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Akiyama Uni - Yuuga ni Sakase, Sumizome no Sakura ~ Border o

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Topic Starter
Dotsu
This beatmap was submitted using in-game submission on 2012年12月8日 at 17:04:40

Artist: Akiyama Uni
Title: Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Source: Touhou
Tags: Hisouten Scarlet Weather Rhapsody Yuyuko Saigyouji Verdisphena ZUN
BPM: 145
Filesize: 10325kb
Play Time: 02:44
Difficulties Available:
  1. Extra (5 stars, 656 notes)
  2. Hard (4.25 stars, 262 notes)
  3. Lunatic (4.85 stars, 376 notes)
  4. Normal (2.29 stars, 186 notes)
  5. Verdi's Taiko Oni (4.89 stars, 1052 notes)
Download: Akiyama Uni - Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life
Information: Scores/Beatmap Listing
---------------
My 19th map~

Yuyuko Saigyouji v1.9 Skin by -Moccha_chii-
SPOILER
2012-11-25 Normal remapped
Renamed
Easy to Normal
Normal to Hard
Hard to Lunatic
Insane to Extra
-Moccha_chii-
Good luck :D
Clare
[General]:
放消音sliderslide進去吧?
沒有BK?.INSANE打起來手好痠阿..
SKIN真不錯~~

[Eazy]:
沒什麼問題..作為第一個mod沒找到問題壓力大

[Normal]:
01:09:405 (X) - 加個note?
02:28:853 (X) - ^

[Insane]:
02:37:543 (1,2,3,4,5,6,7,8) - 換種排列?
找不出什麼問題阿;_;

Top Diff:Insanestar!
tsubaking_old
Hi, impossiblexu :)

Isn't the title of this music is "Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life" ?
Moreover, It is arranged by Uni Akiyama.

I like this map, star~~ :)

Sorry my poor english
kurohana
[General]
maybe set kiai-times?

[Easy]
can't find anything :D

[Normal]
like easy ^^

[Insane]
nothing ^^

good map :D
star and good luck ^^
DarkRingSystem
:) 好曲
需要个hard diff吗? XD
Topic Starter
Dotsu

DarkRingSystem wrote:

:) 好曲
需要个hard diff吗? XD
当然可以 :D
baraniruchu
Nice. ☆ Star
Pereira006
Hello~~

General

Why grid 2 lv? :/

the tag "Scarlet Weather Rhapsody" are you sure this song is touhou6 (EosD)? if not pleasse remove "this Scarlet Weather Rhapsody" the tag

No time kiai? IMO

Slider Tick rate is 2 for all diff because i feeling this ryhthm but this just my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[easy]

00:31:957 (2,3) - IMO this hitsound Normal don't fit this song Change Soft hitsound
00:36:508 (1) - Put remove new combo and at 00:37:336 (2) - put new combo
00:39:819 (1) - Put remove new combo and at 00:41:474 (2) - Put new combo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Normal]

HP is too higer for normal put -2 or -3 IMO
AR -1 IMO
OD -1 IMO

00:31:543 (5) - sound normal don't fit so change soft IMO
01:24:508 (2,3) - this sound normal hitsound not fit IMO
02:42:301 (1) - Remove new combo
01:24:301 (green line) like i sayd 01:24:508 (2,3) (not fit this song i suggest remove this or change soft hitsound) IMO
01:51:301 - ^
02:12:508 (1) - the hitcorverlay I can't see very because bar life so get another place?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[insane]

00:22:232 (5) - try get another place because life healt...
00:54:715 (1) - ^
02:10:853 (1) - ^

I can't find wrong and ireally enjoy play this
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
I think Normal Hitsound is not fit this song this just imo
and you konw i will sayd...because insane 15 000 000 score and normal 2 000 000 not good so make diff hard if you make diff hard you should put back WIP

Anyawy sorry my poor english STAR ! and good luck
Topic Starter
Dotsu

Pereira006 wrote:

Hello~~

General

Why grid 2 lv? :/

the tag "Scarlet Weather Rhapsody" are you sure this song is touhou6 (EosD)? if not pleasse remove "this Scarlet Weather Rhapsody" the tag

