- Gowo requested a mod so here it is.
Also sorry in advance for shit mod structure.I'm quite dissapointed that there's no REAL red combo colour. Would have been perfect at 00:21:532 (1) - and 03:04:365 - instead of this poopish orange-brown you are using now. Also I think it would be cool for the entire solo 03:04:365 - to be 3 different shades of red colours. Like Red, Orange and Brown/yellow or something like that to emphasis the crazy-ness of the solo itself and the storyboard. there isn't a need for a red combo color, I think the orange is gud enuf
01:24:365 (1,2,3,1,2,3,4) - These two combo colours are a bit too similar, It's not similar enough for you to need to change either of them, just dont put them together like this to increase reading clarity. it's either that or one combo color, so either way it changes nothing? + tbh it isn't hard to make the dinstinction to meUnused hitsounds:
deleted[Waterfall of Nine Heavens]
00:41:698 (3,6) - Hard to spot them being sliders (THANKS PISHI FOR MAKING ME NO BE ABLE TO CALL THEM KICKSLIDERS). To fix it just rotate all the pairs by +5 an -5 equivalently STILL KICKSLIDERS IN MY HEART. That said, it would break the visual linearity.. so further changes required
01:05:532 (1,2) - Angle +10 to make it more aesthetically pleasing. Or alternatively do this. seems good
01:06:365 (3,4) - Ctrl+g either one of them to make it look aesthethically better, as well as continuing with the structure you've started with so far. how so? it perfectly follows the structure i've set so far, also would be breaking either the flow or visuals
01:56:365 (2) - Slider shape doesn't fit rest of structure, as simple as that. If you would have used similar sliders then it would've been fine. It is supposed to break it here though, because of how the song's pattern is different here and breaks consistency
02:01:532 (1) - Make into Anchor slider instead, right now it looks dull for what it is representing in the song. but it should be curvy
02:08:865 (4,5,6) - Inconsistent with the last section with the same sound. 00:52:032 (1,2,3,4,5) - and the latter one is imo way better at representing what is happening in the song. It is a collab after all, inconsistencies are going to happen because of each mapper's view of the song, but the parts should be consistent within themselves
02:55:199 (1,2,3,4,5) - Should move so that the manual stack is more easily visible oops
03:41:698 (1) - Slider could be improved visually by curving it a bit more. I guess
03:43:532 (2) - Rotate +15 to make the flow change direction better. Mhhh good catch, it does go better into the next slidergy
03:44:032 (1) - Should end at 03:44:032 (1) - to make the pattern less confusing, and the guitar also changes how it sounds at that beat which justifies it too. It doesn't though, it extends into the next slider's start even, so much that the next note starts late.
03:45:698 (1) - Could make this slider body stack the slider end of 03:44:532 (2) - eh I guess
03:46:365 (1,2,3) - Could make this less "static"(visually) by mixing it up with ctrl+g. nah, jump would be a tad too big
04:37:532 (1) - Could be improved visually by making the red anchor be in the middle and both curves be symmtrical with eachother. I'm gonna trigger you and make even more assymetrical
05:08:032 (1,2,3,1) - If you want people to kill you then this is completely fine. We do. Please end our suffering.
These last points are paired together.
04:46:865 (1,2,3) - 04:52:198 (1,2,3) - 04:57:532 (1,2,3) - 05:02:865 (1,2,3) - Too extreme for this section, compare to the intro section that sounds the same and go the same intensity. (Gowo you're the one who taught me NOT to make the ending noticeably harder for no obvious reason) Yo that isn't my part, blame alheak