddenly and a jump would fit pretty good by emphasizing the intense vocal
*00:45:386 (1,2) - to be honest the player might get confused by distinguinshing the SV change of these kicksliders as i did seriously replacing them with 2 circles only would make more easier to distinguish // 02:00:299 (1,2) - same // 03:34:634 (1) -
*01:22:842 (3,1) - i don't think that the player would have enough time to aim properly the next object because of the high distance between them we're talking about hit momentum here so consider decrease the spacing here for giving more hit momentum for players // 02:37:756 (3,1) - same here // 04:12:091 (3,1) -
*01:34:374- what Halfslashed said xD
*02:52:322 (1) - i am sure that some players might get confused here because of its low readability for a better readability re-arrange the next slider like this http://puu.sh/wORkS/1a3a2a2cf3.jpg so there won't be any problems in reading that pattern anymore
*03:45:386 (1,2,3) - after aiming this slider, the next two hitobjects flows pretty weird because after aiming 03:46:253 (3) - you literally come back to the left while 03:46:426 (1) - is on right's down side having something like this http://puu.sh/wOROd/0e2ad613b6.jpg would make it flow more smoothier and much better than before
*03:49:721 (4) - this is almost offscreen ;w; https://puu.sh/wORyY/5c86875351.jpg

the rhythms went quite nice here to be honest but didn't like how you structured the jumps :c
anyway a nice map tbh and nice song
gl!
Renumi

Halfslashed wrote:

[Easy]
00:06:889 - A general issue with this section is that it's a continuous string of sliders, which are stressful for new players since they are still figuring out how slider mechanics work. Try incorporating more circles into this section. Spots like 00:08:970 (3) - are good for replacing with two circles and the same with 00:11:744 (3) - as a circle followed by a 2/1 gap. remappo anyways
00:17:293 (3) - I don't think you should use slider shapes like this, since the covered slider border makes these shapes tricky to follow for newer players. it's fiiiiiine imoo
00:21:455 (2,3,4) - This rhythm doesn't really capture the strong red tick since it gets skipped completely, so I recommend a rhythm like this. This will also capture the uneven feeling the song gives off due to having so many strong red ticks before the downbeat. did so
00:37:409 (1,2) - Blanketing 2 isn't a great idea since the player is prone to let go of the slider to hit 2 rather than follow it to the end. If the player does follow it to the end, they also have to jerk back to hit 2 which is unintuitive. I recommend placing 2 in the path of 1 here instead. i suppose you have a point, unblanketed and did so too throughout the majority of the diff
00:40:183 (1,2) - Similar to the above, and your wave slider isn't constructed to form perfect blankets since you need at least two gray nodes to do so. i did something i think (i wanna keep the blanket since i think players have enough information on the rhythm to hit these blankets properly)
01:45:386 (1) - I love it. ayy i hope that was honest

Good luck!
wee
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226082
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Serendipity
TitleUnicode:Serendipity
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:Mir
Version:Renumi's Easy
Source:フリップフラッパーズ
Tags:flip flappers studio 3hz lantis papika cocona anime opening full version lasse
BeatmapID:1356024
BeatmapSetID:578619

[Difficulty]
HPDrainRate:1.5
CircleSize:2
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.849999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"flip flappers.jpg",0,0
//Break Periods
2,18186,19261
2,88765,93481
2,159690,163539
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Renumi
whoops
Topic Starter
Mir

Halfslashed wrote:

[Serendipity]
01:22:842 (3,1) - ok mir calm down pls. In play this feels like there is way too much contrast due to the extremely low amount of motion you had before. Something along the lines of 5x spacing will likely be smoother while keeping some climactic emphasis. You may need to play around with that though, but don't neuter it because it's a great idea.
01:34:374 - Looks like your break snapping is bugged - not snapped to anything. Delete it or snap it to 01:34:287 - maybe.
02:45:039 (1) - Nice tumor slider.
02:52:322 (1,1) - gl
02:55:444 (1,2,3,4,1,2,3,4,1) - I mean, I guess they're kinda fitting, but the split stream doesn't work too well since you're introducing it in a relatively calm part of the song. More appropriately you could use a direction change in the stream to showcase the strength here, or changing 3,4 to a 1/4 slider like you usually do.
03:19:548 (1,1,1,1) - I think 1/4 sliders would probably work better since the sounds you're representing here have longer holds, as well as pointing them away from each other. With the spacing you have, there isn't enough contrast to emphasize the SV changes very well. By pointing them away from each other, you'll force the player to acknowledge the SV increase since the sliders are long enough that they will be followed a bit before going to hit the next one. - I get what you mean, but I'd rather them be 1/8. I did ctrl+g them though

Good luck!

