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Chino (CV.Minase Inori) - Mahou Shoujo Chino

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Topic Starter
Hidden me
This beatmap was submitted using in-game submission on 2018年4月6日 at 11:19:08

Artist: Chino (CV.Minase Inori)
Title: Mahou Shoujo Chino
Source: ご注文はうさぎですか?
Tags: チノ 魔法少女 水瀬いのり ごちうさ chino mahoushoujo mahou shoujo minase inori gochuumon wa usagi desu ka is the order a rabbit gochiusa Daloubot
BPM: 170
Filesize: 7317kb
Play Time: 03:45
Difficulties Available:
  1. Coffee is Justice (5.45 stars, 919 notes)
  2. Dalou's Insane (4.76 stars, 767 notes)
  3. Easy (1.41 stars, 204 notes)
  4. Hard (3.09 stars, 527 notes)
  5. Insane (5.13 stars, 780 notes)
  6. Light Insane (3.65 stars, 361 notes)
  7. Normal (1.89 stars, 391 notes)
Download: Chino (CV.Minase Inori) - Mahou Shoujo Chino
Information: Scores/Beatmap Listing
---------------
← Cute
← Chino

My 1st beatmap
ENJOY~

コーヒー正義!
Coffee is justice

Spread
Easy by me
Normal by me
Hard by me
Light Insane by me (WIP)
Insane by Daloubot
Insane by me
Coffee is Justice by me (WIP)

Special thanks
to Imouto koko (who helped me a lot with beatmapping skills ouo)
Rad-
Hello, from my queue.

General:
- You need to find a more appropriate BG size, like 1366x768 or 1920x1080, something that is 16:9
- Actual timing should be on 00:06:703 - (offset is 6704) This is also where you are supposed to start mapping.

Easy:
You should keep the distancings more consistent, you have a reaaaaaally slow Slider speed, which you should increase more, and then you have the spacings at 2x which means the whole map is jumpy, so i reccoemend making a slider speed where then you distance objects to like a max of 1.2x for example, as long as the difference between slider speed and distance snap isn't too large.
You should also try to maintain a constant rhythm for playing, the way you mapped makes it hard to follow when playing. Example: this slider 00:14:822 (3) - should be moved to 00:14:469 - to for consistency. Actually overall i could just say: Leave only one white tick of space maximum between objects, and not 2 in some cases, overall you could make the whole map like 00:17:646 - to 00:34:940 - here where you mapped exactly as it should be. The rest you should remap to fit more with this example.
00:16:234 (1) - You shouldn't include small repeating sliders on easy as its very confusing for beginners
00:42:704 (2) - This is a huge jump, maintain the same distance on every object for easys.
00:42:704 - Also here you i notived on these last parts that you have too many sliders and no circles, if you do what i told you about the increased slider speed and lowering the distance between objects you can avoid these kind of repetitive patterns of only sliders by making the map more varied.
00:53:999 (2) - Another example of inconsistent spacing, this one is too close to the last object if you were trying to make the whole map have equal spacing.
01:03:175 - Kiai should start here, you need to closely listen to the song where the part has more emphasis
01:25:763 - Kiai ends here, its where the calm part begins
02:16:587 - Kiai starts here
02:39:175 - Kiai time should end here
03:05:999 - Kiai should start here
03:28:587 - Kiai ends here

Normal
On this difficulty you had a better idea of slider speed and distance of objects at least
But still, examples like 00:12:881 (4) - This slider isnt right in the middle of these 2, spacings in between are inconsistent
01:03:881 (5,6,7,8) - Also on this dificulty you use too many sliders, here for example you could make a better pattern than this one, example:

This would follow the lyrics alot better, even some patterns you did after this one fit alot better than something very repetitive and with many spaces in between

That's all i can really tell, you need to fix mostly these:
- Fix timings
- Distancing and slider speeds have to be more consistent.
- Reduce number of sliders and replacing with more circles on the map
- Try to follow the music better and avoid repetition of the same object.


Sorry for the delay, hope it helps!
Topic Starter
Hidden me

Rad- wrote:

Hello, from my queue.

General:
- You need to find a more appropriate BG size, like 1366x768 or 1920x1080, something that is 16:9
- Actual timing should be on 00:06:703 - (offset is 6704) This is also where you are supposed to start mapping.

Easy:
You should keep the distancings more consistent, you have a reaaaaaally slow Slider speed, which you should increase more, and then you have the spacings at 2x which means the whole map is jumpy, so i reccoemend making a slider speed where then you distance objects to like a max of 1.2x for example, as long as the difference between slider speed and distance snap isn't too large.
You should also try to maintain a constant rhythm for playing, the way you mapped makes it hard to follow when playing. Example: this slider 00:14:822 (3) - should be moved to 00:14:469 - to for consistency. Actually overall i could just say: Leave only one white tick of space maximum between objects, and not 2 in some cases, overall you could make the whole map like 00:17:646 - to 00:34:940 - here where you mapped exactly as it should be. The rest you should remap to fit more with this example.
00:16:234 (1) - You shouldn't include small repeating sliders on easy as its very confusing for beginners
00:42:704 (2) - This is a huge jump, maintain the same distance on every object for easys.
00:42:704 - Also here you i notived on these last parts that you have too many sliders and no circles, if you do what i told you about the increased slider speed and lowering the distance between objects you can avoid these kind of repetitive patterns of only sliders by making the map more varied.
00:53:999 (2) - Another example of inconsistent spacing, this one is too close to the last object if you were trying to make the whole map have equal spacing.
01:03:175 - Kiai should start here, you need to closely listen to the song where the part has more emphasis
01:25:763 - Kiai ends here, its where the calm part begins
02:16:587 - Kiai starts here
02:39:175 - Kiai time should end here
03:05:999 - Kiai should start here
03:28:587 - Kiai ends here

Normal
On this difficulty you had a better idea of slider speed and distance of objects at least
But still, examples like 00:12:881 (4) - This slider isnt right in the middle of these 2, spacings in between are inconsistent
01:03:881 (5,6,7,8) - Also on this dificulty you use too many sliders, here for example you could make a better pattern than this one, example:

This would follow the lyrics alot better, even some patterns you did after this one fit alot better than something very repetitive and with many spaces in between

That's all i can really tell, you need to fix mostly these:
- Fix timings
- Distancing and slider speeds have to be more consistent.
- Reduce number of sliders and replacing with more circles on the map
- Try to follow the music better and avoid repetition of the same object.


Sorry for the delay, hope it helps!
Alot of thanks for your modding, and I'll try to fix my maps at the coming weekends based on those points :D
Rad-
Hey, as you requested i'm here to recheck your map now.

And good job, the map is already looking alot better than when i first saw it which means you are getting the hang of it, there are still some more minor things that i could say for you to fix though:

On easy for example (and some on normal) you use sliders with too many slider points, which make the sliders look bad, you only need one to make a good curve, and if you want to make a double curve slider, use only 2 points:
Example





These ones require more practice but if you manage to do them well, your maps will definately look more polished (edit i just noticed i did this slider the other way around lol, but yea just invert the position of the slider points)
Also, to change them, you need to delete all slider points and then make a new one, otherwise they will look derpy at first.

The other issue i found are the new combos, you should stick them with the same rhythm, new combos should go on 4/4 or 8/4 beats, now you may ask, how am i going to find the correct rhythm?
Well, It's easy! I'll give this one as an example:
00:09:526 (1) - This was the strongest, but here, 00:12:350 (4) - You should have given a new combo, instead you gave it to the next object after it, a better way to see what's the correct beat is by going to the timing tab, and looking on the metronome, and you see the stronger sound means a new beat, which is the spot you should give a new combo to. If a slider ends on this point, then you can give a new combo to the next object after it. So keep the new combos for 4/4 beats, or 8/4 if you want on normal, as long as the whole difficulty follows this rule of same new combos seperated on the same beats.
00:15:173 (4,1) - Like you should switch this combo the other way around.
You have to do this to both difficulties.

