Luck Life - Kaze ga Fuku Machi (TV size)

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Topic Starter
Yahuri

Monstrata wrote:

The Hero's Journey

00:52:977 (3) - Unnecessary triplet imo. Make it consistent with 00:50:478 (2,3) - . theres drums there, i dont skip drums anywhere in this diff. these are also present in Insane
00:56:614 (3) - Also unnecessary imo... same
01:20:933 (4,5,6,1,2,3) - Use bigger jumps here like what you did with 01:19:720 (4,5,6) - . This section is quite intense imo, reflect that with more difficult movements! rotated these sliders to get bigger jumps 01:21:236 (6) - 01:21:842 (3) - 01:22:448 (6). DS slightly higher than other similar sections 01:11:842 - 01:28:811, but makes up for the easy circular flow i think?

Insane

00:51:690 (2,3,4) - imo, for verse sections, its fine to just stack triplets instead of spacing them. They really make the map seem cleaner too since you don't get as much overlapping visuals. Anyways, I would recommend this change for an Insane diff. You're welcome to keep them on highest diff for the extra challenge of having to aim and move through the triplets. They don't feel super necessary for me too though, so i guess stacking them (and subsequent ones) is a good idea. i only use regular stacks here 00:20:099 (1,2) - and here 01:08:660 (1,2,3) - (both have the same vocal pattern, leading into some important phrase). also if i make the stacking change, i wouldnt really have an excuse to leave the triples in the last kiai part 01:36:084 unstacked (slider-circle-slider stacking just looks really unappealing)
01:00:781 (1,2,3) - Etc... you can keep these i guess. keeping
01:41:236 (2,1) - Make these two one combo, cuz it looks nicer NC wise. Then NC 01:41:842 (2) - again. if i do that then https://osu.ppy.sh/ss/8165508 01:41:842 (1,2,3,4) - this combo will only be 1 beat, which i dont want. right now the NC pattern matches that of the highest diff. other alternative: https://osu.ppy.sh/ss/8165514 (3-beat NC pattern) lmk what you think about this alternative

Hard

01:43:130 - Silence the end. fixed

Normal

01:42:751 (1) - How about using a 1/1 slider then a circle at the end? Always nice to end on a click. if i do that, then the slider will also lose its visual impact since itll be matching with the rest of the 1/1 sliders in this final part 01:36:084 (dont really want to add any extra anchors because the slider is already short)

[]

You have quite a similar aesthetic to my mapping style haha. This is great. The highest diff plays it a bit safe imo, but I'm sure you'll start experimenting with more spacing changes and jump patterns after this set gets ranked. Call me back for bubble.
Thanks~ :)
note: also added extra kiai fountains (almost forgot to add those, rip) 01:19:114 - 01:26:387 - 01:36:084
Monstrata
Nominated!
Pentori
sry for taking a while to get to this
[Normal]
00:21:539 (2,3,4,1,2,3,4) - rhythm gets a bit monotonous here cos you're repeating the same thing, on top of that its more dense than some of the more intense sections 00:30:630 (1,2,3,4,1) . i'd consider replacing some rhythms with 2/1 sliders for variation/less density
00:29:417 (1) - dont rly think this needs the nc

[Hard]
00:21:539 (1,2,3,1,2,3) - slider head and ends here provide the same hitsound feedback which sounds kinda awful because the sliders are extended to the red ticks. having a different hitsound on the head would be nice

[Insane]
01:06:387 (4) - having the slider cover the kick too 01:06:690 - makes the rhythms feel empty here, also given that you have the 1/1 gap directly after. using the 1/3 slider + circle on the white would keep the density more consistent
01:41:539 (1) - nc patterning doesnt really work with how u organised this pattern. could switch the ncs here 01:41:539 (1,2) - and remove the one off 01:42:145 (1)