ByBy wrote:

m4m from your q

[general]
*Unused hitsounds: normal-sliderslide.wav and soft-sliderslide25.wav consider using them or removing them
*disable widescreen support
*Renumi isn't in tags :( consider adding him

[illusory phenomena]
*00:10:877 (1) - isn't this one supposed to end on 1/2 and not on 1/4? this one is similar with 00:16:426 (1,2) - and 00:16:426 (1) - ends on 1/2 so would be better to move its tail to 1/2 (00:11:224 - ) because the vocal ends there and not on 1/4 there is just a pitty beat no offense - i changed the other to end on 1/4
*00:35:155 (2,3,4) - tbh the rhythm would be much better for the snares and for the vocal too ctrl+g'ing all of them it should be like this one https://puu.sh/wOPZy/e5b7c7d477.jpg - i quite like what i have here already, but i changed 00:34:981 - to be clickable instead so the snares get emphasis
*00:36:542 (3,4) - perhaps space them more? it's because the vocal gets so intense suddenly and a jump would fit pretty good by emphasizing the intense vocal
*00:45:386 (1,2) - to be honest the player might get confused by distinguinshing the SV change of these kicksliders as i did seriously replacing them with 2 circles only would make more easier to distinguish // 02:00:299 (1,2) - same // 03:34:634 (1) - I think them not being stacked + being NC'd might give some indication that they're different. I want to keep these so lets see what happens
*01:22:842 (3,1) - i don't think that the player would have enough time to aim properly the next object because of the high distance between them we're talking about hit momentum here so consider decrease the spacing here for giving more hit momentum for players // 02:37:756 (3,1) - same here // 04:12:091 (3,1) -
*01:34:374- what Halfslashed said xD
*02:52:322 (1) - i am sure that some players might get confused here because of its low readability for a better readability re-arrange the next slider like this http://puu.sh/wORkS/1a3a2a2cf3.jpg so there won't be any problems in reading that pattern anymore - I don't think this is too unreadable. I the slider tail does disappear which leaves the 1 visible, so I want to keep this as best I can
*03:45:386 (1,2,3) - after aiming this slider, the next two hitobjects flows pretty weird because after aiming 03:46:253 (3) - you literally come back to the left while 03:46:426 (1) - is on right's down side having something like this http://puu.sh/wOROd/0e2ad613b6.jpg would make it flow more smoothier and much better than before - It's supposed to be a very harsh movement because the song has a very sudden emphasis on 1
*03:49:721 (4) - this is almost offscreen ;w; https://puu.sh/wORyY/5c86875351.jpg

the rhythms went quite nice here to be honest but didn't like how you structured the jumps :c - if you could explain why maybe i can change them to be better x.x
anyway a nice map tbh and nice song
gl!
Thanks you two!

Juiceys wrote:

Hard:

00:11:918 (4,5) - I don't really get this jump, prominent sound is on 4 but the jump is on 5, Might want to swap where the jump is here? - hmm to me it's on the 4 :x
00:52:842 (2,3,4) - I don't really like the transition here because two is closer to 4 than it is to 3, To me, it makes it weird to play and it makes 3 look like an after thought.
01:07:409 (5,7) - Now, I usually don't do this but THIS TRIGGERS ME EXTRA HARD look at this REEEEEE
01:12:091 (1) - I feel like the reverse should be clickable, but doesn't have to be - rather not
04:12:611 (3) - Not sure why DS was increased here, but it's not that noticable? I would've used DS here personally though.

Normal:

The only weird thing I really saw, was that the Kiai was consistently less dense then every other part of the map. Not sure if it's a PROBLEM per se but it's something to note I guess. - adjusted
Thanks everyone!

Also updated Renumi's diff.
Kalibe
ohayo
12:49 Mir: kaleeb
12:49 Kalibe: mir chan !
12:49 Mir: !!
12:50 Mir: do you have a moment to testplay something for me
12:50 Kalibe: oh sure
12:50 *Mir is editing [https://osu.ppy.sh/b/1354594 ZAQ - Serendipity [Illusory Phenomena]]
12:50 Kalibe: oo
12:50 Kalibe: this song
12:50 Mir: ^^
12:50 Kalibe: wanted to map it sometime ago
12:50 Kalibe: but ahh
12:56 Kalibe: im bad at streaming lol
12:56 Mir: same tbh :x
12:56 Kalibe: um
12:56 Kalibe: i think i have 2 things
12:56 Mir: i think i fixed one of them already
12:56 Kalibe: maybe 3 xd
12:56 Mir: rip
12:56 Mir: tell me :D
12:57 Kalibe: lemme find it xd
12:57 Mir: 02:52:322 (1,1) - i changed this already
12:57 Kalibe: oh ye
12:57 Kalibe: xd
12:57 Kalibe: 01:09:663 (1,1,2,3) -
12:57 Kalibe: that was really hard to read and play actually
12:58 Kalibe: comparing to 02:24:576 (1,1,2,3) -
12:58 Mir: i think it might be cuz of the stack on 2
12:58 Kalibe: yup
12:58 Mir: i moved it a bit
12:58 Kalibe: okk
12:58 Mir: now its like this http://i.imgur.com/LgZUIUA.png
12:58 Kalibe: looks cutier w
12:59 Mir: :D
12:59 Kalibe: 02:15:386 (4,5) - why not 1/2 slider
12:59 Kalibe: first and last kiai have here 1/2
12:59 Kalibe: :c
12:59 Mir: because there are two vocals not one
12:59 Mir: :(
12:59 Mir: 01:00:472 (4) - here is just one vocal
13:00 Kalibe: hmm
13:00 Kalibe: 02:25:964 (1) - kiai isn't snapped
13:00 Mir: 1ms zzzzz
13:00 Mir: what happened there lmao
13:00 Kalibe: zzz
13:01 Kalibe: editor :eyes:
13:01 Kalibe: rest looks cool
13:01 Mir: \o/
13:01 Kalibe: maybe
13:01 Kalibe: one thing
13:01 Mir: o
13:02 Mir: whats up
13:02 Kalibe: 00:01:340 (1,2,3,4,1) - lower volume a bit
13:02 Kalibe: too loud uwu
13:02 Kalibe: 35 - 40% would be nice
13:03 Kalibe: and that's all
13:03 Mir: i just increased it over time
13:03 Mir: 10->30% :D
13:04 Kalibe: hmm
13:04 Mir: it's pretty soft
13:04 Mir: i think 40% is too loud lol
13:04 Kalibe: or maybe use hitsounding here from lasse diff?
13:05 Mir: nah that sounds
13:05 Mir: especially ugly
13:05 Mir: imo
13:05 Kalibe: lool
13:05 Kalibe: oh okay
13:05 Kalibe: it's fine now
13:05 Mir: :D
13:05 Kalibe: but pls
13:05 Kalibe: change also red line
13:05 Kalibe: xd
13:06 Mir: o
13:06 Mir: motherfu
13:06 Mir: changed
13:06 Kalibe: lmao
13:06 Mir: do you pronounce your name as kaleeb
13:06 Mir: or kalibae
13:06 Kalibe: both are fine xd
13:07 Mir: o
13:07 Mir: naisu
Natsu
General

