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Camellia - GHOST

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Topic Starter
Arbane
This beatmap was submitted using in-game submission on den 2 juli 2018 at 19:42:45

Artist: Camellia
Title: GHOST
Tags: Cyphisonia EP PumpCore Trap Pump Core
BPM: 110
Filesize: 9307kb
Play Time: 05:22
Difficulties Available:
  1. AFTERLIFE (6,69 stars, 1437 notes)
Download: Camellia - GHOST
Information: Scores/Beatmap Listing
---------------
cheesegrate bg guyes haha
TequilaWolf
mod
AFTERLIFE-

00:56:792 (1,2) - not using 4 1/4 sliders instead?

01:01:156 (1,2,3) - I'm sure you can make these neater, right now they look pretty messy, something closer to http://puu.sh/uhHVL/0be748040d.jpg?

01:02:383 (1) - keep it in same combo? 01:03:201 (1) - as well

01:10:701 (1) - feel like you can move this to stack on here 01:10:837 (1,2,3) - or just on 01:10:428 (1) - sliderend

01:10:837 (1,2,3,1,1,2,3,4,5) - nice.

01:13:019 (2) - stack on 01:12:610 (4) - head instead? 4Head

01:17:110 (2) - pretty big jump, consider nerfing slightly

01:28:337 (3,1,2,3) - maybe http://puu.sh/uhItC/3c15a63d61.jpg? you never overlap circles like that when you nc except at 01:28:974 (1,2,3,1,2,3) - . here 01:36:883 (1,2,3,1,2,3) -

01:44:792 (1,2,1,2) - I'm thinking something like this instead? http://puu.sh/uhIBG/6d136a0e97.jpg

01:48:065 (1,2,3,4) - consider bringing this rhythm over 01:46:292 (1,2,3,4) -

03:16:428 (5,6,1,2) - very hard to play, it's awkward to hit 5 and 6 like that then jump over and still hit the 1/4 note on blue tick. try moving 03:16:428 (5,6) - over somewhere in the middle of the screen instead? http://puu.sh/uhIXB/f2378d6a53.jpg

03:20:110 (3,4,5,6,7) - think this is overdone

03:34:428 (4,1) - you put these so close yet 03:34:974 (3,1) - so far

04:13:701 (3,4,5) - intentional spacing?
#
Topic Starter
Arbane

TequilaWolf wrote:

mod
AFTERLIFE-

00:56:792 (1,2) - not using 4 1/4 sliders instead? Maybe. i'll think about it

01:01:156 (1,2,3) - I'm sure you can make these neater, right now they look pretty messy, something closer to http://puu.sh/uhHVL/0be748040d.jpg? Agreed but i did something different from the example you gave

01:02:383 (1) - keep it in same combo? 01:03:201 (1) - as well Fixed

01:10:701 (1) - feel like you can move this to stack on here 01:10:837 (1,2,3) - or just on 01:10:428 (1) - sliderend Agree on the sliderend

01:10:837 (1,2,3,1,1,2,3,4,5) - nice.

01:13:019 (2) - stack on 01:12:610 (4) - head instead? 4Head Nah i like it better my way

01:17:110 (2) - pretty big jump, consider nerfing slightly Fixed

01:28:337 (3,1,2,3) - maybe http://puu.sh/uhItC/3c15a63d61.jpg? you never overlap circles like that when you nc except at 01:28:974 (1,2,3,1,2,3) - . here 01:36:883 (1,2,3,1,2,3) - Fixed

01:44:792 (1,2,1,2) - I'm thinking something like this instead? http://puu.sh/uhIBG/6d136a0e97.jpg Maybe. i dont like ignoring the snare on the red tick though

01:48:065 (1,2,3,4) - consider bringing this rhythm over 01:46:292 (1,2,3,4) - Again. I'll think about it

03:16:428 (5,6,1,2) - very hard to play, it's awkward to hit 5 and 6 like that then jump over and still hit the 1/4 note on blue tick. try moving 03:16:428 (5,6) - over somewhere in the middle of the screen instead? http://puu.sh/uhIXB/f2378d6a53.jpg Fixed

03:20:110 (3,4,5,6,7) - think this is overdone Nerfed

03:34:428 (4,1) - you put these so close yet 03:34:974 (3,1) - so far The slider at 03:34:428 (4,1) - is extended to the blue tick and the slider at 03:34:974 (3,1) - is not. i'll consider changing though

04:13:701 (3,4,5) - intentional spacing? Oops
#
Thanks for the mod!
LwL
Hey, m4m from my queue.

AFTERLIFE
nice hitsounds

00:26:519 (2) - The strong sound here is on the sliderend, I'd probably make 00:26:247 (1) a repeat slider and put a circle where the sliderend of (2) was, but replacing it with 2 circles would work too. Just don't make 00:26:656 a sliderend.

00:28:428 (1,3) - Looks a bit messy, try something like [url)http://i.imgur.com/baoSWCo.png]this[/url] maybe (It's a bit sloppy in the picture, but basically having (3) as an extension of the stream). This would make the jump to 00:28:974 (5) a bit larger, but you've had similar spacing to that sound before so I think it's justified

01:02:656 (1,1,3,1,1) - How about moving 01:03:337 (1) so that the spacing between all the notes is equal? Would look neat imo. (like this)

01:16:156 (4) - The sound on the sliderhead is stronger than on 01:16:019 (3), yet it's barely spaced whereas the spacing to (3) is pretty large. The sound on the head of 01:16:292 (5) is probably about equal to the one on (4), so they should get roughly the same spacing.

