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Tha Trickaz - Cloud City

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Total Posts
4
Topic Starter
Pandize
This beatmap was submitted using in-game submission on Sunday, August 12, 2018 at 10:06:24 PM

Artist: Tha Trickaz
Title: Cloud City
Tags: Dubstep Electronic Fort Cloud City LP
BPM: 200
Filesize: 15197kb
Play Time: 02:14
Difficulties Available:
  1. Easy (1.31 stars, 93 notes)
  2. Extra (5.02 stars, 430 notes)
  3. Hard (3.38 stars, 303 notes)
  4. Insane (4.03 stars, 306 notes)
  5. New Style (6.01 stars, 443 notes)
  6. Normal (2.18 stars, 195 notes)
Download: Tha Trickaz - Cloud City
Information: Scores/Beatmap Listing
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GOING FOR RANKED
Background Source
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Pandize & Fort DIF (May be bugged) :^(
https://puu.sh/B5Xhl/4269e413fd.osu

Old Extra DIF
https://puu.sh/BcC2T/3a124a2873.osu

| !HOPE YOU ENJOY! |



Thank you to the following users for getting me to this point;
I'll add more if I forgot someone. Thank you guys!
• Fort
• VINXIS
• Shiirn
• SmoothieWorld


Here are some people that may have not posted, but helped at least a little;
• Fort
• Shiirn


Some update things:
March 20
- Modded

March 18
- Added Tags
- Self Modded TINY things

March 17
- Made a Hard
- Pushed all diffs up

March 16
- Crunched Filesize
- Changed Storyboard
- Did mods from nominators.
KnightC0re
std modding... (which kind though, I mean there are a lot of diseases)

Easy

00:42:942(2,3) - this gap should work like this
00:48:342(2) - This could be under a previous sliderend
00:54:942(2) - This as well
00:56:442 - The spacing should be clear and understandable in easy diffs, mostly if a gap between two objects are larger, the spacing should be, while you're stacking notes that are ticks away which shouldn't be used as spacing should be clear as they are 1/1 or 2/1
What I just wrote above could be ignored after the bpm change because the slow part has clear indication of the drum sound being absent.

Normal

00:02:742(1) - Don't put NC here
00:03:642(2) - Put it here
00:10:542(5) - Put this on 3's sliderend
00:14:442(4) - Put under 1's sliderend
00:41:742(1) - NC not necessary
00:48:342(1) - NC not needed (I see what your intentions are, but don't start a NC if there is only going to be one object, it doesn't work very well)
00:57:942(1) - ^
01:14:742(2) - Move this 2 pixels(?) to the left
01:42:842(1) - NC not needed again
02:05:242(1) - ^
02:14:442(1) - ^
02:15:642(1) - This one is your decision

Hard

00:45:342(3,4,5) - Make this a clearer 1/2 pattern as you are introducing 1/4 triples like right after this while using the same pattern
Apply that to 1/2 rhythms but I think 1/1 rhythms could be distinguishable without changing
Everything else is solid. I also like how the 1/1 rhythms are arranged

Insane

00:57:342(2,3,4) - Just like what I wrote for hard... except this might be justifiable since insane is a bit harder
I'm going to elaborate my point further here.
So I think generally 1/2 stacks might not be a good idea for a hard difficulty, while I think insane diff could be justifiable. However I would suggest putting no more than 2 1/2 beats on the same place.

Fort n' Bandi

00:20:442 - It's not often that I mod the storyboard but I don't think you should put your name in breaks (alternatively you can do it like that my little pony map where Blue Dragon's name is fading or blinking or something)
00:43:542(2) - Put this 5 pixels higher
01:32:542 - The spinner could start here
01:39:642(1,2,3) - Again, going back to what I said about 1/2 and 1/4 (I know this is 1/3 but just bare[bear?] with me) I could be like a stream that leads towards the triples, that would work well.
01:43:042(3,4,5,6,7,1) - I think this might be a bit exaggerated even if the song is slower here
01:44:642(5,6) - ^
01:46:042(3,4,5) - Again, could move towards the triple
Everything else is fine, the 300 bpm stream is not a problem.
Topic Starter
Pandize

KnightC0re wrote:

std modding... (which kind though, I mean there are a lot of diseases)

Easy

00:42:942(2,3) - this gap should work like this FIXED
00:48:342(2) - This could be under a previous sliderend FIXED
00:54:942(2) - This as well FIXED
00:56:442 - The spacing should be clear and understandable in easy diffs, mostly if a gap between two objects are larger, the spacing should be, while you're stacking notes that are ticks away which shouldn't be used as spacing should be clear as they are 1/1 or 2/1
What I just wrote above could be ignored after the bpm change because the slow part has clear indication of the drum sound being absent. FIXED

Normal

00:02:742(1) - Don't put NC here FIXED
00:03:642(2) - Put it here FIXED
00:10:542(5) - Put this on 3's sliderend FIXED
00:14:442(4) - Put under 1's sliderend FIXED
00:41:742(1) - NC not necessary Putting it one before. :)
00:48:342(1) - NC not needed (I see what your intentions are, but don't start a NC if there is only going to be one object, it doesn't work very well) Putting it one before. :)
00:57:942(1) - ^ Putting it one before. :)
01:14:742(2) - Move this 2 pixels(?) to the left FIXED
01:42:842(1) - NC not needed again Putting it one before. :)
02:05:242(1) - ^ I added a hit circle and made it a two combo :)
02:14:442(1) - ^ FIXED
02:15:642(1) - This one is your decision I like the big ol' one last note. :D

