Demetori - Fall of Fall ~ The Door Into Summer

posted
Total Posts
58
Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on lundi 6 mars 2017 at 23:57:31

Artist: Demetori
Title: Fall of Fall ~ The Door Into Summer
Source: 東方風神録 ~ Mountain of Faith.
Tags: C91 Lebenstrieb & Todestrieb Heavy Metal Guitar Drums Inubashiri Momiji Touhou Project Fuujinroku Akimeku Taki Autumnal ZUN woof alheak
BPM: 165
Filesize: 16740kb
Play Time: 05:30
Difficulties Available:
  1. Waterfall of Nine Heavens (5,93 stars, 1437 notes)


Download: Demetori - Fall of Fall ~ The Door Into Summer
Information: Scores/Beatmap Listing
---------------
☆DE★ME☆TO★RI☆

 
 
 
 
Collab with Alheak
Nozhomi
hi
DT-sama
is it rank yet.
Alheak
wow great map, such good mapper
TheKingHenry
Hello mod from my queue~
Waterfall of Nine Heavens
  1. smh I think older Demetori was better but maybe that's just me FeelsBadMan
  2. AiMod complaining about epilepsy warning but I don't think it was that epileptic. But again, I don't have epilepsy so someone having that might have problems with it. Can't hurt to add the warning I guess
  3. 00:25:532 (3) - would make more sense imo and look better if this was stacked to the same as 00:24:365 (2,4,1) - compare to 00:28:032 (3) - for example where it makes more sense the other way (the way it currently is)
  4. 00:29:032 (3,1) - couldn't these be located in the middle of 00:29:698 (2) - for that matter I would also NC 00:29:698 (2) - instead of 00:29:365 (1) - since that's where the emphasis is and also the white tick for that matter
  5. 00:35:865 (1,2,3) - here this makes more sense than earlier, since 00:36:032 (2) - is placed differently. Maybe have the same way in both?
  6. 00:39:698 (3,1) - last time these were stacked? Nevertheless these could also be located to the middle of 00:40:365 (2) -
  7. 01:00:698 (2,3,4,5,6) - 00:50:032 (2,3,4,5,6,7) - is there some reason these patterns are made to flow so differently when the music is about the same
  8. 01:03:698 (4) - not really necessary, but NCing would make it more organized. Also I don't really think the music warrants smth like 01:04:032 (1,2,3,4,1) - there isn't particularly strong emphasis on groups of 2 to make this kind of stuff, it's more like normal 1/4. Same for 01:06:698 (1,2,3,4,1) - the way these patterns play just isn't that relevant to the music imo
  9. 01:13:032 (1,2,3,4,1) - there have been few where I already kinda wanted to comment, but like, this is more spacing for 1/4 than you have for 1/2 secs ago lol. Due sliders it's not that bad to play, but still making unnecessary strain for kinda no reason
  10. 01:18:032 (2) - 01:19:032 (6) - I guess in music like this we can argue all we want about NCs but nevertheless I think NCing these instead of the current ones would make more sense
  11. 01:26:698 (1,2,3,4,1) - the drum sounds are more like getting quieter from the kicksliders, so stream this spaced doesn't really express the music too well
  12. 01:45:365 (1) - since you this time decided to put it in the middle, if you wanna nazi, it's not exactly in the middle atm
  13. 02:27:032 (1,2,3,4,5) - I don't think this is necessary either compared to the music, could just line up 02:27:698 (5) - to the end of the stream. Alternatively atleast NC it to indicate the change. Similar at 02:30:698 (5) - but NC recommended just anyways cuz the sliders are different from usual.
  14. 02:31:615 (2,3) - last time this similar place was mapped as 01:14:615 (4,1) - lol
  15. 02:42:698 (4,5,6,7,1) - same drill as last chorus. This one also doesn't have the NC at 02:42:698 (4) -
  16. 02:58:365 (1,2,3,4) - even if you want to have this kind of patterning here, it would make no sense to then have the following 02:58:698 (5,6,7,8) - have like 0 spacing when the sounds are basically the same
  17. 02:59:532 (6,5,5) - if patterned and emphasised like this, NC these instead of the circles. Same drill with 03:02:198 (3,3,3) -
  18. 03:41:032 (1,2,3,1,2,3,4,5) - not really recommendable especially after 1/3 kickslider. It makes player think 03:41:032 (1,2,3) - is 1/3 as well. There is really not that much reason to not do this 4+4 anyways since even tho you have emphasised this differently, that's what the guitar essentially does
  19. 03:51:698 (4) - perhaps NC
  20. 03:52:198 - I don't think the highly spaced triples in this section are necessary, but it's true that the guitar is doing smth new and interesting so I guess it's okay. However, the way you change how you map the similar sounds during the section makes it play inconsistently. Like, there's some of those sounds not mapped, some are with those spaced triples, some are with kicksliders, some with spaced triple into slider and all that. When every spaced triple then has the spacing that's almost like 1/2 that's used in that section, it gets quickly blurry
  21. 04:13:365 (5) - NC (similarly as in 04:07:032 (1,2,3,4,1,2,3,4) - for the jumpstream for example)
  22. last section again having a lot of similar spacing between 1/2 and 1/4. I guess you could call that progression, but for example compared to the similar part in the beginning of the song, it was pretty different lol
  23. There was a lot of stuff I wanted to say, but since most of things were done somewhat constantly regardless if I agreed with it or not, I didn't mention 'em. Instead I tried here to pick our things that would make the patterns more organized and make it more rational for the player to play (read = lots of NCs for example lol ¯\_(ツ)_/¯)
Good luck!
-LynX-
hi (:
so i'm NM-ing on my own accord since i like this song a lOT
also note that since i'm a beginner mapper, i'll only highlight things which stand out to me as a player, and less of the technical mapping stuff

