Miss those meme diff X"D
Complete Guide to Suicide :>
Ayy 200 post XD
500 when?? idk :">
Complete Guide to Suicide :>
Ayy 200 post XD
500 when?? idk :">
irc stuffMisakiAN wrote:
Miss those meme diff X"D
Complete Guide to Suicide :>
Ayy 200 post XD
500 when?? idk :">
havent really fixed much yet, hopefully i can get those done soon.Metaku wrote:
hi hi
[General]
rectangle.png unused? uuuuu left that in cuz i want to add particles for the sb but i dont have a particle generator and i dont wanna do it by hand ;w; removed for now and storybrew looks confusing af
[Normal]
00:35:478 (1) - Might want to adjust this a bit. Due to the red anchor there's a part that looks a bit sharp and it could be easily fixed by moving the red anchor slightly up thats intentional, to emphasize the snare a little bit
00:59:720 (1) - If I understood your slider choices correctly I think this would be better off as something like these 01:04:569 (1,3) - since it's noticeably softer than 00:58:357 (3) - for example. i *think* i was somewhat going off of my ideas in the upper 2 diffs like 01:00:175 (3,1) - 01:02:599 (3,1) - 01:05:024 (3,1) - these slider shapes are all paired. i couldnt do that in Hard cuz rhythm stuff. anyways, changed both sliders to this shape 01:02:145 (1), seems to make more sense
On that note it could be kinda cool to use mixed red/gray anchor sliders like those to emphasize finishes and stuff in the verse too like 00:40:327 (1) - and 00:50:024 (1) - saved those for the other sections since the verse isnt all that exciting
Pretty solid diff overall, no real problems to be found tbh yay!
[Hard]
00:21:236 (3) - I think you could just make this a circle too as all 3 notes are really strong so skipping a weak beat on 00:21:387 - wouldn't really hurt and it would be better for emphasis as well hmmm i think emphasis is better as is cuz it makes it harder to hit the next slider (cuz timing)? i have the slider thing in both upper diffs as well
00:39:417 (2,3,4) - These have that funny guitar sound so I think you could make them stand out from 00:38:205 (2,3,4,1) - a bit, maybe use red anchor slider instead of straight ones or smtng? i don't have any red anchor 1/2 sliders throughout the diff because theyre too short imo. and if i change it then i dont have an excuse to not use non-straight 1/2 sliders for everything else
00:48:811 (1,3) - Literally the only stack in the whole map lol. Kinda cramped but would be cool if you could find some other way to do this. fixed
00:50:478 - 00:52:902 - Makes me kinda sad that you skipped these you had focus on vocals earlier i cut these out because i didn't want the constant 1/2 to go on for too long (give players a breather) otherwise the string of objects would be super long compared to the previous section.
00:59:417 (4) - this is different from the 2 before as it has 2 snares instead of snare + kick. You could try making a stack here instead? no normal stacks for this diff
01:00:782 (4) - Quite sure this would feel better as 1/2 slider since you were following the guitar and it has an extended sound here fixed
01:03:660 (2) - This slider kinda bothers me since you were following vocals earlier... What if you instead of a slider used 2 circles instead? You could have the first one follow the flow of 01:03:205 (1) - and then change flow direction on 01:03:811 - where the vocals start again so the focus would stay on the vocals like earlier? i dont prioritize vocals. priority is finishes (always a click), and i just fitted everything else onto the rhythms (i used a slider here for both upper diffs too)
01:09:872 (2) - I have to say this feels weird as the sliderhead is weaker here than any other part of the slider... fixed
01:25:478 (2,3,4,1) - Pretty cool pattern tbh as an alternate for 1/4 rhythms while still emphasizing the drum roll... Nice <3
01:26:387 (1) - Would be cool to have this as a red anchor slider fixed
01:36:084 (1) - Maybe use something more special here like you did on 01:19:114 (1) - ? Doesn't really stand out now since you have used similar sliders a lot every 1/1 slider in the final qtr of kiai is different now
Kinda sad you didn't keep the slider theme like in normal, would've been cool for emphasis since this diff is still distance snapped as well hmm which aspect(s) of the "slider theme" are you referring to? i thought i did better with sliders in this diff tbh
[Insane]
00:29:417 (1,2,3) - Cool pentagon pattern here but I don't really think a linear pattern like this captures the kick snare kick thing well... I'd rather try some kind of back and forth movement here changed to a triangle thing
00:44:569 (3,4) - Kinda catched my eye since the angle difference is a lot bigger than before on 00:42:145 (3,4) - and 00:43:357 (3,4) - copypasted 00:43:357 (3,4) - and made some adjustments
01:03:205 (1,2,3) - Guitar gets pretty high pitch and noticeable here compared to before so maybe shorten 1 and and add a circle where it currently ends for better emphasis? i dont really map rhythm/DS based on pitch, so no
01:06:387 (4) - I really wish the last beat on this would be clickable since it's clearly different from before (snares vs kick) yes its different but i did this for spread. Normal and Hard both have 1 non-repeating slider for this, Insane has the double repeating slider, the final diff has single repeat slider+circle.