01:28:156 (1) - Gotta say the fast background notes make this entire part really confusing to read, mostly 01:28:974 (1,2,3,1,2,3) and 01:37:701 (1,2,3,1,2,3) are really hard to identify as 1/3, the low spacing makes it seem like it might be faster and the music justifies both.

01:37:065 (3,1) - Super low spacing even though (1) is stronger than the previous two notes? On top of that I don't think it looks that nice.

01:45:678 (2,3) - All three sounds here feel equally important, I know you need the 1/4 slider for the jump to emphasize 01:45:883 (1), but I don't think it really works well as it is. A triple would probably represent it best, but if you want to keep the rest of the pattern you could make it a 1/4 repeat slider and it would feel more appropriate.

02:01:360 (4,1) - Don't really see much reason for the jump

03:11:178 (4,1) - ^

02:19:701 (1) - Mute the sliderends in this part, it sounds a bit out of place.

03:16:156 (4,5,6,1,2) - A pretty confusing sound of rhythm imo since there's a decently prominent sound on the red tick that you left unmapped

03:42:269 (4,5,1) - Pretty unnecessary and random looking overlap imo

04:14:247 (3) - Map it as a 1/4 slider and then the current sliderend as the start of a triple? It'd fit better for emphasis than having the same sound you previously had as a click on the two 1/4 sliders as a sliderend.

04:14:656 (3) - ^

04:43:428 (4,5,6,1,2) - same confusing rhythm choice as earlier

This is nice, GL! :)

EDIT: I put it in multi
KnightC0re
Hey, I'm from the ─=≡Σ|OSUWOT Modding Queue [M4M|NM|GD]|Σ≡=─(☞ ͡ ͡° ͜ ʖ ͡ ͡°)☞ (Yes I copy and pasted this whole title for absolutely no reason)

I can't mod much on this cuz the diversity of Camellia maps are endless so I apologize for only putting in not a lot of mods.

I really like this map tho.

00:10:429(4) - Move this to the same position as 2, looks better in my opinion


00:15:338(1,2) - Change these to a reverse slider to emphasize rhythm


00:24:611(3,4) - Change to a longer slider for better... effect? (feels better to me)

00:26:792 (3) - Change to circles to emphasize the snare

00:30:065 (3) - Just my preference (optional) but this can be 4 1/8 sliders

^If you are changing it make it look better than what i did
00:45:883 - Put new combos on the following points
00:45:883 (3)
00:48:065 (3)
00:50:247 (3)
01:22:428 - Consider changing the stream to something like the previous pattern of reverse sliders?
01:28:974 (1,2,3,1,2,3) - Might be a bit unclear, move it like this

01:39:247 (3,1) - This is a bit far... not sure if this is too hard
02:01:701 (1) - This could be even slower (sv 0.5)
03:12:337 - Holy... Dude calm down with the sliders here man XD
03:16:633 (1,2) - I don't recommend spaced doubles (Might be confusing)
04:39:610 - Again slider velocity overkill (You don't have to change it, but my personal experience tells me not to make it too fast)
05:15:610 (1) - Shorten the slider to the last blue tick and add a circle like so (Sound emphasis blah blah you get the point)


For combo colors I think purple, pink, grey and white might be good because if the bg.

Pick one to mod. Thanks in advance!
https://osu.ppy.sh/s/535118
https://osu.ppy.sh/s/577063
Topic Starter
Arbane

LawL4Ever wrote:

Hey, m4m from my queue.

AFTERLIFE
nice hitsounds

00:26:519 (2) - The strong sound here is on the sliderend, I'd probably make 00:26:247 (1) a repeat slider and put a circle where the sliderend of (2) was, but replacing it with 2 circles would work too. Just don't make 00:26:656 a sliderend. What? I've replayed this part multiple times and the strong sounds is definently not on a sliderend.

00:28:428 (1,3) - Looks a bit messy, try something like [url)http://i.imgur.com/baoSWCo.png]this[/url] maybe (It's a bit sloppy in the picture, but basically having (3) as an extension of the stream). This would make the jump to 00:28:974 (5) a bit larger, but you've had similar spacing to that sound before so I think it's justified. Yeah i agree, fixed.

01:02:656 (1,1,3,1,1) - How about moving 01:03:337 (1) so that the spacing between all the notes is equal? Would look neat imo. (like this) Yup fixed. Don't remember why i didn't do that in the first place.

01:16:156 (4) - The sound on the sliderhead is stronger than on 01:16:019 (3), yet it's barely spaced whereas the spacing to (3) is pretty large. The sound on the head of 01:16:292 (5) is probably about equal to the one on (4), so they should get roughly the same spacing. The reason i made it this way is because there's a sound on 01:16:019 (3) - and i of course needed something emphasise that. In this case i did a kickslider into another kickslider with very short spacing. there are a couple of reasons as to why i didn't just use a stack or larger spacing. The first reason as to why i didn't use a stack is because i use a stack here 01:15:201 (1,2,3) - Where the blue tick has a stronger sound and the second reason is that a stack kinda stops the movement in a part that is very fast. The reason as to why i didn't use large spacing is because i think the whole ''emphasis through small spacing'' thing works pretty well here and if i did use larger spacing it would sort of remove the emphasis i need on the blue tick. (Sorry if this is pretty badly explained. English is not my first language.)

01:28:156 (1) - Gotta say the fast background notes make this entire part really confusing to read, mostly 01:28:974 (1,2,3,1,2,3) and 01:37:701 (1,2,3,1,2,3) are really hard to identify as 1/3, the low spacing makes it seem like it might be faster and the music justifies both. Yeaahh i gotta say that i'm not too sure about this part either but i feel like with this pattern 01:25:701 (1,2,1,2) - And this pattern 01:27:337 (1,2,3,1,2,3) - i kind of prepare people for a 1/3 section. I am considering remapping this whole section though. But for now i'm gonna keep it as it is

01:37:065 (3,1) - Super low spacing even though (1) is stronger than the previous two notes? On top of that I don't think it looks that nice. Yeah this part is dumb, fixed.

