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Kenji Kaneko - Field of View, Re;Birth2 ver.

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Topic Starter
Rukaru
Wishkey's mod

Wishkey wrote:

Heyo o/ - hello, thanks for coming! that's very fast btw.

Normal
  1. 00:23:973 (1,2) - Tail stacking isn't that intuitive to play for a normal diff and its the only one of its kind too in this diff too, I'd just do what you did at 02:07:357 (1,2) - in the identical section and just ds it instead - ok. also all DS changed to 1.0x
  2. 00:25:357 (3,4) - Nerf DS to 1.00 - ok
  3. 01:23:050 (1) - I thik a finish (or/and whisle) would be nice here since its the start of the new section and has some lesser cymbals going for it. (All diffs if you apply) - sure
Hard
  1. Since its not that high bpm and its an easy to read/clean hard diff, I'd reduce to ar to 7-7.5 to fit the spread better. 8 Seems a bit high for a <3 star diff too - hmm.. I see. changed to 7.5
  2. 01:26:742 (1) - Thoughts about making this a 1/2 slider + circle instead for that piano intensifying? 01:23:742 (2,3,4) - is a bit odd to be the only 1/4 piano follow in this part so reincorperating that in the next combo makes this section feel a bit more connected - nice one. I can't think of that honestly. I can only think doing mini 5 notes stream or repeat slider lol. very nice
  3. 01:37:819 (4) - NC? To be consistent with 00:51:665 (1) - same for 02:35:050 (6) - final note emhasis in the section mainly - umm, no. I want to leave the follow points since that note is an extension of 01:37:127 (3) if it was a repeat slider. but I guess I'll change the last one
  4. 02:03:204 (4) - Would be better snapped as 1/3s instead of 1/8s, First return sounds like 1/8 but it ends on the 1/3 and since you got 3 main beats here 1/3 seems the better one with the piano being 1/3s at some parts too like 01:26:280 (5,1) - (insane diff) - agree
Insane
  1. After playing, the main thing for this diff is the spacing between 1/4 and 1/2 rhythms in same/similar combos for the non kiai parts, I'd increase the ds of the 1/2s just a bit more (like 0.2ds more is alot more noticable alrdy) so that its more easy to read what gap it is since they are a bit too similar atm, some examples below - I refuse to change all of 1/2. imo it's noticeable already with follow points. most of 1/2 have follow points and the opposite for 1/4. I will change some that I deem too hard to read because of the pattern.
  2. Would really reduce the HP to 6, the long spinner and the break after makes it so you really gotta spin hard on HR to pass it and hope you don't get 100s on the next combo afterwards - ok
  3. 00:24:434 (3,4) - increase the DS here like you do with the rest of the 1/2 circles, looks too much like your 1/4s in this section fixed this, +0.1 DS
  4. 00:25:819 (1) - the sliderslide whisle here doesnt seem intentional - intentional actually. all slider with whistle in this part equipped with whitsle sliderslide
  5. 00:28:127 (2,3) - ^ really unintuitive to play when you compare it to 00:30:896 (5,6) - for example that is the same pattern but 1/4 - ok moved
  6. 00:50:742 (3) - sliderslide again - unitentional
  7. 00:51:665 (5) - NC and emhpasize it a bit more with how strong it is? Same for 02:35:050 (7) - found it a bit odd with how heavy you emphasize these i the hard diff and kinda just DS it here in the insane one where your less limited than the hard diff to do stuff - makes sense. I put the last note there because I don't know where else to put lol. it seems like the perfect place for me.
  8. 01:29:511 (3) - Move a bit up for better contrast with the 01:29:973 (5,6) - spacing - ok
  9. 02:03:204 (5) - 1/3 snap (explained in hard) - understood
  10. 02:04:127 (2,3) - control g the rhythm here? 02:04:357 - this sound you've been following of the flute thingy is the only one in this part thats on a tail, - rhythm sounds basically the same. no change here. the patterns looks better that way.
    would be better if it'd be mapped actively aswell like the rest imo - nah, it will make the map too dense and feels like overmapped imo.
Looks good! Main thing I'd like to see adressed is the spacing of the non-kiai parts in the insane diff regarding 1/4 vs 1/2 rhythm gaps rest is minor stuff, so let me know when you've replied!