01:06:993 (1,2,3,1,2,3,4,1) - Well... I think this pattern is WAY too hard compared to the rest of the map. You've barely used jumps at all but now you throw a 8 note jump pattern with a rather long jump on the end. On that note 01:07:902 (4,1) - Shouldn't you swap nc here if you were NCing the snares?i have jumps on all finishes, and those snares are quite strong as well moved final jump to the hexgrid not NCing based on snares, NCing based on strong vocals
01:42:145 (5) - Should NC this. Downbeat and the rhythm changes to 1/3 and it's quite easy to read this wrong as 1/4 at the moment fixed
[Yahuri's Journey On Ice]
00:28:104 (1,2,1,2,1,2,3) - This pattern could use some more spacing, your 4* Insane has bigger spacing here lol fixed
01:00:781 (1) - Maybe curve this a bit more towards 01:00:175 (4) - ? The angle difference looks a bit weird as it is imo the angles of the sliders are the same lol (but the perfect overlap wasnt perfect so i fixed that )
01:06:993 (1,2,3,1,2,3,4,1) - Pretty much the same thing as earlier, could use a larger spacing since it's extremely similar to the one on the 4* Insane despite being nearly 1* difference in star rating fixed
01:25:554 (2,3,4,1,2,3,4,5,6,7,8) - Stream like this will probably catch a lot people off guard since it's the first stream on the whole map so I'd probably try to make it a bit easier either by changing shape, lowering spacing or adding a filler 1/4 repeat somewhere in the middle ok
Pretty good tbh... Hard to find faults in this map :D
I meant as in having clearly different shapes for different things ie the red anchor slides for emphasis on the kiai and such, you had a lot more special sliders overall so maybe it just feels like it thoYahuri wrote:
Metaku wrote:
Kinda sad you didn't keep the slider theme like in normal, would've been cool for emphasis since this diff is still distance snapped as well hmm which aspect(s) of the "slider theme" are you referring to? i thought i did better with sliders in this diff tbh
SliderBorder: <RGB Value>
thanks~!bor wrote:
M4M map link: https://osu.ppy.sh/s/575139
its a bit shorter than it could be just because issues are mostly generalGeneral
- Since you have skinned elements from the hitcircle set you must also set a slider border color through the .osu file under "[Colours]" like this
SliderBorder: <RGB Value>fixed- lower difficulties have a rhythm problem where its oversimplified by multiples of the same exact rhythm, this is quite a high bpm so I can see why its difficult. I reccomened some changes to rhythms in the mod although they might not be exactly what you need in all cases. Though for your approach to lower difficulties should be ???, don't be afraid to use longer rhythms like 2/1 and higher. i dont use 2/1 all that often because it means i miss out on things to hitsound (i was/am contemplating switching out the 2/1 in Normal tbh). and since Hard introduces a lot more 1/2, using mostly 1/1 seems fine imo. though if i make any Easy diffs in the future then i will be using more 2/1.
Normal
- 00:21:539 (2,3,4,1,2,3,4) - this is too many 1/1 sliders in a row when you can be more accurately chosing rhythm to follow the music. I will just say examples of thing you can change (this is actually a problem)
- 00:22:145 (3) - this can be a 2/1 slider and 00:23:054 - can be a circle afterwards i dont think that should be a circle. the note is fairly weak, so it makes more sense to me to make it passive.
