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posted
This beatmap was submitted using in-game submission on 2017年3月19日 at 下午 06:01:34

Artist: fhana
Title: Aozora no Rhapsody
Source: 小林さんちのメイドラゴン
BPM: 135
Filesize: 21343kb
Play Time: 01:28
Difficulties Available:
  1. Dragon (5.66 stars, 314 notes)
  2. Easy (1.96 stars, 96 notes)
  3. Hard (3.67 stars, 278 notes)
  4. Insane (4.03 stars, 253 notes)
  5. Normal (2.46 stars, 163 notes)


Download: fhana - Aozora no Rhapsody
Download: fhana - Aozora no Rhapsody (no video)
Information: Scores/Beatmap Listing
---------------
almost done

just put some hitsound & modding
posted
hi! mod from my queue

Insane


00:00:663 (1) - this should start with high slider velocity because the first sound of this song is quite strong and high
and since you already made a new combo at the next note so why not
00:04:219 (1) - slider end should be at red tick and should follow something like first point
00:18:774 (1,2) - stack this on slider end previous note
00:20:107 (7,8) - i suggest making this into a triple instead of double starting 00:19:996
00:38:663 (6,7) - why are those unsnapped and this just sounds better
00:45:663 (1,2) and 00:45:996 (3,4) are way to close to each other even though they are 2 beats apart, this could
easily cause misreading
00:46:330 (5,6,7,8) - same here
00:47:441 (1,2,3,4) - some thing like this fits better since you already used it previously (00:13:552 (1,2,3,4)
00:48:441 (4,5) - they are just one beat apart but spcing is too big, make them stick together
00:50:885 - starting here sliderends ends almost always at blue tick which i would suggest ending at red
00:56:219 (1,2,3,4) - turn these into short jumps or smthing to keep the map fun and enjoyable while focusing on the instruments instead of vocal
01:10:441 (1,2,3,4) - ^
01:03:330 - kiai should continue
01:21:107 - kiai here is unnecessary

Dragon


00:13:552 (5,1,2,3,4,5,6,7) - those are so weird, turn it into smthing like this instead otherwise its totally
unreadable and try making new combo per 2 notes here
00:15:330 (1,2,3,4,5,6,7,8) - ^
00:20:219 (9) - NC here not 00:20:663 (1) -
try making 00:35:552 (8) and 00:39:107 (7) into smthing other than a long slider, you can instead focus on the
instruments instead of the vocal
00:45:663 (1,2,3,4,5,6,7,8) - same as first point
00:47:441 (1,2,3,4,5,6,7,8) - ^
00:57:107 - starting here sliderends ends almost always at blue tick which i would suggest ending at red and
you should make these into short jumps while focusing on the instruments instead of vocal
01:03:330 - kiai should continue
01:21:107 - kiai here is unnecessary

good luck!
posted

Saika0k1 wrote:

hi! mod from my queue

Insane


00:00:663 (1) - this should start with high slider velocity because the first sound of this song is quite strong and high
and since you already made a new combo at the next note so why not
now it is faster
00:04:219 (1) - slider end should be at red tick and should follow something like first point
fixed it
00:18:774 (1,2) - stack this on slider end previous note
i think that is no preblem
00:20:107 (7,8) - i suggest making this into a triple instead of double starting 00:19:996
done
00:38:663 (6,7) - why are those unsnapped and this just sounds better
fixed it
00:45:663 (1,2) and 00:45:996 (3,4) are way to close to each other even though they are 2 beats apart, this could
easily cause misreading
fixed it
00:46:330 (5,6,7,8) - same here
fixed it
00:47:441 (1,2,3,4) - some thing like this fits better since you already used it previously (00:13:552 (1,2,3,4)
fixed it
00:48:441 (4,5) - they are just one beat apart but spcing is too big, make them stick together
done
00:50:885 - starting here sliderends ends almost always at blue tick which i would suggest ending at red
fixed it
00:56:219 (1,2,3,4) - turn these into short jumps or smthing to keep the map fun and enjoyable while focusing on the instruments instead of vocal
now is more colorful
01:10:441 (1,2,3,4) - ^
01:03:330 - kiai should continue
nuh
01:21:107 - kiai here is unnecessary
fixed it

