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Sasaki Sayaka - Zzz

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kanpakyin
As per your request:

[General]
  1. Please add xykbear to tag!
  2. Unify the Kiai time.
[xykbear's Easy]
  1. 00:04:655(x)-Start using S1 here,the sliderslide is quite noisy.
  2. 00:31:148(1)-Remove New combo and use Default hitsound here.It's fit the music.
  3. 00:32:706(1-8)-Please consistent this combo,You almost put a short combo overall,however you put a long combo here,you must consistent the combo.
  4. 00:38:940(1-7)-^ Same.
  5. 00:57:642(1-13)-Wat?Please put some new combo on it,I can't think any reason that it need a long combo in whole Kiai Time!!!
  6. 02:37:382(1~)-Combo problem ar I said it before.
  7. 03:40:109(1)-Remove New combo to keep the play flow.
  8. 03:41:278(x)-IMO,you should map this part,I feel a bit weird of this,but I against you put a spinner here due to this "break" is not too long and it will make a short spinner if you add it,so map it is the best choice,well,you decide.
  9. 03:47:517(3)-I think you should put this slider at 03:47:317- to follow the music.
  10. 03:56:862(2)-A spinner here would be nice!
[Normal]
  1. IMO,the spacing is too large for Normal diff.
  2. 00:18:486(1.2.3)-Stack them?Looks better withj this.
  3. 00:52:771(1.2.3.4)-Please follow the distance snap in Easy and Normal diff,so,Remove this "Jump" please.
  4. 01:01:927(3)-Weird rhythm,probably move this note to 01:02:122 or add a note on that.
  5. 01:41:278(1.2.3.4)-^ Same.
  6. 01:49:070(x)-IMO,that shouldn't be a spinner,the vocal still singing here,so I think a slider would be nice
  7. 02:27:642(4)-How about add a whistle here?That maybe better.
  8. 02:43:616(6)-Add a new combo here to consistent the combo,You almost put a short combo,so you need to consistent this combo to be short.
  9. 02:46:732(11)-Remove the Kiai Time?It seems superabundance.
  10. 03:55:304(x)-This place is not appropriate for a spinner,IMO,you should map this part until 03:57:447- ,then you can put a spinner on that.
[Okamiroy's Hard+]
  1. You should reduce the length of combo!Now is quite absurdity.
  2. 00:10:109(9)-Add a whistle here would be nice.
  3. 00:50:823(31.32)-Add a clap there?
  4. 00:56:862(5)-You havn't stack it properly,you should turn the distance snap to x0.00 then close the grid snap and re-arrange.
  5. 01:06:603(29)-How about add a clap here?I feel better with that.
  6. 01:10:304(x)-Remove this unnecessary break!No need to add a break there when the last part has heavier HP rape
  7. 03:24:719(2)-Same as 00:56:862(5)-
  8. 03:33:486(x)-IMO,thi spinner should be end at 03:34:849- then add the notes at 03:35:239,03:35:629,03:36:018,03:36:408.
[Insane]
  1. I have a hitsound suggestion here..IMO,you should put a normal hitsound at some drum sound such as 00:10:888 and 00:11:473.well you decide it.
  2. 00:27:057(x)-It's quite weird if you aren't map there.Some 1/2 jumps pattern is a nice choice there thought.
  3. 03:34:849(x)-Follow the music might better here?just move the slider(6.7)-
  4. 03:48:096(1)-Remove New combo,it's unnecessary,at least I can't find any kind of reason to new combo it.
  5. 03:56:862(x)-IMO,this spinner should move to 03:57:447?Then add some notes at 03:56:862(~)-?
That's all
Topic Starter
Sumisola

kanpakyin wrote:

As per your request:

[General]
  1. Please add xykbear to tag! checked
  2. Unify the Kiai time.
[xykbear's Easy]
  1. 00:04:655(x)-Start using S1 here,the sliderslide is quite noisy. checked
  2. 00:31:148(1)-Remove New combo and use Default hitsound here.It's fit the music. checked
  3. 00:32:706(1-8)-Please consistent this combo,You almost put a short combo overall,however you put a long combo here,you must consistent the combo.
  4. 00:38:940(1-7)-^ Same.
  5. 00:57:642(1-13)-Wat?Please put some new combo on it,I can't think any reason that it need a long combo in whole Kiai Time!!!
  6. 02:37:382(1~)-Combo problem ar I said it before.
  7. 03:40:109(1)-Remove New combo to keep the play flow.
  8. 03:41:278(x)-IMO,you should map this part,I feel a bit weird of this,but I against you put a spinner here due to this "break" is not too long and it will make a short spinner if you add it,so map it is the best choice,well,you decide.
  9. 03:47:517(3)-I think you should put this slider at 03:47:317- to follow the music.
  10. 03:56:862(2)-A spinner here would be nice!
All checked

[Normal] All checked
  1. IMO,the spacing is too large for Normal diff.
  2. 00:18:486(1.2.3)-Stack them?Looks better withj this.
  3. 00:52:771(1.2.3.4)-Please follow the distance snap in Easy and Normal diff,so,Remove this "Jump" please.
  4. 01:01:927(3)-Weird rhythm,probably move this note to 01:02:122 or add a note on that.
  5. 01:41:278(1.2.3.4)-^ Same.
  6. 01:49:070(x)-IMO,that shouldn't be a spinner,the vocal still singing here,so I think a slider would be nice
  7. 02:27:642(4)-How about add a whistle here?That maybe better.
  8. 02:43:616(6)-Add a new combo here to consistent the combo,You almost put a short combo,so you need to consistent this combo to be short.
  9. 02:46:732(11)-Remove the Kiai Time?It seems superabundance.
  10. 03:55:304(x)-This place is not appropriate for a spinner,IMO,you should map this part until 03:57:447- ,then you can put a spinner on that.
[Okamiroy's Hard+] All checked
  1. You should reduce the length of combo!Now is quite absurdity.
  2. 00:10:109(9)-Add a whistle here would be nice.
  3. 00:50:823(31.32)-Add a clap there?
  4. 00:56:862(5)-You havn't stack it properly,you should turn the distance snap to x0.00 then close the grid snap and re-arrange.
  5. 01:06:603(29)-How about add a clap here?I feel better with that.
  6. 01:10:304(x)-Remove this unnecessary break!No need to add a break there when the last part has heavier HP rape
  7. 03:24:719(2)-Same as 00:56:862(5)-
  8. 03:33:486(x)-IMO,thi spinner should be end at 03:34:849- then add the notes at 03:35:239,03:35:629,03:36:018,03:36:408.
[Insane] All checked
  1. I have a hitsound suggestion here..IMO,you should put a normal hitsound at some drum sound such as 00:10:888 and 00:11:473.well you decide it.
  2. 00:27:057(x)-It's quite weird if you aren't map there.Some 1/2 jumps pattern is a nice choice there thought.
  3. 03:34:849(x)-Follow the music might better here?just move the slider(6.7)-
  4. 03:48:096(1)-Remove New combo,it's unnecessary,at least I can't find any kind of reason to new combo it.
  5. 03:56:862(x)-IMO,this spinner should move to 03:57:447?Then add some notes at 03:56:862(~)-?
That's all

Thanks~good modding :)
Okamiroy
star star~~
KidDing
好玩
S h i o n
moemoe~Zzz
Mei_coN
好歌~~~ 8-)
Topic Starter
Sumisola
[quote="Mei_coN"]好歌~~~ 8-)[/quot]

不是好图么~~哭........(不是
Cirno
...刚注意到sig o.o

star for nice map & godlike skin
James2250
-I suggest you start the kiai times at 00:57:642, 02:09:330 and 03:24:135 so they actually start when you press the note instead of before it (I would also try ending all of them on white ticks as well)
-It would be better if your kiai time could be more consistent throughout the difficulties (especially the ones you created)
-Make sure you include a hitcircle overlay and a hitcircle approach circle for your custom hitcircle in the folder
-An interesting pause screen you have there

Aoi's Easy:
All looks good

Normal:
-For a Normal this has some pretty high spacing at times (seeing as you are using 1.3 for most of the map) It would be more beginner friendly if you go through with a slightly lower distance snap instead
-Although the song fits pretty well without too many hitsounds I would try and include some more claps etc around places to keep it interesting
-Kiai fountains at places like 01:56:862 aren't really needed