[The Hero's Journey]
01:25:175 (1) - could consider ending the slider on the blue 01:25:402 - so that your clickable rhythms begin with the white tick instead of blue
01:40:856 (6,1) - flow break seems a bit too sudden, since you already changed from clockwise to anti-clockwise at 01:39:644 (6,1) - doing it again so soon seems a little random. could ctrl g 01:40:933 (1) - and rearrange the pattern
01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - i don't think this really fits in the context of your diff, you don't have any difficult rhythms/spacings elsewhere so getting hit with this stream late into the map is really scary. especially because the diff is 4.81 stars, most of your target audience will get caught out here. a good compromise would be to use a much lower spaced stream that only challenges speed, instead of both speed and aim
[]
the pure consistency with rhythms in the top diff's kiai trouble me a bit too much. i'd really like to see some variation implemented before it gets pushed forward, so i won't be nominating this in it's current state

if you decide to change things in the kiai/need help doing so, feel free to poke me in game
Topic Starter
Yahuri

Pentori wrote:

sry for taking a while to get to this its k~
[Normal]
00:21:539 (2,3,4,1,2,3,4) - rhythm gets a bit monotonous here cos you're repeating the same thing, on top of that its more dense than some of the more intense sections 00:30:630 (1,2,3,4,1) . i'd consider replacing some rhythms with 2/1 sliders for variation/less density done
00:29:417 (1) - dont rly think this needs the nc i think its fine, i do similar NC stuff here for every diff. right now it matches Hard.

[Hard]
00:21:539 (1,2,3,1,2,3) - slider head and ends here provide the same hitsound feedback which sounds kinda awful because the sliders are extended to the red ticks. having a different hitsound on the head would be nice would silencing the ends work? or rhythm change? (dont know how to go about rhythm change tho cuz of spread)

[Insane]
01:06:387 (4) - having the slider cover the kick too 01:06:690 - makes the rhythms feel empty here, also given that you have the 1/1 gap directly after. using the 1/3 slider + circle on the white would keep the density more consistent ok
01:41:539 (1) - nc patterning doesnt really work with how u organised this pattern. could switch the ncs here 01:41:539 (1,2) - and remove the one off 01:42:145 (1) fixed

[The Hero's Journey]
01:25:175 (1) - could consider ending the slider on the blue 01:25:402 - so that your clickable rhythms begin with the white tick instead of blue

Yahuri wrote:

[*]01:25:554 (2) - there is nothing inherently wrong with this kind of stream, though it does contradict your rhythm approach in the kiai of having most important sounds clickable, in this case I suggest starting the stream on the white tick it does contradict my rhythm approach, though i think following my rhythm approach for this particular section would detract from gameplay. assuming that the player alternates for streams (lol unless theyre a god) hits 01:25:175 (1) - with their dominant finger, then 01:25:554 (2) - a blue tick, will be hit with their non-dominant finger. so this is basically to prevent gameplay that feels weird due to strange alternating
01:40:856 (6,1) - flow break seems a bit too sudden, since you already changed from clockwise to anti-clockwise at 01:39:644 (6,1) - doing it again so soon seems a little random. could ctrl g 01:40:933 (1) - and rearrange the pattern remapped this section, the DS is much higher but it flows better imo
01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - i don't think this really fits in the context of your diff, you don't have any difficult rhythms/spacings elsewhere so getting hit with this stream late into the map is really scary. especially because the diff is 4.81 stars, most of your target audience will get caught out here. a good compromise would be to use a much lower spaced stream that only challenges speed, instead of both speed and aim i dont use spacing lower than 1.0x anywhere (other than stacks) so i dont really think lowering the DS would make sense. i put in this 01:25:781 (1) for the first stream so it would be less sudden, should i do something similar here too?
[]
the pure consistency with rhythms in the top diff's kiai trouble me a bit too much. i'd really like to see some variation implemented before it gets pushed forward, so i won't be nominating this in it's current state top diff should be prepared now