Dragon


00:13:552 (5,1,2,3,4,5,6,7) - those are so weird, turn it into smthing like this instead otherwise its totally
unreadable and try making new combo per 2 notes here
fixed it
00:15:330 (1,2,3,4,5,6,7,8) - ^
fixed it
00:20:219 (9) - NC here not 00:20:663 (1) -
try making 00:35:552 (8) and 00:39:107 (7) into smthing other than a long slider, you can instead focus on the
instruments instead of the vocal
done
00:45:663 (1,2,3,4,5,6,7,8) - same as first point
00:47:441 (1,2,3,4,5,6,7,8) - ^
done
00:57:107 - starting here sliderends ends almost always at blue tick which i would suggest ending at red and
you should make these into short jumps while focusing on the instruments instead of vocal
now it is very good
01:03:330 - kiai should continue
nuh
01:21:107 - kiai here is unnecessary
done

good luck!
;) all completed ,thx for ur modding!
posted
no prob,

but did you forgot this 00:45:663 (1,2,3,4,5,6,7,8) - Insane ?
its still the same as before
posted
bg for each diff is admirable
posted
[*]Maybe you can largeler the circle size to easier player
[*]for smooth artist sound maybe you can use smoother hitsound but its still okay if not
posted
  1. General
  1. Easy circle size must be 2 and Accuracy 2 or 2,8
  2. Normal circle size 3 and accuracy 4 or 4,8
  1. it's an easy structure don't use this 1.50 x , 1.80x remake all using 1x :
  2. use 1x slider speed , it's difficulty the distance snap like you see here
  3. Same for normal
  1. the tick rate is too much is 2 for easy is 1
  2. this sliders are ugly :

posted
m4m from q (I'm a bit late sorry... ^^') My map

[General]
  1. Your CS spread is a bit weird... You could adjust it a bit to be more balanced like cs 2,5 for Easy and 3,5 for Hard for a pretty linear spread in cs and to avoid hard having higher cs than Insane
  2. OD 7 is kinda low for an extra so you should at least use 8 imo
  3. No source on other diffs than Dragon
  4. Different timing on hard?
  5. Soft-hitclap2 unused
  6. The spinners on the end sound really weird since the end isn't snapped to any sound... Maybe just end with a 1/1 slider if you want to emphasize the held sound
  7. You have no combo colors, you need to set them
  8. You have hitsound volume on 100% everywhere in the map... You should lower the volume and adjust it based on the song ie. higher volume in kiai, lower in calm parts.


[Easy]

Well you need to remap this for multiple reasons:

  1. Your Spacing is WAY too high. You shouldn't use more than 1.2x distance snap for easys preferably something between 0.8x and 1.2x.
  2. Your SV is changing a lot which isn't good. You should try to keep it same for the whole map on easy difficulties since it's easier for new players who the difficulty is aimed at.
  3. 00:13:552 (1,2,3) - You should try to avoid complex rhythms like this. While it may not be hard to you, blue tick rhythms are not really good for easy diffs.
  4. 00:16:107 (2,3,4) - You should also avoid 1/2 rhythms like this as it is a huge difficulty spike compared to rest of the map
  5. 00:22:441 (1) - Confusing looking sliders like this isn't good for easy diffs as new players have trouble reading them.
  6. 00:31:330 (1) - You should try to avoid more than 1 repeats on easy diffs (and in general most of the time) since new players won't react in time for the second repeat and will cause them to break combo there for no reason


I won't go in specifics since the diff needs a major rework before being close to rankable

[Normal]

Well most of the points from easy apply to this too...
  1. SV Changing too much
  2. Way too high spacing
  3. 00:00:663 (1,2,1) - Stuff like this isn't okay for a normal. Most new players would expect the gap between 00:00:885 (2,1) - be bigger than gap on 00:00:663 (1,2) -
  4. You use stacks on too many different ways which will be confusing for newer players. Try to think who the map is aimed at when mapping it. You have 1/2 gap stacks 00:03:996 (9,1) - 1/1 gap stacks 00:05:107 (1,2) - and even 3/2 gap stacks 00:06:663 (4,5) - Using stacks in this many different ways will make it really hard for new players to read especially if you have different gaps inside a stack like 00:12:219 (1,2,3) - .
  5. 00:02:441 (5,9) - You should try to avoid weird looking overlaps like this
  6. 00:13:107 (4) - Don't use 1/4 rhythms in a normal. Sliders like this will confuse new players a lot
  7. 00:24:219 (1) - Sliders like this isn't good. These are very awkward to read and will definitely give trouble for new players


Well that's the most major points... Needs a major rework too

[Hard]

Still using way too high spacing...

