1. osu!community
  2. Beatmaps
  3. Ranked/Approved Beatmaps
posted
This beatmap was submitted using in-game submission on 14 March 2017 at 13:12:20

Artist: odaxelagnia
Title: The Shortest Mashcore Ever
Tags: Caramell caramelldansen mario bros Koji Kondo Imogen Heap Hide And Seek Speedcore
BPM: 249
Filesize: 2465kb
Play Time: 00:30
Difficulties Available:
  1. Hard - 4Key (3.22 stars, 341 notes)
  2. Insane - 4Key (4.78 stars, 535 notes)
  3. Normal - 4Key (1.6 stars, 155 notes)


Download: odaxelagnia - The Shortest Mashcore Ever
Information: Scores/Beatmap Listing
---------------


Thanks to laughingcomet for the suggestion
Thanks to XeoStyle for the hitsounds
Thanks to Chronocide for the background/banner
Source: http://www.archive.org/download/DCRPS013/DCRPS013.zip
Check out more albums from the DANCECORPS label here: http://dancecorps.webs.com/FreeCatalogue.htm
Check out more odaxelagnia releases here: https://odaxelagniaproject.wordpress.com/

Modders: laughingcomet | DDMythical | Raveille | dkingo | Soul Evans | Adiopulse | Rivals_7 | Maxus
posted
Ayo is mai thing :O Quicker modder becauser i gotter boreder.
Normal
00:08:511 - i feel like there should be a note here
00:10:439 - ^
00:12:367 - ^
00:14:294 - ^
00:14:776 - maybe here too :thinking:
00:22:005 (22005|0,22126|0) - a little bit uncalled for don't you think?
Hard
i feel like there's a big gap between normal and hard lol maybe fit another diff in between them?
maybe make the sv's a bit more agressive?
Insane
same as Hard. Feel free to copy my diff if you want it lol idm (prob not tho cause it's shit)(also if you want it i'll selfmod it to become a bit better. but then again it sucks lmao *shrugs*)too dense for me to mod lel dunno what can be changed
posted

laughingcomet wrote:

Ayo is mai thing :O Quicker modder becauser i gotter boreder.
Normal
00:08:511 - i feel like there should be a note here added
00:10:439 - ^ added
00:12:367 - ^ added
00:14:294 - ^ added
00:14:776 - maybe here too :thinking: tried that didn't work
00:22:005 (22005|0,22126|0) - a little bit uncalled for don't you think?woops
Hard
i feel like there's a big gap between normal and hard lol maybe fit another diff in between them?nah it's fine
maybe make the sv's a bit more agressive?I think it's already aggressive enough for the set considering what insane has
Insane
same as Hard. Feel free to copy my diff if you want it lol idm (prob not tho cause it's shit)(also if you want it i'll selfmod it to become a bit better. but then again it sucks lmao *shrugs*)too dense for me to mod lel dunno what can be changedsee hard
thanks for the mod :D
posted
1/2/3/4

Normal
00:14:897 (14897|2) - This isnt synced to a sound, or if it is, there were much better sounds to put this note on, like the white tick before it.
00:22:728 (22728|2) - Would move this back onto the red tick before it.
Hard
00:17:788 (17788|2,18752|0) - I understand that these two are mapped to sounds, but they make the SV section incredibly awkward to play. I would delete them, but you can reposition them so that they're not jacks. but deleting them is optimal here as it lets the SV section be alot more emphasised and consistant.
Insane
what the fuckkkk i was not expecting this to be understarred
00:06:222 (6222|3,6343|3,6463|3,6584|3,6704|3) - No thanks.
00:12:849 (12849|1) - move to 1
00:14:415 (14415|2,14415|3,14415|0) - your hands are typically reserved for the super loud sounds, but here's it's used where there should be a double.
00:24:897 (24897|0,24897|1,25017|0,25017|1) - Make these into either some short LN's for effect, or into hands.
posted

