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Noriyuki Iwadare - Game o Ayatsurumono

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Total Posts
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Topic Starter
Voli
This beatmap was submitted using in-game submission on vrijdag 12 mei 2017 at 20:50:23

Artist: Noriyuki Iwadare
Title: Game o Ayatsurumono
Source: 逆転検事2
Tags: ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade the man who masterminds
BPM: 127,97
Filesize: 2655kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2,23 stars, 175 notes)
  2. Cosmo's Normal (1,48 stars, 115 notes)
  3. diri's Hard (3,26 stars, 196 notes)
  4. Manipulation v2 (4,62 stars, 298 notes)
  5. Manipulation (4,66 stars, 302 notes)
Download: Noriyuki Iwadare - Game o Ayatsurumono
Information: Scores/Beatmap Listing
---------------


The Man Who Masterminds the Game

So, it's come to this after all. You were always so full of confidence, Mr. Edgeworth. But, I rather like that. Because now... I can rip that confidence to shreds.


Normal: Done - by Cosmolade
Advanced: Done
Hard: Done - by diraimur
Manipulation: Done
Hitsounds: Done
diraimur
i guess that means u cant get ur confidence ripped to shreds if u dont have any
im in luck
Cosmolade
:3c
osu file format v14

[General]
AudioFilename: audiotest.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9866,49241,58201,81638
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Man Who Masterminds the Game
TitleUnicode:The Man Who Masterminds the Game
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事 2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bbcircus.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,468.75,4,2,0,20,1,0
37576,-100,4,2,0,37,0,1
43982,-100,4,2,0,37,0,0
78826,-100,4,2,0,37,0,1
86326,-100,4,2,0,37,0,0
86794,-100,4,2,0,25,0,0
87263,-100,4,2,0,15,0,0
87732,-100,4,2,0,10,0,0
88201,-100,4,2,0,5,0,0


[Colours]
Combo1 : 194,89,230
Combo2 : 192,192,192
Combo3 : 247,174,255
Combo4 : 255,255,255

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Topic Starter
Voli
Thanks for your diff Cosmo it's awesome! Updated
[-obee58-]
bad mod request thing here tomorrow i promise my mom walked in and that means i cant do anything
GRAND CLOWN

00:12:263 (4,5,6) - wouldn't hurt to increase the spacing of this a bit
00:45:076 (1,1,1) - not creative enough nnn
00:48:201 (2,3) - decrease emphasis maybe since the prominent note is at the end of (3) instead
00:48:826 (1,2,3,4) - rotate so (1,2) don't look so weirdly antarangled
01:00:857 (2,3,4) - but its wrong rhythm
01:07:576 (1,2) - more weird angel nnnn
01:18:826 (1,2,3,4,5,6) - increase spacing and/or decrease sv slightly so you can get max pp from sliderjumps even though they're like worthless for pp

this isn't helpful at all is it
ur welcome
diraimur
manipulation

00:28:669 (2,3) - move a bit to left for spacing cuz higher pitch tbh

00:36:638 (4,4) - arent stacked properly triggr plz fix

00:41:326 (1) - maybe do sth with dis slider, its kinda weird curve coming from the stream i m o
Topic Starter
Voli
fix all thx
Crok425
In general... the background is spoilery as all hell, good thing I didn't find this map before I finished the game... yesterday. That image alng with the title gives too much of context, I dunno what you can do to replace it, so take it with a grain of salt. Also, it lacks sound when it hits stuff, try to augment the volume of the hit sounds.

-Advanced-

00:37:576 to 00:41:014 That part looks needlessly confusing (to me at least) for what the map's difficulty seems to be ith its stars. Try making the sliders the only thing there or do what you did at 01:15:076

-diri's Hard-

Well, it seems this one isn't finished yet so I'll only say that it needs more hit sounds instead of the regular soft one.

-Manipulation-

00:13:201 I've seen many sliders that look like this and I don't comprehend why they look like that. I won't say that you need to change it but it looks odd.
________________________

I haven't modded in years but I hope it's helpful to you. I'll throw a star cuz the story of Investigations 2 was absolutley amazing.
Topic Starter
Voli
ooo thanks for the random mod and star! o.o I'll reply to your mod tomorrow, placeholder post for now

And yeah I really liked Investigations 2, it had a way way better story than the frst game could ever wish to be.
Topic Starter
Voli

Crok425 wrote:

In general... the background is spoilery as all hell, good thing I didn't find this map before I finished the game... yesterday. That image alng with the title gives too much of context, I dunno what you can do to replace it, so take it with a grain of salt. Also, it lacks sound when it hits stuff, try to augment the volume of the hit sounds. Yeah maybe the bg is a bit spoilery, though it's very fitting and I wouldn't know what else to put. I mean it's a very old game aswell so.. Well, if you have an idea let me know. Upped the volume overall in insane diff.

-Advanced-

00:37:576 to 00:41:014 That part looks needlessly confusing (to me at least) for what the map's difficulty seems to be ith its stars. Try making the sliders the only thing there or do what you did at 01:15:076 nah, I think the note/sliders fit the music well here, it's a bit different in the end kiai

-diri's Hard-

Well, it seems this one isn't finished yet so I'll only say that it needs more hit sounds instead of the regular soft one. It's finished now owo

-Manipulation-

00:13:201 I've seen many sliders that look like this and I don't comprehend why they look like that. I won't say that you need to change it but it looks odd. I like the sliders cuz they represent the flute well D:
________________________

I haven't modded in years but I hope it's helpful to you. I'll throw a star cuz the story of Investigations 2 was absolutley amazing.
Crok425
Not old considering the translation released a few years ago... but yeah I couldn't find another bg, not even the dude in the raincoat.
Plaudible
m4m :v
Noriyuki Iwadare - The Man Who Masterminds the Game

General
  1. Couldn't pull anything up myself but could you find a better quality bg or a different one? It's noticeably pixellated uwu
  2. Hitsounds are way too quiet, I suggest at least 60% volume on the intense-r parts.
  3. Interesting kiai choices, but I think you could do a bit better. Perhaps starting one at 00:41:326 ending at 00:43:982, then maybe another at 00:45:076 ending at 00:48:826? It just feels random as is, and the first half of the kiai sounds exactly the same as the not-kiai before it, which doesn't make much sense. Last one's fine.
  4. Feels a bit odd to call Cosmo's diff a Normal and the next diff an advanced, consider just saying Easy and Normal, IMO. It fits the SR better.

