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EGOIST - All Alone With You

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Topic Starter
anna apple
re-hitsounded some stream and raised a lot of greenline volumes by 5% or 10%
Topic Starter
anna apple

Mir wrote:

Hi, as per request!

[ Eternity]
  1. 01:31:759 (4,5,6) - This flow is really uncomfortable all of the sudden, and there isn't a clearly discernable change in the music for this. Considering how most of the kiai is fairly comfortable flow, and even the ending of the kiai is pretty comfortable, this just seems out of place. The way it plays sure doesn't exactly require you to follow the whole slider, but the flow itself is just meh. 03:51:759 (4,5,6) - even here it worked better lol. its comfortable for me. plus the whole kiais are about sharp angle changes for 1/4 emphasis.
  2. 01:53:634 (6) - Overmapped. There's no sound on the reverse arrow of this and would work fine as a regular kickslider. turn effects off,
    the sound I've mapped most 1/8's to exists here as well

  3. 02:25:717 (5) - Could work as a kickslider since there's a noticeable and quite strong drum you skip on the next tick. this is in a vocal centric section.
  4. 03:19:884 (7,8,9) - The 8 isn't emphasizing anything, these three notes have the same sounds on them all at the same intensity so the spacing to 8 looks arbitrary. If anything, 7 should have emphasis because the bass comes in there. 7 gets empahsis from holding the slider, but its also the start of a progressive pattern towards 1 because of how the drums lead into the downbeat.
  5. 04:02:384 (2) - I know it's not unrankable, but this looks really out of place lol. Do it for this one 04:09:051 (2) - too so it's not emphasizing the vocal vibrato one time and not another time if that makes sense. it doesn't obscure the sliderball path noticeably at half time, full time, or double time, sure maybe it would draw some eyes, but they would be focusing more on the sliders for the slow section because of this, making the sliders more powerful and relevant.
  6. 04:53:635 (10,11) - If you're going to emphasize the drums 10 should have more spacing from 04:53:426 (9) - as well. very gradual increase in spacing requires control, plus the notes right after a triple don't have normal emphasis values because of the intensity of a triple.
  7. 05:06:551 (5,6) - Spacing could throw off players seeing as 05:05:717 (5,1) - is a bigger gap in the timeline yet spaced the exact same. Reading the approach circles while streaming isn't an easy thing to do so I recommend changing the spacing of 5 and 6 to be I see what you mean, but all the 1/6 and 1/3 have been very careful, while all the jumps have been in 1/4 or 1/2. watching testplays of this I see players playing jump as if its 1/4, which tells me this idea does exist to some extent.
  8. 05:20:717 (1) - Nice. I like this slider.

As usual, map is pretty established in its concepts, so I stuck with some really obvious consistency stuff if anything.

Good luck.~
ti
Xinnoh
ok lets not write an extended essay and get the whole thing denied

00:00:718 (1) - timing is slightly early, wasn't an issue on the ranked set but this one has keysounds so
00:16:342 (5,6) - Only pattern in opening where 1/2 is under slider head/tail. Rest of the time this pattern is done on 1/4 patterns, change so it's consistent with others.. (eg. 00:07:384 (1,2) - ) I'd suggest changing the 1/2 to something else since the DS is much smaller compared to other general spacing
00:24:259 (2) - Optional, but piano ends 1/4 before, the 1/1 here doesn't land on anything
00:50:509 (10,1) - Suggest different stack, since cursor has to go backwards to click this if following slider path
00:56:967 (7) - Consider making this a slider, imo plays a bit better, though would have to apply same to other parts.
01:02:384 (4) - Using this maps the piano on a head rather than a tail https://puu.sh/v2X6a/2c8d2c553d.png
02:00:717 (1) - Could curve so this leads into the next slider better
02:08:842 (3,4) - Spacing is much larger to 3, but 4,5 both are around same importance with much less spacing, increase distances for those two. Could curve left so there's a better angle to next slider
02:12:801 (4) - Spacing is identical to previous two sliders with 1/4 gaps, not possible to read that it is now 1/2 gap
02:22:384 (6) - You follow vocals mostly, but this starts on slider tail, use this https://puu.sh/v2Xvr/fbff1cc8b9.png
02:26:065 (6) - y does this song do 1/12 lol
02:36:967 (6) - This circle has half as much emphasis compared to 01:03:634 (6) -
02:52:801 (1) - This would be easier to play if the stream wasn't stacked under the slider, was further away
03:19:884 (7) - Don't directly stack so easier to see circle
03:33:426 (1,1) - I know you normally stack stuff behind slider tail when using low sv, sliders are fine, but this really makes streams difficult
03:52:592 (7) - kinda far away here
04:02:384 (2) - no
04:17:384 (1) - could make the tail clickable, since it's powerful sound
04:24:467 (1) - nothing wrong with making the first bits repeat sliders, since it's clear groups of 3. long stream like this people really won't like
04:35:509 (4) - missing hitsound
04:39:051 (5,1) - acc killer
05:09:884 (6) - could blanket better
05:19:467 (10) - 3x overlaps in a row is weird, suggest to change pattern, or make all 3 go in a straight line https://puu.sh/v2Y4L/c5a9273b88.png

Rhythm Incarnate Achieved!! \o/
Topic Starter
anna apple

Sinnoh wrote:

ok lets not write an extended essay and get the whole thing denied

00:00:718 (1) - timing is slightly early, wasn't an issue on the ranked set but this one has keysounds so I don't quite hear it, but I took the exact timing from the ranked set and the mp3
00:16:342 (5,6) - Only pattern in opening where 1/2 is under slider head/tail. Rest of the time this pattern is done on 1/4 patterns, change so it's consistent with others.. (eg. 00:07:384 (1,2) - ) I'd suggest changing the 1/2 to something else since the DS is much smaller compared to other general spacing you could argue similarly for the 1/4 gaps, but none theless its very readable.
00:24:259 (2) - Optional, but piano ends 1/4 before, the 1/1 here doesn't land on anything the reason for the slider being 1/1 is because at the end of the slider the vocals starts stopping, if that makes sense.
00:50:509 (10,1) - Suggest different stack, since cursor has to go backwards to click this if following slider path this is misinformation, the player will aim for the circle right after they click the head of the slider, plus its automatically stacked, how would have have to move back when all you have to do it just stop moving.
00:56:967 (7) - Consider making this a slider, imo plays a bit better, though would have to apply same to other parts. no reason to change it so not going to.
01:02:384 (4) - Using this maps the piano on a head rather than a tail I have a lot of sounds on slider tailshttps://puu.sh/v2X6a/2c8d2c553d.png
02:00:717 (1) - Could curve so this leads into the next slider better its fine how it is.
02:08:842 (3,4) - Spacing is much larger to 3, but 4,5 both are around same importance with much less spacing, increase distances for those two. Could curve left so there's a better angle to next slider I kind of see this, so i somewhat increase spacing of 4 and 5
02:12:801 (4) - Spacing is identical to previous two sliders with 1/4 gaps, not possible to read that it is now 1/2 gap actually it is possible if you just watch the approach circles like most players, I had a rank 200k+ play this and he read this perfectly fine.
02:22:384 (6) - You follow vocals mostly, but this starts on slider tail, use this https://puu.sh/v2Xvr/fbff1cc8b9.png dude I have so many relevant notes on slider ends and on repeats of sliders you can't just now notice
02:26:065 (6) - y does this song do 1/12 lol ??
02:36:967 (6) - This circle has half as much emphasis compared to 01:03:634 (6) - it takes control to slow down for this note.
02:52:801 (1) - This would be easier to play if the stream wasn't stacked under the slider, was further away well its hard then?
03:19:884 (7) - Don't directly stack so easier to see circle its very readable, like i said with the testplay in the originil
03:33:426 (1,1) - I know you normally stack stuff behind slider tail when using low sv, sliders are fine, but this really makes streams difficult you should notice that all sliders extending to 1/8 are like this, its not really SV related, though the sv also indicates this.
03:52:592 (7) - kinda far away here its far away enough since its a strong beat.
04:02:384 (2) - no : ^ )
04:17:384 (1) - could make the tail clickable, since it's powerful sound like i said before, I have a lot of sounds on slider tails, though I want the pause to be more noticable, which is why there is such a long hold up to this point and no click at the end of it.
04:24:467 (1) - nothing wrong with making the first bits repeat sliders, since it's clear groups of 3. long stream like this people really won't like I've always mapped these 1/3 as clickable.
04:35:509 (4) - missing hitsound good catch : ^ )
04:39:051 (5,1) - acc killer testplayer did it just perfectly fine.
05:09:884 (6) - could blanket better TRIGGERED, this isn't even supposed to be a blanket
05:19:467 (10) - 3x overlaps in a row is weird, suggest to change pattern, or make all 3 go in a straight line https://puu.sh/v2Y4L/c5a9273b88.png overlapping is fitting since so many drums and the conclusion of the song.