No time kiai? IMO

Slider Tick rate is 2 for all diff because i feeling this ryhthm but this just my opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[easy]

00:31:957 (2,3) - IMO this hitsound Normal don't fit this song Change Soft hitsound
00:36:508 (1) - Put remove new combo and at 00:37:336 (2) - put new combo
00:39:819 (1) - Put remove new combo and at 00:41:474 (2) - Put new combo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Normal]

HP is too higer for normal put -2 or -3 IMO
AR -1 IMO
OD -1 IMO

00:31:543 (5) - sound normal don't fit so change soft IMO
01:24:508 (2,3) - this sound normal hitsound not fit IMO
02:42:301 (1) - Remove new combo
01:24:301 (green line) like i sayd 01:24:508 (2,3) (not fit this song i suggest remove this or change soft hitsound) IMO
01:51:301 - ^
02:12:508 (1) - the hitcorverlay I can't see very because bar life so get another place?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[insane]

00:22:232 (5) - try get another place because life healt...
00:54:715 (1) - ^
02:10:853 (1) - ^

I can't find wrong and ireally enjoy play this
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
I think Normal Hitsound is not fit this song this just imo
and you konw i will sayd...because insane 15 000 000 score and normal 2 000 000 not good so make diff hard if you make diff hard you should put back WIP

Anyawy sorry my poor english STAR ! and good luck
Fixed some~ Thanks a lot :D
Breeze
[Skin]
  • 总觉得reversearrow看着怪怪的...倒是没什么问题
  1. 可能是因为跟cursor颜色太相近,spinner-circle在转圈的时候中心点并不是特别清楚
  2. sliderfollowcircle图片中有些边缘部分有不是完整的圆,那个最好不要,不然玩起来看着效果并不好
[Easy]
  1. 00:38:163 (3,4), 00:44:784 (1,2,3,4) - 这些地方是不是都加上finish音效果更好,虽然finish音并不是对应很准,但是加上效果也不赖.后面还有些类似的地方,你觉得不错的话就改吧
[Normal]
  1. 00:38:163 (5,6) - easy没clap感觉还好,但这里我就真心觉得4个finish音比00:38:577 (5), 00:39:405 (6)加clap效果会好多,
  2. 00:44:784 (5,6) - ^,后面还有些一样的我就不多提了
nice map
[Insane] is fun to play
double star
Topic Starter
Dotsu

Breeze wrote:

[SB]
  • 总觉得reversearrow看着怪怪的...倒是没什么问题
  1. 可能是因为跟cursor颜色太相近,spinner-circle在转圈的时候中心点并不是特别清楚
  2. sliderfollowcircle图片中有些边缘部分有不是完整的圆,那个最好不要,不然玩起来看着效果并不好
    [attachment=0:f1468]1.jpg[/attachment:f1468]
已经联系原作者了
[Easy]
  1. 00:38:163 (3,4), 00:44:784 (1,2,3,4) - 这些地方是不是都加上finish音效果更好,虽然finish音并不是对应很准,但是加上效果也不赖.后面还有些类似的地方,你觉得不错的话就改吧
都改了
[Normal]
  1. 00:38:163 (5,6) - easy没clap感觉还好,但这里我就真心觉得4个finish音比00:38:577 (5), 00:39:405 (6)加clap效果会好多,
  2. 00:44:784 (5,6) - ^,后面还有些一样的我就不多提了
都改了
nice map
[Insane] is fun to play
double star
太谢谢啦 XD
Verdisphena
Hey... Can I make a taiko diff? :X
SPOILER
Your message is too short.Your message is too short.Your message is too short.
Topic Starter
Dotsu

Verdisphena wrote:

Hey... Can I make a taiko diff? :X
SPOILER
Your message is too short.Your message is too short.Your message is too short.
Sure
:D
Verdisphena
Download: dff+bg.rar

Hope you like it :)
SPOILER
This message is too short.
Cirno
M4M From the Challenge Queue o.o
U2 \:D/

[General]
Title: Yuuka ni Sakase, Sumizome no Sakura ~ Border of Life 逗号后面是否需要加一个空格?
Offset+6?
现在这个Diff spread容易被人挑 你应该需要一个[Hard]难度 (换句话说去催DRS填坑...)
太鼓难度你还没加上o.o
你的skin中comboburst-0.png这个comboburst中幽幽子脸是向左的,但是由于osu会自动翻转,所以所有的comboburst中人物都应该向右. 看这个状况应该需要从原图重新截一下了.
comboburst-2.png脸的露出大小和其他差太多 效果有点诡异.
你没有使用countdown, 所以文件夹中count1.png count2.png count3.png go.png这四个文件都应该删掉. play-skip.png同理.
由于你所有难度中都没有break, play-warningarrow.png也是没有必要的.

