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M2U - Howling

posted
Total Posts
8
Topic Starter
xXRosalineXx
This beatmap was submitted using in-game submission on Saturday, March 25, 2017 at 4:16:35 PM

Artist: M2U
Title: Howling
BPM: 160
Filesize: 11622kb
Play Time: 02:03
Difficulties Available:
  1. Advanced (3.92 stars, 383 notes)
  2. Basic (1.46 stars, 126 notes)
  3. Intermediate (2.84 stars, 264 notes)
  4. Pika's Novice (1.92 stars, 193 notes)
Download: M2U - Howling
Information: Scores/Beatmap Listing
---------------
Dont mind or mod about the ncs, i nc my colors to the sb and the sb needs to be finished to do so.

All diffs have sv changes (even basic) But they are in a way where it fits the map completely (talking about basic and intermediate here) and will train newer players to get used to such sv changes by changing them at slow rates where they might not even get noticed and get used to the flow of having such changes.

as a 2.5-3.25* player, having such changes in easier diffs actually helped me get used to the more rapid and unknown changes that harder maps have. k im done now talking about this beatmap stuff down here: also hitsound thx
_____________________________________________________________________________________________________________

Sb's pretty close to done? HITSOUND SOMEONE PLS THX I SUCK AT HITSOUNDS
Basic (beginner-easy): Done (ready for modding)
Novice (easy-normal): [[Pika]] Done (ready for modding)
Intermediate (normal-hard): Done (ready for modding)
Advanced (hard-insane): Done (ready for modding)

Modders thx:
Voli
Weedy
thats me
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 84066
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1660,10660,13660,24160,30160,42160,47410,47597,47785,47972,48160,54160,56410,58660,60160,84160,90160,102160,108910,114160,118660,120160,123160
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Howling
TitleUnicode:Howling
Artist:M2U
ArtistUnicode:M2U
Creator:xXRosalineXx
Version:Pika's Novice
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.2
OverallDifficulty:3.5
ApproachRate:4.8
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zskqzka.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 255,0,6
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Combo4 : 60,60,60
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Combo6 : 255,242,168

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Weedy
asd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 84066
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1660,10660,13660,24160,30160,42160,47410,47597,47785,47972,48160,54160,56410,58660,60160,84160,90160,102160,108910,114160,118660,120160,123160
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Howling
TitleUnicode:Howling
Artist:M2U
ArtistUnicode:M2U
Creator:xXRosalineXx
Version:Pika's Novice
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.2
OverallDifficulty:3.5
ApproachRate:4.8
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zskqzka.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Voli
Hey lol, sorry for the long wait owo

[Basic]

  1. 00:07:660 (8) - More than one repeat is often advised against on easy difficulties as they are hard to read for beginners, I recommend splitting the slider up in two
  2. 00:10:660 (11) - perhaps curve this slider slightly so it looks more pleasing
  3. 00:13:660 (14) - 2 repeats again, im not gona mention these from this point on, but i'd fix them all if i were you cuz i think its unrankable in easy
  4. 00:22:660 (21) - u can make dis slider look better. maybe sth like this? https://voli.s-ul.eu/ocV0lSK5.png
  5. 00:29:410 (28,29) - kind of a general note, these kind of overlaps make the map look a lot more unclean, how about fixing them everywhere around the map? increase the ds by a tiny bit for this, it shouldnt be too much work but it'll look much better if they werent there (1,7ds is enough to get rid of them) (oh wait u used sv changez welp)
  6. 01:02:222 (3) - bit of a short slider for an easy, also unexpected cuz u didnt use it anywhere else
  7. 01:39:160 (4) - why not just a red point instead of 3 whites xD
  8. 01:54:160 (20,21,22) - How about rotating this pattern by about -45 like so: https://voli.s-ul.eu/8gaHxf9K.png - the reason is that 01:52:660 (18,20) - are similar sliders but not exactly the same and pseudo symmetry looks kinda meh
[Pika]

  1. 00:32:410 (5) - 2 notes just like u did in prev pattern to avoid sliderspam (also works nicely on high pitchz)?
  2. 00:33:910 (2) - same
  3. 00:36:910 (2) - same
  4. 00:49:660 (4) - y not curve this a bit more if ur gonna have a middle point anyways
  5. 01:03:160 (1) - the fuck r those slider point positions l0l
  6. 01:12:160 (1) - https://voli.s-ul.eu/lVziTNeN.png ?
  7. 01:24:160 (1) - this is ugly overlap move 01:24:160 (1) - up or sth
  8. 01:37:660 (3) - sliderend covers highest/strongest pitch i wanna click ok?
  9. 01:40:660 (3) - same
  10. 01:48:160 (1,2) - either just curve them or remove the middle points xD
[Intermediate]