  1. weird BG dimensions o.o
  2. Unused hitsounds (I didn't checked them manually):
    normal-sliderslide.wav
    soft-sliderslide25.wav
  3. Metadata?
Illusory Phenomena

  1. 00:30:472 (2,3,4,5) - the linear movement is really weird to play (maybe just me), this is better tho 00:41:571 (2,3,4,5) -
  2. 01:11:571 (3) - touching the HP bar, you have a lot of free spacing to place the object and according to the RC you need to avoid this
  3. 01:21:629 (2,1) - why the low spacing? it doesn't fit the song at all.
  4. 01:22:842 (3,1) - 02:37:756 (3,1) - 04:12:091 (3,1) - this feels exaggerated, you have similar ones with less spacing, for example this beat 01:24:576 (1) - is stronger and has less spacing
  5. 02:23:189 (1,1) - the spacing at the previous kiai is bigger, there is any reason to have less spacing here?
  6. 03:45:386 (1,3) - personally I feels that sometimes you overlap the objects too much to the point that it doesn't looks nice and can be confused to play, this happens at other places.
  7. 03:57:698 (2) - no nc like the other places? (there are others)
  8. 04:07:582 (1,2) - I'd swap NCs at this and other similar places
Lasse's Insane

  1. 00:47:813 (1,1,1,1) - 02:02:726 (1,1,1,1) - 03:37:061 (1,1,1,1) - I don't think the NC spam fits the song, also NCs don't help readability, this is just messing with the HP for no reason IMO
  2. 01:45:386 (1,1,2,3,1,1,1,1) - ^
Hard

  1. Yellow combo color xd
Easy

  1. 00:07:756 (2) - touching the HP bar
  2. 00:16:079 (2,3) - 01:20:415 (2,1) - etc , I notice you do a lot of patterns like this, just use a blanket, because your actual pattern doesn't looks nice at all.
  3. 00:25:617 (3) - the beat that needs to be clickable is the tail, the head is a secondary sound compared to the tail tbh
  4. 00:30:819 (2,3) - ctrl g the rhythm, similar as above, since the slider is landing on a strong beat.
  5. 00:41:571 (2,1) - touching the HP bar
  6. 00:53:363 (4,5,1) - a triangle would looks better, a perfect one.
  7. 01:08:016 (1) - this slider is ending in such prominent beat, which isn't fine, specially when mapping an easy, since your rhythm choices are limited and ignoring such special moments make your easy really monotonous.
  8. 01:10:704 (1) - ^
  9. 01:12:091 (3,4,1) - spacing?
  10. 01:14:866 (3,4) - the overlap looks really bad.
  11. 01:34:981 (1) - remove this it doesn't seems necessary for an easy diff
  12. 01:49:201 (4) - touching the HP bar
  13. 02:06:195 (1,2) - don't overlap, it doesn't fit this diff tbh
  14. 02:11:744 (1) - touching the HP bar
  15. 02:22:842 (1) - same as 01:08:016 (1) -
  16. same things repeat over this diff, the diff isn't bad, but needs more work IMO.
Lasse
adjusted both
soft-sliderslide25 is from the hitsounding changes I did on my diff, but indeed unused, just delete it for me 👀

thanks!

https://0paste.com/13982.txt
Renumi

Natsu wrote:

Easy

  1. 00:07:756 (2) - touching the HP bar
  2. 00:16:079 (2,3) - 01:20:415 (2,1) - etc , I notice you do a lot of patterns like this, just use a blanket, because your actual pattern doesn't looks nice at all. subjective
  3. 00:25:617 (3) - the beat that needs to be clickable is the tail, the head is a secondary sound compared to the tail tbh i wanted players to click on this sound to give more emphasis to the loud sound which is prioritized through a hitsound, this is my rationale for all these but if my mentality rubs you the wrong way, so be it :/
  4. 00:30:819 (2,3) - ctrl g the rhythm, similar as above, since the slider is landing on a strong beat.
  5. 00:41:571 (2,1) - touching the HP bar
  6. 00:53:363 (4,5,1) - a triangle would looks better, a perfect one. mir
  7. 01:08:016 (1) - this slider is ending in such prominent beat, which isn't fine, specially when mapping an easy, since your rhythm choices are limited and ignoring such special moments make your easy really monotonous. same thing about the other line, + i replied to this in xexous' mod (besides i really think this "special moment" is done fine since everything is similar to one another) something to stand out in this diff))
  8. 01:10:704 (1) - ^ ^
  9. 01:12:091 (3,4,1) - spacing?
  10. 01:14:866 (3,4) - the overlap looks really bad. subjective but i fixed anyways , , , , , , , , , , , , , ,
  11. 01:34:981 (1) - remove this it doesn't seems necessary for an easy diff
  12. 01:49:201 (4) - touching the HP bar
  13. 02:06:195 (1,2) - don't overlap, it doesn't fit this diff tbh subjetive
  14. 02:11:744 (1) - touching the HP bar
  15. 02:22:842 (1) - same as 01:08:016 (1) - same reasoning
  16. same things repeat over this diff, the diff isn't bad, but needs more work IMO. so be it o:
ty, things i didn't comment on were fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 226082
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Serendipity
TitleUnicode:Serendipity
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:Mir
Version:Renumi's Easy
Source:フリップフラッパーズ
Tags:flip flappers studio 3hz lantis papika cocona anime opening full version lasse
BeatmapID:1356024
BeatmapSetID:578619

