re-hitsounded some stream and raised a lot of greenline volumes by 5% or 10%
tiMir wrote:
Hi, as per request!
[ Eternity]
- 01:31:759 (4,5,6) - This flow is really uncomfortable all of the sudden, and there isn't a clearly discernable change in the music for this. Considering how most of the kiai is fairly comfortable flow, and even the ending of the kiai is pretty comfortable, this just seems out of place. The way it plays sure doesn't exactly require you to follow the whole slider, but the flow itself is just meh. 03:51:759 (4,5,6) - even here it worked better lol. its comfortable for me. plus the whole kiais are about sharp angle changes for 1/4 emphasis.
- 01:53:634 (6) - Overmapped. There's no sound on the reverse arrow of this and would work fine as a regular kickslider. turn effects off,
the sound I've mapped most 1/8's to exists here as well
- 02:25:717 (5) - Could work as a kickslider since there's a noticeable and quite strong drum you skip on the next tick. this is in a vocal centric section.
- 03:19:884 (7,8,9) - The 8 isn't emphasizing anything, these three notes have the same sounds on them all at the same intensity so the spacing to 8 looks arbitrary. If anything, 7 should have emphasis because the bass comes in there. 7 gets empahsis from holding the slider, but its also the start of a progressive pattern towards 1 because of how the drums lead into the downbeat.
- 04:02:384 (2) - I know it's not unrankable, but this looks really out of place lol. Do it for this one 04:09:051 (2) - too so it's not emphasizing the vocal vibrato one time and not another time if that makes sense. it doesn't obscure the sliderball path noticeably at half time, full time, or double time, sure maybe it would draw some eyes, but they would be focusing more on the sliders for the slow section because of this, making the sliders more powerful and relevant.
- 04:53:635 (10,11) - If you're going to emphasize the drums 10 should have more spacing from 04:53:426 (9) - as well. very gradual increase in spacing requires control, plus the notes right after a triple don't have normal emphasis values because of the intensity of a triple.
- 05:06:551 (5,6) - Spacing could throw off players seeing as 05:05:717 (5,1) - is a bigger gap in the timeline yet spaced the exact same. Reading the approach circles while streaming isn't an easy thing to do so I recommend changing the spacing of 5 and 6 to be I see what you mean, but all the 1/6 and 1/3 have been very careful, while all the jumps have been in 1/4 or 1/2. watching testplays of this I see players playing jump as if its 1/4, which tells me this idea does exist to some extent.
- 05:20:717 (1) - Nice. I like this slider.
As usual, map is pretty established in its concepts, so I stuck with some really obvious consistency stuff if anything.
Good luck.~
Sinnoh wrote:
ok lets not write an extended essay and get the whole thing denied
00:00:718 (1) - timing is slightly early, wasn't an issue on the ranked set but this one has keysounds so I don't quite hear it, but I took the exact timing from the ranked set and the mp3
00:16:342 (5,6) - Only pattern in opening where 1/2 is under slider head/tail. Rest of the time this pattern is done on 1/4 patterns, change so it's consistent with others.. (eg. 00:07:384 (1,2) - ) I'd suggest changing the 1/2 to something else since the DS is much smaller compared to other general spacing you could argue similarly for the 1/4 gaps, but none theless its very readable.
00:24:259 (2) - Optional, but piano ends 1/4 before, the 1/1 here doesn't land on anything the reason for the slider being 1/1 is because at the end of the slider the vocals starts stopping, if that makes sense.
00:50:509 (10,1) - Suggest different stack, since cursor has to go backwards to click this if following slider path this is misinformation, the player will aim for the circle right after they click the head of the slider, plus its automatically stacked, how would have have to move back when all you have to do it just stop moving.
00:56:967 (7) - Consider making this a slider, imo plays a bit better, though would have to apply same to other parts. no reason to change it so not going to.
01:02:384 (4) - Using this maps the piano on a head rather than a tail I have a lot of sounds on slider tailshttps://puu.sh/v2X6a/2c8d2c553d.png
02:00:717 (1) - Could curve so this leads into the next slider better its fine how it is.