  1. nc pls
  2. 00:06:347 (10) - y isnt this a reverse like the rest
  3. 00:17:222 (31,32,33) - this is so confusing do they hav to be stacked
  4. 00:23:410 (46) - remove reverse and make the strong sound clickable with a note? would play better and more satisfying owo
  5. 00:39:160 (82,83) - y not just blanket them
  6. 00:44:410 (94,95) - you didnt use this weird short slider here either 00:47:410 (103,104) - maybe a triple instead?
  7. 00:55:660 (126,127,128) - i like this but i really wish you had introduced these kind of triples earlier in the map already since now thisis the first one i've seen of them (at nearly 1 min in D:) is there any way you can get some of these triples in earlier in the map? Maybe instead of those short 1/4 sliders
  8. 01:00:722 - what about putting a note here and starting the slider on the white tick so you don't cover the strongest sound here 01:00:910 - with a sliderbody
  9. 01:03:722 (139) - same
  10. 01:09:722 (149) - same and goes for all of these
  11. 01:15:722 (156) - cool slider lol
  12. 01:26:410 (175) - dunno if the reverse fits this rhythm
  13. 01:39:160 (7) - make this extended like 01:37:660 (4) - ?
  14. 01:39:910 (9) - wrongly snapped, should be one tick longer
  15. 01:40:660 (10,11,12) - use more of those triples and stuff here imo cuz this plays way worse (so far the one at 55 secs is the only triple i saw yet, try making them occur a little more consistently)
  16. 01:50:785 (40,41,42) - omg finally
[Advanced]

  1. ncs pls
  2. 00:03:910 (7,1) - why is this spacing so low :o causes an unwanted overlap i guess?
  3. 00:12:347 (4) - end this on red tick and put a note on 00:12:910 - ? feels nice to click
  4. 00:32:035 (3) - i kinda expected a reverse like 00:30:535 (2) - this here since you did that the previous rhythm
  5. 01:08:035 (14,15,16) - you can make this a quint instead by mapping this one 01:08:128 - aswell and extending the triple you got there 01:08:222 (15,16) -
  6. 01:12:160 (23,24,25) - this is so low spaced compared to how you mapped before xD you went from like 2,00 ds to 1,20, maybe increase it a bit here?
  7. 01:30:347 - wait why isnt dis mapped in this diff
  8. 01:45:910 (44) - extend this one more tick and start the next slider here 01:46:285 - for the correct downbeat emphasis
  9. 01:51:910 (71) - end it on the blue or red tick instead so 01:52:285 (72) - can start on the white tick (downbeat again)
In general:

Try to be a tad more consistent with your rhythms (if you map a certain rhythm in pattern 1, try to map it roughly the same in pattern 2 if that rhythm occurs again), like this your map will feel a lot more natural to play!


GL and i hope i was a bit helpful
Topic Starter
xXRosalineXx
revised mod

Voli wrote:

Hey lol, sorry for the long wait owo

[Basic]

  1. 00:07:660 (8) - More than one repeat is often advised against on easy difficulties as they are hard to read for beginners, I recommend splitting the slider up in two Yeah these matched the map more but ppl got mad at me so i removed these
  2. 00:10:660 (11) - perhaps curve this slider slightly so it looks more pleasing yee
  3. 00:13:660 (14) - 2 repeats again, im not gona mention these from this point on, but i'd fix them all if i were you cuz i think its unrankable in easy did
  4. 00:22:660 (21) - u can make dis slider look better. maybe sth like this? https://voli.s-ul.eu/ocV0lSK5.png k it was a difficult slider but i think its better now
  5. 00:29:410 (28,29) - kind of a general note, these kind of overlaps make the map look a lot more unclean, how about fixing them everywhere around the map? increase the ds by a tiny bit for this, it shouldnt be too much work but it'll look much better if they werent there (1,7ds is enough to get rid of them) (oh wait u used sv changez welp) uh i made the ds to 1.8 or 1.9 don't remember i did basic 2 days ago
  6. 01:02:222 (3) - bit of a short slider for an easy, also unexpected cuz u didnt use it anywhere else that wasn't supposed to be there wht
  7. 01:39:160 (4) - why not just a red point instead of 3 whites xD no i don't want an anchor slider its a macaroni elbow slider for a reason ._.
  8. 01:54:160 (20,21,22) - How about rotating this pattern by about -45 like so: https://voli.s-ul.eu/8gaHxf9K.png - the reason is that 01:52:660 (18,20) - are similar sliders but not exactly the same and pseudo symmetry looks kinda meh
i fixed this first and then i went and re formatted the placement of notes cause larger ds and it sorta got messed up