DDMythical wrote:

1/2/3/4

Normal
00:14:897 (14897|2) - This isnt synced to a sound, or if it is, there were much better sounds to put this note on, like the white tick before it. it's synced to the triple sounds, such as 00:14:656 (14656|0,14897|2,15138|0) - these are
00:22:728 (22728|2) - Would move this back onto the red tick before it. done and added notes to reflect change
Hard
00:17:788 (17788|2,18752|0) - I understand that these two are mapped to sounds, but they make the SV section incredibly awkward to play. I would delete them, but you can reposition them so that they're not jacks. but deleting them is optimal here as it lets the SV section be alot more emphasised and consistant. I've had one complaint that the SVs here were too easy and one that they're too hard which means I'm doing my job correctly, also the rest of the map is lightly jack based it would be weird to change it here
Insane
what the fuckkkk i was not expecting this to be understarred I don't make the SR I just map to it
00:06:222 (6222|3,6343|3,6463|3,6584|3,6704|3) - No thanks. it's mapped that way since 00:05:981 (5981|1,5981|3,6222|3,6222|1,6704|1,6704|3) - are the same sounds and 00:06:343 (6343|3,6343|0,6343|2,6463|2,6463|0,6463|3,6584|0,6584|3,6584|2) - are the same sounds and if you put 5 notes in 4 columns once is going to overlap but if I get enough complaints I'll move 00:06:704 (6704|3) - to 3
00:12:849 (12849|1) - move to 1 that's valid
00:14:415 (14415|2,14415|3,14415|0) - your hands are typically reserved for the super loud sounds, but here's it's used where there should be a double. my bad
00:24:897 (24897|0,24897|1,25017|0,25017|1) - Make these into either some short LN's for effect, or into hands. because the other ones use hands later I've made them hands for now
posted
hi baby ;)

|1|2|3|4|

Normal
00:06:824 (6824|0) - feel that this sound is worthy of an LN
00:15:861 - this is a loud drum beat... note here?
00:16:824 - same here
00:19:716 - same here
00:20:680 - same here
yea this song is weird wtf
Hard
00:12:487 (12487|3,12487|1,12608|2,12608|0,12728|3,12849|2,12849|0,12969|3,13090|2,13090|0,13210|3,13331|0,13331|1,13451|0) - can you do a ctrl+h on this?
00:25:861 (25861|2,25981|3) - move these one column to the left
Insane
time to remove some siufhsuif anchors hm hm scrumpets and dilly dongs
00:05:258 (5258|1) - to 1
yea ok nvm theres no big anchors tbh


ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
posted

Raveille wrote:

hi baby ;)

|1|2|3|4|

Normal
00:06:824 (6824|0) - feel that this sound is worthy of an LN that's fine
00:15:861 - this is a loud drum beat... note here?
00:16:824 - same here
00:19:716 - same here
00:20:680 - same here accepted all
yea this song is weird wtf M A S H C O R E
Hard
00:12:487 (12487|3,12487|1,12608|2,12608|0,12728|3,12849|2,12849|0,12969|3,13090|2,13090|0,13210|3,13331|0,13331|1,13451|0) - can you do a ctrl+h on this? I can see why and yes
00:25:861 (25861|2,25981|3) - move these one column to the left I moved 00:25:861 (25861|2,25861|3) - over instead since I still want that last note to be the furthest right due to PR
Insane
time to remove some siufhsuif anchors hm hm scrumpets and dilly dongs
00:05:258 (5258|1) - to 1 done
yea ok nvm theres no big anchors tbh


ayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
posted
Hi there, a rough mod.

mod
[General]
Uncheck widescreen support?

[Insane]
00:15:138 (15138|2,15138|3,15198|1,15198|0,15258|2,15258|3,15318|1,15379|0,15439|2) - The sounds are same so unify the pattern?