about beiv's mod.. I was going through issue addressed. I already wrote the responses but due to some accident (accidentally close the posting tab) the responses was gone and I don't bother to check and write it again because it takes some (or perhaps lots) time to just fixing the blanket and honestly it does not affect much in gameplay. well, I'll just leave it here then.
beiv mod continuation

beiv wrote:

[Insane]
  1. 00:13:588 (4,5) - bad blanket
  2. 00:21:434 (5,6) - slightly uneven blanket
  3. 00:23:511 (4,1) - bad blanket
  4. 00:25:819 (1,2) - slightly uneven blanket
  5. 00:27:665 (1,2,3) - ^ - changed the pattern
  6. 00:29:050 (5,1) - bad blanket
  7. 00:30:896 (5,6) - ^
  8. 00:42:434 (1,4) - ^
  9. 00:45:665 (4,3) - ^ - does not matter
  10. 00:46:127 (1,4) - slightly uneven blanket
  11. 00:49:127 (4,1) - bad blanket
  12. 01:11:050 (2,4) - ^
  13. 01:15:319 (6,1) - slightly uneven blanket
  14. 01:27:896 (1,2) - can replace with a slider? - no. prefer as is
  15. 01:29:973 (5,6) - slightly uneven blanket 01:29:973 (5,1) - it is too - fixed the first only
  16. 01:30:434 (1,2) - bad blanket - dont care
  17. 01:56:742 (2,4) - slightly uneven blanket
  18. 02:04:127 (2,5) - ^ - its fine
  19. 02:28:127 (3,4) - ^
  20. 02:32:280 (5,6) - bad blanket - dont care
Good luck :D - thanks for mod
not answered = fixed

responses of responses box below. lol
mancuso responses

mancuso_JM_ wrote:

I was rechecking that but I saw that Wishkey modded your map. I'll wait until you change stuff to recheck it properly.

Feel free to call me back once again, when you're ready. Wishkey is ok with that! c:

[]

Recheck time. I'll focus in things that you have in consideration in all this thread and I think that can be changed, would be better to resolve those before to move this map on.

Normal

mancuso_JM_ wrote:

  1. 00:20:973 (2,3) - I wouldn't put a note under a slider in this kind of difficulty because in general this become a bit complicated to read, in addition I'd use only 1/2 stacks because if you mix them probably new/average players won't read this really simple. You can fix this pretty easy by moving (3) around x:356 y:96. - I honestly don't want to change this because I want to emphasize the pause there and I want to add a little challenge for player. but still, i will consider this
I think I can understand your point now. Anyway, I suppose you can add a New Combo here to make this pattern easier to read. - added new combo

mancuso_JM_ wrote:

  1. 01:23:050 (1) - This slider end is not following the rhythm really well because there isn't any high pitch there. Try to extend this slider until 01:23:742 - to follow the instrumental closer. - my reason for this is I want to let player know there's slight rhythm and music change in next part so they will not surprised with repeat slider and also it serves as a little break from continuous 1/2 back there. but you are right, will consider this. no change for now.
This pattern still sounds weird to me, sincerely, actually the beat in 01:23:742 - is much more than others you used in the whole map. If you want a pause, would be better to change 01:22:588 (6) - into a single note, the music change is much considerable in this point and you can emphasize 01:23:050 (1) - in a better way.
As I told you, would be better to have an object in 01:23:742 - , you decide if you want a single object or extend the slider, the new music change appear over there if you ask me. - I'm convinced. changed according to your suggestion.

Hard

mancuso_JM_ wrote:

  1. 00:22:127 (4,1) -Is weird to see this section spinner mapped in Normal but not here. To have a better difficulty progression, try to map this section as I did in this screenshot (as you can see here, I change a bit the combo'ing too), this definitely will help you to have a better spread. - I don't know about this. I prefer the current one with spinner I think it can convey the sound I try to follow better but when I try your suggestion (change the last note with slider tho) it's quite good. so I'll ask people about this before deciding which to use.
I suppose you can change that as well, as I told you, you can have a better progression. Adding an additonal thing in my thoughts, having a kiai start with passive mapping (this spinner end) it doesn't represent the music really well, especially in that kind of difficulties that they are mapped to don't be really simple. A note in 00:23:973 - can represent much better the music and I think it'll be more interesting to play.
In addition, you can take advantage of this to add a note in 00:24:204 - that it works really well. after thinking a lot about this.. I guess you are right. changed

Insane

mancuso_JM_ wrote:

  1. 00:38:165 (x) - As I mentioned in Hard, this beat sounds pretty high to don't have any note. You can make this pattern a bit difficult looking that this is an Insane difficulty. Try adding a note here, you can probably add a jumpy stream here as well. - I want a little variation in rhythm and I think it fits quite nice.
You're leaving the highest drum sound in the music without any sound, that it sounds weird, especially during the gameplay.
You can try other variety if you don't want to have more objects, a similar rhythm used in Hard for example. Take a llok at this screenshot, from 00:37:357 - until 00:38:627 - well.. I guess it won't hurt to have some stream here.

hypercyte wrote:

00:58:357 (4,5) - unsightly overlap can be easily avoided by moving this pattern (00:58:704 (5,1,2) - ) to the right -> https://hypercyte.s-ul.eu/NZscNErE - well it was intended but will consider this.
I personally think you can fix that, the pattern will look clearer if you ask me, especially if you look at the following composition. - ok then

beiv wrote:

[Insane]
  1. 00:13:588 (4,5) - bad blanket
  2. 00:21:434 (5,6) - slightly uneven blanket
  3. 00:23:511 (4,1) - bad blanket
  4. 00:25:819 (1,2) - slightly uneven blanket
  5. 00:27:665 (1,2,3) - ^
  6. 00:29:050 (5,1) - bad blanket
  7. 00:30:896 (5,6) - ^
  8. 00:42:434 (1,4) - ^
  9. 00:45:665 (4,3) - ^
  10. 00:46:127 (1,4) - slightly uneven blanket
  11. 00:49:127 (4,1) - bad blanket
  12. 01:11:050 (2,4) - ^
  13. 01:15:319 (6,1) - slightly uneven blanket
  14. 01:27:896 (1,2) - can replace with a slider?
  15. 01:29:973 (5,6) - slightly uneven blanket 01:29:973 (5,1) - it is too
  16. 01:30:434 (1,2) - bad blanket
  17. 01:56:742 (2,4) - slightly uneven blanket
  18. 02:04:127 (2,5) - ^
  19. 02:28:127 (3,4) - ^
  20. 02:32:280 (5,6) - bad blanket
Good luck :D
It looks like you didn't answer to this one. I know there are not huge things to fix, but still, would be better to have all things clear. - answered

[]

I'll leave this here for now too. So you can work in Whiskey's mod and this stuff.
Let me know when you're ready.

updated
mancuso_JM_
I hope this is the last recheck c:

General

  1. First of all, I'd like to suggest you some new combo colours because actually they don't represent really well your background if you ask me. They are not that diffierent, but they are a bit brighter (not that much because if we do so it'll blend with your bg).
    After this introduction, I'll leave you a screenshot and a code in case you want to use it.
    Screenshot + Code

    [Colours]
    Combo1 : 111,111,255
    Combo2 : 68,68,68
    Combo3 : 100,248,255
    Combo4 : 238,117,255
Hard

  1. 00:35:050 (1) - I have to say I don't like this slider :c. Can you do something like that for me, please?
  2. 01:52:357 (1,2,3) - *Minor Stuff* Stack them properly :P
Insane

  1. 02:11:511 (3,6) - Is there any way to make disappear this overlap? It looks really messy during the gameplay.
  2. 02:23:511 (7) - Is this whistle in the sliderbody intentional? It sounds weird to me, actually.
  3. 02:28:127 (3,4,5,6) - I think that this section has more information than is needed, I mean you can make something more enjoyable by using other rhythm instead of doing a constant 1/4 pattern without a really good logic. I know that you have 1/4 sounds in all this section, but still, I think that main sounds can be follow in a better way. You can take a look at the example1 or at the example2, where I focused to follow those sounds that I'd say are much more interesting to follow than ignore some good instrumental section as you did in 02:28:127 (3) - for example.
  4. 02:33:665 (2,3) - I personally think you can switch these objects in the timeline to provide a better rhythmical pattern.
That should be all!
Consider these points and forum PM me afterwards.
Topic Starter
Rukaru
mancuso_JM_'s recheck

mancuso_JM_ wrote:

I hope this is the last recheck c: - I do hope so. sorry for late reply.