02:08:842 (3,4) - Spacing is much larger to 3, but 4,5 both are around same importance with much less spacing, increase distances for those two. Could curve left so there's a better angle to next slider I kind of see this, so i somewhat increase spacing of 4 and 5
02:12:801 (4) - Spacing is identical to previous two sliders with 1/4 gaps, not possible to read that it is now 1/2 gap actually it is possible if you just watch the approach circles like most players, I had a rank 200k+ play this and he read this perfectly fine.
02:22:384 (6) - You follow vocals mostly, but this starts on slider tail, use this https://puu.sh/v2Xvr/fbff1cc8b9.png dude I have so many relevant notes on slider ends and on repeats of sliders you can't just now notice
02:26:065 (6) - y does this song do 1/12 lol ??
02:36:967 (6) - This circle has half as much emphasis compared to 01:03:634 (6) - it takes control to slow down for this note.
02:52:801 (1) - This would be easier to play if the stream wasn't stacked under the slider, was further away well its hard then?
03:19:884 (7) - Don't directly stack so easier to see circle its very readable, like i said with the testplay in the originil
03:33:426 (1,1) - I know you normally stack stuff behind slider tail when using low sv, sliders are fine, but this really makes streams difficult you should notice that all sliders extending to 1/8 are like this, its not really SV related, though the sv also indicates this.
03:52:592 (7) - kinda far away here its far away enough since its a strong beat.
04:02:384 (2) - no : ^ )
04:17:384 (1) - could make the tail clickable, since it's powerful sound like i said before, I have a lot of sounds on slider tails, though I want the pause to be more noticable, which is why there is such a long hold up to this point and no click at the end of it.
04:24:467 (1) - nothing wrong with making the first bits repeat sliders, since it's clear groups of 3. long stream like this people really won't like I've always mapped these 1/3 as clickable.
04:35:509 (4) - missing hitsound good catch : ^ )
04:39:051 (5,1) - acc killer testplayer did it just perfectly fine.
05:09:884 (6) - could blanket better TRIGGERED, this isn't even supposed to be a blanket
05:19:467 (10) - 3x overlaps in a row is weird, suggest to change pattern, or make all 3 go in a straight line https://puu.sh/v2Y4L/c5a9273b88.png overlapping is fitting since so many drums and the conclusion of the song.
Rhythm Incarnate Achieved!! \o/
thanks for checking out the map and modding <3Milkshake wrote:
most of it is going to be suggestions, I fucking suck at this.
[An Attempt to be Useful]* 00:04:676 (4) - not really a problem, but I'd suggest making the slider longer to 00:05:509 - and make it look something like this piano is no clear where the end is, since I keysounded I silenced ends of non keysounds. For this note you can't tell where the piano ends because the vocal comes in, which is at the point I indicated with the slider end.
*00:24:259 (2) - another suggestion, turning it to after the first section I'm mapping for the vocals primarily
* 00:54:051 (1,2) - , 00:55:717 (5,6) - I'd space 1,2 and 5,6 away from each other like you did in 00:57:384 (1,2) - just to make it a tiny bit more consistent. this has a reason, which is the song is progressing which is easy to tell because of the vocal change and the piano pitch.
* 01:00:717 (1,2) - same thing as above. it looks kinda meh too ): this I change because its part of the most recent previous
*01:02:176 - I feel like you're missing beats here, perhaps on purpose but yeah. I'd make a triple here, like this there are many times where I don't map these sounds.
* 01:03:426 - making this clickable sounds like a good idea to me same comment as before
* 01:26:759 (1,1) - y u do dis? place 01:27:384 (1) - a bit below this one is because for 1/8 I made the slider start inside the previous slider for the consistency.