if you decide to change things in the kiai/need help doing so, feel free to poke me in game i will do so :)
Thanks~!
05:28 Yahuri: yo o/
05:29 Pentori: heya
05:31 Yahuri: i just put up a version of my last diff w/ different rhythms for this map
05:31 *Yahuri is editing [https://osu.ppy.sh/b/1319478 Luck Life - Kaze ga Fuku Machi (TV Size) [Ningen Shikkaku]]
05:31 Yahuri: can you check it?
05:34 Pentori: if you're aiming to follow vocals with the extended sliders, you should try to make some of the sliders circles to follow that
05:34 Pentori: 01:12:145 (2,4) -
05:35 Pentori: but yeah this version is definitely more interesting
05:35 Yahuri: hmm
05:36 Yahuri: i dont really want to put clicks on stuff w/o drums
05:38 Pentori: might be worthwhile to not have those extended sliders then
05:38 Pentori: as they skip over the kick
05:38 Yahuri: xd
05:40 Yahuri: so basically its consistency vs. interesting rip
05:41 Pentori: hmm
05:42 Pentori: theres a line between the two
05:43 Pentori: you could have variation through using 1/1s
05:43 Pentori: and exchanging 1/2 sliders with 2 circles
05:43 Pentori: and vice versa
05:44 Pentori: the music literally repeats the same passage so you kinda have to work on your own, skipping beats is acceptable as long as it isn't too inconsistent
05:46 Yahuri: ok
05:46 Yahuri: ill just do some more experimenting for now then
05:46 Yahuri: thanks C:
05:46 Pentori: no prob~
21:21 Naotoshi: 01:08:811 (3) -
21:21 Naotoshi: this is nice
21:22 Naotoshi: 01:18:508 (3,4) - imo should repeat it here
21:22 Naotoshi: and then 01:35:478 (3,4) -
21:22 Naotoshi: like, at least then you mark the beginning of new phrase
21:22 Naotoshi: in the song
done

-fix intro 00:30:630 - to kiai, map guitar done

22:01 Naotoshi: 00:59:417 (6,7,1) - imo
22:02 Naotoshi: you coul make this more impactful
22:02 Naotoshi: by putting 1/1 gaps between 00:58:811 (2,4) -
22:02 Naotoshi: or sliders i guess
22:02 Yahuri: hmmm
22:03 Yahuri: maybe
done
Pentori
hard
looking at it again, it was more a problem of how 00:22:145 (2) - extends to the red tick when there's no vocal supporting it. i'd try shortening 2 to a 1/1 slider
also might be worthwhile changing 00:23:357 (1,2) - to 3/4 repeats, as they're the most prominent 3/4 vocals here and it works better with spread to gradually introduce the 3/4s

if u change those things, there's no need to mess around with hitsounds

insane
01:06:084 (3,4,5) - probably needs to be spaced better, 01:06:387 (4,5) - is a smaller gap than 01:06:084 (3,4) - but has the larger spacing

the hero's journey
to answer your question, yes

looks a lot better now
Topic Starter
Yahuri

Pentori wrote:

hard
looking at it again, it was more a problem of how 00:22:145 (2) - extends to the red tick when there's no vocal supporting it. i'd try shortening 2 to a 1/1 slider
also might be worthwhile changing 00:23:357 (1,2) - to 3/4 repeats, as they're the most prominent 3/4 vocals here and it works better with spread to gradually introduce the 3/4s ok, done. added a small jump like 00:21:236 (3,1) - to 00:22:751 (3,1) - to reduce overlapping too

if u change those things, there's no need to mess around with hitsounds

insane
01:06:084 (3,4,5) - probably needs to be spaced better, 01:06:387 (4,5) - is a smaller gap than 01:06:084 (3,4) - but has the larger spacing ill PM you ingame about this, going for either 1.1x DS overlap or no change

the hero's journey
to answer your question, yes fixed

looks a lot better now
Monstrata
Rebubble~
Pentori
Mint
gratz !!
KittyAdventure
Gratzz for your first ranked map! :3
MisakiAN
Gratz chuuya :D
Alien9543
[/color][/color][/color][/color][/color]
kamil reflu
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