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Ryu* - !Viva!

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Total Posts
8
Topic Starter
youre beautiful
This beatmap was submitted using in-game submission on Samstag, 6. Mai 2017 at 03:38:35

Artist: Ryu*
Title: !Viva!
Source: beatmania IIDX 24 SINOBUZ
BPM: 135
Filesize: 4123kb
Play Time: 01:46
Difficulties Available:
  1. !Joy! (4,68 stars, 354 notes)
Download: Ryu* - !Viva!
Information: Scores/Beatmap Listing
---------------
Mapped for fun/improvement - enjoy!

mp3 and timing stolen from Spy's mania/taiko mapset
added some hitsounds

Greatly appreciate feedback and mods ♥


Mods
TequilaWolf
mindmaster107
TequilaWolf
mod
!Joy!-

00:01:298 (7,8) - try and rotate and adjust 8 so it looks something like this instead, might be neater http://puu.sh/uhFvS/42dcc2a755.jpg . also at 00:03:076 (1,2) - and multiple other places

00:05:521 (7,1,2,1) - the repeat slider shouldn't be so close to 2, because it's the different sound (you want to emphasize). but I think it's a good idea to also reduce the distance of 7->1 and 1->2

00:06:632 (1,1,1,1) - way too huge. even if you nc'd everything it's hard to tell they're 1/3 because of the big spacing and players will likely get 100s or miss. another thing, the ds between all the 3 notes are around 3.00, yes, but it definitely does not look equal. to make it as comfortable as possible, you can at least make a perfect triangle (if you didn't know, try ctrl+shift+d)

00:07:521 (1,2,3) - to make it flow better I ctrl+h and ctrl+j'd 3 and repositioned it nearer to 2. this too 00:14:632 (1,2,3) -

00:21:743 (2,1) - insert break time maybe? for the next one too

00:27:521 (1) - really think this should be 2 1/3 circles instead similar to 00:27:817 (2,3) -

00:32:409 (1,2,3,4,1,2,3,4) - same as what I said about 1/3s earlier

01:04:409 (2) - check this rhythm out http://puu.sh/uhGip/404c25d2b1.jpg
#
Topic Starter
youre beautiful

TequilaWolf wrote:

mod
!Joy!-

00:01:298 (7,8) - try and rotate and adjust 8 so it looks something like this instead, might be neater http://puu.sh/uhFvS/42dcc2a755.jpg . also at 00:03:076 (1,2) - and multiple other places

00:05:521 (7,1,2,1) - the repeat slider shouldn't be so close to 2, because it's the different sound (you want to emphasize). but I think it's a good idea to also reduce the distance of 7->1 and 1->2

00:06:632 (1,1,1,1) - way too huge. even if you nc'd everything it's hard to tell they're 1/3 because of the big spacing and players will likely get 100s or miss. another thing, the ds between all the 3 notes are around 3.00, yes, but it definitely does not look equal. to make it as comfortable as possible, you can at least make a perfect triangle (if you didn't know, try ctrl+shift+d)

00:07:521 (1,2,3) - to make it flow better I ctrl+h and ctrl+j'd 3 and repositioned it nearer to 2. this too 00:14:632 (1,2,3) - I don't really like this change, sorry

00:21:743 (2,1) - insert break time maybe? for the next one too

00:27:521 (1) - really think this should be 2 1/3 circles instead similar to 00:27:817 (2,3) - since the slider before isn't 1/3 it probably would be hard to read it like this, dunno '^'

00:32:409 (1,2,3,4,1,2,3,4) - same as what I said about 1/3s earlier

01:04:409 (2) - check this rhythm out http://puu.sh/uhGip/404c25d2b1.jpg I ... don't really know what you want to tell me there, is 01:04:409 (2) - the actual correct spot you meant?
#
Decent mod, thanks :)
mindmaster107
Before I say anything, if you are not making a marathon map, a single diff cannot be ranked. I don't know if you do know this or not. Probs not since this is a gimmick map.

A marathon map is 5 mins long, and you need 3 bubbles, so just mapping the lower diffs would be the easiest option for you. Ask for some Easy GMs or do it yourself. Ask #modhelp for some INSIGHTFUL help on difficulty spread. Or watch pishifat's tutorial here --> https://www.youtube.com/watch?v=7cFzwRIxte4 (Information a bit outdated due to wiki updates on mapping criteria)
Topic Starter
youre beautiful

mindmaster107 wrote:

Before I say anything, if you are not making a marathon map, a single diff cannot be ranked. I don't know if you do know this or not. Probs not since this is a gimmick map.

A marathon map is 5 mins long, and you need 3 bubbles, so just mapping the lower diffs would be the easiest option for you. Ask for some Easy GMs or do it yourself. Ask #modhelp for some INSIGHTFUL help on difficulty spread. Or watch pishifat's tutorial here --> https://www.youtube.com/watch?v=7cFzwRIxte4 (Information a bit outdated due to wiki updates on mapping criteria)
"Mapped for fun/improvement" - beatmap information

I already know that stuff but thank you anyway for making the effort trying to help and explain.
This map is not for rank, I just want to get some mods for the sake of improving at mapping generally
mindmaster107

Jeremayer wrote:

mindmaster107 wrote:

Before I say anything, if you are not making a marathon map, a single diff cannot be ranked. I don't know if you do know this or not. Probs not since this is a gimmick map.

