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Sasaki Sayaka - Zzz

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Topic Starter
Sumisola

James2250 wrote:

-I suggest you start the kiai times at 00:57:642, 02:09:330 and 03:24:135 so they actually start when you press the note instead of before it (I would also try ending all of them on white ticks as well)
-It would be better if your kiai time could be more consistent throughout the difficulties (especially the ones you created)
-Make sure you include a hitcircle overlay and a hitcircle approach circle for your custom hitcircle in the folder
-An interesting pause screen you have there
fix
Aoi's Easy:
All looks good

Normal:DS->1.0 rearrange
-For a Normal this has some pretty high spacing at times (seeing as you are using 1.3 for most of the map) It would be more beginner friendly if you go through with a slightly lower distance snap instead
-Although the song fits pretty well without too many hitsounds I would try and include some more claps etc around places to keep it interesting
-Kiai fountains at places like 01:56:862 aren't really needed

Okamiroy's Hard: all fixed
-Looks good, just a few combo suggestions
02:08:551 (1) - remove new combo
02:09:330 (9) - new combo
02:14:005 (5) - ^
02:14:784 (1) - remove new combo
02:31:538 (1) - ^

Insane: need to ask you for something
-It is normally a better idea to try and keep the maps overall score closer to 16 mil. Also a jump from 6 million on Hard to 17.6 million on Insane doesn't look good for people that can't pass this difficulty so I would try and look into that more and see if you can't balance things out between the difficulties.
00:17:122 (1,2,3,4,5,6,7) - even though it is for a pattern I would try and keep the spacing slightly more consistent or it can throw the player off
00:24:914 (1,2,3,4,5,6,7,8) - ^ (same for the rest of these)
00:45:758 (2,3) - odd place for a jump

In general the mapset looks pretty solid, Insane can be slightly hard to follow at times but everything should be fairly easy to fix
Deserves a star~
bbccdd
GJ
Cirno
Sumisola asked me to take a look at [Normal] o.o

写完结果发现加太多个人想法了orz 抱歉... (不会mod啊QAQ
SPOILER
00:09:330 (1) - ...渐强一下?
00:19:849 - add note stack on 00:20:239 (1) ? 这样打起来感觉更流畅一点...
00:24:914 - 之前都是每小节最后一拍whistle 怎么到这突然变了o.o
00:27:057 (2) - 我自己觉得vertical flip后会更好看点 不过无所谓 打起来都一样 = =
00:28:421 (2,3) - 如果我来的话 或许会在00:28:616 - 加音, 空出00:28:810 - 你可以试一下...
00:30:953 (4) - 在00:31:538 - 结束然后00:31:927 - 写circle怎么样..? 觉得更有点这两个音的跳跃感觉吧= =
00:54:330 (1) - why nc 0.0?
00:57:642 (1,2,1,2,1,2,3,4,5,6,7) - 前后都不是对称突然插进来一段好奇怪...如果要和Insane风格统一的话 成段统一会比较好吧... 比如整个kiai都对陈什么的= = 不过无所谓啦
01:42:836 (2) - 01:43:616 - 01:44:005 - 建议同00:30:953 (4) -
02:06:018 (6) - 是想要和02:04:849 (3) - stack吗? 是的话稍微rearrange一下前面几个circle...
02:07:771 (9) - ...渐强?
02:14:979 (7) - 我觉得这个note音量稍降比较好 不过没影响
02:18:680 (1) - nazi下 左一格上一格(grid4)
02:34:265 (1) - 通过02:32:706 (1) - 复制 ctrl+h 来搞试试?
02:44:979 (4,5) - 这个真心蛋疼了...总是点错 unstack或者slider从02:44:979 - 开始试试? 后面马上就break了 调整一下应该不费劲..
03:33:486 (1) - 缩短1repeat..?
LKs
To mats/bats/opponents who think this map is poor on spacing&rhythm
This is definately a excellent standard map, both on the hitsounds, the rhythm and the spacing.
It's apparent that this ZZZ named song is pretty bright, so it need not any more extra, fancy or extraordinary patterns.
The only important thing that the mapper need to do well is to follow the song strictly.
That's no doubt Sumisola did this mission perfectly.
I know deeply that at presant, there is a more and more strong theory which saying we need new things, we need awesome changes and ideas!
That's good but not a permanent truth.
Seek truth from facts. This song's potantial had been totally dug out, that's enough

Maybe you will say:" but his spacing is so hard to read."
OK, let's have some famous players playing this map and then put their results on.
Everyone who play this map seriously will not be confused by its jumps. Cause we have had angelkoney, blue fragon blabla···
wcx19911123

