Luck Life - Kaze ga Fuku Machi (TV size)

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Invertable
Late like alot so il give star for that :D


The hero's journey

  • 00:34:266 (1) - This is the only time where you put 1/2 slider on every other place had 1/1 slider example 00:30:630 (1,1,1,1,1)

    Part from 00:40:327 (1) - to 00:47:599 (1) - i found it actually pretty boring you repeat same thing over and over while on the next part you have exactly the same melody but you mapped every pattern differently which was a lot more fun to play. Would be amazing if you make fue changes in that part too.

    01:09:417 (1,4) - Not a perfect stack

    01:19:114 (1) - This has to be a slider for the cymbal sound emphasis

    01:22:750 (1,2) - Why is this one so much spaced than all the others

    You could change some things in it so it doesn't look the same but its a nice diff :)



Insane

  • Im actually really triggered on this diff Its a insane diff 3.85*. Its all the same you have some emphasis on every NC and that is it everything else is DS which is really boring for a Insane diff. And I get mad cause there i can t do anything and i cant even mod it properly cause everything is practically the same.

    00:51:842 (4) - This one should be straight

    00:54:569 (4) - Curve it for the consistency with all the others. Idk if you considered that idea but sliders with clap could be curved and sliders before can be straight.



Hard

  • Since this is pretty much Normal diff not that much of a hard cause of the star ratio I think OD is a little bit to big I suggest you to nerf it a little bit

    00:23:357 (1) - This one can look something like this . Im saying that cause its NC and lets say start of something new and all 3 sliders looking exactly the same is not that nice tho. You will get emphasis and will look nice

    00:29:417 (3) - NC

    00:48:205 - Why you didn't map this sound that can be a start of a reverse slider or a normal circle. Its a really strong sound which might confuse newbie players if you don t map it cause they can easily miss on it or get a slider brake. They will expect that to be mapped that is the problem.

    00:48:811 (1) - Same sound as ^ but this one is mapped

    01:41:236 (2,3,4) - Would sound much better if you started with reverse sliders from this place tho



Normal

  • 00:46:993 (4,2) - Not a perfect stack

    00:50:024 (1,2,3) - Why are they all the same. 00:52:448 (1,2,3) - same rhythm over here even the melody is same and you did change them in this part so do the same in the one before it.

    Yeah nothing much its easy diff


Sry for being late tho and GL with the map :D
Topic Starter
Yahuri

Invertable wrote:

Late like alot so il give star for that :D


The hero's journey

  • 00:34:266 (1) - This is the only time where you put 1/2 slider on every other place had 1/1 slider example 00:30:630 (1,1,1,1,1) this is the only spot where there's a noticable change in guitar pitch (if you want to argue about here 00:33:281, that would just be weird for rhythm)

    Part from 00:40:327 (1) - to 00:47:599 (1) - i found it actually pretty boring you repeat same thing over and over the drum patterns are all the same while on the next part you have exactly the same melody no?? thats guitar but you mapped every pattern differently which was a lot more fun to play. Would be amazing if you make fue changes in that part too. 00:50:024 - this part has different drums too

    01:09:417 (1,4) - Not a perfect stack fixed i think

    01:19:114 (1) - This has to be a slider for the cymbal sound emphasis no, want to map drums here 01:19:266 (2)

    01:22:750 (1,2) - Why is this one so much spaced than all the others fixed

    You could change some things in it so it doesn't look the same but its a nice diff :)



Insane

  • Im actually really triggered on this diff Its a insane diff 3.85*. Its all the same you have some emphasis on every NC and that is it everything else is DS which is really boring for a Insane diff. And I get mad cause there i can t do anything and i cant even mod it properly cause everything is practically the same. its supposed to be like that, if i don't do it like that then the emphasis won't be consistent

    00:51:842 (4) - This one should be straight pls refer to this post p/5871205#p5871205

    00:54:569 (4) - Curve it for the consistency with all the others. Idk if you considered that idea but sliders with clap could be curved and sliders before can be straight. ^



Hard

  • Since this is pretty much Normal diff not that much of a hard cause of the star ratio I think OD is a little bit to big I suggest you to nerf it a little bit changed to 5.5

    00:23:357 (1) - This one can look something like this . Im saying that cause its NC and lets say start of something new and all 3 sliders looking exactly the same is not that nice tho. You will get emphasis and will look nice fixed

    00:29:417 (3) - NC applied to Normal too

    00:48:205 - Why you didn't map this sound that can be a start of a reverse slider or a normal circle. Its a really strong sound which might confuse newbie players if you don t map it cause they can easily miss on it or get a slider brake. They will expect that to be mapped that is the problem. i dont want to have this section too dense in rhythm because of the previous section. ill check this again

