forum

Camellia - GHOST [OsuMania]

posted
Total Posts
52
show more
Topic Starter
BloowXv2

imtdb1 wrote:

NM req from imtdb1's modding queue
okay first of all why so many bookmarks :C
they hurt my eyes
this map is still not rankable because of most of the patterns and such so I will help you around that.

Expert Spectrums *cheked*
okay first of all 00:20:795 - dont use stairs here. Continue following the pattern
00:25:158 - the current pattern is okay but its a bit weird to play. I would suggest to use something like this https://osu.ppy.sh/ss/7915260
00:30:067 - please no. use this pattern instead https://osu.ppy.sh/ss/7915316
00:38:795 - ^
00:34:158 - https://osu.ppy.sh/ss/7915271
00:42:885 - ^
00:43:158 - https://osu.ppy.sh/ss/7915328
00:43:704 - 00:43:840 - remove all notes and only leave the LN
00:45:885 - ^ remove all notes as before but this time place the notes in 00:45:885 (45885|1), 00:45:954 (45954|2), 00:46:022 (46022|3)
00:46:704 - https://osu.ppy.sh/ss/7915354
00:48:067 - ^^
00:48:885 - ^^
00:50:249 -^^^
and so on
00:52:431 - please dont follow every singe sound in that pattern. Follow the sound that you can hear the most like something like this: https://osu.ppy.sh/ss/7915393 continue that pattern to 00:56:795
00:56:795 - that pattern is so awkward to play. I WILL suggest you to make it something like this https://osu.ppy.sh/ss/7915241 https://osu.ppy.sh/ss/7915244
01:00:613 - make those LN and make them go up to the white line
01:02:113 - please dont use that. Make those jacking using REGULAR notes.
my mod stops here. This is far away from ranking. Use some of my suggested patterns to finish the map
Gl :)
Your mod gave me an idea to use other patterns xD thanks for the mod! :D
pnx


[Expert Spectrums]
  1. 00:15:885 - I thinks this sound is more explicit than 00:16:158 - why don't you use a chord to represent it. Please add a note there to make the pattern have more consistency.
  2. 00:16:976 and 00:18:067 - Here too
  3. 00:20:795 - I think it should be 1/6 here
  4. 00:50:249 - Miss a note here? because you all put a note in 00:48:067 - and other position too
  5. 00:56:795 - Not recommend to use this pattern, maybe you can use a 1/8 sound to create other pattern than this
  6. 02:07:976 (127976|3) - Did the LN start at 02:07:704 - ?
  7. 02:26:249 (146249|1,146249|3) - What this chord represent? I think a single note pattern is very fine here? maybe 02:26:795 - 02:30:067 and other positions too
  8. 03:26:045 (206045|1) - No sound here? I feel some kind of strange with this pattern
  9. 03:26:863 (206863|0) - here too
  10. 03:29:522 - I suggest to put a note in all column here to represent this sound. Don't worry about the jack pattern in the first column. I think it is better to use this pattern in these level of difficulty.
  11. 04:07:704 (247704|0,247704|1,247772|1,247772|0) - I don't prefer the jack pattern here. When i play, i've just confused with it because of 04:07:908 (247908|0,247908|1,247976|0,247976|1) - that represent the drum sound which is very fine. So, change it to other pattern or maybe use LN to represent this sound instead.
  12. 04:43:772 (283772|3,283772|1,283772|2,283908|2,283908|0,283908|1) - Suggested to use only double instead of triple. (I've just notice that the past chorus, you used the same pattern too, suggested to change it)
Overall is not bad (in my aspect). You should self-mod by yourself for a bit. I think many pattern is so repetitive in this map. GL
Topic Starter
BloowXv2
Thank a lot for the mod PnX ! ;)

I'm checking it for the next update
Topic Starter
BloowXv2

PnX wrote:



[Expert Spectrums *cheked*]
  1. 00:15:885 - I thinks this sound is more explicit than 00:16:158 - why don't you use a chord to represent it. Please add a note there to make the pattern have more consistency. good point
  2. 00:16:976 and 00:18:067 - Here too
  3. 00:20:795 - I think it should be 1/6 here nope, is out of sound and more dense in 1/6 is uncomfortable
  4. 00:50:249 - Miss a note here? because you all put a note in 00:48:067 - and other position too good point
  5. 00:56:795 - Not recommend to use this pattern, maybe you can use a 1/8 sound to create other pattern than this i'm thinking
  6. 02:07:976 (127976|3) - Did the LN start at 02:07:704 - ? good point
  7. 02:26:249 (146249|1,146249|3) - What this chord represent? I think a single note pattern is very fine here? maybe 02:26:795 - 02:30:067 and other positions too Represents a change of pace in the sound of the guitar is more strong and feels good
  8. 03:26:045 (206045|1) - No sound here? I feel some kind of strange with this pattern good point
  9. 03:26:863 (206863|0) - here too
  10. 03:29:522 - I suggest to put a note in all column here to represent this sound. Don't worry about the jack pattern in the first column. I think it is better to use this pattern in these level of difficulty.
  11. 04:07:704 (247704|0,247704|1,247772|1,247772|0) - I don't prefer the jack pattern here. When i play, i've just confused with it because of 04:07:908 (247908|0,247908|1,247976|0,247976|1) - that represent the drum sound which is very fine. So, change it to other pattern or maybe use LN to represent this sound instead. Is the idea of a map that should not be simple.
  12. 04:43:772 (283772|3,283772|1,283772|2,283908|2,283908|0,283908|1) - Suggested to use only double instead of triple. (I've just notice that the past chorus, you used the same pattern too, suggested to change it)
Overall is not bad (in my aspect). You should self-mod by yourself for a bit. I think many pattern is so repetitive in this map. GL
Thanks a lot, preparing for update 8-)
Crono
Hi there! Here by request.

I will mostly just be looking at note consistency and looking at sections to revise for more comfortable play. A couple opinions here and there but it's just nitpicking.

1 l 2 l 3 l 4
Mod
00:52:431 - 00:58:976 I see where your going with this. However the LN anchoring has some very negative downsides to play it.
1. It's uncomfortable for many to play.
2. Majority of players will effectively be mindblocked due to the repetition.
3. Highly unbalanced, I do see the pitch relevance but the "stress" of playing it is not spread evenly between four fingers. It's nice to see pitch relevance here but perhaps consider comfortable play here over pitch relevance. It's only the intro.

With the above stated, consider revising 00:52:431 - 00:58:976

01:18:613 - 01:25:158 Same as above.

01:43:022 (103022|0,103022|3,103158|3) - Idk about this and bits like it. I recommend having the LNs as solo notes. It's just much more comfortable to play at this BPM. Or keep, some players prefer it. *shrugs*

01:44:249 (104249|1,104249|2,104249|3,104249|0,104385|0,104385|3,104385|1,104385|2,104522|0,104522|1,104522|2,104522|3,104658|2,104658|0,104658|3,104658|1) - This makes no sense to me whatsoever. I hear sounds going on that would be suited more to LNs.
Try this or make your own: https://osu.ppy.sh/ss/7931733

01:45:885 (105885|2,105885|0,105885|3,105954|3,106022|1,106090|2,106158|1,106158|3,106226|0,106295|1,106295|3,106295|2,106363|0,106431|3,106431|2,106499|1,106567|0,106635|3,106704|1,106704|2,106704|0,106772|3,106840|2,106908|1,106976|2,106976|0,106976|3,107045|1,107113|3,107181|2,107249|0,107317|1,107385|3,107385|2,107385|0,107454|1,107522|0,107522|3,107590|2,107658|1,107726|0,107795|3,107795|2,107795|1,107863|0,107931|3,107999|2,108067|0,108067|1,108135|3,108204|2,108272|0,108340|1,108408|3,108476|2,108476|0,108476|1,108545|3,108613|1,108613|0,108681|2,108749|3,108817|1,108885|3,108885|0,108885|2,108954|1,109022|3,109090|2) - Strongly recommend you revise it and use far less LN here. Your going for rank and using LN like this is considered unrankable. Not to mention you use normal notes later that pretty much play to the same sound. Use LN here to instead highlight specific sounds instead.

01:48:340 (108340|1,108408|3,108476|0,108476|1,108476|2,108545|3,108613|1,108613|0,108681|2,108749|3,108817|1,108885|0,108885|2,108885|3,108954|1,109022|3,109090|2) - maybe a bunch of single LNs would be ok here as though normal notes would suit it better.

01:49:158 - 01:49:704 - this is 1/3 snap. listen at 50%

02:01:704 (121704|0) - same as at 01:44:249 Make an LN pattern and end the one notes snap at 02:02:249 for consistency

03:03:613 (183613|0,183885|1,184158|3,184431|1,184704|0,184976|3,185249|1,185522|2,185795|0,186067|2,186340|2,186613|3,186885|0,187158|1,187431|2,187976|3,188249|2,188522|1,188795|0,189067|2,189340|1,189613|0,189885|2,190158|3) - I highly recommend deleting these and focus more on percussion here. These strings are not as present as the notes before it and thus redundant to play.

03:12:340 - 03:25:431 - The SV play is ok. Personally I think notes would be better here because the SV is kinda constant which is more likely to be found in a loved map rather then ranked, but it's up to you.

03:32:658 (212658|3) - listen closely, sound plays between red and blue tick. check for other parts like this.

03:59:522 (239522|1,239658|1,239795|1,239931|1) - There are only 3 notes played to this sound. Delete the fourth one it's a ghost (pun intended)

04:05:249 (245249|2,245249|3,245249|0,245249|1,245385|1,245385|0,245385|3,245385|2,245522|3,245522|2,245522|0,245522|1,245658|0,245658|1,245726|2,245726|3) - If a player manages to get through to here this and the rest of it is gonna kill so many plays. It' not a bad pattern at all it's just difficult.

