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FELT - In my room

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Topic Starter
Wezeh
This map has been deleted on the request of its creator. It is no longer available.
Dreamtwolf
"Early morning (5,29 stars, 164 notes)"
"Morning (1,89 stars, 60 notes)"

Capitalize the M in Morning for "Early Morning"
Topic Starter
Wezeh

Dreamtwolf wrote:

"Early morning (5,29 stars, 164 notes)"
"Morning (1,89 stars, 60 notes)"

Capitalize the M in Morning for "Early Morning"
I have to put in the diff, M , not "Early Morning" ? That's you mean?
Dstorv
#Modreqs
General
Early Morning as the last diffname seems weird, Midnight seems more fitting. How about :
Dawn / Sunrise -> Morning -> Midday -> Afternoon -> Dusk / Sunset -> Night -> Midnight

Remove countdown?

00:01:460 - idk about you, but the song starts here, not 00:01:279 - this applies to all diff, I think

Night
00:02:369 (6) - Sliderend is a strong sound
00:05:460 (6) - ^
00:08:551 (7,1,2,3,4) - 00:09:097 (4,5,6) - kinda weird that those two have the similiar sounds, but a completely different Distance
00:10:006 (1) - Sliderend is a strong sound
00:12:915 (1,4) - stack
00:15:278 (4,5,6) - sliderend and the circle should make a straight line
00:20:187 (1,2,3,4) - This break the flow completely from all the jump
00:21:642 (1) - I would remove repeat and use 1/2 slider + circle instead
00:29:642 (4,5,1) - The different DS between this is triggering me so much

Midnight
Most of the triplet doesnt make sense for me, so I'll start with that.
Also why AR is higher than Early morning?

00:02:551 (5,1) - 00:03:097 (3) - The fact they're both similiar sounding but one with 2 circle and the other with slider is kinda weird for me
00:04:187 (1,2,3,4,5,6,7,8) - you could do better than just a 1/2 jump spa, can you?
00:06:915 (8) - This beat almost have no sound at all, why bother with jump? Change 00:06:733 (7) - to slider
00:07:097 (1) - The bell in this beat is kinda strong, its weird that you dismissed it with just a normal circle, with almost same distance as any other jump on this map. I would try to emphasize it better (Probably with 1/1 slider or 3/4 slider + circle)
00:08:006 (5,1) - idk the jump here feels weird after you put a lot of zigzaggy jump like in 00:06:551 (6,7,8,1,2) - and 00:07:279 (2,3,4,5)
00:09:460 (6,7,8) - Make this a straight line, (8) is kinda awkward as of now
00:10:006 (1,2,3,4,5,6) - The zigzaggy jump could be better make 00:10:187 (1,2) - and 00:10:914 (3,4,5,6) - kinda parallel and make sure each jump have the same DS
00:12:369 (4) - ctrl + g for a kinda rotating movement
00:12:914 (6) - You sure you dont want to change this to slider, to kinda give emphasis to the buildup part?
00:16:369 (3,5,8) - this could stack better
00:17:096 (5) - Sliderend are a strong beat, imo make the sliderend a clickable object, then apply NC
00:20:187 (6) - strong beat, dismissed as a normal circle (now with smaller distance), suggestion : remove repeat on (5), use circle to emphasize the bell
00:20:369 (7,8) - is this jump necessary? :^)
00:20:914 (10) - NC?
00:26:005 (7) - Again a "strong" beat, emphasize it better
00:28:369 (5,6,7) - Make this a straight line?
00:28:914 (8,1,2,3,4) - Make the DS of the jump all the same
00:30:369 (7) - I'm sure you know by now
00:31:459 (5,6) - This break the flow (heavily) from all the jump in this map
00:36:005 (2) - fade out slider starts on 00:36:188

I'm not experienced with this kind of short jumpy map, but I think you're taking it too much

Will not mod Early Morning, after those two diff. While yes short map with jump is "popular" now (dun dun look at the 4th place :P) , You're taking it too far, especially with a song this calm. Yes, there's a lot of 1/2, but the jump tho? Probably not.