Waterfall of Nine Heavens
  1. 00:27:282 (2) - i think this is too far away from the sliderend of 00:26:865 (1)? for the others you didnt place it that far (see 00:22:949 (4) - 00:32:615 (2) - 00:33:615 (4) - etc)
  2. 01:00:698 (2,3,4,5) - playing this slider feels weird.. they are repeating the same sounds after all. the rhythm guitar plays differently, yes, but it sorta makes gameplay weird. also the same 4 notes 00:50:032 (2,3,4,5) repeat themselves previously too, but there's no slider (ahh ok it's the same thing here 02:40:198 (6,1).. maybe you can ctrl+shift+f the slider?)
  3. 01:05:032 (4) - 01:07:698 (4) - NC these? it's a 1/1 beat compared to the previous 1/2 beats (these too 04:14:032 (3) - 04:16:699 (3) - )
  4. 01:08:198 (1,2) - there's nothing going on at 2. similarly, it's mapped differently from 01:05:532 (1,2). i'd say keep the latter one and change the former?
  5. 01:09:198 (1,2) - NC at 2 and not 1. while you're at it you may also wanna get rid of the NC on 01:09:699 (1)
  6. 01:24:198 (6,1) - i'd say move 1 closer to the sliderend? since it's only 1/4
  7. 01:26:698 (1,2,3,4,1) - get rid of 1 and 2, since there's nothing going on in the music that justifies them (02:42:698 (4,5,6,7,1) - here too)
  8. 02:03:532 (5,6) - going by the music, i'd map this as a 1/1 slider then a circle instead of 2 1/2 sliders
  9. 02:16:198 (5,6,7) - nothing going on in the music that deems this necessary
  10. 02:19:032 (1,2,1,2,3,4,5,6,1) - i like this part a lot :)
  11. 02:27:448 (2,3,4) - nothing going on at 2, maybe move 3,4 closer to the next slider and get rid of 2
  12. 02:29:365 (4,5,1,2) - maybe move 1 closer to 5 and let 2 stand alone? it's a 1/4 beat after all (ahhh ok i see it now 02:31:198 (1,2,3,4) it's intended isn't it.. in that case maybe make the 2 in 02:29:365 (4,5,1,2) further from 1? it's slightly confusing gameplay-wise)
  13. 02:58:365 (1,2,3,4) - nerf this lol
  14. 03:00:032 (5,1,2,3,4) - spacing from 5 to 1 is larger compared to the ones before and after
  15. 03:41:032 (1,2,3,1,2,3,4,5) - confusing gameplay-wise, if you really want to keep this maybe fix the NC in case players think 1,2,3 are 1/3 beats
  16. 03:45:032 (1) - this 1.5 sv is kinda unexpected but can be justifiable by the music i guess
  17. 03:53:532 (1,2) - 03:56:198 (1,2) - 03:58:865 (1,2) - similar parts, different spacing. tbh i like how you mapped this section, but maybe make the 3 sections more similar in terms of pattern? especially the 3rd part
  18. 04:08:198 (1,2,3) - looks nice, but they're basically the drums doing the same thing, no need for this spacing perhaps
  19. 04:17:032 (4,5,1,2,3) - from the small spacing between 4 and 5 to the large spacing between 1,2,3: it's kinda counter-intuitive as 4,5 are 1/1 beats but 1,2,3 are 1/4
  20. 04:18:532 (1,2,3,4,5,6,1,2,3) - you're following the drums, then the guitar.. may be hard to follow, you can keep it though if you want
  21. 04:21:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - man i love this
  22. 04:27:198 (1,2) - remove NC on 1, NC on 2 instead
  23. rest of the kiai has similar issues as previously
  24. 04:56:365 (1,2,3,4,5,6,7,8) - may wanna reduce the spacing, but otherwise i love it

