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posted

HeatKai wrote:

why change to taiko oni ?
Didn't it taikofire before ?
I changed it as per Backfire's request
posted
nice mapset, great collab ;)
P.S insane is a little bit too insane for me, but looks interesting ^^"
posted
Rechek!

Hard-
01:01:363 (3,1) - Can you move (3) somewhere else to avoid the reduced spacing?

PM me in-game when this is done and I'll bubble
posted
nice map~~ :)
posted
nice
posted
As per your request:

[General]
  1. Fine


[Easy]
  1. 00:34:090(1)- This slider is quite weird imo,also why you put a long slider suddenly?Perhaps make it like previous pattern?
  2. 02:06:818(3)- ^ Same.
    Zzz..too boring is not a good thing..


[Normal]
  1. 00:26:761(5.6)- Lol,why reduced the spacing here?Do you have any special reason need to do that?otherwise,please don't make any spacing change in Normal diff. (Won't mention this again)
  2. 01:23:522(4)- The beginning of the slider is hidden by the (2)- element!I know it's rankable however,it'll make confused to newbie,so please change an other places if possible
  3. 02:30:000(1-5)- Please change an other pattern if possible!Because I have already seen this pattern at the beginning of the difficulty!


Skiped Taiko diff because I'm lazy :D/

[Hard]
  1. !!Do you REALLY SURE this is a HARD DIFF?I guess it's not,rename to "Collab" would be better!
  2. 00:20:454(1.2.3)- NO!This spacing is really confused!It's absolutely harder then a "Hard" difficulty.Please consistent the spacing!
  3. 00:47:897(x)- IMO,it's not appropriate for a spinner.Why you didn't make it like previous you made?
  4. 02:31:022(4)- Please consistent the spacing!
  5. 02:32:727(4)- I would feel better if you add a finish here.


[Insane]
  1. Oh God!Why I feel overmapped in this diff?
  2. 00:15:000(1)- IMO,you should increse the spacing!(Make a jump here),it's fit if you make a jump here.Also I feel more beautiful if you increase the spacing.
  3. 00:32:556(8.9.1)- Why you increase the spacing suddenly?It's unfair to player,they can't reactive immediately!So please fix it.
  4. 00:42:528(1.2.3)- ^ Same :<
  5. 02:00:085(x)- No please!These spinner are not appropriate here.Please remove these spinner and map this part!

That's it!
posted

kanpakyin wrote:

As per your request:

[Easy]
  1. 00:34:090(1)- This slider is quite weird imo,also why you put a long slider suddenly?Perhaps make it like previous pattern? all is fine here
  2. 02:06:818(3)- ^ Same. ^
    Zzz..too boring is not a good thing.. I guess you forgot that easy must be "easy". It was made for beginners. They want to try some mods. And they can do it in this diff.


[Normal]
  1. 00:26:761(5.6)- Lol,why reduced the spacing here?Do you have any special reason need to do that?otherwise,please don't make any spacing change in Normal diff. (Won't mention this again) Yes, i made it specially. It's pseudo triples/streams. Map almost 1/1, but 1/2 - make like 1/4 in Hardest diffs.No changes
  2. 01:23:522(4)- The beginning of the slider is hidden by the (2)- element!I know it's rankable however,it'll make confused to newbie,so please change an other places if possible disagree, start of this slider stacked with end of (2). all is readable, without changes
  3. 02:30:000(1-5)- Please change an other pattern if possible!Because I have already seen this pattern at the beginning of the difficulty! Yes, I made it specially, no changes


[Hard]
  1. !!Do you REALLY SURE this is a HARD DIFF?I guess it's not,rename to "Collab" would be better! Huh, diff is hard, but it very easier than Insane. I have "Collab" name in another mapset with "easy", "normal" etc and didn't like it.
  2. 00:20:454(1.2.3)- NO!This spacing is really confused!It's absolutely harder then a "Hard" difficulty.Please consistent the spacing! no
  3. 00:47:897(x)- IMO,it's not appropriate for a spinner.Why you didn't make it like previous you made? no
  4. 02:31:022(4)- Please consistent the spacing! all is fine here
  5. 02:32:727(4)- I would feel better if you add a finish here. I'll think about it