Hope it's helpful in some way! Good luck!!
Topic Starter
BloowXv2

Crono wrote:

Hi there! Here by request.

I will mostly just be looking at note consistency and looking at sections to revise for more comfortable play. A couple opinions here and there but it's just nitpicking.

1 l 2 l 3 l 4
Mod *checked*
00:52:431 - 00:58:976 I see where your going with this. However the LN anchoring has some very negative downsides to play it.
1. It's uncomfortable for many to play.
2. Majority of players will effectively be mindblocked due to the repetition.
3. Highly unbalanced, I do see the pitch relevance but the "stress" of playing it is not spread evenly between four fingers. It's nice to see pitch relevance here but perhaps consider comfortable play here over pitch relevance. It's only the intro.

With the above stated, consider revising 00:52:431 - 00:58:976

01:18:613 - 01:25:158 Same as above.

01:43:022 (103022|0,103022|3,103158|3) - Idk about this and bits like it. I recommend having the LNs as solo notes. It's just much more comfortable to play at this BPM. Or keep, some players prefer it. *shrugs* I'm organizing these sections

01:44:249 (104249|1,104249|2,104249|3,104249|0,104385|0,104385|3,104385|1,104385|2,104522|0,104522|1,104522|2,104522|3,104658|2,104658|0,104658|3,104658|1) - This makes no sense to me whatsoever. I hear sounds going on that would be suited more to LNs.
Try this or make your own: https://osu.ppy.sh/ss/7931733 Mmm .... I do not like that idea. But I could take your idea xD


01:45:885 (105885|2,105885|0,105885|3,105954|3,106022|1,106090|2,106158|1,106158|3,106226|0,106295|1,106295|3,106295|2,106363|0,106431|3,106431|2,106499|1,106567|0,106635|3,106704|1,106704|2,106704|0,106772|3,106840|2,106908|1,106976|2,106976|0,106976|3,107045|1,107113|3,107181|2,107249|0,107317|1,107385|3,107385|2,107385|0,107454|1,107522|0,107522|3,107590|2,107658|1,107726|0,107795|3,107795|2,107795|1,107863|0,107931|3,107999|2,108067|0,108067|1,108135|3,108204|2,108272|0,108340|1,108408|3,108476|2,108476|0,108476|1,108545|3,108613|1,108613|0,108681|2,108749|3,108817|1,108885|3,108885|0,108885|2,108954|1,109022|3,109090|2) - Strongly recommend you revise it and use far less LN here. Your going for rank and using LN like this is considered unrankable. Not to mention you use normal notes later that pretty much play to the same sound. Use LN here to instead highlight specific sounds instead. I will ask some QAT members about the LNs, the truth is that I do not want to change that pattern :(


01:48:340 (108340|1,108408|3,108476|0,108476|1,108476|2,108545|3,108613|1,108613|0,108681|2,108749|3,108817|1,108885|0,108885|2,108885|3,108954|1,109022|3,109090|2) - maybe a bunch of single LNs would be ok here as though normal notes would suit it better. I liked this idea, maybe I could change the LNs that exist before those

01:49:158 - 01:49:704 - this is 1/3 snap. listen at 50% √ good point

02:01:704 (121704|0) - same as at 01:44:249 Make an LN pattern and end the one notes snap at 02:02:249 for consistency Mmm ... what I mentioned before


03:03:613 (183613|0,183885|1,184158|3,184431|1,184704|0,184976|3,185249|1,185522|2,185795|0,186067|2,186340|2,186613|3,186885|0,187158|1,187431|2,187976|3,188249|2,188522|1,188795|0,189067|2,189340|1,189613|0,189885|2,190158|3) - I highly recommend deleting these and focus more on percussion here. These strings are not as present as the notes before it and thus redundant to play. I will try to follow this


03:12:340 - 03:25:431 - The SV play is ok. Personally I think notes would be better here because the SV is kinda constant which is more likely to be found in a loved map rather then ranked, but it's up to you.

03:32:658 (212658|3) - listen closely, sound plays between red and blue tick. check for other parts like this.

03:59:522 (239522|1,239658|1,239795|1,239931|1) - There are only 3 notes played to this sound. Delete the fourth one it's a ghost (pun intended) √ good point

04:05:249 (245249|2,245249|3,245249|0,245249|1,245385|1,245385|0,245385|3,245385|2,245522|3,245522|2,245522|0,245522|1,245658|0,245658|1,245726|2,245726|3) - If a player manages to get through to here this and the rest of it is gonna kill so many plays. It' not a bad pattern at all it's just difficult. Mention something similar to the previous mod (it seems to me), for some reason the map is not a "hard" or "insane" difficulty. It would be a little strange to put a simple pattern there being between "difficult" sections. I would like to imply that this map should not be so simple.

Hope it's helpful in some way! Good luck!!
Thank a lot for your mod! :D & Thank you for your support
Suu is my waifu
Request mod
It's been a while since I've modded so watch out
mod
01:32:658 - 4th column has a note that isn't in 01:41:385 -
01:39:067 - don't know if this really needs to be changed but every other 1/4 as two notes together ( like 01:40:431 - ) except this one
01:36:613 - 2nd column missing note? 01:32:249 - , 01:27:885 - , etc have one
01:40:976 - same as above
01:45:340 - sounds like a hit sound is off here
01:50:863 - note missing?
01:54:067 - this has a single note in the 2nd column which is strange since 01:49:704 - has three lns instead
02:46:295 - here im hearing 2 notes above like https://osu.ppy.sh/ss/7940007 this occurs several more times at areas such as 02:37:567 - and 02:41:931 -
03:57:885 - hitsound here feels off
04:02:522 - I think this section 1/3 rather than 1/4. Something like https://osu.ppy.sh/ss/7940067
05:12:204 - same as above
04:10:295 - im not sure if this is wrong but the section has the two 1/4 lns in 2nd and 3rd column and 04:10:840 - doesn't but 04:11:385 - does too, also
04:12:340 - has it too but in a different beat.
04:22:976 - has 3 notes instead of 2
04:24:204 - has 2 notes instead of 1 not sure if they are mapped to a sound
04:22:295 - same as above
04:25:022 - same as above
03:50:385 - should be 3 notes instead because 05:00:204 - is 3 or the other way around
Topic Starter
BloowXv2

Suu is my waifu wrote:

Request mod
It's been a while since I've modded so watch out
mod *checked*
01:32:658 - 4th column has a note that isn't in 01:41:385 -
01:39:067 - don't know if this really needs to be changed but every other 1/4 as two notes together ( like 01:40:431 - ) except this one
01:36:613 - 2nd column missing note? 01:32:249 - , 01:27:885 - , etc have one
01:40:976 - same as above
01:45:340 - sounds like a hit sound is off here good point
01:50:863 - note missing?
01:54:067 - this has a single note in the 2nd column which is strange since 01:49:704 - has three lns insteadAre 2 LN due to the continuation of the following pattern

02:46:295 - here im hearing 2 notes above like https://osu.ppy.sh/ss/7940007 this occurs several more times at areas such as 02:37:567 - and 02:41:931 - Nope, it's a good idea but the sound is very weak.
03:57:885 - hitsound here feels off oh! very good point
04:02:522 - I think this section 1/3 rather than 1/4. Something like https://osu.ppy.sh/ss/7940067
05:12:204 - same as above
04:10:295 - im not sure if this is wrong but the section has the two 1/4 lns in 2nd and 3rd column and 04:10:840 - doesn't but 04:11:385 - does too, also I put it like this, to continue with a different pattern, but maybe you can reorganize that section
04:12:340 - has it too but in a different beat.
04:22:976 - has 3 notes instead of 2
04:24:204 - has 2 notes instead of 1 not sure if they are mapped to a sound
04:22:295 - same as above
04:25:022 - same as above
03:50:385 - should be 3 notes instead because 05:00:204 - is 3 or the other way around
Thanks a lot for the mod! :D

PREPARING FOR NEW UPDATE
Youre Salty xd
Mod *Checked* (This was from a while back, just posting it now lol)
This mod was done on 04/14/17, this was just the follow up forum post to the mod applied to the map as i forgot to do so previously xD!

00:25:158 - Starting here, the intro burst section was remapped to have the rolls/ jumps fit the texture of the songs beats more fluidly. The bass kicks were represented/ accented better with jumps



00:45:885 - At this section i felt the ln's were bland as stand alone notes, so fluid rolls were added to also bring out the multiple textures of the song in this section



01:28:806 - This section is an example of the implication of a having jumps as bass kicks/ and the snares as hands, and was done to help the consistency of the usage of jumps/hands
Topic Starter
BloowXv2

Youre Salty xd wrote:

Mod *Checked* (This was from a while back, just posting it now lol)
This mod was done on 04/14/17, this was just the follow up forum post to the mod applied to the map as i forgot to do so previously xD!