* 02:35:509 - same as 01:02:176 - ^^ would make a triple here. same comment as before
* 02:36:342 - , 02:36:759 - I'd make them clickable as well. same comment as before
* 04:00:717 - really just a suggestion, but if you feel suicidal enough, it'd be cool to map the piano here instead and do keysounding LOL ye rite thats too mcuhe effort fuck this this is vocal centric section so vocals.
05:05:162 (1,2,3,4,5,1,2,3,4,5) - I'd the second stream a bit further from the first one... it was a bit tricky to read for me. its 1/3 and not 1/4
*BIGGER CS PLSu2
that's it for me. sorry for the short mod :,D I hope it was somewhat useful. good luck!
thanks for the mod duderoni pizzaSpork Lover wrote:
Hey my dude, here I go with repaying my M4M (;
I like CS7 (<3)
Thing before I start: I expect you to deny a lot of the things I mention, since I convey purely subjective standpoints in a lot of the examples (a fair bit of them are aesthetics), so take them with a grain of salt. If you happen to like the ideas though, sweet!
And also, BN practice mod, so like, nice reasoning would be lewd thank you mah dood <3I have to responsd to this section generally due to the nature you posed certain topics. the 1/6 clickable streams you say look like 1/8 don't look like 1/8 because the times when I use 1/8 its times like 01:23:842 (8,9,1) - and 01:15:509 (4,5,6) - . What you said about possible hitsound delay is accurate, I will fix this eventually, make a post noting the day I in fact will fix it so people can redownload the song folder, though I don't have the tools to fix them right now. For unused hitsounds I will fix that when i fix the hitsound delays. As for mp3, find me a better one time it and i will consider otherwise no thanks. Fixed unsnapped kiai times zzzz i hate roundingGeneral
Some of the 1/3 patterns are spaced equally to normal 1/4 gaps, which makes the 1/3 parts feel very confusing, even if you zig-zag them. A random 1/3 pattern I did some changes to it something like 02:52:801 (1,2,3,1) - https://osu.ppy.sh/ss/7788166 . It seems hard to play stuff like this, but when you think about the BPM, the spacing compared to the rest of the choruses, and the fact that the turns are all changing rotation and are sharp, this can be easier to play in terms of momentum than what you have now. If you dislike what I did here, i'd consider just increasing spacing on all those 1/3 sections to make it stand out more from other parts of the map
Your 1/3 parts:
01:19:467 (1,2,3,1) -
02:52:801 (1,2,3,1) -
03:34:051 (1,2,3,1,2,3) - (It's especially important for the 3:34 one, 'cause it really looks like 1/4 because of the AR and patterning beforehand) (Keep in mind that 1/3 is slower than 1/4, so having low spacing on something that is slower in the song is underwhelming in terms of gameplay)
04:24:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - (This one is standalone, and if you increase the spacing, make 1-2 reverses with this. (on
04:24:467 (1) - and 04:25:717 (1) - preferably)
04:39:329 (1,2,3,4,1) - (I mentioned an NC thing here too)
05:05:162 (1,2,3,4,5,1,2,3,4,5) - (mentioned more NC stuff here below)
- Unrankable (presumably) hitsounds:
Wave hitsounds with possible delay > 5ms:
soft-hitwhistle11.wav
soft-hitwhistle12.wav
soft-hitwhistle13.wav
soft-hitwhistle14.wav
soft-hitwhistle15.wav
soft-hitwhistle16.wav
soft-hitwhistle17.wav
soft-hitwhistle19.wav
soft-hitwhistle2.wav
soft-hitwhistle20.wav
soft-hitwhistle21.wav
soft-hitwhistle22.wav
soft-hitwhistle28.wav
soft-hitwhistle29.wav
soft-hitwhistle30.wav
soft-hitwhistle5.wav
soft-hitwhistle6.wav
Unused hitsounds:
soft-hitnormal15.wav
soft-hitwhistle15.wav
^ Looking into the ones above, there's definitely some small gaps on the audacity file (They seem to be ~6-7 ms large, so I'd remove that gap if possible) Here's a random example from one of the files: https://gyazo.com/62fac6421e5e7d12fedcb07eb2330a1e
- Audio Kbps: 128 (You could probably find a 192 kbps version somewhere, it is a little meh in terms of how it sounds sometimes (maybe ask shad0w1and or something? )
- Some of the Kiai times are unsnapped, refer to AiMod. (They are off by 1 ms wtf)
Things i didn't check: Metadatayummy CS
00:04:051 (1,2,3,4,5,6,7,8) -I feel like the pitch of the song should make the pattern ascending in a more smooth way. You're kinda doing it atm, but the spacing is a little inconsistent between 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - for example. https://osu.ppy.sh/ss/7788101 <--- (1,2 is 2.1x, 2,3 is 2,3x and 3,4 is 2,5x) and same for 00:05:717 (5,6,7,8) - , which is https://osu.ppy.sh/ss/7788117 yeah so mentally I group these sounds into groups of 4. the first 4 are a bit softer and lower pitched, with the 4th note accented thus warranting smaller spacing from the similarly designed following group of 4 notes which is higher pitched and high volumed.
