Wishkey's mod
Wishkey wrote:
Heyo o/ - hello, thanks for coming! that's very fast btw.
NormalHard
- 00:23:973 (1,2) - Tail stacking isn't that intuitive to play for a normal diff and its the only one of its kind too in this diff too, I'd just do what you did at 02:07:357 (1,2) - in the identical section and just ds it instead - ok. also all DS changed to 1.0x
- 00:25:357 (3,4) - Nerf DS to 1.00 - ok
- 01:23:050 (1) - I thik a finish (or/and whisle) would be nice here since its the start of the new section and has some lesser cymbals going for it. (All diffs if you apply) - sure
Insane
- Since its not that high bpm and its an easy to read/clean hard diff, I'd reduce to ar to 7-7.5 to fit the spread better. 8 Seems a bit high for a <3 star diff too - hmm.. I see. changed to 7.5
- 01:26:742 (1) - Thoughts about making this a 1/2 slider + circle instead for that piano intensifying? 01:23:742 (2,3,4) - is a bit odd to be the only 1/4 piano follow in this part so reincorperating that in the next combo makes this section feel a bit more connected - nice one. I can't think of that honestly. I can only think doing mini 5 notes stream or repeat slider lol. very nice
- 01:37:819 (4) - NC? To be consistent with 00:51:665 (1) - same for 02:35:050 (6) - final note emhasis in the section mainly - umm, no. I want to leave the follow points since that note is an extension of 01:37:127 (3) if it was a repeat slider. but I guess I'll change the last one
- 02:03:204 (4) - Would be better snapped as 1/3s instead of 1/8s, First return sounds like 1/8 but it ends on the 1/3 and since you got 3 main beats here 1/3 seems the better one with the piano being 1/3s at some parts too like 01:26:280 (5,1) - (insane diff) - agree
Looks good! Main thing I'd like to see adressed is the spacing of the non-kiai parts in the insane diff regarding 1/4 vs 1/2 rhythm gaps rest is minor stuff, so let me know when you've replied!
- After playing, the main thing for this diff is the spacing between 1/4 and 1/2 rhythms in same/similar combos for the non kiai parts, I'd increase the ds of the 1/2s just a bit more (like 0.2ds more is alot more noticable alrdy) so that its more easy to read what gap it is since they are a bit too similar atm, some examples below - I refuse to change all of 1/2. imo it's noticeable already with follow points. most of 1/2 have follow points and the opposite for 1/4. I will change some that I deem too hard to read because of the pattern.
- Would really reduce the HP to 6, the long spinner and the break after makes it so you really gotta spin hard on HR to pass it and hope you don't get 100s on the next combo afterwards - ok
- 00:24:434 (3,4) - increase the DS here like you do with the rest of the 1/2 circles, looks too much like your 1/4s in this section fixed this, +0.1 DS
- 00:25:819 (1) - the sliderslide whisle here doesnt seem intentional - intentional actually. all slider with whistle in this part equipped with whitsle sliderslide
- 00:28:127 (2,3) - ^ really unintuitive to play when you compare it to 00:30:896 (5,6) - for example that is the same pattern but 1/4 - ok moved
- 00:50:742 (3) - sliderslide again - unitentional
- 00:51:665 (5) - NC and emhpasize it a bit more with how strong it is? Same for 02:35:050 (7) - found it a bit odd with how heavy you emphasize these i the hard diff and kinda just DS it here in the insane one where your less limited than the hard diff to do stuff - makes sense. I put the last note there because I don't know where else to put lol. it seems like the perfect place for me.
- 01:29:511 (3) - Move a bit up for better contrast with the 01:29:973 (5,6) - spacing - ok
- 02:03:204 (5) - 1/3 snap (explained in hard) - understood
- 02:04:127 (2,3) - control g the rhythm here? 02:04:357 - this sound you've been following of the flute thingy is the only one in this part thats on a tail, - rhythm sounds basically the same. no change here. the patterns looks better that way.
would be better if it'd be mapped actively aswell like the rest imo - nah, it will make the map too dense and feels like overmapped imo.
about beiv's mod.. I was going through issue addressed. I already wrote the responses but due to some accident (accidentally close the posting tab) the responses was gone and I don't bother to check and write it again because it takes some (or perhaps lots) time to just fixing the blanket and honestly it does not affect much in gameplay. well, I'll just leave it here then.
beiv mod continuation
beiv wrote:
[Insane]Good luck - thanks for mod
- 00:13:588 (4,5) - bad blanket
- 00:21:434 (5,6) - slightly uneven blanket
- 00:23:511 (4,1) - bad blanket
- 00:25:819 (1,2) - slightly uneven blanket
- 00:27:665 (1,2,3) - ^ - changed the pattern
- 00:29:050 (5,1) - bad blanket
- 00:30:896 (5,6) - ^
- 00:42:434 (1,4) - ^
- 00:45:665 (4,3) - ^ - does not matter
- 00:46:127 (1,4) - slightly uneven blanket
- 00:49:127 (4,1) - bad blanket
- 01:11:050 (2,4) - ^
- 01:15:319 (6,1) - slightly uneven blanket
- 01:27:896 (1,2) - can replace with a slider? - no. prefer as is
- 01:29:973 (5,6) - slightly uneven blanket 01:29:973 (5,1) - it is too - fixed the first only
- 01:30:434 (1,2) - bad blanket - dont care
- 01:56:742 (2,4) - slightly uneven blanket
- 02:04:127 (2,5) - ^ - its fine
- 02:28:127 (3,4) - ^
- 02:32:280 (5,6) - bad blanket - dont care
not answered = fixed
responses of responses box below. lol
mancuso responses
mancuso_JM_ wrote:
I was rechecking that but I saw that Wishkey modded your map. I'll wait until you change stuff to recheck it properly.