andd there you go :) i love your take on this song; it was fun playing it (until i failed at the streamy parts xd)
also, note that this is my first mod so it may contain A LOT of errors in terms of technicalities but hopefully i helped you one way or another :D
Alheak

TheKingHenry wrote:

Hello mod from my queue~ hello
Waterfall of Nine Heavens
  1. smh I think older Demetori was better but maybe that's just me FeelsBadMan ye i miss the chiller tracks, but the new ones aren't bad
  2. AiMod complaining about epilepsy warning but I don't think it was that epileptic. But again, I don't have epilepsy so someone having that might have problems with it. Can't hurt to add the warning I guess ye idk why its not on
  3. 01:00:698 (2,3,4,5,6) - 00:50:032 (2,3,4,5,6,7) - is there some reason these patterns are made to flow so differently when the music is about the same indeed, changed
  4. 01:03:698 (4) - not really necessary, but NCing would make it more organized. will look into that
    Also I don't really think the music warrants smth like 01:04:032 (1,2,3,4,1) - there isn't particularly strong emphasis on groups of 2 to make this kind of stuff, it's more like normal 1/4. Same for 01:06:698 (1,2,3,4,1) - the way these patterns play just isn't that relevant to the music imo those are more about the way they play, they give a "contracted" feel as the drums go lower in tone
  5. 01:18:032 (2) - 01:19:032 (6) - I guess in music like this we can argue all we want about NCs but nevertheless I think NCing these instead of the current ones would make more sense will into that as well, actually for every other NC mod there might be, so I won't respond to those anymore
  6. 01:26:698 (1,2,3,4,1) - the drum sounds are more like getting quieter from the kicksliders, so stream this spaced doesn't really express the music too well they're going lower in tone, but they're not quieter
  7. 02:27:032 (1,2,3,4,5) - I don't think this is necessary either compared to the music, could just line up 02:27:698 (5) - to the end of the stream. this accentuates the rather intense beat here so I'd prefer keeping it spaced like thatAlternatively atleast NC it to indicate the change. Similar at 02:30:698 (5) - but NC recommended just anyways cuz the sliders are different from usual.
  8. 02:31:615 (2,3) - last time this similar place was mapped as 01:14:615 (4,1) - lol collab things (v:^), the whole parts aren't really similar
  9. 02:42:698 (4,5,6,7,1) - same drill as last chorus. This one also doesn't have the NC at 02:42:698 (4) -
  10. 03:52:198 - I don't think the highly spaced triples in this section are necessary, but it's true that the guitar is doing smth new and interesting so I guess it's okay. However, the way you change how you map the similar sounds during the section makes it play inconsistently. Like, there's some of those sounds not mapped, some are with those spaced triples, some are with kicksliders, some with spaced triple into slider and all that. When every spaced triple then has the spacing that's almost like 1/2 that's used in that section, it gets quickly blurry it's not consistent because while they play great, there are some conditions necessary for those spaced 1/4 to work, and where they couldn't, I did kick sliders instead
  11. 04:13:365 (5) - NC (similarly as in 04:07:032 (1,2,3,4,1,2,3,4) - for the jumpstream for example)
  12. last section again having a lot of similar spacing between 1/2 and 1/4. I guess you could call that progression, but for example compared to the similar part in the beginning of the song, it was pretty different lol
  13. There was a lot of stuff I wanted to say, but since most of things were done somewhat constantly regardless if I agreed with it or not, I didn't mention 'em. Instead I tried here to pick our things that would make the patterns more organized and make it more rational for the player to play (read = lots of NCs for example lol ¯\_(ツ)_/¯) yeah i understand that, since this is a collab, not all parts are consistent with each other but the parts should be consistent within themselves
Good luck!
Thank you!