Cosmo's Normal

  1. Mostly aesthetic quirks I'm going to go over, your rhythm choices are fine. Only suggestion in this aspect is to make 01:26:794 (1) - be closer to after the 01:26:326 (6) - circle.
  2. 00:16:951 (3,4) - Open up the reverse slider here a bit, blanket needs work: https://puu.sh/udQKY/3f43515913.jpg
  3. 01:00:076 (1,2) - Other areas like this, ^ applies.
  4. 00:20:701 (3,4) - Overlaps like this just aren't pretty to see :c Without changing too much this seems to be the easiest fix: https://puu.sh/udQPI/265ecab1ec.jpg though I'd play with it a bit. I swear there was one other one in the diff but I just can't find it.
  5. 00:23:513 (2,3) - I'll stop nitpicking blankets after this xd Still though, making them as perfect as possible would be nice. Even if they're super insignificant they really make a map's aesthetic quality better if you make them as good as possible. Here it is currently: https://puu.sh/udQSG/46d409a234.jpg


Advanced

  1. 00:13:201 (4) - Could you just snap this to the previous white tick? Ending on the 1/3 feels weird ;u;
  2. 00:17:888 (6) - Don't like this rhythm. Might I suggest this: https://puu.sh/udRdL/e2c1b3699a.jpg
  3. 00:20:701 (5) - Here I think you could snap it to the 1/3 and it'd be more fitting. I suggest this: https://puu.sh/udRiq/df17564947.jpg. Emphasizes the piano and drum more.
  4. 00:37:576 (1) - I know the rhythm is constant in this section, but compared to the overall difficulty of the map I feel like this is a bit too much of a difficulty spike. Could you find a way to undermap at least 1 bit of this so it isn't constant 1/3?
  5. 01:18:826 (1) - Same issue here and beyond I think, at least incorporate 1 break somehow. This feels too much :(
  6. Overall though, nicely mapped :thumbsup: just some rhythm issues.


diri's Hard

  1. This is very nicely mapped! My only concern really is with some things you have stacked and the readability. I suggest you get some people who play this difficulty in maps and see how well they can interpret it reading wise, since this maaaay be a bit much for a hard I think, so get some opinions on that. They look great though ^_^

Top two diffs for the most part look good, don't have much to say about either. GL! o/
diraimur

Plaudible wrote:

m4m :v

diri's Hard

  1. This is very nicely mapped! My only concern really is with some things you have stacked and the readability. I suggest you get some people who play this difficulty in maps and see how well they can interpret it reading wise, since this maaaay be a bit much for a hard I think, so get some opinions on that. They look great though ^_^changed one part but im not sure if that was the part you meant, if you meant the 2/3 stacks im not sure right now as i kinda think they are fine but if as you said i get others sharing same opinion i can change it, also thanks!


Top two diffs for the most part look good, don't have much to say about either. GL! o/
-kodokushi-
mod manipulation
1:00:648 could do an ascending triplet instead of stack to emulate music better.

1:00:648 make stream longer to fit accordion in song, 1 note or so.

0:59:216 no need for double stack? doesn't fit that part of the song too well.

1:04:451 make just slider no need for note in front?

0:57:341 could maybe be done better, emphasizing with slider head or circle into slider?

mod Advanced
1:49:919 add a note in between to keep beat, seems like awkward pause?
Thats all I see lol
Topic Starter
Voli
obee

[-obee58-] wrote:

bad mod request thing here tomorrow i promise my mom walked in and that means i cant do anything
GRAND CLOWN

00:12:263 (4,5,6) - wouldn't hurt to increase the spacing of this a bit its kinda consistent with rest of these patterns tho so keeping for now
00:45:076 (1,1,1) - not creative enough nnn yo but the PATTERN AS A WHOLE IS D:
00:48:201 (2,3) - decrease emphasis maybe since the prominent note is at the end of (3) instead nice
00:48:826 (1,2,3,4) - rotate so (1,2) don't look so weirdly antarangled ok wtf is that word tho
01:00:857 (2,3,4) - but its wrong rhythm ik but i prfer this cuz 1/8234324 or w/e plays weird
01:07:576 (1,2) - more weird angel nnnn eh i think this is p cool
01:18:826 (1,2,3,4,5,6) - increase spacing and/or decrease sv slightly so you can get max pp from sliderjumps even though they're like worthless for pp ???whyyloool

this isn't helpful at all is it ye it is
ur welcome ty ty

Plaudible

Plaudible wrote:

m4m :v
Noriyuki Iwadare - The Man Who Masterminds the Game

General
  1. Couldn't pull anything up myself but could you find a better quality bg or a different one? It's noticeably pixellated uwu Still on the lookout, its so hard to find something fitting (also cuz the bg is kinda spoilery atm
  2. Hitsounds are way too quiet, I suggest at least 60% volume on the intense-r parts. That's too loud imo, but perhaps I'll consider upping it slightly later
  3. Interesting kiai choices, but I think you could do a bit better. Perhaps starting one at 00:41:326 ending at 00:43:982, then maybe another at 00:45:076 ending at 00:48:826? It just feels random as is, and the first half of the kiai sounds exactly the same as the not-kiai before it, which doesn't make much sense. Last one's fine. I don't really like those examples in particular because they don't really feel intense to me but I cut the first kiai by a bit so it specifies only the most intense part instead of cutting it randomly half way through idk why i did that
  4. Feels a bit odd to call Cosmo's diff a Normal and the next diff an advanced, consider just saying Easy and Normal, IMO. It fits the SR better I'll discuss with Cosmo about this.