00:11:342 (4,5,6) - This part could have that ascending spacing feel too. I would rather go with a more structured design here because it feels like the song is slowing down out of the intro so i just made them clear 1/2 gaps. plus it would be pretty ambiguous the gap if I gradually spaced these imo
00:25:717 - I'd map something here. refer to my suggestion on 01:59:051 - xd I know why you suggested this. What you should notice different from the intro to this section starting at roughly 14 seconds is that I'm not longer focusing on the piano, in fact I'm for the most part excluding it to solely follow the rhythm of the vocalist. This rhythm choice was based on circle size mostly seeing that you have to be much more careful when trying to click a note in cs 7 so there is a lot more room for meaning behind more open variably spaced rhythms. The reason I'm going to leave the piano out is because it would distract from this rhythm ideal I've held for this section, and will hold for sections similar to this.
00:27:384 (1,2,4) - visual equality maybe? It'll make the pattern look cleaner overall, even if you don't see the notes at the same time (Look at green circles) https://osu.ppy.sh/ss/7788131
^ I mention these types of things, because there aren't many notes in the song, so every visual concept counts here to make a good looking map. I understand what you want, but I would argue the underlying premise you are looking for already exists, I am just choosing to recognize 3,4 is much stronger so they have their own visual distance in regards to slider 2.
00:33:842 (6,1,2) - I feel like this would flow a liittle better. https://osu.ppy.sh/ss/7788138 the movement you suggested would take away from the motion I'm looking for from slider 1, especially because players tend to play sliders based on the next object.
00:36:759 (5,6,1) - Yum reading :* <3 its much easier to read than you probably are thinking :p
00:50:509 (10,1) - This messed me up so hard while playing, because the downbeat is also representing something strong. I'd either do 3 single taps or make a reverse instead here to simplify the rhythm a bit. correct me if I'm mistaken, but you are trying to argue the slider end being on the downbeat is bad because there is a strong note there? In case of answering with a rankable response, I'm mapping to the vocals, like I said prior, and this slider end + stopping motion is in effect to compliment this downbeat.
01:46:759 (1,1) - The tilt here is kinda weird compared to the almost perfectly horizontal slider xd It looks better on 02:00:092 (5,1) - it looks fine to me.
01:59:051 - i'd add in 4 single taps here to follow the piano: https://osu.ppy.sh/ss/7788217 this or a zig-zag could be pretty good i think I find it weird that it's left out since you didn't do anything on I'm sure you read my response prior, but I would literally just copy and paste it here
02:13:842 (8) - The DS is a little inconsistent with the 2x you went for earlier (it's 1,7 from 02:13:217 (7) - ) it looks almost identical? unless you mean 8-> 1 then I have to say its because emphasis? lol
02:14:676 (2) - I'd also make this 2x you should link or type the gap you are referring to because sometimes its hard to tell if you mean before or after, but I'm going to assume you mean after. Its less about the specific DS and more about the overlapping.