On the easy, 03:03:173 (1,1) - This spinner is too close to the following object for this difficulty, you should maintain 4 beats of space for beginner players to recover from spinning since their cursor is all over the place.
Also, don't use 0,75x slider speed on this difficulty, besides it being too dramatic change, you shouldn't really change slider speeds on a low difficulty to make it easier for beginners to read and play.

On normal, 00:31:055 (3,4) - and 00:33:879 (3,4) - these 2 places have a different spacing between themselves, one is 0.9x and other is 1.1x of spacing, so you should maintain all 1.1x like the rest of the map , remember to keep only one spacing on the whole difficulty, at least on lower ones. Check every object for to be more precise.
02:12:702 (1) - Don't use sliders that repeat more than once on normals, not only does it make a map boring and hard to read for some beginner players, but also because you can make a better pattern for this part instead, so be more creative.
I also suggest to avoid changing speeds on normal, but if you reeeaally wanna maintain, at least reduce to 1.1x, and fix its spacings, because 1.2x is too noticeable and different for players, but the 0.75x one has to be 1.0x, its too low and drastic change.


Well i hope this helps now, you followed the rhythm of the song alot better and made some better patterns as well, so you can do the rest yourself this time. Good Luck!
Topic Starter
Hidden me

Rad- wrote:

Hey, as you requested i'm here to recheck your map now.

And good job, the map is already looking alot better than when i first saw it which means you are getting the hang of it, there are still some more minor things that i could say for you to fix though:

On easy for example (and some on normal) you use sliders with too many slider points, which make the sliders look bad, you only need one to make a good curve, and if you want to make a double curve slider, use only 2 points:
Example





These ones require more practice but if you manage to do them well, your maps will definately look more polished (edit i just noticed i did this slider the other way around lol, but yea just invert the position of the slider points)
Also, to change them, you need to delete all slider points and then make a new one, otherwise they will look derpy at first.

The other issue i found are the new combos, you should stick them with the same rhythm, new combos should go on 4/4 or 8/4 beats, now you may ask, how am i going to find the correct rhythm?
Well, It's easy! I'll give this one as an example:
00:09:526 (1) - This was the strongest, but here, 00:12:350 (4) - You should have given a new combo, instead you gave it to the next object after it, a better way to see what's the correct beat is by going to the timing tab, and looking on the metronome, and you see the stronger sound means a new beat, which is the spot you should give a new combo to. If a slider ends on this point, then you can give a new combo to the next object after it. So keep the new combos for 4/4 beats, or 8/4 if you want on normal, as long as the whole difficulty follows this rule of same new combos seperated on the same beats.
00:15:173 (4,1) - Like you should switch this combo the other way around.
You have to do this to both difficulties.

On the easy, 03:03:173 (1,1) - This spinner is too close to the following object for this difficulty, you should maintain 4 beats of space for beginner players to recover from spinning since their cursor is all over the place.
Also, don't use 0,75x slider speed on this difficulty, besides it being too dramatic change, you shouldn't really change slider speeds on a low difficulty to make it easier for beginners to read and play.

On normal, 00:31:055 (3,4) - and 00:33:879 (3,4) - these 2 places have a different spacing between themselves, one is 0.9x and other is 1.1x of spacing, so you should maintain all 1.1x like the rest of the map , remember to keep only one spacing on the whole difficulty, at least on lower ones. Check every object for to be more precise.
02:12:702 (1) - Don't use sliders that repeat more than once on normals, not only does it make a map boring and hard to read for some beginner players, but also because you can make a better pattern for this part instead, so be more creative.
I also suggest to avoid changing speeds on normal, but if you reeeaally wanna maintain, at least reduce to 1.1x, and fix its spacings, because 1.2x is too noticeable and different for players, but the 0.75x one has to be 1.0x, its too low and drastic change.


Well i hope this helps now, you followed the rhythm of the song alot better and made some better patterns as well, so you can do the rest yourself this time. Good Luck!
Thanks a lot for your reply! I'm gonna revise the map as you suggested :)
Gyro Zeppeli
NM
问题有些多啊...
[General]
要不要加点音效呢...有点太单调了...
[Easy]
滑条有些不太美观啊..有些不需要拉四个点的,三个就行,有一些扭的也不好看,建议加一个红点就像这样


00:39:879 (1,2) - 你这里的samplest设置了normal,但是别的diff没有。而且这里设置normal也很别扭

00:44:820 (3) - 出界

01:57:526 (3) - ↑

02:02:467 (1) - ↑

还有一些地方就不提了...一样的问题

02:10:232 (1) - 重音的地方建议不是用滑条尾巴来起头的

关于美观问题

举一个这样的例子

02:31:055 (2) - 这里你要不就拉一个三点的好看一些,拉四点没拉好太丑了。

03:41:291 (1,2,3) - 重新规划一下节奏吧...

[Normal]

CS4很是不推荐,还有DS问题很严重

00:55:408 (3,4) - 这两个做一个对称的,拿一个复制然后ctrl+j 就是一个对称的

00:57:526 (1) - 不建议折返两次,也不用把这里的节奏搞复杂。

01:11:644 (1) - ↑

03:22:938 (1,2,3,4) - 这里搞太难了...简化一下节奏。

[Hard]

整个图的间距可以适当放开一些,都挤到一起了怎么读

00:21:173 (2,3,4,5,6,7,8,9) - 你这包太严实了...放开点

00:30:879 (6,7) - 不如三连..

00:42:879 - 你这里跟人声怎么还空这里

01:19:232 (9) - 好好摆一下...要不就好好包要不就挪一下

[Insane]

flow要重新re一遍...

00:09:526 (1,2,3,4) - 没事摆什么大跳....

00:16:585 (1,2,3,4) - ↑ 不是什么间隔空得大就乱放大跳的,不适合这样做的难度。

00:46:232 (1,2,3,4,5,6,1,2) - 你这里要体现的就要拉大一些间距来让玩家明白这里该跳,跟之前单点一个间距就会导致容易读错

01:53:997 (1,2,3,4,1) - 你这个整体之间看着就很不好看啊..

01:59:644 (1,2,3,4,5,6,7,8) - 你这里就知道拉大间距,前面怎么就不知道呢...想到什么,做出来之前要看一下整体

03:41:291 (1,2,3,4,5,6,7,1,2,3,4,5) - 这节奏安排的也甚是不好....

GL,多做做图
Topic Starter
Hidden me

Gyro Zeppeli wrote:

NM
问题有些多啊...
[General]
要不要加点音效呢...有点太单调了...
[Easy]
滑条有些不太美观啊..有些不需要拉四个点的,三个就行,有一些扭的也不好看,建议加一个红点就像这样


00:39:879 (1,2) - 你这里的samplest设置了normal,但是别的diff没有。而且这里设置normal也很别扭

00:44:820 (3) - 出界

01:57:526 (3) - ↑

02:02:467 (1) - ↑

还有一些地方就不提了...一样的问题

02:10:232 (1) - 重音的地方建议不是用滑条尾巴来起头的

关于美观问题

举一个这样的例子

02:31:055 (2) - 这里你要不就拉一个三点的好看一些,拉四点没拉好太丑了。

03:41:291 (1,2,3) - 重新规划一下节奏吧...