Advanced

  1. 00:13:201 (4) - Could you just snap this to the previous white tick? Ending on the 1/3 feels weird ;u; Agreed
  2. 00:17:888 (6) - Don't like this rhythm. Might I suggest this: https://puu.sh/udRdL/e2c1b3699a.jpg Sure
  3. 00:20:701 (5) - Here I think you could snap it to the 1/3 and it'd be more fitting. I suggest this: https://puu.sh/udRiq/df17564947.jpg. Emphasizes the piano and drum more. Hmm sure why not
  4. 00:37:576 (1) - I know the rhythm is constant in this section, but compared to the overall difficulty of the map I feel like this is a bit too much of a difficulty spike. Could you find a way to undermap at least 1 bit of this so it isn't constant 1/3? aghhh I kinda do agree but there seems no way to make this viably work :( I really hate the (missing) sound of undermap here, well if you have an idea feel free to suggest
  5. 01:18:826 (1) - Same issue here and beyond I think, at least incorporate 1 break somehow. This feels too much :( Found a nice way to fix this. Think it´s way better now.
  6. Overall though, nicely mapped :thumbsup: just some rhythm issues.

Top two diffs for the most part look good, don't have much to say about either. GL! o/
Thanks! owo

Tsutsuru

Tsutsuru wrote:

[box=mod manipulation]1:00:648 could do an ascending triplet instead of stack to emulate music better. prefer keeping this simple though for the sake of making is easy to play in a slow part

1:00:648 make stream longer to fit accordion in song, 1 note or so. Basically same reason as above

0:59:216 no need for double stack? doesn't fit that part of the song too well. But it's a double clap in the song tho idk how else to map it, ideas?

1:04:451 make just slider no need for note in front? b-but the drums D:

0:57:341 could maybe be done better, emphasizing with slider head or circle into slider? I don't really understnad lool

mod Advanced
1:49:919 add a note in between to keep beat, seems like awkward pause? o.o but the song is only 1:29 mins long tho LOL i think you miscopied the stamp
Thats all I see lol

Heyyy thanks everyone for the mods \o/ all updated on my part!
Topic Starter
Voli
Changed bg due to spoilery/low quality. :?
Cosmolade

Plaudible wrote:

m4m :v
Noriyuki Iwadare - The Man Who Masterminds the Game

General
  1. Feels a bit odd to call Cosmo's diff a Normal and the next diff an advanced, consider just saying Easy and Normal, IMO. It fits the SR better. I don't know, I mapped a normal, but the SR says other thing xD

Cosmo's Normal

  1. Mostly aesthetic quirks I'm going to go over, your rhythm choices are fine. Only suggestion in this aspect is to make 01:26:794 (1) - be closer to after the 01:26:326 (6) - circle. fix
  2. 00:16:951 (3,4) - Open up the reverse slider here a bit, blanket needs work: https://puu.sh/udQKY/3f43515913.jpg okie~
  3. 01:00:076 (1,2) - Other areas like this, ^ applies. ^
  4. 00:20:701 (3,4) - Overlaps like this just aren't pretty to see :c Without changing too much this seems to be the easiest fix: https://puu.sh/udQPI/265ecab1ec.jpg though I'd play with it a bit. I swear there was one other one in the diff but I just can't find it. Fixed
  5. 00:23:513 (2,3) - I'll stop nitpicking blankets after this xd Still though, making them as perfect as possible would be nice. Even if they're super insignificant they really make a map's aesthetic quality better if you make them as good as possible. Here it is currently: https://puu.sh/udQSG/46d409a234.jpg haha, I always have some problems with blankets ; v; thankies~... and btw, I make the blankets with the aproach circle when it's in the slidertail, no in the body, so the form is different /-\

Voli wrote:

Changed bg due to spoilery/low quality. :?
rip ; u;

hush hush
osu file format v14

[General]
AudioFilename: audiotest.mp3
AudioLeadIn: 0
PreviewTime: 7419
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9866,49241,58201,81638
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Man Who Masterminds the Game
TitleUnicode:The Man Who Masterminds the Game
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事 2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade
BeatmapID:1219280
BeatmapSetID:574380

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bbcircus.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,468.75,4,2,0,20,1,0
37576,-100,4,2,0,37,0,1
41326,-100,4,2,0,37,0,0
78826,-100,4,2,0,37,0,1
86326,-100,4,2,0,37,0,0
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87263,-100,4,2,0,15,0,0
87732,-100,4,2,0,10,0,0
88201,-100,4,2,0,5,0,0


[Colours]
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Combo2 : 255,255,255
Combo3 : 135,16,19
Combo4 : 106,106,106

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Arbane
Hello! Bad mod from my queue.

Advanced


00:44:138 (4,5,6,1) - Wouldn't hurt to up the spacing here.

01:09:919 (3,4) - I feel like having these 2 repeat back to here 01:09:138 - will be pretty hard to read for newer players. Maybe change it.

01:26:326 (1) - Move this to x:96 y:102

Hard


00:28:826 (2,3,4) - This is pretty hard to read. Maybe change it.

00:36:326 (2,3,4) - ^

01:25:388 - Movement to this has pretty bad flow. Consider changing it.

