SureVerdisphena wrote:
Hey... Can I make a taiko diff? :XSPOILERYour message is too short.Your message is too short.Your message is too short.
我真的觉得你去做MAT都绰绰有余了 XDCirno wrote:
M4M From the Challenge Queue o.o
U2 \:D/
[General]
Title: Yuuka ni Sakase, Sumizome no Sakura ~ Border of Life 逗号后面是否需要加一个空格? 已加
Offset+6? 已改正
现在这个Diff spread容易被人挑 你应该需要一个[Hard]难度 (换句话说去催DRS填坑...)
太鼓难度你还没加上o.o 加上了
你的skin中comboburst-0.png这个comboburst中幽幽子脸是向左的,但是由于osu会自动翻转,所以所有的comboburst中人物都应该向右. 看这个状况应该需要从原图重新截一下了. 仔细观察了一下 我估计原作者之所以没做成脸向右应该是避免让幽幽子眼睛向屏幕外看吧…
comboburst-2.png脸的露出大小和其他差太多 效果有点诡异. 这个问题应该不大吧 反正Comboburst出现间隔比较长 也不会太去注意
你没有使用countdown, 所以文件夹中count1.png count2.png count3.png go.png这四个文件都应该删掉. play-skip.png同理.
由于你所有难度中都没有break, play-warningarrow.png也是没有必要的. 删掉了
[Easy]
AR1对于Easy感觉也低了点..+1? 已改
01:50:991 (3) - 这个slider长的好像有点诡异..这样? 已改图02:02:577 (1) - Easy用的CS0 这样挤的slider稍有点不好认吧= =(对真正的新手来说) 已改[attachment=2:421df]sldr2.JPG[/attachment:421df]
[Normal]
6的HPD和Insane一样 是不是有点高了? -1?为了近1M的Score...
00:08:370 (5) - 因为附近用的都是弯slider, 这个直角出现的有点不合时宜 可以考虑换成弯的或[Insane]里00:23:681 (2)这种?
已改
[Insane]
玩起来相当有趣 比较喜欢这难度 以下主要是建议
00:05:060 (1) - 增加1repeat更合曲
00:10:336 (2,4,6,8) - 你这样跳应该是为了强调slider的起始音 这没什么问题 但现在看起来有点诡异 imo这样让circle处在end和下一个head的线上看起来会好点,也稍微好读些图00:12:301 (2,3,4) - 这几个1/4和前面的spacing反差突然有点太大 可以考虑(2,3,4)间距缩小一点. 不用前面那么小,0.8左右就足够[attachment=1:421df]sldr1.JPG[/attachment:421df]
00:14:060 (6) - 或许提早到00:14:060开始,结尾时间不变(拉长一点)?你可以听一下试试. 如果这样改了,00:15:819 (5)也要后移一个1/4
00:25:336 (4) - 这个slider 节奏密集程度和曲子完全相悖了 不是很合适 我觉得可以试着改为这样的节奏
[attachment=0:421df]rhtm1.JPG[/attachment:421df]
00:33:715 - 这里音乐有个挺明显的音 可以考虑00:33:819 (4)前移到这里来
00:37:129 (2) - ^
00:40:439 (2) - ^, 这个明显前移1/4更加合曲
00:47:060 (4) - ^
00:53:681 (3) - ^
01:11:888 (5,9) - new combo?
02:10:853 (1) - 在你的custom skin下这个略有一点碰hp bar, 不影响玩但我不知道会不会有较真的mat/bat挑这个 往下移了一点
02:14:888 (5) - 顺时针旋转一点更好看? 转了一点
02:19:129 (5) - 这里间距小了(前面0.4, 这个是0.27 玩的时候可以注意到) …没注意 已改
Easy和Normal一直很好 Insane比上次Spring of Dreams有趣不少, nice mapset! 谢谢 XD没kd了orz 等有了再射星starred
EDIT: Artist好像应该是Akiyama Uni 无论是ost BK上还是按照未来NewRules的规定都是应该这么写的
已改
pieguy1372 wrote:
General:
-Title: "Yuuki ni Sakase, Sumizome no Sakura ~ Border of Life"?
-I think you will definitely need a Hard here, the gap between Normal and Insane seems huge o.o
Easy:
00:10:026 (1) - (nazi) this? http://osu.ppy.sh/ss/134186 Fixed
02:37:336 (4) - (nazi) this? http://osu.ppy.sh/ss/134190 Fixed
Normal:
-Tick rate 1?
00:10:439 (2) - finish on end?
00:17:474 (2) - finish on start?
00:24:094 (4) - finish on start?
00:30:715 (4) - ^
01:30:301 (4) - finish on start?