[Normal]

CS4很是不推荐,还有DS问题很严重

00:55:408 (3,4) - 这两个做一个对称的,拿一个复制然后ctrl+j 就是一个对称的

00:57:526 (1) - 不建议折返两次,也不用把这里的节奏搞复杂。

01:11:644 (1) - ↑

03:22:938 (1,2,3,4) - 这里搞太难了...简化一下节奏。

[Hard]

整个图的间距可以适当放开一些,都挤到一起了怎么读

00:21:173 (2,3,4,5,6,7,8,9) - 你这包太严实了...放开点

00:30:879 (6,7) - 不如三连..

00:42:879 - 你这里跟人声怎么还空这里

01:19:232 (9) - 好好摆一下...要不就好好包要不就挪一下

[Insane]

flow要重新re一遍...

00:09:526 (1,2,3,4) - 没事摆什么大跳....

00:16:585 (1,2,3,4) - ↑ 不是什么间隔空得大就乱放大跳的,不适合这样做的难度。

00:46:232 (1,2,3,4,5,6,1,2) - 你这里要体现的就要拉大一些间距来让玩家明白这里该跳,跟之前单点一个间距就会导致容易读错

01:53:997 (1,2,3,4,1) - 你这个整体之间看着就很不好看啊..

01:59:644 (1,2,3,4,5,6,7,8) - 你这里就知道拉大间距,前面怎么就不知道呢...想到什么,做出来之前要看一下整体

03:41:291 (1,2,3,4,5,6,7,1,2,3,4,5) - 这节奏安排的也甚是不好....

GL,多做做图
谢谢前辈指导,我应该要做些大改动了,还希望前辈能在我修改后做个检查~
我也会多练习作图的 :D
suli
你好! :)
应邀来摸一下,估计我的水平也摸不出什么
干脆全摸了吧
[Easy]
00:12:350 (1) - 这个红线折返有点怪,可以缩小下这个滑条
01:10:761 (2) - 这个滑条感觉可以在时间轴上左移到白线,然后拉长一拍压白线
后面有些滑条也是,感觉从大白线起滑条会顺很多
03:07:408 (2) - 这个滑条延长到白线然后调整一下吧
03:41:291 (1) - 往后一拍,放在红线上
03:43:408 (4) - 延长到红线
这样做的话最后一段节奏会好很多
[Normal]
00:12:350 (1,2,3) - 其实可以拉开点距离吧,感觉没必要那么近的
00:37:761 (1) - 这个滑条可以缩小一拍,把后面那个滑条延长压住白线打起来绝对比这样顺手
00:56:114 (3,1) - 迷之不对称
01:22:938 (1) - 这个拆成一个折返怎么样
03:25:761 (1) - 这里也是
03:41:291 (1,2,3,4) - 这个也用和改过的easy一样的节奏就可以了吧,这个还是感觉怪
摆放就不书了,因为我摆放就很辣鸡ORZ
EN做的时候认真注意下的话应该是没什么问题的,可能也摸不出什么
[Hard]
这个Hard,太紧凑了吧..
00:15:173 (3,4) - 这里可以不用叠滑条尾
00:19:938 (8) - 滑条距离要拉开一些
00:21:879 (4,5,6,7,8) - 这里也是,而且这个地方没包好
00:30:879 (6,7) - 就用三连也可以啊,这个挤在一起很怪
00:37:938 (1,2,3,4) - 也没包好,这种不包好看起来很难受的
00:43:408 (1,2,3) - 这个感觉叠的很没必要
00:47:467 (6,7) - 这个更是
就不书了,尽量减少无意义的叠滑条尾
我觉得你这个难度的叠基本都没必要....
02:26:820 (6,7,8) - 我觉得Hard还是不要有这种操作了
03:41:291 (1,2,3,4,5,6,7) - 这个感觉也是用前面的节奏就可以了
虽然间距问题很严重,挤在一起那么近很不好打
但是感觉遮挡更严重,Hard还是尽量避免那种遮挡吧,太厉害了
而且图看过去全都是遮挡和挤在一起的,还有各种叠滑条尾
感觉巨难打ORZ
还是就是滑条包NOTE的缩圈包好看点
[Insane]
应该可以用AR9吧,AR8好像有点毒..
00:58:938 (1) - 没有这个音的
01:00:526 (2) - 也没有这个音
01:00:702 (3,4,5,6) - 你这个可以拉的距离大一些,就像那种1212的大跳一样的柑橘
01:05:997 (1,2) - 没必要折2次,可以1次+1NOTE
个人觉得这个图别用这么直的滑条比较好....
01:08:820 (1,2,3,4,5,6,7,8) - 这种钝角+原地2连...不过好像没那么别手
可以换成瞎几把乱跳吧
02:26:467 (1,2,3) - 有点别手的钝角,可以考虑改下
03:41:291 (1,2,3,4,5,6,7,1,2,3,4,5) - 这个也用一样的节奏吧,简明点挺好的
说一下大概是满图都是四方跳+直滑条,个人认为不适合这图的风格
滑条的间距应该适中,不要太远或太近
00:34:938 (1,2,3,4) - 就像这个,感觉有点远
00:36:350 (1,2,3,4,5,6,7,8) - 而且感觉后面接着的2连好像也有点别
还有尽量避免大钝角吧
打起来整体不太顺
不过你好像要大改了,就先说这些吧
加油! :)
Topic Starter
Hidden me

SuliZ wrote:

你好! :)
应邀来摸一下,估计我的水平也摸不出什么
干脆全摸了吧
[Easy]
00:12:350 (1) - 这个红线折返有点怪,可以缩小下这个滑条
01:10:761 (2) - 这个滑条感觉可以在时间轴上左移到白线,然后拉长一拍压白线
后面有些滑条也是,感觉从大白线起滑条会顺很多
03:07:408 (2) - 这个滑条延长到白线然后调整一下吧
03:41:291 (1) - 往后一拍,放在红线上
03:43:408 (4) - 延长到红线
这样做的话最后一段节奏会好很多
[Normal]
00:12:350 (1,2,3) - 其实可以拉开点距离吧,感觉没必要那么近的
00:37:761 (1) - 这个滑条可以缩小一拍,把后面那个滑条延长压住白线打起来绝对比这样顺手
00:56:114 (3,1) - 迷之不对称
01:22:938 (1) - 这个拆成一个折返怎么样
03:25:761 (1) - 这里也是
03:41:291 (1,2,3,4) - 这个也用和改过的easy一样的节奏就可以了吧,这个还是感觉怪
摆放就不书了,因为我摆放就很辣鸡ORZ
EN做的时候认真注意下的话应该是没什么问题的,可能也摸不出什么
[Hard]
这个Hard,太紧凑了吧..
00:15:173 (3,4) - 这里可以不用叠滑条尾
00:19:938 (8) - 滑条距离要拉开一些
00:21:879 (4,5,6,7,8) - 这里也是,而且这个地方没包好
00:30:879 (6,7) - 就用三连也可以啊,这个挤在一起很怪
00:37:938 (1,2,3,4) - 也没包好,这种不包好看起来很难受的
00:43:408 (1,2,3) - 这个感觉叠的很没必要
00:47:467 (6,7) - 这个更是
就不书了,尽量减少无意义的叠滑条尾
我觉得你这个难度的叠基本都没必要....
02:26:820 (6,7,8) - 我觉得Hard还是不要有这种操作了
03:41:291 (1,2,3,4,5,6,7) - 这个感觉也是用前面的节奏就可以了
虽然间距问题很严重,挤在一起那么近很不好打
但是感觉遮挡更严重,Hard还是尽量避免那种遮挡吧,太厉害了
而且图看过去全都是遮挡和挤在一起的,还有各种叠滑条尾
感觉巨难打ORZ
还是就是滑条包NOTE的缩圈包好看点
[Insane]
应该可以用AR9吧,AR8好像有点毒..
00:58:938 (1) - 没有这个音的
01:00:526 (2) - 也没有这个音
01:00:702 (3,4,5,6) - 你这个可以拉的距离大一些,就像那种1212的大跳一样的柑橘
01:05:997 (1,2) - 没必要折2次,可以1次+1NOTE
个人觉得这个图别用这么直的滑条比较好....
01:08:820 (1,2,3,4,5,6,7,8) - 这种钝角+原地2连...不过好像没那么别手
可以换成瞎几把乱跳吧
02:26:467 (1,2,3) - 有点别手的钝角,可以考虑改下
03:41:291 (1,2,3,4,5,6,7,1,2,3,4,5) - 这个也用一样的节奏吧,简明点挺好的
说一下大概是满图都是四方跳+直滑条,个人认为不适合这图的风格
滑条的间距应该适中,不要太远或太近
00:34:938 (1,2,3,4) - 就像这个,感觉有点远
00:36:350 (1,2,3,4,5,6,7,8) - 而且感觉后面接着的2连好像也有点别
还有尽量避免大钝角吧
打起来整体不太顺
不过你好像要大改了,就先说这些吧
加油! :)
[Easy]
关于前面几点,note落在字的头上,
感觉easy节奏应该疏一些,所以用了3/2间隔,保留意见
做了以下更改:
00:13:761 (2) - 这个滑条延长了一拍
最后一段的建议不错,我照着你的改了
[Normal]
00:12:350 (1,2,3) - 这里按照DS来的,因为难度关系避免滑条尾遮挡1/2拍后的物件……不过改了下flow
00:37:761 (1) - 这个滑条改成了1/2折返,后面的2个滑条做了形状和位置的调整
00:54:702 (1,2,3,4) - 这一段做了修改,用了对称形,顺便对前后做了调整
01:22:938 (1) - 改成了1/2折返,对后面做了位置调整
03:25:761 (1) - ↑
03:41:467 (1,2,3,4,1) - 已重排