- 00:23:357 (1) - this can be a 3/4 repeat slider and you can make a 1/2 gap into the next object dont want 3/4 rhythms on Normal
- 00:24:569 (3) - this can be 1/1 already is
- 00:30:630 - color haxing is cool yeeeeee
- 00:33:054 (1) - this is a very good use of this rhythm ok
- 00:35:478 (1) - you could make the bend less noticable two ways if you like. 1. make the two white points next to the red point more linear, or replace the red point with 3 also linear white points made like that to emphasize the snare a bit
- 00:39:114 - since this is a down beat and pitch of bass changes I don't see a reason to not make this clickalbe downbeat =/ must be clicked, and i dont take pitch into account while mapping rhythm.
- 00:45:175 (1,2,3,4) - should avoid this many sliders in a row, which can easily be accomplished with two circles 00:45:781 (2) - and 00:46:993 (4) - i did it like this because the vocals sound like a smooth stream imo, so using consistent rhythm patterns.
- 00:50:024 - the same comment goes for this section. though I would approach it a bit differently
- 00:50:024 (1) - for example you can start with a 2/1 slider here followed by a circle and keep the two 1/1's same thing as 00:45:175 (1,2,3,4)
- 00:52:448 - this combo I would say the same except maybe two circles here for 3 or 4 i think ill switch out 00:54:266 (4) - 00:51:842 (4) - for circles then
- 01:18:508 (4) - would be better as two circles alright, switched out 01:35:478 (4) - for circles as well
- 01:41:236 (2,3,4) - you should represent this stream sound in the background as circles like you did here 01:25:478 (4,5,6) - fixed
Hard
- 00:21:539 (1,2,3,1,2,3,4,1,2,3,4) - the issue with this is quite similar to the one mentioned in the Normal diff. The rhythms can more accurately represent the music presented. i do agree that they could be represented better, but not for this diff. Normal has all 1/1 here, this has sliders with 1/2 gaps, and Insane introduces the 3/4 repeats. so basically i chose this rhythm for spread.
- 00:21:539 (1) - 00:22:751 (3) - for example this can be a 3/4 repeat slider.. hm I wouldn't change them all to 3/4 though. just mix it up a bit if i mix it up then it would be inconsistent
- 00:26:993 (3) - can replace with circles hmmmm maybe
- 00:38:205 (2,3,4,1,2,3,4) - maybe circles instead of 00:40:024 (4) - i cant replace the whole section with circles cuz spread
- 00:59:417 (4) - maybe circles here too fixed
- 01:25:478 (2,3,4) - make these repeat sliders again for spread, Normal has all circles, this one has extended sliders, then Insane has repeat sliders.
Insane
- 00:28:660 (2,1,2,1,2,3) - this is cool thanks ^-^
- 00:30:630 - for this section the way you are using clickabilty as a gameplay element to follow the guitar is inconsistent (or even the drums if you want to argue that)
- 00:32:448 (3,4) - would lead someone to believe slider end/heads can both be guitar where as this 00:33:508 (2,3) - varies. (there are more things that disagreeim just trying to be quick) to solve this I would suggest making 00:31:539 (4) - 00:32:751 (4) -these two both only circles fixed
- 00:33:508 (2,3) - or you could change this to a 1/1 starting on the red tick + circle did the above so not doing this
- 00:40:933 (3,4) - since this section has a lot of 1/2 sliders like this and becasue this is the only clear one where don't quite follow the music like the other places do, you could change this one to a 1/1 to add variety how does it not follow like the other places? its pretty much the same thing (according to vocal rhythm pattern) as the combo here 00:42:751 (1) - and the drum pattern is the same throughout this section
- 01:14:266 (1) - this doesn't need to be a 1/2 like the others might plus so much 1/2 spam here all finishes get a jump, and all finishes get a slider. this is to make it easier to hit the jumps, since Insane has the introduction of jumps as well as a more dense rhythm in comparison to Hard.
The hero's journey
- 00:29:568 (2,3,1) - I think if you wanted to create better anti emphasis, it would be better if you stacked 3 and 1 nope because i want 2-3 to have lower DS than 3-1
- 01:25:554 (2) - there is nothing inherently wrong with this kind of stream, though it does contradict your rhythm approach in the kiai of having most important sounds clickable, in this case I suggest starting the stream on the white tick it does contradict my rhythm approach, though i think following my rhythm approach for this particular section would detract from gameplay. assuming that the player alternates for streams (lol unless theyre a god) hits 01:25:175 (1) - with their dominant finger, then 01:25:554 (2) - a blue tick, will be hit with their non-dominant finger. so this is basically to prevent gameplay that feels weird due to strange alternating
- pretty solid diff overall yay!