[Difficulty]
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CircleSize:2
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.849999999999999
SliderTickRate:1

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491,165,185155,2,0,L|489:256,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
507,342,185848,2,0,L|415:340,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
338,298,186542,2,0,L|246:296,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
175,348,187235,6,0,B|137:300|141:233|204:200|204:200|186:164|208:123,1,255,2|8,1:2|0:2,0:0:0:0:
238,33,188623,2,0,L|377:31,2,127.5,8|8|0,1:2|1:2|1:2,0:0:0:0:
207,123,190010,6,0,B|364:120|364:120|341:172,1,212.5,6|2,1:2|1:2,0:0:0:0:
292,250,191224,2,0,L|151:256,1,127.5,2|10,1:2|0:2,0:0:0:0:
79,304,192091,2,0,L|74:206,1,84.9999999999999,2|10,0:2|0:2,0:0:0:0:
39,132,192785,6,0,P|94:109|165:136,1,127.5,2|2,1:2|0:2,0:0:0:0:
221,195,193652,1,2,1:2:0:0:
301,148,193998,2,0,P|321:212|297:275,1,127.5,2|8,1:2|0:2,0:0:0:0:
269,355,194866,2,0,P|314:367|357:351,1,84.9999999999999,0|10,0:2|0:2,0:0:0:0:
441,373,195559,6,0,P|478:279|431:176,1,212.5,2|2,1:2|1:2,0:0:0:0:
376,107,196773,2,0,L|232:110,1,127.5,2|10,1:2|0:2,0:0:0:0:
160,69,197640,2,0,L|161:158,1,84.9999999999999,2|10,0:2|0:2,0:0:0:0:
170,247,198334,6,0,B|148:309|148:309|177:376,1,127.5,2|2,1:2|0:2,0:0:0:0:
266,365,199201,2,0,L|358:361,2,84.9999999999999,0|2|2,1:2|1:2|1:2,0:0:0:0:
172,361,200241,2,0,L|168:269,1,84.9999999999999,2|2,1:2|1:2,0:0:0:0:
156,113,201108,6,0,B|208:93|257:122|257:122|301:146|370:112,1,212.5,6|2,1:2|1:2,0:0:0:0:
430,54,202322,2,0,P|411:107|436:183,1,127.5,2|10,1:2|0:2,0:0:0:0:
491,243,203189,2,0,P|501:288|490:337,1,84.9999999999999,2|10,0:2|0:2,0:0:0:0:
403,304,203883,5,0,1:2:0:0:
312,326,204230,2,0,P|293:268|322:198,1,127.5,8|2,0:2|1:2,0:0:0:0:
338,116,205097,2,0,B|297:104|297:104|248:117,1,84.9999999999999,2|2,1:2|0:2,0:0:0:0:
211,197,205790,2,0,B|170:207|170:207|129:195,1,84.9999999999999,2|2,1:2|1:2,0:0:0:0:
29,97,206657,6,0,P|-23:180|30:287,1,212.5,2|2,1:2|1:2,0:0:0:0:
99,323,207871,2,0,L|232:320,1,127.5,2|10,1:2|0:2,0:0:0:0:
313,285,208738,2,0,P|320:243|306:203,1,84.9999999999999,2|10,0:2|0:2,0:0:0:0:
255,125,209432,2,0,B|294:176|367:173|403:121|403:121|445:145|487:129,1,255,2|8,1:2|0:2,0:0:0:0:
511,42,210819,5,2,1:2:0:0:
90,39,212207,2,0,B|-21:42|-21:42|24:105,1,170,4|10,1:2|0:2,0:0:0:0:
180,168,213594,2,0,B|291:170|291:170|246:233,1,170,4|10,1:2|0:2,0:0:0:0:
124,351,214981,6,0,B|214:377|191:314|288:350,1,170,4|10,1:2|0:2,0:0:0:0:
460,275,216368,2,0,B|486:184|423:207|459:110,1,170,4|8,1:2|1:2,0:0:0:0:
383,54,217409,1,2,1:2:0:0:
317,121,217756,6,0,L|223:123,1,84.9999999999999,6|8,1:2|0:2,0:0:0:0:
84,238,218796,1,10,0:2:0:0:
23,166,219143,2,0,L|20:25,2,127.5,0|2|8,1:2|0:2|0:2,0:0:0:0:
84,238,220530,6,0,L|86:332,1,84.9999999999999,0|8,1:2|0:0,0:0:0:0:
175,281,221224,2,0,L|269:279,1,84.9999999999999,0|8,0:0|0:2,0:0:0:0:
346,314,221918,2,0,B|358:272|358:272|334:219,1,84.9999999999999,0|10,1:2|0:2,0:0:0:0:
273,169,222611,1,2,0:2:0:0:
346,111,222958,1,10,0:2:0:0:
406,39,223305,6,0,B|340:-14|249:45|249:45|166:99|79:40,1,340,8|4,0:2|1:2,0:0:0:0:
29,118,225039,1,6,1:2:0:0:
134,377,226079,1,0,0:0:0:0:
208,309,226426,6,0,B|296:310|296:310|299:314|299:314|391:317,1,170,12|8,1:2|1:2,0:0:0:0:
462,357,227467,2,0,L|463:270,1,84.9999999999999,0|8,1:2|1:2,0:0:0:0:
396,205,228160,2,0,L|397:118,1,84.9999999999999,2|8,1:2|1:2,0:0:0:0:
355,32,228854,6,0,L|442:33,2,84.9999999999999,0|8|0,1:2|1:2|1:2,0:0:0:0:
293,102,229894,1,8,1:2:0:0:
205,61,230241,2,0,L|204:148,2,84.9999999999999,0|10|2,1:2|1:2|1:2,0:0:0:0:
125,11,231282,1,8,1:2:0:0:
41,52,231629,6,0,P|12:78|71:261,1,255,2|8,1:2|1:2,0:0:0:0:
68,350,233016,2,0,P|113:363|155:351,2,84.9999999999999,0|8|2,1:2|1:2|1:2,0:0:0:0:
60,257,234056,1,10,1:2:0:0:
87,167,234403,6,0,P|128:158|168:171,1,84.9999999999999,0|10,1:2|1:2,0:0:0:0:
233,237,235097,2,0,P|274:250|315:241,1,84.9999999999999,2|8,1:2|1:2,0:0:0:0:
375,311,235790,2,0,B|372:126,1,170,2|2,1:2|1:2,0:0:0:0:
335,54,236831,1,10,1:2:0:0:
246,84,237178,6,0,B|204:94|204:94|163:83,1,84.9999999999999,0|12,1:2|1:2,0:0:0:0:
82,40,237871,2,0,P|72:81|89:135,1,84.9999999999999,2|10,1:2|1:2,0:0:0:0:
162,175,238565,2,0,B|203:186|203:186|244:175,1,84.9999999999999,0|12,1:2|1:2,0:0:0:0:
329,135,239259,2,0,P|338:176|328:216,1,84.9999999999999,2|10,1:2|1:2,0:0:0:0:
245,269,239952,6,0,B|203:279|203:279|162:268,1,84.9999999999999,0|12,1:2|1:2,0:0:0:0:
82,226,240646,2,0,P|71:266|81:307,1,84.9999999999999,2|10,1:2|1:2,0:0:0:0:
155,364,241340,2,0,B|201:375|201:375|321:344,1,170,0|2,1:2|1:2,0:0:0:0:
405,306,242380,1,8,1:2:0:0:
485,354,242727,6,0,B|510:297|477:249|477:249|495:224|483:178,1,170,0|0,1:2|1:2,0:0:0:0:
497,99,243767,1,8,1:2:0:0:
416,50,244114,2,0,P|373:40|321:56,1,84.9999999999999,2|8,1:2|1:2,0:0:0:0:
260,109,244808,2,0,P|218:117|177:107,1,84.9999999999999,0|10,1:2|1:2,0:0:0:0:
108,44,245501,6,0,P|73:108|122:199,1,170,0|8,1:2|0:2,0:0:0:0:
296,200,246889,2,0,P|331:126|294:53,1,170,2|8,1:2|1:2,0:0:0:0:
108,44,248276,5,2,1:2:0:0:
478,135,249663,2,0,B|495:101|495:101|483:-1,2,127.5,14|10|10,0:2|0:2|0:2,0:0:0:0:
411,201,251050,6,0,L|271:207,1,127.5,6|2,1:2|1:2,0:0:0:0:
194,167,251918,2,0,L|197:258,1,84.9999999999999,2|2,0:2|1:2,0:0:0:0:
480,116,253825,6,0,L|486:244,2,127.5,4|0|8,1:2|0:2|0:2,0:0:0:0:
411,53,255212,2,0,L|319:56,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
275,135,255906,2,0,L|183:138,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
106,96,256600,6,0,P|85:155|122:221,2,127.5,0|0|8,1:2|0:2|0:2,0:0:0:0:
190,138,257987,2,0,L|275:135,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
362,91,258681,2,0,L|365:182,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
407,259,259374,6,0,P|371:281|290:264,2,127.5,2|0|8,1:2|0:2|0:2,0:0:0:0:
364,175,260761,2,0,L|360:90,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
398,0,261455,2,0,L|313:3,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
224,34,262149,6,0,B|148:38|148:38|143:34|143:34|88:35,2,127.5,0|0|8,1:2|0:2|0:2,0:0:0:0:
315,9,263536,2,0,P|326:51|309:103,1,84.9999999999999,0|10,1:2|0:2,0:0:0:0:
393,143,264230,2,0,P|362:173|308:184,1,84.9999999999999,2|8,0:2|0:2,0:0:0:0:
236,149,264923,6,0,L|141:153,1,84.9999999999999,0|8,1:2|0:2,0:0:0:0:
84,86,265617,2,0,P|49:142|89:241,1,170,2|0,0:2|1:2,0:0:0:0:
164,275,266657,1,8,0:2:0:0:
139,365,267004,2,0,P|179:375|220:365,1,84.9999999999999,0|10,0:2|0:2,0:0:0:0:
302,319,267698,6,0,P|342:308|383:318,1,84.9999999999999,2|8,1:2|0:2,0:0:0:0:
471,351,268392,2,0,P|481:309|459:256,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
415,193,269085,2,0,B|393:144|393:144|399:57,2,127.5,2|2|10,1:2|0:2|0:2,0:0:0:0:
469,269,270472,6,0,P|390:233|305:264,1,170,2|0,1:2|0:2,0:0:0:0:
250,325,271513,1,10,0:2:0:0:
162,281,271860,2,0,L|156:191,1,84.9999999999999,2|10,1:2|0:2,0:0:0:0:
106,111,272553,2,0,L|196:105,1,84.9999999999999,0|8,0:2|0:2,0:0:0:0:
272,59,273247,2,0,B|358:53|358:53|407:76,2,127.5,0|2|10,1:0|1:2|1:2,0:0:0:0:
194,6,274634,5,4,1:2:0:0:
125,128,275155,2,0,B|116:157|116:157|130:221,2,84.9999999999999,0|2|0,0:2|0:2|0:0,0:0:0:0:
256,192,276022,12,0,278796,0:0:0:0:
Topic Starter
Mir

