Metaku wrote:
bor4bor
[Sakura]
Some unsnapped kiai ends in the end of the song
00:10:540 (6) - I'd probably nc this for emphasis, also I think you could better emphasis it with a sharp angle rather than a linear flow from 00:10:051 (1,2,3,4,5) - I think the biggest issue here is the curve with 00:10:296 (4,5,6) - as 6 goes against the natural flow here so idk maybe a placement like this or smtng no thanks, flow has no meaning here
00:13:801 (2) - I think this note is too strong to be stacked under the sliderend I'm not actively following the sound that defines why you think this note is strong, therefor I disagree
00:15:268 (5,6,1) - Idk if just your style but a bit too tight curves for my taste, also 00:15:268 (5) - I think this could use a bit more spacing from 00:14:942 (4) - since it's a rather emphasized note spacing is for readability, its emphasized by forcing click alternating and changing direction.
00:16:247 (2,3,4,5) - If you want to use a linear pattern here I think you should have at least progressively increasing spacing since the pitch of the guitar is going up as well rhythm density is constant which adds strain so its ok
00:16:899 (6,7,1) - really emphasized stuff here, feels kinda bad to see it stacked the same way a lot weaker sounds on 00:14:453 (1,2,3) - its a triple why would i not keep distance close, also its not stacked either...
00:17:714 (3) - Yeah again I don't like stacking strong sounds on sliderends same as before
00:18:366 (1,2,3) - Could use some additional spacing... The slider leniency would easily allow it so no need to make strong sounds so cramped. As it is it plays ever weaker than just a triple would so kinda meh imo did you give the wrong link???
00:19:182 (5,6,7) - Here too would be nice to see something represent the pitch changes on guitar no thanks
00:19:752 (1) - I'd rather end it on 00:20:812 - where the guitar sound ends and add a circle for the vocal at 00:20:812 - if you feel like mapping it I set the spinner back a bit, not adding circle
00:21:953 (5) - Pretty interesting choice in both rhythm here... 00:22:279 - stands out more than the rest of the slider also you use a 1/2 + circle here despite being lot weaker 00:23:258 (6,7) - ? you don't get it
00:24:562 (5,1) - Again kinda counter-intuitive rhythm choice here, this time also on 00:25:051 (1) - since I'm quite sure majority would think the kick is more impacting than the echo kind of thing on the down beat
00:25:622 - idk if you missed the triple here or ignored on purpose, feels a bit weird since you mapped other weak triples too lmao I had to change some stuff to fix this mistake, good catch
00:26:355 (1,2,3) - Hmm might want to rework rhythm here. The first 2 objects indicate that you'd be following vocals but then you leave it on slider end on 3. Also I think the visuals on the pattern could be better, like utilising the blanket opportunites from 00:26:355 (1,3) - or trying to make an even triangle or something
00:29:779 (5) - I'll stop pointing these out, they are repeating so idk if you had some kind of reason for doing them but I can't figure it out
00:30:432 (2) - I think you could add another triple here since the guitar kinda stands out here despite being quite low pitch I don't here it.
00:31:410 (7) - Again I don't like this stacking here since the sounds are completely unrelated and the vocals are quite strong already mentioned
00:34:018 - feels kinda empty, could add something or change 00:33:692 (6) - into a circle and add a 1/2 slider here 00:33:855 - forgot triple d
00:35:486 (1) - Most of the there has been no strong sounds on placements like these but there are quite strong vocals here so it deserves more spacing imo again im not mapping to what you think I am
00:35:649 (2,6) - I get your following the kicks here but I'd argue that snares + vocals are stronger here I'm not following the kicks.
00:36:301 (6,7,8,1) - Too much flow changes here imo, I'd prefer you just keep the flow on 00:36:627 (7,8) - instead of reversing it and then reversing again on 00:36:790 (1) - no thanks
00:37:768 (4) - slidertail definitely more dominant here than the head, consider changing rhythm how come you only notice this now...
00:38:095 - Well... I wouldn't ignore this since there are vocals and a (rather silent) cymbal there in addition to being the downbeat I ignored it to mini highlight the piano one the slider end.
00:38:258 (1,3) - pretty minor but these aren't properly stacked d
00:38:747 (3) - well this goes against your most rhythm choices since you've prioritized kicks over other stuff in most places (Some which I don't really agree to since I found other sounds more important but you should try to be consistent here if that's the rhythm you chose) you don't know what I'm prioritizing, though to some degree you are actually correct, to the degree that requires an edit you are incorrect. This whole map is me trying to shove a bunch of strong beats onto slider ends. sometimes I don't and sometimes I do depending on the context.
00:39:073 (4) - Definitely would work better as 3/4 slider. Kinda funny that I haven't seen you using one after the one in the beginning (00:14:942 (4) - ) I think you missed the point again, I only do the 3/4 sliders in very select locations, and even then its questionable, I do not like extended sliders. because they will not fit my rhythm basis ever unless I used it like I did in the intro.