Hard

00:45:342(3,4,5) - Make this a clearer 1/2 pattern as you are introducing 1/4 triples like right after this while using the same pattern
Apply that to 1/2 rhythms but I think 1/1 rhythms could be distinguishable without changing
Everything else is solid. I also like how the 1/1 rhythms are arranged The difficulty has been pushed up higher. There is a new hard difficulty. Give it a mod! :)

Insane

00:57:342(2,3,4) - Just like what I wrote for hard... except this might be justifiable since insane is a bit harder
I'm going to elaborate my point further here.
So I think generally 1/2 stacks might not be a good idea for a hard difficulty, while I think insane diff could be justifiable. However I would suggest putting no more than 2 1/2 beats on the same place. The difficulty has been pushed up higher. There is a new hard difficulty. Give it a mod! :)

Fort n' Bandi

00:20:442 - It's not often that I mod the storyboard but I don't think you should put your name in breaks (alternatively you can do it like that my little pony map where Blue Dragon's name is fading or blinking or something) FIXED
00:43:542(2) - Put this 5 pixels higher (Sorry Fort. I fixed this, change it back if you desperatly want it.) FIXED
01:32:542 - The spinner could start here FIXED
01:39:642(1,2,3) - Again, going back to what I said about 1/2 and 1/4 (I know this is 1/3 but just bare[bear?] with me) I could be like a stream that leads towards the triples, that would work well. Messaging Fort to check this out.
01:43:042(3,4,5,6,7,1) - I think this might be a bit exaggerated even if the song is slower here Messaging Fort to check this out.
01:44:642(5,6) - ^
01:46:042(3,4,5) - Again, could move towards the triple
Everything else is fine, the 300 bpm stream is not a problem. Messaging Fort to check this out.
Ciyus Miapah

Bandi wrote:

KnightC0re wrote:

std modding... (which kind though, I mean there are a lot of diseases)

Easy

00:42:942(2,3) - this gap should work like this FIXED
00:48:342(2) - This could be under a previous sliderend FIXED
00:54:942(2) - This as well FIXED
00:56:442 - The spacing should be clear and understandable in easy diffs, mostly if a gap between two objects are larger, the spacing should be, while you're stacking notes that are ticks away which shouldn't be used as spacing should be clear as they are 1/1 or 2/1
What I just wrote above could be ignored after the bpm change because the slow part has clear indication of the drum sound being absent. FIXED

Normal

00:02:742(1) - Don't put NC here FIXED
00:03:642(2) - Put it here FIXED
00:10:542(5) - Put this on 3's sliderend FIXED
00:14:442(4) - Put under 1's sliderend FIXED
00:41:742(1) - NC not necessary Putting it one before. :)
00:48:342(1) - NC not needed (I see what your intentions are, but don't start a NC if there is only going to be one object, it doesn't work very well) Putting it one before. :)
00:57:942(1) - ^ Putting it one before. :)
01:14:742(2) - Move this 2 pixels(?) to the left FIXED
01:42:842(1) - NC not needed again Putting it one before. :)
02:05:242(1) - ^ I added a hit circle and made it a two combo :)
02:14:442(1) - ^ FIXED
02:15:642(1) - This one is your decision I like the big ol' one last note. :D

Hard

00:45:342(3,4,5) - Make this a clearer 1/2 pattern as you are introducing 1/4 triples like right after this while using the same pattern
Apply that to 1/2 rhythms but I think 1/1 rhythms could be distinguishable without changing
Everything else is solid. I also like how the 1/1 rhythms are arranged The difficulty has been pushed up higher. There is a new hard difficulty. Give it a mod! :)

Insane

00:57:342(2,3,4) - Just like what I wrote for hard... except this might be justifiable since insane is a bit harder
I'm going to elaborate my point further here.
So I think generally 1/2 stacks might not be a good idea for a hard difficulty, while I think insane diff could be justifiable. However I would suggest putting no more than 2 1/2 beats on the same place. The difficulty has been pushed up higher. There is a new hard difficulty. Give it a mod! :)

Fort n' Bandi

00:20:442 - It's not often that I mod the storyboard but I don't think you should put your name in breaks (alternatively you can do it like that my little pony map where Blue Dragon's name is fading or blinking or something) FIXED
00:43:542(2) - Put this 5 pixels higher (Sorry Fort. I fixed this, change it back if you desperatly want it.) FIXED
01:32:542 - The spinner could start here FIXED
01:39:642(1,2,3) - Again, going back to what I said about 1/2 and 1/4 (I know this is 1/3 but just bare[bear?] with me) I could be like a stream that leads towards the triples, that would work well. Messaging Fort to check this out. hmm nope i like jumps/color]
01:43:042(3,4,5,6,7,1) - I think this might be a bit exaggerated even if the song is slower here for me it's 1/4 jump time and it's really high solo 1/4 rhythm
01:44:642(5,6) - ^ 01:44:742 (6,7) - has higher pitch i need more emphasize to deal with that one
01:46:042(3,4,5) - Again, could move towards the triple maybe next time
Everything else is fine, the 300 bpm stream is not a problem. Messaging Fort to check this out.
me no update yet
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