Natsu wrote:

General

  1. weird BG dimensions o.o
  2. Unused hitsounds (I didn't checked them manually):
    normal-sliderslide.wav - I think it's used in Lasse's diff at the very start.
    soft-sliderslide25.wav
  3. Metadata?
Illusory Phenomena

  1. 00:30:472 (2,3,4,5) - the linear movement is really weird to play (maybe just me), this is better tho 00:41:571 (2,3,4,5) - hmm i think it's okay to me x.x
  2. 01:11:571 (3) - touching the HP bar, you have a lot of free spacing to place the object and according to the RC you need to avoid this - on higher diffs it's not that much of a problem but i moved it slightly anyways
  3. 01:21:629 (2,1) - why the low spacing? it doesn't fit the song at all.
  4. 01:22:842 (3,1) - 02:37:756 (3,1) - 04:12:091 (3,1) - this feels exaggerated, you have similar ones with less spacing, for example this beat 01:24:576 (1) - is stronger and has less spacing - I spaced the other beat you mentioned out more and the ones in the other kiais to compensate. I feel like it's not exaggerated because it's a single extremely strong note with a pause after it. It doesn't require much effort to hit and emphasizes it appropriately imo. I don't think I will nerf this unless I absolutely have to
  5. 02:23:189 (1,1) - the spacing at the previous kiai is bigger, there is any reason to have less spacing here?
  6. 03:45:386 (1,3) - personally I feels that sometimes you overlap the objects too much to the point that it doesn't looks nice and can be confused to play, this happens at other places. - I don't think they're that bad, it just requires a little bit of reading skill. The edgiest ones are probably 00:45:386 (1,2) - but several people did these properly on sightread, also the ones at 02:52:322 (1,1) - and some other overlaps are all thematic and fit within the context of the map imo. If there are any especially problematic ones I can fix those but looking at the map as a whole I think they fit
  7. 03:57:698 (2) - no nc like the other places? (there are others) - fixed all
  8. 04:07:582 (1,2) - I'd swap NCs at this and other similar places - i like the nc more on the snare, so i won't do this
Hard

  1. Yellow combo color xd
All not replied to was fixed.

Updated all diffs.

Also metadata is here: http://zaqzaqzaq.jp/single.html#LACM-14546
sahuang
Hey what's up

Normal
01:06:542 (5,6) - 01:17:293 (2,3) - intentionally no blanket?

01:11:050 (1,2,3) - ds should be 1.1x imo

02:17:640 (2,3,4) - wtf ds??

02:03:420 (1,2,3) - ds

02:28:912 (2,3) - move them right so the flow is fine

02:46:253 (2,3) - feels better with a blanket

I was also wondering about your ds inconsistency. For the first kiai you used 1.1x and 1.2x from 01:08:276 (2) - and 01:11:050 (1) -
There are also some quite big ds 02:27:004 (4) - etc
But for other kiais in similar places like 03:58:912 (5) - 04:02:727 (1) - you simply used 0.9x and 1.0x
Maybe explain why you do so because they are literally same music.

Hard
01:45:993 - quite obvious downbeat here, i suggest you add a circle.

02:35:155 - maybe end slider here cuz slider tail 02:35:328 - is pretty much clickable. Maybe same for 01:19:027 (1) - 04:08:276 (1) -

Insane
02:54:230 (1) - rhythm is kinda off there's nothing on reverse end 02:54:576 - . A slider from 02:54:403 - seems better

02:58:218 (1,1) - why not use the same rhythm as 02:56:137 (1) - ?A reverse slider from 02:58:912 -

also 03:01:686 (1,1) - 04:23:883 (1,1,2,1) - etc i think you dont need to do so many NCs. In fact I feel this map has way too many NCs than expected..you literally nc every 2 instead of 4 white ticks, which is weird. Also for some places like 04:30:472 (4,1) - the nc should be swapped. 04:33:247 - etc same can you recheck your nc thoroughly and make sure they are correct? You can refer to extra if you want :)

