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ELISA - SMILE -You&Me-

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Izzz
Yo from sm8 queue! heres a p short mod.

You (Astarte)
The aesthetics work fine throughout the difficulty, which is good. However, I wasn't too big of a fan of how you managed the flow.

You tended to slightly break flow for some notes. For example, at 00:42:692 (3,4,1) - 00:51:580 (3,4,1) - 01:13:803 (3,4,1) - . While this isn't necessarily a bad thing, the way you used it when you did doesn't work too well.

Lets use 01:13:803 (3,4,1) - as an example; you slightly break flow into 4, and the flow is regained from 4 into the new combo. This works to section these off as two different patterns, one ending at 3 before the flow break, then another starting at 4. This goes against the music as well as your NC pattern. One way to solve this would be to move 4 down, lets say to x=360, y=148. Now, 3 flows better into 4, and the flow is broken from 4 to 1. If you plan on fixing this, I'd suggest going through your map and applying this throughout.



Me
Was the occasional overmapping in this diff ( 00:28:803 (5) - 00:42:136 (3) - 00:46:580 (3) - 00:59:914 (3) - ) on purpose? Could you explain your reasoning behind it really quick? OTherwise the diff p much checks out.
Astarte

Joezapy wrote:

The aesthetics work fine throughout the difficulty, which is good. However, I wasn't too big of a fan of how you managed the flow.

You tended to slightly break flow for some notes. For example, at 00:42:692 (3,4,1) - 00:51:580 (3,4,1) - 01:13:803 (3,4,1) - . While this isn't necessarily a bad thing, the way you used it when you did doesn't work too well.

Lets use 01:13:803 (3,4,1) - as an example; you slightly break flow into 4, and the flow is regained from 4 into the new combo. This works to section these off as two different patterns, one ending at 3 before the flow break, then another starting at 4. This goes against the music as well as your NC pattern. One way to solve this would be to move 4 down, lets say to x=360, y=148. Now, 3 flows better into 4, and the flow is broken from 4 to 1. If you plan on fixing this, I'd suggest going through your map and applying this throughout.

I can't agree with you, here's my rationale:
Easy diffs always has huge cs with a tiny ds. Therefore imo the idea of "flow" doesn't really matter much as long as pattern's easy to play, rhythm is consistent, aesthetics is good, and angles are a bit consistent and <180. You can't expect a good and easy flow like say oval or zigzag everywhere cuz the cs takes up the map entirely unless you want everything to go in a loop for the whole map. Those "flowbreaks" are definitely not hard (or rather easy since they're kinda zigzagy) and i don't want them to be perfect either as its boring. Also, a bit personal and objective but i'd say linear flow in easier diffs is a horrible idea, which you're trying to do by moving (4) down. So I intentionally made those angles so that there're no obvious linear flows anywhere.

Furthermore, a better terminology would be flowdrop imo. Flowbreak, as far as i know, is like "really obviously breaking the flow" which includes antiflow, antijump, breaking ds consistency.... w/e. Flowbreaks are more often used in higher diffs at downbeats or strong notes to emphasize them
Thanks

I'm quite picky about flow and aesthetics tho, so trust me ik what im doing :?
Topic Starter
Dilectus

Joezapy wrote:

00:28:803 (5) - i can understand this one as there's literally no beat here.


(00:42:136 (3) - 00:46:580 (3) - 00:59:914 (3))

something i love doing is including as much of the song as i can into the map while still keeping a somewhat easy and followable rhythm.

so in this part, i decided to focus on the guitar but on 1 guitar note in particular (00:41:303 (2) - , 00:43:525 (4) - , 00:45:747 (2) - , 00:50:192 (2) - , 00:52:414 (4) - etc etc), followed up with a 1/2 slider to include the vocal. the reason that it's a slider is because it's followed up by 4 continuous notes, so to keep the note density at a reasonable level, i make it a slider because like i said, i put major emphasize on the guitar.

perhaps it's better to make beats like 00:51:303 - clickable. but im ok with sacrificing a bit of emphasize to support my mapping intentions.
thanks for the mod!
Rizen
cute song

most lyrics have unneccessary transparency around it, taking up file space of mapset. RC says to remove it unless you explain it ;_;