Okamiroy's Hard:
-Looks good, just a few combo suggestions
02:08:551 (1) - remove new combo
02:09:330 (9) - new combo
02:14:005 (5) - ^
02:14:784 (1) - remove new combo
02:31:538 (1) - ^

Insane:
-It is normally a better idea to try and keep the maps overall score closer to 16 mil. Also a jump from 6 million on Hard to 17.6 million on Insane doesn't look good for people that can't pass this difficulty so I would try and look into that more and see if you can't balance things out between the difficulties.
00:17:122 (1,2,3,4,5,6,7) - even though it is for a pattern I would try and keep the spacing slightly more consistent or it can throw the player off
00:24:914 (1,2,3,4,5,6,7,8) - ^ (same for the rest of these)
00:45:758 (2,3) - odd place for a jump

In general the mapset looks pretty solid, Insane can be slightly hard to follow at times but everything should be fairly easy to fix
Deserves a star~
Shinki
Zzz
Topic Starter
Sumisola

James2250 wrote:

-I suggest you start the kiai times at 00:57:642, 02:09:330 and 03:24:135 so they actually start when you press the note instead of before it (I would also try ending all of them on white ticks as well)
-It would be better if your kiai time could be more consistent throughout the difficulties (especially the ones you created)
-Make sure you include a hitcircle overlay and a hitcircle approach circle for your custom hitcircle in the folder
-An interesting pause screen you have there
fix
Aoi's Easy:
All looks good

Normal:DS->1.0 rearrange
-For a Normal this has some pretty high spacing at times (seeing as you are using 1.3 for most of the map) It would be more beginner friendly if you go through with a slightly lower distance snap instead
-Although the song fits pretty well without too many hitsounds I would try and include some more claps etc around places to keep it interesting
-Kiai fountains at places like 01:56:862 aren't really needed

Okamiroy's Hard: all fixed
-Looks good, just a few combo suggestions
02:08:551 (1) - remove new combo
02:09:330 (9) - new combo
02:14:005 (5) - ^
02:14:784 (1) - remove new combo
02:31:538 (1) - ^

Insane: need to ask you for something
-It is normally a better idea to try and keep the maps overall score closer to 16 mil. Also a jump from 6 million on Hard to 17.6 million on Insane doesn't look good for people that can't pass this difficulty so I would try and look into that more and see if you can't balance things out between the difficulties.
00:17:122 (1,2,3,4,5,6,7) - even though it is for a pattern I would try and keep the spacing slightly more consistent or it can throw the player off
00:24:914 (1,2,3,4,5,6,7,8) - ^ (same for the rest of these)
00:45:758 (2,3) - odd place for a jump

In general the mapset looks pretty solid, Insane can be slightly hard to follow at times but everything should be fairly easy to fix
Deserves a star~
bbccdd
GJ
Cirno
Sumisola asked me to take a look at [Normal] o.o

写完结果发现加太多个人想法了orz 抱歉... (不会mod啊QAQ
SPOILER
00:09:330 (1) - ...渐强一下?
00:19:849 - add note stack on 00:20:239 (1) ? 这样打起来感觉更流畅一点...
00:24:914 - 之前都是每小节最后一拍whistle 怎么到这突然变了o.o
00:27:057 (2) - 我自己觉得vertical flip后会更好看点 不过无所谓 打起来都一样 = =
00:28:421 (2,3) - 如果我来的话 或许会在00:28:616 - 加音, 空出00:28:810 - 你可以试一下...
00:30:953 (4) - 在00:31:538 - 结束然后00:31:927 - 写circle怎么样..? 觉得更有点这两个音的跳跃感觉吧= =
00:54:330 (1) - why nc 0.0?
00:57:642 (1,2,1,2,1,2,3,4,5,6,7) - 前后都不是对称突然插进来一段好奇怪...如果要和Insane风格统一的话 成段统一会比较好吧... 比如整个kiai都对陈什么的= = 不过无所谓啦
01:42:836 (2) - 01:43:616 - 01:44:005 - 建议同00:30:953 (4) -
02:06:018 (6) - 是想要和02:04:849 (3) - stack吗? 是的话稍微rearrange一下前面几个circle...
02:07:771 (9) - ...渐强?
02:14:979 (7) - 我觉得这个note音量稍降比较好 不过没影响
02:18:680 (1) - nazi下 左一格上一格(grid4)
02:34:265 (1) - 通过02:32:706 (1) - 复制 ctrl+h 来搞试试?
02:44:979 (4,5) - 这个真心蛋疼了...总是点错 unstack或者slider从02:44:979 - 开始试试? 后面马上就break了 调整一下应该不费劲..
03:33:486 (1) - 缩短1repeat..?
LKs
To mats/bats/opponents who think this map is poor on spacing&rhythm
This is definately a excellent standard map, both on the hitsounds, the rhythm and the spacing.
It's apparent that this ZZZ named song is pretty bright, so it need not any more extra, fancy or extraordinary patterns.
The only important thing that the mapper need to do well is to follow the song strictly.
That's no doubt Sumisola did this mission perfectly.
I know deeply that at presant, there is a more and more strong theory which saying we need new things, we need awesome changes and ideas!
That's good but not a permanent truth.
Seek truth from facts. This song's potantial had been totally dug out, that's enough