[Hard]
00:06:704 - Add a note for the beat

00:08:632 - Delete a note

00:16:102 - Add a note for the beat

00:23:451 - ^

00:23:692 - ^

Ok that's all, nothing much I can mod


Good luck :D

ps. the BG is my another wife
posted

dkingo wrote:

Hi there, a rough mod.

mod
[General]
Uncheck widescreen support? fair enough

[Insane]
00:15:138 (15138|2,15138|3,15198|1,15198|0,15258|2,15258|3,15318|1,15379|0,15439|2) - The sounds are same so unify the pattern? sure

[Hard]
00:06:704 - Add a note for the beat I think that would ruin the aesthetic of 00:05:981 (5981|3,6222|3,6704|3) - considering the extrea beat is quiet enough

00:08:632 - Delete a note singer + beat

00:16:102 - Add a note for the beat sure

00:23:451 - ^ this area is designed so that each sound no matter how strong is only worth one note, so the low grunts and the melody itself, are just one note each and since you can only hear a low grunt here I'm not adding another note same goes for below

00:23:692 - ^

Ok that's all, nothing much I can mod thanks


Good luck :D

ps. the BG is my another wife u wu
posted
double post oops
posted
Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Object isn't snapped 00:23:452 also audio bitrate is higher than 192kbps which isn't rankable so you should lower it with audacity
  4. Tags: Add tags my dude
  5. BG: VERY Okay i approve
  6. Kiai: Okay
  7. Metadata: lmao Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Insane]
  12. 00:02:969 (2969|1) - Think this would be better at 4 as a better intro to the rolls lmao
  13. 00:03:903 (3903|0,3933|2,4053|0,4053|2,4174|2,4174|0,4294|0) - This is hard to do especially at 240bpm, i'm just gonna advise you to do like this : http://puu.sh/up6Yx/6bee55f92a.png
  14. 00:04:535 - this is pretty hard to hit considering it's not well balanced for all fingers, maybe you can make it a bit varied to not make it all focused on the outer columns
  15. 00:05:861 (5861|1,5981|1,6102|1,6222|1) - idk man lol maybe you could move 00:05:981 (5981|3) - to 2 and 00:06:102 (6102|1) - to 4
  16. 00:06:885 (6885|2,6915|3,7005|2,7035|3) - since there is a chord in the end it's probably for the better to Ctrl+G that
  17. 00:07:065 - for the sake of a bit more variation and not having your first column stacked with 240 jacks maybe you should give this suggestion a try : http://puu.sh/up793/df511245c8.png
  18. 00:14:535 (14535|1,14656|1,14776|1,14897|1,15017|1) - hmmm, how about making 00:14:656 - (1,4) (2,3) (1,4) to break the anchor?
  19. 00:29:957 (29957|3,30078|3,30108|2,30198|3,30198|2,30318|2,30349|3,30439|3) - I think this is too buffed for the right hand, maybe balance it a bit
posted