00:25:158 - Starting here, the intro burst section was remapped to have the rolls/ jumps fit the texture of the songs beats more fluidly. The bass kicks were represented/ accented better with jumps



00:45:885 - At this section i felt the ln's were bland as stand alone notes, so fluid rolls were added to also bring out the multiple textures of the song in this section



01:28:806 - This section is an example of the implication of a having jumps as bass kicks/ and the snares as hands, and was done to help the consistency of the usage of jumps/hands
The map changed a bit and you helped in that. Although it was a shame that you did not do the post in its respective time but I appreciate your help.
Etsu
Hola mod request aquí

Columns: 0|1|2|3


[General]
  1. -.
[Expert Spectrums]
  1. 00:03:340 - tal vez agregarías LN en esta sección para llenar diff imo
  2. 00:22:158 (22158|1,22295|2) - control + g? para variar un poco ya que en esa sección estaba algo repetido con escalera a la derecha xD
  3. 00:25:158 - desde aquí trata de buscar otro patron ya que siento que no encaja bien el sonido con ese.. algo como esto.
  4. 00:25:670 - idk allí un sonido drums en 1/8 o 1/12 xd
  5. 00:31:567 (31567|3,31635|1,31704|3) - esperaba como una escalera de 1/4 veo casi todo lo mismo con ese patron (Como por ejemplo 00:27:204 - esta encaja bien imo)
  6. 00:28:704 (28704|3,28840|2,28976|3,29045|2,29113|3,29385|3,29454|1,29522|3) - aquí debes considerar otro patron también.. esa estructura se ve raro y para mi que es un poco difícil capturar (no hay balance) so considere también la consistencia y columnas vacía.
  7. 00:30:749 (30749|3,30885|1) - control + g queda bien
  8. 00:31:704 (31704|3) - mover a la columna 2?
  9. 00:32:522 (32522|0,32590|3,32658|0,32726|3) - insisto que haga como escalera xD es que me parece un poco difícil de leer 1/4 con ese bpm alto imo
  10. 00:35:522 (35522|0,35522|2,35522|3) - btw esto debería ser doble 1/1 para ese ritmo por la notas 1/4 en 00:35:385 (35385|0,35454|1) - que hace poner algo denso idk
  11. 00:45:920 (45920|2,45988|0) - estoy seguro que esta nota esta de mas por lo que pueden fallar so hacerlo 1/8 es muy claro
  12. 01:01:976 (61976|3,61976|1,61976|0,61976|2) - idk pero se ve mejor con doble notas imo
  13. 01:03:476 (63476|1,63476|0) - aunque es interesante hacer doble los LN pero es preferible hacerlo una sola ya que es corto y se podrían confundir imo
  14. 01:18:340 - podrías agregar una nota por ese sonido imo
  15. 01:27:340 (87340|1,87340|2,87340|3,87340|0) - me gusta con doble nota xd
  16. 01:40:795 (100795|1,100795|0) - delete una nota?
  17. 01:44:249 (104249|0,104249|1,104249|2,104385|1,104385|3,104385|2,104522|1,104522|2,104522|0,104658|1,104658|2,104658|3) - el sonido no es tan fuerte para hacer como triple..
  18. 01:47:795 (107795|1,107795|3,107795|2) - si es por el golpe entonces hacerlo como nota.. con 3 LN es demasiado imo xd
  19. 01:49:522 (109522|2,109522|0,109522|3,109976|1,109976|2,109976|3) - hacerlo doble? es mejor seguir como otras similares en la siguiente sección
  20. 02:01:840 - mmm mejor LN?
  21. 02:04:431 - aquí también es LN por ese efecto (aunque tienes que verificar el timing es algo confuso para 1/1)
  22. 02:26:249 (146249|1,146249|3,146795|3,146795|0) - creo que lo haces para enfatizar pero mejor sigo con una sola nota para ese tono de piano xd
  23. 02:37:567 - siento que aquí puede ser una nota como escalera para ese sonido fast idk algo como esto.
  24. 02:41:931 - se siente mejor una nota aquí xd
  25. 02:44:249 (164249|1) - muevelo a la columna 0
  26. 02:51:067 (171067|1) - columna 2?
  27. 03:12:067 (192067|3) - creo que debería eliminarlo
  28. 03:33:681 - te falto una nota?
  29. 04:35:454 (275454|0,275590|0) - pienso que esta raro estas notas.. se siente confusa por ese triple imo
  30. 04:48:067 - como te gustan los LN puedes hacer esta LN para ese efecto xD
  31. 05:20:113 (320113|2,320181|1,320249|0) - idk podrías hacer control + g para variar como el sonido es diferente imo
Los patrones grandes eran demasiados y lo deje pasar por lo que se me hace difícil xd, bueno eso es todo de mi espero que te sirva gl :)
Edit: me falto colocar números xD and name diff lol.
Topic Starter
BloowXv2

Etsu wrote:

LOL bro! recien hice una nueva update, por ventaja no cambie patrones (unos poco xD) estoy revisando su mod. pronto voy a responder en un *mod checked* sobre su mod :D
Topic Starter
BloowXv2

Etsu wrote:

Hola mod request aquí

Columns: 0|1|2|3


[General]
  1. -.
[Expert Spectrums *checked*]
  1. 00:03:340 - tal vez agregarías LN en esta sección para llenar diff imo voy a probar eso
  2. 00:22:158 (22158|1,22295|2) - control + g? para variar un poco ya que en esa sección estaba algo repetido con escalera a la derecha xD
  3. 00:25:158 - desde aquí trata de buscar otro patron ya que siento que no encaja bien el sonido con ese.. algo como esto. el sonido encaja pero puedo tratar de cambiarlo, aunque por el momento se quedara asi.
  4. 00:25:670 - idk allí un sonido drums en 1/8 o 1/12 xd buscare una forma comoda de agregar otra nota ahi
  5. 00:31:567 (31567|3,31635|1,31704|3) - esperaba como una escalera de 1/4 veo casi todo lo mismo con ese patron (Como por ejemplo 00:27:204 - esta encaja bien imo) nope, poner escaleras ahi seria aun mas repetitivo y me veria obligado a cambiar mas notas de las que sugieres xD
  6. 00:28:704 (28704|3,28840|2,28976|3,29045|2,29113|3,29385|3,29454|1,29522|3) - aquí debes considerar otro patron también.. esa estructura se ve raro y para mi que es un poco difícil capturar (no hay balance) so considere también la consistencia y columnas vacía. mmm... tal ves mas delante pueda considerar tu idea
  7. 00:30:749 (30749|3,30885|1) - control + g queda bien
  8. 00:31:704 (31704|3) - mover a la columna 2? X
  9. 00:32:522 (32522|0,32590|3,32658|0,32726|3) - insisto que haga como escalera xD es que me parece un poco difícil de leer 1/4 con ese bpm alto imo no creo xD me veria forzado a reorganizar mas patrones. pero tu idea no esta mal
  10. 00:35:522 (35522|0,35522|2,35522|3) - btw esto debería ser doble 1/1 para ese ritmo por la notas 1/4 en 00:35:385 (35385|0,35454|1) - que hace poner algo denso idk no lo creo, el sonido es mas fuere que el bass ya que es bass+snare ucon un doble no se siente el golpe xD
  11. 00:45:920 (45920|2,45988|0) - estoy seguro que esta nota esta de mas por lo que pueden fallar so hacerlo 1/8 es muy claro no, de hecho si hay sonido pero ya sobre la linea roja que sigue se empieza a desvanecer por eso puse ese patron
  12. 01:01:976 (61976|3,61976|1,61976|0,61976|2) - idk pero se ve mejor con doble notas imo este quad es para la consistencia de sonido en esa seccion de LNs + SV si dejo solo un doble se pierde el seguimiento en los patrones siguientes
  13. 01:03:476 (63476|1,63476|0) - aunque es interesante hacer doble los LN pero es preferible hacerlo una sola ya que es corto y se podrían confundir imo mmm... no creo, el mapa en si no es de 2 o 3 estrellas xD colocar solo una LN es demasiado simple
  14. 01:18:340 - podrías agregar una nota por ese sonido imo posiblemente lo haga
  15. 01:27:340 (87340|1,87340|2,87340|3,87340|0) - me gusta con doble nota xd nope aqui ocurre lo mismo que mencione mas arriba xD
  16. 01:40:795 (100795|1,100795|0) - delete una nota? no creo xD
  17. 01:44:249 (104249|0,104249|1,104249|2,104385|1,104385|3,104385|2,104522|1,104522|2,104522|0,104658|1,104658|2,104658|3) - el sonido no es tan fuerte para hacer como triple.. tienes razon lo dejare como dobles.
  18. 01:47:795 (107795|1,107795|3,107795|2) - si es por el golpe entonces hacerlo como nota.. con 3 LN es demasiado imo xd la verdad es que es agradable tocar las 3 LNs xD posiblemente no lo cambie
  19. 01:49:522 (109522|2,109522|0,109522|3,109976|1,109976|2,109976|3) - hacerlo doble? es mejor seguir como otras similares en la siguiente sección no lo creo, ocurre lo mismo que mencione mas arriba
  20. 02:01:840 - mmm mejor LN? nope, seguire con los dobles que mencione arriba nevamente xD
  21. 02:04:431 - aquí también es LN por ese efecto (aunque tienes que verificar el timing es algo confuso para 1/1) muy buen punto
  22. 02:26:249 (146249|1,146249|3,146795|3,146795|0) - creo que lo haces para enfatizar pero mejor sigo con una sola nota para ese tono de piano xd seguire con el doble.
  23. 02:37:567 - siento que aquí puede ser una nota como escalera para ese sonido fast idk algo como esto. es buena idea
  24. 02:41:931 - se siente mejor una nota aquí xd
  25. 02:44:249 (164249|1) - muevelo a la columna 0
  26. 02:51:067 (171067|1) - columna 2?
  27. 03:12:067 (192067|3) - creo que debería eliminarlo es cierto
  28. 03:33:681 - te falto una nota? ah, no falto, asi lo coloque porque los dobles llevan bass hitsound y esa es una nota intermedia
  29. 04:35:454 (275454|0,275590|0) - pienso que esta raro estas notas.. se siente confusa por ese triple imo ese triple representa un sonido, si escuchas a 50% o mas podras notarlo
  30. 04:48:067 - como te gustan los LN puedes hacer esta LN para ese efecto xD no creo, no representaria algun sonido. solo hay bass y eso no se representa con LN xD
  31. 05:20:113 (320113|2,320181|1,320249|0) - idk podrías hacer control + g para variar como el sonido es diferente imo
Los patrones grandes eran demasiados y lo deje pasar por lo que se me hace difícil xd, bueno eso es todo de mi espero que te sirva gl :)
Edit: me falto colocar números xD and name diff lol.
Muchas gracias por el mod! :) se agradece su ayuda.