Maybe you will say:" but his spacing is so hard to read."
OK, let's have some famous players playing this map and then put their results on.
Everyone who play this map seriously will not be confused by its jumps. Cause we have had angelkoney, blue fragon blabla···
wcx19911123

LKs wrote:

SPOILER
To mats/bats/opponents who think this map is poor on spacing&rhythm
This is definately a excellent standard map, both on the hitsounds, the rhythm and the spacing.
It's apparent that this ZZZ named song is pretty bright, so it need not any more extra, fancy or extraordinary patterns.
The only important thing that the mapper need to do well is to follow the song strictly.
That's no doubt Sumisola did this mission perfectly.
I know deeply that at presant, there is a more and more strong theory which saying we need new things, we need awesome changes and ideas!
That's good but not a permanent truth.
Seek truth from facts. This song's potantial had been totally dug out, that's enough

Maybe you will say:" but his spacing is so hard to read."
OK, let's have some famous players playing this map and then put their results on.
Everyone who play this map seriously will not be confused by its jumps. Cause we have had angelkoney, blue fragon blabla···
I really agree with LKs
The random jumps is fun to play and they feel well with the song
I don't think they are too hard to play , this is not overmap for an Insane , almost they are not confusing at all
By other ways , the hitsounds and rhyme are awesome , so is the flow
Also nice skin >w<
CapnDavid
:)
Orihara Izaya
Very nice map :D
Topic Starter
Sumisola

Cirno wrote:

Sumisola asked me to take a look at [Normal] o.o

00:09:330 (1) - ...渐强一下?
00:19:849 - add note stack on 00:20:239 (1) ? 这样打起来感觉更流畅一点...
00:24:914 - 之前都是每小节最后一拍whistle 怎么到这突然变了o.o
00:27:057 (2) - 我自己觉得vertical flip后会更好看点 不过无所谓 打起来都一样 = =
00:28:421 (2,3) - 如果我来的话 或许会在00:28:616 - 加音, 空出00:28:810 - 你可以试一下...
00:30:953 (4) - 在00:31:538 - 结束然后00:31:927 - 写circle怎么样..? 觉得更有点这两个音的跳跃感觉吧= =
00:54:330 (1) - why nc 0.0?
00:57:642 (1,2,1,2,1,2,3,4,5,6,7) - 前后都不是对称突然插进来一段好奇怪...如果要和Insane风格统一的话 成段统一会比较好吧... 比如整个kiai都对陈什么的= = 不过无所谓啦
01:42:836 (2) - 01:43:616 - 01:44:005 - 建议同00:30:953 (4) -
02:06:018 (6) - 是想要和02:04:849 (3) - stack吗? 是的话稍微rearrange一下前面几个circle...
02:07:771 (9) - ...渐强?
02:14:979 (7) - 我觉得这个note音量稍降比较好 不过没影响
02:18:680 (1) - nazi下 左一格上一格(grid4)
02:34:265 (1) - 通过02:32:706 (1) - 复制 ctrl+h 来搞试试?
02:44:979 (4,5) - 这个真心蛋疼了...总是点错 unstack或者slider从02:44:979 - 开始试试? 后面马上就break了 调整一下应该不费劲..
03:33:486 (1) - 缩短1repeat..?
All fixed~Thanks~
Sherry
;)
eg91022a71w
star~ :)