[Pika]

  1. 00:32:410 (5) - 2 notes just like u did in prev pattern to avoid sliderspam (also works nicely on high pitchz)?
  2. 00:33:910 (2) - same
  3. 00:36:910 (2) - same
  4. 00:49:660 (4) - y not curve this a bit more if ur gonna have a middle point anyways
  5. 01:03:160 (1) - the fuck r those slider point positions l0l
  6. 01:12:160 (1) - https://voli.s-ul.eu/lVziTNeN.png ?
  7. 01:24:160 (1) - this is ugly overlap move 01:24:160 (1) - up or sth
  8. 01:37:660 (3) - sliderend covers highest/strongest pitch i wanna click ok?
  9. 01:40:660 (3) - same
  10. 01:48:160 (1,2) - either just curve them or remove the middle points xD
[Intermediate]

  1. nc pls
  2. 00:06:347 (10) - y isnt this a reverse like the rest dddd
  3. 00:17:222 (31,32,33) - this is so confusing do they hav to be stacked fixed it looked weird when i looked over it again
  4. 00:23:410 (46) - remove reverse and make the strong sound clickable with a note? would play better and more satisfying owo wtf didn't know circles are satisfuomg
  5. 00:39:160 (82,83) - y not just blanket them ye
  6. 00:44:410 (94,95) - you didnt use this weird short slider here either 00:47:410 (103,104) - maybe a triple instead? ee
  7. 00:55:660 (126,127,128) - i like this but i really wish you had introduced these kind of triples earlier in the map already since now thisis the first one I've
    seen of them (at nearly 1 min in D:) is there any way you can get some of these triples in earlier in the map? Maybe instead of those short 1/4 sliders i tried to add those in more palces but it was hard to find good places to
  8. 01:00:722 - what about putting a note here and starting the slider on the white tick so you don't cover the strongest sound here 01:00:910 - with a sliderbody didn't know this till now thx
  9. 01:03:722 (139) - same
  10. 01:09:722 (149) - same and goes for all of these
  11. 01:15:722 (156) - cool slider lol :p
  12. 01:26:410 (175) - dunno if the reverse fits this rhythm it was supposed to be the violin but oh well i fixed it
  13. 01:39:160 (7) - make this extended like 01:37:660 (4) - ? ye
  14. 01:39:910 (9) - wrongly snapped, should be one tick longer it was following something i got new headphones and bass are pumped up more than the thing i mapped it to so i fx
  15. 01:40:660 (10,11,12) - use more of those triples and stuff here imo cuz this plays way worse (so far the one at 55 secs is the only triple i saw yet, try making them occur a little more consistently) i did
  16. 01:50:785 (40,41,42) - omg finally
uw

[Advanced]

  1. ncs pls
  2. 00:03:910 (7,1) - why is this spacing so low :o causes an unwanted overlap i guess? i liked it like that but i raised ds on whole diff so not as much
  3. 00:12:347 (4) - end this on red tick and put a note on 00:12:910 - ? feels nice to click yeye
  4. 00:32:035 (3) - i kinda expected a reverse like 00:30:535 (2) - this here since you did that the previous rhythm yeye
  5. 01:08:035 (14,15,16) - you can make this a quint instead by mapping this one 01:08:128 - aswell and extending the triple you got there 01:08:222 (15,16) i did these all but im running out of stuff to say-
  6. 01:12:160 (23,24,25) - this is so low spaced compared to how you mapped before xD you went from like 2,00 ds to 1,20, maybe increase it a bit here? lol wasn't even using ds in this whole section
  7. 01:30:347 - wait why isnt dis mapped in this diff cause i wanted break but it isn't required in this diff?
  8. 01:45:910 (44) - extend this one more tick and start the next slider here 01:46:285 - for the correct downbeat emphasis i not good at mapping but thx
  9. 01:51:910 (71) - end it on the blue or red tick instead so 01:52:285 (72) - can start on the white tick (downbeat again)
mm i ended it on red tick i think i forgot tho

In general:

Try to be a tad more consistent with your rhythms (if you map a certain rhythm in pattern 1, try to map it roughly the same in pattern 2 if that rhythm occurs again), like this your map will feel a lot more natural to play!