All I wanna say is...
Good luck with the map~ (If there's anything you want to ask / discuss, just pm me ingame)
Topic Starter
Wezeh

sullywally wrote:

#Modreqs
General
Early Morning as the last diffname seems weird, Midnight seems more fitting. How about :
Dawn / Sunrise -> Morning -> Midday -> Afternoon -> Dusk / Sunset -> Night -> Midnight You are right, thank you!

Remove countdown?

00:01:460 - idk about you, but the song starts here, not 00:01:279 - this applies to all diff, I think
x Songs starts on 00:01:279 :P

Night
00:02:369 (6) - Sliderend is a strong sound x meh, ure wrong buddy!
00:05:460 (6) - ^ x same
00:08:551 (7,1,2,3,4) - 00:09:097 (4,5,6) - kinda weird that those two have the similiar sounds, but a completely different Distance 00:08:733 (1,2,3) - i see this what is kinda weird, but you are ok!
00:10:006 (1) - Sliderend is a strong sound x
00:12:915 (1,4) - stack Yeah! thanks
00:15:278 (4,5,6) - sliderend and the circle should make a straight line i know what u mean but this is a little jump practice map, i try to do the best map of this song for warmup / jump practice, i understand you , but this is my way.
00:20:187 (1,2,3,4) - This break the flow completely from all the jump Yeah =)
00:21:642 (1) - I would remove repeat and use 1/2 slider + circle instead 1/2 its only for easy / and sometimes normal. isnt bad ur idea
00:29:642 (4,5,1) - The different DS between this is triggering me so much
Maybe u dont like my mapstyle xD

Midnight
Most of the triplet doesnt make sense for me, so I'll start with that.
Also why AR is higher than Early morning? The most harder diff what i made, but its an error in the name of the diff.

00:02:551 (5,1) - 00:03:097 (3) - The fact they're both similiar sounding but one with 2 circle and the other with slider is kinda weird for me 00:02:369 (4,2) - same as 00:02:551 (5,1) -
00:04:187 (1,2,3,4,5,6,7,8) - you could do better than just a 1/2 jump spa, can you? No, sorry
00:06:915 (8) - This beat almost have no sound at all, why bother with jump? Change 00:06:733 (7) - to slider Doesn't looks good
00:07:097 (1) - The bell in this beat is kinda strong, its weird that you dismissed it with just a normal circle, with almost same distance as any other jump on this map. I would try to emphasize it better (Probably with 1/1 slider or 3/4 slider + circle)
00:08:006 (5,1) - idk the jump here feels weird after you put a lot of zigzaggy jump like in 00:06:551 (6,7,8,1,2) - and 00:07:279 (2,3,4,5) Yes!! feels weird, thanks..
00:09:460 (6,7,8) - Make this a straight line, (8) is kinda awkward as of now Good, thank you
00:10:006 (1,2,3,4,5,6) - The zigzaggy jump could be better make 00:10:187 (1,2) - and 00:10:914 (3,4,5,6) - kinda parallel and make sure each jump have the same DS Hell yeah
00:12:369 (4) - ctrl + g for a kinda rotating movement ctrl h but ty
00:12:914 (6) - You sure you dont want to change this to slider, to kinda give emphasis to the buildup part? Yeh im sure
00:16:369 (3,5,8) - this could stack better Nope
00:17:096 (5) - Sliderend are a strong beat, imo make the sliderend a clickable object, then apply NC 00:23:097 (1) - this is a strong beat
00:20:187 (6) - strong beat, dismissed as a normal circle (now with smaller distance), suggestion : remove repeat on (5), use circle to emphasize the bell yeah!
00:20:369 (7,8) - is this jump necessary? :^) ofc.
00:20:914 (10) - NC? sure
00:26:005 (7) - Again a "strong" beat, emphasize it better IKR
00:28:369 (5,6,7) - Make this a straight line? Nope
00:28:914 (8,1,2,3,4) - Make the DS of the jump all the same ^
00:30:369 (7) - I'm sure you know by now What?
00:31:459 (5,6) - This break the flow (heavily) from all the jump in this map Nope
00:36:005 (2) - fade out slider starts on 00:36:188 no

I'm not experienced with this kind of short jumpy map, but I think you're taking it too much - I know, and you tried the best of you!