Easy
  1. 01:29:358 (1,2,3) - kinda confusing rhythmically... following slider ends would be guitar, vocals, vocals, guitar, guitar, vocals. a rhythm like this would be much easier to follow imo, which would be suitable for an easy difficulty as it follows mainly the guitar
  2. 01:54:358 (3,4) - perhaps a circle then slider to make the loud guitar sound at 01:54:914 - clickable
  3. 02:00:469 (1,2) - , 02:04:914 (1,2) - swap NCs. There is a one measure pause just before, hence why the confusion but places like 02:02:692 (2) - are definitely the starts of measures aka NC. if not convinced, look at 00:33:803 (1) - . If you were following "NC every two measures rule", 00:42:692 (3) - would be NC'd but that would be rather silly right? That's because the same thing happened here as the end; there is a one measure pause.
Normal
  1. 00:56:025 (4) - missed NC i think
  2. 01:11:580 (1) - perhaps a 1/1 slider will work better here to put emphasis on vocals as you have done at 00:53:803 (1) -
  3. 01:19:914 (4) - mayb move this to somewhere like x:271 y:349. Would provide a slightly sharp start for 01:20:469 (1) - for emphasis and flow better off 01:19:358 (3) -
  4. 01:23:525 (1,2) - mmm it may just be me but the flow here differs from the rest of the diff and makes the slider looks awkwardly placed. could just be me though >.>
  5. 01:33:247 (3,1,2) - can ignore but there's a slight aesthetics issue here (gap between circle and sliders 1 and 2 are uneven
  6. 02:12:502 (3) - a minor thing but this slider doesn't really look the fit with the other sliders 02:09:497 (1,2) - . Could slightly modify it so the end is slightly curved and 'blanketing' tail of slider 1. also works imo with the guitar 'twang'

OneTrueBiribiri
Topic Starter
Dilectus

Rizen wrote:

00:56:025 (4) - missed NC i think fixed

01:11:580 (1) - perhaps a 1/1 slider will work better here to put emphasis on vocals as you have done at 00:53:803 (1) - fixed

01:19:914 (4) - mayb move this to somewhere like x:271 y:349. Would provide a slightly sharp start for 01:20:469 (1) - for emphasis and flow better off
01:19:358 (3) - fixed

01:23:525 (1,2) - mmm it may just be me but the flow here differs from the rest of the diff and makes the slider looks awkwardly placed. could just be me though >.> i mean, i think its fine?

01:33:247 (3,1,2) - can ignore but there's a slight aesthetics issue here (gap between circle and sliders 1 and 2 are uneven fixed

02:12:502 (3) - a minor thing but this slider doesn't really look the fit with the other sliders 02:09:497 (1,2) - . Could slightly modify it so the end is slightly curved and 'blanketing' tail of slider 1. also works imo with the guitar 'twang made it look bit better
Thanks Rizen! <3

i also made sure to get rid of the dead parts of the storyboard text
Astarte

Rizen wrote:

Easy
  1. 01:29:358 (1,2,3) - kinda confusing rhythmically... following slider ends would be guitar, vocals, vocals, guitar, guitar, vocals. a rhythm like this would be much easier to follow imo, which would be suitable for an easy difficulty as it follows mainly the guitar seems like a better idea than mine
  2. 01:54:358 (3,4) - perhaps a circle then slider to make the loud guitar sound at 01:54:914 - clickable sure
  3. 02:00:469 (1,2) - , 02:04:914 (1,2) - swap NCs. There is a one measure pause just before, hence why the confusion but places like 02:02:692 (2) - are definitely the starts of measures aka NC. if not convinced, look at 00:33:803 (1) - . If you were following "NC every two measures rule", 00:42:692 (3) - would be NC'd but that would be rather silly right? That's because the same thing happened here as the end; there is a one measure pause. alright switched xd
Thanks!
iClick
osu file format v14

[General]
AudioFilename: youandme.mp3
AudioLeadIn: 0
PreviewTime: 83386
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36025,40469,141202
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.5999998

[Metadata]
Title:SMILE -You&Me-
TitleUnicode:SMILE -You&Me-
Artist:ELISA
ArtistUnicode:ELISA
Creator:DavidEd
Version:You (Astarte's Easy)
Source:とある科学の超電磁砲
Tags:dear my friend toaru kagaku no a certain scientific railgun ed ending astarte
BeatmapID:1217777
BeatmapSetID:574925