Rhythm Incarnate Achieved!! \o/
Milkshake

most of it is going to be suggestions, I fucking suck at this.

[An Attempt to be Useful]
* 00:04:676 (4) - not really a problem, but I'd suggest making the slider longer to 00:05:509 - and make it look something like this:

*00:24:259 (2) - another suggestion, turning it to
* 00:54:051 (1,2) - , 00:55:717 (5,6) - I'd space 1,2 and 5,6 away from each other like you did in 00:57:384 (1,2) - just to make it a tiny bit more consistent.
* 01:00:717 (1,2) - same thing as above. it looks kinda meh too ):
*01:02:176 - I feel like you're missing beats here, perhaps on purpose but yeah. I'd make a triple here, like this:
* 01:03:426 - making this clickable sounds like a good idea to me
* 01:26:759 (1,1) - y u do dis? place 01:27:384 (1) - a bit below :(
* 02:35:509 - same as 01:02:176 - ^^ would make a triple here.
* 02:36:342 - , 02:36:759 - I'd make them clickable as well.
* 04:00:717 - really just a suggestion, but if you feel suicidal enough, it'd be cool to map the piano here instead and do keysounding LOL ye rite thats too mcuhe effort fuck this
05:05:162 (1,2,3,4,5,1,2,3,4,5) - I'd the second stream a bit further from the first one... it was a bit tricky to read for me.
* BIGGER CS PLS

that's it for me. sorry for the short mod :,D I hope it was somewhat useful. good luck!
Topic Starter
anna apple

Milkshake wrote:


most of it is going to be suggestions, I fucking suck at this.

[An Attempt to be Useful]
* 00:04:676 (4) - not really a problem, but I'd suggest making the slider longer to 00:05:509 - and make it look something like this piano is no clear where the end is, since I keysounded I silenced ends of non keysounds. For this note you can't tell where the piano ends because the vocal comes in, which is at the point I indicated with the slider end.
*00:24:259 (2) - another suggestion, turning it to after the first section I'm mapping for the vocals primarily
* 00:54:051 (1,2) - , 00:55:717 (5,6) - I'd space 1,2 and 5,6 away from each other like you did in 00:57:384 (1,2) - just to make it a tiny bit more consistent. this has a reason, which is the song is progressing which is easy to tell because of the vocal change and the piano pitch.
* 01:00:717 (1,2) - same thing as above. it looks kinda meh too ): this I change because its part of the most recent previous
*01:02:176 - I feel like you're missing beats here, perhaps on purpose but yeah. I'd make a triple here, like this there are many times where I don't map these sounds.
* 01:03:426 - making this clickable sounds like a good idea to me same comment as before
* 01:26:759 (1,1) - y u do dis? place 01:27:384 (1) - a bit below :( this one is because for 1/8 I made the slider start inside the previous slider for the consistency.
* 02:35:509 - same as 01:02:176 - ^^ would make a triple here. same comment as before
* 02:36:342 - , 02:36:759 - I'd make them clickable as well. same comment as before
* 04:00:717 - really just a suggestion, but if you feel suicidal enough, it'd be cool to map the piano here instead and do keysounding LOL ye rite thats too mcuhe effort fuck this this is vocal centric section so vocals.
05:05:162 (1,2,3,4,5,1,2,3,4,5) - I'd the second stream a bit further from the first one... it was a bit tricky to read for me. its 1/3 and not 1/4
* BIGGER CS PLS u2

that's it for me. sorry for the short mod :,D I hope it was somewhat useful. good luck!
thanks for checking out the map and modding <3
Spork Lover
Hey my dude, here I go with repaying my M4M (;

I like CS7 (<3)

Thing before I start: I expect you to deny a lot of the things I mention, since I convey purely subjective standpoints in a lot of the examples (a fair bit of them are aesthetics), so take them with a grain of salt. If you happen to like the ideas though, sweet! :)

And also, BN practice mod, so like, nice reasoning would be lewd thank you mah dood <3

General



Some of the 1/3 patterns are spaced equally to normal 1/4 gaps, which makes the 1/3 parts feel very confusing, even if you zig-zag them. A random 1/3 pattern I did some changes to it something like 02:52:801 (1,2,3,1) - https://osu.ppy.sh/ss/7788166 . It seems hard to play stuff like this, but when you think about the BPM, the spacing compared to the rest of the choruses, and the fact that the turns are all changing rotation and are sharp, this can be easier to play in terms of momentum than what you have now. If you dislike what I did here, i'd consider just increasing spacing on all those 1/3 sections to make it stand out more from other parts of the map :D

Your 1/3 parts:
01:19:467 (1,2,3,1) -
02:52:801 (1,2,3,1) -
03:34:051 (1,2,3,1,2,3) - (It's especially important for the 3:34 one, 'cause it really looks like 1/4 because of the AR and patterning beforehand) (Keep in mind that 1/3 is slower than 1/4, so having low spacing on something that is slower in the song is underwhelming in terms of gameplay)

04:24:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - (This one is standalone, and if you increase the spacing, make 1-2 reverses with this. (on
04:24:467 (1) - and 04:25:717 (1) - preferably)

04:39:329 (1,2,3,4,1) - (I mentioned an NC thing here too)

05:05:162 (1,2,3,4,5,1,2,3,4,5) - (mentioned more NC stuff here below)

- Unrankable (presumably) hitsounds:
Wave hitsounds with possible delay > 5ms:
soft-hitwhistle11.wav
soft-hitwhistle12.wav
soft-hitwhistle13.wav
soft-hitwhistle14.wav
soft-hitwhistle15.wav
soft-hitwhistle16.wav
soft-hitwhistle17.wav
soft-hitwhistle19.wav
soft-hitwhistle2.wav
soft-hitwhistle20.wav
soft-hitwhistle21.wav
soft-hitwhistle22.wav
soft-hitwhistle28.wav
soft-hitwhistle29.wav
soft-hitwhistle30.wav
soft-hitwhistle5.wav
soft-hitwhistle6.wav

Unused hitsounds:
soft-hitnormal15.wav
soft-hitwhistle15.wav


^ Looking into the ones above, there's definitely some small gaps on the audacity file (They seem to be ~6-7 ms large, so I'd remove that gap if possible) Here's a random example from one of the files: https://gyazo.com/62fac6421e5e7d12fedcb07eb2330a1e

- Audio Kbps: 128 (You could probably find a 192 kbps version somewhere, it is a little meh in terms of how it sounds sometimes (maybe ask shad0w1and or something? :o)

- Some of the Kiai times are unsnapped, refer to AiMod. (They are off by 1 ms wtf)

Things i didn't check: Metadata

yummy CS


00:04:051 (1,2,3,4,5,6,7,8) -I feel like the pitch of the song should make the pattern ascending in a more smooth way. You're kinda doing it atm, but the spacing is a little inconsistent between 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - for example. https://osu.ppy.sh/ss/7788101 <--- (1,2 is 2.1x, 2,3 is 2,3x and 3,4 is 2,5x) and same for 00:05:717 (5,6,7,8) - , which is https://osu.ppy.sh/ss/7788117

00:11:342 (4,5,6) - This part could have that ascending spacing feel too.