Ex
00:17:293 (3,4,5,6,7,8,9,10,1) - i would say make the circle bigger so that the last circle can be completely surrounded by the stream. It also makes a lovely space (see you've done 01:18:507 (2,3,4,5,6,7,1) -

00:48:160 (2) - 02:03:074 (2) - nc? quite big sv difference

00:50:068 (2,3) - its too simplified to use 2 1/2 sliders here, especially when there's vocal 00:50:241 - I'd say make 00:49:721 (1,2) - a 1/1 slider plus a circle

01:34:981 (1) - head and tail should separate more or it's unrankable

04:00:472 (1,2,3,4,5) - spacing might be a bit too big compared to previous jumps

Rest all fine
Topic Starter
Mir

sahuang wrote:

Hey what's up

Normal
01:06:542 (5,6) - 01:17:293 (2,3) - intentionally no blanket? - oh ye no blanket needed for the first one but i think i fixed second

01:11:050 (1,2,3) - ds should be 1.1x imo

02:17:640 (2,3,4) - wtf ds?? - wtf

02:03:420 (1,2,3) - ds

02:28:912 (2,3) - move them right so the flow is fine

02:46:253 (2,3) - feels better with a blanket

I was also wondering about your ds inconsistency. For the first kiai you used 1.1x and 1.2x from 01:08:276 (2) - and 01:11:050 (1) -
There are also some quite big ds 02:27:004 (4) - etc
But for other kiais in similar places like 03:58:912 (5) - 04:02:727 (1) - you simply used 0.9x and 1.0x
Maybe explain why you do so because they are literally same music. - it's just for those sounds cuz the vocalist and intensity rises up a lot so i decided to increase the spacing there. the rest are all inconsistent so i fixed those (i didn't reply to the ones above since they were basically this). I think it should be fine cuz it's a linear increase and isn't like a jump or anything and even then it's not a massive increase, it's just slightly larger ds

Hard
01:45:993 - quite obvious downbeat here, i suggest you add a circle.

02:35:155 - maybe end slider here cuz slider tail 02:35:328 - is pretty much clickable. Maybe same for 01:19:027 (1) - 04:08:276 (1) - hmm i wanted to extend the bass sound as much as i could so i didn't leave them clickable but i guess i can change it after all

Ex
00:17:293 (3,4,5,6,7,8,9,10,1) - i would say make the circle bigger so that the last circle can be completely surrounded by the stream. It also makes a lovely space (see you've done 01:18:507 (2,3,4,5,6,7,1) -

00:48:160 (2) - 02:03:074 (2) - nc? quite big sv difference - both reverses and since they're the same rhythm it should be fairly obvious (also nobody had issues reading this in testplays)

00:50:068 (2,3) - its too simplified to use 2 1/2 sliders here, especially when there's vocal 00:50:241 - I'd say make 00:49:721 (1,2) - a 1/1 slider plus a circle - i would agree if i heard a vocal there but i don't x.x i'd rather keep how i have it (it's really soft if i can't hear it so skipping it makes sense imo)

01:34:981 (1) - head and tail should separate more or it's unrankable

04:00:472 (1,2,3,4,5) - spacing might be a bit too big compared to previous jumps

Rest all fine
No reply = fixed!

Thanks! Also Lasse please update before applying!!
Lasse
02:54:230 (1) - I think the current one works really well with the wub sounds there and overmapped 1/2 sliderends never really were a problem if they make sense

02:58:218 (1,1) - all slider head/tail/repeats follow new vocals here. 02:56:137 (1) - has 2/1 vocals, next one has 1/1

as for the nc usage, I already removed a lot with natsu's mod and current seems fine to me
2/1 based nc in chorus fits much better with things like 00:58:738 (1,2,3,1,2) - with how I follow vocals etc.
drain is fine, readability is fine and it makes sense with patterns, so it should be okay to keep it
though I removed some nc in the 03:10:010 - part until 03:30:819 - to make it more consistent
things like 04:23:883 (1,1,2) - just work too well with the vocal pattern stuff imo, would suck to remove them

thanks!
also did some small polishing (mainly broken stacks):
https://0paste.com/14944.txt
sahuang
02:58:218 (1,1) - im saying that why not use http://puu.sh/xeQwE/73180da33d.jpg because 02:58:912 - till 02:59:605 - is too empty(there's a long vocal) atm
sahuang
Double post for bubble
Topic Starter
Mir
popped for unused hitsound

basically denying naxess' pop

HA TAKE THAT

will need rebub lol
sahuang
hmm ok
Topic Starter
Mir
Nothing happened!
Exote
been following the map for quite a while, usually don't liek your maps but the rework/update is so much better now lol gl
Natsu
~