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,36025,39029
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Vivyanne
from SM8 Queue

general
unused file: SB\end.jpg
SB files not found: SB\text\no need to hurry.png

astarte
ar2 perhaps? im still feelin like 3 is a bit too high given the overall note density
00:02:692 (1,3) - i dont rly understand why you would use different rythms here. song sounds the same to me so having a repeat instead of a 2/1 slider kinda makes things inconsistent
00:15:192 (3) - im kinda insecure about the rythm being used here since youre ignoring a downbeat with imo important instruments. i see that you wanna follow vocals but i dont rly agree. i would prefer a rythm like this so that the emphasis can be there on the (4). i extented (2) cus u seemed to do that in similar situations before
01:42:692 (1,2) - same as before, this rythm is actually confusing here since it doesn't seem to follow anything consistently in the measure. i get that mixing up can be fun but when its not properly emphasising anything i think it's best to leave it out

blanketed diff
00:02:132 (2,3) - i think a 1/1 slider would be better to use here given the intensity of the song. no instruments are playing yet so i think simplifying the rythm a bit wouldn't be a bad thing to do
00:51:025 (3,1,2) - i dont rly like the transaction here as it seems kinda inconsistent with the rest of the movement that you were using before this. instead of giving 2 an opposite going in direction, you decide to suddenly follow the same circular flow. perhaps make the movement consistent with the rest of the similar situations
01:56:025 (1) - yea im gonna have to disagree on this one. theres a rly important beat on the tail of the slider that imo needs to be emphasised under any circumstance so perhaps shortening this slider by 1/1 gap and putting a note on 01:58:247 - would be the best so u dont kill any emphasis w

couldnt find much, map seems polished
gl!
Topic Starter
Dilectus
:o

HighTec wrote:

00:02:132 (2,3) - i think a 1/1 slider would be better to use here given the intensity of the song. no instruments are playing yet so i think simplifying the rythm a bit wouldn't be a bad thing to do i see no reason to ignore these vocal beats

00:51:025 (3,1,2) - i dont rly like the transaction here as it seems kinda inconsistent with the rest of the movement that you were using before this. instead of giving 2 an opposite going in direction, you decide to suddenly follow the same circular flow. perhaps make the movement consistent with the rest of the similar situations tbh i never thought of it that way, but fixed

01:56:025 (1) - yea im gonna have to disagree on this one. theres a rly important beat on the tail of the slider that imo needs to be emphasised under any circumstance so perhaps shortening this slider by 1/1 gap and putting a note on 01:58:247 - would be the best so u dont kill any emphasis w the reason im keeping consistency with the first slider is so that it properly emphasizes the 2nd guitar coming in at 01:58:525 (1,2) - . it loses focus on the first guitar, and goes over to the 2nd guitar
also fixed storyboard thingy

thanks hitec


probably wont be able to update astarte's diff before tomorrow. just so the incoming modders know. ill most likely be able to update on the 26th which is the day i'll be home again still away for vacation though
Astarte

HighTec wrote:

from SM8 Queue
astarte
ar2 perhaps? im still feelin like 3 is a bit too high given the overall note density davided adjusted that i'll see if he wants to change
00:02:692 (1,3) - i dont rly understand why you would use different rythms here. song sounds the same to me so having a repeat instead of a 2/1 slider kinda makes things inconsistent i imterpreted it that way as vocal there is more dense
00:15:192 (3) - im kinda insecure about the rythm being used here since youre ignoring a downbeat with imo important instruments. i see that you wanna follow vocals but i dont rly agree. i would prefer a rythm like this so that the emphasis can be there on the (4). i extented (2) cus u seemed to do that in similar situations before well i followed vocals for the whole map and i'd say it's fine since there's only 2 things in the song and vocals is kinda loud and dominant
01:42:692 (1,2) - same as before, this rythm is actually confusing here since it doesn't seem to follow anything consistently in the measure. i get that mixing up can be fun but when its not properly emphasising anything i think it's best to leave it out i disagree. this is the exact same as the first "kiai" and it's consistent. also don't think it's anything confusing
Thanks!

Edit: bring ur pc with you
problem solved. welcome ;>
Zero__wind
M4M from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
clear

You (Astarte's Easy)
00:08:803 (2) - moving this to (268,180) may make the flow better
01:11:580 (1) - maybe whistle at its end? it feels kinda empty with no whistles on 01:11:580 (1,2) -

Me (Normal)
00:18:247 (1) - this straight slider feels a bit out of place imo, maybe give it some curve will look better
01:53:803 (1) - ^
00:46:580 (3) - don't know what is this mapping to, there seems to be nothing in the music at this point. maybe you can start the slider from 00:46:858 - instead to go with the "my" or change 00:45:747 (2) - into a 1/2 slider and start slider from 00:46:303 -
00:59:914 (3) - 01:04:358 (3) - 01:08:803 (3) - 01:51:025 (5) - ^

that's all
good luck~
Topic Starter
Dilectus
Fixed all + some other rhythm changes

Thanks!
Astarte

Zero__wind wrote:

M4M from my queue, sorry for the delay

Red: unrankable issues
Purple: highly recommend to fix

General
clear

You (Astarte's Easy)
00:08:803 (2) - moving this to (268,180) may make the flow better it's stacked with the later slider so i can't, but i made i previous slider less curved
01:11:580 (1) - maybe whistle at its end? it feels kinda empty with no whistles on 01:11:580 (1,2) - yea does feel empty but i added whistles on the heads instead
that's all
good luck~
Thanks for modding
osu file format v14

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DistanceSpacing: 1
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Title:SMILE -You&Me-
TitleUnicode:SMILE -You&Me-
Artist:ELISA
ArtistUnicode:ELISA
Creator:DavidEd
Version:You (Astarte's Easy)
Source:とある科学の超電磁砲
Tags:dear my friend toaru kagaku no a certain scientific railgun ed ending astarte
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CyberX
as promise NM

Astarte's
you can start this diff with spinner infront http://puu.sh/vlTyZ/64a58213fc.jpg
00:14:636 pretty strong beat, dont ignore
00:27:136 (3,1) - blanket these 2
00:49:358 (1,2) - fix blanket abit
01:12:692 (2) - ctrl + g feels better imo
01:26:303 (2) - im pretty confuse with this beat tbh, imo you can do this instead http://puu.sh/vlTME/3ecfd33e09.jpg (they are several of this fix all)

im useless
Pls dont kds, i didnt do much here
Astarte

CyberX wrote:

as promise NM

Astarte's
you can start this diff with spinner infront http://puu.sh/vlTyZ/64a58213fc.jpg recovery time is way too short aa
00:14:636 pretty strong beat, dont ignore well i did map it, just bcause it's an offbeat i dont wanna make it clickable
00:27:136 (3,1) - blanket these 2 nah this look purfect
00:49:358 (1,2) - fix blanket abit idk it looks good to me already? https://osu.ppy.sh/ss/7847142
01:12:692 (2) - ctrl + g feels better imo but there isn't enough space and ds is small xd, i did try when i made the diff
01:26:303 (2) - im pretty confuse with this beat tbh, imo you can do this instead http://puu.sh/vlTME/3ecfd33e09.jpg (they are several of this fix all) hmm ill consider this, but u gave the same rhythm lol. basically i try to avoid making 3/2 rhythms clickable

im useless same tbh
_Meep_
fukin creepy misaka guy
back at it with another misaka map
sahuang
Such an easy map that Ive got nothing to say zzz

Not sure if there's timing issue cuz 00:33:803 (1) - i cannot really here a beat here

Easy
00:41:580 (2) - there's no sound at slider head, maybe you should snap with 00:41:303 - ? 1/2 is fine since this song is very calm
00:48:803 (4) - same for this one, there's no music here that supports the circle
not gonna point everything out but things like 00:50:192 - should also be considered a change

Normal
The song is kinda too calm that sometimes you place circles when there are no beats..
01:09:080 (1,2,3,4) - for example, 01:09:080 (1) - is different from 01:09:358 (2,3,4) - since there's no beat, so the way you map is pretty questionable.

Also there are a LOT of slider ends that should be silenced.

Im not really interested in nominating this so good luck :w:
Astarte

My Angel Azusa wrote:

Such an easy map that Ive got nothing to say zzz

Not sure if there's timing issue cuz 00:33:803 (1) - i cannot really here a beat here

Easy
00:41:580 (2) - there's no sound at slider head, maybe you should snap with 00:41:303 - ? 1/2 is fine since this song is very calm I'll consider these since they still follow the rhythm of the song, I'd map it like the "kiai" times but I kinda want them to be different too
00:48:803 (4) - same for this one, there's no music here that supports the circle yea i agree on this one, deleted
not gonna point everything out but things like 00:50:192 - should also be considered a change idk really, some like this some don't. But yeah I'd consider if there's a good rhythm suggestion I can agree on

Im not really interested in nominating this so good luck :w: rip 1st ranked gd dream
00:47:136 (3) - also made this a 3/2 slider, see how that goes aa
Thanks for mod!

osu file format v14

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Title:SMILE -You&Me-
TitleUnicode:SMILE -You&Me-
Artist:ELISA
ArtistUnicode:ELISA
Creator:DavidEd
Version:You (Astarte's Easy)
Source:とある科学の超電磁砲
Tags:dear my friend toaru kagaku no a certain scientific railgun ed ending astarte
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Topic Starter
Dilectus

My Angel Azusa wrote:

Not sure if there's timing issue cuz 00:33:803 (1) - i cannot really here a beat here cause the guitarist strums this chord slowly which makes it sound like theres multiple beats here. will keep it on white tick to simplify things since its a normal diff.