hard和insane的mod,我会在remap的时候参考的 :D

谢谢指导~
Imouto koko
[Easy]
  1. 00:49:055 (1,1) - 这种明显位置长度都差不多的滑条不要随手摆,要么复制一个过去,这样弧度不一致很难受。虽然我比较建议直接换成直的。
  2. 00:17:997 (1,3) - 01:04:585 (2,1) - 02:03:879 (2,3) - 这种轻微的错位在edit里看很丑……最好物件之间整体保持一个版面整齐。
  3. 01:55:408 (2,2) - 看到这里感觉上面那个地方算是故意的吗……有点丑orz 就算你要重复也尽量不要把滑条头藏在前面的滑条中部下方。
  4. 02:27:879 (1) - 小细节,前后都是正的排列,这里滑条歪了。
  5. 03:19:761 (4,1) - 这个没包好。整张图几乎没怎么用包的排列,实际上低难度依靠包会好排列不少。
  6. 03:24:350 (3,1,2) - 这里也随口一提,3和2的滑条头和1做个三角也能提升美观你,不过这个看你。
这难度因为ds的原因,上手做的时候更容易排列不够铺开。有些地方的flow完全可以拉到边缘来形成一种排列的张力,比如01:46:938 (2) - 完全可以往左边滑顶到边缘,同时和后面的物件保持flow方向一致。按ctrl+a可以明显看到你的排列几乎都在绕着中间转来转去,这样打起来是会觉得束手束脚的,flow也偏单一无聊。
另外由于上面排列不够铺开的原因,少量的不规则前后覆盖也很影响美观,没有重复的节奏或者好看的排列最好再想想怎么排。

[Normal]
  1. 00:22:232 (3,1) - 其实是可以包的,同时修一下前面同位置的滑条就行了。
  2. 00:30:702 (3) - 这个完全可以往下移动到x=120 y=229,同时00:30:350 (2,1) - 重合,不要怕把物件往边缘拉。
  3. 00:39:173 (3,4,1) - 也是重叠问题,要么直接叠上去,要么可以这样。
  4. 00:43:408 (1) - ctrl+g.
  5. 01:12:350 (2,3) - 没包好。
下面还有不少就不一一提了,基本也是和easy一样的问题,下排列太随意了。

[Hard]
  1. 00:29:820 (2,3,1,2,3) - 挡着三连不是太好。
  2. 00:32:820 (3) - 2折返的滑条尽量少用或者不用比较好……不过这个看你。
  3. 00:50:467 (3,4,5) - 这里的节奏初见比较迷,可以考虑345铺开摆,45间距比34大一倍。
  4. 00:55:408 (2,5) - 2放到5的位置比较好,你看你前面也是原地的空拍,后面完全可以也这样原地。
  5. 01:11:997 (2,4,5) - 还是细节问题。
  6. 01:14:644 (2,3,4,5) - 都到kiai了怎么还在中间转啊转;w;
    大致解释一下:这里既然是跟的人声,2是上升的调,3是平的,4是下降的,正好版面是有空间的,完全可以这样拉出一个flow。至于怎么包则看具体排列的搭配了。
  7. 01:32:997 (6,1,5,1) - ;w;
  8. 01:31:408 - 01:51:085 - 这段全挤在一起是想干嘛……后面也是。
[Insane]
  1. 00:09:526 (1,3) - 这个仔细一点是可以拉准的,但是说实话前面那个滑条比较扭,这样叠是比较怪。
  2. 00:45:526 (2,3,4,5) - 这种还是ctrl+shift+d会比较好看,随手摆的打着不那么舒服,或者你干脆不要摆四方。
  3. 00:53:997 (2,3,4,5) - ^
  4. 01:00:879 (3,4) - 这间距太突然了,比较费解。
  5. 01:04:585 (1,2) - 这种为了表现时间间隔,放再近一点会比较突出。
  6. 01:15:879 (1,2) - 01:18:702 (1,2) - 同上,你这些间距太随意了,不要忽大忽小。
  7. 01:20:114 (1,2) - 02:33:526 (1,2) - 还是不喜欢2折返滑条,完全可以一个折返一个点一个折返一个点吧。
  8. 01:20:820 (2,1) - 同上上,间距太迷。
  9. 01:21:879 (2,3,4) - 跳得有点莫名其妙,不合曲啊。
  10. 01:25:585 - 四分鼓点是到这里的,怎么连打突然提前停了。
  11. 01:53:997 (1,2,3) - 对称梗不对称很丑的。
  12. 02:19:408 (1,2,3,4) - 这里的曲调不比前面弱反而要更强烈一点,为什么突然来了四个近距离滑条,排列和曲子的关联度有点低。
  13. 02:24:526 (6,7,8) - 同上,跳得比较莫名。
  14. 02:25:055 (1,2,3,4) - 为什么同一个梗的间距还能不同的……
  15. 03:08:820 (1,2,3,4) - ^
  16. 03:11:644 (1,2,3,4) - 有包的意识,但是完全没包上啊。
  17. 03:14:467 (1,2,3,4) - ^^
  18. 03:16:938 (6,7,8,9,1,1) - 不建议这样重叠。
  19. 03:20:114 (1,2,3,4) - 一方面还是间距,然后想提一下,这种梗太多了并不是好事,偶尔跟一次还行。而且甚至你这里的人声都不符合这样的节奏,下的这个节奏有点不合曲。
整体说一下,Insane的主要问题是节奏有点太随意,尤其是后半段,排列也很多只是凭自己感觉在下,没有基于曲子的变化。谱面对曲子的表现力有点弱。
提个建议,可以先试试弄好半张图。太早花心思在full上很容易带来没有足够的精力去处理重复节奏的问题。而且你跟的是人声,跟人声不能怕重复,很多时候人声不会有多么复杂的变化,无非是偶尔来个一分滑条的节奏罢了。那么在排列上就不要太一部分一部分去处理,很容易变成你这样这里想想来一段四个滑条吧那里又没想法了放八个单点吧,于是就乱了。试试去看看一些OP ED完整版的排列是怎么处理大量的二分拍的。