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Object isn't snapped 00:23:452 also audio bitrate is higher than 192kbps which isn't rankable so you should lower it with audacity done object snapping, will do bitrate when looking for BNs
  4. Tags: Add tags my dude "added"
  5. BG: VERY Okay i approve
  6. Kiai: Okay
  7. Metadata: lmao Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Insane]
  12. 00:02:969 (2969|1) - Think this would be better at 4 as a better intro to the rolls lmao 00:02:487 (2487|0,2487|1,2728|1,2728|0,2969|1,2969|0) - they're all in the same columns due to being the same sounds
  13. 00:03:903 (3903|0,3933|2,4053|0,4053|2,4174|2,4174|0,4294|0) - This is hard to do especially at 240bpm, i'm just gonna advise you to do like this : http://puu.sh/up6Yx/6bee55f92a.png rearranged slightly to keep the general theme of the intro but to still make it more comfortable
  14. 00:04:535 - this is pretty hard to hit considering it's not well balanced for all fingers, maybe you can make it a bit varied to not make it all focused on the outer columns was already changed due to previous point
  15. 00:05:861 (5861|1,5981|1,6102|1,6222|1) - idk man lol maybe you could move 00:05:981 (5981|3) - to 2 and 00:06:102 (6102|1) - to 4 1. the first point would give me stacked notes, 2. once again with the same notes represent same sounds, it's meant to be rough playing
  16. 00:06:885 (6885|2,6915|3,7005|2,7035|3) - since there is a chord in the end it's probably for the better to Ctrl+G that it doesn't really matter at 249bpm tbf and 1/2/3/4 looks cleaner imo
  17. 00:07:065 - for the sake of a bit more variation and not having your first column stacked with 240 jacks maybe you should give this suggestion a try : http://puu.sh/up793/df511245c8.png rearranged slightly
  18. 00:14:535 (14535|1,14656|1,14776|1,14897|1,15017|1) - hmmm, how about making 00:14:656 - (1,4) (2,3) (1,4) to break the anchor? that causes a weird pause due to having to wait 1/2 beat before continuing the jumptrill instead of 1/4, and I don't think the anchor has too big of an effect here
  19. 00:29:957 (29957|3,30078|3,30108|2,30198|3,30198|2,30318|2,30349|3,30439|3) - I think this is too buffed for the right hand, maybe balance it a bit column switched
thanks for the mod :)
posted
Adiopulse's Crunch Time Mod

All diffs
Kiai time 00:07:788 to 00:15:499 -

Hard
Pattern suggestion 00:03:933 https://puu.sh/uvpvz/9e853dfe52.png
^ 00:21:282 - https://puu.sh/uvpTX/f3e40726d8.png

Insane

00:05:379 (5379|3,5620|3) - 2 tick lns
00:28:873 (28873|1) should be a double
posted

Adiopulse wrote:

Adiopulse's Crunch Time Mod

All diffs
Kiai time 00:07:788 to 00:15:499 - sure

Hard
Pattern suggestion 00:03:933 https://puu.sh/uvpvz/9e853dfe52.png
^ 00:21:282 - https://puu.sh/uvpTX/f3e40726d8.png I'm happy with both of these suggestions

Insane

00:05:379 (5379|3,5620|3) - 2 tick lns good idea
00:28:873 (28873|1) should be a doubleit works
thanks for mod man
posted
[General]
convert the audio dude pls
why loli BG :roll:

[Insane]
00:03:933 -

guess its better for flow probably

00:11:523 (11523|0) - guess you could delete since the noise probably "almost" the same as - 00:11:041 (11041|1) -

00:22:367 (22367|3,22367|0,22728|0,22728|1) - would probably be worth if its tripled as they still held the same noise and loudness as the triple before imo

[Hard]

00:11:885 (11885|0,12005|1,12065|0) - this flow is kinda lul for me. might try -

for more balanced pattern

00:13:692 (13692|2) - move to 2. looks kinda heavy in the right if you lookin at the jack tho - 00:13:331 (13331|3,13451|3,13571|2,13692|2,13933|2,14053|2) -

00:20:921 (20921|1,20921|0) - probably looks kinda empty, even tho this section still have tons of noise xd

00:23:210 (23210|2,23331|3) - 00:25:138 (25138|2,25258|1) - pretty sure this should be stacked. reference - 00:27:065 (27065|1,27186|1) -

[Normal]

00:30:680 - might probably want to add note for a finisher impact
posted
time knows no limits and apparently neither does my schedule

Rivals_7 wrote:

[General]
convert the audio dude pls I'd like to thank audacity for adding ~72ms of silence to the beginning of the mp3 so none of the links in this mod work anymore (you might want to recheck the offset because it is like 9am for me rn and I just got out of bed)
why loli BG :roll:


[Insane]
00:03:933 -

guess its better for flow probably changed this around a bit so the relevant "notes in same columns for same sounds" point still stands but is now more comfortable

