Blitzfrog wrote:
My god, there is just those people who ignore the main point and argue for the sake of arguing
Yes you're right there is no evidence to show which one improves faster. But my main point on that paragraph isn't about that. It's about being able to distinguish which note you hit and which note you miss.
Now on the same topic, you will learn faster in osu if you learn by misses because you will remember them and remember WHY you missed. Rather than RNG moving mouse and going Hey! That worked for some reason!
25k is recommended by others, but it's about the right time when people have around 200 PP and are playing around late 5*. So Jukke knows this one better.
Idk where you get the idea from that the brain handles tasks that are similar to each other badly. It handles it excellently in fact. For example, improving in tour G major scale is likely gonna increase your skill at playing E major scale. Similarly if you know every scale and I suddenly introduce you to a new one, you will be able to play that one almost flawlessly first try. So long as the change is not too large, like from golf swing to basketball shooting. This is called interleaving. Works especially well with basic motor skills. And changing sensitivity doesn't change it from moving a mouse to throwing a mouse.
To the study itself. It is in no way unintuitive nor largely flawed when compared to osu. Saying a squeezing device is unintuitive is like saying a ball mouse whatever it's called is unintuitive. Also osu is not complex in motor skills in anyway. Compared to something like table tennis or badminton, it is a joke. Also, I think you have to realise that the main point of the study isn't about how fast you learn, but the best way you learn motor skills. That sounds retarded but ill explain. Learning fast means learning something to a good degree fast. Best way to learn is allowing your brain to handle this information the best. This whole point of the study was trying to prove/disprove interleaving. Not to mention interleaving is shown to have allowed information to be stored in the long term memory.
There is indeed nothing wrong with jump maps. Again you're missing the point again. I am saying don't get 10k maps with 8k of them being PP Sized jump maps because obviously you're not getting any variety
I like how dismissively you started that off, just to continue on and write an essay anyways. Also you seemed to take it quite personally that I argued your points, I hope you're right and I learn a better way to improve at things, my goal wasn't to pidgeon hole your comment, chill.
You said playing maps that you miss approximately every 10 combo, this literally won't help at all, it may help with aim and reaction time, a bit, but as for reading and rhythm sense, it will do almost nothing. Also if you agree there is no evidence humans learn better from negative feedback, why are you stating that they do? the other thing is that most people that are low rank DON'T know why they miss, how many times have you heard "I KNOW I'm on beat, but I keep getting 100s" or even just "I totally hit that." Also IDK what you're on about people hitting notes through RNG, no one in this entire thread praised mashing impossible maps (other than you "...miss every 10 combo")
25k is recomended by who exactly? I've heard people say 25k, 20k, 15k, 10k, 5k, and 1k these are all arbitrarily made up by people who claim to know what rank people generally have solid fundamentals by, which you say is 25k. I personally played nomod to 3k because HR wasn't an easy transition until about then (for me) I also play a lot of multi and I can't call it a fact, but I don't believe even close to most 25k players have good fundamentals, most of them can't read complex patterns in anyway, can't aim hard jumps, and aren't good at streams (albeit usually better than me,) and when you spectate most don't have good rhythm sense, and that's all highly anecdotal but I think most of the time even 15k players are only decent at one of these skills.
A trackball isn't very unintuitive, it works with very specific directional movements, where as squeezing a pointing device sounds vague and without seeing it in front of me I can come up with 5 different ways it might work right off the top of my head, where as a track ball, track pad, mouse, or tablet I couldn't see having to much issue explaining to someone without confusion, but maybe I'm just biased, because I'm already have experience with them. Also I'm not saying the study is flawed at all, just that the comparison to osu! might be.
I guess I was confused because you pointed out jump maps specifically, when you could have just said something more like "as long as you have a good mix of different types of maps" seemed like you were taking some sort of stand against jump maps, my bad.
Personally I don't focus too much on improving per se, I just kinda play when I feel like it, and end up getting a bit better.