[Insane]
  1. Oh God!Why I feel overmapped in this diff? Don't know. All made in music. Not overmapped. listen mp3 again carefully.
  2. 00:15:000(1)- IMO,you should increse the spacing!(Make a jump here),it's fit if you make a jump here.Also I feel more beautiful if you increase the spacing. Hm, no
  3. 00:32:556(8.9.1)- Why you increase the spacing suddenly?It's unfair to player,they can't reactive immediately!So please fix it. Are you joking? It's 1/2 instead of 1/4 before. without changes
  4. 00:42:528(1.2.3)- ^ Same :< It was specially here
  5. 02:00:085(x)- No please!These spinner are not appropriate here.Please remove these spinner and map this part!
    nope, imo it will be relaxing part for players

That's it!
Thanks for mod , but without changes, sorry.
I'm checking again by myself, add some hitsounds in Hard and Insane.
posted
:)
posted
Melpomena, Norn_NNN, karenying, yamao0404 - thanks for your stars :oops:
posted
охх
я серьёзно не знаю что здесь ещё можно исправить, извини ;_;
а вообще класс, впрочем как всегда :D
стар
posted
Hi hi sorry I took so long getting to this, was busy with stuff

General
Set tick rate 2 on all diffs

Insane
I have no idea how this diff is playable or readable by anyone but there we go
AR-1?
00:19:431 (3,4,5,6,7,8,9,10,11) - This underlapping is completely unnecessarily trollsome and nearly impossible to read thanks to the hitbursts.
02:00:085 (1,1,1,1) - these spinners seem to me like a lazy replacement to actually mapping this part, and don't match any buildup or wind-down in the music

Taiko Oni
The 1/8 seems a bit absurd and follows nothing in the music but I hate almost all taiko maps so ignore me

But yeah looking good otherwise
posted

RandomJibberish wrote:

Hi hi sorry I took so long getting to this, was busy with stuff

General
Set tick rate 2 on all diffs
Do you really think that this will be looks cool? =\

...because no

Insane
I have no idea how this diff is playable or readable by anyone but there we go FC is hard, but real~
AR-1? Nonono, AR 9 plays better here. There are too many notes on the screen with AR 8.
00:19:431 (3,4,5,6,7,8,9,10,11) - This underlapping is completely unnecessarily trollsome and nearly impossible to read thanks to the hitbursts. Kurai wrote me about this pattern too, but I haven't ideas for making this pattern easier and Krisom find this pattern good for bubbling... But he is sick ;~; fixed
02:00:085 (1,1,1,1) - these spinners seem to me like a lazy replacement to actually mapping this part, and don't match any buildup or wind-down in the music No, I made it for a short rest

Taiko Oni
The 1/8 seems a bit absurd and follows nothing in the music but I hate almost all taiko maps so ignore me okay :D

But yeah looking good otherwise Thanks for checking and star~
posted
Everything seems fine, great job ! :)
posted

RandomJibberish wrote:

Taiko Oni
The 1/8 seems a bit absurd and follows nothing in the music but I hate almost all taiko maps so ignore me
It wasn't 1/8. It was 1/6th. If it was 1/8, it would be unrankable.
posted
General
I reckon your offset needs +16ish. Might want to get someone who's less shit at timing than me to double check, though.

Taiko
Seriously, 1/6? That's even worse :/
I will never understand Taiko mapping, apparently

PM me in game as soon as this is done if you want me to re-recheck, since I'm going away tomorrow and won't be able to again for a week.

EDIT: Well apparently my UO has screwed itself up or something. Sorry for the delay :/
posted
Here, I tried to make my taiko the most fair I could. Please update it Alecks ><

Download: Kitsune Soundsystem - Raptorjesus Died for Our Sine Waves (Aleks719) [Taiko Oni].osu
posted
Everything looks good, haven't seen a star rating that low for a while.
Looks like there weren't too many major changes on taiko sooo

Ranked~
posted
WUT
It's ranked?
O RLY?
posted
WAW !

YA RLY
posted
Tsk tsk, a Backfire taiko ranked... oh well.

Though I should've modded it >_>

EDIT: Ah, well, it's not your worst map, at least.
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