[Easy]
AR1对于Easy感觉也低了点..+1?
01:50:991 (3) - 这个slider长的好像有点诡异..这样?
02:02:577 (1) - Easy用的CS0 这样挤的slider稍有点不好认吧= =(对真正的新手来说)

[Normal]
6的HPD和Insane一样 是不是有点高了? -1?
00:08:370 (5) - 因为附近用的都是弯slider, 这个直角出现的有点不合时宜 可以考虑换成弯的或[Insane]里00:23:681 (2)这种?

[Insane]
玩起来相当有趣 比较喜欢这难度 以下主要是建议
00:05:060 (1) - 增加1repeat更合曲
00:10:336 (2,4,6,8) - 你这样跳应该是为了强调slider的起始音 这没什么问题 但现在看起来有点诡异 imo这样让circle处在end和下一个head的线上看起来会好点,也稍微好读些
00:12:301 (2,3,4) - 这几个1/4和前面的spacing反差突然有点太大 可以考虑(2,3,4)间距缩小一点. 不用前面那么小,0.8左右就足够
00:14:060 (6) - 或许提早到00:14:060开始,结尾时间不变(拉长一点)?你可以听一下试试. 如果这样改了,00:15:819 (5)也要后移一个1/4
00:25:336 (4) - 这个slider 节奏密集程度和曲子完全相悖了 不是很合适 我觉得可以试着改为这样的节奏

00:33:715 - 这里音乐有个挺明显的音 可以考虑00:33:819 (4)前移到这里来
00:37:129 (2) - ^
00:40:439 (2) - ^, 这个明显前移1/4更加合曲
00:47:060 (4) - ^
00:53:681 (3) - ^
01:11:888 (5,9) - new combo?
02:10:853 (1) - 在你的custom skin下这个略有一点碰hp bar, 不影响玩但我不知道会不会有较真的mat/bat挑这个
02:14:888 (5) - 顺时针旋转一点更好看?
02:19:129 (5) - 这里间距小了(前面0.4, 这个是0.27 玩的时候可以注意到)

Easy和Normal一直很好 Insane比上次Spring of Dreams有趣不少, nice mapset!
没kd了orz 等有了再射星 starred

EDIT: Artist好像应该是Akiyama Uni 无论是ost BK上还是按照未来NewRules的规定都是应该这么写的


pieguyn
General:

-Title: "Yuuki ni Sakase, Sumizome no Sakura ~ Border of Life"?
-I think you will definitely need a Hard here, the gap between Normal and Insane seems huge o.o

Easy:

00:10:026 (1) - (nazi) this? http://osu.ppy.sh/ss/134186
02:37:336 (4) - (nazi) this? http://osu.ppy.sh/ss/134190

Normal:

-Tick rate 1?

00:10:439 (2) - finish on end?
00:17:474 (2) - finish on start?
00:24:094 (4) - finish on start?
00:30:715 (4) - ^
01:30:301 (4) - finish on start?
01:36:922 (3) - ^
01:43:543 (2) - ^
01:50:163 (3) - ^
02:29:060 (1) - (nazi) this? http://osu.ppy.sh/ss/134197

Insane:

-Tick rate 1?