-LynX- wrote:

hi (: hey
so i'm NM-ing on my own accord since i like this song a lOT
also note that since i'm a beginner mapper, i'll only highlight things which stand out to me as a player, and less of the technical mapping stuff

Waterfall of Nine Heavens
  1. 01:00:698 (2,3,4,5) - playing this slider feels weird.. they are repeating the same sounds after all. the rhythm guitar plays differently, yes, but it sorta makes gameplay weird. also the same 4 notes 00:50:032 (2,3,4,5) repeat themselves previously too, but there's no slider (ahh ok it's the same thing here 02:40:198 (6,1).. maybe you can ctrl+shift+f the slider?) fixed
  2. 01:24:198 (6,1) - i'd say move 1 closer to the sliderend? since it's only 1/4 no because it's supposed to play like a normal 1/2 circle, ztrot will make a video about this soon
  3. 01:26:698 (1,2,3,4,1) - get rid of 1 and 2, since there's nothing going on in the music that justifies them (02:42:698 (4,5,6,7,1) - here too) well yes there are drum beats here
  4. 02:27:448 (2,3,4) - nothing going on at 2, maybe move 3,4 closer to the next slider and get rid of 2 drums again
  5. 02:29:365 (4,5,1,2) - maybe move 1 closer to 5 and let 2 stand alone? it's a 1/4 beat after all (ahhh ok i see it now 02:31:198 (1,2,3,4) it's intended isn't it.. in that case maybe make the 2 in 02:29:365 (4,5,1,2) further from 1? it's slightly confusing gameplay-wise) yes it's to accentuate, it should be easy to play if read correctly
  6. 03:53:532 (1,2) - 03:56:198 (1,2) - 03:58:865 (1,2) - similar parts, different spacing. tbh i like how you mapped this section, but maybe make the 3 sections more similar in terms of pattern? especially the 3rd part fixed
  7. 04:08:198 (1,2,3) - looks nice, but they're basically the drums doing the same thing, no need for this spacing perhaps i like my 1/4 tricks for emphasis :3
  8. 04:56:365 (1,2,3,4,5,6,7,8) - may wanna reduce the spacing, but otherwise i love it the spacing's jsut fine really, some patterns take a while to get used to but everything's calculated

andd there you go :) i love your take on this song; it was fun playing it (until i failed at the streamy parts xd)
also, note that this is my first mod so it may contain A LOT of errors in terms of technicalities but hopefully i helped you one way or another :D
Thanks, that wasn't too bad for a first mod. Focus more on objective flaws like consistency, rhythm etc, the rest should come with practice

update
Topic Starter
GoldenWolf

TheKingHenry wrote:

Hello mod from my queue~ heyo
Waterfall of Nine Heavens
  1. smh I think older Demetori was better but maybe that's just me FeelsBadMan Different.
  2. AiMod complaining about epilepsy warning but I don't think it was that epileptic. But again, I don't have epilepsy so someone having that might have problems with it. Can't hurt to add the warning I guess There are some quick white flashes so I can get why it added the warning. And yeah can't hurt to have it, better be safe than sorry
  3. 00:25:532 (3) - would make more sense imo and look better if this was stacked to the same as 00:24:365 (2,4,1) - compare to 00:28:032 (3) - for example where it makes more sense the other way (the way it currently is) It does look better like you mentionned at 00:35:865 (1) - here, so yeah why not
  4. 00:29:032 (3,1) - couldn't these be located in the middle of 00:29:698 (2) - for that matter I would also NC 00:29:698 (2) - instead of 00:29:365 (1) - since that's where the emphasis is and also the white tick for that matter Because of your point at 00:39:698 (3,1) - you gave me a genius idea; making them consistent! So I made them consistent with the second one. No NC chance because I think it is better to highlight the pattern as a whole.
  5. 00:35:865 (1,2,3) - here this makes more sense than earlier, since 00:36:032 (2) - is placed differently. Maybe have the same way in both?
  6. 00:39:698 (3,1) - last time these were stacked? Nevertheless these could also be located to the middle of 00:40:365 (2) -
  7. 01:13:032 (1,2,3,4,1) - there have been few where I already kinda wanted to comment, but like, this is more spacing for 1/4 than you have for 1/2 secs ago lol. Due sliders it's not that bad to play, but still making unnecessary strain for kinda no reason Unnecessary? It's a buildup toward the chorus. It also plays fine since there are sliders to support them.They aren't much different than 1/2s.
  8. 01:18:032 (2) - 01:19:032 (6) - I guess in music like this we can argue all we want about NCs but nevertheless I think NCing these instead of the current ones would make more sense 01:19:032 (1) - Was a mistake, so that's fixed. As for 01:18:032 (2) - I see no valid reason to NC this and not 01:17:865 (1) - instead.
  9. 01:45:365 (1) - since you this time decided to put it in the middle, if you wanna nazi, it's not exactly in the middle atm I did nazi this coming.
  10. This one also doesn't have the NC at 02:42:698 (4) - Fixed.
  11. 02:58:365 (1,2,3,4) - even if you want to have this kind of patterning here, it would make no sense to then have the following 02:58:698 (5,6,7,8) - have like 0 spacing when the sounds are basically the same Sorry but a snare + high tom is not the same as two mid toms. That said, I changed the spacing of 02:58:532 (3,4) - those two circles to lead into the compressed stream better. The first part of this pattern is more spaced to emphasize the drum roll, then into a compressed stream because the drums are going down, also to reduce the spacing to a minimum before jumping into the next part.
  12. 02:59:532 (6,5,5) - if patterned and emphasised like this, NC these instead of the circles. Same drill with 03:02:198 (3,3,3) - Mhhh it probably makes more sense that way, so okay.
  13. 03:41:032 (1,2,3,1,2,3,4,5) - not really recommendable especially after 1/3 kickslider. It makes player think 03:41:032 (1,2,3) - is 1/3 as well. There is really not that much reason to not do this 4+4 anyways since even tho you have emphasised this differently, that's what the guitar essentially does None of the players who fit the target audience of this map have misread that stream so far. Because of how I mapped 03:39:365 (1,2,3,4) - the previous 1/3s, and how the stream is spaced, it is obvious enough it's a 1/4 stream and not 1/3. Also, I am fairly sure that the guitar's accent is on 03:41:282 (1) - this note.
  14. 04:13:365 (5) - NC (similarly as in 04:07:032 (1,2,3,4,1,2,3,4) - for the jumpstream for example) That one stream had spacing change within it, so the NCing is here to make it a bit easier to read. Otherwise the other stream is fine as it is, I don't think a NC is needed.
  15. 03:51:698 (4) - perhaps NC ok
Good luck!
Thanks for your mod


-LynX- wrote:

hi (: heyo
so i'm NM-ing on my own accord since i like this song a lOT o thanks!
also note that since i'm a beginner mapper, i'll only highlight things which stand out to me as a player, and less of the technical mapping stuff