00:25:717 - I'd map something here. refer to my suggestion on 01:59:051 - xd

00:27:384 (1,2,4) - visual equality maybe? It'll make the pattern look cleaner overall, even if you don't see the notes at the same time (Look at green circles) https://osu.ppy.sh/ss/7788131
^ I mention these types of things, because there aren't many notes in the song, so every visual concept counts here to make a good looking map.

00:33:842 (6,1,2) - I feel like this would flow a liittle better. https://osu.ppy.sh/ss/7788138

00:36:759 (5,6,1) - Yum reading :* <3

00:50:509 (10,1) - This messed me up so hard while playing, because the downbeat is also representing something strong. I'd either do 3 single taps or make a reverse instead here to simplify the rhythm a bit.

01:46:759 (1,1) - The tilt here is kinda weird compared to the almost perfectly horizontal slider xd It looks better on 02:00:092 (5,1) -

01:59:051 - i'd add in 4 single taps here to follow the piano: https://osu.ppy.sh/ss/7788217 this or a zig-zag could be pretty good i think I find it weird that it's left out since you didn't do anything on

02:13:842 (8) - The DS is a little inconsistent with the 2x you went for earlier (it's 1,7 from 02:13:217 (7) - )

02:14:676 (2) - I'd also make this 2x

02:18:842 (4,5) - maybe make 5 a copy of 4? xd

02:23:842 (11,1) - I'm mixed, but I won't mention a suggestion 'cause it's obvious that it's intentional xd (Reason being is 'cause you follow downbeats pretty closely most of the time)

02:36:967 (6) - I'd space this a little more due to the hitsound to use here (maybe NC, but doesn't matter)

02:37:072 (1) - The recovery is low, so if 02:39:467 (1,1) - was a little closer to the middle, that would be quite helpful for having a stable aim getting into the more spacing parts in the chorus :)

03:19:259 (5,6) - Maybe switch rhythm here or make a reverse since the drum is strong on 03:19:259 - only for those 3 1/4 beats? xd

03:21:342 (2,4,5) - Is visually off by a bit (Yup, I didn't send a blanket, are you proud ma!!) https://osu.ppy.sh/ss/7788275

03:57:592 (2,3,4) - visually off by a bit like before (I moved slider ends a little bit) https://osu.ppy.sh/ss/7788295

04:02:384 (2) - lul xd

04:09:051 (2) - I'd make this slider somewhat similar to 4:02

04:10:717 (1,2) - Why are these normal xd

04:15:717 (2) - especially this one should be an odd shape, since we're on a # note musically, which is jarring/gimmicky in the song itself

04:20:092 (7) - NC for visuals? (you do low BPM sliders to NC'ed notes quite often)

04:39:329 (1,2) - switch NC, 'cause it's deceiving on the 1/3 tick currently. (Either that, or make it obvious that the 2nd note is on the white tick.)

05:05:162 (1,2,3,4,5,1,2,3,4,5) - I would completely revert the way the 1/3's play here, 'cause there's emphasis on the (2) and (5) in both of these. NC patterning could technically also be different, laying focus on (2) and (5) for NC'ing, but that's not as important. I did a suggestion where I applied both of these + the spacing changes from earlier: https://osu.ppy.sh/ss/7788374 (even for me my suggestion is jarring to look at, so you can probably come up with something that is way better than this lol)

05:18:634 (6,8,10) - Did you do this earlier in the song? I don't think you did xd Then again, it fits with the slider shape so Idk lol :3

Pretty fancy map, I wish you lots of luck on it! :) Just poke me if you have questions regarding the mod later :D
Topic Starter
anna apple

Spork Lover wrote:

Hey my dude, here I go with repaying my M4M (;

I like CS7 (<3)

Thing before I start: I expect you to deny a lot of the things I mention, since I convey purely subjective standpoints in a lot of the examples (a fair bit of them are aesthetics), so take them with a grain of salt. If you happen to like the ideas though, sweet! :)

And also, BN practice mod, so like, nice reasoning would be lewd thank you mah dood <3

General



Some of the 1/3 patterns are spaced equally to normal 1/4 gaps, which makes the 1/3 parts feel very confusing, even if you zig-zag them. A random 1/3 pattern I did some changes to it something like 02:52:801 (1,2,3,1) - https://osu.ppy.sh/ss/7788166 . It seems hard to play stuff like this, but when you think about the BPM, the spacing compared to the rest of the choruses, and the fact that the turns are all changing rotation and are sharp, this can be easier to play in terms of momentum than what you have now. If you dislike what I did here, i'd consider just increasing spacing on all those 1/3 sections to make it stand out more from other parts of the map :D

Your 1/3 parts:
01:19:467 (1,2,3,1) -
02:52:801 (1,2,3,1) -
03:34:051 (1,2,3,1,2,3) - (It's especially important for the 3:34 one, 'cause it really looks like 1/4 because of the AR and patterning beforehand) (Keep in mind that 1/3 is slower than 1/4, so having low spacing on something that is slower in the song is underwhelming in terms of gameplay)

04:24:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - (This one is standalone, and if you increase the spacing, make 1-2 reverses with this. (on
04:24:467 (1) - and 04:25:717 (1) - preferably)

04:39:329 (1,2,3,4,1) - (I mentioned an NC thing here too)

05:05:162 (1,2,3,4,5,1,2,3,4,5) - (mentioned more NC stuff here below)

- Unrankable (presumably) hitsounds:
Wave hitsounds with possible delay > 5ms:
soft-hitwhistle11.wav
soft-hitwhistle12.wav
soft-hitwhistle13.wav
soft-hitwhistle14.wav
soft-hitwhistle15.wav
soft-hitwhistle16.wav
soft-hitwhistle17.wav
soft-hitwhistle19.wav
soft-hitwhistle2.wav
soft-hitwhistle20.wav
soft-hitwhistle21.wav
soft-hitwhistle22.wav
soft-hitwhistle28.wav
soft-hitwhistle29.wav
soft-hitwhistle30.wav
soft-hitwhistle5.wav
soft-hitwhistle6.wav

Unused hitsounds:
soft-hitnormal15.wav
soft-hitwhistle15.wav


^ Looking into the ones above, there's definitely some small gaps on the audacity file (They seem to be ~6-7 ms large, so I'd remove that gap if possible) Here's a random example from one of the files: https://gyazo.com/62fac6421e5e7d12fedcb07eb2330a1e

- Audio Kbps: 128 (You could probably find a 192 kbps version somewhere, it is a little meh in terms of how it sounds sometimes (maybe ask shad0w1and or something? :o)

- Some of the Kiai times are unsnapped, refer to AiMod. (They are off by 1 ms wtf)

Things i didn't check: Metadata
I have to responsd to this section generally due to the nature you posed certain topics. the 1/6 clickable streams you say look like 1/8 don't look like 1/8 because the times when I use 1/8 its times like 01:23:842 (8,9,1) - and 01:15:509 (4,5,6) - . What you said about possible hitsound delay is accurate, I will fix this eventually, make a post noting the day I in fact will fix it so people can redownload the song folder, though I don't have the tools to fix them right now. For unused hitsounds I will fix that when i fix the hitsound delays. As for mp3, find me a better one time it and i will consider otherwise no thanks. Fixed unsnapped kiai times zzzz i hate rounding

yummy CS


00:04:051 (1,2,3,4,5,6,7,8) -I feel like the pitch of the song should make the pattern ascending in a more smooth way. You're kinda doing it atm, but the spacing is a little inconsistent between 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - for example. https://osu.ppy.sh/ss/7788101 <--- (1,2 is 2.1x, 2,3 is 2,3x and 3,4 is 2,5x) and same for 00:05:717 (5,6,7,8) - , which is https://osu.ppy.sh/ss/7788117 yeah so mentally I group these sounds into groups of 4. the first 4 are a bit softer and lower pitched, with the 4th note accented thus warranting smaller spacing from the similarly designed following group of 4 notes which is higher pitched and high volumed.