PREPARING FOR NEW UPDATE
DustMoon
Hi~BloowXv2 from CanPoint modding queue
1|2|3|4|
MOD
04:45:613 (285613|3,285681|2,285749|3,285817|1,285885|2,285885|0,285954|3,286022|1,286090|2,286158|0,286158|3,286226|2,286295|3,286363|1,286431|2,286431|0,286499|3,286567|1,286635|2,286704|0,286704|3,286772|1,286840|2,286908|3,286908|1,286976|2,286976|0,287045|1,287045|3,287113|2,287113|0,287181|3,287181|1,287249|2,287249|0,287317|1,287317|3,287385|2,287454|1,287522|0,287522|3,287590|1,287658|2,287658|0,287726|1,287795|3,287795|0,287863|1,287931|2,287931|0,287999|1,288067|2,288067|3) - WTF^ing these LNs need check
03:16:499 (196499|0,196499|1,196635|2,196635|3) - change pattern to (1,3)(2,4)
02:01:840 (121840|0,121840|1,121976|2,121976|3,122113|0,122113|1) - change to 3 notes
01:35:658 (95658|0,95658|3,95726|1,95795|0,95795|3,95863|2,95931|1,95931|3,95999|0) - ^
04:56:113 (296113|0,296181|1,296249|0,296249|3,296317|2,296385|1,296454|0,296522|1) - ^why? i think soft
nice map! but this map too hard i can't passed it. :o
Topic Starter
BloowXv2

DustMoon wrote:

thanks a lot for the mod! im preparing the *cheked mod* :D
Topic Starter
BloowXv2

DustMoon wrote:

Hi~BloowXv2 from CanPoint modding queue
1|2|3|4|
MOD *checked*
04:45:613 (285613|3,285681|2,285749|3,285817|1,285885|2,285885|0,285954|3,286022|1,286090|2,286158|0,286158|3,286226|2,286295|3,286363|1,286431|2,286431|0,286499|3,286567|1,286635|2,286704|0,286704|3,286772|1,286840|2,286908|3,286908|1,286976|2,286976|0,287045|1,287045|3,287113|2,287113|0,287181|3,287181|1,287249|2,287249|0,287317|1,287317|3,287385|2,287454|1,287522|0,287522|3,287590|1,287658|2,287658|0,287726|1,287795|3,287795|0,287863|1,287931|2,287931|0,287999|1,288067|2,288067|3) - WTF^ing these LNs need check
03:16:499 (196499|0,196499|1,196635|2,196635|3) - change pattern to (1,3)(2,4)
02:01:840 (121840|0,121840|1,121976|2,121976|3,122113|0,122113|1) - change to 3 notes
01:35:658 (95658|0,95658|3,95726|1,95795|0,95795|3,95863|2,95931|1,95931|3,95999|0) - ^
04:56:113 (296113|0,296181|1,296249|0,296249|3,296317|2,296385|1,296454|0,296522|1) - ^why? i think soft
nice map! but this map too hard i can't passed it. :o
Thx for the mod! :)
CommandoBlack
1|2|3|4

Spectres
00:42:613 Can be a double with the "clap"

01:40:522 (100522|0,100885|3) - ?

01:53:454 (113454|2) - Move this to column 4

03:59:795 (239795|1) - Extend this to 03:59:999

04:10:840 has the same sound as other parts of the song but is the only one that isnt patterned the same. ( 04:10:295 As reference)

04:22:499 (262499|3) - remove this note & make 04:22:431 (262431|2) - an LN instead for the bass sound ( 04:26:795 as reference)

04:26:931 is missing a note

04:52:567 (292567|0,292567|2) - Remove one of these two notes ( 04:53:113 (293113|0) - as reference)

Misc: 04:34:976 No speed up SV here pls >.<

Thats all i got. Have fun with mod
Topic Starter
BloowXv2

CommandoBlack wrote:

1|2|3|4

Spectres *Mod checked*
00:42:613 Can be a double with the "clap"

01:40:522 (100522|0,100885|3) - ? LOL removed notes

01:53:454 (113454|2) - Move this to column 4 possibly. For now it stays like this

03:59:795 (239795|1) - Extend this to 03:59:999

04:10:840 has the same sound as other parts of the song but is the only one that isnt patterned the same. ( 04:10:295 As reference) Good observation.

04:22:499 (262499|3) - remove this note & make 04:22:431 (262431|2) - an LN instead for the bass sound ( 04:26:795 as reference) If I reorganized that section, I might take your idea.

04:26:931 is missing a note Nope, could fail due to SV in that section

04:52:567 (292567|0,292567|2) - Remove one of these two notes ( 04:53:113 (293113|0) - as reference)

Misc: 04:34:976 No speed up SV here pls >.< With SV is more fun that part lol

Thats all i got. Have fun with mod
Thanks a lot for the mod is appreciated! ;)
Evening
tags:
you don't need commas to separate the tags, whitespace/space will do
each individual word will be added as a tag, so pump core trap core should just be added as pump core trap instead since there's a duplicate tag
also, what is dumps, usually most mania maps don't add mapping styles in the tags, up to the bn discretion i suppose

I would suggest crediting the original background creator

hitsounding:
I wouldn't say this hitsounding is rankable but then again I'm not a BN right now
1. It's too inconsistent relative to the volume of the instrumentals in the music, the intro hitsounds are really prominent while it dies out as time passes
2. It's too soft on the choruses, I'm not even sure if hitsounds are present there
3. It's a bit simplistic, relatively, pretty sure you can find a kick and snare hitsound for the intro at least

SVs:
SVs felt like it didn't take into consideration the mathematical aspect of it too much, most SVs here doesn't average to 1.0 which makes it hard to time 300 and 300gs. While it may represent the music well at points, I wouldn't say it fares too well in terms of playability.

eg.
01:09:340 - TO 01:09:476 - :
This particular SV pattern will average to a 0.875x SV which makes it a rather unexpected change in speed
Calculation:
(2.0 * 1 + 1.0 * 3 + 0.5 * 4)/8 = 0.875


02:02:249 (122249|0) - Could've put a slowjam here

snaps:
00:25:204 (25204|1,25522|1,25613|2) - I have no idea where did you get the 1/6, i only hear 1/4s

01:25:704 (85704|2) - this is a 1/3 and 1/2 poly, if you're simplifying then go ahead i guess, if not, make it more accurate

00:29:863 (29863|2) - ghost note
00:32:863 (32863|2) - ^
00:33:408 (33408|2) - ^
00:34:226 (34226|1) - ^
00:35:590 (35590|1) - ^
00:36:408 (36408|2) - ^ and so on...

00:43:704 (43704|3,43772|2) - You're missing a 1/8 in between to be consistent
00:44:624 (44624|3) - ^ and so on...

03:30:476 (210476|0,210510|1,210545|2,210579|3) - Pretty sure this isn't rankable due to the fact that the sound here doesn't stretch for that long
03:32:658 (212658|3,212692|2,212726|1,212760|0) - ^ and so on...

03:33:476 (213476|1,213476|0,213545|3,213545|2,213613|0,213613|1,213681|2,213749|1,213749|0,213817|3,213817|2,213885|1,213885|0) - i have no idea what half of these 1/4s go to

03:34:226 (214226|2,214363|1) - what does this map to
03:42:954 (222954|2,223090|1) - ^

03:45:931 (225931|2,225931|3,226249|2,226340|1) - incorrect snapping as stated way before

04:51:658 (291658|1) - might be a ghost note

05:36:476 (336476|3,336545|2,336613|1,336749|3,336885|2) - This snapping is hardly accurate, i'd suggest to just not map it as it's really hard to time accurately for players too

and so on means I'm not going to point out any more similar

Note that ghost notes are mostly only justified if they improve playability by a significant amount/necessary for a good reason

patterns:

00:44:522 (44522|3,44522|0,44556|1,44590|2,44624|3,44658|1) - patterns here are ok for like, the first few but I'd recommend switching up patterns since they start to get a bit repetitive especially since you do the same exact thing for 02:56:795 (176795|0) - (you missed a note there too)

00:52:431 (52431|3) - I really don't think you should repeat the pattern again and again and again and again, it gets really mindblock-able on the left hand and it feels really lazy. The left hand also just does trills for like 5 second straight which is quite... bland?

01:07:022 (67022|1,67090|2) - what is this 1/4 for, if it's for the change in pitch for the synth, why didn't you add for 01:07:567 (67567|3) - and why did you add for 01:08:658 (68658|1,68726|2) - , it's inconsistent

01:11:454 (71454|1,71863|2) - why these and not between 01:10:840 (70840|2,70976|2) - ? I assume you're mapping the hats, it's inconsistent again. I suggest you should just map for the synths and ignore hats as a whole, I feel like it'll make it cleaner.

01:18:613 (78613|2) - I really don't think you should just copy paste and just flip this pattern, it is already repetitive and you made it more repetitive

01:44:249 (104249|1,104249|2,104249|0,104385|0,104385|1,104385|2,104522|2,104522|0,104522|1,104658|0,104658|1,104658|2,104795|3,104795|0,104795|1) - I don't think this sound justifies the use of 3 note chords all the way here, it's not intense and also not too defined of an instrumental

01:44:795 (104795|3,105340|2) - This isn't consistent in snapping with 01:49:158 (109158|1,109704|2) - though i'm pretty sure most snaps are similar
01:53:522 (113522|3,114067|2) - ^
01:57:885 (117885|1,118431|1) - ^

01:58:976 (118976|1) - I would recommend something that isn't just a 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 stair here, it's really bland.