Not much to say about this. Great map.
diraimur

Arbane wrote:

Hello! Bad mod from my queue. it's ok everyone has to start from somewhere to get better o/

Hard


00:28:826 (2,3,4) - This is pretty hard to read. Maybe change it. nah, its fine because i had the map revolve around overlaps; for example check these first three sliders in the map:

also follow points help the players to notice the note beneath the slider too in 00:28:826 (2,3,4) -


00:36:326 (2,3,4) - ^ ^ same here

01:25:388 - Movement to this has pretty bad flow. Consider changing it. i used same flow on 01:19:763 - and 01:24:451 - also in my opinion it doesn't really play bad, and since its the ending its not supposed to be easy anyway considering how intense the song gets.

Not much to say about this. Great map. thank you :3
i did fix a few blankets here and there tho so here is my update:
https://puu.sh/uhTAw/f1bef5751f.osu
TequilaWolf

mod
Manipulation-

offset is +15ms to me

00:16:638 (6) - don't wanna use 2 circles here instead? just like here 00:15:701 (2,3) -

00:27:888 (6) - consider ctrl+g for emphasis

00:32:888 (3,4,5) - maybe put this further away from 00:32:419 (2) - and this 00:33:513 (1,2,3,4,1) - further from 00:33:357 (6) - . might be cleaner

00:34:763 (4) - consider making sliderend here softer

00:48:826 (1,2) - consider ctrl+g them separately

00:53:513 (3,4) - use 1/3 slider+circle for both?

00:59:451 (8,1,2) - try stacking 8 on 1, but move 00:59:763 (2) - somewhere else
#
diraimur
i have a few opinions on your map that makes your map completely unplayable so i suggest you to change them asap on hardest diff
here are the things i noticed that makes me unable to pass the map:

- 00:09:451 (1,3) - this blanket is actually off by a few pixels, slider tail of 3 is too close to 1's body, literally unplayable.
- 00:26:326 (1,2) - how am i supposed to be able to play this map excuse me.
- 00:31:951 (1) - i swear this is not a nazi mod
- 00:46:013 (1) - tail and body is too close to 00:45:076 (1) -
- 00:49:294 (2,3) - nuuu fix the blanket thank
- 00:50:232 (4,2) - if u use microscope you will see that these are in fact not properly overlapped
- 00:51:638 (1,2,3,1,2,3,1) - just a random fact i like this pattern
- 00:54:919 (2) - you monster...
- 01:10:388 - not a huge deal but i personally think sth like dis would look cooler but obv its up 2 u
- cool map (ye this is a mod point ok you have to either accept it or deny it)

also 404 post not found
Topic Starter
Voli
Arbane

Arbane wrote:

Hello! Bad mod from my queue.

Advanced


00:44:138 (4,5,6,1) - Wouldn't hurt to up the spacing here. Won't do that because the spacing is consistently 1,4 throughout the entire map, so that would be a bit jarring

01:09:919 (3,4) - I feel like having these 2 repeat back to here 01:09:138 - will be pretty hard to read for newer players. Maybe change it. Fixed

01:26:326 (1) - Move this to x:96 y:102 Prefer a more linear flow from the 1/4 slider, might be a bit weird for slower players
Thanks!

TequilaWolf

TequilaWolf wrote:

mod
Manipulation-

offset is +15ms to me Yeah that sounds a bit better, thanks!

00:16:638 (6) - don't wanna use 2 circles here instead? just like here 00:15:701 (2,3) - nah, 00:15:716 (2,3) - is higher pitched and the bass sound at 00:16:653 (6) - makes for a nice kick slider

00:27:888 (6) - consider ctrl+g for emphasis I don't think this needs as much emphasis tho? I mean it's just a clap, ctrl+g'ing it makes for pretty weird movement imo

00:32:888 (3,4,5) - maybe put this further away from 00:32:419 (2) - and this 00:33:513 (1,2,3,4,1) - further from 00:33:357 (6) - . might be cleaner that pattern is overall pretty structured around everything tho so not sure how i fee labout changing that

00:34:763 (4) - consider making sliderend here softer I see your point but if i'd do it here i'd have to do it everywhere for consistency so skipping on that for now, I don't think the sliderend sound is particularly outstanding

00:48:826 (1,2) - consider ctrl+g them separately I rly don't like those movements tho D:

00:53:513 (3,4) - use 1/3 slider+circle for both? Changed the first one, the latter sounds less strong imo

00:59:451 (8,1,2) - try stacking 8 on 1, but move 00:59:763 (2) - somewhere else [prefer not because both 00:59:622 (1,2) - have the same drum clap sound so yeah
#


Thanks for the unexpected mod and nice play owo

diraimur

diraimur wrote:

i have a few opinions on your map that makes your map completely unplayable so i suggest you to change them asap on hardest diff
here are the things i noticed that makes me unable to pass the map:

- 00:09:451 (1,3) - this blanket is actually off by a few pixels, slider tail of 3 is too close to 1's body, literally unplayable. okdad
- 00:26:326 (1,2) - how am i supposed to be able to play this map excuse me. okdad
- 00:31:951 (1) - i swear this is not a nazi mod okdad
- 00:46:013 (1) - tail and body is too close to 00:45:076 (1) - no im lazy
- 00:49:294 (2,3) - nuuu fix the blanket thank okdad
- 00:50:232 (4,2) - if u use microscope you will see that these are in fact not properly overlapped okdad
- 00:51:638 (1,2,3,1,2,3,1) - just a random fact i like this pattern okdad i mean thx
- 00:54:919 (2) - you monster... okdad
- 01:10:388 - not a huge deal but i personally think sth like dis would look cooler but obv its up 2 u i wanted them to be exponential thing
- cool map (ye this is a mod point ok you have to either accept it or deny it) okdad

also 404 post not found
okdad

thanks guys :D

updated
-LynX-
heyy here for the m4m request! sorry for the late mod, was caught up with life.
i'll be only modding the 2 harder difficulties, since i can offer little valuable feedback on the lower ones, hope you don't mind :P
Manipulation
  1. 00:08:528 (5,6,7) - 00:16:028 (4,5,6) - these are the same sounds, but are mapped differently; may wanna make them the same
  2. 00:09:466 (1,2) - maybe use a circle first then a 1/3 slider? since the repeated note (arguably) has a greater emphasis than the increasing pitch. also, you did this here 00:16:966 (1,2) - so perhaps maintain the consistency?
  3. 00:15:716 (2,3) - maybe ctrl+g these 2? it helps with flow imo. but it's okay if you wanna keep them like this cos of the decreasing pitch
  4. 00:15:403 (1) - why is this NC-ed lol i assume it's a careless mistake
  5. 00:27:278 (4,5,6) - 00:31:028 (4,5) - 00:34:778 (4,5) - i like the variation you used here :D
  6. 00:39:466 (1,2,3) - perhaps place 1 at the current 2's position, 2 at the current 3's position and etc? helps with the flow imo
  7. 01:06:028 (2,3) - hmm maybe map 2 as 2 circles instead of a slider? since 2 and 3 are playing different sounds after all and they're represented similarly
diri's Hard
  1. 00:20:388 (5,1) - something extremely minor, and it's up to personal preference, but maybe don't stack these 2 since they're different notes? your choice though haha
  2. 00:28:201 (1) - 00:31:951 (1) - 00:35:701 (1) - slider ends on downbeat, something that should (generally) be avoided. maybe something like this would be better? https://puu.sh/ujmWx/8be13052d7.png
  3. 00:52:576 (1,2,3) - i can see that this is intentional, but it looks kinda bad to me, idk haha
  4. 01:01:130 (3) - you started on the 1/4 beat, which may pose as a readability issue (despite the 1/4 repeat slider you used before this due to how fast it was, especially to newer players). also, it seems to be snapped wrongly to me - i believe it should start on the purple tick in front of the blue tick instead (i may be wrong here, not entirely sure, do correct me if i am). additionally, you may want to decrease the spacing between 01:00:779 (2,3) - in view of how close 01:00:076 (1,2) - are.

that's all from me, there's nothing much i can really pick out
good luck with the map! :D
diraimur

-LynX- wrote:

diri's Hard
  1. 00:20:388 (5,1) - something extremely minor, and it's up to personal preference, but maybe don't stack these 2 since they're different notes? your choice though haha i did the same thing to 00:14:763 - except its stacked to slider end instead of slider start, the reason to stack is; its a 2/3 gap with a great decrease in pitch so i felt like using space on those notes wouldnt justify it so i used stacks
  2. 00:28:201 (1) - 00:31:951 (1) - 00:35:701 (1) - slider ends on downbeat, something that should (generally) be avoided. maybe something like this would be better? https://puu.sh/ujmWx/8be13052d7.png sound at 00:28:201 -,00:31:951 - and 00:35:701 - are extended, thats why i decided to use slider end for those sounds for emphasising the extensions
  3. 00:52:576 (1,2,3) - i can see that this is intentional, but it looks kinda bad to me, idk haha ya it kinda does look out of place since i didnt do such thing in entire map but that part, changed
  4. 01:01:130 (3) - you started on the 1/4 beat, which may pose as a readability issue (despite the 1/4 repeat slider you used before this due to how fast it was, especially to newer players). also, it seems to be snapped wrongly to me - i believe it should start on the purple tick in front of the blue tick instead (i may be wrong here, not entirely sure, do correct me if i am). you are correct that it does in fact start at 1/6, however if i did that i would also have to fix all the snaps i did previously, because its actually not 1/4 repeat, but two individual 1/6 doubles with 1/3 gap (or i think so) and thats not really a good thing to do in a hard difficulty, so i will probably keep this for now additionally, you may want to decrease the spacing between 01:00:779 (2,3) - in view of how close 01:00:076 (1,2) - are. i actually did this to make it more readable as one is 1/6 and other is 1/4, and on latter one you will be holding the previous slider for lesser time so a bigger spacing becomes less of an issue
thanks for the mod

update
Weedy
i mod koolo song eh
the intro makes me feel like a grand dad
[cosmo]
00:36:653 (4,1) - make 4 point into the slider head of 1 more (it tilts my ocd back around 30 degrees)
00:40:403 (4,1) - ^
00:47:903 (4) - not standard slider??? (you could probably just replace it with a slightly curved slider or smth)
[advanced]
r u gon hav a normal??? if yes then ignore this if no rename to normal
00:14:778 (5) - this weird note is gon trip people up make it slider thx
00:29:778 (7) - rip sound after this xd make it slider thx
01:09:466 (1,2,3,4) - just make these 1/3 sliders please
01:15:091 (1,2,3) - you need to have a noob playtest this (spocky rhythms)
[diri]
00:14:763 (2) - this overlap is gonna trip noobs because they arent that used to overlaps with big timeline spacing (oh no a note better click it asap)
00:31:951 (1,2,3,4) - this doesnt look that good xd it looks like 4 is trying to force its way into a relationship (and jeez your ds in this part is ridiculous)
00:37:263 (5,1,2,3,4,5,6,1,2,3,4,5,6) - cool pattern but have someone playtest this please
00:58:044 (5,6,1) - can noobs spam 180bpm? probably, get this checked or (actually make this a stack)
01:00:779 (2) - rhythm here might be too spocky for nobs
01:06:638 (3,1) - the slider says "go up" but u go to left ???
01:18:826 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - have nob playtest this part for fuks sake the changing ds might be spocky
and the corners feel really lonely
[spock]
00:11:653 (2,3,4) - time distance space equality thing
00:28:216 (1) - might wanna ctrl g but thats eh
00:30:091 (1,2,3) - space this out a little more so 3 to the long slider doesnt feel that weird to snap to
00:40:716 (3,4,5) - this angle/spacing makes me want to ctrl x this entire section
00:45:091 (1,1) - not perfect blanket top portion sticks out too much
00:47:903 (1,2,3) - make 2 more centered
00:48:372 (3,4,1) - why does the ds increase here when the bagpipe-sounding thing says otherwise (ye ik the bass goes up but you increased ds a little too much)
00:51:653 (1,2,3,1,2,3) - why is this increasing ds when bass pitch is going whole step down
01:10:403 (1,2,3,4,5,6) - this doesnt feel monstrata enough
01:14:153 (1,2,3,4,1) - excuse me why is this giant snap here when nothing in the song suggests otherwise
01:18:528 (5,6,1) - wide angles trigger my ocd
ok
diraimur