    00:48:811 (1) - Same sound as ^ but this one is mapped ya

    01:41:236 (2,3,4) - Would sound much better if you started with reverse sliders from this place tho uuhh youre not really being specific enough here. i won't use double-repeat 1/4 sliders here because those are for Insane (spread), also not using 1/4 sliders in general for stronger impact here 01:42:145 (1,2) in terms of rhythm density



Normal

  • 00:46:993 (4,2) - Not a perfect stack looks fine to me

    00:50:024 (1,2,3) - Why are they all the same. 00:52:448 (1,2,3) - same rhythm over here even the melody is same and you did change them in this part so do the same in the one before it. 00:50:024 (1,2,3) - has a smooth vocal line with pitch descending, 00:53:660 (3) - noticable pitch increase

    Yeah nothing much its easy diff


Sry for being late tho and GL with the map :D
Thanks!
finished your mod
Monstrata
The Hero's Journey

00:52:977 (3) - Unnecessary triplet imo. Make it consistent with 00:50:478 (2,3) - .
00:56:614 (3) - Also unnecessary imo...
01:20:933 (4,5,6,1,2,3) - Use bigger jumps here like what you did with 01:19:720 (4,5,6) - . This section is quite intense imo, reflect that with more difficult movements!

Insane

00:51:690 (2,3,4) - imo, for verse sections, its fine to just stack triplets instead of spacing them. They really make the map seem cleaner too since you don't get as much overlapping visuals. Anyways, I would recommend this change for an Insane diff. You're welcome to keep them on highest diff for the extra challenge of having to aim and move through the triplets. They don't feel super necessary for me too though, so i guess stacking them (and subsequent ones) is a good idea.
01:00:781 (1,2,3) - Etc... you can keep these i guess.
01:41:236 (2,1) - Make these two one combo, cuz it looks nicer NC wise. Then NC 01:41:842 (2) - again.

Hard

01:43:130 - Silence the end.

Normal

01:42:751 (1) - How about using a 1/1 slider then a circle at the end? Always nice to end on a click.

[]

You have quite a similar aesthetic to my mapping style haha. This is great. The highest diff plays it a bit safe imo, but I'm sure you'll start experimenting with more spacing changes and jump patterns after this set gets ranked. Call me back for bubble.
Topic Starter
Yahuri

Monstrata wrote:

The Hero's Journey

00:52:977 (3) - Unnecessary triplet imo. Make it consistent with 00:50:478 (2,3) - . theres drums there, i dont skip drums anywhere in this diff. these are also present in Insane
00:56:614 (3) - Also unnecessary imo... same
01:20:933 (4,5,6,1,2,3) - Use bigger jumps here like what you did with 01:19:720 (4,5,6) - . This section is quite intense imo, reflect that with more difficult movements! rotated these sliders to get bigger jumps 01:21:236 (6) - 01:21:842 (3) - 01:22:448 (6). DS slightly higher than other similar sections 01:11:842 - 01:28:811, but makes up for the easy circular flow i think?

Insane

00:51:690 (2,3,4) - imo, for verse sections, its fine to just stack triplets instead of spacing them. They really make the map seem cleaner too since you don't get as much overlapping visuals. Anyways, I would recommend this change for an Insane diff. You're welcome to keep them on highest diff for the extra challenge of having to aim and move through the triplets. They don't feel super necessary for me too though, so i guess stacking them (and subsequent ones) is a good idea. i only use regular stacks here 00:20:099 (1,2) - and here 01:08:660 (1,2,3) - (both have the same vocal pattern, leading into some important phrase). also if i make the stacking change, i wouldnt really have an excuse to leave the triples in the last kiai part 01:36:084 unstacked (slider-circle-slider stacking just looks really unappealing)
01:00:781 (1,2,3) - Etc... you can keep these i guess. keeping
01:41:236 (2,1) - Make these two one combo, cuz it looks nicer NC wise. Then NC 01:41:842 (2) - again. if i do that then https://osu.ppy.sh/ss/8165508 01:41:842 (1,2,3,4) - this combo will only be 1 beat, which i dont want. right now the NC pattern matches that of the highest diff. other alternative: https://osu.ppy.sh/ss/8165514 (3-beat NC pattern) lmk what you think about this alternative

Hard

01:43:130 - Silence the end. fixed

Normal

01:42:751 (1) - How about using a 1/1 slider then a circle at the end? Always nice to end on a click. if i do that, then the slider will also lose its visual impact since itll be matching with the rest of the 1/1 sliders in this final part 01:36:084 (dont really want to add any extra anchors because the slider is already short)

[]