01:45:678 (2,3) - All three sounds here feel equally important, I know you need the 1/4 slider for the jump to emphasize 01:45:883 (1), but I don't think it really works well as it is. A triple would probably represent it best, but if you want to keep the rest of the pattern you could make it a 1/4 repeat slider and it would feel more appropriate. Yup. Made it a repeat slider so that this section gets a small nerf as well.

02:01:360 (4,1) - Don't really see much reason for the jump Yeah sure, fixed.

03:11:178 (4,1) - ^ ^

02:19:701 (1) - Mute the sliderends in this part, it sounds a bit out of place. Yup.

03:16:156 (4,5,6,1,2) - A pretty confusing sound of rhythm imo since there's a decently prominent sound on the red tick that you left unmapped Fixed.

03:42:269 (4,5,1) - Pretty unnecessary and random looking overlap imo Meh its fine

04:14:247 (3) - Map it as a 1/4 slider and then the current sliderend as the start of a triple? It'd fit better for emphasis than having the same sound you previously had as a click on the two 1/4 sliders as a sliderend. Oooh i like that.

04:14:656 (3) - ^ ^

04:43:428 (4,5,6,1,2) - same confusing rhythm choice as earlier Fixed.


This is nice, GL! :) Thank you!

EDIT: I put it in multi
Topic Starter
Arbane

KnightC0re wrote:

Hey, I'm from the ─=≡Σ|OSUWOT Modding Queue [M4M|NM|GD]|Σ≡=─(☞ ͡ ͡° ͜ ʖ ͡ ͡°)☞ (Yes I copy and pasted this whole title for absolutely no reason)

I can't mod much on this cuz the diversity of Camellia maps are endless so I apologize for only putting in not a lot of mods.

I really like this map tho.

00:10:429(4) - Move this to the same position as 2, looks better in my opinion Nah i like it how it is.


00:15:338(1,2) - Change these to a reverse slider to emphasize rhythm Oooh i like that.


00:24:611(3,4) - Change to a longer slider for better... effect? (feels better to me) Doesn't fit with the buildup in the song.

00:26:792 (3) - Change to circles to emphasize the snare I think the way i did it both works and plays better. For me it feels overmapped if i change it to circles.

00:30:065 (3) - Just my preference (optional) but this can be 4 1/8 sliders This part of the song is too calm for that.

^If you are changing it make it look better than what i did
00:45:883 - Put new combos on the following points Agreed, fixed.
00:45:883 (3)
00:48:065 (3)
00:50:247 (3)
01:22:428 - Consider changing the stream to something like the previous pattern of reverse sliders? I think its fine.
01:28:974 (1,2,3,1,2,3) - Might be a bit unclear, move it like this I think its pretty readable. I've also had a bunch of higher ranked players testplay this map and they thought this part was fine. But as i said in my other mod, i am considering remapping this whole part but right now im gonna keep it as it is

01:39:247 (3,1) - This is a bit far... not sure if this is too hard its playable but yeah it is pretty hard. Gonna keep it for now unless i remap the whole part.
02:01:701 (1) - This could be even slower (sv 0.5) Hmm. Yeah i guess it could but i think 0.75 plays better. I'll think about it.
03:12:337 - Holy... Dude calm down with the sliders here man XD If the SV is too low here it doesn't fit how intense the song is. and i cant add circles because it would be overmapped.
03:16:633 (1,2) - I don't recommend spaced doubles (Might be confusing) Yeah, changed it in the last mod.
04:39:610 - Again slider velocity overkill (You don't have to change it, but my personal experience tells me not to make it too fast) Same reason that i mentioned above.
05:15:610 (1) - Shorten the slider to the last blue tick and add a circle like so (Sound emphasis blah blah you get the point) Yeah sure.


For combo colors I think purple, pink, grey and white might be good because if the bg. I never even thought about changing these. Thank you!

Thanks for the mod!

Pick one to mod. Thanks in advance!
https://osu.ppy.sh/s/535118
https://osu.ppy.sh/s/577063
LwL

Arbane wrote:

LawL4Ever wrote:

Hey, m4m from my queue.

[box=AFTERLIFE]nice hitsounds

00:26:519 (2) - The strong sound here is on the sliderend, I'd probably make 00:26:247 (1) a repeat slider and put a circle where the sliderend of (2) was, but replacing it with 2 circles would work too. Just don't make 00:26:656 a sliderend. What? I've replayed this part multiple times and the strong sounds is definently not on a sliderend. I just listened to it again and suddenly I don't hear it either. Must've been fixated on some background rhythm when I modded it.
Affirmation
Q

[asdf]
00:26:110 (10) - put 487 256 for flow?
00:27:815 - add a beat
00:56:792 (1,2,3,4,1,2,3,4) - for fun, add stort kickslider?
01:11:247 (1,1) - stack looks not so good imo.
01:16:019 (3,4) - DS looks weird.
02:34:974 (1) - sliderart?
03:20:519 (6,2) - stack?
03:29:792 (2) - why sv is low

GL
GoldenWolf
Heyo. frum da mudding Q.

Not 6.66* anymore?