01:36:922 (3) - ^
01:43:543 (2) - ^
01:50:163 (3) - ^
02:29:060 (1) - (nazi) this? http://osu.ppy.sh/ss/134197 Fixed
Insane:
-Tick rate 1?
00:10:026 (1,2,3,4,5,6,7,8) - This pattern is confusing and plays awkwardly, moving suddenly on a blue tick doesn't work that well. Perhaps place the 1/4 beats on top of the next slider, instead of under the previous one? Fixed
01:23:681 (6,7,8) - make this the same as 01:23:060 (2,3,4)? Fixed
01:51:405 (2) - (nazi) move the startpoint up 1 level 4 grid? Fixed
01:49:750 (2,3,4) - - Not sure about this, I think those notes are too far apart perhaps move them in a bit? (though still space them out farther than a normal stream~)
01:50:370 (5,6,7) - ^
02:18:715 (1) - 1/4 jump here is a bit hard to predict, but it plays fine so I guess you can keep it
02:24:095 (1,2,3,4,5,6,7,8) - doesn't follow the music though, putting a note at 02:24:301 fixes it by a lot Fixed
nice map~ I'm not sure how I read most of the patterns in Insane correctly, but that's my way of knowing they work Thank you very much~
Zelos wrote:
Lets go!
Folder:
That is a nice mp3 name you got there. XD
General:
Put verdisphena into tags. (I think thats the persons name) Added
Timing sounds pretty exact. woot!
Easy:
00:13:336 (1,2,3) - try to center note 2 between slider 1,3. (might have to turn on grid snap 3) Fixed
Wow there was practically nothing wrong here.
Normal:
Saw nothing wrong here.
Verdis Taiko:
Nothing wrong here...
Insane:
00:39:819 (1) - grab the 4th slider point and move it up 1 grid point so it becomes that nice smooth slider it looks like you were going for. Fixed
02:18:715 (1,2,3,4,5) - slider 5 is just a bit uneven with spacing. fix this? Fixed
And thats it.
I swear this challenge is not working in my favor. im getting super experienced mappers.
Star for being impossiblexu.
Also random thought (I more saw your mapping style for the easy guests you made but when I saw this, you also make great insanes too ) Thank you very much~
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0or any other dark colour (use RGB values)
Thank you very muchIceBeam wrote:
hello~
first of all,I have to agree with all Shinta's issues about General settings
it's really important,so consider to fix it,please,at least the spinner centered problem Fixed
as your map uses a custom skin,please set a sliderborder colour via notepad
insert this right below the combo colour settings:SliderBorder: 255,255,255Fixed
also,I'd suggest to set specific slider track colour for this map - it'd fit this skin imo and it will solve the "pure white colour problem"
as hitcircles are transparent,the only problem is white sliders,especially when they use default slidertick which is white either
so try this:SliderTrackOverride: 0,0,0or any other dark colour (use RGB values)
this code goes below sliderborder
It doesn't looks good in my opinion
slidertick isn't skinned - that's a pity =/ cause default one looks a bit out of the skin style
and finally - set stack leniency to 4 at least,please Fixed
otherwise folder and map settings seem to be clear for me
[Easy]
02:17:474 (3) - you should use 1/1 rhytm here,cause I clearly hear a note at 02:17:888,consider to add it
Added
otherwise the rhytm is clear,hitsounds are good and what's more important - it's really easy to play
the only thing that disturbed is wiggle sliders like 02:17:474 (3) - try not to use them in easier diffs in your future maps
[Normal]
00:58:439 (3) - same issue as in Easy,this rhytm requires a 1/1 notes,so adding a note to 00:58:853 would be perfect
moreover,I don't really like the shape of this slider Added
01:04:232 (4) - I think using a wiggle here is a bad idea..it's really short and the slidertrack overlaps too much with the repeat,make a plain slider like 01:07:543 (3) please Changed
02:17:474 (4) - again the rhytm should be 1/1 here,anyway repeat is wrong atm Fixed
[Insane]
00:11:577 (1) - this antijump looks weird :< could you stack this circle with a slider? Fixed
00:17:474 (5) - the rhytm looks a bit wrong,move this slider 1/4 later (00:17:577)
01:24:922 (3) - I'd delete this slider and make a circle 1/4 stream from 01:24:715 to 01:25:439 and the then a slider at 01:25:543 as it is now
01:50:991 - use normal hitsounds for this note as well?
02:29:784 (5) - shorten to 02:29:991 and then add a note to 02:30:198?
that's it~
I enjoyed this map,it's great!
and I'd be happy to bubble it,as there's not much wrong with the current difficulties,but..
the most major thing is a huge gap between Normal and Insane
having a well-balanced mapset is one of the most important things nowadays,so you should get a Hard difficulty first
Finished
also,I've noticed that only Zelos checked the Taiko difficulty
sadly,there're really few mats who are experienced in modding taiko,so before asking another mat to check your map - get at least 1-2 taiko-specific mods to make sure it's alright
good luck with it!
