thanks for the mod!
Lasse wrote:seems a bit bland to have things like 00:03:905 - in the intro not hitsounded, even just placing some more whistles would be nice
00:28:193 - would be nicer to read if you kept this in the combo from before I think ok
00:33:245 (1) - you mapped clickable 1/6 before, so you could also make them clickable in a more intense part
or actually don't make the first 1/6 clickable cause all others are sliders a little bit weird on that - i was questioning my self about that too but I decided to make the particular 1/6 clickable. If it's implemented like the others, then it basically just shared the same property and dont really stand out as 1/6s imo. the other ones are typical 1/6 holds, which has bunch of 1/4 high sv sliders as contexts. they didn't really share the same property here since in higher sv people used to put more effort on following the whole slider bodies on 1/4s. that's why the 1/6s are intentionally slowed down so they can do the work better.
00:34:216 (1,2,3,4) - rhythm doesn't really fit, so unclear what you#re following cause if mixed multiple layers since there is no piano on 00:34:410 - I did that for consistency's sake (00:40:434 (1,2,3,4,1,2,3,4) - ), and having a stream jump cuz it has a stronger snare drum.
00:38:782 (2,1) - reads similar to perfectly stacked 1/4, but your 1/4s aren't perfectly stacked, doing http://i.imgur.com/FeCw0Fa.jpg would be nice good point
1/8 on spots like 00:46:166 (2) - could maybe even be followed similarly i actually feel they are not that clear for me to follow tbh
01:15:408 (1,2,3,4) - why not try a rhythm like http://i.imgur.com/2EDgPwJ.jpg to make the melody stand out a bit, fully ignoring it doesn't fit well here# p. good idea
01:33:672 (1,2,3,4) - stack feels a bit too "weak" when melody is still so strong, why not continue the pattern like http://i.imgur.com/Exp4O9H.jpg or http://i.imgur.com/Uz6NPQ2.jpg The pattern you gave is quite intense, but it doesn't really give 01:34:061 (1) - much impact since the movement is much more complex. (Also having them stacked can somehow make less misses here so i liked the settings.)
01:51:936 (1,2,3,1,2) - why is this completely different from 00:34:216 (1,2,3,4) - ? piano plays the same thing and all but you treat it like it's something else they actually shared the same concept: having a stream jump or make change when there's a snare drum.
01:52:714 (1) - what is this following, it stops when the sounds actually get more audible the difference starts at 01:52:714 - so I put a hold right there. the hold itself made a breakdown following to the sudden change. It's not good to follow all the tiny sounds because that will make this part way too intense. with the general concept of density change, the object works in a particular way.