00:10:026 (1,2,3,4,5,6,7,8) - This pattern is confusing and plays awkwardly, moving suddenly on a blue tick doesn't work that well. Perhaps place the 1/4 beats on top of the next slider, instead of under the previous one? :?
01:23:681 (6,7,8) - make this the same as 01:23:060 (2,3,4)?
01:51:405 (2) - (nazi) move the startpoint up 1 level 4 grid?
01:49:750 (2,3,4) - - Not sure about this, I think those notes are too far apart :o perhaps move them in a bit? (though still space them out farther than a normal stream~)
01:50:370 (5,6,7) - ^
02:18:715 (1) - 1/4 jump here is a bit hard to predict, but it plays fine so I guess you can keep it :)
02:24:095 (1,2,3,4,5,6,7,8) - doesn't follow the music :o though, putting a note at 02:24:301 fixes it by a lot

nice map~ :) I'm not sure how I read most of the patterns in Insane correctly, but that's my way of knowing they work :P
Zelos
Lets go!

Folder:
That is a nice mp3 name you got there.

General:
Put verdisphena into tags. (I think thats the persons name)

Timing sounds pretty exact. woot!

Easy:
00:13:336 (1,2,3) - try to center note 2 between slider 1,3. (might have to turn on grid snap 3)
Wow there was practically nothing wrong here.

Normal:
Saw nothing wrong here.

Verdis Taiko:
Nothing wrong here...

Insane:
00:39:819 (1) - grab the 4th slider point and move it up 1 grid point so it becomes that nice smooth slider it looks like you were going for.
02:18:715 (1,2,3,4,5) - slider 5 is just a bit uneven with spacing. fix this?
And thats it.

I swear this challenge is not working in my favor. im getting super experienced mappers.
Star for being impossiblexu.
Also random thought (I more saw your mapping style for the easy guests you made but when I saw this, you also make great insanes too :D)
Topic Starter
Dotsu

Cirno wrote:

M4M From the Challenge Queue o.o
U2 \:D/

[General]
Title: Yuuka ni Sakase, Sumizome no Sakura ~ Border of Life 逗号后面是否需要加一个空格? 已加
Offset+6? 已改正
现在这个Diff spread容易被人挑 你应该需要一个[Hard]难度 (换句话说去催DRS填坑...)
太鼓难度你还没加上o.o 加上了
你的skin中comboburst-0.png这个comboburst中幽幽子脸是向左的,但是由于osu会自动翻转,所以所有的comboburst中人物都应该向右. 看这个状况应该需要从原图重新截一下了. 仔细观察了一下 我估计原作者之所以没做成脸向右应该是避免让幽幽子眼睛向屏幕外看吧…
comboburst-2.png脸的露出大小和其他差太多 效果有点诡异. 这个问题应该不大吧 反正Comboburst出现间隔比较长 也不会太去注意
你没有使用countdown, 所以文件夹中count1.png count2.png count3.png go.png这四个文件都应该删掉. play-skip.png同理.
由于你所有难度中都没有break, play-warningarrow.png也是没有必要的. 删掉了

[Easy]
AR1对于Easy感觉也低了点..+1? 已改
01:50:991 (3) - 这个slider长的好像有点诡异..这样? 已改
[attachment=2:421df]sldr2.JPG[/attachment:421df]
02:02:577 (1) - Easy用的CS0 这样挤的slider稍有点不好认吧= =(对真正的新手来说) 已改

[Normal]
6的HPD和Insane一样 是不是有点高了? -1? 为了近1M的Score...
00:08:370 (5) - 因为附近用的都是弯slider, 这个直角出现的有点不合时宜 可以考虑换成弯的或[Insane]里00:23:681 (2)这种?
已改

