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Jeff Williams (feat. Casey Lee Williams) - Armed and Ready

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Topic Starter
KnightC0re
This beatmap was submitted using in-game submission on Wednesday, May 31, 2017 at 9:46:26 PM

Artist: Jeff Williams (feat. Casey Lee Williams)
Title: Armed and Ready
Source: RWBY
Tags: jeff williams casey lee rwby volume 4 ending
BPM: 90
Filesize: 8118kb
Play Time: 05:11
Difficulties Available:
  1. Final Strike (7.14 stars, 1664 notes)
Download: Jeff Williams (feat. Casey Lee Williams) - Armed and Ready
Information: Scores/Beatmap Listing
---------------
Hitsounded and ready for mod. (Mainly the guitar solo part)
Drastic changes in the first three quarters, final part might need to change a bit in flow.

Modder:
Arbane
-Sepia-

Thank you~
Arbane
Yo! M4M Thingy.

Final Strike
I general, your flow needs some practicing. If you already haven't, i would recommend watching these videos and going back through your map and thinking a bit more about your note placements https://www.youtube.com/watch?v=ig7nTSbWwVc https://www.youtube.com/watch?v=GYGatwQszwQ Also, your spacing is pretty inconsistent throughout the map.

00:23:767 (5,6,1) - I would make these into repeating sliders so that its easier to read this later on 00:28:359 (2,3,4,5,6,7,8,9,10) -

00:41:577 (6,1) - This feels pretty weird to play. I would recommend emphasizing the sound on the blue tick by making a slider like this instead and removing the stack https://puu.sh/upgHa/e76581612a.jpg

01:01:217 (2,3,4,5,6,7) - This pattern is dumb and hard to read.

01:56:657 (1,2,3,1,2,3,1,2,1) - This pattern is also dumb and hard to read.

02:07:217 (1,2,3,1,2,3,1,2,3,1,2,3) - No need to reduce the spacing in this pattern.

02:13:697 (6,1) - As i mentioned before. Feels weird to play, Do something neat with sliders blahblahblah.

02:18:437 - There's a sound here. Just make this one big stream.

02:29:537 (2,3,4,5,6,1) - Again. Dumb, hard to read pattern.

03:39:377 (1,2,3,1,2,3,1,2,3,1,2,3) - As i mentioned before. No need to reduce the spacing for this pattern.

03:43:217 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

03:47:057 (1,2,3,1,2,3,1,2,3,1,2,3) - Yeah you get the point.

Yeaaah thats pretty much most of it. You can figure out what needs fixing for the rest of the map yourself because its pretty much just the same thing.

Sorry for being rude here but you definently need to practice on your flow and spacing though. There were a lot of questionable placements in this map, way too many for me to just point out. Thats why i linked pishi's amazing tutorials and i'll just let you figure stuff out on your own.

Also your slider shapes we're pretty damn good. Keep it up.
Topic Starter
KnightC0re

Arbane wrote:

Yo! M4M Thingy.

Final Strike
I general, your flow needs some practicing. If you already haven't, i would recommend watching these videos and going back through your map and thinking a bit more about your note placements https://www.youtube.com/watch?v=ig7nTSbWwVc https://www.youtube.com/watch?v=GYGatwQszwQ Also, your spacing is pretty inconsistent throughout the map.

00:23:767 (5,6,1) - I would make these into repeating sliders so that its easier to read this later on 00:28:359 (2,3,4,5,6,7,8,9,10) - Changed

00:41:577 (6,1) - This feels pretty weird to play. I would recommend emphasizing the sound on the blue tick by making a slider like this instead and removing the stack https://puu.sh/upgHa/e76581612a.jpg That was one of my main concern, since I can clearly hear 2 guitar sounds, but chaning is probably for the best

01:01:217 (2,3,4,5,6,7) - This pattern is dumb and hard to read. I love dumb and hard to read

01:56:657 (1,2,3,1,2,3,1,2,1) - This pattern is also dumb and hard to read. I also love dumb and hard to read (I did changed the last two circles' order)

02:07:217 (1,2,3,1,2,3,1,2,3,1,2,3) - No need to reduce the spacing in this pattern. I reduced it because imo the pitch defines he intensity

02:13:697 (6,1) - As i mentioned before. Feels weird to play, Do something neat with sliders blahblahblah. Done

02:18:437 - There's a sound here. Just make this one big stream. Fixed

02:29:537 (2,3,4,5,6,1) - Again. Dumb, hard to read pattern. Again. I love (wait why am I copying how you phrased them?)