LKs wrote:

SPOILER
To mats/bats/opponents who think this map is poor on spacing&rhythm
This is definately a excellent standard map, both on the hitsounds, the rhythm and the spacing.
It's apparent that this ZZZ named song is pretty bright, so it need not any more extra, fancy or extraordinary patterns.
The only important thing that the mapper need to do well is to follow the song strictly.
That's no doubt Sumisola did this mission perfectly.
I know deeply that at presant, there is a more and more strong theory which saying we need new things, we need awesome changes and ideas!
That's good but not a permanent truth.
Seek truth from facts. This song's potantial had been totally dug out, that's enough

Maybe you will say:" but his spacing is so hard to read."
OK, let's have some famous players playing this map and then put their results on.
Everyone who play this map seriously will not be confused by its jumps. Cause we have had angelkoney, blue fragon blabla···
I really agree with LKs
The random jumps is fun to play and they feel well with the song
I don't think they are too hard to play , this is not overmap for an Insane , almost they are not confusing at all
By other ways , the hitsounds and rhyme are awesome , so is the flow
Also nice skin >w<
CapnDavid
:)
Orihara Izaya
Very nice map :D
Topic Starter
Sumisola

Cirno wrote:

Sumisola asked me to take a look at [Normal] o.o

00:09:330 (1) - ...渐强一下?
00:19:849 - add note stack on 00:20:239 (1) ? 这样打起来感觉更流畅一点...
00:24:914 - 之前都是每小节最后一拍whistle 怎么到这突然变了o.o
00:27:057 (2) - 我自己觉得vertical flip后会更好看点 不过无所谓 打起来都一样 = =
00:28:421 (2,3) - 如果我来的话 或许会在00:28:616 - 加音, 空出00:28:810 - 你可以试一下...
00:30:953 (4) - 在00:31:538 - 结束然后00:31:927 - 写circle怎么样..? 觉得更有点这两个音的跳跃感觉吧= =
00:54:330 (1) - why nc 0.0?
00:57:642 (1,2,1,2,1,2,3,4,5,6,7) - 前后都不是对称突然插进来一段好奇怪...如果要和Insane风格统一的话 成段统一会比较好吧... 比如整个kiai都对陈什么的= = 不过无所谓啦
01:42:836 (2) - 01:43:616 - 01:44:005 - 建议同00:30:953 (4) -
02:06:018 (6) - 是想要和02:04:849 (3) - stack吗? 是的话稍微rearrange一下前面几个circle...
02:07:771 (9) - ...渐强?
02:14:979 (7) - 我觉得这个note音量稍降比较好 不过没影响
02:18:680 (1) - nazi下 左一格上一格(grid4)
02:34:265 (1) - 通过02:32:706 (1) - 复制 ctrl+h 来搞试试?
02:44:979 (4,5) - 这个真心蛋疼了...总是点错 unstack或者slider从02:44:979 - 开始试试? 后面马上就break了 调整一下应该不费劲..
03:33:486 (1) - 缩短1repeat..?
All fixed~Thanks~
Sherry
;)
eg91022a71w
star~ :)

---My Pending map---
http://osu.ppy.sh/s/31780 - Wolf & Spice - Shippo to Dance
http://osu.ppy.sh/s/30882 - ULTRA-PRISM with Shiratama Soft Tennis Club - Rule Book wo Wasurechae
http://osu.ppy.sh/s/30007 - Sugita Tomokazu - Mousou Senshi Miyamae Kanako
Aria
发现我没丢星
Topic Starter
Sumisola

Aria wrote:

发现我没丢星
我知道...我现在怕星星太多了
ry5566
NICE SKIN B-)
SagisawaYomi
;)
Yimo_Coppola
;)
qwqw2278850
star~ :D
Shirakawa Kotori
ZzZzZz~
hank11142007
Good wwww
qsc0021
nice song ww
Achi_Cirno
star ;)
Farmer_Player
  • 何年何月才能rank啊
Topic Starter
Sumisola

Farmer_Player wrote:

  • 何年何月才能rank啊
别急
Garven
[A Easy]
00:20:239 (1,2,1) - I really don't recommend short sliders with more than one repeat like this with a hit object one beat away. It can be confusing as to when the slider is going to end. Might be better to try something else. There are a lot of these sliders throughout the difficulty too. If you do change, make sure to find these others too please~
00:55:109 (4) - Going off screen a little
00:55:888 (1) - Kind of a short spinner for an easy.
01:31:927 (1,2,1,2) - These whistles on the slider body intended? D:
02:07:577 (1) - Another really short spinner...
03:42:836 (1,2) - Even if you disagree with the earlier advice, these are definitely not for an easy. Try something else, please.