02:01:704 (121704|1,121704|3,121704|2,121840|1,121840|0,121840|2,121976|1,121976|2,121976|3,122113|0,122113|2,122113|1,122249|1,122249|2,122249|3,122249|0) - 3 note chords seem a bit too overkill, in my opinion

02:37:158 (157158|3,157158|2) - Accent the drum hits somehow, it makes the section here a little less boring

02:55:431 (175431|3) - I'd recommend doing some other pattern, you've exhausted the use of this pattern in the first half already

03:12:340 (192340|2) - Slightly anti-climatic but eh up to you

03:28:704 (208704|1,208840|1,208908|1) - I'm not too sure if this minijack is intended, it's a bit unexpected

04:05:249 (245249|1) - gets to a point where the minijacks and LNs are really annoying to play and read, but that's just me

04:21:885 (261885|2) - The difficulty of the map drops way too significantly here. Taking into consideration the intensity of the music, it should be as hard as 04:05:249 (245249|1) - or even harder, the difficulty drop doesn't really make sense, try to use denser or harder patterns

04:52:226 (292226|0,292226|3) - might want to drop this to a single, it's neither a snare nor a kick

difficulty name:
idk what does Expert Spectrums mean, it doesn't seem to make sense? Would recommend revising that

difficulty HP:
Wouldn't recommend HP 9 due to the very spikey ending with the LNs and minijacks, it's really easy to fail there. Would recommend something lower until you fix it

source:
Source isn't for album names, it's for places where the music is made famous from, eg. games/movies/products. Cyphisonia E.P. isn't a valid source, move it to the tags.
Topic Starter
BloowXv2

Evening wrote:

*Mod Checked*
tags:
you don't need commas to separate the tags, whitespace/space will do
each individual word will be added as a tag, so pump core trap core should just be added as pump core trap instead since there's a duplicate tag
also, what is dumps, usually most mania maps don't add mapping styles in the tags, up to the bn discretion i suppose I understand that

I would suggest crediting the original background creator I'm looking for the author who created the image

hitsounding:
I wouldn't say this hitsounding is rankable but then again I'm not a BN right now
1. It's too inconsistent relative to the volume of the instrumentals in the music, the intro hitsounds are really prominent while it dies out as time passes
2. It's too soft on the choruses, I'm not even sure if hitsounds are present there
3. It's a bit simplistic, relatively, pretty sure you can find a kick and snare hitsound for the intro at least Referring to that, I need good Hitsounds

SVs:
SVs felt like it didn't take into consideration the mathematical aspect of it too much, most SVs here doesn't average to 1.0 which makes it hard to time 300 and 300gs. While it may represent the music well at points, I wouldn't say it fares too well in terms of playability.

eg.
01:09:340 - TO 01:09:476 - :
This particular SV pattern will average to a 0.875x SV which makes it a rather unexpected change in speed
Calculation:
(2.0 * 1 + 1.0 * 3 + 0.5 * 4)/8 = 0.875


02:02:249 (122249|0) - Could've put a slowjam here

snaps:
00:25:204 (25204|1,25522|1,25613|2) - I have no idea where did you get the 1/6, i only hear 1/4s It really sounds like 1/6. Also moving the notes to 1/4 becomes too uncomfortable.

01:25:704 (85704|2) - this is a 1/3 and 1/2 poly, if you're simplifying then go ahead i guess, if not, make it more accurate In fact, I'm simplifying the pattern's continuity

00:29:863 (29863|2) - ghost note Listening to 100% you can see a sound as if it were a guitar in the music. I decided to supplant a possible LN for single notes in 1/4
00:32:863 (32863|2) - ^
00:33:408 (33408|2) - ^
00:34:226 (34226|1) - ^
00:35:590 (35590|1) - ^
00:36:408 (36408|2) - ^ and so on...

00:43:704 (43704|3,43772|2) - You're missing a 1/8 in between to be consistent

00:44:624 (44624|3) - ^ and so on...

03:30:476 (210476|0,210510|1,210545|2,210579|3) - Pretty sure this isn't rankable due to the fact that the sound here doesn't stretch for that long
03:32:658 (212658|3,212692|2,212726|1,212760|0) - ^ and so on... √ Remapped to 1/6

03:33:476 (213476|1,213476|0,213545|3,213545|2,213613|0,213613|1,213681|2,213749|1,213749|0,213817|3,213817|2,213885|1,213885|0) - i have no idea what half of these 1/4s go to √ Remapped

03:34:226 (214226|2,214363|1) - what does this map to √ removed notes
03:42:954 (222954|2,223090|1) - ^

03:45:931 (225931|2,225931|3,226249|2,226340|1) - incorrect snapping as stated way before Same as I said above xD

04:51:658 (291658|1) - might be a ghost note in fact. But loses consistency in the pattern. So it really is very comfortable to leave her there

05:36:476 (336476|3,336545|2,336613|1,336749|3,336885|2) - This snapping is hardly accurate, i'd suggest to just not map it as it's really hard to time accurately for players too Already change that section

and so on means I'm not going to point out any more similar

Note that ghost notes are mostly only justified if they improve playability by a significant amount/necessary for a good reason I'll have it in mind from here! (0u0)7

patterns:

00:44:522 (44522|3,44522|0,44556|1,44590|2,44624|3,44658|1) - patterns here are ok for like, the first few but I'd recommend switching up patterns since they start to get a bit repetitive especially since you do the same exact thing for 02:56:795 (176795|0) - (you missed a note there too) √ good point xD

00:52:431 (52431|3) - I really don't think you should repeat the pattern again and again and again and again, it gets really mindblock-able on the left hand and it feels really lazy. The left hand also just does trills for like 5 second straight which is quite... bland? I still think seriously about a new pattern for this section.

01:07:022 (67022|1,67090|2) - what is this 1/4 for, if it's for the change in pitch for the synth, why didn't you add for 01:07:567 (67567|3) - and why did you add for 01:08:658 (68658|1,68726|2) - , it's inconsistent √ Remapped

01:11:454 (71454|1,71863|2) - why these and not between 01:10:840 (70840|2,70976|2) - ? I assume you're mapping the hats, it's inconsistent again. I suggest you should just map for the synths and ignore hats as a whole, I feel like it'll make it cleaner. I deleted them, in fact they started to annoy me xD

01:18:613 (78613|2) - I really don't think you should just copy paste and just flip this pattern, it is already repetitive and you made it more repetitive The same as I said above.

01:44:249 (104249|1,104249|2,104249|0,104385|0,104385|1,104385|2,104522|2,104522|0,104522|1,104658|0,104658|1,104658|2,104795|3,104795|0,104795|1) - I don't think this sound justifies the use of 3 note chords all the way here, it's not intense and also not too defined of an instrumental Corrected in the form of double notes

01:44:795 (104795|3,105340|2) - This isn't consistent in snapping with 01:49:158 (109158|1,109704|2) - though i'm pretty sure most snaps are similar Now it's already consistent xD
01:53:522 (113522|3,114067|2) - ^
01:57:885 (117885|1,118431|1) - ^

01:58:976 (118976|1) - I would recommend something that isn't just a 1234 1234 1234 1234 1234 1234 1234 1234 1234 1234 stair here, it's really bland. √ remapped section

02:01:704 (121704|1,121704|3,121704|2,121840|1,121840|0,121840|2,121976|1,121976|2,121976|3,122113|0,122113|2,122113|1,122249|1,122249|2,122249|3,122249|0) - 3 note chords seem a bit too overkill, in my opinion Again, what I said above xD

02:37:158 (157158|3,157158|2) - Accent the drum hits somehow, it makes the section here a little less boring

02:55:431 (175431|3) - I'd recommend doing some other pattern, you've exhausted the use of this pattern in the first half already Already vary the patterns in this sound, could improve it a little more in some way.

03:12:340 (192340|2) - Slightly anti-climatic but eh up to you ehh... WAT? xD I do not think that '' bad '' that part. If it refers to the LN in column 3.

03:28:704 (208704|1,208840|1,208908|1) - I'm not too sure if this minijack is intended, it's a bit unexpected √ remapped

04:05:249 (245249|1) - gets to a point where the minijacks and LNs are really annoying to play and read, but that's just me Do you have any suggestions for this section? Could suggest me something xD

04:21:885 (261885|2) - The difficulty of the map drops way too significantly here. Taking into consideration the intensity of the music, it should be as hard as 04:05:249 (245249|1) - or even harder, the difficulty drop doesn't really make sense, try to use denser or harder patterns I understand your idea.

04:52:226 (292226|0,292226|3) - might want to drop this to a single, it's neither a snare nor a kick √ remapped

difficulty name:
idk what does Expert Spectrums mean, it doesn't seem to make sense? Would recommend revising that It's my stupid vocabulary. Even I knew it did not mean anything specific xD now it's just '' Spectres ''


difficulty HP:
Wouldn't recommend HP 9 due to the very spikey ending with the LNs and minijacks, it's really easy to fail there. Would recommend something lower until you fix it I already decreased it

source:
Source isn't for album names, it's for places where the music is made famous from, eg. games/movies/products. Cyphisonia E.P. isn't a valid source, move it to the tags. Thanks for this data
On SVs, I do not know if for some they are too abrupt. But I will try to take your idea to correct as much as possible the visual aspect of the effects.

I have accepted much of its mod. Because it helped me to increase the consistency

Thanks a lot for this mod!. I really appreciate your help. ♥ :)
Todestrieb
Hey, just wanted to say, this is not psytrance at all, you should remove them from tags. Also, I won't mod this because It feels way too overdue right now and inconsistant in some parts (maybe I will after a couple of mods tho).
Topic Starter
BloowXv2

Todestrieb wrote:

Hey, just wanted to say, this is not psytrance at all, you should remove them from tags. Also, I won't mod this because It feels way too overdue right now and inconsistant in some parts (maybe I will after a couple of mods tho).
It sounded a little Psytrance style. I think I'll correct that in the next update. Thanks for the observation :D
PANDAAAAAAAA
Marked. PM req~
Topic Starter
BloowXv2

nowsmart wrote:

Marked. PM req~
thx nowsmart! :)
Stug
Hey!