00:11:342 (4,5,6) - This part could have that ascending spacing feel too. I would rather go with a more structured design here because it feels like the song is slowing down out of the intro so i just made them clear 1/2 gaps. plus it would be pretty ambiguous the gap if I gradually spaced these imo

00:25:717 - I'd map something here. refer to my suggestion on 01:59:051 - xd I know why you suggested this. What you should notice different from the intro to this section starting at roughly 14 seconds is that I'm not longer focusing on the piano, in fact I'm for the most part excluding it to solely follow the rhythm of the vocalist. This rhythm choice was based on circle size mostly seeing that you have to be much more careful when trying to click a note in cs 7 so there is a lot more room for meaning behind more open variably spaced rhythms. The reason I'm going to leave the piano out is because it would distract from this rhythm ideal I've held for this section, and will hold for sections similar to this.

00:27:384 (1,2,4) - visual equality maybe? It'll make the pattern look cleaner overall, even if you don't see the notes at the same time (Look at green circles) https://osu.ppy.sh/ss/7788131
^ I mention these types of things, because there aren't many notes in the song, so every visual concept counts here to make a good looking map. I understand what you want, but I would argue the underlying premise you are looking for already exists, I am just choosing to recognize 3,4 is much stronger so they have their own visual distance in regards to slider 2.

00:33:842 (6,1,2) - I feel like this would flow a liittle better. https://osu.ppy.sh/ss/7788138 the movement you suggested would take away from the motion I'm looking for from slider 1, especially because players tend to play sliders based on the next object.

00:36:759 (5,6,1) - Yum reading :* <3 its much easier to read than you probably are thinking :p

00:50:509 (10,1) - This messed me up so hard while playing, because the downbeat is also representing something strong. I'd either do 3 single taps or make a reverse instead here to simplify the rhythm a bit. correct me if I'm mistaken, but you are trying to argue the slider end being on the downbeat is bad because there is a strong note there? In case of answering with a rankable response, I'm mapping to the vocals, like I said prior, and this slider end + stopping motion is in effect to compliment this downbeat.

01:46:759 (1,1) - The tilt here is kinda weird compared to the almost perfectly horizontal slider xd It looks better on 02:00:092 (5,1) - it looks fine to me.

01:59:051 - i'd add in 4 single taps here to follow the piano: https://osu.ppy.sh/ss/7788217 this or a zig-zag could be pretty good i think I find it weird that it's left out since you didn't do anything on I'm sure you read my response prior, but I would literally just copy and paste it here

02:13:842 (8) - The DS is a little inconsistent with the 2x you went for earlier (it's 1,7 from 02:13:217 (7) - ) it looks almost identical? unless you mean 8-> 1 then I have to say its because emphasis? lol

02:14:676 (2) - I'd also make this 2x you should link or type the gap you are referring to because sometimes its hard to tell if you mean before or after, but I'm going to assume you mean after. Its less about the specific DS and more about the overlapping.

02:18:842 (4,5) - maybe make 5 a copy of 4? xd it looks fine to me. there are a lot of things in this map like this where i just free handed it instead of copying the slider shape. "its part of the aesthetic 8-) "

02:23:842 (11,1) - I'm mixed, but I won't mention a suggestion 'cause it's obvious that it's intentional xd (Reason being is 'cause you follow downbeats pretty closely most of the time) I follow vocals primarily, I use certain drum sounds as filler rhythm to hold the ideas I want together.

02:36:967 (6) - I'd space this a little more due to the hitsound to use here (maybe NC, but doesn't matter) the reduced speed from the previous note is what I was looking for.

02:37:072 (1) - The recovery is low, so if 02:39:467 (1,1) - was a little closer to the middle, that would be quite helpful for having a stable aim getting into the more spacing parts in the chorus :) recovery time is a full beat at roughly 160 bpm, since this is more of an insane diff it doesn't matter, plus I haven't seen someone sliderbreak or miss here because of the recovery time.

03:19:259 (5,6) - Maybe switch rhythm here or make a reverse since the drum is strong on 03:19:259 - only for those 3 1/4 beats? xd I have so many strong beats on slider ends, I don't think just changing this one part would be of any use because of this.

03:21:342 (2,4,5) - Is visually off by a bit (Yup, I didn't send a blanket, are you proud ma!!) https://osu.ppy.sh/ss/7788275 ???

03:57:592 (2,3,4) - visually off by a bit like before (I moved slider ends a little bit) https://osu.ppy.sh/ss/7788295 I'm not at all following what the suggestion or issue here is. same with the immediately previous timestamp.

04:02:384 (2) - lul xd

04:09:051 (2) - I'd make this slider somewhat similar to 4:02 I wouldn't.

04:10:717 (1,2) - Why are these normal xd I mean simple curves are simple curves, they don't have to be bezier

04:15:717 (2) - especially this one should be an odd shape, since we're on a # note musically, which is jarring/gimmicky in the song itself its pitch doesn't justify or invalidate its shape. these are all just about random ass shapes

04:20:092 (7) - NC for visuals? (you do low BPM sliders to NC'ed notes quite often) This slider doesn't have an SV change so I didn't make it NC

04:39:329 (1,2) - switch NC, 'cause it's deceiving on the 1/3 tick currently. (Either that, or make it obvious that the 2nd note is on the white tick.) I don't know what you mean by deceiving. I Nc because this pattern is 1/6 to help with reading.

05:05:162 (1,2,3,4,5,1,2,3,4,5) - I would completely revert the way the 1/3's play here, 'cause there's emphasis on the (2) and (5) in both of these. NC patterning could technically also be different, laying focus on (2) and (5) for NC'ing, but that's not as important. I did a suggestion where I applied both of these + the spacing changes from earlier: https://osu.ppy.sh/ss/7788374 (even for me my suggestion is jarring to look at, so you can probably come up with something that is way better than this lol) I'm keeping my 1/6 the same because I don't find the issue you seem to have with this. Also just because something could be different doesn't mean I will think it should be different within the context of the map.

05:18:634 (6,8,10) - Did you do this earlier in the song? I don't think you did xd Then again, it fits with the slider shape so Idk lol :3 there isn't such a drum involved phrase like this one for me to be able to do this

Pretty fancy map, I wish you lots of luck on it! :) Just poke me if you have questions regarding the mod later :D
thanks for the mod duderoni pizza

For the tl;dr, the only changes I accept and can change immediately are the unsnapped kiai. other changes to hitsounds will come.
Topic Starter
anna apple
I changed the super edgy red point stuffed slider at 04:02:384 (2) - to be normal.

I changed 05:20:717 (1) - to repeat, it now ends at the end of the song much more precisely, I hitsounded 05:34:051 - with a kick, and silenced the end of the slider at 05:47:384 - .