GL and i hope i was a bit helpful
dunno what u mean here oh well ^^
Weedy
bor bor bor
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 84066
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1660,10660,13660,24160,30160,42160,47410,47597,47785,47972,48160,54160,56410,58660,60160,84160,90160,102160,114160,118660,120160,123160
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Howling
TitleUnicode:Howling
Artist:M2U
ArtistUnicode:M2U
Creator:xXRosalineXx
Version:Pika's Novice
Source:
Tags:
BeatmapID:1223185
BeatmapSetID:575529

[Difficulty]
HPDrainRate:3
CircleSize:3.2
OverallDifficulty:3.5
ApproachRate:4.8
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"zskqzka.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1660,375,4,2,1,70,1,0
10660,-90.9090909090909,4,2,1,70,0,0
13660,-111.111111111111,4,2,1,70,0,0
24160,-95.2380952380952,4,2,1,80,0,0
30160,-117.647058823529,4,2,1,70,0,0
42160,-83.3333333333333,4,2,1,90,0,1
54160,-90.9090909090909,4,2,1,70,0,0
60160,-83.3333333333333,4,2,1,70,0,0
69160,-95.2380952380952,4,2,1,70,0,0
72160,-86.9565217391304,4,2,1,70,0,0
84160,-80,4,2,1,80,0,1
90160,-90.9090909090909,4,2,1,70,0,0
102160,-76.9230769230769,4,2,1,90,0,1
114160,-90.9090909090909,4,2,1,70,0,0


[Colours]
Combo1 : 173,173,173
Combo2 : 255,0,6
Combo3 : 174,0,0
Combo4 : 60,60,60
Combo5 : 129,100,71
Combo6 : 255,242,168

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Log Off Now
sorry for late return

[Basic]

uh you might wanna nc some stuff, these combo lengths are way too long sometimes lmao, here's an example structure to get you started
nc start
00:04:660 (5) - nc
00:07:660 (8) - nc
00:10:660 (12) - nc
00:13:660 (15) - nc
00:19:660 (22) - nc
00:24:722 (25) - nc
00:27:160 (29) - nc
ya hopefully you can see the pattern i've made with these so you can apply it to the rest

00:02:785 (2) - maybe make this a copy paste of 00:01:660 (1) - for better visuals? (like you did here 00:04:660 (5,6) - )
00:15:160 (17) - i think you can shorten this slider length down to 00:16:285 - here because this is where the long held violin note ends, and at the moment the slider end is on the start of the next violin note which should be clickable imo
00:18:160 (20) - don't add a red point in sliders like this, just looks weird and doesn't add anything to the map xd
00:27:160 (29,30) - maybe copy what you did rhythm wise 00:24:722 (25,26,27) - here for better consistency?
00:40:660 (5) - i think this slider should be 2/1 then 2 circles after so you accent the violent nature of the orchestra on these beats
00:52:660 (22) - ya downbeat should be clickable imo
01:19:472 (21) - this is a bit weird because its the only time you click something on the red tick in this whole section, would prefer if you used a rhythm that kept consistent with how you've mapped previously
01:39:160 (4) - you can remove 2 of these anchor points xd
01:52:660 (22) - maybe make the anchor point on this line up on the slider tick/drum beat like you did 01:51:160 (20) - here, it visually matches the music and the direction change gives an extra feeling of emphasis for the player
01:55:660 (26) - ya^

[Pika]

00:03:160 (3) - make this angle as sharp as the one you did here? 00:09:160 (3) -
00:13:660 (1) - slider end slightly to the right for better aesthetics imo
00:18:160 (1) - i would prefer if this circle wasn't partially hidden by the slider body because it could be confusing to noobs, maybe put at the end of 00:17:785 (3) - so its easier to see?
00:20:785 (3) - move upwards to make a triangle with 00:19:660 (1,2,3) - and also follow the upwards pitch in the music?
00:35:785 (1) - remove nc lo
00:45:910 (2) - make wave more prominent, looks like a strip of bacon atm xd
00:49:660 (4) - eh not a fan of overlaps like this in a normal, and idk if its actually rankable anymore due to new rc

i suggest moving it to the left and making a triangle shape or smt
01:14:410 (4) - ya^ (and every other time this happens)
01:35:410 (1) - remove nc to remain consistent with 00:40:660 (1,2,3) -
02:03:160 (1) - this should be on the blue tick, altho since thats discouraged in an easy i think just copying the spinner from basic diff would work better

[Intermediate]

please
please PLEASE use ncs

[Advanced]

please nc
sometimes the super low sv makes it really hard to tell the difference between 1/4 sliders and 1/2 slider (eg 01:38:410 (9,10,11,12,13) - ) would consider raising in places for better readability