aaaaa
2017-08-22 14:47 Mir: hi natsu!
2017-08-22 14:47 Mir: it's been 24 hours, so whenever you want to check would be fine~
2017-08-22 17:12 Natsu: I was going to tell you tomorrow, because of the icon limit, but seems the limit is 3 now
2017-08-22 17:12 Mir: yeah, seems so
2017-08-22 17:39 Mir: okay i fixed some random hitsounds and did a couple of small changes to object placement on the topdiff so i'll update now?
2017-08-22 17:39 Natsu: yeah I just downloaded it now
2017-08-22 17:40 Mir: kk one sec
2017-08-22 17:40 Natsu: tell me when u are done I'll redownload it again
2017-08-22 17:40 Mir: i just updated
2017-08-22 17:54 Natsu: cool, sorry was checking https://osu.ppy.sh/forum/p/6207480 lol
2017-08-22 17:54 Mir: ohh
2017-08-22 17:54 Mir: another contest
2017-08-22 17:55 Natsu: yeah, it's done, just results come out today
2017-08-22 17:55 Mir: cool cool
2017-08-22 17:55 Mir: uh the only things i changed in the map were
2017-08-22 17:55 Mir: 03:00:299 (1,2,3) - this distance is now shorter
2017-08-22 17:55 Mir: basically ctrl+g 3 and moved it a bit
2017-08-22 17:55 Mir: since before it was really big
2017-08-22 17:56 Mir: 01:45:559 (2,3,4,5,6,7,8,9,10,1) - and i just tidied this up
2017-08-22 17:56 Mir: the rest of the stuff is random hitsound fixes i did to all diffs and some pixel movements that don't really matter :D
2017-08-22 17:56 Natsu: kk
2017-08-22 18:03 Natsu: top diff, 00:39:316 (3,4) - isn't the spacing too short compared to what the song offer? also slider leniency allow you to have bigger movements
2017-08-22 18:03 Mir: i can move it to here https://imgur-archive.ppy.sh/4Ume0BR.png
2017-08-22 18:03 Natsu: 00:42:958 (1,1,1,1,1,2,1,1,1) - this did bother me a lot when I was checking the map, the slider tails sounds too loud
2017-08-22 18:03 Natsu: yeah that would work better
2017-08-22 18:04 Mir: ill mute them then, can agree with that
2017-08-22 18:05 Natsu: kk
2017-08-22 18:05 Natsu: 01:22:842 (3,1) - you still feels strong about the spacing here
2017-08-22 18:05 Natsu: ?
2017-08-22 18:05 Mir: yeah it's just one jump
2017-08-22 18:05 Mir: it looks high but it's not hard to hit
2017-08-22 18:06 Natsu: k, here too btw 01:57:871 (1,1,1,1,1,2,1,1,1) -
2017-08-22 18:06 Mir: doing it for all :3
2017-08-22 18:06 Mir: 02:00:299 (1,2) - should i do for these too?
2017-08-22 18:07 Natsu: yeah tbh those are the ones who feels out of place IMO
2017-08-22 18:08 Natsu: 02:43:738 (1) - it's the break dragged on purpose? o.o
2017-08-22 18:09 Natsu: 02:45:039 (1,1,1,2) - this ones also
2017-08-22 18:09 Mir: nope
2017-08-22 18:10 Natsu: 02:47:813 (1,1,1,2,3,4,5) - and this
2017-08-22 18:10 Mir: 02:49:201 (1,2) - these too?
2017-08-22 18:10 Mir: okay
2017-08-22 18:10 Natsu: 03:32:207 (1,1,1,1,1,2,1,1,1) - here too
2017-08-22 18:11 Mir: i guess just all
2017-08-22 18:11 Mir: LOL
2017-08-22 18:12 Mir: 02:50:588 (1,1,2,3,4,1,1,1,1,2,1) - i did for these too
2017-08-22 18:12 Mir: and the ones you linked are silenced now as well
2017-08-22 18:12 Natsu: last thing lol
2017-08-22 18:12 Natsu: 04:34:634 (1,2,3,4,5,1) - maybe reduce the volume for these?
2017-08-22 18:12 Natsu: i feel them being too loud compared to the song
2017-08-22 18:13 Mir: true
2017-08-22 18:13 Mir: 40%?
2017-08-22 18:14 Natsu: yup
2017-08-22 18:15 Mir: alright applied that to all diffs
2017-08-22 18:16 Natsu: kk checking lase's one atm
2017-08-22 18:16 Mir: cleaned up unused green lines near the spinners too
2017-08-22 18:16 Natsu: 02:50:588 (1) - gero's slider lol
2017-08-22 18:16 Mir: lolol
2017-08-22 18:20 Natsu: in hard
2017-08-22 18:20 Natsu: it's the spacing on purpose 03:09:490 (5,6,1) - ?
2017-08-22 18:21 Mir: no that should be even
2017-08-22 18:21 Mir: fixed
2017-08-22 18:23 Natsu: why the combo colors in normal are different to the other diffs?
2017-08-22 18:23 Mir: they are? o.o
2017-08-22 18:23 Mir: lo
2017-08-22 18:23 Mir: lemme fix that
2017-08-22 18:24 Mir: done
2017-08-22 18:28 Natsu: u have correct metadata right'?
2017-08-22 18:29 Natsu: i suck at japanese meta
2017-08-22 18:29 Natsu: oh and that should be all
2017-08-22 18:29 Mir: yeah it's fine
2017-08-22 18:29 Mir: i linked on the thread before sahuang
2017-08-22 18:30 Mir: updated
2017-08-22 18:39 Natsu: 03:19:721 - are u ignoring this on ppurpose btw'?
2017-08-22 18:40 Mir: yeah
2017-08-22 18:40 Mir: i wanted to focus more on the drum + synth
2017-08-22 18:43 Natsu: k can i qualify it?
2017-08-22 18:44 Mir: yep
Vivyanne
Nao Tomori
Enitoni

HighTec wrote:

Kalibe
g r a t s
Ankanogradiel
a full version of this song sweet

congrats
pkhg
02:52:669 (1) - this one took me off guard xd
i luv zaq
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