Will not mod Early Morning, after those two diff. While yes short map with jump is "popular" now (dun dun look at the 4th place :P) , You're taking it too far, especially with a song this calm. Yes, there's a lot of 1/2, but the jump tho? Probably not. Hahaha isnt 1/2 bro <3

All I wanna say is...
Good luck with the map~ (If there's anything you want to ask / discuss, just pm me ingame)
Thank you, if happends anything i will pm you
Potatoe751
241s Midday
- So your note timing is realllllly off. All of the main sounds are on red and white ticks so that's where the beats should be... especially in an easier diff.

- There's a lot of unnecessary overlapping which just looks messy.

- Use DS more at diffs around this sr. The jumps should be relatively consistent unless something is hugely different

Early Morning
- General: So there's a couple big things about this map that need to be fixed. First off is that your jumps are suuuuuuuuuuuuuper inconsistent in size. If every jump was giant it would make sense, but there aren't any big increases in the songs intensity or pitch so they should all be similar. The next thing is that you shouldn't copy and paste half of your map... It's like 30s total, that's just lazy and doesn't fit the song. You also ignore a lot of sounds on blue ticks that you shouldn't; I guess you try to make up for it in jump size, but I don't think that works.

- 00:01:279 (1) - 00:12:915 (1) - There's a note on the red tick. (Happens more)

- 00:04:551 (3,4) - Spacing is wayyyyyyy too small

- 00:11:642 (2) - Personal opinion, but I don't like long reverse sliders especially at higher diffs.

00:24:551 (1) - I think the kiai should start here since the humming gets more intense

- 00:02:006 (3,4,5) - Notes on the blue ticks. (This happens a lot, but I'm not going to list every case)

- 00:10:733 (5,6,7) - 00:10:188 (2,3,4) - If anything 5,6,7 are less intense than 2,3,4 so them being so much bigger doesn't really make sense. (This happens a lot, but I'm not going to list every case) :oops:

- 00:16:551 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - Section is copy and pasted. Bad by itself, but since it's in kiai the spacing shuold be bigger anyways.
TequilaWolf
mod
Midnight-

in general everything is overspaced to me. also what's wrong with your drum-hitclap.wav and drum-hitfinish.wav??? why are there train sounds

also [Early morning] is wayyy overspaced everywhere

00:01:279 (1) - don't you think slider+circle is better than a repeat here

00:01:824 (3,4) - can blanket better

00:04:187 (1,2,3,4,5,6,7,8) - it's still the beginning of the song and calm, why so huge spacing already? compared with this part 00:06:188 (3,4,5,6,7,8) - is more 'intense' but is smaller spacing

00:08:915 (3,4,5) - reduce spacing, song sounds exactly the same as in 00:08:551 (1,2) - but you doubled spacing

00:12:188 (4) - ctrl+g for better flow

00:12:551 (5,6) - again too big, this one 00:12:733 (6,1) - should be bigger instead for emphasis

00:13:642 (5) - still would use slider+circle because it fits the theme of your map

00:19:279 (4,5) - 00:20:188 (7,1) - huge jumps for no reason

00:30:188 (7,1) - make these further, you're supposed to emphasize it

00:31:278 (5) - better if circle+slider this time
#
Topic Starter
Wezeh

TequilaWolf wrote:

mod
Midnight-

in general everything is overspaced to me. also what's wrong with your drum-hitclap.wav and drum-hitfinish.wav??? why are there train sounds

also [Early morning] is wayyy overspaced everywhere

00:01:279 (1) - don't you think slider+circle is better than a repeat here

00:01:824 (3,4) - can blanket better

00:04:187 (1,2,3,4,5,6,7,8) - it's still the beginning of the song and calm, why so huge spacing already? compared with this part 00:06:188 (3,4,5,6,7,8) - is more 'intense' but is smaller spacing