[Normal]
00:13:031 (2,3) - Uh, that jump intentional? Pretty big...
00:19:849 (4) - Delete?
00:57:642 (1) - Kinda soon after a spinner for a Normal.
02:23:745 (1) - ^
02:35:044 (1) - Remove new combo

[O Hard]
00:51:408 (1) - This slider tick just sounded wrong. Use the custom clap sound instead of the default clap sound
01:06:018 (3) - ^ etc.

[Aria]
Is... this another guest difficulty? If so, add Aria to tags
02:58:810 (1,1) - Remove new combo
03:11:667 - Start the break here instead of all the way over at 03:16:245 -
Really nice map, but you need to add hit sounds.

[Insane]
00:37:382 (1,2,3,4,5,6,7,8) - <3
03:11:278 (7) - Strange ending this with a normal-hitnormal
<3 the majority of the jump patterns in this~
Aria

Garven wrote:

[A Easy]
[Aria]
Is... this another guest difficulty? If so, add Aria to tags lol, i'm new partner.
02:58:810 (1,1) - Remove new combo Basic on the main soundtrack use 3 different Tones (pitchs?) to start with, so i decide use 3 colors.
03:11:667 - Start the break here instead of all the way over at 03:16:245 - i did this because in this section, the vocal still exist but lower, and break too long will occur a section-pass/fail sound. it does not feels suitable in here. i try in test-mod but okay for me. it that kind of set okay?
Really nice map, but you need to add hit sounds. /.\ too much work, i will add later :P
thx >.<
Piotrekol
☆☆☆!
ise77777
:oops:
oWingz
♥~
belolian
star~ ㄟ( ̄▽ ̄ㄟ)
kosiga
(o-ωーo) Zzz…(o○ω○o)パチッヽ(o≧ω≦o)/ ファー

I like sumisola's map :oops:

_________________
My Pending Map
Tomatsu Haruka & Horie Yui - Kami-sama to Issho (TV Size)
Hatsune Miku - oshiete!! mahou no Lyric
Topic Starter
Sumisola

kosiga wrote:

(o-ωーo) Zzz…(o○ω○o)パチッヽ(o≧ω≦o)/ ファー

I like sumisola's map :oops:

_________________
My Pending Map
Tomatsu Haruka & Horie Yui - Kami-sama to Issho (TV Size)
Hatsune Miku - oshiete!! mahou no Lyric
Ureshi~~~~~
Sandpig
好像不需要GD了?——卧槽现在不够长不让发么——
Topic Starter
Sumisola

Sandpig wrote:

好像不需要GD了?——卧槽现在不够长不让发么——
非常需要
biwako
star :)                                                                                  
hoLysoup
i love your maps :)
☆~
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
ry5566
情人節送星星來著!!

:lol:

接好阿:)))))))))))))))))))))))))))
Topic Starter
Sumisola

ry5566 wrote:

情人節送星星來著!!

:lol:

接好阿:)))))))))))))))))))))))))))
能不能送妹子?!!!
Topic Starter
Sumisola

hoLysoup wrote:

i love your maps :)
☆~
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

thanks!! ^ ^
kioukiou
Looks good,keep it up.
然後是好久不見的bubble. :)
Aleks719
Oh, my... ;~;

Check tags in Normal :
"Aira Aria" instead of "Aria" only. Remove "Aira" if it possible

tags in Easy :
"Aira" instead of "Aria". Change it too please...

Very nice skin, star for you :>


@ Odaril :

Odaril wrote:

  1. pause-back.png pause-retry.png and pause-continue.png are all too big (the maximum dimensions are 398*116
Em... Odaril, did you see how it works? Imo, it looks pretty good in-game...

Edited after Odaril's post.
Shiro

Aleks719 wrote:

Oh, my... ;~;

Check tags in Normal :
"Aira Aria" instead of "Aria" only. Remove "Aira" if it possible

tags in Easy :
"Aira" instead of "Aria". Change it too please...

Very nice skin, star for you :>
Confirmed. Popping for now.