那么加油;w; Good luck.
Topic Starter
Hidden me

Imouto OuO wrote:

[Easy]
  1. 00:49:055 (1,1) - 这种明显位置长度都差不多的滑条不要随手摆,要么复制一个过去,这样弧度不一致很难受。虽然我比较建议直接换成直的。
  2. 00:17:997 (1,3) - 01:04:585 (2,1) - 02:03:879 (2,3) - 这种轻微的错位在edit里看很丑……最好物件之间整体保持一个版面整齐。
  3. 01:55:408 (2,2) - 看到这里感觉上面那个地方算是故意的吗……有点丑orz 就算你要重复也尽量不要把滑条头藏在前面的滑条中部下方。
  4. 02:27:879 (1) - 小细节,前后都是正的排列,这里滑条歪了。
  5. 03:19:761 (4,1) - 这个没包好。整张图几乎没怎么用包的排列,实际上低难度依靠包会好排列不少。
  6. 03:24:350 (3,1,2) - 这里也随口一提,3和2的滑条头和1做个三角也能提升美观你,不过这个看你。
这难度因为ds的原因,上手做的时候更容易排列不够铺开。有些地方的flow完全可以拉到边缘来形成一种排列的张力,比如01:46:938 (2) - 完全可以往左边滑顶到边缘,同时和后面的物件保持flow方向一致。按ctrl+a可以明显看到你的排列几乎都在绕着中间转来转去,这样打起来是会觉得束手束脚的,flow也偏单一无聊。
另外由于上面排列不够铺开的原因,少量的不规则前后覆盖也很影响美观,没有重复的节奏或者好看的排列最好再想想怎么排。

[Normal]
  1. 00:22:232 (3,1) - 其实是可以包的,同时修一下前面同位置的滑条就行了。
  2. 00:30:702 (3) - 这个完全可以往下移动到x=120 y=229,同时00:30:350 (2,1) - 重合,不要怕把物件往边缘拉。
  3. 00:39:173 (3,4,1) - 也是重叠问题,要么直接叠上去,要么可以这样。
  4. 00:43:408 (1) - ctrl+g.
  5. 01:12:350 (2,3) - 没包好。
下面还有不少就不一一提了,基本也是和easy一样的问题,下排列太随意了。

[Hard]
  1. 00:29:820 (2,3,1,2,3) - 挡着三连不是太好。
  2. 00:32:820 (3) - 2折返的滑条尽量少用或者不用比较好……不过这个看你。
  3. 00:50:467 (3,4,5) - 这里的节奏初见比较迷,可以考虑345铺开摆,45间距比34大一倍。
  4. 00:55:408 (2,5) - 2放到5的位置比较好,你看你前面也是原地的空拍,后面完全可以也这样原地。
  5. 01:11:997 (2,4,5) - 还是细节问题。
  6. 01:14:644 (2,3,4,5) - 都到kiai了怎么还在中间转啊转;w;
    大致解释一下:这里既然是跟的人声,2是上升的调,3是平的,4是下降的,正好版面是有空间的,完全可以这样拉出一个flow。至于怎么包则看具体排列的搭配了。
  7. 01:32:997 (6,1,5,1) - ;w;
  8. 01:31:408 - 01:51:085 - 这段全挤在一起是想干嘛……后面也是。
[Insane]
  1. 00:09:526 (1,3) - 这个仔细一点是可以拉准的,但是说实话前面那个滑条比较扭,这样叠是比较怪。
  2. 00:45:526 (2,3,4,5) - 这种还是ctrl+shift+d会比较好看,随手摆的打着不那么舒服,或者你干脆不要摆四方。
  3. 00:53:997 (2,3,4,5) - ^
  4. 01:00:879 (3,4) - 这间距太突然了,比较费解。
  5. 01:04:585 (1,2) - 这种为了表现时间间隔,放再近一点会比较突出。
  6. 01:15:879 (1,2) - 01:18:702 (1,2) - 同上,你这些间距太随意了,不要忽大忽小。
  7. 01:20:114 (1,2) - 02:33:526 (1,2) - 还是不喜欢2折返滑条,完全可以一个折返一个点一个折返一个点吧。
  8. 01:20:820 (2,1) - 同上上,间距太迷。
  9. 01:21:879 (2,3,4) - 跳得有点莫名其妙,不合曲啊。
  10. 01:25:585 - 四分鼓点是到这里的,怎么连打突然提前停了。
  11. 01:53:997 (1,2,3) - 对称梗不对称很丑的。
  12. 02:19:408 (1,2,3,4) - 这里的曲调不比前面弱反而要更强烈一点,为什么突然来了四个近距离滑条,排列和曲子的关联度有点低。
  13. 02:24:526 (6,7,8) - 同上,跳得比较莫名。
  14. 02:25:055 (1,2,3,4) - 为什么同一个梗的间距还能不同的……
  15. 03:08:820 (1,2,3,4) - ^
  16. 03:11:644 (1,2,3,4) - 有包的意识,但是完全没包上啊。
  17. 03:14:467 (1,2,3,4) - ^^
  18. 03:16:938 (6,7,8,9,1,1) - 不建议这样重叠。
  19. 03:20:114 (1,2,3,4) - 一方面还是间距,然后想提一下,这种梗太多了并不是好事,偶尔跟一次还行。而且甚至你这里的人声都不符合这样的节奏,下的这个节奏有点不合曲。
整体说一下,Insane的主要问题是节奏有点太随意,尤其是后半段,排列也很多只是凭自己感觉在下,没有基于曲子的变化。谱面对曲子的表现力有点弱。
提个建议,可以先试试弄好半张图。太早花心思在full上很容易带来没有足够的精力去处理重复节奏的问题。而且你跟的是人声,跟人声不能怕重复,很多时候人声不会有多么复杂的变化,无非是偶尔来个一分滑条的节奏罢了。那么在排列上就不要太一部分一部分去处理,很容易变成你这样这里想想来一段四个滑条吧那里又没想法了放八个单点吧,于是就乱了。试试去看看一些OP ED完整版的排列是怎么处理大量的二分拍的。

那么加油;w; Good luck.
多谢mod,信息量有点大,我会慢慢改的 :)
remap中
josh1024
From the queue:

pretty late post, oh well.

Easy
I'd say it's pretty good however you may need to remap nonetheless due to all those overlaps.
Even if those are clearly readable, according to the ranking criteria they may confuse new players and should be avoided at all cost.
  1. 00:10:938 (2,1) these counts as overlaps.
  2. 00:19:408 (2,2) ^ , look for others yourself I'm not gonna mention all of them.
  3. 00:22:232 (3,1) blanket seems to be a thing in your map so may as well make every bit perfect.
  4. 00:40:585 (1,1) I've read previous mods on this map apparently these slider shapes are there to add visual interest, so don't just ctrl+C.
  5. 01:08:820 (1,2) oh and these counts as overlaps as well.
  6. 01:48:350 (1) usually unevenly curved sliders are used less but it's up to you.
Same goes with the rest of the map.

Normal
Again, overlaps. they aren't to be used until Advanced or Hard so yeah.
  1. 00:08:467 (4,1) overlap.
  2. 00:58:232 (3,4) these are fine tho.
Other than that the rhythm choice is alright.