Good luck <3
also yay 400th post !!!!! grats XD
Thanks~Akitoshi wrote:
yo. yo o/
NormalHard
- 00:20:933 (1) - those finishes can kill other people's ear lol, how about normal sample instead? Same as all other diffs changed to 50% volume
- 00:20:933 (1,2,3,4,1,2,3,4) - I personally put some 1/1 circles to avoid those slider spam i don't want to use circles here because the main focus is vocals, but the vocals arent perfectly on time for beats 2 and 4. so using circles might be bad.
- 00:38:205 (2,3,4,5) - this actually plays bit awkward as you used slidertail on 00:38:508 - 00:39:114 - 00:39:720 - while you mapped similar beats on previous patterns as sliderhead. I'll suggest this rhythm for consistency and for smooth transition as lowest diff, seems good
- 01:00:781 (3,4) - 01:03:205 (3,4) - Looks better if you doing the same thing with 01:05:630 (3) - for less complicated rhythm, you can still keep on 01:03:205 (3,4) - but I highly recommended on 01:00:781 (3,4) - fixed
- so the kiai, except 01:17:751 (3) - 01:34:720 (3) - it's filled up with 1/1 rhythm (which is pretty repetitive even u added reverse and circles on somewhere) well i aware that it's because of the song but u can still add some 1/2 reverse on 01:25:781 (5,6) - and 1/2 slider on 01:35:781 (5) - as you already used 1/2 sliders on beginning. ill see wat i can do
- 01:42:145 (5,6) - it's ur lowest diff so maybe u avoid some circles spam. consider to convert these as slider. did this to emphasize the 1/4s, also converting to slider would mess with aesthetics xd
Insane
- 00:39:417 (2,4) - this would be cool if u convert them to circles for variation thingy as u already spammed on 00:38:205 (2,3,4) - i want consistency for 00:39:417 (2,3,4). but if i switch all of them to circles, then too much of a difficulty jump from Normal imo, there were only 6 circles (1/1) in a row for Normal then this would have 6 circles (1/2) in a row
- 01:19:569 (2) - maybe make 01:19:720 - clickable as there's strong drum sound woops fixed
- 01:42:145 (1,2) - this is technically unsnapped as the drum is 1/3 (ye reference from ur insane) fixed
The Hero's Journey
- 00:28:104 (1) - ctrl + g flows better tbh, as your highest diff wasn't countered from the notes fixed
- 00:39:114 (5,1) - swap nc for consistency, regardless of your aesthetics, or just should start rotates with same shape on 00:39:114 (5) - but ye it's not that easy to fix so ¯\_(ツ)_/¯ breaking consistency because of the repeating guitar pattern which starts here 00:39:417. starting the rotation here 00:39:114 (5) wouldnt make sense because it doesn't have the same guitar pattern.
- 01:14:266 (1,2,3,4,1,2,3,4,1,2) - maaaaybe add some 1/1 sliders or something circles convert as it's way too many to use 1/2 sliders in several times in a row most snares and hihats are clickable in the kiai, this would break the pattern. i want only these 01:09:417 (1) - 01:26:387 (1) - to break the pattern through visual emphasis.
- 01:41:236 (2,1) - swap NC for visual thingy as u started using 1/4 rhythm on 01:41:236 - this matches the 2-beat NC pattern in top diff
and ye some last general point on insane~highest is to consider putting few 1/1 as it's seems to be way bit repetitive and this may cause something "boring" on playing. Example on good spot for adding 1/1 slider was somewhere like 01:14:569 - 01:15:781 - 01:21:842 - 01:31:539 - etc slider length choices are done for emphasis consistency, apart from the special places like the start and the midpoint of the kiai
- 00:39:114 (5,1) - similar with insane same
- 01:36:008 (6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - as highest diff would u mind to put any other variations for hitting those triples? sth like these probably work so ye i converted sliders like this 01:36:690 (3) - 01:37:902 (3) - to circles, but my tablet is broken so i can't testplay it atm
yee i liked the flow on high diffs, gl
Thanks!UndeadCapulet wrote:
cool sb o: thanks ^-^
From my queue:lower diffs seem okedgy diff name
Your kiai seems really underwhelming because it's literally the exact same rhythm for the entire duration with no interesting changes in cursor motion to compensate. If you're having trouble finding fitting rhythming, take more notice of the vocals which are doing really cool things with blue ticks and stuff. the main reason i remapped this diff from what it used to be is because i got complaints about the vocal mapping. so i pulled out all blue-tick vocals from the previous version of the map, which you can find here Complete Guide to Suicide. I just want this to go as smoothly as possible through the ranking process.