02:18:842 (4,5) - maybe make 5 a copy of 4? xd it looks fine to me. there are a lot of things in this map like this where i just free handed it instead of copying the slider shape. "its part of the aesthetic "
02:23:842 (11,1) - I'm mixed, but I won't mention a suggestion 'cause it's obvious that it's intentional xd (Reason being is 'cause you follow downbeats pretty closely most of the time) I follow vocals primarily, I use certain drum sounds as filler rhythm to hold the ideas I want together.
02:36:967 (6) - I'd space this a little more due to the hitsound to use here (maybe NC, but doesn't matter) the reduced speed from the previous note is what I was looking for.
02:37:072 (1) - The recovery is low, so if 02:39:467 (1,1) - was a little closer to the middle, that would be quite helpful for having a stable aim getting into the more spacing parts in the chorus recovery time is a full beat at roughly 160 bpm, since this is more of an insane diff it doesn't matter, plus I haven't seen someone sliderbreak or miss here because of the recovery time.
03:19:259 (5,6) - Maybe switch rhythm here or make a reverse since the drum is strong on 03:19:259 - only for those 3 1/4 beats? xd I have so many strong beats on slider ends, I don't think just changing this one part would be of any use because of this.
03:21:342 (2,4,5) - Is visually off by a bit (Yup, I didn't send a blanket, are you proud ma!!) https://osu.ppy.sh/ss/7788275 ???
03:57:592 (2,3,4) - visually off by a bit like before (I moved slider ends a little bit) https://osu.ppy.sh/ss/7788295 I'm not at all following what the suggestion or issue here is. same with the immediately previous timestamp.
04:02:384 (2) - lul xd
04:09:051 (2) - I'd make this slider somewhat similar to 4:02 I wouldn't.
04:10:717 (1,2) - Why are these normal xd I mean simple curves are simple curves, they don't have to be bezier
04:15:717 (2) - especially this one should be an odd shape, since we're on a # note musically, which is jarring/gimmicky in the song itself its pitch doesn't justify or invalidate its shape. these are all just about random ass shapes
04:20:092 (7) - NC for visuals? (you do low BPM sliders to NC'ed notes quite often) This slider doesn't have an SV change so I didn't make it NC
04:39:329 (1,2) - switch NC, 'cause it's deceiving on the 1/3 tick currently. (Either that, or make it obvious that the 2nd note is on the white tick.) I don't know what you mean by deceiving. I Nc because this pattern is 1/6 to help with reading.
05:05:162 (1,2,3,4,5,1,2,3,4,5) - I would completely revert the way the 1/3's play here, 'cause there's emphasis on the (2) and (5) in both of these. NC patterning could technically also be different, laying focus on (2) and (5) for NC'ing, but that's not as important. I did a suggestion where I applied both of these + the spacing changes from earlier: https://osu.ppy.sh/ss/7788374 (even for me my suggestion is jarring to look at, so you can probably come up with something that is way better than this lol) I'm keeping my 1/6 the same because I don't find the issue you seem to have with this. Also just because something could be different doesn't mean I will think it should be different within the context of the map.
05:18:634 (6,8,10) - Did you do this earlier in the song? I don't think you did xd Then again, it fits with the slider shape so Idk lol :3 there isn't such a drum involved phrase like this one for me to be able to do this
Pretty fancy map, I wish you lots of luck on it! Just poke me if you have questions regarding the mod later
thanks for modding irreborsible :3Irreversible wrote:
hi! you've asked me for some further input so let's go :3
00:04:051 (1,2,3,4,5,6,7,8) - Spacing here seems so arbitrary, I mean that 00:05:717 (5,6,7) - is more spaced is cool cuz the pitch, but the increase in pitch between 00:06:133 (7,8) - and 00:04:467 (3,4) - is similar, so you might wanna stick to consistency here. I agree its pretty arbitrary,
though the point should be made that 00:04:676 (4) - and 00:06:342 (8) - are both the stronger beats within the mini phrases of 4. This is easily noticable visually because 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - are grouped much more closely than the special notes. The varied distance slightly increases the difficulty because as you noticed the pitch changes. There is no clear reason to not represent the music through this logic.