03:39:377 (1,2,3,1,2,3,1,2,3,1,2,3) - As i mentioned before. No need to reduce the spacing for this pattern.

03:43:217 (1,2,3,1,2,3,1,2,3,1,2,3) - ^

03:47:057 (1,2,3,1,2,3,1,2,3,1,2,3) - Yeah you get the point. You know what I'll say as well

Yeaaah thats pretty much most of it. You can figure out what needs fixing for the rest of the map yourself because its pretty much just the same thing.

Sorry for being rude here but you definently (definitely [I'm sorry]) need to practice on your flow and spacing though. There were a lot of questionable placements in this map, way too many for me to just point out. Thats why i linked pishi's amazing tutorials and i'll just let you figure stuff out on your own.

Also your slider shapes we're pretty damn good. Keep it up.
Yeah im sorry for not listening to most of your mods because I like patterns that most people don't like :?
But hopefully that didn't bother you that much
Thanks for the mod anyway :)
RandomPrson
idk why but im always late with mods so here we go
most of this will be ideas cause you know for sure i can not play this
expect this to be out of order

at the beginning 00:42:553 (1,2,3,4,5) - is one of the largest jumps in the buildup
it would be nice to see the jumps get bigger with the build up

00:43:528 (1,2,3,4,5) - goes kind of in a circular motion why not have it be back and forth jumps like before

01:47:297 (3) - any reason for the bend? why not make it a curve

01:50:657 (3,1) - 1 is kind of a stronger beat in volcals and has nearly nothing to back it up the way how 3 and 1 are placed

04:49:426 (1,2,3,1,2,3,1,2,3) - i really liek this pattern
would like to see more things in the map done like that reflecting the music. some parts in the song (mainly kiai parts) dont go good with the music like possibly putting a slider 05:09:586 (1) - to match the previous parts

Guitar Solo
04:26:417 (1,2,3,4,5,6,7,8,9,10,11,12) - this might be too quick of a change
if you keep that change think about making 04:28:337 (1,2,3,4,5,6,7,8,9,10,11,12) - less spaced
maybe add some reverse slider jumps in the long stream
04:35:357 (4,5,6,1,2) - could use a little more of something idk
the whole solo seems less interestion than the other kiai parts by alot cause of the slower spaced jumps on the sliders
Topic Starter
KnightC0re

-Sepia- wrote:

idk why but im always late with mods so here we go
most of this will be ideas cause you know for sure i can not play this
expect this to be out of order

at the beginning 00:42:553 (1,2,3,4,5) - is one of the largest jumps in the buildup
it would be nice to see the jumps get bigger with the build up Intensity fixed

00:43:528 (1,2,3,4,5) - goes kind of in a circular motion why not have it be back and forth jumps like before done

01:47:297 (3) - any reason for the bend? why not make it a curve Was a bit skeptical about this, but it doesn't feel right to keep it bent since all other sliders are curved instead, changed

01:50:657 (3,1) - 1 is kind of a stronger beat in volcals and has nearly nothing to back it up the way how 3 and 1 are placed Ended up changing a bit more than requested

04:49:426 (1,2,3,1,2,3,1,2,3) - i really liek this pattern Implemented in other sections
would like to see more things in the map done like that reflecting the music. some parts in the song (mainly kiai parts) dont go good with the music like possibly putting a slider 05:09:586 (1) - to match the previous parts changed

Guitar Solo
04:26:417 (1,2,3,4,5,6,7,8,9,10,11,12) - this might be too quick of a change reverse sliders
if you keep that change think about making 04:28:337 (1,2,3,4,5,6,7,8,9,10,11,12) - less spaced I think it's alright
maybe add some reverse slider jumps in the long stream 1/3 should be good
04:35:357 (4,5,6,1,2) - could use a little more of something idk I'm tempted to do this because the guitar and drums are on blue ticks instead of red. This might make the rhythm extremely complicated to play. If you got any ideas tell me
the whole solo seems less interestion than the other kiai parts by alot cause of the slower spaced jumps on the sliders I did this due to the section being similar to the slow part before each kiai
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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