Hard
  1. 00:50:467 (3,4,5) on a Hard I'd say don't ignore the drum sound.
  2. 01:42:702 (1,2) slider crossing over syllables (important sounds) should be avoided.
Topic Starter
Hidden me

josh1024 wrote:

From the queue:

pretty late post, oh well.
That's okay, since you've got a great many nice ideas~

Easy
I'd say it's pretty good however you may need to remap nonetheless due to all those overlaps.
Even if those are clearly readable, according to the ranking criteria they may confuse new players and should be avoided at all cost.
  1. 00:10:938 (2,1) these counts as overlaps.
  2. 00:19:408 (2,2) ^ , look for others yourself I'm not gonna mention all of them. I've remapped all the overlaps.
  3. 00:22:232 (3,1) blanket seems to be a thing in your map so may as well make every bit perfect. I've remapped this part, and I'll try my best to keep them perfect.
  4. 00:40:585 (1,1) I've read previous mods on this map apparently these slider shapes are there to add visual interest, so don't just ctrl+C. As the rhythm remains the same, I think I should keep them parallel.
  5. 01:08:820 (1,2) oh and these counts as overlaps as well.
  6. 01:48:350 (1) usually unevenly curved sliders are used less but it's up to you.
That's fine, so I didn't make changes to it.
Same goes with the rest of the map.

Normal
Again, overlaps. they aren't to be used until Advanced or Hard so yeah.
  1. 00:08:467 (4,1) overlap.
  2. 00:58:232 (3,4) these are fine tho.
Other than that the rhythm choice is alright.
All completed!

Hard
  1. 00:50:467 (3,4,5) on a Hard I'd say don't ignore the drum sound. That's right, however I haven't got any idea on how to fix it XD, so I'll look for further suggestions.
  2. 01:42:702 (1,2) slider crossing over syllables (important sounds) should be avoided. Here I follow the lyrics, so I placed three consecutive sliders in order to emphasize the prolonged vowel.
A lot of thanks for your detailed check, and it did help me much! :D
Gust
其实我不太擅长摸这种图(

[Insane]
我们先定下一个对这首歌曲的基础认识,再开始做一个图再定下一个对某个难度的基础认识,再开始做这个难度。
这首歌曲的基础认识,就是这首歌是什么类型的,BPM属于高低还是中等等等问题
这个难度的基础认识,就是这个难度你要给什么层次的玩家打的
不定好这两个认识,对于新人mapper乃至有少量经验的mapper来说就会存在认识混乱,从而导致一张图的混乱。

  1. sv
    一首BPM不低的歌的最高难度,在kiai依然用1.5x的sv就有些低了。
  2. 连打间距
    我不知道其他玩法的玩家感受如何,我是觉得这个diff的连打间距过大了,与一个不到5星难度的Insane并不相符。01:13:761 (5,6,7,8,9,1) - 01:24:350 (1,2,3,4,5,6,7,8,9,10) - 02:27:173 (5,6,7,8,9,1) - 02:37:761 (1,2,3,4,5,6,7,8,9,10) - 以及为何只有03:16:585 (1,2,3,4,5,1) - 这里连打间距这么小呢。
  3. 节奏(节奏不太会摸,就随便提几个吧)
    00:21:526 - 这里是重音,不适合作为slider尾,这里改一下比较好,可以把00:21:173 (2,3) - Ctrl+G
    01:22:938 (1,2,3,4) - 02:36:350 (1,2,3,4) - 03:25:761 (1,2,3,4) - 歌曲走势来看这里是逐渐太高的,所以不适合跟vocal。
    01:45:879 (2,3) - ^
    02:04:585 (6,7) - 换成4个note更符合歌曲
    02:40:938 (1,2,3,4,1,2,3,4) - 我觉得应该跟钢琴音会更好
    03:02:467 (1,2,3,4) - 这四个的音和前面两组不一样哦
  4. ds
    00:12:879 (2,3) - 这里ds这么小,为何00:14:820 (5,6,1) - 这里就这么大,从歌曲上听并没有合理的解释
    00:19:231 (6,1) - ds太小,而且1与5的遮挡也不好看。虽然美观性很重要,但是那是建立在合理之上的重要。ds下的很不合理,只为了一个好看的pattern,这是舍本逐末。
    00:48:879 (6,1) - 长白线重音可以拉大ds
    01:00:350 (1,2,3,4,5) - 这里节奏是与00:46:232 (1,2,3,4,1,2,3,4) - 是类似的,而且这里这么下直观上并不好看。。打起来也有迷惑性,考虑改一下
    01:03:173 (1,2,3,4) - 01:05:997 (1,2,3,4) - 01:14:467 (1,2,3) - 类似的还有很多,这种sv加上这么小的间距,这是Insane还是Hard。。
    01:11:644 (1,2,3,4,1,2,3,4) - 这里明显歌曲流势是上升的趋势,为什么ds后面反而比前面小呢呢。
    01:04:938 (2,3,4,5,6,7) - 01:07:761 (2,3,4,5,6,7) - 为什么这里放了跳,01:16:232 (2,3,4,5,6,7,1) - 01:19:055 (2,3,4,5,6,7) - 这里却这么小了呢。如果后面是为了接01:21:526 (1,2,3,4,5,6,7,8) - 大跳的,那么我觉得01:21:526 (1,2,3,4,5,6,7,8) - 这里不适合放大跳,从歌曲来看01:22:938 (1,2,3,4) - 这里更适合。
    01:59:644 (1,2,3,4,1,2,3,4) - 比起00:46:232 (1,2,3,4,1,2,3,4) - 间距为什么这么小
    02:44:820 (1) - 02:46:232 (1) - 02:48:173 (2,3) - 这些都是很重的音,但是ds却太小。
  5. 版面
    00:16:585 (4) - 4可以拉大ds,往上放,走一个弧形flow
    01:36:173 (2,3,4,5,6) - 没看懂这里想搞什么形状
    版面很重视这点很好,但除了版面之外,问题有些多。但总归是很认真的,送一个星星,请加油!
[Kamiya]
[Easy]
00:40:585 (1) - 这类型的滑条一个是不美观,另一个没有对应上人声,"no"这个音在白点上而不是后面,你可以开25%的速度听听。
00:43:408 (1) - ^
00:51:879 (1) - ^
00:54:702 (1) - ^
01:53:997 (1) - ^
01:56:820 (1) - ^
后面还有很多 不一一举例了。
00:45:526 (3) - 红点那个位置稍微抬一点,稍微有点小瑕疵。
01:03:173 - kiai部分建议还是用1/2的滑条和单点吧 节奏稍微丰富点。其实也不会加多少星。后面的2个kiai同理
01:48:350 (1) - 没包好01:47:644 (2) - 而且也不好看

[Normal]
00:32:820 (3) - 丑
00:40:585 (1) - 在中间。
01:19:761 (7,2) - 没包好
02:01:761 (7) - 丑。。改个吧。
02:34:408 (4,7) - 没包好
03:13:585 (7,1) - 为什么这里不试着包一下
03:23:820 (4,7) - 没包好
整体还行,就这个flow有点怪异。。

[Hard]
00:14:820 (6,1) - 没平行
00:25:055 (3,4) - 没包好
00:27:879 (3,4) - ^
01:41:291 (3,4) - ^
02:23:114 (4,5) - ^
02:27:173 (7,8,9,10) - 这里还是考虑下两个折返怎么样?
02:34:408 (4,5) - 没包好
03:30:350 - 你这段别发懒啊 感觉还有的做。而且break拖太长了。