[Insane]
玩起来相当有趣 比较喜欢这难度 以下主要是建议
00:05:060 (1) - 增加1repeat更合曲
00:10:336 (2,4,6,8) - 你这样跳应该是为了强调slider的起始音 这没什么问题 但现在看起来有点诡异 imo这样让circle处在end和下一个head的线上看起来会好点,也稍微好读些
[attachment=1:421df]sldr1.JPG[/attachment:421df]
00:12:301 (2,3,4) - 这几个1/4和前面的spacing反差突然有点太大 可以考虑(2,3,4)间距缩小一点. 不用前面那么小,0.8左右就足够
00:14:060 (6) - 或许提早到00:14:060开始,结尾时间不变(拉长一点)?你可以听一下试试. 如果这样改了,00:15:819 (5)也要后移一个1/4
00:25:336 (4) - 这个slider 节奏密集程度和曲子完全相悖了 不是很合适 我觉得可以试着改为这样的节奏
[attachment=0:421df]rhtm1.JPG[/attachment:421df]
00:33:715 - 这里音乐有个挺明显的音 可以考虑00:33:819 (4)前移到这里来
00:37:129 (2) - ^
00:40:439 (2) - ^, 这个明显前移1/4更加合曲
00:47:060 (4) - ^
00:53:681 (3) - ^
01:11:888 (5,9) - new combo?
02:10:853 (1) - 在你的custom skin下这个略有一点碰hp bar, 不影响玩但我不知道会不会有较真的mat/bat挑这个 往下移了一点
02:14:888 (5) - 顺时针旋转一点更好看? 转了一点
02:19:129 (5) - 这里间距小了(前面0.4, 这个是0.27 玩的时候可以注意到) …没注意 已改

Easy和Normal一直很好 Insane比上次Spring of Dreams有趣不少, nice mapset! 谢谢 XD
没kd了orz 等有了再射星 starred

EDIT: Artist好像应该是Akiyama Uni 无论是ost BK上还是按照未来NewRules的规定都是应该这么写的
已改
我真的觉得你去做MAT都绰绰有余了 XD

pieguy1372 wrote:

General:

-Title: "Yuuki ni Sakase, Sumizome no Sakura ~ Border of Life"?
-I think you will definitely need a Hard here, the gap between Normal and Insane seems huge o.o

Easy:

00:10:026 (1) - (nazi) this? http://osu.ppy.sh/ss/134186 Fixed
02:37:336 (4) - (nazi) this? http://osu.ppy.sh/ss/134190 Fixed

Normal:

-Tick rate 1?

00:10:439 (2) - finish on end?
00:17:474 (2) - finish on start?
00:24:094 (4) - finish on start?
00:30:715 (4) - ^
01:30:301 (4) - finish on start?
01:36:922 (3) - ^
01:43:543 (2) - ^
01:50:163 (3) - ^
02:29:060 (1) - (nazi) this? http://osu.ppy.sh/ss/134197 Fixed

Insane:

-Tick rate 1?

00:10:026 (1,2,3,4,5,6,7,8) - This pattern is confusing and plays awkwardly, moving suddenly on a blue tick doesn't work that well. Perhaps place the 1/4 beats on top of the next slider, instead of under the previous one? :? Fixed
01:23:681 (6,7,8) - make this the same as 01:23:060 (2,3,4)? Fixed
01:51:405 (2) - (nazi) move the startpoint up 1 level 4 grid? Fixed
01:49:750 (2,3,4) - - Not sure about this, I think those notes are too far apart :o perhaps move them in a bit? (though still space them out farther than a normal stream~)
01:50:370 (5,6,7) - ^
02:18:715 (1) - 1/4 jump here is a bit hard to predict, but it plays fine so I guess you can keep it :)
02:24:095 (1,2,3,4,5,6,7,8) - doesn't follow the music :o though, putting a note at 02:24:301 fixes it by a lot Fixed

nice map~ :) I'm not sure how I read most of the patterns in Insane correctly, but that's my way of knowing they work :P Thank you very much~

Zelos wrote:

Lets go!

Folder:
That is a nice mp3 name you got there. XD

General:
Put verdisphena into tags. (I think thats the persons name) Added

Timing sounds pretty exact. woot!

Easy:
00:13:336 (1,2,3) - try to center note 2 between slider 1,3. (might have to turn on grid snap 3) Fixed
Wow there was practically nothing wrong here.

Normal:
Saw nothing wrong here.

Verdis Taiko:
Nothing wrong here...

Insane:
00:39:819 (1) - grab the 4th slider point and move it up 1 grid point so it becomes that nice smooth slider it looks like you were going for. Fixed
02:18:715 (1,2,3,4,5) - slider 5 is just a bit uneven with spacing. fix this? Fixed
And thats it.

