Not Tomori wrote:
Waterfall of Nine HeavensAlright. So you pretty much forced your views and opinions onto the map, instead of trying to improve it. This is the most passive-aggressive mod I've ever had in over 4 years of mapping. None of the "suggestions" were useful.
-The timing in the beginning is noticeably wrong. While 165bpm does follow the guitar solo somewhat accurately because of many timing sections, it fails to follow the faint (organ?) sound. Even if you are not mapping the organ sound. I believe 180bpm is the correct speed for this song. What. So, you want me to use a wrongly snapped timing for the sake of a background instrument I don't even follow, instead of a correctly snapped timing for the instrument I do actually follow? What is this nonsense.
So. Onto why I used this timing in the first place: Even though the guitar starts every groups of notes on a 180bpm grid, it is actually playing at a slower pace than 180bpm; so 165bpm. It isn't "somewhat accurately" as it is as precise as you can time a guitar, given how the distortions, reverbs and how, by the nature of the instrument itself, the innacuracies affects the timing. If you get a guitar-only track for ANY song played by a human, it does not matter how good the guitarist is, there will always be inconsistencies literally everywhere. Drums are much easier to fix in post-production. As for the guitar, not so much. With all of that in mind, the reason why I used this timing instead of the edited-and-fixed MP3 done by pishifat for lfj's map, is because I think the guitar playing at a slower pace is actually intended. Because I have timed the majority of Demetori songs, I know how well they fix their timing, and how they either don't let random inconsistencies slip through, or they don't fix the timing at all. Their guitarist is a skilled musician, and nails just about everything he plays. And, on top of all of that, it somehow snaps perfectly down to the millisecond into each succeeding redline, which all of them are snapped on white ticks on a 180bpm grid. Knowing Demetori, I do not believe this is a mere coincidence in the end. They have done some similar "easter-eggs" on previous tracks. For all of these reasons, I do not believe this is wrong.
00:21:532 (1) - I believe that everything prior to this point was build up for this drop. In that case there is something wrong here. 00:20:365 (1,2,1,2) - The difficulty change here is significant to 00:19:712 (1,2) . I agree with this sudden difficulty spike because it follows the song intensity. However, the section afterwards fails to followup with the difficulty change. Since everything prior to this point was buildup, this section should have the same, if not higher difficulty than the buildup. An example would be: 00:23:032 (1,2,3,4,5) - I believe this pattern should be more spaced This... is not how it works. You are basically asking us to remap everything so the difficulty curve is about the same, but with harder verses. There is a good reason why the verses are mapped the way they are; to follow the song appropriately. What you want us to do is to make it as jumpy as the choruses. Which means we'd have to scale everything up. And then everything is overdone. No.
00:31:031 (3) - The guitar comes in with its wonky melody at THIS point, not 00:30:865 (1) . But the way you put NC and arranged your pattern makes it seem like it's at 00:30:865 (1) . I think you should move NC to 00:31:031 (3) and maybe stack 00:30:865 (1,2,3) to better distinguish the melody change. Except that 00:30:865 (1,2) - those 2 kicks are still a part of the following drum roll.
00:34:698 (1) - Just because sliders 1 and 2 look similar doesn’t make it okay to inconsistently put NC. I would argue that NC should be here 00:35:032 (2) . There are more inconsistency in your New Combos such as 00:35:865 (1,2,3) and 00:39:031 (5) , but pointing every single one of them out is a pain to do, I will leave that task to you. Generally NC is at the big white tick and whenever there is big difficulty spike. The heck man. Maybe pay attention to the rhythm guitar? The NCing is following it. Just like the pattern. Or the whole structure of the verses.
01:05:532 (1,2) - Your slider-heads are on clap sounds and slider-ends are on guitar melody, I don't like this since the players aren't tapping to the melody. I believe clap sounds are secondary, and they can even be neglected (sometimes) to emphasize melody. Don't you feel something missing at 01:05:865 (2) , there is a cool guitar sound and the players aren't tapping on it. Basically, mapping to the rhythm is fine and all, as long as your map emphasizes the melody the most, if that makes sense. There is a lot of drum focus on this map if you haven't noticed already. A snare+strong hi-hat hit is much more prominent. Especially since I have been following the drums while skipping the guitar right before 01:04:365 (1,2,3,4,5) - there, along with the 3/4 rhythm it played. That would make even less sense to suddenly ignore the drums and follow the guitar here. The exception I made is for these outstanding notes 01:08:198 (1,2) - here.
01:13:615 (4,1,2,3) and 01:14:615 (4,1,2,3) - follow similar rhythm, and you should move 01:14:615 (4,1) farther away from 01:14:198 (3) . Like how you spaced 01:13:365 (3,4,1) . So 01:13:615 (4,1) - is spaced away because 1) the sliders are faster and allow for a jump like that and 2) 01:13:282 (2,3) - because it is consistent with this. You would have known had you payed attention to the NCing of the patterns.
This next part is just copy pasted so im gonna skip~ Sorry, what is copy pasted? I don't remember using that function over a whole section of the map. Actually, I don't remember doing that since my 2nd map ever made.
For this section 02:53:698 (1,2,3,4,5) can you use 2 combo colors? I know you're trying to make it look cool but it's really hard to play those 02:53:698 (1,2,3,4,5) when they stack. Maybe use white and a shade of grey to compliment the storyboard. You might want to check if your monitor is working properly.
I can't really pass the slider deathstream haha, rhythm kinda hard to follow but that's probably intended so not gonna say anything. You did just say something, though.
05:08:698 - this timing point is unnecessary. Not all songs end the last note on a big white tick anyways Yeah, let's not properly time a song, much less if it has a following part that would be correctly snapped otherwise. Who cares about that.