General

  1. First of all, I'd like to suggest you some new combo colours because actually they don't represent really well your background if you ask me. They are not that diffierent, but they are a bit brighter (not that much because if we do so it'll blend with your bg).
    After this introduction, I'll leave you a screenshot and a code in case you want to use it. - ok i'll use this

    [Colours]
    Combo1 : 111,111,255
    Combo2 : 68,68,68
    Combo3 : 100,248,255
    Combo4 : 238,117,255
Hard

  1. 00:35:050 (1) - I have to say I don't like this slider :c. Can you do something like that for me, please? - yeah, I guess I can.
  2. 01:52:357 (1,2,3) - *Minor Stuff* Stack them properly :P - nicely spotted
Insane

  1. 02:11:511 (3,6) - Is there any way to make disappear this overlap? It looks really messy during the gameplay. - it is intended, I don't want to change this.
  2. 02:23:511 (7) - Is this whistle in the sliderbody intentional? It sounds weird to me, actually. - well, it is intentional but don't make any sense, yes lol. removed.
  3. 02:28:127 (3,4,5,6) - I think that this section has more information than is needed, I mean you can make something more enjoyable by using other rhythm instead of doing a constant 1/4 pattern without a really good logic. I know that you have 1/4 sounds in all this section, but still, I think that main sounds can be follow in a better way. You can take a look at the example1 or at the example2, where I focused to follow those sounds that I'd say are much more interesting to follow than ignore some good instrumental section as you did in 02:28:127 (3) - for example. - I see, the guitar eh? I think you are right it sounds good. but I'll have to disagree since it will be inconsistent with the rest of the map (that will be the only one of the kind, I don't want to change the whole thing to balance it out.) and I intend to make it that intense here.
  4. 02:33:665 (2,3) - I personally think you can switch these objects in the timeline to provide a better rhythmical pattern. - no change. same reason as above.
That should be all! - thanks for recheck!
Consider these points and forum PM me afterwards.

all updated
mancuso_JM_
Everything checks out fine to me!

Bubbled!

I suppose you can contact Wishkey for a recheck.
Topic Starter
Rukaru

mancuso_JM_ wrote:

Everything checks out fine to me!

Bubbled!

I suppose you can contact Wishkey for a recheck.
it's been a long time since my last bubble. fantastic.
thanks for your support mancuso!
Shurelia
before moving on, please fix the title metadata by removing the space between Re;Birth and 2 , So it'll looks like "Re;Birth2" instead.
Topic Starter
Rukaru

Shurelia wrote:

before moving on, please fix the title metadata by removing the space between Re;Birth and 2 , So it'll looks like "Re;Birth2" instead.
noted.
mancuso_JM_

Rukaru wrote:

Shurelia wrote:

before moving on, please fix the title metadata by removing the space between Re;Birth and 2 , So it'll looks like "Re;Birth2" instead.
noted.
Feel free to fix that now if you want, I can rebubble the map afterwards.
Topic Starter
Rukaru
alright, metadata updated.
EDIT : wait don't bubble it yet


00:23:511 (4) - fixed this.
ok, it's good to go
mancuso_JM_
Back!
Wishkey
Added some volume play in the intro spinner, looks good!
Topic Starter
Rukaru

Wishkey wrote:

Added some volume play in the intro spinner, looks good!
me be like : https://www.youtube.com/watch?v=rvrZJ5C_Nwg @2:21
Izzywing
hello

all diffs -
01:23:050 (1) - this part has the same sound on the first white ticks on each measure that you did for the part at 00:16:588 (1), but its mapped with whistles here. found that odd. honestly that part at the start should just use whistles too, its the only section to put claps on the first white tick and im not rly sure why
00:38:280 (4) - I think a clap makes more sense here than a whistle, considering theres a clap in the music (applies to all diffs)
01:37:127 (5) - this sound could definitely be hitsounded in some way
01:07:819 - 01:07:934 - 01:08:050 - could be hitsounded due to the unique drumline there
02:05:280 - 02:05:396 - ^

normal -
01:22:588 (6) - missing clap
01:35:050 (2) - missing clap
02:01:357 (3) - missing clap
02:15:665 (2) - missing clap on tail
02:17:511 (4) - missing clap on tail
02:21:665 - missing clap on tail
02:30:896 (3) - missing clap

hard -
01:13:127 (4) - missing clap on tail
01:22:357 (5) - missing clap on tail
01:26:280 (5) - you could represent the piano there with a 1/3 repeat slider. you do it later on 02:03:204 (4) - anyway
01:26:280 (5) - missing clap
02:01:357 (4) - missing clap

insane -
01:07:588 (6) - missing clap on tail
01:26:434 (1) - is this nc intentional?
01:34:588 (1) - consider mapping this, having a unique drumline that go unmapped is kinda lame
Topic Starter
Rukaru