00:11:523 (11523|0) - guess you could delete since the noise probably "almost" the same as - 00:11:041 (11041|1) - fair point

00:22:367 (22367|3,22367|0,22728|0,22728|1) - would probably be worth if its tripled as they still held the same noise and loudness as the triple before imo changed patterns around here too to compensate

[Hard]

00:11:885 (11885|0,12005|1,12065|0) - this flow is kinda lul for me. might try -

for more balanced pattern applied apart from switched the first red and following white notes

00:13:692 (13692|2) - move to 2. looks kinda heavy in the right if you lookin at the jack tho - 00:13:331 (13331|3,13451|3,13571|2,13692|2,13933|2,14053|2) - nice spot

00:20:921 (20921|1,20921|0) - probably looks kinda empty, even tho this section still have tons of noise xd added more notes

00:23:210 (23210|2,23331|3) - 00:25:138 (25138|2,25258|1) - pretty sure this should be stacked. reference - 00:27:065 (27065|1,27186|1) - done

also I fixed a green line with an incorrect speed value

[Normal]

00:30:680 - might probably want to add note for a finisher impact done
posted
everything sounds gud already

GLHF
posted
dude. yes.
posted
haitai hai hai hai

[Normal]

00:07:378 (7378|1,7619|2,7860|0) - I recommend the pattern to be 3-1-2, mainly because this is where the music transitioned itself into new section at 00:07:860 - to kiai, it just feels really awkward having 00:07:137 (7137|3,7378|1,7619|2,7860|0) - having the almost same pattern as 00:07:860 (7860|0,8101|2,8342|1,8463|3) - , differentiate them would be intuitively better imo.

00:10:872 - Is there any reason the col 4 be made empty here? since it get noticeably really inbalanced with 00:10:872 (10872|1,10993|0,11475|1,11716|0,12198|1,12439|0) - even in my first try.. I suggest move 00:11:234 (11234|2,11475|1,11595|2) - to the right 1x? it should alleviate the biases.

00:17:981 (17981|1,18222|2) - moving to col 4 and col 2 should follow PR better.

00:20:872 (20872|2,20993|1) - I prefer switch column between these notes, these way, you got the reverse stairs of 00:21:957 - which give a better flow imo.


[Hard]

00:08:463 (8463|2,8583|1,8583|3,8704|2,8704|0) - the pattern somehow awkwardly flow towards 00:08:824 - because of col 3 stack i think.. move 00:08:463 (8463|2) - to col 4, and then Ctrl+H 00:08:583 (8583|3,8583|1,8704|0,8704|2) - should make it flow better imo.

00:11:354 - I think this snare should be double if seeing how you doubling the weaker sound at 00:10:631 -

00:15:210 - feels like too repetitive from 00:14:728 - , I think you can arrange it a bit so it has different impression from the previous stairs for this continuous snare stream, like https://osu.ppy.sh/ss/7562865

00:22:318 - tbh, i know the jack want to follow the rule consequence of after the double having 2 jack, but i still think from here, you can follow jack for every same instrument of deep drum / snare sound instead of the current one, i mean something like https://osu.ppy.sh/ss/7562900

00:26:656 (26656|1,26776|2) - i think you can jack these for the same deep drum sound.. similar like how you jack other clap sound at 00:28:824 (28824|1,28945|1) -

[Insane]

00:07:047 (7047|1,7107|3) - I listen this a couple of time, but don't really find things that justify that 1/8.. the thing that's noticeable for me is the 1/4, and it is also noticeably a lot calmer compared with 00:06:896 - , the notes should be deleted here.. if you need to rearrange, i suggest https://osu.ppy.sh/ss/7562990 , this should be comfortable.

00:12:680 - 00:12:921 - should be single if following how you mapped at 00:09:065 - 00:09:306 -

00:13:162 - https://osu.ppy.sh/ss/7563017 a bit suggestion to make it a lot more comfortable to hit..