Normal
The song is kinda too calm that sometimes you place circles when there are no beats..
01:09:080 (1,2,3,4) - for example, 01:09:080 (1) - is different from 01:09:358 (2,3,4) - since there's no beat, so the way you map is pretty questionable. the vocal beat can clearly be heard, and is even louder than the upcoming guitar beats. thats why i mapped a circle instead of using a 1/2 slider . and if i mapped 01:09:358 (2,3,4) - differently, it would ruin the consistency i've build up throughout the map. (01:00:191 (1,2,3,4,5) - , 00:51:580 (1,2,3,4) - ,
00:42:692 (1,2,3,4) - , etc). so i feel that this rhythm isn't that much of an issue since 108 bpm shouldn't be that hard for beginners to handle.


Also there are a LOT of slider ends that should be silenced. eeh gonna bother you about this in pm

Im not really interested in nominating this so good luck :w: it's alright, i'll take any sort of mod any day ^^
Thanks for the mod!

Also updated Astarte's diff
Battle


[General]
SB\end.jpg doesn't seem like it's used
re-go over all your sb stuff, some things like "Don't you know things can change my friend.png" have excess transparency that can be cut out to reduce file size

[Easy]
00:41:580 (2) - ok, so like the main issue I feel like that other nominators avoided pushing this forward is because rhythms like 00:40:469 (1,2,3) - where there's constantly a note where a beat doesn't exist. As you can see, 00:41:303 - contains both the guitar and vocal note, the vocal being held; then there's the place where 2 is at, which doesn't really have anything to justify it's placement. You're going to have to play around with the rhythm a little bit, while the 1/1 rhythm isn't exactly monotonous in play, it doesn't follow the music and that's the issue
01:24:914 (1,2) - tbh I would actually just delete 2 and just have the next beat on the downbeat, the rhythm here feels kind of clunky, so I feel like the pause for "no need to hurry" would work out pretty well and help you creative a smoother rhythm
01:42:692 (1,2) - So, since you're kinda repeating this rhythm I'm just gonna say why I dislike it lol, so the first time the chorus came it was albeit calmer, but you didn't follow the vocals, with rhythm like this you do. In addition it's really hard for an easy to really follow the vocals correctly, since most of the time you would have to change the polarity to red ticks which you don't do, overall the last section feels inconsistent w/ rhythms like this which go against what you've been following for the majority of the map

[Normal]
00:41:303 (2,3) - Maybe ctrl+g rhythm here, the vocal on the red tick for 00:41:858 - is held so it would make a bit more snese, since 00:42:136 - kinda falls on nothing
00:50:192 (2,3) - ^

Yeah, it's definitely more of a problem with the easy, while it can be said like sahuang that sliders could be silenced, it's not too big a deal imo since most of your beats end up on vocals or guitar beats (for the normal)
Topic Starter
Dilectus
Fixed all, silenced slider-ends where there's no notable sounds and removed as much dead space as possible from all SB elements.

Thanks Battle!
Astarte
Alright I remapped some parts with your suggestions in mind. I can now guarantee that every objects and their ends will land on a note. And yea I feel like rhythm is much better. Thanks

However sr dropped to 1* tho as rhythm is less dense. So @DavidEd tell me if this can work, best I think to add another diff that's around 1.6.
Sry it took long cuz it take me some time to figure out a good consistent rhythm for an easy
osu file format v14

[General]
AudioFilename: youandme.mp3
AudioLeadIn: 0
PreviewTime: 83386
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36025,40469,141202
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 0.6999998

[Metadata]
Title:SMILE -You&Me-
TitleUnicode:SMILE -You&Me-
Artist:ELISA
ArtistUnicode:ELISA
Creator:DavidEd
Version:You (Astarte's Easy)
Source:とある科学の超電磁砲
Tags:dear my friend toaru kagaku no a certain scientific railgun ed ending astarte
BeatmapID:1217777
BeatmapSetID:574925

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
2,36025,39029
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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241,292,122692,6,0,B|315:313|315:275|391:298,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
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449,19,127136,6,0,L|459:137,1,100,2|2,0:0|0:0,0:0:0:0:
380,182,128247,2,0,L|370:300,1,100,2|2,0:0|0:0,0:0:0:0:
269,354,129497,6,0,P|183:301|72:325,1,200,2|0,0:0|0:0,0:0:0:0:
9,230,131302,6,0,P|-1:167|11:94,1,100,2|0,0:0|0:0,0:0:0:0:
77,65,132502,1,2,0:0:0:0:
256,192,135202,12,0,141202,0:0:0:0:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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