Waterfall of Nine Heavens
  1. 00:27:282 (2) - i think this is too far away from the sliderend of 00:26:865 (1)? for the others you didnt place it that far (see 00:22:949 (4) - 00:32:615 (2) - 00:33:615 (4) - etc) That is because 00:32:198 (1,2,3) - = 00:21:532 (1,2,3) - , 00:22:699 (3,4,1) - = 00:33:365 (3,4,1) - , so 00:26:865 (1,2,3) - = 00:37:532 (1,2,3) - , all these patterns are consistent with one another, like pairs.
  2. 01:05:032 (4) - 01:07:698 (4) - NC these? it's a 1/1 beat compared to the previous 1/2 beats (these too 04:14:032 (3) - 04:16:699 (3) - ) No because it's a pattern as a whole. You don't need to NC to every rhythm changes.
  3. 01:08:198 (1,2) - there's nothing going on at 2. similarly, it's mapped differently from 01:05:532 (1,2). i'd say keep the latter one and change the former? How can you not hear the guitar here o_o
  4. 01:09:198 (1,2) - NC at 2 and not 1. while you're at it you may also wanna get rid of the NC on 01:09:699 (1) Again, the NCing is mainly focusing the patterns. So no change here.
  5. 02:03:532 (5,6) - going by the music, i'd map this as a 1/1 slider then a circle instead of 2 1/2 sliders ...but there are 4 guitar notes lol
  6. 02:16:198 (5,6,7) - nothing going on in the music that deems this necessary This one is fair, there are ghost snare notes played on both blue ticks here. It's arguable wether or not it's the best thing to do here, but it seems to fit in my opinion.
  7. 02:19:032 (1,2,1,2,3,4,5,6,1) - i like this part a lot :)thanks!
  8. 02:58:365 (1,2,3,4) - nerf this lol Why? I understand you're a beginner mapper and modder, and one thing that you should ALWAYS keep in mind when modding, is to ALWAYS explain your intention. I am not in your mind and I can't be, so if you don't explain why I should change a pattern that I put a lot of thought into, then I am not going to change it on a whim. I'd need a strong valid reason for that.
  9. 03:00:032 (5,1,2,3,4) - spacing from 5 to 1 is larger compared to the ones before and after Yes it is, and it's also intended. It is to emphasize the snare + guitar accent.
  10. 03:41:032 (1,2,3,1,2,3,4,5) - confusing gameplay-wise, if you really want to keep this maybe fix the NC in case players think 1,2,3 are 1/3 beats See previous reponse to this part: "None of the players who fit the target audience of this map have misread that stream so far. Because of how I mapped 03:39:365 (1,2,3,4) - the previous 1/3s, and how the stream is spaced, it is obvious enough it's a 1/4 stream and not 1/3. Also, I am fairly sure that the guitar's accent is on 03:41:282 (1) - this note." The NC is here because the spacing changes from that point onward.
  11. 03:45:032 (1) - this 1.5 sv is kinda unexpected but can be justifiable by the music i guess It really isn't hard to play at all. It still follows the expected movement.
  12. 04:17:032 (4,5,1,2,3) - from the small spacing between 4 and 5 to the large spacing between 1,2,3: it's kinda counter-intuitive as 4,5 are 1/1 beats but 1,2,3 are 1/4 04:16:365 (1,2) - Given how there is this jump here, it shouldn't be expected to see the same exact spacing afterward. It isn't confusing that the 1/4s are this spaced because 1) Spaced 1/4s are used throughout the map and 2) it would be confusing IF the 1/4s were less spaced given the stacke 1/1s just before.
  13. 04:18:532 (1,2,3,4,5,6,1,2,3) - you're following the drums, then the guitar.. may be hard to follow, you can keep it though if you want Well.. Yeah. Drum roll = I map the drum roll, then the roll finishes and we switch onto the guitar, with a transition made easier by the 1/4 sliders at 04:19:032 (1,2) - .
  14. 04:21:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3) - man i love this ~
  15. 04:27:198 (1,2) - remove NC on 1, NC on 2 instead Why? It is consistent with other choruses.
  16. 04:56:365 (1,2,3,4,5,6,7,8) - may wanna reduce the spacing, but otherwise i love it

andd there you go :) i love your take on this song; it was fun playing it (until i failed at the streamy parts xd)
also, note that this is my first mod so it may contain A LOT of errors in terms of technicalities but hopefully i helped you one way or another :D
Thanks for you mod. As Alheak said, focus on the basic things like consistency and rhythm first, the rest will come with experience as you mod more and more.
Also pay more attention to what's going on in a song. You mentionned a lot of things that you couldn't hear but are very well there.
show more
Please sign in to reply.

New reply