I swear this challenge is not working in my favor. im getting super experienced mappers.
Star for being impossiblexu.
Also random thought (I more saw your mapping style for the easy guests you made but when I saw this, you also make great insanes too :D) Thank you very much~
NotShinta
General:
- For future reference, I wouldn't recommend using a pure white combo colour. It makes some skins look ugly, but it should be fine with the custom skin used.
- At least one break is recommended in a beatmap, but not required.
- Neither your spinner nor your spinner circle have a clear centerpoint; this makes it very difficult for many people to spin effectively. If you don't understand what I mean, look at the default spinner, in the middle; this is a clear simple guide of where to spin.

Insane:
00:00:095 (1) - Extending this by 1/4 fits with the music slightly better than how it is now.
00:01:957 (2) - This doesn't seem to follow anything in the music. Maybe turn (1) into a 3/4 slider? (demonstrated)
00:04:646 (8) - I think this would work better extended to 1/2 length, with the repeat removed.
00:13:853 (5) - I think this plays slightly better when moved 1/4 backwards.

Easy:
- Consider tick rate 2, for consistency with the other difficulties?
02:43:957 (1) - Some might say this spinner is a bit too short for an Easy difficulty. That is, difficult for Easy players. 9000 bonus should just be fine though.

Sorry, I'll have to cut this mod short for now due to my poor planning and brief sickness. Really good map though; keep up the good work!
IceBeam
hello~

first of all,I have to agree with all Shinta's issues about General settings
it's really important,so consider to fix it,please,at least the spinner centered problem

as your map uses a custom skin,please set a sliderborder colour via notepad
insert this right below the combo colour settings:
SliderBorder: 255,255,255

also,I'd suggest to set specific slider track colour for this map - it'd fit this skin imo and it will solve the "pure white colour problem"
as hitcircles are transparent,the only problem is white sliders,especially when they use default slidertick which is white either
so try this:
SliderTrackOverride: 0,0,0
or any other dark colour (use RGB values)
this code goes below sliderborder

slidertick isn't skinned - that's a pity =/ cause default one looks a bit out of the skin style

and finally - set stack leniency to 4 at least,please
otherwise folder and map settings seem to be clear for me

[Easy]
02:17:474 (3) - you should use 1/1 rhytm here,cause I clearly hear a note at 02:17:888,consider to add it

otherwise the rhytm is clear,hitsounds are good and what's more important - it's really easy to play
the only thing that disturbed is wiggle sliders like 02:17:474 (3) - try not to use them in easier diffs in your future maps

[Normal]
00:58:439 (3) - same issue as in Easy,this rhytm requires a 1/1 notes,so adding a note to 00:58:853 would be perfect
moreover,I don't really like the shape of this slider :roll:
01:04:232 (4) - I think using a wiggle here is a bad idea..it's really short and the slidertrack overlaps too much with the repeat,make a plain slider like 01:07:543 (3) please
02:17:474 (4) - again the rhytm should be 1/1 here,anyway repeat is wrong atm :|

[Insane]
00:11:577 (1) - this antijump looks weird :< could you stack this circle with a slider?
00:17:474 (5) - the rhytm looks a bit wrong,move this slider 1/4 later (00:17:577)
01:24:922 (3) - I'd delete this slider and make a circle 1/4 stream from 01:24:715 to 01:25:439 and the then a slider at 01:25:543 as it is now
01:50:991 - use normal hitsounds for this note as well?
02:29:784 (5) - shorten to 02:29:991 and then add a note to 02:30:198?

that's it~
I enjoyed this map,it's great! :D

and I'd be happy to bubble it,as there's not much wrong with the current difficulties,but..
the most major thing is a huge gap between Normal and Insane :(
having a well-balanced mapset is one of the most important things nowadays,so you should get a Hard difficulty first

also,I've noticed that only Zelos checked the Taiko difficulty
sadly,there're really few mats who are experienced in modding taiko,so before asking another mat to check your map - get at least 1-2 taiko-specific mods to make sure it's alright

good luck with it!
Suzully
Oh...your title is wrong.
It should be "Yuuga ni Sakase, Sumizome no Sakura ~ Border of Life".
No doubt about it.

In addition, I know it's arrange music for Touhou Hisouten.
I recommend you to change the source to it, or add it to the tag.