Here's a mod, too:

General
  1. Tags are inconsistent as stated above.
  2. pause-back.png pause-retry.png and pause-continue.png are all too big (the maximum dimensions are 398*116
  3. So does scorebar-colour.png (the maximum size is 646x13). If you want to make sure that your scorebar-colour fits into the bg, give both the right size (you'll need extra transparency on the scorebar-bg).
  4. Make the center easier to see in the spinner circle ? Some people (like me >.>) spin very closely to the center, and this one's difficult to see, which makes spinning hard for them.
  5. It's better for kiai times to end or start on white ticks because it makes more sense musically. Consider fixing that. :/
  6. Please keep the kiai times consistent, at least for your diffs.
Aoi's Easy
  1. This is just my opinion about the map: I don't really like repeat sliders with more than 1 repeat as they usually make the player stop their cursor on top of them and break the flow, and this map uses a lot of them. Also, the constant 1/1 and 2/1 rhythms become quite plain after a while, so I think it would have been better to try using more different rhythms based on the song. What you did in the beginning until the first spinner is good, because you used varied rhythms that still make sense and flow well (the 2-repeats slider being well placed), but it becomes suddenly unflowy after the spinner, with repeated bland rhythms and patterns (regular 1/1 with 2-repeats sliders). The comboing is also very inconsistent, so here's a full mod for it:
  2. 00:07:771 (3) - Add a new combo to be consistent with your comboing after.
  3. 00:28:031 (1) - Remove new combo to be consistent with your comboing.
  4. 00:31:148 (1) - Same. Also, this slider is bugged: the sliderslide is still hearable despite the silenced custom one. You might have to delete this slider and re-make it.
  5. 00:35:823 (3) - Add a new combo to be consistent with your comboing.
  6. 00:37:382 (1) - Remove new combo to be consistent with your comboing.
  7. 00:51:408 (3,1) - Swap new combos to be consistent with your comboing.
  8. 00:54:330 (3) - Add a new combo to cut the combo that would otherwise be too long.
  9. 01:00:758 (5) - Add a new combo to stay consistent with your comboing.
  10. 01:06:992 (3) - Add a new combo here, because the vocals go for a whole new sentence.
  11. 01:31:927 (1,2,1,2) - Shouldn't these all end 1/2 later to match the vocals ?
  12. 01:41:278 (3) - Add a new combo here to be consistent with your comboing.
  13. 01:56:473 (1,2) - Swap new comboes - it makes more sense with the song this way, because the new combo would then match the melody change in the vocals.
  14. 02:06:018 (4) - Add a new combo to cut the long combo.
  15. 02:07:577 (5) - This slider is quite badly placed, because it makes you miss a new combo (needed for consistency). I'd just suggest to place a note on the red tick and forget about a note on the white one for consistency with the rest of the map.
  16. 02:12:447 (3) - Add a new combo to stay consistent with your comboing.
  17. 02:56:083 (3,1) - I think it'd be better to swap the new combos here, it would make more sense and make the combos more even. Might have to add a new combo on 02:59:200 (3) - as well then.
  18. 03:25:693 (1) - Remove new combo to stay consistent with your comboing.
  19. 03:30:369 (3) - Add a new combo to stay consistent with your comboing.
  20. 03:42:836 (4) - Same.
  21. 03:45:953 (6) - Same.
  22. 03:49:070 (1) - This is just my opinion, but I tend to think such kick sliders are confusing for an Easy. This one could be fine though, because it's in the end of the song and the player had more than enough times hearing that rhythm to guess the number of repeats, but the slider feels out of place because it introduces lots of 1/2 in a very majoritarily 1/1 diff.
Normal
  1. This is just my opinion about the map: a bit hard for a Normal. There are too many 1/2 to my taste, but I guess it offers a nice spread, so it could be fine. The comboing is quite inconsistent, though, and there are some parts that don't fit the song at all.
  2. 00:09:330 (1) - Remove new combo to stay consistent in your comboing.
  3. 00:12:447 (1) - Same.
  4. 00:23:356 (4,1) - Swap new combos to stay consistent in your comboing.
  5. 00:28:031 (1) - Remove the new combo to stay consistent with your comboing.
  6. 00:34:265 (1) - Same.
  7. 00:37:382 (1) - Same.
  8. 00:40:499 (1) - Same.
  9. 00:42:057 (4) - Add a new combo to stay consistent with your comboing.
  10. 00:59:200 (1) - Remove the new combo to stay consistent in your comboing.
  11. 01:33:486 (1) - Remove new combo to stay consistent in your comboing.
  12. 01:45:953 (1) - Same.