You have quite a similar aesthetic to my mapping style haha. This is great. The highest diff plays it a bit safe imo, but I'm sure you'll start experimenting with more spacing changes and jump patterns after this set gets ranked. Call me back for bubble.
Thanks~ :)
note: also added extra kiai fountains (almost forgot to add those, rip) 01:19:114 - 01:26:387 - 01:36:084
Monstrata
Nominated!
Pentori
sry for taking a while to get to this
[Normal]
00:21:539 (2,3,4,1,2,3,4) - rhythm gets a bit monotonous here cos you're repeating the same thing, on top of that its more dense than some of the more intense sections 00:30:630 (1,2,3,4,1) . i'd consider replacing some rhythms with 2/1 sliders for variation/less density
00:29:417 (1) - dont rly think this needs the nc

[Hard]
00:21:539 (1,2,3,1,2,3) - slider head and ends here provide the same hitsound feedback which sounds kinda awful because the sliders are extended to the red ticks. having a different hitsound on the head would be nice

[Insane]
01:06:387 (4) - having the slider cover the kick too 01:06:690 - makes the rhythms feel empty here, also given that you have the 1/1 gap directly after. using the 1/3 slider + circle on the white would keep the density more consistent
01:41:539 (1) - nc patterning doesnt really work with how u organised this pattern. could switch the ncs here 01:41:539 (1,2) - and remove the one off 01:42:145 (1)

[The Hero's Journey]
01:25:175 (1) - could consider ending the slider on the blue 01:25:402 - so that your clickable rhythms begin with the white tick instead of blue
01:40:856 (6,1) - flow break seems a bit too sudden, since you already changed from clockwise to anti-clockwise at 01:39:644 (6,1) - doing it again so soon seems a little random. could ctrl g 01:40:933 (1) - and rearrange the pattern
01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - i don't think this really fits in the context of your diff, you don't have any difficult rhythms/spacings elsewhere so getting hit with this stream late into the map is really scary. especially because the diff is 4.81 stars, most of your target audience will get caught out here. a good compromise would be to use a much lower spaced stream that only challenges speed, instead of both speed and aim
[]
the pure consistency with rhythms in the top diff's kiai trouble me a bit too much. i'd really like to see some variation implemented before it gets pushed forward, so i won't be nominating this in it's current state

if you decide to change things in the kiai/need help doing so, feel free to poke me in game
Topic Starter
Yahuri

Pentori wrote:

sry for taking a while to get to this its k~
[Normal]
00:21:539 (2,3,4,1,2,3,4) - rhythm gets a bit monotonous here cos you're repeating the same thing, on top of that its more dense than some of the more intense sections 00:30:630 (1,2,3,4,1) . i'd consider replacing some rhythms with 2/1 sliders for variation/less density done
00:29:417 (1) - dont rly think this needs the nc i think its fine, i do similar NC stuff here for every diff. right now it matches Hard.

[Hard]
00:21:539 (1,2,3,1,2,3) - slider head and ends here provide the same hitsound feedback which sounds kinda awful because the sliders are extended to the red ticks. having a different hitsound on the head would be nice would silencing the ends work? or rhythm change? (dont know how to go about rhythm change tho cuz of spread)

[Insane]
01:06:387 (4) - having the slider cover the kick too 01:06:690 - makes the rhythms feel empty here, also given that you have the 1/1 gap directly after. using the 1/3 slider + circle on the white would keep the density more consistent ok
01:41:539 (1) - nc patterning doesnt really work with how u organised this pattern. could switch the ncs here 01:41:539 (1,2) - and remove the one off 01:42:145 (1) fixed

[The Hero's Journey]
01:25:175 (1) - could consider ending the slider on the blue 01:25:402 - so that your clickable rhythms begin with the white tick instead of blue

Yahuri wrote:

[*]01:25:554 (2) - there is nothing inherently wrong with this kind of stream, though it does contradict your rhythm approach in the kiai of having most important sounds clickable, in this case I suggest starting the stream on the white tick it does contradict my rhythm approach, though i think following my rhythm approach for this particular section would detract from gameplay. assuming that the player alternates for streams (lol unless theyre a god) hits 01:25:175 (1) - with their dominant finger, then 01:25:554 (2) - a blue tick, will be hit with their non-dominant finger. so this is basically to prevent gameplay that feels weird due to strange alternating
01:40:856 (6,1) - flow break seems a bit too sudden, since you already changed from clockwise to anti-clockwise at 01:39:644 (6,1) - doing it again so soon seems a little random. could ctrl g 01:40:933 (1) - and rearrange the pattern remapped this section, the DS is much higher but it flows better imo
01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - i don't think this really fits in the context of your diff, you don't have any difficult rhythms/spacings elsewhere so getting hit with this stream late into the map is really scary. especially because the diff is 4.81 stars, most of your target audience will get caught out here. a good compromise would be to use a much lower spaced stream that only challenges speed, instead of both speed and aim i dont use spacing lower than 1.0x anywhere (other than stacks) so i dont really think lowering the DS would make sense. i put in this 01:25:781 (1) for the first stream so it would be less sudden, should i do something similar here too?
[]
the pure consistency with rhythms in the top diff's kiai trouble me a bit too much. i'd really like to see some variation implemented before it gets pushed forward, so i won't be nominating this in it's current state top diff should be prepared now