From mine and vortex- modding queue

First of all, this mapping is amazing! Wish to see this map ranked some day :D
Onto the mod
Spectres difficulty
00:01:022 (1022|3) - I feel like this slider should be pushed back to 00:00:613 - to fit the start of the synth, at the same time moving the staircase 00:01:158 (1158|0,1249|1,1340|2) - representing the "falling" synth back to here 00:01:022 - That's how I see it atleast ;)

00:03:567 (3567|2) - Moving this slider one column to the left I feel like is better for pitch relevancy, there is a slight pitch decrease between the first slider 00:03:204 - and that one

00:20:795 (20795|0,20863|1,20931|2,20999|3,21067|0,21135|1,21204|2,21272|3) - This staircase could be extended backwards so to say back to 00:20:658 - where I feel like the sound starts

00:25:522 (25522|1,25567|3,25567|0,25613|2) - Dont know what I feel about this pattern, objectively I feel like it doesn't make any sense but it fits the rest of the beatmaps mapping overall. Don't get me wrong it's not a bad thing, wish more ranked maps where like this :idea:

00:27:681 (27681|2) - Ghost note, the other two notes after 00:27:749 (27749|3,27817|1) - should be emphasized more than the first, understand you might've mapped after the guitar though > same for these sections 00:31:976 - 00:36:340 - 00:29:795 - 00:34:158 - 00:38:522 -

00:45:067 - Maybe make this sound a triple, it's rougher than the other drum sounds in this section > 00:45:613 - same for this one :roll:

00:59:522 - Add a note to make it a hand, emphasizes the drum better, just like you've done here 01:00:613 -

01:14:863 (74863|1,74931|2) - Maybe make these notes after the slider jumps? (doubles) Same sound here, where you have mapped jumps 01:15:204 -

01:17:045 - ^Same as above

01:15:681 - Add a note here

01:18:067 - Maybe try and make these SV's a bit rougher, so that the notes here 01:18:613 - show up fast and slowly move towards you, or just add in a slider

01:25:704 - Add note to make a hand, emphasizes the drum sound better (triple)

01:25:976 - 01:26:113 - 01:26:522 - 01:26:658 - Make these jumps, emphasizes the drum sound

01:27:340 - 02:02:249 - Aaaaaaah I'm in love with this entire section :!: :!: :!:

02:17:522 (137522|2) - It's faint but you can make this one slider into three separate if you take notice to the organ which changes pitch here 02:18:204 -
here 02:18:749 - and here 02:19:295 - It's very faint though so most people won't hear it :lol:

02:26:249 - I'm trying to understand these jumps in the section, I find no strong sound indicating why they'd be there, might just be me

02:37:635 - Maybe add a note on this part to emphasize the drum > same with these parts 02:41:999 - 02:46:295 - 02:50:658 -

03:34:431 - 03:35:522 - 03:43:158 - 03:44:249 - Maybe adding notes here to emphasize the drum sound could be an idea, maybe that's just me with my jack loving mind though ;)

04:00:067 - This trill would make for a way for interesting pattern if you mapped it like you did here 04:01:976 - emphasizing the strong drum hit to make a hand

04:09:817 - 04:12:204 - Ghost notes

04:25:431 (265431|3,265567|3,265704|3,265840|3,265976|3,266113|3,266249|3,266385|3,266522|3,266658|3,266795|3) - Don't know if it's intentional but it's very right hand heavy

05:00:613 (300613|0,300613|3) - maybe move one of these sliders to emphasize the synth up to here 05:00:749 -

05:26:522 (326522|3,326522|2) - I'd say this slider should be moved back here 05:26:385 -

That's it for my mod!
This map is amazingly well done, and the song equally so, best of luck to you :)
Topic Starter
BloowXv2

cpotfangirl wrote:

Hey!

From mine and vortex- modding queue

First of all, this mapping is amazing! Wish to see this map ranked some day :D
Onto the mod
Spectres difficulty *Mod checked*
00:01:022 (1022|3) - I feel like this slider should be pushed back to 00:00:613 - to fit the start of the synth, at the same time moving the staircase 00:01:158 (1158|0,1249|1,1340|2) - representing the "falling" synth back to here 00:01:022 - That's how I see it atleast ;)

00:03:567 (3567|2) - Moving this slider one column to the left I feel like is better for pitch relevancy, there is a slight pitch decrease between the first slider 00:03:204 - and that one

00:20:795 (20795|0,20863|1,20931|2,20999|3,21067|0,21135|1,21204|2,21272|3) - This staircase could be extended backwards so to say back to 00:20:658 - where I feel like the sound starts √ good point

00:25:522 (25522|1,25567|3,25567|0,25613|2) - Dont know what I feel about this pattern, objectively I feel like it doesn't make any sense but it fits the rest of the beatmaps mapping overall. Don't get me wrong it's not a bad thing, wish more ranked maps where like this :idea: There is sound, the best thing that occurred to me was to represent it with that pattern, because the LNs do not fit in that space so small

00:27:681 (27681|2) - Ghost note, the other two notes after 00:27:749 (27749|3,27817|1) - should be emphasized more than the first, understand you might've mapped after the guitar though > same for these sections 00:31:976 - 00:36:340 - 00:29:795 - 00:34:158 - 00:38:522 - In fact, supplant a possible LN with what some say is a '' Ghost note '' but put that note because of the '' guitar '' sound

00:45:067 - Maybe make this sound a triple, it's rougher than the other drum sounds in this section > 00:45:613 - same for this one :roll:

00:59:522 - Add a note to make it a hand, emphasizes the drum better, just like you've done here 01:00:613 - √ good point

01:14:863 (74863|1,74931|2) - Maybe make these notes after the slider jumps? (doubles) Same sound here, where you have mapped jumps 01:15:204 - very goog idea :o

01:17:045 - ^Same as above

01:15:681 - Add a note here I do not think so, if I add a note there, I would lose consistency / playability in that section and feel uncomfortable xD

01:18:067 - Maybe try and make these SV's a bit rougher, so that the notes here 01:18:613 - show up fast and slowly move towards you, or just add in a slider

01:25:704 - Add note to make a hand, emphasizes the drum sound better (triple) I do not think a triple fit there.

01:25:976 - 01:26:113 - 01:26:522 - 01:26:658 - Make these jumps, emphasizes the drum sound

01:27:340 - 02:02:249 - Aaaaaaah I'm in love with this entire section :!: :!: :!:

02:17:522 (137522|2) - It's faint but you can make this one slider into three separate if you take notice to the organ which changes pitch here 02:18:204 -
here 02:18:749 - and here 02:19:295 - It's very faint though so most people won't hear it :lol: damn! this is a good idea, If they can be heard if they pay attention xD

02:26:249 - I'm trying to understand these jumps in the section, I find no strong sound indicating why they'd be there, might just be me Represents the change of tone in the sound of '' guitar ''

02:37:635 - Maybe add a note on this part to emphasize the drum > same with these parts 02:41:999 - 02:46:295 - 02:50:658 -

03:34:431 - 03:35:522 - 03:43:158 - 03:44:249 - Maybe adding notes here to emphasize the drum sound could be an idea, maybe that's just me with my jack loving mind though ;) I do not think so, it would become uncomfortable

04:00:067 - This trill would make for a way for interesting pattern if you mapped it like you did here 04:01:976 - emphasizing the strong drum hit to make a hand

04:09:817 - 04:12:204 - Ghost notes

04:25:431 (265431|3,265567|3,265704|3,265840|3,265976|3,266113|3,266249|3,266385|3,266522|3,266658|3,266795|3) - Don't know if it's intentional but it's very right hand heavy So put that part xD

05:00:613 (300613|0,300613|3) - maybe move one of these sliders to emphasize the synth up to here 05:00:749 -

05:26:522 (326522|3,326522|2) - I'd say this slider should be moved back here 05:26:385 -

That's it for my mod!
This map is amazingly well done, and the song equally so, best of luck to you :)
Thanks for the mod and for supporting me. Your help is appreciated! ♥ :)
Litharrale
eh, I was going to mod this but it's far beyond my level. All I can say are hitsounds are pretty wew. you could fix half the problem just by changing the volume around, 10% at the quiet intro and 20% at the most intense part is a little weird. Starred instead
Topic Starter
BloowXv2

Litharrale wrote:

eh, I was going to mod this but it's far beyond my level. All I can say are hitsounds are pretty wew. you could fix half the problem just by changing the volume around, 10% at the quiet intro and 20% at the most intense part is a little weird. Starred instead
Oh! Thx for the observation I'll follow your idea. :idea:

Btw thanks a lot for the star xD
PANDAAAAAAAA
00:04:704 (4704|3,4772|2,4840|1,4908|3,4976|2,5044|1,5113|3,5181|2,5249|1) - i think it isn't 1/4
00:06:340 (6340|2,6408|1,6476|0,6545|2,6613|1,6681|0,6749|2,6817|1,6885|0,6954|2,7022|1,7090|0) - too
00:25:204 (25204|0,25204|1) - i think this should be on 1/4
00:25:522 (25522|1) - delete, there isn't any sound.
00:25:613 (25613|2) - move to 1/4 and add 1 note.
00:27:681 (27681|2) - what sound you follow? there isn't hihat sound. maybe delete
00:28:499 (28499|1) - ^
00:32:045 (32045|1) - ^
00:32:863 (32863|2) - ^
00:34:226 (34226|1) - ^
00:36:408 (36408|2) - ^
00:38:590 (38590|2) - ^
00:40:772 (40772|1) - ^
00:41:590 (41590|2) - ^
00:43:738 (43738|2,43806|0) - delete, there isn't any 1/8 sound.

ummmmmmmmm......
this song is too hard for mapping. its beat is so confused.
i can't mod this lol.
but i'm sure there are a lot of ghost notes, so if you wanna go for rank, please check it carefully.