Hobbes2 wrote:

hello

all diffs -
01:23:050 (1) - this part has the same sound on the first white ticks on each measure that you did for the part at 00:16:588 (1), but its mapped with whistles here. found that odd. honestly that part at the start should just use whistles too, its the only section to put claps on the first white tick and im not rly sure why - I don't see it as a problem. sounds just ok. no change.
00:38:280 (4) - I think a clap makes more sense here than a whistle, considering theres a clap in the music (applies to all diffs) - k
01:37:127 (5) - this sound could definitely be hitsounded in some way - no. don't want to use drum sampleset.
01:07:819 - 01:07:934 - 01:08:050 - could be hitsounded due to the unique drumline there - no ^
02:05:280 - 02:05:396 - ^ - same

normal -
01:22:588 (6) - missing clap - k
01:35:050 (2) - missing clap - k
02:01:357 (3) - missing clap - k
02:15:665 (2) - missing clap on tail - k
02:17:511 (4) - missing clap on tail - k
02:21:665 - missing clap on tail - k
02:30:896 (3) - missing clap - k

hard -
01:13:127 (4) - missing clap on tail - k
01:22:357 (5) - missing clap on tail - k
01:26:280 (5) - you could represent the piano there with a 1/3 repeat slider. you do it later on 02:03:204 (4) - anyway - no, it's different sound. nothing similar. this one does not need emphasize with 1/3. I mainly follow the drum on the first part.
01:26:280 (5) - missing clap - k
02:01:357 (4) - missing clap - k

insane -
01:07:588 (6) - missing clap on tail - k
01:26:434 (1) - is this nc intentional? - yes
01:34:588 (1) - consider mapping this, having a unique drumline that go unmapped is kinda lame - stream already cover that drum. I choose to follow the most dominant sound here which is not the drum imo.
that should be it I guess. time for disqualification then. rip
Mao
disqualified on request
Topic Starter
Rukaru
ok all updated according to my previous post. sorry it takes too long.
mancuso_JM_
Let's check all claps, to don't have any problem with them in the future :P

Normal

  1. 01:22:588 (6) - Add a Whistle for consistency with Hard.
Hard

  1. 01:14:742 (3,4,5) - Really minor, but stack them properly pls.
  2. 01:31:819 (4) - Missing clap at the slider beginning.
  3. 02:35:050 (1) - What do you think about using a Normal Whistle instead? It emphasize much better the music.
Insane

  1. 01:11:511 (4) - Missing clap at the beginning of this slider, compare it with other difficulties.
  2. 01:22:588 (7) - Add a clap here to be consistent with Hard.
  3. 02:01:357 (5) - Missing clap at the beginning.
  4. 02:35:050 (1) - Same as Hard.
I'll rebubble this afterwards.
Topic Starter
Rukaru

mancuso_JM_ wrote:

Let's check all claps, to don't have any problem with them in the future :P - lul xD

Normal

  1. 01:22:588 (6) - Add a Whistle for consistency with Hard. - ok
Hard

  1. 01:14:742 (3,4,5) - Really minor, but stack them properly pls. - didn't I fix this before? ohwell.. fixed again
  2. 01:31:819 (4) - Missing clap at the slider beginning.
  3. 02:35:050 (1) - What do you think about using a Normal Whistle instead? It emphasize much better the music. - hmm... I don't like it somehow.
Insane

  1. 01:11:511 (4) - Missing clap at the beginning of this slider, compare it with other difficulties. - it's there now
  2. 01:22:588 (7) - Add a clap here to be consistent with Hard. - ok
  3. 02:01:357 (5) - Missing clap at the beginning. - ok
  4. 02:35:050 (1) - Same as Hard. - confirmed, I don't like it lol.
I'll rebubble this afterwards. yey~~!
aaaaaaaaaaaaaaa updated. nothing else changed.
Izzywing
looks fine
mancuso_JM_
02:06:204 (6) - Add a Whistle in this sliderbody (Normal).

Same in 02:06:204 (3) - (Hard) for consistency with Insane.

In addition, I suppose you'll need a New Combo in 02:05:511 (1) - (Normal) . The music change is really notable and it'll be consistent with the other difficulties.

Sorry for missing that :c. Fix them and I'll qualify it.
Topic Starter
Rukaru
all fixed and updated
mancuso_JM_
Qualified!
FunnyA
Selamat ya kaa ranked nya :) :)
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