  13. 01:54:330 (2,3,4) - I don't think there should be so much 1/2 here. The vocals go for a held note, and the drums keep a constant 1/1 rhythm, so there's nothing in the song that justifies these. Also, for a Normal, adding beats like that might prove confusing.
  14. 02:06:018 (6) - Add a new combo here to cut the very long combo. (it makes sense with the vocals)
  15. 02:10:109 (2,4,5) - I don't think there should be so much 1/2 here. The vocals go for a held note, and the drums keep a constant 1/1 rhythm, so there's nothing in the song that justifies these. Also, for a Normal, adding beats like that might prove confusing.
  16. 02:29:395 (4,6) - Add new combos on these to cut the very long combo. The first one marks the new sentence in the vocals, and the second one the instrument change. If you add the second one, remove 02:32:706 (1) - as you're still mapping to the same instrument.
  17. 03:02:317 (5) - Add a new combo here to mark the new melody phrase.
  18. 03:23:940 (5) - Add a new combo here, as you change from an instrument to the vocals.
  19. 03:33:486 (1) - This slider doesn't make sense... Nothing in the song calls for 1/2 here. It's also confusing, as all sliders before had less than 2 repeats, and this one has 3 without anything in the song justifying it.
  20. 03:44:395 (1) - Remove new combo to stay consistent in your comboing.
  21. 03:47:512 (1,2) - Swap the new combos to stay consistent in your comboing.
  22. 03:50:629 (1) - Remove the new combo to stay consistent in your comboing.
  23. 03:55:304 (7) - Silencing beats like that is unrankable. It IS silenced: 5% isn't hearable here. Also add a new combo for consistency.
Okamiroy's Hard
  1. Max combo being 747 made me giggle.
  2. Don't set OD higher than AR. AR is here to help the player read the timing window necessary to hit a 300 (decided by OD), which means that you're giving false information.
  3. HP drain is quite harsh. In the drain section, it goes extremely low. I think it'd be better to lower it.
  4. I don't think any of the triples fit, but that's just my opinion. Also, the comboing has inconsistencies:
  5. 00:54:330 (5) - Add a new combo here to mark the new phrase in the melody of the vocals. Also add one on 00:56:083 (10) - to mark the instrument change.
  6. 01:04:849 (4,1) - If you want to keep this comboing, swap the new combos. You're cutting a word in two with this comboing. D:
  7. 01:15:564 (1) - Remove new combo here, nothing calls for it in the song (the instrument it is mapped on is still playing the same phrase).
  8. 01:39:525 (1,2) - Swap new combos for consistency in your comboing.
  9. 01:45:953 (4) - Add a new combo to stay consistent in your comboing.
  10. 01:49:070 (6) - Add a new combo to mark the instrument change.
  11. 01:51:992 (6) - Add a new combo to stay consistent in your comboing.
  12. 02:07:577 (5) - Add a new combo to mark the instrument change.
  13. 02:14:005 (5,1) - Swap new combos for consistency in your comboing.
  14. 02:18:680 (5) - Add a new combo to stay consistent in your comboing.
  15. 02:48:291 (3) - Add a new combo to stay consistent in your comboing.
  16. 02:51:408 (3) - Same.
  17. 03:11:667 (1,1) - Make these horizontally symmetrical ? It would look a lot nicer.
  18. 03:30:174 (3) - Add a new combo to stay consistent in your comboing.
  19. 03:44:395 (4) - Same.
  20. 03:47:512 (5) - Same.
  21. 03:50:629 (4) - Same.
  22. 03:53:745 (5) - Same.
Aria
  1. End this at the same time as the other diffs ?
  2. Having AR so much different from OD doesn't really make sense...
  3. 00:25:693 (3) - Add a new combo here for consistency in your comboing. (see 00:17:122 (1,2,3,4,1,2,3,4) - )
  4. 00:38:161 (5) - Same.
  5. 01:37:382 (5) - Same.
  6. 01:49:752 (4) - I don't think there should be a note here. It links two parts of a combo that you have never linked before, and therefore that shouldn't be linked for consistency. Also add a new combo on 01:49:849 (5) - for consistency.
  7. 02:08:940 (1,2) - Swap new combos for consistency in your comboing.
  8. 02:13:810 (5) - Add a new combo here to cut the long combo ?
  9. 02:15:369 (9) - Add a new combo here for consistency.
  10. 02:35:823 (6) - Add a new combo here for consistency and to highlight the symmetry in the melody and the map.
  11. 02:58:810 (1) - Remove this new combo for consistency.
  12. 03:11:667 - I suggest to make the break "start" here, as it's a strong point in the song.
  13. 03:21:408 (1) - Remove this new combo for consistency.
Insane
  • Seems fine. At least the new combos are consistent.
The bold lines are a must-fix if you hope to get a rebubble from me. The rest is just here to make the map more consistent (thus better) and a few suggestions that I think would improve the quality.
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