no kudosu
Topic Starter
BloowXv2

nowsmart wrote:

*Mod Checked*

00:04:704 (4704|3,4772|2,4840|1,4908|3,4976|2,5044|1,5113|3,5181|2,5249|1) - i think it isn't 1/4 In fact, you're right, but the sound also goes 1/4. So I decided to put the notes in 1/4 to simplify the patterns
00:06:340 (6340|2,6408|1,6476|0,6545|2,6613|1,6681|0,6749|2,6817|1,6885|0,6954|2,7022|1,7090|0) - too ^
00:25:204 (25204|0,25204|1) - i think this should be on 1/4
00:25:522 (25522|1) - delete, there isn't any sound.
00:25:613 (25613|2) - move to 1/4 and add 1 note.
00:27:681 (27681|2) - what sound you follow? there isn't hihat sound. maybe delete If you listen in 75% or 100% you can ear a similar sound of a guitar, that could put a LN in their respective place, but I decided to put a middle note that is what they seem to be ghost notes. I think there is nothing uncomfortable about playing those notes
00:28:499 (28499|1) - ^
00:32:045 (32045|1) - ^
00:32:863 (32863|2) - ^
00:34:226 (34226|1) - ^
00:36:408 (36408|2) - ^
00:38:590 (38590|2) - ^
00:40:772 (40772|1) - ^
00:41:590 (41590|2) - ^
00:43:738 (43738|2,43806|0) - delete, there isn't any 1/8 sound.

ummmmmmmmm......
this song is too hard for mapping. its beat is so confused.
i can't mod this lol.
but i'm sure there are a lot of ghost notes, so if you wanna go for rank, please check it carefully.

no kudosu
Thanks a lot for the mod! appreciate your help! :D

yes kudosu :v
Reba
Que wea wn no mame prro sibal :v Vengo a comentar unas cosas en general porque por el momento necesitamos enfocarnos en problemas generales. Despues vendre otra vez para verlo y ayudarte en especifico.

[Spectres]

00:25:635 (25635|2,25635|1) - el snap esta mal muevelo como en la pasada a 00:25:613

00:25:295 (25295|1,25431|1,25704|2,25840|2) - sin estas notas es mas que suficiente para esta parte, en mi opinion no merecen ser quads y la jugabilidad mejora sin ellas. Borralas.

00:27:681 (27681|2) - esta nota no tiene ningun sonido que lo pueda soportar. Solo comentare esto una vez, tu mismo busca los otros ghost notes y borralos. Hay muchisimos que estoy encontrando y debes de hacerlo porque son las reglas si vas a rankear el mapo. Trata de seguir el sonido de Hihat y los encontraras facilmente.

00:44:556 (44556|2,44590|1,44624|0) - el snap es de 3. Si es 1/8 pero definitivamente escucho 3 veces antes de 00:44:658 - asi que borra 00:44:624 (44624|0) - y haz lo mismo con todas las partes similares hasta 00:51:204 (51204|0) - tambien trata de cambiar los patrones un poco porque repiten mucho.

00:56:795 (56795|0) - me habias preguntado antes si esto era overmapping. Te habia dicho que no pero al jugarla si lo senti overmapped. Ademas, deberia de ser menos denso que la parte empezando de 00:57:885 (57885|2) - entonces en vez de hacerlas 3 notas - 1 nota - 3 notas - 1 nota, haz que sean 2 - 1 - 2 - 1. Haz lo mismo con 01:22:976 (82976|1) -

01:00:613 (60613|2) - esto podria ser un quad. Merece serlo y se juega mejor siendolo.

01:36:158 (96158|3) - el snap de esto es en la linea azul, ajustalo ahi y esto 01:36:522 (96522|0) - es un ghost note, borralo

01:41:976 (101976|1,102022|2) - no hay nada que lo define como 1/6. Cualquier sonido en esa area es de 1/4. Une los que estan en 1/6 a la linea azul. Asi :: http://osu.ppy.sh/ss/8153412

04:05:249 (245249|2) - desde aqui es overmapping, melodia + bass no creo que merezca ser 4 notas. Estoy seguro que se puede modificar de una manera mas creativa

Hasta esto fueron comentarios para ejemplificar cosas que deberias de cambiar. Tambien quiero decir que varios partes son una repeticion como 01:54:340 (hay tres partes asi y son nada mas la version mirror para cada parte anterior) que no se puede encontrar creatividad en el mapa, es un maraton y te debe de doler la cabeza pensando en patrones diversas para el mismo sonido pero son cosas que deben ser solucionadas. Tambien partes como 02:53:522 (173522|2) - son nada mas copy paste de lo que haz mapeado en partes anteriores. Viendo el mapo senti que todavia hay varios partes que se necesitan reparar para acercarse a la seccion de Ranked, cuando sientas que la mayoria de las cosas que he dicho sean solucionadas en el mapa, llamame otra vez.

No kdz
Topic Starter
BloowXv2
baia baia. entonces voy a poner manos a la obra

y gracias por revisar el mapo :v de hecho. tengo una update pendiente donde voy a cambiar varias cosas jaja asi que si, te llamare despues prro ♥
[Crz]Noire
you should change the name of the difficulty from Spectres to Spectral
that fit perfect whit the song and would capture the attention of the people. ;)
Topic Starter
BloowXv2

Sida wrote:

you should change the name of the difficulty from Spectres to Spectral
that fit perfect whit the song and would capture the attention of the people. ;)
In fact, I'm thinking of changing the name to the difficulty, it really starts to sound very simple xD
[Ping]
From my mod queue
good map, shooting a star

1|2|3|4


Spectral
01:02:795 add a note
01:03:885 ^
01:04:976 ^
01:07:158 ^
01:08:249 ^
01:11:522 ^
01:12:613 ^
01:13:704 ^
01:18:340 ^

04:21:885 - 04:30:613 remap this part and play the violin too (suggestion)

GL on ranked or loved
Topic Starter
BloowXv2

TheNewBungping wrote:

From my mod queue
good map, shooting a star

1|2|3|4


Spectral
01:02:795 add a note
01:03:885 ^
01:04:976 ^
01:07:158 ^
01:08:249 ^
01:11:522 ^
01:12:613 ^
01:13:704 ^
01:18:340 ^

04:21:885 - 04:30:613 remap this part and play the violin too (suggestion)

GL on ranked or loved
Thanks for the mod and ★! thx for help
Envory
Hi Bloow!
Here your req~
Sorry for delaying..



|1|2|3|4|








Spectral
00:26:113 (26113|3,26113|2,26113|1) - I think at this part you must del 1 note at col 2 cause the sound isn't louder than before i though..
01:04:840 (64840|3) - This mini LN should be placed at col 3 cause 01:05:113 (65113|2) - have same sound so just repeat those LN
01:10:158 - del 1 LN at col 3 .. . there didn't have any louder sound like 01:09:885 -
01:45:613 (105613|2,105613|3) - Delete 1 note at col 4 (Too excessive if taken 3 notes)
01:45:681 (105681|0,105749|1,105817|2,105885|3,105885|0,105954|1,106022|2,106090|3) - If you aplied those suggest ^ then Ctrl+H
01:49:976 (109976|3,109976|2) - Same here ^ del at col 4
01:50:045 (110045|0,110113|1,110181|3,110249|0,110249|2,110317|1,110385|0) - same like above ^ Ctrl + H
01:54:340 (114340|2,114340|3) - same again del at col 4
01:54:408 (114408|0,114476|1,114545|2,114613|3,114613|0,114681|1,114749|2,114817|3) - Ctrl+H
04:14:113 (254113|1,254113|2,254113|0) - Move 1 note at col 1 to col 4




Done!
GL~ :D :D :D
Topic Starter
BloowXv2

Envory wrote:

Hi Bloow!
Here your req~
Sorry for delaying..



|1|2|3|4|








Spectral *Mod Checked*
00:26:113 (26113|3,26113|2,26113|1) - I think at this part you must del 1 note at col 2 cause the sound isn't louder than before i though..
01:04:840 (64840|3) - This mini LN should be placed at col 3 cause 01:05:113 (65113|2) - have same sound so just repeat those LN done
01:10:158 - del 1 LN at col 3 .. . there didn't have any louder sound like 01:09:885 - I put '' 3 - 3 and 4 '' LNs for the background bass sound, it was intentional
01:45:613 (105613|2,105613|3) - Delete 1 note at col 4 (Too excessive if taken 3 notes) If I remove 1 of the 3 notes, the consistency in the pattern is lost
01:45:681 (105681|0,105749|1,105817|2,105885|3,105885|0,105954|1,106022|2,106090|3) - If you aplied those suggest ^ then Ctrl+H
01:49:976 (109976|3,109976|2) - Same here ^ del at col 4
01:50:045 (110045|0,110113|1,110181|3,110249|0,110249|2,110317|1,110385|0) - same like above ^ Ctrl + H
01:54:340 (114340|2,114340|3) - same again del at col 4
01:54:408 (114408|0,114476|1,114545|2,114613|3,114613|0,114681|1,114749|2,114817|3) - Ctrl+H
04:14:113 (254113|1,254113|2,254113|0) - Move 1 note at col 1 to col 4 done






Done!
GL~ :D :D :D
Thanks for the mod! is appreciated :D
Kawawa
Hello! As your request.
well It's just a modding.