So I won't have a lot to say because this is a fantastic map, I'll mostly be pointing out small stuff. Me do want more mep liek dis.
  1. You have to add a preview point xd
  2. Here is a 1920x1200 version of your background if you wanna use it instead of your small 1500x1000 one
  3. 00:25:156 (1,2,3,4,5,6,7,8,9,10) - While this plays nice already, I feel like the spacing could be a tad bigger, to better reflect the sudden intensity peak in the song, and to contrast more with what comes next. Same for the other instances such as 02:53:519 (1,2,3,4,5,6,7,8,9,10) - here and 03:45:883 (1,2,3,4,5,6,7,8,9,10) - here.
  4. 01:35:110 (1) - I believe this NC could go and 01:34:974 (2) - NC this instead, as for 01:35:383 (3,4) - you could move it a bit further away from the stream to emphasize that sound more (and if you do that, 01:35:656 (2,1) - move this slightly upward too to not overlap the previous circles xd) would look kinda like so
  5. 01:37:701 (1,2,3,1,2,3) - It is consistent with the previous 1/3 stream, but in this case, not only is the movement nearly non-existant on the stack (whereas the previous one implied some movement) but the song is also building up, so it feels quite underwhelming.
  6. 01:40:428 (1,2,3,1,2,3) - This is one of the few spot where you have been inconsistent, here with 01:31:701 (1,2,3,4,5,6) - this one, I think removing that nc inthe middle and making it feel like one stream instead of 2 does fits the song better here.
  7. 01:42:474 (1,2,1,2) - Here you could use a faster SV on each new combo, to fit the build up better
  8. 01:44:792 (1,2,1,2) - For what it's worth, this is wrongly snapped. There is a 1/3 rhythm but it is starting on the red tick 01:44:928 - here, and not the white one. Feel free to reorganize the pattern however you want, but if you're mapping that 1/3, the objects have to be correctly snapped. Same goes for 01:49:156 (1,2,1,2) - this one too.
    01:57:883 (1,2,1,2) - As for this one, I am not 100% sure but it does sound correct with the current snapping. Things are a bit too blurry here for me to accurately tell though.
  9. 02:34:974 (1) - Compared to the previous sliders, this one is quite underwhelming for its size. I'm sure you can come up with a cool looking slider
  10. 03:40:292 (1,2,3,1) - cool pattern yo, 1/4 might be a tad too large but it shouldn't much of an issue, if it is
Aaand that's it for me, really solid map. Hope to see it ranked~

ミ☆
Topic Starter
Arbane

Neoskylove wrote:

Q

[asdf]
00:26:110 (10) - put 487 256 for flow? Nah spacing wouldn't make much sense that way.
00:27:815 - add a beat Fixed.
00:56:792 (1,2,3,4,1,2,3,4) - for fun, add stort kickslider? Nah, that would make it very hard to play and pretty much overmapped.
01:11:247 (1,1) - stack looks not so good imo. It's fine
01:16:019 (3,4) - DS looks weird. I went over why i made it like this in another mod.
02:34:974 (1) - sliderart? Yeah sure why not.
03:20:519 (6,2) - stack? Sure.
03:29:792 (2) - why sv is low Fits the wubs

GL Thank you :D
Alheak
Hello, from our modding queue

  1. You should upscale your background using waifu2x, crop it to a 16:10 ratio and downscale it to 1920x1200
  2. You should get a better .mp3, a bitrate of 192kbps would be better
  3. 00:59:519 (1) - this slider would work better flow-wise if rotated 90° like this:
  4. 00:59:792 (1,2,3) - this could use some sort of progressive emphasis to reflect the raise in intensity, like progressively higher SV or something
  5. 01:01:156 (1,2,3) - ^
  6. 01:02:928 (1) - 01:03:747 (1) - 01:05:110 (1) - i don't think those NCs are necessary or indicative of anything
  7. 01:10:701 (1) - 01:11:247 (1) - those basically represent the same thing yet are mapped differently, making them not only play differently but read differently, which i found a bit off-throwing while paying
    i think just placing 01:10:701 (1) - on 01:10:837 (1) - would fix it
  8. 01:15:747 (1,2,3,4,5) - i don't understand why some of those are 1/4 sliders and some others are just circles, and the spacing seems quite random as well
  9. 01:25:701 (1,2,1,2) - like earlier, some kind of progressive emphasis could work here
  10. 01:33:201 (1,2) - 01:33:747 (1,2) - 01:34:292 (1,2) - 01:34:837 (1,2) - switch NCs, it would make more sense to NC on the downbeats plus would fix the weird NCs on 01:35:110 (1,2,1,2,1,2) -
  11. 01:41:928 (1,2,1,2,1,2,1,2) - ^
  12. 01:44:247 (1) - probably unrankable, but the wiggle might just be wide enough to be considered a more or less "clear" path and rankable, but you should ask a QAT to be sure
  13. 01:45:883 - to 01:49:156 - i don't understand what you're trying to follow here, sometimes it's the drums, sometimes only the fast beeps
    most of the time the strong snares are mapped in a distinct way, but sometimes not: 01:47:792 (5) - 01:48:474 -
  14. 01:50:247 - 01:54:610 - ^
  15. 02:27:610 (1) - try to avoid the small overlap with the sliderends
  16. 02:44:792 (1) - not sure why this slider is 3/4, the harpsichord's note is gone with the beat on 02:44:928 - and it makes things flow/read a bit weirdly in my opinion
  17. 03:12:337 (3,4,5) - this kind of flow was a great idea for this part but you sadly quickly gave it up, it'd be nice to either make all this part like this or change those, it's weird to only have those sliders playing like that
  18. 03:15:337 (1) - would flow better angled like this:
  19. 03:46:974 - for this part, i'd strongly suggest to increase the SV to 1.875 to make all the 5/4 sliders 1/4 shorter:
    because they're longer than 1/1, they have a slidertick which considering how fast they are could cause a lot of sliderbreaks, and just increasing the SV will fix that without having to change their shape or rework them
  20. 04:56:792 - ^
That seems to be all from me, mostly inconsistencies in some parts, otherwise it's great! I hope this was useful.

