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supercell - Hoshi ga Matataku Konna Yoru ni

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SagisawaYomi
:)
Peace_old_1
:D
Topic Starter
S o r d a

Odaril wrote:

Normal
  1. 00:07:493 (1,2,3) - These overlaps looked rather weird in-game. I'm sure there's a way to place the slider so they don't overlap.
  2. 00:14:093 (1) - This slider becomes abruptly silent. It sounds really bad while playing.
  3. 00:17:493 (1) - This is just a suggestion, but you could add a crescendo from 00:18:693 - to 00:21:093 - and make the spinner silent at 00:21:293 - ?Sorry I'll keep
  4. 00:32:397 (1,2) - This sounds quite out of place to be honest, because it has lots of 1/2 very suddenly, while the map as a whole has more 1/1 and 3/2 rhythms.
  5. 00:36:188 (3,4) - This sounds rather weird as well, because you were following the vocals, but the end of (1) matches nothing in the vocals.
  6. 01:04:869 (3) - For consistency with what was previously mapped, add a new combo.
  7. 01:07:507 (3) - Same.
  8. 01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
  9. 01:54:979 (4) - If anything, this should be a long slider, not a repeat one, to match the vocals. If you want to keep it a repeat slider, the second repeat surprised me, as you've been using only repeat sliders with one repeat, and nothing in the song made me expect a second one here.
  10. 01:56:792 (1,2) - Same as 00:32:397 (1,2) -
  11. 02:04:210 (1,2,3,4) - I find this beat/slider placement to be rather poor. It leaves blanks in the map which feel rather bad, and could match the lyrics better. Maybe try this timeline:
  12. 02:18:715 (2,3,4) - For consistency with what was mapped before, make these all new combos.
  13. 02:27:617 (5) - Silenced beats. (see above)
  14. 02:29:430 (2) - The repeat sounds rather weird in this case. The lyrics don't have this beat at all, and you've been mapping to the lyrics all along so far.
  15. 02:48:056 (8) - You should make this section louder... The beats are hardly hearable right now.
  16. 03:09:155 (5,1) - This overlap looks really bad and could be very easily avoided.
  17. 03:29:924 (4) - Change this slider's shape to avoid the overlap with 03:31:573 (3) - ?
  18. 03:38:825 (6) - You should make this louder. It's hardly hearable right now.
  19. 03:48:715 (7,1) - This overlap could be easily avoided. D:changed
  20. 03:51:188 (2) - Same as 02:29:430 (2) -
  21. 03:54:814 (3,4) - This overlap could be easily avoided. D:
  22. Extend the last spinner so it ends at the same time as for the Hard diff ?
Other Fixed.

>>Hanyuuisgod.Posca
thanks for star :P
Sure

Odaril wrote:

Tick rate 2 is needed to make the slider speed changes readable.
People who don't care slidertick outnumber those who care slidertick. viewtopic.php?f=13&t=57292
Moreover slidertick rate 2 doesn't fit in many parts.

00:01:093 ~ 00:32:397 - Doesn't fit
00:54:320 ~ 01:14:430 - ^
02:07:177 ~ 02:28:276 - ^
02:50:693 ~ 03:07:177 - ^
04:05:858 ~ 04:14:982 - ^

Almost 95 seconds. They are hard to ignore.
Slider tick sound asists blank beat where in slider, not for reading.

@Sorda / I recommend highly you keep tick rate 1.
Topic Starter
S o r d a
>>yk
okey change for tick rate1
Mucha_old
:D
FutakiKanata
........
Muya
02:48:221 (3) - delete? (Ithink doesn’t match the music)
04:15:161 (1) - end at 04:24:447 and remove finish

                                                            

02:56:463 (4,5) - ここ変えました

157,129,176463,6,0,B|157:207|209:277,1,135,0|0
224,236,176792,2,0,B|317:236|385:306,1,180

Odaril wrote:

Muya
  1. 02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
ここのラインは消してください
Topic Starter
S o r d a
>>Mucha,Kanata
thanks for star~>A<
>>Muya
変えときました!

02:48:221 (3) - delete? (Ithink doesn’t match the music) not fixed
04:15:161 (1) - end at 04:24:447 and remove finish fixed
Muya
[HitObjects]
157,129,176463,6,0,B|157:225|226:290,1,180,0|0
255,269,176875,2,0,B|385:303,1,135

ごめんこっちにする
Topic Starter
S o r d a
okk update.
Lilac
Sorry, I really would love to rebubble but I do not have the time nor the long internet access to do much anymore, much less check a map.

