I be overwhelmed by sliders eks dee
00:08:793 - you don't use any hitsounds untill around 00:25:156 - , which I'd advice you to do, since there needs to be some sort of feedback during all sections of the song. You can use a custom hitsound which assembles some of the sounds in the beginning
Added in a new subtle hitclap and fixed it.00:25:156 - Since this is insanely sudden, and you don't really transition in a way that indicates the double BPM change, so I'd maybe use a red color for this part to better indicate it. The reason why it's sudden is because 00:25:292 (3) - and 00:24:884 (4) - are almost visually the same length, making the transition very surprising, especially during sightreads.
Fixed.00:26:110 (10,1,2) - this angle is fairly steep, and it makes the flow somewhat awkward, especially because you go counter-clockwise during the entire jump section - doing a 90 degree turn on the slider (1) to represent a sharp angle will be better to flow there. Flow-wise, it would look something like
https://osu.ppy.sh/ss/7499899 this
I see your point but i think its fine to have it as it is. The song is changing and getting more intense at this part so i think that having weird flow can emphasize that in a way. Also the sliders make it way easier to play, if it was circles there would be a problem.00:46:974 (2) - NC, you do 1,1 for basically every other buzz slider section here.
Oops01:01:974 - I don't understand why 1:01 isn't a kiai - it's pretty damn intense as well
I just don't think it is as intense as my other kiai parts.01:13:565 (2,3,4,1,1,2) - All is clockwise, can you break flow somehow on 01:13:974 (1) - to prevent mouse drift?
Fixed01:20:792 - Nothing in your map indicates that this section has 4 ends rather than 3 - I'd either signal it with a colorhax, or make two kicksliders or something beforehand to indicate it better.
I think the significantly smaller spacing already indicates the change pretty well but i might fix it.01:33:610 - clap?
01:34:156 -
01:34:701 - (Those three should have a clap since those three sounds have a snare.)
same for 01:42:065 (1,1,1) - those
What? I can't hear a snare at all during the parts you linked.01:36:337 (2) - I know the overlap is slightly off, but it's so hard to see, and it will definitely mess up reading for a few people since they can't see the reverse arrow well.
Fixed.01:51:065 (3,4) - I'd advice making those go up and down instead due to the flow being purely clockwise here - The reverse sliders also indicate back n' forth movement
https://osu.ppy.sh/ss/7500023 Fixed.01:53:110 (2,3,4,5,1) - Here it's fine because you have a reverse slider after which immediately changes the rotation
02:25:156 (1,1) - Can you explain why the first one ends on the white tick? I don't hear anything significant enough to warrant such a rhythm change xd The melody is weird sure, but you'll confuse the player like this. This applies to all the other sliders that don't start on a white tick. (All the white ticks should be strong enough)
There should also be 1-2 whistles/claps during that section
ohshit i just realised what felt weird about this part. Also could you specify where there should be whistles/claps?02:53:519 - colorhax thing like before.
Fixed.03:03:610 (3,4,5,6,7) - Flow is more intuitive with spacing -
https://osu.ppy.sh/ss/7500081 I have an easier time hitting <-- that then the current one.
I disagree. I feel like that would make this section more technical than it should be.03:11:178 (4,1) - I'd either space this like before or remove the jump on the last note 03:11:519 (1) - , since it's REALLY mean to add a disconnect on a 1/8 slider stream lol
Fixed.03:16:156 (4) - Why is this not extended like 03:13:974 (4,4) - ? It's also the same sound as 03:24:883 (4) - , which is extended.
I made it like this so that it would be easier to hit the doubles. If i make it extended its surprisingly difficult to hit them. Might change it to and extended slider either way though.03:16:633 (1,2) - I'd switch NC here due to the white tick - It becomes a reading issue the way you combo'ed this section because you're indicating the 03:16:633 (1) - as if it were on a white tick with this new combo.
Fixed.03:44:792 (1) - Colorhax, since this is a very incongruous SV reduction (Yellow maybe?) and then red on 03:45:883 -
Changed this to a spinner because when i was editing this i realized how unpredictable this slider will be, with or without colorhax.03:48:201 (1,1,2) - Spacing is pretty underwhelming especially in this section considering the 1/2 break between the first two xd
Fixed.03:48:610 (1,2) - Regarding this, the linear flow completely goes against the circle shape, i'd probably ctrl+J the second one or something and move stuff around
Fixed. Also, pretty unrelated to your mod but lowered the SV because i thought this section was too fast.03:55:360 (1) - Two REALLY strong single taps could be placed here xd
I think my cute lil' slider fits better04:02:247 (1) - Yellow colorhax? The slidershape doesn't really indicate that it's slow lol
I made this into a spinner too for the same reason as above04:21:337 (1,2) - Reverse slider overlap, i'd highly consider moving it
Fixed04:28:633 (1,1,1) - If you made the 2nd slider here circular and counterclockwise, the transition would feel a little better.
I think it plays pretty well as it is.04:43:701 (1,2,1,2) - Same NC pattern as I explained earlier
ye04:51:337 (1,2,3) - I'd colorhax this or indicate it better, it's the first time you use extended 1/3's xd 'cause that's basically what you're doing there.
Fixed i guess. I'm new to colorhaxing so i'm not really sure :^)05:05:178 (1) - Same as before with 2 massive single taps, the sounds compared to the slider is pretty underwhelming.
Still like my lil' slider.05:13:156 (1,2,3,4) - I think there's feedback for 1/3 here instead of 1/4 (just do regular 1/3 reverses)
Nah. It would play pretty weirdly if i ignored the drum sounds.^ The same applies to a few of the other sliders, where you can make the flow a little better
Thanks for the mod dude! I'll get to modding your map asap