idk
---Insane
This is really just a hard/hyper diff except for the 01:06:993 (1,2,3,1,2,3,4,1) - pattern, which seems like a really out-of-place diffspike. since a bunch of people brought this up i guess ill change it
00:39:417 (1,2,3) - I think if you ctrl+g each of these sliders, it'll show off the guitarsound better and make a better distinction from the 00:38:205 (2,3,4,5) - motions. ill test it out and see if i like the flow
01:41:236 (2,1,2) - Pretty sure http://puu.sh/vixX2/6572877e84.jpg nc'ing makes more sense here following the same 2-beat NCing pattern in the top diff
---
Good luck with your future mapping!
Thanks!Mitkoff wrote:
Hello
Nm from q
[General]
cursor did't fit your skin imo
i'd use smthig more default like https://puu.sh/vtALD.rarsadly i lost blue variation...edit: i found it https://puu.sh/vtB3Z.rar (wthout "middle")
byt i guess it's too personal ehhh i like my cursor better
Your D2:finish is kinda too agressive
I lower it a bit , suggest to test:
1) https://puu.sh/vtxeQ.wav
2) https://puu.sh/vtxfw.wav <- this one imo better using this one
and add your slider-post to description as box, at least make reference, maybe someone finds this kind of stuff interesting, like me
[Normal]
00:35:478 (1) - red point to x200 y227 nope, want to keep the visible turn in the slider to emphasize clap
01:25:478 - There is same sounded beats so map them like stream as 1 big slider fits better https://puu.sh/vtxIj.jpg imo i want to keep emphasis on snare, so more sliders
01:28:205 (5) - ctrl-j for more intuitive visual flow 01:28:205 (5,1) - that messes up flow from 4-5
[Hard]
00:48:357 - suggest to make this beat clicable , because it's guitar based section and this beat is really umporntat as feedback from guitar. Same as 00:48:963 (2) - So: https://puu.sh/vtzv9.jpg should fit music better. And Yep i skipped strong beats like 00:48:811 - i didn't find rhythm which catches guitar and drums in the same time and fits hard diff. Need to focus on 1 thing... i think i have a better idea for rhythm here, ill change it later
00:48:508 (4) -why soft samleset and 00:48:963 (2) - not, for kinda similar samplesets are purely for kickdrum / not kickdrum
00:59:417 (4,5,1,2) - maybe try a bit simply flow ~ https://puu.sh/vtzU6.jpg , You use more tense rhythm than usual, no need to make this pattern harder by flow too great idea, fixed
01:26:993 (2,3) - suggest to use slider like You did before fixed
[Insane]
00:38:508 (3,1) - avoid overlap please these are pretty far so its fine imo
01:23:054 (2,3,4,5) - imo visually bad patten,as flow goes clockwise make sense make curved line of circles too https://puu.sh/vtAvt.jpg i think this is fine
01:29:114 (2,1) - maybe stack? nope, DS
01:41:236 (2,1) - make NC equal as 01:42:145 (1,2) - for visual consistency nope, NC pattern matches up with the top diff
[Hard name i did't remeber it and too lazy to check... lets call it Extra]
01:09:417 (1) - fix wave fixed
01:22:750 (1,2) - if U're cahnhing spacing , so make even triangle like You did 01:19:720 (4,5,6) - <- works much better i need to look at this again
Actually thats all.. Neat and really interesting diff.