Kinda regretting becoming a MAT again at such a hard time in life. I'm sorry.
Topic Starter
S o r d a
I see
no problem>_<
YaMaO04
:) :) :)
Asagiri Mai
starsuta星hoshi

:evil:long long long long long long long
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question
LemonWater_old
がんばって~:)

starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr(´・∀・‘ )
terametis
star~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ :)
Topic Starter
S o r d a
>>Mai
wwww arigatou!

>>LemonWater,terametis
thanks for star :) :)
Lilac

Odaril wrote:

01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
Might want to make it a soft hitsound then. It will still sound good. Besides, there is no such thing as silencing notes unless you do it manually with a .wav file.

Odaril wrote:

02:24:650 (3) - This slider's repeat is hidden under a hitburst.
Pretty sure you can see it afterwards. Might need someone else's opinion... LIKE GARVEN.

Odaril wrote:

02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
Now that you've removed it...it sounds REALLY bad, I suggest fixing up the mapping altogether.

ごめん。

Oh yes, I also believe that you didn't need an easier difficulty. That was overkill. One more thing...

[Easy]
00:43:111 (5,1) - The spacing is really close.

Please, no kudosu.
Topic Starter
S o r d a

Lilac wrote:

Odaril wrote:

01:13:111 (2,5) - Do not silence notes like that. Each beat is expect to give a hitsound, and these don't, which is confusing. Also, there IS something in the song at that point, so there's no reason why you would silence them. Reducing the volume would make sense, but not that much.
Might want to make it a soft hitsound then. It will still sound good. Besides, there is no such thing as silencing notes unless you do it manually with a .wav file.

Back for old ver. Fixed

Odaril wrote:

02:24:650 (3) - This slider's repeat is hidden under a hitburst.
Pretty sure you can see it afterwards. Might need someone else's opinion... LIKE GARVEN.
changed.Fixed

Odaril wrote:

02:56:875 (5) - Don't silence beats like that. Each beat is expected to produce at least one hitsound.
Now that you've removed it...it sounds REALLY bad, I suggest fixing up the mapping altogether.
Back for old ver too Fixed~


ごめん。

Oh yes, I also believe that you didn't need an easier difficulty. That was overkill. One more thing...

[Easy]
00:43:111 (5,1) - The spacing is really close.
oops. Spacing Fixed

Please, no kudosu.
Thanks again Lilac :)
orsola
nice map :)

leave a star for you!

this believe to be ranked...
Lilac
星が瞬くこんな夜に
願い事をひとつ
叶うならこの時よ続けと
Topic Starter
S o r d a
thnaks bubble Lilac<3333
Also orsola maybe forgot star T_T

Edit:forgot tags Add Tags typemoon Game maker
Also One place changed sorry Lilac.
Lilac
Please don't let this happen again. D:

I'm not even sure I'm allowed to do this.
Snowy Dream
>w< nice map desu
ready to be ranked.
star~☆~ desu
KayeSara

Snowy Dream wrote:

>w< nice map desu
ready to be ranked.
star~☆~ desu
wring
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
niceeeeeeeeeeeeee
Mystgun
good job, i like it. supercell <3 :D :D :D
I hope this map gets ranked soon.

Star!
Topic Starter
S o r d a
>>Snowy Dream,KayeSara,wring,C L O U D
thanks for star<33
phonic
Nice Song


Rnked GoGo!!!!


Star
Sakura
There's a duplicate .osu file for [Easy] on your SB folder that's breaking the [Easy] difficulty, please remove it and full submit!

I'll mod this map when you fix that

Edit:
Ok a mod as promised: since it was bubbled before ill only focus on major issues.