I'm talking with my hitsound provider right now to resolve the hitsound delay issue, for now I have deleted the unused hitsounds listed below, I would wait to re-download this until I have been able to resolve the hitsound delay.

soft-hitnormal15.wav
soft-hitwhistle15.wav
Topic Starter
anna apple
after consulting with people more intelligent than myself, I have learned how to remove my hitsound delays. redownload for the updated hitsounds and folder changes !
Irreversible
hi! you've asked me for some further input so let's go :3

00:04:051 (1,2,3,4,5,6,7,8) - Spacing here seems so arbitrary, I mean that 00:05:717 (5,6,7) - is more spaced is cool cuz the pitch, but the increase in pitch between 00:06:133 (7,8) - and 00:04:467 (3,4) - is similar, so you might wanna stick to consistency here.
00:24:259 (2) - Maybe silence this slider because her voice is slowing fading out too?
00:30:717 (1,2) - Her voice is clearly stronger here, how about a bit more distance?
00:33:009 (4,5,6) - I mean compared to ^this is way less emphasized, you might want to like, switch emphasis lol
00:54:884 (2) - Why this low spacing? I can't reaaally see why you sometimes go for almost stack, then pure stack, then not stacked at all.. haha maybe you can elaborate a bit.
00:55:301 - Why did you skip this beat?
00:55:509 (3,4,5) - Hitsounds are barely hearable here.
01:31:967 (5) - How about some blanket action XD
02:52:384 (5,1,2,3,1) - Mh, I think people won't really be able to read this properly. You might wanna revise that one
04:39:329 (1,2,3,4,1) - Why did you stack this? I don't really see a reason why this would be a good option.

Hmm, especially in the begin I'm sometimes confused as to why you exactly used certain spacings.. if you can justify it, then that's cool but at the moment I see to fail concepts sometimes. You don't need to justify everything obviously, haha, but try to make sense with the song as good as possible!

gl :3
Topic Starter
anna apple

Irreversible wrote:

hi! you've asked me for some further input so let's go :3

00:04:051 (1,2,3,4,5,6,7,8) - Spacing here seems so arbitrary, I mean that 00:05:717 (5,6,7) - is more spaced is cool cuz the pitch, but the increase in pitch between 00:06:133 (7,8) - and 00:04:467 (3,4) - is similar, so you might wanna stick to consistency here. I agree its pretty arbitrary,
though the point should be made that 00:04:676 (4) - and 00:06:342 (8) - are both the stronger beats within the mini phrases of 4. This is easily noticable visually because 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - are grouped much more closely than the special notes. The varied distance slightly increases the difficulty because as you noticed the pitch changes. There is no clear reason to not represent the music through this logic.

00:24:259 (2) - Maybe silence this slider because her voice is slowing fading out too? yes
00:30:717 (1,2) - Her voice is clearly stronger here, how about a bit more distance? this one is weirder to explain because some traditional spacing emphasis does occur, though the idea is strength in her voice is shown more in direction changes that build tension in the hands while playing because of the approach angles and the slider directions.
00:33:009 (4,5,6) - I mean compared to ^this is way less emphasized, you might want to like, switch emphasis lol I adjusted the spacing on this to be smaller
00:54:884 (2) - Why this low spacing? I can't reaaally see why you sometimes go for almost stack, then pure stack, then not stacked at all.. haha maybe you can elaborate a bit. low spacing is to reflect the rhythm gap here, also since the first slider already warranted a decent amount of movement, i decided the next note doens't need to be as far.
00:55:301 - Why did you skip this beat? there are many more beats like this I skipped. the reason is though becasue I'm primarily following vocals, I only map those beats when there isn't a lot of progression with the vocals, but I need something to fill the time becasue the song may still clearly be progressing. in this case though I wanted rhythm density to be much lower because there isn't a much progression happening at this point because there is a held out vocal.
00:55:509 (3,4,5) - Hitsounds are barely hearable here. I raised the volume for this measure to match the loud vocal hold.
01:31:967 (5) - How about some blanket action XD no thank you, it plays exactly how i want it to where it is.
02:52:384 (5,1,2,3,1) - Mh, I think people won't really be able to read this properly. You might wanna revise that one
04:39:329 (1,2,3,4,1) - Why did you stack this? I don't really see a reason why this would be a good option. for this comment and the previous, the stack is to represent the 1/4 beat and distinguish it from the 1/6 beats, I've gotten testplays from very weak players and they managed to read these just fine.

Hmm, especially in the begin I'm sometimes confused as to why you exactly used certain spacings.. if you can justify it, then that's cool but at the moment I see to fail concepts sometimes. You don't need to justify everything obviously, haha, but try to make sense with the song as good as possible!

gl :3
thanks for modding irreborsible :3
pishifat

bor wrote:

I changed the super edgy red point stuffed slider at 04:02:384 (2) - to be normal.

I changed 05:20:717 (1) - to repeat, it now ends at the end of the song much more precisely, I hitsounded 05:34:051 - with a kick, and silenced the end of the slider at 05:47:384 - .
that was me
1
Topic Starter
anna apple
thanks ! :D
Seijiro
#2