  1. 00:00:665 (1) - Weird to have slider here since you had 2 circles in normal
  2. 00:01:108 (1,3) - try to avoid weird overlaps like this
  3. 00:05:330 (2,4,6) - Patterns like this look really weird
  4. 00:09:774 (4) - Try to avoid ending sliders on strong sounds like this
  5. 00:11:330 (1) - Lots of sounds here which could be mapped instead of just 1/1
  6. 00:18:441 (6) - Really weird slider since it ignores a lot sounds on 00:18:663 - and doesn't really follow anything
  7. 00:19:996 (5) - Doesn't really fit since you followed vocals on previous notes but this ignores them
  8. 00:20:663 (1,2) - Weird pause here
  9. 00:21:330 (3) - Weird rhythm again since it ignores both kick and vocals
  10. 00:24:996 (5) - Should end on 00:25:219 - to match vocals
  11. 00:25:552 (6) - Weird since the end is stronger than the head so maybe 2 circles?
  12. 00:26:441 (3) - More weird rhythm (I'll stop pointing these out)
  13. 00:34:885 (6,8) - These look too close, maybe same distance as 00:34:885 (6,7) - ?
  14. 00:35:552 (8) - Lot of other sounds in the background so maybe map them instead of one super long slider?
  15. 00:37:996 (5,6,7) - Too close again
  16. 00:40:663 (2,3,5) - Looks kinda weird... Maybe just stack 2 3 with slidertail of 5?
  17. 00:40:996 (4,6) - Weird overlap
  18. 00:50:885 (1,2,3,4,5,6,1,2,3,4) - Really weird rhythm here since you don't really follow anything and ignore some ticks on vocals and some on drums
  19. 00:56:219 (1,2,3,4) - Bit too hard compared to rest of the map
  20. 01:05:552 (2,3,4) - Really weird spacing
  21. 01:13:107 (1,2,3,4) - Doesn't really follow the song since neither drums or vocals have that kind of pattern
  22. 01:27:552 (6) - Kinda weird since it ignores the vocals that enter on 01:27:774 -

    Lots of weird rhythms and the spacing gets really uneven on many places...



[Insane]
  1. 00:01:996 (3,4) - You had big jumps here on hard so makes no sense to have it easier both rhythm and spacing in insane
  2. 00:04:219 (1) - Again lot simpler than in hard
  3. 00:13:774 (2) - No sound here?
  4. 00:14:774 (8) - ^
  5. 00:17:107 (1) - Weird slider since vocals and instrument end on 00:17:330 -
  6. 00:17:774 (4) - Bad rhythm since ends on nothing but ignores strong sounds on 00:17:885 -
  7. 00:18:663 (1) - Weird to have this as a 1/2 slider... Triple or something would work a lot better here since there's 3 fast vocals
  8. 00:20:663 (1) - Doesn't really follow anything
  9. 00:21:663 (2) - Really uneven spacing here and again bad rhythm
  10. 00:25:107 (5) - More bad rhythm, starts on nothing ( a lot similar issues, find rest yourself)
  11. 00:25:107 (5,6) - Huge spacing suddenly?
  12. 00:50:885 (1,2,3,4) - Weird to use so slow rhythms in kiai when it's the most intense part of the song so there should be more intense mapping too
  13. 00:56:219 (1,2,3,4) - Weird spacing on these and doesn't really follow the song


Lots of rhythm issues and weird spacing... Same issues as hard basically


[Dragon]

  1. The map is really unbalanced... Without those 1/4 jumps (00:13:552 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - etc. )the map would be under 4* and is pretty much the same or easier than insane... You really need to nerf those jumps and make them more playable while making the rest of the map harder if you want to have an extra difficulty.
  2. Won't go more in detail with this since it shares the same issues as Insane and no reason to repeat myself too much



The set needs a lot of work but seeing that you're a new mapper it isn't really surprising... ^^' Good luck with the set and future mapping
posted
modding dragon diff

00:08:663 (1) - why nc here?
00:11:330 (7) - i don't like this shape
00:13:552 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - these jumps are really intense to play especially after normal calm spacing before it
00:20:663 (1) - why nc here
00:49:774 (5) - dont like this slider shape
posted
Please fix your distance since you its discourged use more than 1.2x spacing in Easy and Normal and welp slider velocity manipulation in easy is not allowed lmao also read the ranking criteria if you want ur map ranked
and watch pishifat's vids for some guidance and tips
00:02:885 (2) - not wavy enough
00:05:107 (2,3) - ^
00:08:663 (2) - ^
00:20:663 (1) - i dont see why you used soo much points in this slider you can just make this into a straight slider
00:22:441 (1) - sliders like these are not allowed in easy lmao
00:31:330 (1) - ^
01:03:330 (3) - ^
01:27:774 (1) - ^
00:38:441 (2) - eeeeeeee just make this into a straight slider too
00:45:552 (1,2) - boi fix this
00:49:107 (3) - you can insert a slider here
Normal
00:06:663 (4,5) - yep dont do this
00:10:219 (4,5) - ^
00:12:219 (1,2,3) - ^
00:13:663 (1) - dont add sliders or circles in blue ticks cos its bad polarity
00:15:441 (1) - ^
00:17:330 (2,3,4) - put some circular flow into these sliders
00:31:996 (3,4,5) - also this is kinda ugly to look tbh
00:17:774 (3,3) - atleast overlap these properly
00:21:996 (2) - nope
00:24:219 (1) - dont put sliders like these in normal
00:26:552 (3) - ^
00:28:774 (3) - ^
00:40:441 (1) - ^
00:35:552 (5) - tooooooooooooooooooooo sloooooooooooooooooooowwwwwwwww
00:43:996 (1,2) - dont put half a beat sliders
00:45:663 (1,2) - aaaaaaaaaaaaaaaaaaaaaaaa flow
Gudluck
posted
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