[Insane]
00:14:820 (5,6,1) - 不太喜欢这种,单点跟滑条的距离可以拉近点
00:26:114 (3,1) - 还是平行好点吧
01:01:232 (4,5) - ctrl+g 再跟1,2note拉进点距离。
01:14:467 (1,2) - 距离再拉开点吧,这样很容易读错的
01:20:114 (1,2,3,4) - 这4个滑条最好摆出个形状,比如扇形
01:21:526 (1,2,3,4,5,6,7,8) - 这里不是重音感觉跳有点过分了。。
01:25:408 (10) - 再折返一次
02:06:350 (2,3,4) - DS
02:17:467 (4,1) - 没包好
后面也有前面提过的问题就不多说了,还有hard提过的break位置 还是有能做的空间的

加油GL! :)
Topic Starter
Hidden me

Gust wrote:

其实我不太擅长摸这种图(

[Insane]
我们先定下一个对这首歌曲的基础认识,再开始做一个图再定下一个对某个难度的基础认识,再开始做这个难度。
这首歌曲的基础认识,就是这首歌是什么类型的,BPM属于高低还是中等等等问题
这个难度的基础认识,就是这个难度你要给什么层次的玩家打的
不定好这两个认识,对于新人mapper乃至有少量经验的mapper来说就会存在认识混乱,从而导致一张图的混乱。
了解,之后做图会尝试去考虑这些的。

  1. sv
    一首BPM不低的歌的最高难度,在kiai依然用1.5x的sv就有些低了。
    预计会继续补难度,我会考虑在主难度调高sv。
  2. 连打间距
    我不知道其他玩法的玩家感受如何,我是觉得这个diff的连打间距过大了,与一个不到5星难度的Insane并不相符。01:13:761 (5,6,7,8,9,1) - 01:24:350 (1,2,3,4,5,6,7,8,9,10) - 02:27:173 (5,6,7,8,9,1) - 02:37:761 (1,2,3,4,5,6,7,8,9,10) - 以及为何只有03:16:585 (1,2,3,4,5,1) - 这里连打间距这么小呢。
    已经把连打间距改小了。
  3. 节奏(节奏不太会摸,就随便提几个吧)
    00:21:526 - 这里是重音,不适合作为slider尾,这里改一下比较好,可以把00:21:173 (2,3) - Ctrl+G
    这个地方我是根据歌词大意来的,暂时没有更好的想法,先放着。对节奏和排列进行了修正
    01:22:938 (1,2,3,4) - 02:36:350 (1,2,3,4) - 03:25:761 (1,2,3,4) - 歌曲走势来看这里是逐渐太高的,所以不适合跟vocal。
    已经改成连续的跳。
    01:45:879 (2,3) - ^
    ^
    02:04:585 (6,7) - 换成4个note更符合歌曲
    这里放滑条是为了配合舒缓的节奏,充当kiai前的缓冲部分。
    02:40:938 (1,2,3,4,1,2,3,4) - 我觉得应该跟钢琴音会更好
    已修改~话说那好像不是钢琴音XD
    03:02:467 (1,2,3,4) - 这四个的音和前面两组不一样哦
    缩小了间距,已修改为3组相同/对称的pattern
  4. ds
    00:12:879 (2,3) - 这里ds这么小,为何00:14:820 (5,6,1) - 这里就这么大,从歌曲上听并没有合理的解释
    已将间距改小。
    00:19:231 (6,1) - ds太小,而且1与5的遮挡也不好看。虽然美观性很重要,但是那是建立在合理之上的重要。ds下的很不合理,只为了一个好看的pattern,这是舍本逐末。
    已将1向下移;说得好。
    00:48:879 (6,1) - 长白线重音可以拉大ds
    已修改。
    01:00:350 (1,2,3,4,5) - 这里节奏是与00:46:232 (1,2,3,4,1,2,3,4) - 是类似的,而且这里这么下直观上并不好看。。打起来也有迷惑性,考虑改一下
    类似节奏的部分均已修改。
    01:03:173 (1,2,3,4) - 01:05:997 (1,2,3,4) - 01:14:467 (1,2,3) - 类似的还有很多,这种sv加上这么小的间距,这是Insane还是Hard。。
    对应的地方均已修改,同时对整张map的间距进行了控制。
    01:11:644 (1,2,3,4,1,2,3,4) - 这里明显歌曲流势是上升的趋势,为什么ds后面反而比前面小呢呢。
    已将间距改大。
    01:04:938 (2,3,4,5,6,7) - 01:07:761 (2,3,4,5,6,7) - 为什么这里放了跳,01:16:232 (2,3,4,5,6,7,1) - 01:19:055 (2,3,4,5,6,7) - 这里却这么小了呢。如果后面是为了接01:21:526 (1,2,3,4,5,6,7,8) - 大跳的,那么我觉得01:21:526 (1,2,3,4,5,6,7,8) - 这里不适合放大跳,从歌曲来看01:22:938 (1,2,3,4) - 这里更适合。
    已修改。
    01:59:644 (1,2,3,4,1,2,3,4) - 比起00:46:232 (1,2,3,4,1,2,3,4) - 间距为什么这么小
    已修改。
    02:44:820 (1) - 02:46:232 (1) - 02:48:173 (2,3) - 这些都是很重的音,但是ds却太小。
    类似的部分均已修改。
  5. 版面
    00:16:585 (4) - 4可以拉大ds,往上放,走一个弧形flow
    已修改。
    01:36:173 (2,3,4,5,6) - 没看懂这里想搞什么形状
    其实本来也没想搞什么形状……小修了一下。
    版面很重视这点很好,但除了版面之外,问题有些多。但总归是很认真的,送一个星星,请加油!
谢谢dalao指导,对我帮助很大,以后会更加注意间距的问题~
Topic Starter
Hidden me

[Kamiya] wrote:

[Easy]
00:40:585 (1) - 这类型的滑条一个是不美观,另一个没有对应上人声,"no"这个音在白点上而不是后面,你可以开25%的速度听听。
00:43:408 (1) - ^
00:51:879 (1) - ^
00:54:702 (1) - ^
01:53:997 (1) - ^
01:56:820 (1) - ^
后面还有很多 不一一举例了。
00:45:526 (3) - 红点那个位置稍微抬一点,稍微有点小瑕疵。
01:03:173 - kiai部分建议还是用1/2的滑条和单点吧 节奏稍微丰富点。其实也不会加多少星。后面的2个kiai同理
01:48:350 (1) - 没包好01:47:644 (2) - 而且也不好看

已全部修改;关于kiai的节奏我进行了其他尝试

[Normal]
00:32:820 (3) - 丑
00:40:585 (1) - 在中间。
01:19:761 (7,2) - 没包好
02:01:761 (7) - 丑。。改个吧。
02:34:408 (4,7) - 没包好
03:13:585 (7,1) - 为什么这里不试着包一下
03:23:820 (4,7) - 没包好
整体还行,就这个flow有点怪异。。

已全部修改;flow如果没人提出问题就先放着吧

[Hard]
00:14:820 (6,1) - 没平行
00:25:055 (3,4) - 没包好
00:27:879 (3,4) - ^
01:41:291 (3,4) - ^
02:23:114 (4,5) - ^
02:27:173 (7,8,9,10) - 这里还是考虑下两个折返怎么样?
02:34:408 (4,5) - 没包好

已全部修改

03:30:350 - 你这段别发懒啊 感觉还有的做。而且break拖太长了。

曾经尝试过下节奏,但是感觉节奏突然从紧凑到舒缓,打起来体验不佳

[Insane]
00:14:820 (5,6,1) - 不太喜欢这种,单点跟滑条的距离可以拉近点
已修改
00:26:114 (3,1) - 还是平行好点吧
已修改
01:01:232 (4,5) - ctrl+g 再跟1,2note拉进点距离。
改成了72°跳
01:14:467 (1,2) - 距离再拉开点吧,这样很容易读错的
已修改
01:20:114 (1,2,3,4) - 这4个滑条最好摆出个形状,比如扇形
这个部分的顺序做了变化,出于对flow的考虑,依然维持平行
01:21:526 (1,2,3,4,5,6,7,8) - 这里不是重音感觉跳有点过分了。。
已修改
01:25:408 (10) - 再折返一次
已修改
02:06:350 (2,3,4) - DS
已修改
02:17:467 (4,1) - 没包好
pattern已修改,对所有blanket做了检查
后面也有前面提过的问题就不多说了,还有hard提过的break位置 还是有能做的空间的
同hard,暂时没动

加油GL! :)
感谢dalao摸图,给了我不小的帮助,希望自己的图有rank的一天!:D
Firika
[Easy]
00:10:938 (2,3,1) - 请避免这种排列,这种貌似是不行的,新手会容易读错。
后面也有几个,注意一下?