UploadedVerdisphena wrote:
Sorry for the late reply
Thank you very muchNatsumeRin wrote:
[General]
fail-background is 640*480, would it be better to use 1024*768 (though not forced?) Fixed
offset: +8 (103) Fixed
http://puu.sh/zJFL i think this hitsounds may be useful...?
[Easy]
02:38:991 (1,3) - i know they fit the music well, but a little dangerous in the easiest diff.
very nice diff.
[Normal]
01:05:060 (5) - touches HP bar. Fixed
01:36:922 (3) - add finish at the beginning?
[Hard]
I feel it's another mapper do the diff... (shrugs)
01:12:095 (2) - a 3/4 reversed slider may work better?
01:35:474 (2) - touches HP bar. Fixed
02:37:750 (3) - why this shape..?
Have to say, at parts like 00:08:370 (1,2,1,2,1) - , it feels too straight for me and plays not so well :<
[Verdi's Taiko Oni]
00:31:750 (1) - start the spinner later a bit? It doesn't matter where it ends, but start 1/4 after previous note looks a little strange.
01:24:612 (1) - ^
[Insane]
00:05:370 (2) - remove sliderwhistle? Fixed
00:29:888 (1,4) - just use a simple shape for 1 and ctrl+HJ for 4 may looks better? Fixed
02:08:784 (5,6,1) - make the spacing more consistent? (it's a consistent 1/4 slider jump) Fixed
02:18:198 (5,1) - not sure if it's fine enough to read...i guess ok though Fixed
same problem with Hard, it feels too straight for me when i play with those sliders...
Anyway have the star for now.
UploadedVerdisphena wrote:
http://puu.sh/zOsJ
Thanks
Garven wrote:
Ahoy
[Skin]
The sliderball animation has the edges cut off. It looks pretty bad.
done
[Easy]
00:00:103 (1,2) - I wasn't too keen on the overlapping on these parts here, then later on it moved to none at 00:06:723 (1,2,3) -
This is more a result of having such a large grid size being used.
No break for a 3 minute map?
Otherwise this is okay. Slider shapes could be revised, but since the SV is so slow it wouldn't do too much.
[Normal]
This map is... incredibly boring. It's essentially the same rhythm. Over and over and over and over again. There's so much going on in the music that you could be following instead to spice it up a bit. Please consider it. Something that's adding to the monotony is the really simplistic hitsounding. It's finish clap x clap finish clap x clap x400.
No break for a 3 minute map?
Remapped
[Hard]
Please don't newcombo spam so much. x_x
Even after playing just 30 seconds of this, I'm thinking the difficulty jump from Normal -> Hard is pretty high. You have a really high AR and a stupidly low OD, and lots of jumps. Tone it down - a lot. This is more of an Insane with bad difficulty settings.
Well...This is a lunatic diff now
See if you can make the Normal more... interesting. And the Hard more of a Hard instead of a light Insane.
Uploaded ThanksVerdisphena wrote:
http://puu.sh/1u0cM :3//
Thank you very much~Garven wrote:
[General]
I still think having a break somewhere in the map would be a good idea. This applies to all osu difficulties.
Well , I really can't find somewhere to add break
You should use a black hitcircleoverlay and change the slidertracks to black to fit your sliderfollowcircle
Nice idea
[Easy]
Rename to Normal.
Renamed
[Hard]
00:06:309 (1,1) - Please don't use new combo spam like this.
00:06:309 (1,1,1,2,3) - Move down and left to adjust for stacking.
00:13:137 (1) - New combo spam, etc. I won't point any more out. Please change them.
00:19:551 (1,1,1) - Adjust for stacking. There are a lot of these too. Play test and see where they occur.
01:57:620 (3) - Forgot some finishes? There are a bunch of them kinda left empty compared to the song. I dunno
Done
[Lunatic]
Either set your HP drain to 10, or reduce your new combo usage. (Reduce the new combos please. q:)
Otherwise this is fine.
I really want to keep them......
[Taiko]
00:00:413 (2,3,4) - When you follow the guitar here, then go back to the drums at 00:00:930 (5) - it feels empty at 00:00:827 -
00:02:482 - Same thing here
00:41:275 (52,53,54,55,56,57,58) - This was kind of boring rhythmically
01:06:309 (224,225,226,227,228,229,230,231) - ^
Fixed by Verdi
[Extra]
00:26:585 (1) - missed a whistle
Fixed