forum

B'z - ultra soul

posted
Total Posts
88
show more
KSHR
 よ い こ ら しょー!
(ウ ル ト ラ ソウル!)
phonic
star
taka1235
ゆうめえじゃあないい
KogumaX
star~ :)
Patchouli
書き忘れ。Ultra Soul のほうがよいとおもいます。
分身だけ注意

Edit:失敬!無かったことに!
raziK_old
star ~~~:)
swish
全て提案です~

[General]
  1. タイトルは ultra soul そのままでいいと思います
    "Normal" と "Soul" がresnapされていません :(  Resnap All Notesしておきましょう
    (緑線もところどころずれていたので直しておきましょうー)
  2. disable countdown all diffs
  3. please set same kiai mode all diffs

[Normal]
SPOILER
  1. 00:21:084 (1) - 一番簡単な難易度でこのジャンプは難しいと思います
    あまり配置を変えたくないなら横にするといいかも



  2. 00:31:974 (2) - spacing
  3. 00:32:922 (4) - spacing
  4. 00:33:396 (5) - new combo?
  5. 00:36:241 (1) - remove new combo?
  6. 00:36:953 (2) - new combo?
  7. 00:39:103 (1,2,2) - spacing
  8. 00:40:035 (1) - remove new combo?
  9. 00:42:897 (1,2,3,4,5,6) - この配置も若干難しいような気がします
    00:43:592 (x) - ここの音を抜くといいかも?
    もし変えるなら00:43:236 (T) - 00:43:711 (T) - この2つのtiming lineは必要ありません



  10. 00:46:675 (1) - spacing, sliderのはじめにfinish?
  11. 00:47:623 (1) - remove new combo?
  12. 00:56:160 (4) - sliderの真ん中についてるwhistle外したほうがいいかもしれません
  13. 00:59:717 (1) - spinnerは00:59:954 (1) - ここからはじめる?終わりは01:01:851 (1) - のままでいいです
  14. 01:15:130 (1,2,3,4,5) - 音付けをここと同じようにしたほうがいいかもしれないです 00:23:911 (1,2,3,4,5) -
  15. 01:26:038 (4) - ここにノートを追加して01:26:512 (1) - spinnerの始まりをここにする?終わりは前のままでいいです
  16. 01:30:780 (1) - remove new combo?
  17. 01:31:254 (2) - new combo?
  18. 01:31:729 (1) - remove new combo?
  19. 01:32:203 (2) - new combo?
  20. 01:34:100 (1) - spacing
  21. 01:34:100 (1,2,3,4,5,6) - 若干難しい気がします 01:34:811 (3) - これを抜いて配置してもいいかもしれません
    後音付けも00:42:881 - からのと合わせたほうがいいです
  22. 01:37:894 (1) - sliderはじめにfinish?
  23. 01:38:842 (2) - 青線は使わないほうがいいかとおもいます :cry:
    こんな風に変更?(これも1サビと音付け合わせたほうがいいと思います)



  24. 01:46:430 (2) - これも上と同様です



  25. 01:55:441 (3,4,5,1,2,3,4,5,1) - 1grid up?

    一応上のものを全て修正したものを貼っておきますが戻ったりしながらやったので抜けがあるかもしれません
    自分でも一通り確認してみてください :?
    ATTACH[B'z - ultra soul (Rigeru) [a].osu]


[Kiiwa]
SPOILER
AR -1 ?
timing line resnap plz :cry:

nothing wrong here


[Soul]

SPOILER
  1. 00:13:477 (6,7) - 左右対称にする?(7をコピーして反転)

fight~ 8-)

Download: B'z - ultra soul (Rigeru) [a].osu
Topic Starter
Rigeru_old

swish wrote:

全て提案です~

[General]
  1. タイトルは ultra soul そのままでいいと思います
    "Normal" と "Soul" がresnapされていません :(  Resnap All Notesしておきましょう FIX
    (緑線もところどころずれていたので直しておきましょうー) FIX
  2. disable countdown all diffs FIX
  3. please set same kiai mode all diffs FIX

[Normal] FIX
SPOILER
  1. 00:21:084 (1) - 一番簡単な難易度でこのジャンプは難しいと思います
    あまり配置を変えたくないなら横にするといいかも



  2. 00:31:974 (2) - spacing
  3. 00:32:922 (4) - spacing
  4. 00:33:396 (5) - new combo?
  5. 00:36:241 (1) - remove new combo?
  6. 00:36:953 (2) - new combo?
  7. 00:39:103 (1,2,2) - spacing
  8. 00:40:035 (1) - remove new combo?
  9. 00:42:897 (1,2,3,4,5,6) - この配置も若干難しいような気がします
    00:43:592 (x) - ここの音を抜くといいかも?
    もし変えるなら00:43:236 (T) - 00:43:711 (T) - この2つのtiming lineは必要ありません