Good luck with the rest!
Topic Starter
Arbane

GoldenWolf wrote:

Heyo. frum da mudding Q.

Not 6.66* anymore? Blame the shitty modders /s

So I won't have a lot to say because this is a fantastic map, I'll mostly be pointing out small stuff. Me do want more mep liek dis.
  1. You have to add a preview point xd There actually is one here lol 01:01:156 -
  2. Here is a 1920x1200 version of your background if you wanna use it instead of your small 1500x1000 one Thank you~
  3. 00:25:156 (1,2,3,4,5,6,7,8,9,10) - While this plays nice already, I feel like the spacing could be a tad bigger, to better reflect the sudden intensity peak in the song, and to contrast more with what comes next. Same for the other instances such as 02:53:519 (1,2,3,4,5,6,7,8,9,10) - here and 03:45:883 (1,2,3,4,5,6,7,8,9,10) - here. Yeah sure. Not gonna make it that much larger though since this is already pretty hard to play as it is.
  4. 01:35:110 (1) - I believe this NC could go and 01:34:974 (2) - NC this instead, as for 01:35:383 (3,4) - you could move it a bit further away from the stream to emphasize that sound more (and if you do that, 01:35:656 (2,1) - move this slightly upward too to not overlap the previous circles xd) would look kinda like so Yup, agreed.
  5. 01:37:701 (1,2,3,1,2,3) - It is consistent with the previous 1/3 stream, but in this case, not only is the movement nearly non-existant on the stack (whereas the previous one implied some movement) but the song is also building up, so it feels quite underwhelming. Fixed.
  6. 01:40:428 (1,2,3,1,2,3) - This is one of the few spot where you have been inconsistent, here with 01:31:701 (1,2,3,4,5,6) - this one, I think removing that nc inthe middle and making it feel like one stream instead of 2 does fits the song better here. Fixed.
  7. 01:42:474 (1,2,1,2) - Here you could use a faster SV on each new combo, to fit the build up better Sure.
  8. 01:44:792 (1,2,1,2) - For what it's worth, this is wrongly snapped. There is a 1/3 rhythm but it is starting on the red tick 01:44:928 - here, and not the white one. Feel free to reorganize the pattern however you want, but if you're mapping that 1/3, the objects have to be correctly snapped. Same goes for 01:49:156 (1,2,1,2) - this one too. Fixed it but i'm not too sure if i fixed it in a good way...
    01:57:883 (1,2,1,2) - As for this one, I am not 100% sure but it does sound correct with the current snapping. Things are a bit too blurry here for me to accurately tell though. There is a sound here 01:58:247 - but i ignored it so that i can put emphasis on the snare here 01:58:292 - same thing here 01:53:519 (1,2) -
  9. 02:34:974 (1) - Compared to the previous sliders, this one is quite underwhelming for its size. I'm sure you can come up with a cool looking slider Yeah. I fixed that in the previous mod.
  10. 03:40:292 (1,2,3,1) - cool pattern yo, 1/4 might be a tad too large but it shouldn't much of an issue, if it is Yeah i'm keeping this for now
Aaand that's it for me, really solid map. Hope to see it ranked~ Thank you!

ミ☆
GoldenWolf

Arbane wrote:

There actually is one here lol 01:01:156 -
hoyl dat blue line hid it i swaer
Topic Starter
Arbane

Alheak wrote:

Hello, from our modding queue

  1. You should upscale your background using waifu2x, crop it to a 16:10 ratio and downscale it to 1920x1200 Yeah GoldenWolf helped me with that.
  2. You should get a better .mp3, a bitrate of 192kbps would be better This is the best one i could find.
  3. 00:59:519 (1) - this slider would work better flow-wise if rotated 90° like this: I think it's fine as it is.
  4. 00:59:792 (1,2,3) - this could use some sort of progressive emphasis to reflect the raise in intensity, like progressively higher SV or something Yeah sure why not.
  5. 01:01:156 (1,2,3) - ^ I think this plays better with the same SV. Also the sounds aren't that different between these 3.
  6. 01:02:928 (1) - 01:03:747 (1) - 01:05:110 (1) - i don't think those NCs are necessary or indicative of anything Yeah i guess i agree. Changed.
  7. 01:10:701 (1) - 01:11:247 (1) - those basically represent the same thing yet are mapped differently, making them not only play differently but read differently, which i found a bit off-throwing while paying Yeah now that i think about it it doesn't really make much sense.
    i think just placing 01:10:701 (1) - on 01:10:837 (1) - would fix it
  8. 01:15:747 (1,2,3,4,5) - i don't understand why some of those are 1/4 sliders and some others are just circles, and the spacing seems quite random as well I have explained the reason for the spacing in an earlier mod and i didn't want to make them all 1/4 sliders because i wanted more emphasis on the kick at 01:15:883 -
  9. 01:25:701 (1,2,1,2) - like earlier, some kind of progressive emphasis could work here Yup.
  10. 01:33:201 (1,2) - 01:33:747 (1,2) - 01:34:292 (1,2) - 01:34:837 (1,2) - switch NCs, it would make more sense to NC on the downbeats plus would fix the weird NCs on 01:35:110 (1,2,1,2,1,2) - Fixed.
  11. 01:41:928 (1,2,1,2,1,2,1,2) - ^
  12. 01:44:247 (1) - probably unrankable, but the wiggle might just be wide enough to be considered a more or less "clear" path and rankable, but you should ask a QAT to be sure Made it a bit wider to be safe
  13. 01:45:883 - to 01:49:156 - i don't understand what you're trying to follow here, sometimes it's the drums, sometimes only the fast beeps
    most of the time the strong snares are mapped in a distinct way, but sometimes not: 01:47:792 (5) - 01:48:474 - 01:46:292 (1,2,3,4,1,2) - At this part i am following the drums (pretty obvious) and at this part 01:48:065 (1,2,3,4) - i am following the sound in the ''background''(?) but i guess its really badly showcased. For now i made it easier to tell but i might change it.
  14. 01:50:247 - 01:54:610 - ^ Same thing here.
  15. 02:27:610 (1) - try to avoid the small overlap with the sliderends Fixed.
  16. 02:44:792 (1) - not sure why this slider is 3/4, the harpsichord's note is gone with the beat on 02:44:928 - and it makes things flow/read a bit weirdly in my opinion Fixed.
  17. 03:12:337 (3,4,5) - this kind of flow was a great idea for this part but you sadly quickly gave it up, it'd be nice to either make all this part like this or change those, it's weird to only have those sliders playing like that Fixed for now but i might just remap this whole part to make it more interesting since right now it's pretty boring
  18. 03:15:337 (1) - would flow better angled like this: I disagree. If anything i think that would break flow
  19. 03:46:974 - for this part, i'd strongly suggest to increase the SV to 1.875 to make all the 5/4 sliders 1/4 shorter:
    because they're longer than 1/1, they have a slidertick which considering how fast they are could cause a lot of sliderbreaks, and just increasing the SV will fix that without having to change their shape or rework them Imo i feel like they're too fast if i do this but i will change it for now
  20. 04:56:792 - ^ ^
That seems to be all from me, mostly inconsistencies in some parts, otherwise it's great! I hope this was useful.

Good luck with the rest! Thank you!
Ohwow
From my roastin queue

Should combo color hax if you're using gray & white combo colors. Maybe in the calm beginning part, you should make them all gray and white, and when it gets to 03:24:883 (4,1) - you should changei t to red or something. The color theme itself Also, the change in SV is should be emphasized by a different color instead from gray to white.

00:31:701 (1,2,3) - ctrl+g each so they face the other way?
00:32:519 (4,3) - don't overlap
00:45:337 (1,2) - ctrl+g both and then ctrl+g each so it looks like this: https://i.gyazo.com/a7afe6f0d2dfe0448f2 ... b771be.jpg
00:46:156 (1,2,1) - bad flow, compared to the rest of the section which has decent flow
01:06:065 (1,1) - 01:09:883 (1,1) - slider is overlapping the other slider too much so it's hard to read, separate it a bit more
01:10:156 (1) - delete NC? I don't think you need to NC this SV change since it's overlapping, like how you did here 00:59:792 (1,2,3) -
01:16:019 (7,8) - 04:19:292 (4,5) - spacing is super small compared to the rest, no change in sound either.
01:25:701 (1,2,1,2) - SV increase on all of them instead of just those 2
04:28:428 (1,1,1,1) - 04:29:519 (1,1,1,1) - Dunno Y oyu NC spammed here
04:38:247 (1) - should be a slider like 04:38:519 (1,2,3) -

sorry for short mod, ur map is pretty good already and i'm not that good at modding wubby songs. Heres a star :D
Topic Starter
Arbane

Ohwow wrote:

From my roastin queue

Should combo color hax if you're using gray & white combo colors. Maybe in the calm beginning part, you should make them all gray and white, and when it gets to 03:24:883 (4,1) - you should changei t to red or something. The color theme itself Also, the change in SV is should be emphasized by a different color instead from gray to white. You actually reminded me that i was gonna change the combo colours up a bit so thank you for that. But now i that i've changed them i don't need colorhaxing. But still thanks :D

00:31:701 (1,2,3) - ctrl+g each so they face the other way? Nah. Plays well like this.
00:32:519 (4,3) - don't overlap Fixed
00:45:337 (1,2) - ctrl+g both and then ctrl+g each so it looks like this: https://i.gyazo.com/a7afe6f0d2dfe0448f2 ... b771be.jpg Fixed up this part in general to make it more obvious of what i'm going for (Bad flow on these parts 00:49:156 (1,2,1,2,1) - and good flow on these parts 00:50:519 (1,2,1) -
00:46:156 (1,2,1) - bad flow, compared to the rest of the section which has decent flow ^
01:06:065 (1,1) - 01:09:883 (1,1) - slider is overlapping the other slider too much so it's hard to read, separate it a bit more Fixed
01:10:156 (1) - delete NC? I don't think you need to NC this SV change since it's overlapping, like how you did here 00:59:792 (1,2,3) - Fixed. Also removed NC here 01:05:792 (2,3) - and here 01:14:519 (2) - etc, For consistency.
01:16:019 (7,8) - 04:19:292 (4,5) - spacing is super small compared to the rest, no change in sound either. I've explained in other posts why i have it like this here. But i guess it doesn't really make a lot of sense to a lot of people so i changed it now.
01:25:701 (1,2,1,2) - SV increase on all of them instead of just those 2 Oops yeah fixed.
04:28:428 (1,1,1,1) - 04:29:519 (1,1,1,1) - Dunno Y oyu NC spammed here Emphasis.
04:38:247 (1) - should be a slider like 04:38:519 (1,2,3) - Fixed.

sorry for short mod, ur map is pretty good already and i'm not that good at modding wubby songs. Heres a star :D Np! Everything helps. Thanks for your mod :D
Spork Lover
Heya dude, mod as we talked about :)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

normal-hitfinish is unused. I'd probably remove it, since it would only trigger in the slow sections.