logs
10:46 bor: hey uh
10:46 bor: what do you think of cs 7
10:46 MrSergio: why do you always seem to be concerned about things that aren't "maps" themsleves...
10:46 MrSergio: depends on how you use it
10:46 MrSergio: I don't mind it
10:47 bor: weLOL
10:47 bor: uh
10:47 bor: this actually does concern a map
10:47 bor: I got a bubble \o/
10:47 bor: was wondering if you would be #2
10:48 MrSergio: asking me about what I think about cs7 means that you're not sure yourself in what you did... should I assume?
10:48 bor: its more about when i ask people to look and they say "I don't like cs 7 sorry"
10:49 MrSergio: I don't like cs7 sorry :^)
10:49 bor: f u k
10:52 bor: well uh... would you want to give it a look :^)?
10:53 MrSergio: 00:01:342 (4,5,6) - DS please
10:53 MrSergio: 00:00:718 (1,2,3,4) - you used it here but no there ^
10:53 MrSergio: ?.?
10:54 bor: dddd
10:54 bor: I use it sometimes
10:54 bor: and not other times
10:54 MrSergio: thanks for repeating what I can see already
10:54 MrSergio: reason?
10:54 MrSergio: I can understand stuff like 00:00:718 (1,2,3,4) -
10:54 MrSergio: 00:04:051 (1,2,3,4,5,6,7,8) - *
10:55 MrSergio: pitch changed so it's expected
10:55 bor: 00:02:592 (5,6) - I believe this is getting quieter, so i wanted to slowy reduce its local intensity by doing such
10:55 MrSergio: 00:01:342 (4,5,6) - constant rhythm with similar beats, yet spacing changes?
10:56 MrSergio: it's a natural decreasing scale, lmao
10:56 MrSergio: 00:11:342 (4,5,6) - same thing but you did it?
10:56 bor: yeah
10:57 MrSergio: no, that's not what I asked for, lmao
10:57 MrSergio: reason why they are different?
10:57 bor: yeah
10:57 bor: sec
10:57 MrSergio: ok, rip icon
10:57 MrSergio: :^))))))))
10:57 bor: I had a reason when i made this like
10:57 MrSergio: well, not that I said yes anyway yet
10:57 bor: long ago
10:57 bor: right
10:58 bor: I'm just trying to remember the reason I had and see if its worth keeping based on that reason
10:58 MrSergio: truly an important reason if you forgot it =w=
10:59 bor: well yeah
10:59 bor: first one 5 is increase in pitch and 4 is decrease
10:59 bor: but for reason to DS?
10:59 MrSergio: cause it's an unusual snap and you have to give a help to players
10:59 bor: I wanted there to be more obvious structure there
10:59 MrSergio: that's not obvious
11:00 MrSergio: that's how you felt about the map, but it doesn't help the mapper read the pattern
11:01 bor: lol
11:01 bor: it doesn't help the mapper read the pattern
11:02 bor: d
11:02 MrSergio: 02:11:967 (3,4,5,6,7) - stuff like this again... It was fine when you did things like 00:54:051 (1,2) - since it was a concept well structured and introduced
11:02 bor: I think does in fact help the player
11:02 MrSergio: there is no way to tell (with stuff like that) when the next "anomal" spacing will come up
11:03 bor: what is the similarity between those?
11:03 bor: I don't see it
11:03 MrSergio: the sudden spacing decrease
11:03 MrSergio: 02:19:676 (5,6) - based on that, I could assume this one is a 1/2 gap too, instead of 1/4
11:03 MrSergio: but it isn't
11:03 MrSergio: so how can I tell the difference?
11:04 bor: uh
11:04 bor: the 1/2 gaps right before it?
11:04 bor: are massive
11:04 bor: so the spacing change forces the player to go "oh fuck spacing change drasticly what's going to happen"
11:04 MrSergio: 02:11:967 (3,4) - 02:19:676 (5,6) - massive, heh
11:04 bor: and then read the approach circles
11:05 bor: 02:17:592 (2,3,4,5) -
11:05 bor: these
11:05 MrSergio: what does that have to do here
11:05 bor: did you not just mention 02:19:676 (5,6,7,8) - this is unexpected and not introduced
11:06 MrSergio: 02:19:676 (5,6) - .
11:06 bor: yes
11:06 bor: this gap
11:06 bor: you are arguing that it should be 1/2 if I'm using that spacing
11:06 bor: ?
11:07 MrSergio: I'm arguing that there is no exact way to tell why and how I should expect an anomal spacing for 02:11:967 (3,4) - and not for 02:19:676 (5,6) -
11:07 MrSergio: making a map based on feelings is fine and all, but abide to some basic rules of mapping to do so at least
11:07 bor: so 02:11:967 (3,4) - this is a problem for you
11:07 bor: and nothing else
11:07 bor: "nothing else"
11:08 MrSergio: 37.7% of the map yet
11:08 MrSergio: and it seems you skipped my previous point again
11:08 MrSergio: so it doesn't seem like "nothing else" :P
11:08 bor: I didn't mean nothying else
11:08 bor: zzzz
11:08 MrSergio: and I skipped myself some minor stuff
11:08 bor: I meant to say 02:11:967 (3,4) - this is an issue
11:08 bor: but 02:19:676 (5,6) - is not?
11:09 bor: because the way you were linking them made me think the second one was an issue
11:09 bor: based on the first one
11:09 MrSergio: that respects distance = snap, why should it be a problem
11:09 MrSergio: 02:18:842 (4,5) - big distance on bigger gap, 02:19:676 (5,6) - smaller distance on smaller gap
11:09 MrSergio: and that's fine
11:09 MrSergio: but you don't do that earlier
11:09 bor: yes
11:09 bor: ah ok
11:09 MrSergio: or in some parts at random (at least from what I can tell)
11:10 bor: 02:09:676 (4,5,1) -
11:10 MrSergio: (like that part in the intro)
11:10 bor: this looks to be just about that
11:10 bor: I mean at least with visual spacing
11:10 MrSergio: NC, that's fine
11:10 MrSergio: different combos can have different spacings and the NC itself rapresents a "spacing reset", so that's good as it is
11:11 bor: yeah
11:11 bor: but don't you think that can be used to introduce an idea of ambiguous time distance gaps
11:11 MrSergio: no, because the NC is the NC, while the combo's body is the combo's body
11:11 MrSergio: you can't apply that concept properly without a NC, so you need other means to do so
11:12 MrSergio: that's why it sucks to reduce spacing like that inside the combo
11:12 MrSergio: with the NC I have a visual signal telling me "something's gonna change"
11:12 MrSergio: in the middle of the combo I don't
11:12 bor: I kind of get it
11:12 MrSergio: unless you set up a nice and cool pattern that can be read JUST in the way you want it to be read
11:13 MrSergio: example of such pattern is 00:17:384 (1,2) -
11:13 MrSergio: this concept is brought up gently in the intro and you use it later on for 00:54:051 (1,2) - so it is readable
11:13 bor: ah I see
11:13 bor: I see
11:14 bor: lol
11:14 MrSergio: while your other spacing decreases seem unjustified, like 00:01:342 (4,5,6) -
11:14 MrSergio: because there is 00:11:342 (4,5,6) - which follows a different rule, even tho it's the same rhythm and so on
11:14 MrSergio: consistency of meaning across the map
11:14 MrSergio: feelings as they may be for you, you need to make those feelings be understood by who plays
11:15 bor: ok so
11:15 MrSergio: and as I said, for someone that didn't map this as myself, that looks random to me for the reason aforementioned
11:15 bor: would you have a problem if I stacked 02:12:801 (4,5,6) - under the tail of 02:11:967 (3) -
11:15 MrSergio: that's good enough for me
11:15 MrSergio: stacks are another sort of spacing reset
11:15 bor: cool