A marathon map is 5 mins long, and you need 3 bubbles, so just mapping the lower diffs would be the easiest option for you. Ask for some Easy GMs or do it yourself. Ask #modhelp for some INSIGHTFUL help on difficulty spread. Or watch pishifat's tutorial here --> https://www.youtube.com/watch?v=7cFzwRIxte4 (Information a bit outdated due to wiki updates on mapping criteria)
"Mapped for fun/improvement" - beatmap information

I already know that stuff but thank you anyway for making the effort trying to help and explain.
This map is not for rank, I just want to get some mods for the sake of improving at mapping generally
Alright good to know! I will work on the mod with the intent on improving consistency rather than playability then.
mindmaster107
00:35:965 (1) - This note has such a unique sound, it should be mapped differently. Maybe have a high velocity shape here.
00:36:743 (5) - This should stay as a curved slider, since it isn't a unique sound.
00:37:298 (8) - This should be the angled slider.
00:40:965 (9) - This shouldn't be such a weird shape, as it doesn't represent a special sound.
00:41:298 (1) - This has a drum beat the same as 00:39:521 (1) so should be mapped the same.
00:42:076 (5) - Why is the 5th one always different? Is there something I am missing?
00:43:076 (1) - This should have the same shape as 00:39:521 (1) for the same reason as before.
00:43:854 (5,6) - Ok maybe there is a point to changing the 5 sliders into a ball, but I am not seeing it. Change the fifth into a regular shape, and change the orientation of 6 of accommodate.
00:47:076 (1,2) - Erm, I see your attempt to match the music, but 2 problems.
1. You failed at matching the music. I recommend actually slowing it down and seeing the intricate pattern, and mapping to it. Mainly the first slider fails.
2. This is not playable. I don't mean impossible, but the pattern doesn't work in your map. Make this pattern match the music while maintaining the style you built throughout the whole song. I dunno how, but it should be fun :P
01:17:743 (1,1,1) - This is not consistent to your past iterations to this pattern eg. 00:49:299 (1,1,1) . If you want to make it special to show a stronger base drop, make the pattern bigger. Otherwise, it would contradict, rather than reflect the music.
01:31:965 (1,1,1) - Same as /\
01:35:743 (1,2,3) - I dunno how to fix this. It just doesn't fit in and I dunno why. This may be completely normal and I am just dumb.
01:37:521 (4) - This needs a NC since that is what you just repeated throughout the kiai section like 01:26:409 (3,1) 01:29:965 (2,1) and many more. The NC represents a gap in the music, so abandoning that method here, would be dumb.
Topic Starter
youre beautiful

mindmaster107 wrote:

00:35:965 (1) - This note has such a unique sound, it should be mapped differently. Maybe have a high velocity shape here.
00:36:743 (5) - This should stay as a curved slider, since it isn't a unique sound.
00:37:298 (8) - This should be the angled slider.
00:40:965 (9) - This shouldn't be such a weird shape, as it doesn't represent a special sound. changed the shape to fit the kind of curve of the other sliders but stayed with the slider end since it's more comfortable to the flow
00:41:298 (1) - This has a drum beat the same as 00:39:521 (1) so should be mapped the same.
00:42:076 (5) - Why is the 5th one always different? Is there something I am missing? The sound is a bit longer than the other ones but I changed it anyway since it's not really noticeable while playing
00:43:076 (1) - This should have the same shape as 00:39:521 (1) for the same reason as before.
00:43:854 (5,6) - Ok maybe there is a point to changing the 5 sliders into a ball, but I am not seeing it. Change the fifth into a regular shape, and change the orientation of 6 of accommodate.
00:47:076 (1,2) - Erm, I see your attempt to match the music, but 2 problems.
1. You failed at matching the music. I recommend actually slowing it down and seeing the intricate pattern, and mapping to it. Mainly the first slider fails.
2. This is not playable. I don't mean impossible, but the pattern doesn't work in your map. Make this pattern match the music while maintaining the style you built throughout the whole song. I dunno how, but it should be fun :P I think I fixed it? Dunno xd
01:17:743 (1,1,1) - This is not consistent to your past iterations to this pattern eg. 00:49:299 (1,1,1) . If you want to make it special to show a stronger base drop, make the pattern bigger. Otherwise, it would contradict, rather than reflect the music.
01:31:965 (1,1,1) - Same as /\
01:35:743 (1,2,3) - I dunno how to fix this. It just doesn't fit in and I dunno why. This may be completely normal and I am just dumb. you're not dumb but I think it's fine like this since without the sliderend of 01:35:743 (1) - it would just be a ordinary jump
01:37:521 (4) - This needs a NC since that is what you just repeated throughout the kiai section like 01:26:409 (3,1) 01:29:965 (2,1) and many more. The NC represents a gap in the music, so abandoning that method here, would be dumb.
Thanks alot! Great mod, pretty helpful! :)
I put green comments on stuff that I felt like commenting and applied everything else as you said.
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