Timing lines:
00:25:156 - (volume level) (Make sure they are the same volume)
00:52:428 - (Duplicate) (Remove one of them)


I feel like the clap feedback is kinda meh in some of the very speed heavy sections - I'll mention a few in the mod, but I won't spam timestamps lol xd

I be overwhelmed by sliders eks dee

00:08:793 - you don't use any hitsounds untill around 00:25:156 - , which I'd advice you to do, since there needs to be some sort of feedback during all sections of the song. You can use a custom hitsound which assembles some of the sounds in the beginning :)
00:25:156 - Since this is insanely sudden, and you don't really transition in a way that indicates the double BPM change, so I'd maybe use a red color for this part to better indicate it. The reason why it's sudden is because 00:25:292 (3) - and 00:24:884 (4) - are almost visually the same length, making the transition very surprising, especially during sightreads.

00:26:110 (10,1,2) - this angle is fairly steep, and it makes the flow somewhat awkward, especially because you go counter-clockwise during the entire jump section - doing a 90 degree turn on the slider (1) to represent a sharp angle will be better to flow there. Flow-wise, it would look something like https://osu.ppy.sh/ss/7499899 this

00:46:974 (2) - NC, you do 1,1 for basically every other buzz slider section here.

01:01:974 - I don't understand why 1:01 isn't a kiai - it's pretty damn intense as well

01:13:565 (2,3,4,1,1,2) - All is clockwise, can you break flow somehow on 01:13:974 (1) - to prevent mouse drift?

01:20:792 - Nothing in your map indicates that this section has 4 ends rather than 3 - I'd either signal it with a colorhax, or make two kicksliders or something beforehand to indicate it better.

01:33:610 - clap?
01:34:156 -
01:34:701 - (Those three should have a clap since those three sounds have a snare.)
same for 01:42:065 (1,1,1) - those

01:36:337 (2) - I know the overlap is slightly off, but it's so hard to see, and it will definitely mess up reading for a few people since they can't see the reverse arrow well.

01:51:065 (3,4) - I'd advice making those go up and down instead due to the flow being purely clockwise here - The reverse sliders also indicate back n' forth movement https://osu.ppy.sh/ss/7500023
01:53:110 (2,3,4,5,1) - Here it's fine because you have a reverse slider after which immediately changes the rotation

02:25:156 (1,1) - Can you explain why the first one ends on the white tick? I don't hear anything significant enough to warrant such a rhythm change xd The melody is weird sure, but you'll confuse the player like this. This applies to all the other sliders that don't start on a white tick. (All the white ticks should be strong enough)
There should also be 1-2 whistles/claps during that section

02:53:519 - colorhax thing like before.

03:03:610 (3,4,5,6,7) - Flow is more intuitive with spacing - https://osu.ppy.sh/ss/7500081 I have an easier time hitting <-- that then the current one.

03:11:178 (4,1) - I'd either space this like before or remove the jump on the last note 03:11:519 (1) - , since it's REALLY mean to add a disconnect on a 1/8 slider stream lol

03:16:156 (4) - Why is this not extended like 03:13:974 (4,4) - ? It's also the same sound as 03:24:883 (4) - , which is extended.

03:16:633 (1,2) - I'd switch NC here due to the white tick - It becomes a reading issue the way you combo'ed this section because you're indicating the 03:16:633 (1) - as if it were on a white tick with this new combo.

03:44:792 (1) - Colorhax, since this is a very incongruous SV reduction (Yellow maybe?) and then red on 03:45:883 -

03:48:201 (1,1,2) - Spacing is pretty underwhelming especially in this section considering the 1/2 break between the first two xd
03:48:610 (1,2) - Regarding this, the linear flow completely goes against the circle shape, i'd probably ctrl+J the second one or something and move stuff around

03:55:360 (1) - Two REALLY strong single taps could be placed here xd

04:02:247 (1) - Yellow colorhax? The slidershape doesn't really indicate that it's slow lol

04:21:337 (1,2) - Reverse slider overlap, i'd highly consider moving it

04:28:633 (1,1,1) - If you made the 2nd slider here circular and counterclockwise, the transition would feel a little better.

04:43:701 (1,2,1,2) - Same NC pattern as I explained earlier

04:51:337 (1,2,3) - I'd colorhax this or indicate it better, it's the first time you use extended 1/3's xd 'cause that's basically what you're doing there.

05:05:178 (1) - Same as before with 2 massive single taps, the sounds compared to the slider is pretty underwhelming.

05:13:156 (1,2,3,4) - I think there's feedback for 1/3 here instead of 1/4 (just do regular 1/3 reverses)

^ The same applies to a few of the other sliders, where you can make the flow a little better

Good luck! :D
Topic Starter
Arbane

Spork Lover wrote:

Heya dude, mod as we talked about :)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

normal-hitfinish is unused. I'd probably remove it, since it would only trigger in the slow sections. Oops didn't realise. Fixed

Timing lines:
00:25:156 - (volume level) (Make sure they are the same volume)
00:52:428 - (Duplicate) (Remove one of them)
Fixed both

I feel like the clap feedback is kinda meh in some of the very speed heavy sections - I'll mention a few in the mod xd