---My Pending map---
http://osu.ppy.sh/s/31780 - Wolf & Spice - Shippo to Dance
http://osu.ppy.sh/s/30882 - ULTRA-PRISM with Shiratama Soft Tennis Club - Rule Book wo Wasurechae
http://osu.ppy.sh/s/30007 - Sugita Tomokazu - Mousou Senshi Miyamae Kanako
Aria
发现我没丢星
Topic Starter
Sumisola

Aria wrote:

发现我没丢星
我知道...我现在怕星星太多了
ry5566
NICE SKIN B-)
SagisawaYomi
;)
Yimo_Coppola
;)
qwqw2278850
star~ :D
Shirakawa Kotori
ZzZzZz~
hank11142007
Good wwww
qsc0021
nice song ww
Achi_Cirno
star ;)
Farmer_Player
  • 何年何月才能rank啊
Topic Starter
Sumisola

Farmer_Player wrote:

  • 何年何月才能rank啊
别急
Garven
[A Easy]
00:20:239 (1,2,1) - I really don't recommend short sliders with more than one repeat like this with a hit object one beat away. It can be confusing as to when the slider is going to end. Might be better to try something else. There are a lot of these sliders throughout the difficulty too. If you do change, make sure to find these others too please~
00:55:109 (4) - Going off screen a little
00:55:888 (1) - Kind of a short spinner for an easy.
01:31:927 (1,2,1,2) - These whistles on the slider body intended? D:
02:07:577 (1) - Another really short spinner...
03:42:836 (1,2) - Even if you disagree with the earlier advice, these are definitely not for an easy. Try something else, please.

[Normal]
00:13:031 (2,3) - Uh, that jump intentional? Pretty big...
00:19:849 (4) - Delete?
00:57:642 (1) - Kinda soon after a spinner for a Normal.
02:23:745 (1) - ^
02:35:044 (1) - Remove new combo

[O Hard]
00:51:408 (1) - This slider tick just sounded wrong. Use the custom clap sound instead of the default clap sound
01:06:018 (3) - ^ etc.

[Aria]
Is... this another guest difficulty? If so, add Aria to tags
02:58:810 (1,1) - Remove new combo
03:11:667 - Start the break here instead of all the way over at 03:16:245 -
Really nice map, but you need to add hit sounds.

[Insane]
00:37:382 (1,2,3,4,5,6,7,8) - <3
03:11:278 (7) - Strange ending this with a normal-hitnormal
<3 the majority of the jump patterns in this~
Aria

Garven wrote:

[A Easy]
[Aria]
Is... this another guest difficulty? If so, add Aria to tags lol, i'm new partner.
02:58:810 (1,1) - Remove new combo Basic on the main soundtrack use 3 different Tones (pitchs?) to start with, so i decide use 3 colors.
03:11:667 - Start the break here instead of all the way over at 03:16:245 - i did this because in this section, the vocal still exist but lower, and break too long will occur a section-pass/fail sound. it does not feels suitable in here. i try in test-mod but okay for me. it that kind of set okay?
Really nice map, but you need to add hit sounds. /.\ too much work, i will add later :P
thx >.<
Piotrekol
☆☆☆!
ise77777
:oops:
oWingz
♥~
belolian
star~ ㄟ( ̄▽ ̄ㄟ)
kosiga
(o-ωーo) Zzz…(o○ω○o)パチッヽ(o≧ω≦o)/ ファー

I like sumisola's map :oops:

_________________
My Pending Map
Tomatsu Haruka & Horie Yui - Kami-sama to Issho (TV Size)
Hatsune Miku - oshiete!! mahou no Lyric
Topic Starter
Sumisola

kosiga wrote:

(o-ωーo) Zzz…(o○ω○o)パチッヽ(o≧ω≦o)/ ファー

I like sumisola's map :oops:

_________________
My Pending Map
Tomatsu Haruka & Horie Yui - Kami-sama to Issho (TV Size)
Hatsune Miku - oshiete!! mahou no Lyric
Ureshi~~~~~
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