[]
That's it, hope You'll find smthing usefull. thanks for kds <3
GL~
Thanks~MashaSG wrote:
1/2 M4M mods from your Q
Normal:Everything else is ok
- 00:20:933 (1) - Starting with this in Normal is kinda awkward to new players, this is the lowest diff in set, so it must be very easy ( at least at the beginning of the map ), I recommend you make 1/2 slider ?? that would destroy emphasis on the last cymbal crash
- 00:20:933 (1,2,3,4,1,2,3,4) - Maybe it's just me, but it feels like these sliders are not well placed: 00:21:539 (2,3,4) - This feels kinda meh that doesnt help lol i think its fine, 00:23:357 (1,2) - This is a new part in the song and you NCed first slider, then why are they similar to 00:22:751 (4) - ? the vocals flow smoothly so that why i used similar patterns. the NC is for the new measure. 00:23:963 (2,3,4) - Feels like you were out of free space, maybe try this https://puu.sh/vuZkF/47e4f51b23.png ? It feels more structured after all making a triangle here doesnt really express anything, especially considering the vocal patterns on every slider is different
- 00:26:993 (3,4) - I feel like circle at 00:27:599 - would fit much better changed to the slider pattern in Hard instead
Hard:Insane:
- 00:21:539 (1,2,3,1,2,3,4,1,2,3,4) - There is no change in song, but you mapped it differently, though I like second part more, because these overlaps and long identical sliders kinda meh there is a change in song, the slider length is according to where the vocals are
- 00:33:054 (1,2,3) - I would prefer this rhythm here: https://puu.sh/vv0iO/ef41363649.png eh i feel like thats just adding unnecessary difficulty
- 00:38:205 (2,3,4,1,2,3,4) - Music changing not here 00:39:114 (1) - but here 00:39:417 (2) - there are pitches in background that you can cleraly hear, I would put emphasize on this slider, not on 00:39:114 (1) - ( I would NC it and break flow a bit ) fixed
- 01:06:387 (3) - Why not 1/3 repeat slider? It's ok for hard this pattern is slightly different in every diff. Normal has a long slider (but only one red anchor because its too short) this has the double red anchor, insane has the repeats, last diff has 2 sliders
- 01:40:933 (1,2,3,4) - If you want to form a square you should start doing it from 01:40:933 (1) - no, the square is here because of the 1/4 snares
The Hero's Journey:
- 00:23:357 (2) - Is should have much more spacing, like ~1,89 to make a triangle with 00:22:751 (1,2,3) - no, there isn't supposed to be a jump here
- 00:29:417 (1,2,3) - You mapped these like they all have similar sounds, but that's not right: 00:29:721 (3) - is clearly the strongest drum here, so put emphasize on it, give it more spacing! fixed
- 00:33:054 (1,2,3) - Try this, maybe you will like it! https://puu.sh/vv0So/e172bb4d1e.png i want to keep the whistle 00:33:660
- 00:39:417 (1,2,3) - wow you emphasized it right in this diff lol yeah
- 00:41:539 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Feels reeeeeeeeeeeeeeaaaaaaaaaly boring, it goes round and round, similar straight sliders... Make it more interesting, at least add some more than one curves, maybe red points-curves? this is the calm section, so im only using curves/straight. you can refer to this post i guess p/5871205#p5871205
- 00:47:599 (1,2,3,4,5,1,2,3) - I would map it like this to emphasize these pitch sounds, try it https://puu.sh/vv1d5/1895f896eb.png im trying to get drums in too
- 01:08:054 (1) - More spacing fixed
- 01:41:842 (2,3,4,5,1) - wow wow reduce spacing, it is too much in compare with your previous spacings on jumps ?? this is a stream
Nice diff!
- 00:29:417 (1,2,3) - Same as in Insane fixed
Good mapset, though I think hardest diff may be much more higher, like something around 5,5* thats a really huge jump from Insane. anyways, my mapping style is pretty much incompatible with an SR so high for this particular song.
Will mod your 2nd map tomorrow ok~
GL!