No kds please.
I hope it help you ;)
Verdisphena
Topic Starter
Dotsu

IceBeam wrote:

hello~

first of all,I have to agree with all Shinta's issues about General settings
it's really important,so consider to fix it,please,at least the spinner centered problem Fixed

as your map uses a custom skin,please set a sliderborder colour via notepad
insert this right below the combo colour settings:
SliderBorder: 255,255,255
Fixed

also,I'd suggest to set specific slider track colour for this map - it'd fit this skin imo and it will solve the "pure white colour problem"
as hitcircles are transparent,the only problem is white sliders,especially when they use default slidertick which is white either
so try this:
SliderTrackOverride: 0,0,0
or any other dark colour (use RGB values)
this code goes below sliderborder
It doesn't looks good in my opinion

slidertick isn't skinned - that's a pity =/ cause default one looks a bit out of the skin style

and finally - set stack leniency to 4 at least,please Fixed
otherwise folder and map settings seem to be clear for me

[Easy]
02:17:474 (3) - you should use 1/1 rhytm here,cause I clearly hear a note at 02:17:888,consider to add it
Added
otherwise the rhytm is clear,hitsounds are good and what's more important - it's really easy to play
the only thing that disturbed is wiggle sliders like 02:17:474 (3) - try not to use them in easier diffs in your future maps

[Normal]
00:58:439 (3) - same issue as in Easy,this rhytm requires a 1/1 notes,so adding a note to 00:58:853 would be perfect
moreover,I don't really like the shape of this slider :roll: Added
01:04:232 (4) - I think using a wiggle here is a bad idea..it's really short and the slidertrack overlaps too much with the repeat,make a plain slider like 01:07:543 (3) please Changed
02:17:474 (4) - again the rhytm should be 1/1 here,anyway repeat is wrong atm :| Fixed

[Insane]
00:11:577 (1) - this antijump looks weird :< could you stack this circle with a slider? Fixed
00:17:474 (5) - the rhytm looks a bit wrong,move this slider 1/4 later (00:17:577)
01:24:922 (3) - I'd delete this slider and make a circle 1/4 stream from 01:24:715 to 01:25:439 and the then a slider at 01:25:543 as it is now
01:50:991 - use normal hitsounds for this note as well?
02:29:784 (5) - shorten to 02:29:991 and then add a note to 02:30:198?

that's it~
I enjoyed this map,it's great! :D

and I'd be happy to bubble it,as there's not much wrong with the current difficulties,but..
the most major thing is a huge gap between Normal and Insane :(
having a well-balanced mapset is one of the most important things nowadays,so you should get a Hard difficulty first
Finished
also,I've noticed that only Zelos checked the Taiko difficulty
sadly,there're really few mats who are experienced in modding taiko,so before asking another mat to check your map - get at least 1-2 taiko-specific mods to make sure it's alright

good luck with it!
Thank you very much
Backfire
Taiko -
00:41:474 (53,55,57) - These don't require finishes. Please take them out.
00:45:612 (83,84,85,86) - Avoid putting 1/6 at the begining of streams. It sucks. :x
00:52:232 (129,130,131,132,133,134,135) - Avoid at all costs 1/6 in the middle of stuff. It also sucks. If anything, make this part go ddkkddkk etc.
From 00:59:681 - to 01:07:957 - you should take out the sliders and add in notes.
01:37:957 (81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96) - See the others.
Verdisphena
Topic Starter
Dotsu

Verdisphena wrote:

Sorry for the late reply
Uploaded
Topic Starter
Dotsu
...
Topic Starter
Dotsu
.
NatsumeRin
[General]
fail-background is 640*480, would it be better to use 1024*768 (though not forced?)
offset: +8 (103)
http://puu.sh/zJFL i think this hitsounds may be useful...?

[Easy]
02:38:991 (1,3) - i know they fit the music well, but a little dangerous in the easiest diff.
very nice diff.

[Normal]
01:05:060 (5) - touches HP bar.
01:36:922 (3) - add finish at the beginning?