[[Pika]] wrote:

[diri]
00:14:763 (2) - this overlap is gonna trip noobs because they arent that used to overlaps with big timeline spacing (oh no a note better click it asap) plz map is already as easy as it is lemme use some wow this is so gimmicky and creative i cant wait to be the next gimmicky and creative person pattern :c (reason of stack was written on previous mod btw: its a 2/3 gap with a great decrease in pitch so i felt like using space on those notes wouldnt justify it so i used stacks)
00:31:951 (1,2,3,4) - this doesnt look that good xd it looks like 4 is trying to force its way into a relationship (and jeez your ds in this part is ridiculous) what do you mean it doesnt look good? it doesnt look good visually or in gameplay? because tbh both seems fine for me, ds is high bcz it needs to be between adv and hardest diff and short sections with big jumps are not very hard to play i m o (but ye it is hard i admit)
00:37:263 (5,1,2,3,4,5,6,1,2,3,4,5,6) - cool pattern but have someone playtest this please ya ill see it might be 2 op nerfd into oblivion
00:58:044 (5,6,1) - can noobs spam 180bpm? probably, get this checked or (actually make this a stack) actually 192 bpm /me runs ya i probably have to nerf this ill see what i can do
01:00:779 (2) - rhythm here might be too spocky for nobs negativ looks fine changed rip 1/4
01:06:638 (3,1) - the slider says "go up" but u go to left ??? o boi i like dis, you see i almost never used such thing in whole map but here, but i have 2 reasons: 1)i suck so there werent enough space in editor for me to do a pattern that would make the note after slider flow well and 2)its actually not bad, why? here is a totally realistic representation of flow i intended to have changed to represent better
01:18:826 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - have nob playtest this part for fuks sake the changing ds might be spocky ok mom
and the corners feel really lonely (ye like me) well i hate using corners because they are hard to play :c
thanks for mod!!!
zigizigiefe
no kd ye i want kd

some irc mod for diraimur's gd
23:25 diraimur: std de
23:25 diraimur: ne kadar iyisin
23:26 zigizigiefe: mapine bağlı :D
23:26 zigizigiefe: çok köreldim
23:26 diraimur: 3*
23:26 zigizigiefe: olur oynarım
23:26 *diraimur is listening to [https://osu.ppy.sh/b/1217938 Noriyuki Iwadare - The Man Who Masterminds the Game]
23:26 zigizigiefe: modlamak da isterim hani :D
23:27 diraimur: rip
23:27 zigizigiefe: mouse'a bişey oldu
23:28 zigizigiefe: dxflsjmdhfjkş
23:28 zigizigiefe: 1/3 bir şarkıya göre gayet iyi bence
23:28 diraimur: asdfdsfdsagfa
23:28 zigizigiefe: irc mod yapabilir miyim sddşfkjsdk
23:28 zigizigiefe: normal mod için çok üşeniyorum
23:28 diraimur: ok
23:28 diraimur: bisi bulursan
23:29 zigizigiefe: 00:00:076 - bu kısmı hard diff olduğu için mi yapmadın,bence gayet baskın sesler var
23:29 diraimur: yoo
23:30 diraimur: üsendim
23:30 diraimur: maplesem bile
23:30 diraimur: sıkıcı olur yani
23:30 diraimur: bi degeri yok gibi düsünüyom
23:30 zigizigiefe: böyle daha sıkıcı oldu bana kalırsa
23:30 zigizigiefe: güçlü sesler var
23:30 zigizigiefe: ama illa maplemeyecem orayı diyorsan countdown'ı kaldırmanı öneririm,sıkıcı oluyor :(
23:32 zigizigiefe: 00:04:294 (2,3,4,5,6) - slider başlarına clap hitsound iyi olabilirdi,ve müziği daha iyi açıklıyor bana kalırsa
23:33 zigizigiefe: 00:16:951 (1,3) - şurada overlap mi oldu bana mı öyle geliyor
23:33 diraimur: hm
23:33 diraimur: oluyor
23:33 diraimur: bütün map te oluyor ama :D
23:33 zigizigiefe: :D
23:34 diraimur: 00:16:794 (4,2) -
23:34 zigizigiefe: doğru
23:34 zigizigiefe: sfdgkşjsdxkşj
23:37 zigizigiefe: 01:01:130 (3) - bu slider'ın burada başladığından emin değilim
23:37 zigizigiefe: 01:01:091 - bana burası gibi geldi
23:39 zigizigiefe: bi kontrol etsene
23:39 diraimur: aynen
23:39 diraimur: orasi da
23:39 diraimur: bilmiyorum
23:39 zigizigiefe: 01:11:326 - burada diğerlerinden farklı bir pattern kullanman tuhaf olmuş
23:40 diraimur: orasi iyi bence
23:40 zigizigiefe: 00:37:576 - buraya kiainin uygun olduğunu sanmıyorum :D
23:41 diraimur: diger difflerdede var diye koydum
23:41 zigizigiefe: :D
23:41 zigizigiefe: başka birşey göremedim
23:43 zigizigiefe: map ar8 olsa güzel olurdu,çok fazla iç içe giren nota var,oyuncu karıştırmasın diye tabiki xd
23:44 zigizigiefe: olabilir mi :D
23:45 diraimur: zannetmiyorum
23:45 zigizigiefe: iç içe giren notaları şahsen ben karıştırdım :D
23:45 zigizigiefe: o yüzden ar8 mantıklı gibi duruyor
23:46 diraimur: aynen
23:46 diraimur: o kisim fazla op
Topic Starter
Voli
-LynX-