11:16 bor: for a second my brain was confused by I get what you meant and I see the problem you are having with that
11:17 bor: I am goign to make the triple just 2 1/4 clicks and do something with the spacing
11:17 bor: thi s https://bor.s-ul.eu/Nitt27id
11:17 MrSergio: as long as it is a concept modeled on something you already used, I have no problems with it
11:18 bor: yes
11:18 bor: the overlap indicates 1/4
11:22 MrSergio: 05:06:759 (6) - what do you think of moving this to around x380 y112?
11:22 MrSergio: the reason I suggest this is because doing a straight ahead jump (05:06:551 (5,6) - put's no emphasis on 5 at all
11:22 MrSergio: so by creating a sharp angle you get emphasis on both
11:23 MrSergio: 05:20:717 (1) - lul
11:23 bor: its interesting
11:23 MrSergio: 27 secs of slider, ayy
11:23 MrSergio: no problem with it tho, I just wanted to meme
11:23 bor: but I think your suggestion gives more value to 5 than 6
11:23 MrSergio: umh...
11:23 MrSergio: let me try something else then
11:24 bor: I think 5 has a decent amount, but 6 is clearly more emphasized than 5
11:24 MrSergio: ah, whatever, keep it like that
11:24 bor: swag
11:25 bor: I have more reason for it to be like that if you want to hear but zzz
11:25 bor: you said there were some small things ?
11:26 MrSergio: like... a couple of spacings I would have increased just for a better feeling
11:26 MrSergio: I saw them but went ahead since I didn't deem them as necessary
11:26 bor: point em out I might agree with you :^)
11:28 MrSergio: gotta re-look over everything
11:28 bor: lol
11:28 MrSergio: btw, 00:01:342 (4,5,6) - how did this end up then?
11:29 bor: right now I haven't done anything because it partially follows the spacing/pitch rule
11:30 bor: plus there is some feeling that exists when playing the note with this placement that is hard to mimic with DS
11:31 MrSergio: well, duh. The feeling you mentioned is probably derived from spacing, so using DS there... you know... means changing spacing <.<
11:31 bor: lmao
11:32 MrSergio: ah, found one
11:32 MrSergio: 00:49:051 (6,7) - increasing spacing would be cool
11:32 bor: its also because angle and w/e
11:33 MrSergio: although that's a shitty place, since increasing it is hardly possible
11:33 bor: well
11:33 bor: I could make do
11:33 bor: if I adjusted 00:49:467 (7,8) - both
11:33 bor: I think its a decent idea
11:34 MrSergio: umh... well, I guess you can amnage on your then
11:34 bor: the angle change I would have 7->8 would be good
11:34 MrSergio: on your own*
11:34 bor: yeah i edited this
11:36 MrSergio: 02:05:509 (3) - ummhh... maybe stack it on 02:05:926 (4) - 's head for vocal expression?
11:37 MrSergio: still, the matter in the intro pops up again and again... like 02:17:592 (2,3,4) - you do use DS here, and it's once again the 1/2 snap from before
11:38 bor: uh
11:38 bor: oh
11:38 bor: let me try and address the first link
11:38 MrSergio: first one is minor, second one is me trying to convince you again
11:38 bor: yeah
11:38 bor: I know
11:39 bor: but I'm super OCD about order for no reaosn
11:39 bor: reason
11:39 bor: 02:04:676 (2,3,4) -
11:39 MrSergio: oh, the stack thingy was done for 02:17:592 (2,3,4) - too
11:39 MrSergio: 02:23:842 (11,1) - *
11:39 MrSergio: goddamn C
11:39 bor: this is roughly even visual spacing
11:39 bor: 02:17:592 (2,3,4) - for this
11:39 MrSergio: well, in that spot vocals are clearly playing around, so it's easy to understand it
11:40 MrSergio: although I'd prefer the stack to get rid of the possible inconsistency
11:40 bor: for last link spacing is somewhat increasing?
11:40 bor: I mean visual spacing is not
11:40 bor: as much
11:40 MrSergio: ah, no, 02:23:842 (11,1) - this one is fine
11:40 bor: hm?
11:41 MrSergio: it was an excuse for consistency to stack 02:05:509 (3) -
11:41 MrSergio: same concept, same visual representation?
11:41 bor: one is 1/4 beats into 1/2 gap
11:41 bor: one is 1/2 gaps
11:41 bor: with roughly same visual spacing
11:42 bor: what was the point you were trying to make with 02:17:592 (2,3,4,5) - ?
11:43 MrSergio: nothing ._.
11:43 MrSergio: why is that coming up anyway
11:43 bor: z'
11:43 bor: you linked it
11:43 bor: before
11:43 MrSergio: ah, yeah, now I saw it
11:43 bor: lol
11:43 MrSergio: it was using DS even tho it was a similar gap to 00:01:342 (4,5,6) -
11:43 MrSergio: snap*
11:44 bor: eh
11:44 bor: kind of
11:45 bor: its increasing ds
11:45 bor: both actual ds and visual spacing
11:45 bor: though its much more obvious because of the objects I'm using around it
11:46 bor: only thing I can say that truly matters for 00:02:592 (5,6) - is that
11:46 bor: its noticably bigger than 00:00:718 (1,2) -
11:46 bor: its also right after 00:01:342 (4,5) - the 1/2 gap here
11:47 bor: in this case its has some kind of hint at readability
11:48 bor: if anything I would say readability is to be argued in that spot, since I use a lot of varying spacing throughout the map
11:48 bor: like here 01:31:342 (2,3,4,5,6,7,8) -
11:48 MrSergio: 01:31:967 (5) - is a weak beat, so it naturally has less spacing
11:49 bor: right
11:49 bor: the triviality is that, to me the beat with lower spacing in the intro seems weaker than the previous beats
11:49 MrSergio: can you at least use a similar shape between 00:01:342 (4,6) - ? Even if not the same, at least curve both, so it's one more hint on the snap
11:50 bor: yes
11:50 bor: I will do that
11:50 bor: good idea
11:50 MrSergio: make someone do #2 and I can finish checking the tedious stuff about folder, meta, etc
11:50 bor: i took the shape \
11:50 bor: ctrl h
11:50 bor: stack heads and done
11:50 bor: rip
11:50 bor: someone just told me "if you get #2 i can help push this for rank"
11:51 MrSergio: is that someone a t2?
11:51 bor: pentori
11:51 MrSergio: fine by me then
11:51 bor: yeah
11:51 bor: I mean I had pishi be #1
11:51 MrSergio: =w=
11:52 bor: lol
11:52 bor: so i should update rn
11:53 bor: or is there more stuff to be mentioned
11:53 bor: (I don't wanna self pop rn ;w;)
11:53 MrSergio: is meta confirmed?
11:53 bor: I took it from the somewhat recently ranked set
11:53 *bor is listening to [https://osu.ppy.sh/b/973208 EGOIST - All Alone With You]
11:53 MrSergio: well, ranked sets are checked by kwan anyway, so I assume it is correct
11:54 MrSergio: you can update
11:54 bor: swag
11:54 bor: updated
11:55 MrSergio: ok, the intro feels better now
11:55 bor: agreed
11:55 bor: the idea of mirroring the shape was really cool
11:56 MrSergio: god, where was that part I wanted to see.... aaaa
11:56 bor: lol
11:56 bor: 02:11:967 (3,4,5) -
11:56 bor: this?
11:57 MrSergio: 02:11:967 (3,4,5,6,7) - found
11:57 MrSergio: ye
11:57 MrSergio: that's fine with me
11:57 MrSergio: ok then
Topic Starter
anna apple
thanks so much!!
Voxnola
00:07:384 (1) - wrong octave (makes sense though) SC30 whistle for fix
00:09:051 (3) - wrong octave (makes less sense) SC30 whistle for fix
00:10:717 (1) - wrong octave (makes less sense) SC30 whistle for fix
00:10:926 (2) - wrong note and octave (no sounds in folder to fix)
00:11:134 (3) - wrong note (no sounds in folder to fix)