[General]
[Collab & Hard] - At the end BPM already goes slow, why add on top of it a 0.5x section? sorry but i disagree.
04:15:161 (1) - 10 second long spinner... are u kidding me?, btw the fade out ends at 04:24:268, so you should probably end the spinner there, although even then it only makes it 1 second shorter =_=

[Collab]
02:23:496 (4) - Most of the slider and it's repeat are hidden by a hitburst.
Topic Starter
S o r d a

Sakura Hana wrote:

[General]
[Collab & Hard] - At the end BPM already goes slow, why add on top of it a 0.5x section? sorry but i disagree.
04:15:161 (1) - 10 second long spinner... are u kidding me?, btw the fade out ends at 04:24:268, so you should probably end the spinner there, although even then it only makes it 1 second shorter =_= ok,Remove 0.5x section Also spinner remove end for 04:14:982

[Collab]
02:23:496 (4) - Most of the slider and it's repeat are hidden by a hitburst.Move the note Fixed.
I call you after hearing farto answer
Anyway thanks for mod Sakura :D
Sakura
[Collab]
01:51:353 - This slow section is really unintuitive
02:01:902 - Same as above
02:19:375 (1,2,1,2) - This change of spacing here is really confusing, i thought the 2nd combo were 1/1 apart.

[Hard]
00:00:893 (1) - I think you're better off without this note since it's really hard to predict considering there's no music nor rythm until then (a count down could help)

[Easy]
00:42:452 (5) - Put below (3) for aesthetic purposes.
swish

Sakura Hana wrote:

[Easy]
00:42:452 (5) - Put below (3) for aesthetic purposes.
00:42:452 (5) - Put below (2) ,also 00:43:111 (1) - Put below (3) is better. imo
thanks for modding Sakura Hana :D
Topic Starter
S o r d a

Sakura Hana wrote:

[Collab]
01:51:353 - This slow section is really unintuitivechanged~
02:01:902 - Same as abovesame
02:19:375 (1,2,1,2) - This change of spacing here is really confusing, i thought the 2nd combo were 1/1 apart.move the note fixed

[Hard]
00:00:893 (1) - I think you're better off without this note since it's really hard to predict considering there's no music nor rythm until then (a count down could help) By some kind of troubles cant add count down
thanks again
Sakura
Ok Rebubbled~ next time please dont forget to recheck your SB folders for other files that dont belong to them like that .osu file
Gonzvlo
Hey,

I was reading the thread and I noticed that you kudosu'd some "Collab-Parts", refrain from doing so, please.

For further information please visit this thread.
Topic Starter
S o r d a
Sorry Gonz
I will do so from now on.

Your message is too short.
Garven
supercell!

That timing. ><

[General]
02:50:693 - It would have been cool to have silenced sliderslides for the quiet parts like this

[Storyboard]
The names for the SB have this glow effect that seems to have been applied a bit too rigorously. Think you can smooth out those edges on all of the SB names?

[Easy]
Change this line
256,192,17093,12,4,21693
to this line
256,192,17093,12,4,21683
to snap the spinner end correctly.

[swish]
00:35:199 (1,2) - This overlap could be easily avoided.
00:38:825 (4) - I don't recommend stacking notes under slider ends for easy difficulties. They're hard to tell what the rhythm is for newer players.
01:04:540 (2,3,4,1,2,3) - Surely you could have found a more interesting rhythm than this.
01:19:045 (4,1) - Ugly overlap ><
02:59:924 (1) - You should raise the volume here. Can't hear the hitsounds when the music kicks in.
04:05:858 (3,4,1) - These should all have soft finishes on them.
04:13:554 (1) - ^

[Sorda]
01:46:243 (1) - Is this blue tick note intentional? I wouldn't recommend it for an easy. As a slider it would be more acceptable.
02:19:045 (4,1,3) - The soft finishes on these didn't fit at all.
02:23:001 (1) - Feels better like this:
03:30:254 (4) - to 03:49:704 - is so blaaah rhythmically. It's all 1/1/1/1/1

Overall it's okay, but it gets a little boring in some parts since you're just hitting on the beat to a very slow beat.

[Normal]
01:05:199 (2,2,1) - Finishes don't fit on these to me
01:35:364 - Strange not having a note to hit here considering how much you follow the vocal for the chorus.
02:08:166 (1,2) - Easily avoidable overlap
02:18:715 (1,1) - Finishes don't fit on these to me
02:23:990 (2,3) - This overlap is kinda bad. :<
03:07:836 - Should raise the volume here.
04:12:840 - Set this to soft hitsounds so it doesn't have that "pop" noise

[Taiko]
Feels really over-mapped during quiet parts of the song. :/

[kpy]
02:38:001 (195,196) - Really? Going with the vocals instead of the band? With drums?! Then starting your own riff where the rest of the band is resting? 2;jo;uadfu;doj Turn in your drummer card please.
04:11:088 (556) - No need for a finish on this. Would fit better as a k if you absolutely -must- have a note where nobody else in the band is playing anything
04:13:554 (1) - :/

KanaRin has stuff along the lines of the mapping along parts that aren't really appropriate for taiko drums to be at all as well, but eh.