00:08:915 (3,4,5) - reduce spacing, song sounds exactly the same as in 00:08:551 (1,2) - but you doubled spacing

00:12:188 (4) - ctrl+g for better flow

00:12:551 (5,6) - again too big, this one 00:12:733 (6,1) - should be bigger instead for emphasis

00:13:642 (5) - still would use slider+circle because it fits the theme of your map

00:19:279 (4,5) - 00:20:188 (7,1) - huge jumps for no reason

00:30:188 (7,1) - make these further, you're supposed to emphasize it

00:31:278 (5) - better if circle+slider this time
#
yeah!


All helped me bro, tysm.
Topic Starter
Wezeh

Potatoe751 wrote:

241s Midday
- So your note timing is realllllly off. All of the main sounds are on red and white ticks so that's where the beats should be... especially in an easier diff.

- There's a lot of unnecessary overlapping which just looks messy.

- Use DS more at diffs around this sr. The jumps should be relatively consistent unless something is hugely different

Early Morning
- General: So there's a couple big things about this map that need to be fixed. First off is that your jumps are suuuuuuuuuuuuuper inconsistent in size. If every jump was giant it would make sense, but there aren't any big increases in the songs intensity or pitch so they should all be similar. The next thing is that you shouldn't copy and paste half of your map... It's like 30s total, that's just lazy and doesn't fit the song. You also ignore a lot of sounds on blue ticks that you shouldn't; I guess you try to make up for it in jump size, but I don't think that works.

- 00:01:279 (1) - 00:12:915 (1) - There's a note on the red tick. (Happens more) yeah
- 00:04:551 (3,4) - Spacing is wayyyyyyy too small yeah

- 00:11:642 (2) - Personal opinion, but I don't like long reverse sliders especially at higher diffs. yeah k

00:24:551 (1) - I think the kiai should start here since the humming gets more intense yeah

- 00:02:006 (3,4,5) - Notes on the blue ticks. (This happens a lot, but I'm not going to list every case) x

- 00:10:733 (5,6,7) - 00:10:188 (2,3,4) - If anything 5,6,7 are less intense than 2,3,4 so them being so much bigger doesn't really make sense. (This happens a lot, but I'm not going to list every case) :oops: x

- 00:16:551 (4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3) - Section is copy and pasted. Bad by itself, but since it's in kiai the spacing shuold be bigger anyways.
i think its okay to a practice map
daanit
Hi :)

Early Morning:

00:01:279 (1) - Este slider termina en un strongbeat, debería terminar en el red tick por el que pasa y en el white tick donde termina debe ir un circle. Así http://i.imgur.com/1A24EsY.png bajale a 25 o 50% y escucha la diferencia ;) Además, mas adelante por ejemplo aca 00:02:369 si lo hiciste correctamente
00:03:279 (4) - Aquí, ese slider esta mal colocado. Como te comente en otros mapas, tenes que oír bien donde debe empezar el slider y donde terminar.
En este caso, este slider termina donde debería empezar. http://i.imgur.com/3rdl9bQ.png Esa es la manera correcta (Sí, tal vez ya lo sabes y solo son errores que se te pasan ya que muchas veces los colocas bien pero otras no, así que es mejor recalcarlo xD)
00:09:824 - ^, en ese red tick debe ir un circle y en el strongbeat debe empezar el slider y NC. Así: http://i.imgur.com/yXxDOpN.png
00:14:915 (2) - ^ cambiar de lugar el circle con el slider, por lo que te dije arriba. NC en el slider
00:20:733 - Más de lo mismo ^
00:21:460 (1) - ^
00:35:824 - ^ Este slider termina en un strongbeat, lo que podrías hacer es http://i.imgur.com/L3MC4cr.png. NC en la ultima nota por ser un downbeat