Thanks!Invertable wrote:
Late like alot so il give star for that
The hero's journey
- 00:34:266 (1) - This is the only time where you put 1/2 slider on every other place had 1/1 slider example 00:30:630 (1,1,1,1,1) this is the only spot where there's a noticable change in guitar pitch (if you want to argue about here 00:33:281, that would just be weird for rhythm)
Part from 00:40:327 (1) - to 00:47:599 (1) - i found it actually pretty boring you repeat same thing over and over the drum patterns are all the same while on the next part you have exactly the same melody no?? thats guitar but you mapped every pattern differently which was a lot more fun to play. Would be amazing if you make fue changes in that part too. 00:50:024 - this part has different drums too
01:09:417 (1,4) - Not a perfect stack fixed i think
01:19:114 (1) - This has to be a slider for the cymbal sound emphasis no, want to map drums here 01:19:266 (2)
01:22:750 (1,2) - Why is this one so much spaced than all the others fixed
You could change some things in it so it doesn't look the same but its a nice diff
Insane
- Im actually really triggered on this diff Its a insane diff 3.85*. Its all the same you have some emphasis on every NC and that is it everything else is DS which is really boring for a Insane diff. And I get mad cause there i can t do anything and i cant even mod it properly cause everything is practically the same. its supposed to be like that, if i don't do it like that then the emphasis won't be consistent
00:51:842 (4) - This one should be straight pls refer to this post p/5871205#p5871205
00:54:569 (4) - Curve it for the consistency with all the others. Idk if you considered that idea but sliders with clap could be curved and sliders before can be straight. ^
Hard
- Since this is pretty much Normal diff not that much of a hard cause of the star ratio I think OD is a little bit to big I suggest you to nerf it a little bit changed to 5.5
00:23:357 (1) - This one can look something like this . Im saying that cause its NC and lets say start of something new and all 3 sliders looking exactly the same is not that nice tho. You will get emphasis and will look nice fixed
00:29:417 (3) - NC applied to Normal too
00:48:205 - Why you didn't map this sound that can be a start of a reverse slider or a normal circle. Its a really strong sound which might confuse newbie players if you don t map it cause they can easily miss on it or get a slider brake. They will expect that to be mapped that is the problem. i dont want to have this section too dense in rhythm because of the previous section. ill check this again
00:48:811 (1) - Same sound as ^ but this one is mapped ya
01:41:236 (2,3,4) - Would sound much better if you started with reverse sliders from this place tho uuhh youre not really being specific enough here. i won't use double-repeat 1/4 sliders here because those are for Insane (spread), also not using 1/4 sliders in general for stronger impact here 01:42:145 (1,2) in terms of rhythm density
NormalSry for being late tho and GL with the map
- 00:46:993 (4,2) - Not a perfect stack looks fine to me
00:50:024 (1,2,3) - Why are they all the same. 00:52:448 (1,2,3) - same rhythm over here even the melody is same and you did change them in this part so do the same in the one before it. 00:50:024 (1,2,3) - has a smooth vocal line with pitch descending, 00:53:660 (3) - noticable pitch increase
Yeah nothing much its easy diff
Thanks~Monstrata wrote:
The Hero's Journey
00:52:977 (3) - Unnecessary triplet imo. Make it consistent with 00:50:478 (2,3) - . theres drums there, i dont skip drums anywhere in this diff. these are also present in Insane
00:56:614 (3) - Also unnecessary imo... same
01:20:933 (4,5,6,1,2,3) - Use bigger jumps here like what you did with 01:19:720 (4,5,6) - . This section is quite intense imo, reflect that with more difficult movements! rotated these sliders to get bigger jumps 01:21:236 (6) - 01:21:842 (3) - 01:22:448 (6). DS slightly higher than other similar sections 01:11:842 - 01:28:811, but makes up for the easy circular flow i think?
Insane
00:51:690 (2,3,4) - imo, for verse sections, its fine to just stack triplets instead of spacing them. They really make the map seem cleaner too since you don't get as much overlapping visuals. Anyways, I would recommend this change for an Insane diff. You're welcome to keep them on highest diff for the extra challenge of having to aim and move through the triplets. They don't feel super necessary for me too though, so i guess stacking them (and subsequent ones) is a good idea. i only use regular stacks here 00:20:099 (1,2) - and here 01:08:660 (1,2,3) - (both have the same vocal pattern, leading into some important phrase). also if i make the stacking change, i wouldnt really have an excuse to leave the triples in the last kiai part 01:36:084 unstacked (slider-circle-slider stacking just looks really unappealing)
01:00:781 (1,2,3) - Etc... you can keep these i guess. keeping
01:41:236 (2,1) - Make these two one combo, cuz it looks nicer NC wise. Then NC 01:41:842 (2) - again. if i do that then https://osu.ppy.sh/ss/8165508 01:41:842 (1,2,3,4) - this combo will only be 1 beat, which i dont want. right now the NC pattern matches that of the highest diff. other alternative: https://osu.ppy.sh/ss/8165514 (3-beat NC pattern) lmk what you think about this alternative
Hard
01:43:130 - Silence the end. fixed
Normal
01:42:751 (1) - How about using a 1/1 slider then a circle at the end? Always nice to end on a click. if i do that, then the slider will also lose its visual impact since itll be matching with the rest of the 1/1 sliders in this final part 01:36:084 (dont really want to add any extra anchors because the slider is already short)
[]
You have quite a similar aesthetic to my mapping style haha. This is great. The highest diff plays it a bit safe imo, but I'm sure you'll start experimenting with more spacing changes and jump patterns after this set gets ranked. Call me back for bubble.