Feel free to call me back once again, when you're ready. Wishkey is ok with that! c:
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Recheck time. I'll focus in things that you have in consideration in all this thread and I think that can be changed, would be better to resolve those before to move this map on.
NormalI think I can understand your point now. Anyway, I suppose you can add a New Combo here to make this pattern easier to read. - added new combomancuso_JM_ wrote:
- 00:20:973 (2,3) - I wouldn't put a note under a slider in this kind of difficulty because in general this become a bit complicated to read, in addition I'd use only 1/2 stacks because if you mix them probably new/average players won't read this really simple. You can fix this pretty easy by moving (3) around x:356 y:96. - I honestly don't want to change this because I want to emphasize the pause there and I want to add a little challenge for player. but still, i will consider this
This pattern still sounds weird to me, sincerely, actually the beat in 01:23:742 - is much more than others you used in the whole map. If you want a pause, would be better to change 01:22:588 (6) - into a single note, the music change is much considerable in this point and you can emphasize 01:23:050 (1) - in a better way.mancuso_JM_ wrote:
- 01:23:050 (1) - This slider end is not following the rhythm really well because there isn't any high pitch there. Try to extend this slider until 01:23:742 - to follow the instrumental closer. - my reason for this is I want to let player know there's slight rhythm and music change in next part so they will not surprised with repeat slider and also it serves as a little break from continuous 1/2 back there. but you are right, will consider this. no change for now.
As I told you, would be better to have an object in 01:23:742 - , you decide if you want a single object or extend the slider, the new music change appear over there if you ask me. - I'm convinced. changed according to your suggestion.
HardI suppose you can change that as well, as I told you, you can have a better progression. Adding an additonal thing in my thoughts, having a kiai start with passive mapping (this spinner end) it doesn't represent the music really well, especially in that kind of difficulties that they are mapped to don't be really simple. A note in 00:23:973 - can represent much better the music and I think it'll be more interesting to play.mancuso_JM_ wrote:
- 00:22:127 (4,1) -Is weird to see this section spinner mapped in Normal but not here. To have a better difficulty progression, try to map this section as I did in this screenshot (as you can see here, I change a bit the combo'ing too), this definitely will help you to have a better spread. - I don't know about this. I prefer the current one with spinner I think it can convey the sound I try to follow better but when I try your suggestion (change the last note with slider tho) it's quite good. so I'll ask people about this before deciding which to use.
In addition, you can take advantage of this to add a note in 00:24:204 - that it works really well. after thinking a lot about this.. I guess you are right. changed
InsaneYou're leaving the highest drum sound in the music without any sound, that it sounds weird, especially during the gameplay.mancuso_JM_ wrote:
- 00:38:165 (x) - As I mentioned in Hard, this beat sounds pretty high to don't have any note. You can make this pattern a bit difficult looking that this is an Insane difficulty. Try adding a note here, you can probably add a jumpy stream here as well. - I want a little variation in rhythm and I think it fits quite nice.
You can try other variety if you don't want to have more objects, a similar rhythm used in Hard for example. Take a llok at this screenshot, from 00:37:357 - until 00:38:627 - well.. I guess it won't hurt to have some stream here.I personally think you can fix that, the pattern will look clearer if you ask me, especially if you look at the following composition. - ok thenhypercyte wrote:
00:58:357 (4,5) - unsightly overlap can be easily avoided by moving this pattern (00:58:704 (5,1,2) - ) to the right -> https://hypercyte.s-ul.eu/NZscNErE - well it was intended but will consider this.It looks like you didn't answer to this one. I know there are not huge things to fix, but still, would be better to have all things clear. - answeredbeiv wrote:
[Insane]Good luck
- 00:13:588 (4,5) - bad blanket
- 00:21:434 (5,6) - slightly uneven blanket
- 00:23:511 (4,1) - bad blanket
- 00:25:819 (1,2) - slightly uneven blanket
- 00:27:665 (1,2,3) - ^
- 00:29:050 (5,1) - bad blanket
- 00:30:896 (5,6) - ^
- 00:42:434 (1,4) - ^
- 00:45:665 (4,3) - ^
- 00:46:127 (1,4) - slightly uneven blanket
- 00:49:127 (4,1) - bad blanket
- 01:11:050 (2,4) - ^
- 01:15:319 (6,1) - slightly uneven blanket
- 01:27:896 (1,2) - can replace with a slider?
- 01:29:973 (5,6) - slightly uneven blanket 01:29:973 (5,1) - it is too
- 01:30:434 (1,2) - bad blanket
- 01:56:742 (2,4) - slightly uneven blanket
- 02:04:127 (2,5) - ^
- 02:28:127 (3,4) - ^
- 02:32:280 (5,6) - bad blanket
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I'll leave this here for now too. So you can work in Whiskey's mod and this stuff.
Let me know when you're ready.
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