00:39:725 (2) - I don't really know what this is following since it's ignoring the vocals on red tick and a triple too this is me recognizing this section is going to change to another section so I semi change the rhythm basis while keeping the rhythm structure and complimenting the sounds around it
00:40:377 (4) - rhythm issues again no thanks
00:53:421 (5,6,1) - While technically this isn't wrong I just can't agree with this rhythm pattern choice here. It's really lacking in emphasis since it pretty much plays like 3 stacked 1/2 circles into a 1/2 slider. If you want to stack those make it a 5 note stream instead (Shouldn't be an issue since you had this in the beginning 00:09:399 (1,2,3,4,5,6,7,8,1,2,3,4,5) - ) or at least make it into jumps with the 1/4 sliders, and please make 00:53:747 (1) - into 2 circles. The sounds are pretty much begging for a jump here. I really think you should try on working on emphasizing stuff more since I've seen this kind of issues in many parts of the map. no thanks
00:54:236 (2,3,4,5,6) - Kinda lacking in emphasis since the vocals are getting higher in pitch and more intense especially at 00:54:725 (5,6) - already explain prior
00:56:192 (6,1) - Visual spacing here kinda stands out, could try to space them further for consistency its rotational symmetry around a centre, spacing is already pretty high
00:57:334 (4,5) - You were following the vocals so nicely until this so why suddenly change the rhythm here if you can explain how the hell 00:55:540 (2,3,4,5) - is following the vocals I might consider it
01:00:105 (7,1) - Definitely needs a bigger spacing here, it should be at least as big as 00:59:779 (6,7) - 1 is emphasized.
01:00:758 (2,3,4) - spacing gets kinda big here compared to before for seemingly no reason so maybe make it a bit smaller? double cymbal on 7,1 so i made 1 higher sv, to keep intensity relevant increased spacing to the triple.
01:01:410 (6,1) - Again kinda lacking in emphasis if you compare it to spacing like 01:00:268 (1,2) - 1 is emphasized.
01:03:855 (6) - random whistle here on the slidertail, I'd suggest making the end clickable anyway its not random, there is a strong sound that is not drums so I did whistle. also this reflects what I said before about rhythm
01:04:834 (3) - Missed a sound in the middle? I hear none when my hitsounds are off. its should be a somewhat lower density phrase regardless to reflect the intensity
01:06:627 (6,1) - again spacing could be better here if you compare to 01:06:138 (4,5) - kinda lack s in emphasis imo no thanks
01:07:605 (3,4,5) - the angle here looks a bit weird, maybe try to make it follow the curve of 5? no
01:10:703 (1,2) - could try to match the visual spacing with 01:09:888 (4,7) - the argument is over few pixels even though the latter example matches visual spacing afterwards
01:11:845 (6,1) - same as before about visual spacing ^
01:12:986 (4,5) - rhythm again, should be 1/2 slider imo for consistency with 01:12:008 (1,2,3) - same comment as before
01:18:692 (1,5) - instead of 1/2 sliders I think you could try some sort of jump pattern here both for more variety and better emphasis jumps are not my style, no thanks
01:20:486 (3,4,5) - Yeah kinda weird spacing change again since the song is getting more intense there is repetition, and the strongest note actually follows regular spacing emphasis this time......
01:24:236 (2,3,4,5,6) - I honestly don't think a linear pattern like this is properly capturing what the song is doing... no thanks
01:25:051 (1,2,3,4,5,6,7,8,9) - Guitar doing cool stuff here, not nice to ignore it :/ (I like cool stuff - Pishifat) pishi is cute \o/ but no change
01:26:355 (1,3) - Pretty cool idea here I think you could try something like this more with your 01:26:355 (1) - shape sliders no thanks
01:27:171 (3,4,1) - Better spacing emphasis here than in most parts but I'd still adjust it a bit so 01:27:171 (3,4) - < 01:27:497 (4,1) - angles emphasize; no change
01:28:149 (2,3,4) - Pretty high spacing here again, also feels kinda isolated from the rest of the combo :/ what's suddenly wrong when i use spacing to reflect song intensity??
01:29:779 (5) - The decision to use a repeat here kinda kills the emphasis on the notes here but also on 01:30:105 (6) - which would deserve a bigger spacing imo anyway disagreed
Well I've modded up to first kiai and there's quite a big list of issues imo... To avoid wasting both of our time I'd suggest you to scan the rest of the map for similar issues since at least by a quick glance they are repeating later as well.
I'd be happy to remod this later but with the amount of issues on just the first third of the song I think it'd be more useful to mod this later on when you've already addressed the issues already mentioned as it would be more beneficial both for you and me you misunderstood the premise of the map