[Spectral]
00:01:158 (1158|0,1249|1,1340|2,1431|0,1522|1,1613|2,1704|0,1794|1,1885|2,1976|0) -
If a way of expression should be catched exact sounds, those notes are better to ignore honestly.
I don't recommend to keep them in my opinion, honestly It did not give a feeling much that.
Just a feedback, It's all up to you :: https://puu.sh/x4G4K/dc2047d72f.jpg

00:04:704 (4704|3,4794|2,4885|1,4976|3,5067|2,5158|1) - Can't feel it as 1/3th sounds.
It's actually faster than 1/3 which It is close to 1/4, carefully hear them again.
You can compare with yours 05:28:431 -

00:44:624 (44624|0) - Isn't a ghost note? I tried to feel that hihat sound, but could not find anything(have used a program too.)
If I'm not wrong, I'm sure to think there is no hihat.
If I'm wrong, ignore this point. and just move on. :)
I will not point it out again, so If I'm right about it, then you should fix all same section.

00:58:976 - to 01:00:613 - I think patterns can have better visuals, and feeling too.
What do you think about? :: https://puu.sh/x4Gus/ca47b346a4.jpg
(The select note has a snare, so avoid it from 2 column for sepereated feeling)

01:25:158 - to 01:26:795 - Wrong snapped. There is a polyrhythm 1/4 and 1/6th.
First of all Let me give you each section
Drum's are right as your made them ▼
01:25:431 - 01:25:704 - 01:25:976 - 01:26:113 - 01:26:249 - 01:26:385 - 01:26:522 - 01:26:658 - 01:26:795 -
OK then, Here is 1/6th sounds ▼
01:25:431 - 01:25:567 - 01:25:658 - 01:25:749 - 01:25:840 - 01:25:931 - 01:26:022 - 01:26:113 - 01:26:204 -
01:26:295 - 01:26:385 - 01:26:476 - 01:26:567 - 01:26:658 - 01:26:749 -
Consider it, I recognized them like this anyway.

01:27:431 (87431|1) - Move to 3. Since It only made three jack, It would be better.

01:33:067 - 01:34:704 - 01:35:249 - Honestly, you can add a note here for the drum. make it three note.
one hand is thril, and other one is drum only for that sections. but only one note for drum, It's too weak forf highlight there.
I will not comment it again on above parts.

01:36:158 (96158|2) - Move to 4. avoid that LNs column. It can balance the each fingers.

01:44:795 - to 01:45:204 - // 01:49:158 - to 01:49:704 - // 01:53:522 - to 01:54:067 -
You only used 1/4th stream here, but you know It's mixed the instrument here like this 01:40:567 - to 01:40:976 -
I think there can provide a better variety of ways of expression like this.

02:26:249 - 02:26:795 - 02:30:067 - 02:31:158 - 02:32:249 - 02:32:795 - I could not find any object for 2 notes.
In fact even if you intend to do something for 2 notes, remove is better. because it is recognized as not giving a certain feeling.

02:40:976 - to 02:41:522 - // 02:45:340 - 02:45:885 - // 02:49:704 - to 02:50:249 -
It should not be consistent to each other? a fact that the structure of the song has a consistent structure.
02:40:976 - to 02:41:522 - I think this is well done that hitsounds and note amounts.
For example :: 02:45:340 - can't feel any impact here. 02:45:476 - 02:45:749 - And drums here.
02:49:976 (169976|2) - should not be "W" hitsound.

03:28:772 (208772|0,209045|3) - I can't feel synth sound there, cosnider them.

04:21:885 - to 04:22:158 - You used three type hitsounds here 04:21:885 (261885|3,261885|2,261885|1) -
but If you want, you can reduce a note for convenience. It's calculated as an intention.
And would be better to next chords. Feedback :: http://puu.sh/x6eJm/608166bb63.jpg

04:22:704 - to 04:26:795 - It's weird at first part, and the end.
First part :: I know actually you did it repeat thril as repeat synth.
so If the first also keeping them, It would be better. http://puu.sh/x4I1E/b4bce0880b.jpg

End part :: 04:26:249 - to 04:26:795 - Here changed a mood by mixed instrument, I think you can make other changes here.

04:30:749 - 04:32:931 - It does not need 2 notes here.

04:39:613 - 04:45:613 - Just copied first verse chart 03:12:340 - to 03:18:340 -
I don't think It's done as concept of chart, make it various at least.

04:48:158 (288158|3,288204|2,288249|1,288295|0) - I really don't feel it as 4 part delay.
I think that can divide it into two parts.04:48:170 - 04:48:272 -

05:09:885 - to 05:12:067 - The sturctures are weird.
As a example :: The highlight is mounting up graudually by bass drum https://puu.sh/x4Ir7/ee92736063.jpg
but because of this https://puu.sh/x4Isk/a131852232.jpg
Why it should be harder when first to middle part. It's so far from this highlight.
That's it, Good luck!
Topic Starter
BloowXv2

Kawawa wrote:

Hello! As your request.
well It's just a modding.

[Spectral *Checked*]
00:01:158 (1158|0,1249|1,1340|2,1431|0,1522|1,1613|2,1704|0,1794|1,1885|2,1976|0) -
If a way of expression should be catched exact sounds, those notes are better to ignore honestly.
I don't recommend to keep them in my opinion, honestly It did not give a feeling much that.
Just a feedback, It's all up to you :: https://puu.sh/x4G4K/dc2047d72f.jpg done

00:04:704 (4704|3,4794|2,4885|1,4976|3,5067|2,5158|1) - Can't feel it as 1/3th sounds.
It's actually faster than 1/3 which It is close to 1/4, carefully hear them again.
You can compare with yours 05:28:431 -

00:44:624 (44624|0) - Isn't a ghost note? I tried to feel that hihat sound, but could not find anything(have used a program too.)
If I'm not wrong, I'm sure to think there is no hihat.
If I'm wrong, ignore this point. and just move on. :)
I will not point it out again, so If I'm right about it, then you should fix all same section. I am aware that it is a ghost note, but that note increases the playability, I really do not want to remove it. I do not like that pattern without it :|

00:58:976 - to 01:00:613 - I think patterns can have better visuals, and feeling too.
What do you think about? :: https://puu.sh/x4Gus/ca47b346a4.jpg
(The select note has a snare, so avoid it from 2 column for sepereated feeling) done

01:25:158 - to 01:26:795 - Wrong snapped. There is a polyrhythm 1/4 and 1/6th.
First of all Let me give you each section
Drum's are right as your made them ▼
01:25:431 - 01:25:704 - 01:25:976 - 01:26:113 - 01:26:249 - 01:26:385 - 01:26:522 - 01:26:658 - 01:26:795 -
OK then, Here is 1/6th sounds ▼
01:25:431 - 01:25:567 - 01:25:658 - 01:25:749 - 01:25:840 - 01:25:931 - 01:26:022 - 01:26:113 - 01:26:204 -
01:26:295 - 01:26:385 - 01:26:476 - 01:26:567 - 01:26:658 - 01:26:749 -
Consider it, I recognized them like this anyway. done

01:27:431 (87431|1) - Move to 3. Since It only made three jack, It would be better.

01:33:067 - 01:34:704 - 01:35:249 - Honestly, you can add a note here for the drum. make it three note.
one hand is thril, and other one is drum only for that sections. but only one note for drum, It's too weak forf highlight there.
I will not comment it again on above parts. done

01:36:158 (96158|2) - Move to 4. avoid that LNs column. It can balance the each fingers.

01:44:795 - to 01:45:204 - // 01:49:158 - to 01:49:704 - // 01:53:522 - to 01:54:067 -
You only used 1/4th stream here, but you know It's mixed the instrument here like this 01:40:567 - to 01:40:976 -
I think there can provide a better variety of ways of expression like this. wut? xD

02:26:249 - 02:26:795 - 02:30:067 - 02:31:158 - 02:32:249 - 02:32:795 - I could not find any object for 2 notes.
In fact even if you intend to do something for 2 notes, remove is better. because it is recognized as not giving a certain feeling. I put 2 notes to represent the change of sound that is different from the others, you can see that it sounds a little stronger than the similar ones

02:40:976 - to 02:41:522 - // 02:45:340 - 02:45:885 - // 02:49:704 - to 02:50:249 -
It should not be consistent to each other? a fact that the structure of the song has a consistent structure.
02:40:976 - to 02:41:522 - I think this is well done that hitsounds and note amounts.
For example :: 02:45:340 - can't feel any impact here. 02:45:476 - 02:45:749 - And drums here.
02:49:976 (169976|2) - should not be "W" hitsound. Good observation in these parts

03:28:772 (208772|0,209045|3) - I can't feel synth sound there, cosnider them. I gave him more action in that part xD but I will change it

04:21:885 - to 04:22:158 - You used three type hitsounds here 04:21:885 (261885|3,261885|2,261885|1) -
but If you want, you can reduce a note for convenience. It's calculated as an intention.
And would be better to next chords. Feedback :: http://puu.sh/x6eJm/608166bb63.jpg

04:22:704 - to 04:26:795 - It's weird at first part, and the end.
First part :: I know actually you did it repeat thril as repeat synth.
so If the first also keeping them, It would be better. http://puu.sh/x4I1E/b4bce0880b.jpg good point

End part :: 04:26:249 - to 04:26:795 - Here changed a mood by mixed instrument, I think you can make other changes here.

04:30:749 - 04:32:931 - It does not need 2 notes here.

04:39:613 - 04:45:613 - Just copied first verse chart 03:12:340 - to 03:18:340 -
I don't think It's done as concept of chart, make it various at least. Idk, I do not see anything strange with the sequence ...

04:48:158 (288158|3,288204|2,288249|1,288295|0) - I really don't feel it as 4 part delay.
I think that can divide it into two parts.04:48:170 - 04:48:272 -

05:09:885 - to 05:12:067 - The sturctures are weird.
As a example :: The highlight is mounting up graudually by bass drum https://puu.sh/x4Ir7/ee92736063.jpg
but because of this https://puu.sh/x4Isk/a131852232.jpg
Why it should be harder when first to middle part. It's so far from this highlight.
That's it, Good luck!
many thanks for the mod kawawa :) With this I think it was already better enough than before
Please sign in to reply.

New reply