-LynX- wrote:

heyy here for the m4m request! sorry for the late mod, was caught up with life.
i'll be only modding the 2 harder difficulties, since i can offer little valuable feedback on the lower ones, hope you don't mind :P
[notice]Manipulation
  1. 00:08:528 (5,6,7) - 00:16:028 (4,5,6) - these are the same sounds, but are mapped differently; may wanna make them the same nah, the context around these patterns is pretty much why they are inconsistent, also I wouldn't personally like to have a very ''consistent'' map looking at the nature of the song and it's many various/weird instrument lines playing through each other
  2. 00:09:466 (1,2) - maybe use a circle first then a 1/3 slider? since the repeated note (arguably) has a greater emphasis than the increasing pitch. also, you did this here 00:16:966 (1,2) - so perhaps maintain the consistency? Looks cool, added
  3. 00:15:716 (2,3) - maybe ctrl+g these 2? it helps with flow imo. but it's okay if you wanna keep them like this cos of the decreasing pitch imo the flow isnt weird because 00:15:403 (1,2) - is essentially slider leniency abuse and 00:15:872 (3) - flows well into 00:16:028 (4) -
  4. 00:15:403 (1) - why is this NC-ed lol i assume it's a careless mistake whoops
  5. 00:27:278 (4,5,6) - 00:31:028 (4,5) - 00:34:778 (4,5) - i like the variation you used here :D Thanks! yeah my idea of this map was kinda based on a lot of variation as i said above too
  6. 00:39:466 (1,2,3) - perhaps place 1 at the current 2's position, 2 at the current 3's position and etc? helps with the flow imo Actually really like that! nice
  7. 01:06:028 (2,3) - hmm maybe map 2 as 2 circles instead of a slider? since 2 and 3 are playing different sounds after all and they're represented similarly prefer keeping it low key here with the notespam cuz of calm part

wiki pika

[[Pika]] wrote:

[advanced]
r u gon hav a normal??? if yes then ignore this if no rename to normal wh but theres cosmos normal
00:14:778 (5) - this weird note is gon trip people up make it slider thx wh no i prefer this cuz rhythm gets too dense for no reason with a 1/3 slider
00:29:778 (7) - rip sound after this xd make it slider thx rhythm density tho :(
01:09:466 (1,2,3,4) - just make these 1/3 sliders please i think this is more fitting
01:15:091 (1,2,3) - you need to have a noob playtest this (spocky rhythms) yeah i agree ill ask for a noob

[spock]
00:11:653 (2,3,4) - time distance space equality thing wh but i didnt use ds anywhere here or am i understanding incorrectly
00:28:216 (1) - might wanna ctrl g but thats eh prefer not as it'll flow weirdly into the next slider, also I think going upwards in a circular motion playsz kinda worse than it does now lol
00:30:091 (1,2,3) - space this out a little more so 3 to the long slider doesnt feel that weird to snap to oki
00:40:716 (3,4,5) - this angle/spacing makes me want to ctrl x this entire section hmm i fixed the triangle before this pattern to be more managable to play, so i think it'll lead into this pattern better now
00:45:091 (1,1) - not perfect blanket top portion sticks out too much ughh
00:47:903 (1,2,3) - make 2 more centered fix
00:48:372 (3,4,1) - why does the ds increase here when the bagpipe-sounding thing says otherwise (ye ik the bass goes up but you increased ds a little too much) strong finishes owo
00:51:653 (1,2,3,1,2,3) - why is this increasing ds when bass pitch is going whole step down coz drums get more intense? at least thats what i hear
01:10:403 (1,2,3,4,5,6) - this doesnt feel monstrata enough i dunt want it to be monstrata enuf
01:14:153 (1,2,3,4,1) - excuse me why is this giant snap here when nothing in the song suggests otherwise loool fixd
01:18:528 (5,6,1) - wide angles trigger my ocd rotated
ok

thanks guys owo
Cosmolade

[[Pika]] wrote:

[cosmo]
00:36:653 (4,1) - make 4 point into the slider head of 1 more (it tilts my ocd back around 30 degrees) okie
00:40:403 (4,1) - ^ ^ ~
00:47:903 (4) - not standard slider??? (you could probably just replace it with a slightly curved slider or smth) why? I like the form, and it's okay because the music changes >.<
woof
osu file format v14

[General]
AudioFilename: audiotest.mp3
AudioLeadIn: 0
PreviewTime: 7419
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9866,49241,58201,81638
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Man Who Masterminds the Game
TitleUnicode:ゲームをアヤツルモノ
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事 2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade
BeatmapID:1219280
BeatmapSetID:574380