01:00:160 (1,2) - such big changes in sv at this kind of star rating is really difficult to anticipate, would consider trying something else here or at least ncing 01:00:722 (2) - to make it more obvious somethings changing
01:03:722 (6) - ya^
01:09:722 (22) - ya^ (and all the other times you do it)
01:18:160 (33,34,35) - fix stack
01:23:410 (43,44,45) - maybe keep the difference between angles the same between each slider?
01:24:722 (46,48) - overlaps into slider body
01:54:160 (78) - maybe stack under 01:53:035 (75) - slider end?
01:57:910 (91,92) - convert into circles/jumps to increase the intensity further to match the music better?

gl!
Topic Starter
xXRosalineXx

Log Off Now wrote:

sorry for late return

[Basic]

uh you might wanna nc some stuff, these combo lengths are way too long sometimes lmao, here's an example structure to get you started
nc start
00:04:660 (5) - nc
00:07:660 (8) - nc
00:10:660 (12) - nc
00:13:660 (15) - nc
00:19:660 (22) - nc
00:24:722 (25) - nc
00:27:160 (29) - nc
ya hopefully you can see the pattern i've made with these so you can apply it to the rest

00:02:785 (2) - maybe make this a copy paste of 00:01:660 (1) - for better visuals? (like you did here 00:04:660 (5,6) - )
00:15:160 (17) - i think you can shorten this slider length down to 00:16:285 - here because this is where the long held violin note ends, and at the moment the slider end is on the start of the next violin note which should be clickable imo
00:18:160 (20) - don't add a red point in sliders like this, just looks weird and doesn't add anything to the map xd
00:27:160 (29,30) - maybe copy what you did rhythm wise 00:24:722 (25,26,27) - here for better consistency?
00:40:660 (5) - i think this slider should be 2/1 then 2 circles after so you accent the violent nature of the orchestra on these beats
00:52:660 (22) - ya downbeat should be clickable imo
01:19:472 (21) - this is a bit weird because its the only time you click something on the red tick in this whole section, would prefer if you used a rhythm that kept consistent with how you've mapped previously
01:39:160 (4) - you can remove 2 of these anchor points xd
01:52:660 (22) - maybe make the anchor point on this line up on the slider tick/drum beat like you did 01:51:160 (20) - here, it visually matches the music and the direction change gives an extra feeling of emphasis for the player
01:55:660 (26) - ya^

[Pika]

00:03:160 (3) - make this angle as sharp as the one you did here? 00:09:160 (3) -
00:13:660 (1) - slider end slightly to the right for better aesthetics imo
00:18:160 (1) - i would prefer if this circle wasn't partially hidden by the slider body because it could be confusing to noobs, maybe put at the end of 00:17:785 (3) - so its easier to see?
00:20:785 (3) - move upwards to make a triangle with 00:19:660 (1,2,3) - and also follow the upwards pitch in the music?
00:35:785 (1) - remove nc lo
00:45:910 (2) - make wave more prominent, looks like a strip of bacon atm xd
00:49:660 (4) - eh not a fan of overlaps like this in a normal, and idk if its actually rankable anymore due to new rc

i suggest moving it to the left and making a triangle shape or smt
01:14:410 (4) - ya^ (and every other time this happens)
01:35:410 (1) - remove nc to remain consistent with 00:40:660 (1,2,3) -
02:03:160 (1) - this should be on the blue tick, altho since thats discouraged in an easy i think just copying the spinner from basic diff would work better

[Intermediate]

please
please PLEASE use ncs

[Advanced]

please nc
sometimes the super low sv makes it really hard to tell the difference between 1/4 sliders and 1/2 slider (eg 01:38:410 (9,10,11,12,13) - ) would consider raising in places for better readability

01:00:160 (1,2) - such big changes in sv at this kind of star rating is really difficult to anticipate, would consider trying something else here or at least ncing 01:00:722 (2) - to make it more obvious somethings changing
01:03:722 (6) - ya^
01:09:722 (22) - ya^ (and all the other times you do it)
01:18:160 (33,34,35) - fix stack
01:23:410 (43,44,45) - maybe keep the difference between angles the same between each slider?
01:24:722 (46,48) - overlaps into slider body
01:54:160 (78) - maybe stack under 01:53:035 (75) - slider end?
01:57:910 (91,92) - convert into circles/jumps to increase the intensity further to match the music better?

gl!

too lazy to do one of those full mod things where i go over it again


thanks also omg intermediate is good wtf :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o
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