00:24:259 (2) - Maybe silence this slider because her voice is slowing fading out too? yes
00:30:717 (1,2) - Her voice is clearly stronger here, how about a bit more distance? this one is weirder to explain because some traditional spacing emphasis does occur, though the idea is strength in her voice is shown more in direction changes that build tension in the hands while playing because of the approach angles and the slider directions.
00:33:009 (4,5,6) - I mean compared to ^this is way less emphasized, you might want to like, switch emphasis lol I adjusted the spacing on this to be smaller
00:54:884 (2) - Why this low spacing? I can't reaaally see why you sometimes go for almost stack, then pure stack, then not stacked at all.. haha maybe you can elaborate a bit. low spacing is to reflect the rhythm gap here, also since the first slider already warranted a decent amount of movement, i decided the next note doens't need to be as far.
00:55:301 - Why did you skip this beat? there are many more beats like this I skipped. the reason is though becasue I'm primarily following vocals, I only map those beats when there isn't a lot of progression with the vocals, but I need something to fill the time becasue the song may still clearly be progressing. in this case though I wanted rhythm density to be much lower because there isn't a much progression happening at this point because there is a held out vocal.
00:55:509 (3,4,5) - Hitsounds are barely hearable here. I raised the volume for this measure to match the loud vocal hold.
01:31:967 (5) - How about some blanket action XD no thank you, it plays exactly how i want it to where it is.
02:52:384 (5,1,2,3,1) - Mh, I think people won't really be able to read this properly. You might wanna revise that one
04:39:329 (1,2,3,4,1) - Why did you stack this? I don't really see a reason why this would be a good option. for this comment and the previous, the stack is to represent the 1/4 beat and distinguish it from the 1/6 beats, I've gotten testplays from very weak players and they managed to read these just fine.
Hmm, especially in the begin I'm sometimes confused as to why you exactly used certain spacings.. if you can justify it, then that's cool but at the moment I see to fail concepts sometimes. You don't need to justify everything obviously, haha, but try to make sense with the song as good as possible!
gl :3
that was mebor wrote:
I changed the super edgy red point stuffed slider at 04:02:384 (2) - to be normal.
I changed 05:20:717 (1) - to repeat, it now ends at the end of the song much more precisely, I hitsounded 05:34:051 - with a kick, and silenced the end of the slider at 05:47:384 - .
Naitoshi wrote:
You don't need to fix it now, just fix it in the next check.
https://puu.sh/u5t5o/361ab1f43e.wav DS3
https://puu.sh/vjrMf/8175326af5.wav GS3
respective fixes in case you need them here (with delays ofc) fix them, I lazy
Mir wrote:
Go go bor, rank!
Is this a memE?bor wrote:
This map was created from a jealousy. A jealousy spawned from the idea that someone could make a map so inspiring, so well intended, and so well made. One map fulfilled this requirement, so I decided to take one of the most powerful things from that map and litter the idea across mine. Just the very simple idea: a circle overlapping the tail of a slider for a 1/2 gap and the slider returning to the circle. Then finally, a conclusion is met; both maps ending very similarly. What a piece... too bad the better map is surrounded by discontempt and fear, negative feelings of jealousy, instead of celebration of such wonderful ideas.
Maruyu wrote:
Is this a memE?bor wrote:
This map was created from a jealousy. A jealousy spawned from the idea that someone could make a map so inspiring, so well intended, and so well made. One map fulfilled this requirement, so I decided to take one of the most powerful things from that map and litter the idea across mine. Just the very simple idea: a circle overlapping the tail of a slider for a 1/2 gap and the slider returning to the circle. Then finally, a conclusion is met; both maps ending very similarly. What a piece... too bad the better map is surrounded by discontempt and fear, negative feelings of jealousy, instead of celebration of such wonderful ideas.