M4M map link: https://osu.ppy.sh/s/575139
its a bit shorter than it could be just because issues are mostly general
Good luck <3
also yay 400th post !!!!!
its a bit shorter than it could be just because issues are mostly general
General
- Since you have skinned elements from the hitcircle set you must also set a slider border color through the .osu file under "[Colours]" like this
SliderBorder: <RGB Value>
- lower difficulties have a rhythm problem where its oversimplified by multiples of the same exact rhythm, this is quite a high bpm so I can see why its difficult. I reccomened some changes to rhythms in the mod although they might not be exactly what you need in all cases. Though for your approach to lower difficulties should be, don't be afraid to use longer rhythms like 2/1 and higher.
Normal
- 00:21:539 (2,3,4,1,2,3,4) - this is too many 1/1 sliders in a row when you can be more accurately chosing rhythm to follow the music. I will just say examples of thing you can change (this is actually a problem)
- 00:22:145 (3) - this can be a 2/1 slider and 00:23:054 - can be a circle afterwards
- 00:23:357 (1) - this can be a 3/4 repeat slider and you can make a 1/2 gap into the next object
- 00:24:569 (3) - this can be 1/1
- 00:30:630 - color haxing is cool
- 00:33:054 (1) - this is a very good use of this rhythm
- 00:35:478 (1) - you could make the bend less noticable two ways if you like. 1. make the two white points next to the red point more linear, or replace the red point with 3 also linear white points
- 00:39:114 - since this is a down beat and pitch of bass changes I don't see a reason to not make this clickalbe
- 00:45:175 (1,2,3,4) - should avoid this many sliders in a row, which can easily be accomplished with two circles 00:45:781 (2) - and 00:46:993 (4) -
- 00:50:024 - the same comment goes for this section. though I would approach it a bit differently
- 00:50:024 (1) - for example you can start with a 2/1 slider here followed by a circle and keep the two 1/1's
- 00:52:448 - this combo I would say the same except maybe two circles here for 3 or 4
- 01:18:508 (4) - would be better as two circles
- 01:41:236 (2,3,4) - you should represent this stream sound in the background as circles like you did here 01:25:478 (4,5,6) -
Hard
- 00:21:539 (1,2,3,1,2,3,4,1,2,3,4) - the issue with this is quite similar to the one mentioned in the Normal diff. The rhythms can more accurately represent the music presented.
- 00:21:539 (1) - 00:22:751 (3) - for example this can be a 3/4 repeat slider.. hm I wouldn't change them all to 3/4 though. just mix it up a bit
- 00:26:993 (3) - can replace with circles
- 00:38:205 (2,3,4,1,2,3,4) - maybe circles instead of 00:40:024 (4) -
- 00:59:417 (4) - maybe circles here too
- 01:25:478 (2,3,4) - make these repeat sliders
Insane
- 00:28:660 (2,1,2,1,2,3) - this is cool
- 00:30:630 - for this section the way you are using clickabilty as a gameplay element to follow the guitar is inconsistent (or even the drums if you want to argue that)
- 00:32:448 (3,4) - would lead someone to believe slider end/heads can both be guitar where as this 00:33:508 (2,3) - varies. (there are more things that disagreeim just trying to be quick) to solve this I would suggest making 00:31:539 (4) - 00:32:751 (4) -these two both only circles
- 00:33:508 (2,3) - or you could change this to a 1/1 starting on the red tick + circle
- 00:40:933 (3,4) - since this section has a lot of 1/2 sliders like this and becasue this is the only clear one where don't quite follow the music like the other places do, you could change this one to a 1/1 to add variety
- 01:14:266 (1) - this doesn't need to be a 1/2 like the others might plus so much 1/2 spam here
The hero's journey
- 00:29:568 (2,3,1) - I think if you wanted to create better anti emphasis, it would be better if you stacked 3 and 1
- 01:25:554 (2) - there is nothing inherently wrong with this kind of stream, though it does contradict your rhythm approach in the kiai of having most important sounds clickable, in this case I suggest starting the stream on the white tick
- pretty solid diff overall
Good luck <3
also yay 400th post !!!!!