if you decide to change things in the kiai/need help doing so, feel free to poke me in game i will do so :)
Thanks~!
05:28 Yahuri: yo o/
05:29 Pentori: heya
05:31 Yahuri: i just put up a version of my last diff w/ different rhythms for this map
05:31 *Yahuri is editing [https://osu.ppy.sh/b/1319478 Luck Life - Kaze ga Fuku Machi (TV Size) [Ningen Shikkaku]]
05:31 Yahuri: can you check it?
05:34 Pentori: if you're aiming to follow vocals with the extended sliders, you should try to make some of the sliders circles to follow that
05:34 Pentori: 01:12:145 (2,4) -
05:35 Pentori: but yeah this version is definitely more interesting
05:35 Yahuri: hmm
05:36 Yahuri: i dont really want to put clicks on stuff w/o drums
05:38 Pentori: might be worthwhile to not have those extended sliders then
05:38 Pentori: as they skip over the kick
05:38 Yahuri: xd
05:40 Yahuri: so basically its consistency vs. interesting rip
05:41 Pentori: hmm
05:42 Pentori: theres a line between the two
05:43 Pentori: you could have variation through using 1/1s
05:43 Pentori: and exchanging 1/2 sliders with 2 circles
05:43 Pentori: and vice versa
05:44 Pentori: the music literally repeats the same passage so you kinda have to work on your own, skipping beats is acceptable as long as it isn't too inconsistent
05:46 Yahuri: ok
05:46 Yahuri: ill just do some more experimenting for now then
05:46 Yahuri: thanks C:
05:46 Pentori: no prob~
21:21 Naotoshi: 01:08:811 (3) -
21:21 Naotoshi: this is nice
21:22 Naotoshi: 01:18:508 (3,4) - imo should repeat it here
21:22 Naotoshi: and then 01:35:478 (3,4) -
21:22 Naotoshi: like, at least then you mark the beginning of new phrase
21:22 Naotoshi: in the song
done

-fix intro 00:30:630 - to kiai, map guitar done

22:01 Naotoshi: 00:59:417 (6,7,1) - imo
22:02 Naotoshi: you coul make this more impactful
22:02 Naotoshi: by putting 1/1 gaps between 00:58:811 (2,4) -
22:02 Naotoshi: or sliders i guess
22:02 Yahuri: hmmm
22:03 Yahuri: maybe
done
Pentori
hard
looking at it again, it was more a problem of how 00:22:145 (2) - extends to the red tick when there's no vocal supporting it. i'd try shortening 2 to a 1/1 slider
also might be worthwhile changing 00:23:357 (1,2) - to 3/4 repeats, as they're the most prominent 3/4 vocals here and it works better with spread to gradually introduce the 3/4s

if u change those things, there's no need to mess around with hitsounds

insane
01:06:084 (3,4,5) - probably needs to be spaced better, 01:06:387 (4,5) - is a smaller gap than 01:06:084 (3,4) - but has the larger spacing

the hero's journey
to answer your question, yes

looks a lot better now
Topic Starter
Yahuri

Pentori wrote:

hard
looking at it again, it was more a problem of how 00:22:145 (2) - extends to the red tick when there's no vocal supporting it. i'd try shortening 2 to a 1/1 slider
also might be worthwhile changing 00:23:357 (1,2) - to 3/4 repeats, as they're the most prominent 3/4 vocals here and it works better with spread to gradually introduce the 3/4s ok, done. added a small jump like 00:21:236 (3,1) - to 00:22:751 (3,1) - to reduce overlapping too

if u change those things, there's no need to mess around with hitsounds

insane
01:06:084 (3,4,5) - probably needs to be spaced better, 01:06:387 (4,5) - is a smaller gap than 01:06:084 (3,4) - but has the larger spacing ill PM you ingame about this, going for either 1.1x DS overlap or no change

the hero's journey
to answer your question, yes fixed

looks a lot better now
Monstrata
Rebubble~
Pentori
Mint
gratz !!
KittyAdventure
Gratzz for your first ranked map! :3
MisakiAN
Gratz chuuya :D
Alien9543
[/color][/color][/color][/color][/color]
kamil reflu
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