[Hard]
[Storyboard]
01:13:111 - rEdo's name just disappears here instead of fading out or whatever.
01:14:430 - And farto's name just appears. No transition.
03:39:485 - Spinning farto's name doesn't fit here at all. Just do a fast fade.

[fartownik]
00:42:452 (4,5,1) - Move these down and right a little so that the stacking doesn't ugly up the pattern
01:23:331 (4,5) - Feels kinda cramped. Also has the same issue as earlier, though there's nowhere to go. :/
03:12:287 (3,4,5,1,2,3,4,5,6,1) - This part doesn't read very well at all. From the 3 slider that feels off and the squished spacing to the small jump to the slown down slider. It'd play better if you had a hitcircle at 03:12:287 - then have sliders from 03:12:452 - to 03:12:617 - etc. and have the squished part start at 03:13:111 - and hopefully have a smoother transition through the patterns from 03:14:100 (6) - to 03:14:430 (1) -
03:29:595 (3,4,1) - Scraping the HP bar a bit here

[Collab]
Maybe rename to Insane? Easy, Hard AND the Taiko were all Collabs as well.

[Sorda]
Your new combo usage has almost no discernable pattern during the beginning. Please try to follow something, be it the vocalist, the stanzas, or whatever. Right now it's just kind of a mess.

[Patchouli]
00:17:193 (1) - Extend this 00:21:293 -

[KanaRin]
00:38:825 (5) - Sticking into HP bar
00:49:375 (3) - ^
00:53:331 (1) - This spinner doesn't feel right to me.
01:48:386 (4,2) - This overlap necessary?
02:01:737 (6) - This one was really bad. You switch between going with the stacked slider start/ends to this? Please choose one or the other.
02:01:902 (1,2) - Easily avoidable overlap
02:07:177 (1) - Your use of short spinners to finish your parts doesn't fit very well at all. :/

[Muya]
01:16:573 (7,1) - Easily avoidable overlap
02:50:693 (1) - This slider speed feels rather over-the-top for such a slow part of the song.
03:06:518 (2) - ^
03:15:419 (7) - Should reduce one repeat and add a note at 03:15:748 -
03:39:485 (1) - Slider speed feels pretty fast for this part too.

[Sorda]
01:26:298 (6,1,2,3,4) - I really don't like the way this pattern flows. It goes against everything else you mapped in your part. :/
04:01:243 (2,3) - Kinda ugly overlap
04:11:088 - Should start using soft hitsounds by here.

[ykcarrot]
02:37:507 (1,2) - Switching from the band to the vocal at 02:38:001 (1,2) - was kinda weird. Maybe add in another note at 02:38:331 - to cover everything.

Sorry to be picky, but it's supercell, so I want it to be the best it can be. :D
Easy could use the most attention, though.
kanpakyin

Garven wrote:

[Taiko]
Feels really over-mapped during quiet parts of the song. :/ //if you think somewhere is overmapped,please point it out and we'll try to fix it.

[kpy]
02:38:001 (195,196) - Really? Going with the vocals instead of the band? With drums?! Then starting your own riff where the rest of the band is resting? 2;jo;uadfu;doj Turn in your drummer card please. //Then removed (194)-
04:11:088 (556) - No need for a finish on this. Would fit better as a k if you absolutely -must- have a note where nobody else in the band is playing anything
04:13:554 (1) - :/ //In fact,it needs because there is an accent point there and it won't be really bad in gameplay,Am I right?

KanaRin has stuff along the lines of the mapping along parts that aren't really appropriate for taiko drums to be at all as well, but eh.
And this is for KanaRin:
01:13:441 (251,252,253,254,255,256,257,258,259,260) - 這裏感覺有點多餘,因為背景沒音樂/drum去支持佢,所以很容易被說overmapped.如果可以請看一看.

Download: supercell - Hoshi ga Matataku Konna Yoru ni (S o r d a) [KPY & Kana's Taiko].osu
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