00:23:282 - somehow i always miss here even after i comboing the previous jack and svs.. i will assume it's because of 00:23:282 (23282|2,23403|3,23403|2,23523|3,23643|2,23764|3,23764|2) - thingy... i suggest https://osu.ppy.sh/ss/7563045 ..

call me if you've done..
posted

Maxus wrote:

haitai hai hai hai sdgkojdaspuoaeuoaeupooaeudf

[Normal]

00:07:378 (7378|1,7619|2,7860|0) - I recommend the pattern to be 3-1-2, mainly because this is where the music transitioned itself into new section at 00:07:860 - to kiai, it just feels really awkward having 00:07:137 (7137|3,7378|1,7619|2,7860|0) - having the almost same pattern as 00:07:860 (7860|0,8101|2,8342|1,8463|3) - , differentiate them would be intuitively better imo. ok that's fine

00:10:872 - Is there any reason the col 4 be made empty here? since it get noticeably really inbalanced with 00:10:872 (10872|1,10993|0,11475|1,11716|0,12198|1,12439|0) - even in my first try.. I suggest move 00:11:234 (11234|2,11475|1,11595|2) - to the right 1x? it should alleviate the biases. man I didn't even notice that imbalance lmao

00:17:981 (17981|1,18222|2) - moving to col 4 and col 2 should follow PR better. changed some of the notes later on as well to be more PR relevant

00:20:872 (20872|2,20993|1) - I prefer switch column between these notes, these way, you got the reverse stairs of 00:21:957 - which give a better flow imo. that's fine

[Hard]

00:08:463 (8463|2,8583|1,8583|3,8704|2,8704|0) - the pattern somehow awkwardly flow towards 00:08:824 - because of col 3 stack i think.. move 00:08:463 (8463|2) - to col 4, and then Ctrl+H 00:08:583 (8583|3,8583|1,8704|0,8704|2) - should make it flow better imo. thanks for pointing that out

00:11:354 - I think this snare should be double if seeing how you doubling the weaker sound at 00:10:631 - that double is for the weaker sound + vocals

00:15:210 - feels like too repetitive from 00:14:728 - , I think you can arrange it a bit so it has different impression from the previous stairs for this continuous snare stream, like https://osu.ppy.sh/ss/7562865 that's fine

00:22:318 - tbh, i know the jack want to follow the rule consequence of after the double having 2 jack, but i still think from here, you can follow jack for every same instrument of deep drum / snare sound instead of the current one, i mean something like https://osu.ppy.sh/ss/7562900 ok yeah that reasoning makes sense

00:26:656 (26656|1,26776|2) - i think you can jack these for the same deep drum sound.. similar like how you jack other clap sound at 00:28:824 (28824|1,28945|1) - the latter sound is more audible than the former but I'm still fine with this

[Insane]

00:07:047 (7047|1,7107|3) - I listen this a couple of time, but don't really find things that justify that 1/8.. the thing that's noticeable for me is the 1/4, and it is also noticeably a lot calmer compared with 00:06:896 - , the notes should be deleted here.. if you need to rearrange, i suggest https://osu.ppy.sh/ss/7562990 , this should be comfortable. valid point, changed patterns

00:12:680 - 00:12:921 - should be single if following how you mapped at 00:09:065 - 00:09:306 - woops

00:13:162 - https://osu.ppy.sh/ss/7563017 a bit suggestion to make it a lot more comfortable to hit.. this area changed based on the last mod suggestion so you might just wanna recheck over this

00:23:282 - somehow i always miss here even after i comboing the previous jack and svs.. i will assume it's because of 00:23:282 (23282|2,23403|3,23403|2,23523|3,23643|2,23764|3,23764|2) - thingy... i suggest https://osu.ppy.sh/ss/7563045 .. that's reasonable

call me if you've done..
Please sign in to reply.