[Normal]
好像挺好的
问题和Easy一样 注意一下?

[Hard]
00:17:997 (1,2,3) - 没包上,顺便考虑一下60度 再包?
00:36:350 (1,2) - 没包上
01:03:350 (2,3) - 没包上
01:09:350 (2,4) - 没包上
01:24:703 (2,3) - 没包上
后面还有一些. 建议再检查检查
[Light Insane]
蛮漂亮的 基本没什么
01:25:430 - 漏了个音

没做完? 建议和之前一致,很不错的diff

[dalou's Insane]
00:31:232 (3,4,5,6) - 建议重新排列一下,感觉摆歪了
01:08:644 (8,2) - 贴上了 不好看
01:14:466 (1,2,3) - 和01:15:173 (4,5,6) - 建议直接ctrl + c & v 了 现在这样看着不太好看
01:17:291 (1,2,3,4,5,6) - 同上
01:20:114 (1,2,3) - 和这个 01:20:820 (4,5,6) - 滑条60度转的不是挺好的嘛,考虑一下整体一起转60?
02:18:879 (6,1) - 没包好,顺便 你试试 1-4-5-6-2-3-4-5-1这个flow,现在这个感觉很别扭。。
02:27:878 (1,2,3) - 和02:28:584 (4,5,6) - 建议一致 后面也有两组
03:21:350 (6,1,2,3,4,5,6,7,8) - 跳拉大一点吧,有一个note已经贴上了,前面那组也有一点小
03:28:674 (1) - 这个转盘转移停在03:29:644 - 或者就不要了 因为03:29:997 - 有个重音

都是小问题,很不错

[Insane]
00:09:879 (3,6) - 没包上
00:31:408 (4,1) - 没包上
00:09:173 (4,3) - 贴上了
00:59:820 (3) - 考虑一下和2重叠怎么样
01:23:467 (4,5,6,7,8) - 有点别扭 换个flow?
01:31:408 (1,2,3,4,5,6,7) - 没看懂,背景音挺明显的。 跟什么都不是你这个节奏...
后面不摸了

[Coffee is Justice]
00:25:055 (1,2) - 滑条明显是1/2的啊,怎么用3/4呢
01:40:232 (2,3) - 和前面一致,这个3突然就近了感觉很奇怪,你可以把之前的那几个滑条的间距弄小点
01:44:113 (1,2) - 节奏Ctrl G,因为你之前都是stack+ 1圈2条.
01:46:937 (1,2) - 同上


后面看了一下 感觉水平实在差太多了。不摸了

以下是一些建议
00:16:585 (1,2,3,4) - 滑条速度递减就好了
00:23:114 (5,1) - 他俩贴一起了 不好看 建议换个排列
00:31:232 (3,6) - 也快贴上了
00:43:232 (6,4) - 同上

剩下的都是同样的问题,前一段很不错,kiai之前 后面慢慢来吧




低星diff做的十分不错 高星diff还不行 多加油吧 GL
Topic Starter
Hidden me

Oiso wrote:

[Easy]
00:10:938 (2,3,1) - 请避免这种排列,这种貌似是不行的,新手会容易读错。
后面也有几个,注意一下? 感觉并不容易混淆,暂时先这样吧,如果有更多人提到再考虑修改

[Normal]
好像挺好的
问题和Easy一样 注意一下? 和Easy一样,等等看

[Hard]
00:17:997 (1,2,3) - 没包上,顺便考虑一下60度 再包? 2做了ctrl+H
00:36:350 (1,2) - 没包上
01:03:350 (2,3) - 没包上
01:09:350 (2,4) - 没包上
01:24:703 (2,3) - 没包上
后面还有一些. 建议再检查检查
已检查并修改~

[Light Insane]
蛮漂亮的 基本没什么
01:25:430 - 漏了个音

没做完? 建议和之前一致,很不错的diff

[Insane]
00:09:879 (3,6) - 没包上 直接改了,没包
00:31:408 (4,1) - 没包上
00:09:173 (4,3) - 贴上了
00:59:820 (3) - 考虑一下和2重叠怎么样
01:23:467 (4,5,6,7,8) - 有点别扭 换个flow? 已换
01:31:408 (1,2,3,4,5,6,7) - 没看懂,背景音挺明显的。 跟什么都不是你这个节奏...
后面不摸了

[Coffee is Justice]
00:25:055 (1,2) - 滑条明显是1/2的啊,怎么用3/4呢
01:40:232 (2,3) - 和前面一致,这个3突然就近了感觉很奇怪,你可以把之前的那几个滑条的间距弄小点
01:44:113 (1,2) - 节奏Ctrl G,因为你之前都是stack+ 1圈2条.
01:46:937 (1,2) - 同上


后面看了一下 感觉水平实在差太多了。不摸了

以下是一些建议
00:16:585 (1,2,3,4) - 滑条速度递减就好了
00:23:114 (5,1) - 他俩贴一起了 不好看 建议换个排列
00:31:232 (3,6) - 也快贴上了
00:43:232 (6,4) - 同上

剩下的都是同样的问题,前一段很不错,kiai之前 后面慢慢来吧




低星diff做的十分不错 高星diff还不行 多加油吧 GL
DalouBot

Oiso wrote:

[dalou's Insane]
00:31:232 (3,4,5,6) - 建议重新排列一下,感觉摆歪了
01:08:644 (8,2) - 贴上了 不好看 调整了一下
01:14:466 (1,2,3) - 和01:15:173 (4,5,6) - 建议直接ctrl + c & v 了 现在这样看着不太好看
01:17:291 (1,2,3,4,5,6) - 同上
01:20:114 (1,2,3) - 和这个 01:20:820 (4,5,6) - 滑条60度转的不是挺好的嘛,考虑一下整体一起转60? 有道理
02:18:879 (6,1) - 没包好,顺便 你试试 1-4-5-6-2-3-4-5-1这个flow,现在这个感觉很别扭。。 这段kiai前半部分三次跳是一样的排列,单独改第一波跳感觉不合适
02:27:878 (1,2,3) - 和02:28:584 (4,5,6) - 建议一致 后面也有两组 暂时没想好有什么好的排列,先保留
03:21:350 (6,1,2,3,4,5,6,7,8) - 跳拉大一点吧,有一个note已经贴上了,前面那组也有一点小
03:28:674 (1) - 这个转盘转移停在03:29:644 - 或者就不要了 因为03:29:997 - 有个重音 去了转盘加了单点感觉还是怪怪的,不过先这样吧

都是小问题,很不错 感谢雷米神仙的摸
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