  10. 00:46:675 (1) - spacing, sliderのはじめにfinish?
  11. 00:47:623 (1) - remove new combo?
  12. 00:56:160 (4) - sliderの真ん中についてるwhistle外したほうがいいかもしれません
  13. 00:59:717 (1) - spinnerは00:59:954 (1) - ここからはじめる?終わりは01:01:851 (1) - のままでいいです
  14. 01:15:130 (1,2,3,4,5) - 音付けをここと同じようにしたほうがいいかもしれないです 00:23:911 (1,2,3,4,5) -
  15. 01:26:038 (4) - ここにノートを追加して01:26:512 (1) - spinnerの始まりをここにする?終わりは前のままでいいです
  16. 01:30:780 (1) - remove new combo?
  17. 01:31:254 (2) - new combo?
  18. 01:31:729 (1) - remove new combo?
  19. 01:32:203 (2) - new combo?
  20. 01:34:100 (1) - spacing
  21. 01:34:100 (1,2,3,4,5,6) - 若干難しい気がします 01:34:811 (3) - これを抜いて配置してもいいかもしれません
    後音付けも00:42:881 - からのと合わせたほうがいいです
  22. 01:37:894 (1) - sliderはじめにfinish?
  23. 01:38:842 (2) - 青線は使わないほうがいいかとおもいます :cry:
    こんな風に変更?(これも1サビと音付け合わせたほうがいいと思います)



  24. 01:46:430 (2) - これも上と同様です



  25. 01:55:441 (3,4,5,1,2,3,4,5,1) - 1grid up?

    一応上のものを全て修正したものを貼っておきますが戻ったりしながらやったので抜けがあるかもしれません
    自分でも一通り確認してみてください :?
    [attachment=0:fce34]B'z - ultra soul (Rigeru) [a].osu[/attachment:fce34]


[Kiiwa]
SPOILER
AR -1 ?
timing line resnap plz :cry: FIX

nothing wrong here


[Soul]

SPOILER
  1. 00:13:477 (6,7) - 左右対称にする?(7をコピーして反転)
FIX

fight~ 8-)
Normalのメモ帳流用させていただきました。
ありがとうございます。
譜面の名前については検討中でございます。

and thx star all
Takos
懐かしい...
sitemii
ウルトラソゥ!hey! 8-)
wring
:D
spectspect
:?:
pekos
staaaaar
Masana
ふぉぉぉぉぉぉぉぉぉぉぉ
Lalarun
:arrow: :idea: :roll: :cry: :x :?
AisamaDX
大会一回戦の前にやったら全部SSとれましたありがとうございます
Dustbox
ウルトラソッ \ハイッ/
Gamu
☆~

:) :)
Apple
:)
millisum
enjoyable :D
akarina_old
:!:
Shohei Ohtani
Overall:
Possibly start the red timing section earlier in the map. The timing isn't wrong from what I can tell, but it starts before the first action (the spinner in hard), so having it earlier would make people less "omg wtf." You don't have to do it, but be aware that it might get mentioned again by MATs and BATs :3.

Insane:
THESE JUMPS. I DO NOT LIKE

Hard:
Cool

That other diff:
+1 AR

It's solid. I like. Except for jumps. I don't like jumps.
phoon
hoshi
M1lky_old
nice map! :)
Topic Starter
Rigeru_old

CDFA wrote:

Overall:
Possibly start the red timing section earlier in the map. The timing isn't wrong from what I can tell, but it starts before the first action (the spinner in hard), so having it earlier would make people less "omg wtf." You don't have to do it, but be aware that it might get mentioned again by MATs and BATs :3.

Insane:
THESE JUMPS. I DO NOT LIKE

Hard:
Cool

That other diff:
+1 AR fix

It's solid. I like. Except for jumps. I don't like jumps.
thanks CDFA :)
Apriy
ウルトラソウッ!!!!!!!!!!!!!!!!!!!!!!!!
orsola
In a currency, there is usually a main unit (base), and a subunit that is a fraction of the main unit. In some countries, there are multiple levels of subunits. In the former Ottoman Empire, 1 lira = 100 kuruş = 4000 para = 12000 akçe. Today, only a few places have more than one subunit, notably Chinese speaking regions: the mainland China (renminbi), the Hong Kong (dollar), and Republic of China's (New Taiwan dollar). In addition, the Jordanian dinar is divided into 10 dirham, 100 qirsh/piastres, or 1000 fils. Many countries where Western European languages are spoken currently have their main units divided into 100 subunits. Some currencies that previously had subunits no longer do, because inflation has rendered the subunit useless. A prominent example is the Japanese yen, which was formerly divided into 100 sen or 1000 rin. Both subunits were demonetized at the end of 1953
Occasionally, a super unit is used as a multiple of the main unit. Examples include Korean won = 5 yang in 1893, Iranian toman 10 rials (used informally today). In the Ottoman Empire, lira and kuruş were super units at some point before becoming the main unit.
murasamenosigure
star
って打ったら

Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
ってでてくる

こだまでしょうか?いいえ、誰でも
Anch
B'z - ultra sou!!!!!!!!11111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111
Lesjuh
General
Capitalize the letters in the title of the song? Ultra Soul

Soul
Set a preview point!

01:04:222 (1) - Remove new combo
01:41:214 (2) - Forgot to put a clap here
Use slider tick rate 2. Fits better and you can use it to put claps on the sliderticks!

Kiiwa
00:07:312 (1) - Remove this spinner and enable countdown like in the other difficulties!
00:58:768 (2) - The hit-area of a slider must be entirely visible.
01:21:532 (2) - The hit-area of a slider must be entirely visible.
01:49:987 (2) - The hit-area of a slider must be entirely visible.

Normal
I don't think the sliderspeed really matches the close distance spacing. I suggest toning it down a little.
00:21:065 (1) - Remove new combo
01:26:512 (1) - This spinner doesn't make much sense :P I'ts better if you just go on with beats and sliders.

That's it!
Topic Starter
Rigeru_old

Lesjuh wrote:

General
Capitalize the letters in the title of the song? Ultra Soul
The official name "ultra soul"

Soul
Set a preview point! fix

01:04:222 (1) - Remove new combo fix
01:41:214 (2) - Forgot to put a clap here fix
Use slider tick rate 2. Fits better and you can use it to put claps on the sliderticks! fix

Kiiwa
00:07:312 (1) - Remove this spinner and enable countdown like in the other difficulties!
00:58:768 (2) - The hit-area of a slider must be entirely visible. fix
01:21:532 (2) - The hit-area of a slider must be entirely visible. fix
01:49:987 (2) - The hit-area of a slider must be entirely visible. fix

Normal
I don't think the sliderspeed really matches the close distance spacing. I suggest toning it down a little. fix
00:21:065 (1) - Remove new combo fix
01:26:512 (1) - This spinner doesn't make much sense :P I'ts better if you just go on with beats and sliders. fix

That's it!
lesjuh, thank you very much
lepidopodus
Uh, album doesn't goes to source, as I know? Anyone can confirm?
Giorgos
Well,I remember how people wrote in Source the album's name - but now they just don't write anything there. So I agree ^
Topic Starter
Rigeru_old
fmm okay :oops:
                                                            
                                                                                    
Lesjuh
Soul
Use previewtime 46473 like in the other difficulties.

Taiko
Enable countdown!

Kiiwa
Enable countdown!
I'm going to ask you to remove this spinner again. All difficulties should start at the same position and have the countdown enabled. You can place a beat here (00:08:735) instead of the spinner.

Normal
01:26:512 (5,6) - Spacing between these two slider is far too wide.
Topic Starter
Rigeru_old
all fixed

thanks :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops: :oops:
Lesjuh
Alright bubbled!
Topic Starter
Rigeru_old
Thank you very very much lesjuh <333333333333333333333333333333333333
Shiirn
=-=

You are missing some skin elements: you require a circle-overlay, approach circle, spinner approach circle. copy the defaults in if you wish, otherwise a player's custom skin will look strange.

Normal
01:15:130 (1,2) - these sliderends are not snapped, causing a tick to show up.
disliked the higher sv and lower distance snap but ok

Kiiwa
ok

Soul
ignoring the silly spacing
00:26:400 (2,3) - stack these on the end of the slider with 0 distance snap and grid off.
01:07:542 - useless timing line

James2250 EDIT: Double-checked it over with Shiirn. As well as the unrankable elements I would try and get a few more mods on Soul to try and keep the spacing slightly more consistent, there are some thrown in jumps like 00:27:230 (1,2,3,4) and 01:34:337 (1,2,3,4,5,6,1) which could confuse the player. (Also I agree with Shiirn the distance snap on Normal really doesn't fit and makes it much harder to play)
Topic Starter
Rigeru_old
okay,I remaped Normal

Soul diff,please wait a little.

thanks shiirn and james <3
show more
Please sign in to reply.

New reply