[Hard]
I feel it's another mapper do the diff... (shrugs)
01:12:095 (2) - a 3/4 reversed slider may work better?
01:35:474 (2) - touches HP bar.
02:37:750 (3) - why this shape..?
Have to say, at parts like 00:08:370 (1,2,1,2,1) - , it feels too straight for me and plays not so well :<

[Verdi's Taiko Oni]
00:31:750 (1) - start the spinner later a bit? It doesn't matter where it ends, but start 1/4 after previous note looks a little strange.
01:24:612 (1) - ^

[Insane]
00:05:370 (2) - remove sliderwhistle?
00:29:888 (1,4) - just use a simple shape for 1 and ctrl+HJ for 4 may looks better?
02:08:784 (5,6,1) - make the spacing more consistent? (it's a consistent 1/4 slider jump)
02:18:198 (5,1) - not sure if it's fine enough to read...i guess ok though
same problem with Hard, it feels too straight for me when i play with those sliders...

Anyway have the star for now.
Topic Starter
Dotsu

NatsumeRin wrote:

[General]
fail-background is 640*480, would it be better to use 1024*768 (though not forced?) Fixed
offset: +8 (103) Fixed
http://puu.sh/zJFL i think this hitsounds may be useful...?

[Easy]
02:38:991 (1,3) - i know they fit the music well, but a little dangerous in the easiest diff.
very nice diff.

[Normal]
01:05:060 (5) - touches HP bar. Fixed
01:36:922 (3) - add finish at the beginning?

[Hard]
I feel it's another mapper do the diff... (shrugs)
01:12:095 (2) - a 3/4 reversed slider may work better?
01:35:474 (2) - touches HP bar. Fixed
02:37:750 (3) - why this shape..?
Have to say, at parts like 00:08:370 (1,2,1,2,1) - , it feels too straight for me and plays not so well :<

[Verdi's Taiko Oni]
00:31:750 (1) - start the spinner later a bit? It doesn't matter where it ends, but start 1/4 after previous note looks a little strange.
01:24:612 (1) - ^

[Insane]
00:05:370 (2) - remove sliderwhistle? Fixed
00:29:888 (1,4) - just use a simple shape for 1 and ctrl+HJ for 4 may looks better? Fixed
02:08:784 (5,6,1) - make the spacing more consistent? (it's a consistent 1/4 slider jump) Fixed
02:18:198 (5,1) - not sure if it's fine enough to read...i guess ok though Fixed
same problem with Hard, it feels too straight for me when i play with those sliders...

Anyway have the star for now.
Thank you very much :D
heiryu
:)
It is a good map which can ride on a rhythm.
I am sorry for the ability not to point out details.
Verdisphena
Topic Starter
Dotsu

Verdisphena wrote:

http://puu.sh/zOsJ
Thanks :o
Uploaded
NatsumeRin
ok.
Garven
Ahoy

[Skin]
The sliderball animation has the edges cut off. It looks pretty bad.


[Easy]
00:00:103 (1,2) - I wasn't too keen on the overlapping on these parts here, then later on it moved to none at 00:06:723 (1,2,3) -
This is more a result of having such a large grid size being used.
No break for a 3 minute map?
Otherwise this is okay. Slider shapes could be revised, but since the SV is so slow it wouldn't do too much.

[Normal]
This map is... incredibly boring. It's essentially the same rhythm. Over and over and over and over again. There's so much going on in the music that you could be following instead to spice it up a bit. Please consider it. Something that's adding to the monotony is the really simplistic hitsounding. It's finish clap x clap finish clap x clap x400.
No break for a 3 minute map?

[Hard]
Please don't newcombo spam so much. x_x
Even after playing just 30 seconds of this, I'm thinking the difficulty jump from Normal -> Hard is pretty high. You have a really high AR and a stupidly low OD, and lots of jumps. Tone it down - a lot. This is more of an Insane with bad difficulty settings.

[Taiko]
Wow, lower the volume please.
00:44:999 (78,79,80,81,82,83,84,85,86) - I'm not hearing where you're getting this strange rhythm from. It sounds pretty bad in any case. I'd change it up.

See if you can make the Normal more... interesting. And the Hard more of a Hard instead of a light Insane.
lolcubes
Beatmap graveyard? :O
Garven
Since the mapper hasn't done any changes in a month, it auto sends to grave once the bubble is popped.
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