Me enfoqué mas que nada en los errores de snapping ya que estoy con poco tiempo y es en lo que más tenes que prestar atención, además no tiene mucho sentido ponerme a ver el spacing si es un jump practice xD
Espero que te sirva de algo
skrungly
yay NM

sunrise diff:
00:10:006 (3,5) - these slightly overlap, maybe you could space them a little
00:20:915 (4) - this should blanket 00:22:369 (1) - this
00:20:915 (4,2) - these overlap, doesn't look particularly nice
00:24:915 (4) - polish this slider so it blankets 00:25:642 (5) - this note if you think it fits better

morning diff:
00:02:369 (3) - this could blanket 00:02:006 (2,4) - these better in my opinion
00:07:097 (1) - this should blanket 00:07:824 (2) - properly
00:09:279 (5,1) - this spacing may be difficult to read.
00:11:460 (4) - why is this slider body sounded with a whistle? doesn't seem to fit.
00:19:460 (2,4) - these two overlap, doesn't look as good as it could
00:24:915 (1,2,3) - these spacings will be difficult to read.

zedpenguin's afternoon diff:
00:05:369 (5) - this doesnt seem to land on any sound
00:07:097 (1,2) - this overlap isn't very pretty
00:11:279 (6,7) - i think these should be made identical
00:17:097 (1,2,3,4) - this seems out of place as the sliders all start on 1/2's.
00:22:915 (7,8,9,10,11,12,13,14,15) - this notespam comes out of nowhere. add a slider or two in there (also, add a new combo to one of them)
00:26:733 (11,12) - same as before, overlap isn't really decent

i think there should be more NC's throughout that difficulty as there seems to be very long combos which need to be sorted

night diff:
00:09:279 (6,8) - this may be difficult to read. personal preference, try to seperate them c:
00:12:006 (4,5) - there's a sound between these two notes which you missed
00:27:460 (7,9) - these two almost touch. lower 9 down a little
00:27:460 (7) - NC
00:34:006 (1,3) - these touch and it's not particularly pleasing to the eye. move 1 to the left a bit
00:34:551 (2,3,4,5) - this isn't important, but maybe you could make this a bit more interesting?

okay there you go ^-^

oh by the way, quick tip: in future maps you create, it is strongly advised for you to use distance snap on easier difficulties, as it may be difficult for new players to interpret when to click. just a tip c:
Chihara Minori
did you even update?
nelly979
From #modreqs

General:
According to AiMod you're missing some images and your background image is larger than 1366x768 just so you're aware.

Sunrise:
SPOILER
I think in general the spacing of this map feels a little too inconsistent, I know mods have already mentioned this so I'll avoid going over it in to too much detail.
00:22:369 (1,2,3,4,5,6,7) - This combo feels excessively long, especially considering that your Kiai time ends halfway through this combo and the music very audibly changes.

Morning:
SPOILER
A few blankets are off, take, for example, 00:13:642 (2,3)
00:07:097 (1) - Nothing particularly major, but the shape of this slider feels a bit off compared to the rest. Your call.
00:10:006 (1) - Maybe a bit more spacing here. Since it comes after a quick reverse slider players might click this as if it were the red tick prior.
00:24:915 (1,2) - This is a weird placement for this timing, I'd replace it with a one reverse slider or make 2 a circle on the white tick.


Night:
SPOILER
A couple of blankets could do with tweaking - among others, 00:15:278 (4,5) and 00:23:824 (6,7,1) for example
00:09:097 (4,5,6,7,8) - Not too sure on the spacing here. The difference between 4,5 and 5,6 feels too big considering the sounds they represent.
00:26:915 (6) - The first sound of this reverse slider doesn't feel as strong to me as the second two. Maybe make this and 00:26:733 (5) - into two sliders? Other sliders such as 00:32:733 (6) feel the same.
00:27:460 (7) - This feels like it should be the start of a new combo to me?
00:34:006 (1) - Move this new combo to 00:34:733 (3) ?

Overall a nice quick, fun map to play with a pleasant storyboard - I hope my suggestions are helpful.
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