Thank you for your mod! gonna grab alheak to get on itLasse wrote:
from m4m alheak requested
no idea about collab parts so lol
I'd love if these greys were a bit more differentiated, they look alright in the editor, but I think they are a bit too similar ingame for some reason which makes the 02:53:698 - part a bit painful with how "similar" approach cirle colors are http://lasse.s-ul.eu/ZX2q9F17 just make them a bit more different in brightness I think. Alright, made them easier to distinguish from each other (luminosity 120-200 should be enough I think)
00:26:365 (1,2,3) - just a personal thing, but I think 1/8 snap on these and similar ones would be great to fit with the "short" guitar sounds, but current also seems okay. would also nicely seperate them more from things like 00:41:032 (4,5) - , similar in other parts you do these I did consider that, but sometimes they would come with some 1/4 drums such as 00:37:032 (1) - here, and considering how drum-heavy the hitsounding is it would fit well enough. Also increasing the spaced a bit for the other sliders you mentionned.
02:03:032 (1,2,3) - triple feel so weird here considering 02:02:948 -. just think a rhythm like http://lasse.s-ul.eu/YolyEAo7 would work better Mhhh I guess since the first ghost note is more audible, so that makes sense
02:10:365 (3,4) - any reason to suddenly have some overlapped 1/2 antijump? you dont really use them anywhere else, at least in this section except 02:17:698 (1,2,3,4,5,6) - which sound pretty different, so mapping for one differently would make the other thing stand out more too wow lol idk how that slider got there but it was supposed to be like this lol
03:41:032 (1,2,3,1,2,3,4,5) - can you like, 4-4 combo this lol. the 1/3 repeat before, together with the 3 note combo here make it so easy to mistake for 1/3 Ehhh I don't think it properly emphasize the guitar's accents, but since so many ppl are pointing this out I guess I should change it eh ¯\_(ツ)_/¯
04:18:532 (1,2,3,4,5,6,1) - really minor but would be great if you cleaned these up a bit on spots like http://lasse.s-ul.eu/pNHNXOix the near overlapping spacing makes the inconsistencies really noticeable aight
some really nice 1/4 concepts
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really like this map, let me know when it's ready