Thanks~!Pentori wrote:
sry for taking a while to get to this its k~
[Normal]
00:21:539 (2,3,4,1,2,3,4) - rhythm gets a bit monotonous here cos you're repeating the same thing, on top of that its more dense than some of the more intense sections 00:30:630 (1,2,3,4,1) . i'd consider replacing some rhythms with 2/1 sliders for variation/less density done
00:29:417 (1) - dont rly think this needs the nc i think its fine, i do similar NC stuff here for every diff. right now it matches Hard.
[Hard]
00:21:539 (1,2,3,1,2,3) - slider head and ends here provide the same hitsound feedback which sounds kinda awful because the sliders are extended to the red ticks. having a different hitsound on the head would be nice would silencing the ends work? or rhythm change? (dont know how to go about rhythm change tho cuz of spread)
[Insane]
01:06:387 (4) - having the slider cover the kick too 01:06:690 - makes the rhythms feel empty here, also given that you have the 1/1 gap directly after. using the 1/3 slider + circle on the white would keep the density more consistent ok
01:41:539 (1) - nc patterning doesnt really work with how u organised this pattern. could switch the ncs here 01:41:539 (1,2) - and remove the one off 01:42:145 (1) fixed
[The Hero's Journey]
01:25:175 (1) - could consider ending the slider on the blue 01:25:402 - so that your clickable rhythms begin with the white tick instead of blue01:40:856 (6,1) - flow break seems a bit too sudden, since you already changed from clockwise to anti-clockwise at 01:39:644 (6,1) - doing it again so soon seems a little random. could ctrl g 01:40:933 (1) - and rearrange the pattern remapped this section, the DS is much higher but it flows better imoYahuri wrote:
[*]01:25:554 (2) - there is nothing inherently wrong with this kind of stream, though it does contradict your rhythm approach in the kiai of having most important sounds clickable, in this case I suggest starting the stream on the white tick it does contradict my rhythm approach, though i think following my rhythm approach for this particular section would detract from gameplay. assuming that the player alternates for streams (lol unless theyre a god) hits 01:25:175 (1) - with their dominant finger, then 01:25:554 (2) - a blue tick, will be hit with their non-dominant finger. so this is basically to prevent gameplay that feels weird due to strange alternating
01:41:236 (2,3,4,5,1,2,3,4,5,6,7,8) - i don't think this really fits in the context of your diff, you don't have any difficult rhythms/spacings elsewhere so getting hit with this stream late into the map is really scary. especially because the diff is 4.81 stars, most of your target audience will get caught out here. a good compromise would be to use a much lower spaced stream that only challenges speed, instead of both speed and aim i dont use spacing lower than 1.0x anywhere (other than stacks) so i dont really think lowering the DS would make sense. i put in this 01:25:781 (1) for the first stream so it would be less sudden, should i do something similar here too?
[]
the pure consistency with rhythms in the top diff's kiai trouble me a bit too much. i'd really like to see some variation implemented before it gets pushed forward, so i won't be nominating this in it's current state top diff should be prepared now
if you decide to change things in the kiai/need help doing so, feel free to poke me in game i will do so
Pentori wrote:
hard
looking at it again, it was more a problem of how 00:22:145 (2) - extends to the red tick when there's no vocal supporting it. i'd try shortening 2 to a 1/1 slider
also might be worthwhile changing 00:23:357 (1,2) - to 3/4 repeats, as they're the most prominent 3/4 vocals here and it works better with spread to gradually introduce the 3/4s ok, done. added a small jump like 00:21:236 (3,1) - to 00:22:751 (3,1) - to reduce overlapping too
if u change those things, there's no need to mess around with hitsounds
insane
01:06:084 (3,4,5) - probably needs to be spaced better, 01:06:387 (4,5) - is a smaller gap than 01:06:084 (3,4) - but has the larger spacing ill PM you ingame about this, going for either 1.1x DS overlap or no change
the hero's journey
to answer your question, yes fixed
looks a lot better now