I be overwhelmed by sliders eks dee

00:08:793 - you don't use any hitsounds untill around 00:25:156 - , which I'd advice you to do, since there needs to be some sort of feedback during all sections of the song. You can use a custom hitsound which assembles some of the sounds in the beginning :) Added in a new subtle hitclap and fixed it.
00:25:156 - Since this is insanely sudden, and you don't really transition in a way that indicates the double BPM change, so I'd maybe use a red color for this part to better indicate it. The reason why it's sudden is because 00:25:292 (3) - and 00:24:884 (4) - are almost visually the same length, making the transition very surprising, especially during sightreads. Fixed.
00:26:110 (10,1,2) - this angle is fairly steep, and it makes the flow somewhat awkward, especially because you go counter-clockwise during the entire jump section - doing a 90 degree turn on the slider (1) to represent a sharp angle will be better to flow there. Flow-wise, it would look something like https://osu.ppy.sh/ss/7499899 this I see your point but i think its fine to have it as it is. The song is changing and getting more intense at this part so i think that having weird flow can emphasize that in a way. Also the sliders make it way easier to play, if it was circles there would be a problem.

00:46:974 (2) - NC, you do 1,1 for basically every other buzz slider section here. Oops

01:01:974 - I don't understand why 1:01 isn't a kiai - it's pretty damn intense as well I just don't think it is as intense as my other kiai parts.

01:13:565 (2,3,4,1,1,2) - All is clockwise, can you break flow somehow on 01:13:974 (1) - to prevent mouse drift? Fixed

01:20:792 - Nothing in your map indicates that this section has 4 ends rather than 3 - I'd either signal it with a colorhax, or make two kicksliders or something beforehand to indicate it better. I think the significantly smaller spacing already indicates the change pretty well but i might fix it.

01:33:610 - clap?
01:34:156 -
01:34:701 - (Those three should have a clap since those three sounds have a snare.)
same for 01:42:065 (1,1,1) - those What? I can't hear a snare at all during the parts you linked.

01:36:337 (2) - I know the overlap is slightly off, but it's so hard to see, and it will definitely mess up reading for a few people since they can't see the reverse arrow well. Fixed.

01:51:065 (3,4) - I'd advice making those go up and down instead due to the flow being purely clockwise here - The reverse sliders also indicate back n' forth movement https://osu.ppy.sh/ss/7500023 Fixed.
01:53:110 (2,3,4,5,1) - Here it's fine because you have a reverse slider after which immediately changes the rotation

02:25:156 (1,1) - Can you explain why the first one ends on the white tick? I don't hear anything significant enough to warrant such a rhythm change xd The melody is weird sure, but you'll confuse the player like this. This applies to all the other sliders that don't start on a white tick. (All the white ticks should be strong enough)
There should also be 1-2 whistles/claps during that section ohshit i just realised what felt weird about this part. Also could you specify where there should be whistles/claps?

02:53:519 - colorhax thing like before. Fixed.

03:03:610 (3,4,5,6,7) - Flow is more intuitive with spacing - https://osu.ppy.sh/ss/7500081 I have an easier time hitting <-- that then the current one. I disagree. I feel like that would make this section more technical than it should be.

03:11:178 (4,1) - I'd either space this like before or remove the jump on the last note 03:11:519 (1) - , since it's REALLY mean to add a disconnect on a 1/8 slider stream lol Fixed.

03:16:156 (4) - Why is this not extended like 03:13:974 (4,4) - ? It's also the same sound as 03:24:883 (4) - , which is extended. I made it like this so that it would be easier to hit the doubles. If i make it extended its surprisingly difficult to hit them. Might change it to and extended slider either way though.

03:16:633 (1,2) - I'd switch NC here due to the white tick - It becomes a reading issue the way you combo'ed this section because you're indicating the 03:16:633 (1) - as if it were on a white tick with this new combo. Fixed.

03:44:792 (1) - Colorhax, since this is a very incongruous SV reduction (Yellow maybe?) and then red on 03:45:883 - Changed this to a spinner because when i was editing this i realized how unpredictable this slider will be, with or without colorhax.

03:48:201 (1,1,2) - Spacing is pretty underwhelming especially in this section considering the 1/2 break between the first two xd Fixed.
03:48:610 (1,2) - Regarding this, the linear flow completely goes against the circle shape, i'd probably ctrl+J the second one or something and move stuff around Fixed. Also, pretty unrelated to your mod but lowered the SV because i thought this section was too fast.

03:55:360 (1) - Two REALLY strong single taps could be placed here xd I think my cute lil' slider fits better

04:02:247 (1) - Yellow colorhax? The slidershape doesn't really indicate that it's slow lol I made this into a spinner too for the same reason as above

04:21:337 (1,2) - Reverse slider overlap, i'd highly consider moving it Fixed

04:28:633 (1,1,1) - If you made the 2nd slider here circular and counterclockwise, the transition would feel a little better. I think it plays pretty well as it is.

04:43:701 (1,2,1,2) - Same NC pattern as I explained earlier ye

04:51:337 (1,2,3) - I'd colorhax this or indicate it better, it's the first time you use extended 1/3's xd 'cause that's basically what you're doing there. Fixed i guess. I'm new to colorhaxing so i'm not really sure :^)

05:05:178 (1) - Same as before with 2 massive single taps, the sounds compared to the slider is pretty underwhelming. Still like my lil' slider.

05:13:156 (1,2,3,4) - I think there's feedback for 1/3 here instead of 1/4 (just do regular 1/3 reverses) Nah. It would play pretty weirdly if i ignored the drum sounds.

^ The same applies to a few of the other sliders, where you can make the flow a little better Thanks for the mod dude! I'll get to modding your map asap :)
Perseus
great map :)
Silicon-Based
Amazing map! :) Hope it gets ranked
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