what have you done?
we'll fix these first.
Topic Starter
anna apple
these I can fix
Voxnola
You don't need to fix it now, just fix it in the next check.
https://puu.sh/u5t5o/361ab1f43e.wav DS3
https://puu.sh/vjrMf/8175326af5.wav GS3
respective fixes in case you need them here (with delays ofc) fix them, I lazy
Topic Starter
anna apple

Naitoshi wrote:

You don't need to fix it now, just fix it in the next check.
https://puu.sh/u5t5o/361ab1f43e.wav DS3
https://puu.sh/vjrMf/8175326af5.wav GS3
respective fixes in case you need them here (with delays ofc) fix them, I lazy

thank you :D
Lilyanna
go go hype >w</
Pentori
rebubbling:
basically 02:39:467 (1) - 02:52:384 (5) - are now snapped to 1/6 to follow the audible sounds
03:00:092 (1) - 03:46:759 (1) - 04:46:759 (1) - are snapped to 1/4 for the snares
and 05:04:467 - got changed

rest was pretty minor

SPOILER
19:27 bor: PIzzzz
19:28 Pentori: w
19:28 bor: lo
19:32 bor: tell me when i update
19:32 bor: it has hitsound fixes
19:32 bor: and 2 new hitsound files
19:34 Pentori: ye i see theyre off
19:35 bor: im in a league match about to end rn
19:35 Pentori: k
19:39 bor: d i just uploaded u gotta redl
19:39 bor: my friends won't let this game end
19:39 Pentori: no rush
19:39 Pentori: just tell me when ur done lol
19:39 Pentori: its not 24h yet
19:39 bor: lol
19:39 bor: its like 10 minutes from it
19:44 bor: FINALLY
19:44 bor: LOL
19:44 bor: lemme re log
19:45 bor: ok i redy
19:45 Pentori: did u change those samplesets
19:45 bor: that naitoshi pointed out?
19:45 bor: yes
19:45 Pentori: 00:09:051 (3,1) -
19:46 Pentori: shouldnt they b 30
19:46 bor: yes
19:46 Pentori: so y are they 22 :v(
19:47 bor: agre
19:47 bor: I legit fixed them this moring so idk why they were 22 LOL
19:47 Pentori: 00:02:592 (5,6) - blanket dis btw
19:48 bor: sure
19:48 bor: just kind of rotated the tail a bit
19:48 Pentori: 00:23:009 (4) - shouldnt this have the whistle
19:48 Pentori: not 00:23:426 (5) -
19:48 Pentori: u normally had them on the strong piano 00:19:676 - 00:16:342 -
19:49 bor: o shit u rite
19:50 Pentori: 00:34:676 (2,3) - also these could prob do with whistles
19:51 Pentori: 00:49:676 (8,9,10) - can u space these evenly, like 00:47:384 (1,2,3)
19:51 bor: ye
19:53 Pentori: 01:02:176 - do u not want the triplet here or sth?
19:53 bor: naw
19:54 Pentori: y not
19:54 bor: kind of winding down rhythm for the spinner
19:54 bor: well
19:54 bor: the hit that kind of pauses
19:54 Pentori: mk
19:55 Pentori: 01:19:884 (1) - do u actually need this nc?
19:55 bor: its consistent with how I chose to represent triples I think
19:56 bor: checking rn
19:56 bor: but I think like one time with the 1/6 its off
19:57 bor: 04:39:329 (1,2,3,4,1) - :thinking: not sure how I would adjust this though
19:57 bor: nc kind of separates the 1/6 from 1/4
19:57 bor: unless its a long stream then its just 3's
19:59 Pentori: meh just kinda seems pointless cos u have 01:20:092 (1) - nc'ed anyways
19:59 Pentori: but watever
20:00 bor: well
20:00 bor: the slow 1/8 sliders always have ncs
20:00 bor: "1/8"
20:02 Pentori: 02:39:467 (1) - these are 1/6 drums?
20:03 Pentori: 02:42:801 (6) - needs one of those finishes
20:03 bor: ur rite
20:03 bor: I didn't even notice the kick
20:03 Pentori: 02:52:384 (5) - im p sure this should be 1/6 too
20:04 Pentori: the snare sounds like it snaps to the 1/6
20:04 Pentori: and like u have at 04:39:329 (1,2,3,4,1) -
20:04 Pentori: this starts on the 1/6
20:04 bor: yup
20:04 bor: I fixed these
20:05 bor: and their visual gap
20:05 bor: added kicks to end of sliders
20:05 bor: and to one you pointed out
20:05 Pentori: k
20:06 Pentori: 03:00:092 (1) - has like an offbeat clap thing on the blue tick, whereas others dont
20:06 Pentori: mayb map that?
20:06 Pentori: would be nice to show that its different
20:07 bor: I would just line the tail up with the beat
20:07 Pentori: yea
20:07 Pentori: and add a clap
20:07 bor: yee
20:08 Pentori: 03:13:217 (6,7) - dam this is a pretty big jump
20:09 Pentori: also, this is like really similar to how 02:59:884 (6,1) - sounds
20:09 Pentori: i dont think theres anything specific on 03:13:634 -
20:09 bor: its the pitch of the vocalist
20:09 bor: it is so beaufiful
20:09 bor: i almost cry here every time
20:09 bor: so I complimented that pitch a with spacing
20:09 Pentori: ye but
20:09 Pentori: the vocal is on 03:13:426 -
20:10 bor: yes
20:10 bor: it is still very much felt
20:10 bor: with the movement
20:10 bor: and the control required
20:11 Pentori: i mean
20:11 Pentori: u can still have that jump but
20:12 Pentori: thee rhythm doesnt seem the best
20:13 bor: probably not with my argument presented
20:13 bor: though my rhythm is consistent in regards to following the drums
20:13 bor: I find it possible to compliment other instruments in the music indirectly like in the example you linked
20:14 Pentori: http://puu.sh/vjSlj/a46f749537.jpg
20:14 Pentori: but ok
20:14 Pentori: just a suggestion
20:15 bor: well I gotta reply xD
20:15 Pentori: 03:28:217 (3) - put clap on the slider head
20:15 Pentori: u have it on sliderslide lo
20:16 bor: LOL
20:16 bor: idk how i managed that one tbh
20:16 Pentori: 03:46:759 (1) - same thing with the snare?
20:17 bor: ye
20:17 bor: tho ima screen shot this fix see if you like it
20:18 bor: https://bor.s-ul.eu/2thD8Qlc
20:18 Pentori: isnt that too much spacing
20:19 Pentori: wait nvm
20:19 Pentori: cos its 1/4 right
20:19 Pentori: kinda looks a bit messy tho cos
20:19 Pentori: u already have the circle overlapping the slider
20:19 bor: https://bor.s-ul.eu/zAYPUlT4
20:19 Pentori: then u throw another 1 on top
20:19 Pentori: ye thats prob nicer
20:20 bor: swag
20:20 bor: kind of bugged me
20:20 bor: that the circle was under the head
20:20 bor: kind of reducing the importance of the slider tail lol
20:21 bor: this arrange doesn't bother me as much even though it still kind of occurs
20:21 Pentori: 04:46:759 (1) - d
20:22 Pentori: 05:04:467 - it sounds like those 1/6 drums are present here too
20:22 bor: I might actually go with this, also fixed https://bor.s-ul.eu/DRb0Rx9Q
20:23 Pentori: so like http://puu.sh/vjSHW/e11d151ce3.jpg
20:23 bor: yeye
20:24 Pentori: 05:18:634 (6,7,8,9,10) - not really a fan of how messy this gets :d..
20:24 Pentori: espec cos low ar
20:24 Pentori: but i wont press it
20:24 bor: well
20:25 bor: I did it on purpose
20:26 Pentori: ye plays alright
20:26 Pentori: ok update when ur rdy
20:26 bor: gotta fix
20:26 bor: some samples
20:28 bor: ok
20:28 bor: updated
20:33 Pentori: oka
20:33 Pentori: looks fine
20:33 bor: swag
20:33 Pentori: ill rebub
Topic Starter
anna apple
thanks for help!
Seijiro
Pretty sure that such slider ends could have been considered just preference imo (hence, they would be minor and not need a rebub).
If you have someone else already I can re-bub right now, otherwise let me know for qualification when you're ready.
pishifat
2

a rebubble when in doubt is a safer choice
Mir


Go go bor, rank!
Topic Starter
anna apple

Mir wrote:



Go go bor, rank!

LMAO

thanks for the support mir !
Maruyu

bor wrote:

This map was created from a jealousy. A jealousy spawned from the idea that someone could make a map so inspiring, so well intended, and so well made. One map fulfilled this requirement, so I decided to take one of the most powerful things from that map and litter the idea across mine. Just the very simple idea: a circle overlapping the tail of a slider for a 1/2 gap and the slider returning to the circle. Then finally, a conclusion is met; both maps ending very similarly. What a piece... too bad the better map is surrounded by discontempt and fear, negative feelings of jealousy, instead of celebration of such wonderful ideas.
Is this a memE?
Topic Starter
anna apple

Maruyu wrote:

bor wrote:

This map was created from a jealousy. A jealousy spawned from the idea that someone could make a map so inspiring, so well intended, and so well made. One map fulfilled this requirement, so I decided to take one of the most powerful things from that map and litter the idea across mine. Just the very simple idea: a circle overlapping the tail of a slider for a 1/2 gap and the slider returning to the circle. Then finally, a conclusion is met; both maps ending very similarly. What a piece... too bad the better map is surrounded by discontempt and fear, negative feelings of jealousy, instead of celebration of such wonderful ideas.
Is this a memE?

thanks for noticing the box. my words are sincere, though not as extreme as they may sound. so no.
Seijiro
ok then =3=
Topic Starter
anna apple
thanks!
Lilyanna
firssst gratsss first qualifyyy >w<//// gj !
Hazu-
oh~ gratzzz
Realazy
good shit, grats!
pishifat
bor wants to nc 05:00:092 (9) -

will requalify when he's done
Topic Starter
anna apple
yes.


i did fix
pishifat
ok then
Mint
cs7 done right, gratz!!
Arusamour
defiance
i may have voted this 1 star but I really love this map
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