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
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188,133,28216,2,0,L|281:57,1,100,4|8,3:0|0:0,0:0:0:0:
353,119,29153,2,0,L|413:67,2,66.6666666666667,4|4|8,3:0|3:0|0:0,0:0:0:0:
366,184,30091,6,0,P|381:225|360:315,1,133.333333333333,4|0,3:0|0:0,0:0:0:0:
296,318,31028,2,0,L|307:389,2,66.6666666666667,4|0|8,3:0|0:0|0:0,0:0:0:0:
236,286,31966,2,0,P|253:229|247:180,1,100,4|8,3:0|0:0,0:0:0:0:
160,144,32903,2,0,B|131:162|131:162|74:174,2,66.6666666666667,4|0|8,3:0|3:0|0:0,0:0:0:0:
210,100,33841,6,0,L|355:76,1,133.333333333333,4|0,0:0|0:0,0:0:0:0:
402,105,34778,2,0,P|443:86|470:55,2,66.6666666666667,4|0|8,3:0|0:0|0:0,0:0:0:0:
373,165,35716,2,0,P|364:205|382:277,1,100,4|10,3:0|0:0,0:0:0:0:
440,337,36653,2,0,L|516:312,2,66.6666666666667,4|0|8,3:0|0:0|0:0,0:0:0:0:
374,350,37591,6,0,L|419:229,2,100,4|8|4,3:0|3:0|3:0,0:0:0:0:
307,354,38841,2,0,L|242:325,1,66.6666666666667,4|10,3:0|0:0,0:0:0:0:
194,285,39466,2,0,B|201:232|201:232|172:171,1,100,4|8,3:0|3:0,0:0:0:0:
104,125,40403,2,0,L|36:164,2,66.6666666666667,4|4|8,3:0|3:0|0:0,0:0:0:0:
162,92,41341,6,0,P|206:79|270:97,1,100,8|0,3:0|0:0,0:0:0:0:
308,176,42278,2,0,P|264:189|200:171,1,100,4|0,3:0|0:0,0:0:0:0:
257,89,43216,2,0,L|367:51,1,100,8|0,3:0|0:0,0:0:0:0:
439,104,44153,2,0,P|452:49|446:28,2,66.6666666666667,4|8|4,3:0|3:0|3:0,0:0:0:0:
389,149,45091,6,0,P|399:201|386:255,1,100,8|0,3:0|0:0,0:0:0:0:
289,244,46028,2,0,P|279:192|289:143,1,100,4|0,3:0|0:0,0:0:0:0:
235,64,46966,2,0,L|136:97,1,100,8|0,3:3|0:0,0:0:0:0:
49,137,47903,2,0,B|41:112|41:112|41:105|41:105|41:97|41:97|28:64,2,66.6666666666667,4|4|4,3:0|3:0|3:0,0:0:0:0:
75,198,48841,6,0,B|111:229|111:229|164:237,1,100,4|8,0:0|3:0,0:0:0:0:
260,216,49778,1,4,3:0:0:0:
326,141,50247,1,8,3:0:0:0:
332,41,50716,2,0,L|429:65,1,100,4|8,3:0|3:0,0:0:0:0:
423,165,51653,2,0,L|326:141,1,100,4|8,0:3|3:0,0:0:0:0:
231,106,52591,5,4,3:0:0:0:
142,151,53059,1,8,3:0:0:0:
76,226,53528,2,0,P|48:185|48:118,1,100,4|8,3:0|3:0,0:0:0:0:
142,151,54466,2,0,L|213:230,1,100,4|8,3:0|3:0,0:0:0:0:
284,290,55403,1,4,3:0:0:0:
376,251,55872,1,0,3:0:0:0:
439,173,56341,6,0,P|446:135|432:81,2,66.6666666666667,4|10|0,0:0|0:0|0:0,0:0:0:0:
372,180,57278,2,0,B|340:159|340:159|303:100,1,100,8|10,3:0|0:0,0:0:0:0:
207,101,58216,2,0,B|174:153|174:153|142:174,1,100,8|8,3:0|3:0,0:0:0:0:
100,265,59153,2,0,L|15:237,2,66.6666666666667,8|2|4,0:0|0:0|3:0,0:0:0:0:
156,228,60091,6,0,P|199:246|246:300,1,100,12|0,3:0|0:0,0:0:0:0:
327,325,61028,2,0,P|302:357|276:373,2,66.6666666666667,10|0|0,0:0|0:0|0:0,0:0:0:0:
310,260,61966,2,0,P|346:200|379:179,1,100,4|0,3:0|0:0,0:0:0:0:
443,115,62903,2,0,P|470:118|524:114,2,66.6666666666667,8|4|4,0:0|3:0|3:0,0:0:0:0:
383,85,63841,6,0,B|322:104|322:104|246:76,1,133.333333333333,12|2,3:0|0:0,0:0:0:0:
188,76,64778,2,0,L|118:161,1,100,0|8,0:0|0:0,0:0:0:0:
157,247,65716,2,0,P|205:225|261:230,1,100,4|4,3:0|3:0,0:0:0:0:
344,262,66653,2,0,P|334:283|295:314,2,66.6666666666667,8|2|4,0:0|0:0|3:0,0:0:0:0:
353,195,67591,6,0,B|373:144|373:144|336:57,1,133.333333333333,12|0,3:0|0:0,0:0:0:0:
290,29,68528,2,0,L|370:14,2,66.6666666666667,8|2|4,0:0|0:0|3:0,0:0:0:0:
246,79,69466,2,0,L|166:94,2,66.6666666666667,4|0|8,3:0|0:0|3:0,0:0:0:0:
296,122,70403,2,0,L|376:107,2,66.6666666666667,8|2|2,0:0|3:0|3:0,0:0:0:0:
252,173,71341,6,0,P|215:206|197:266,1,100,4|8,3:0|3:0,0:0:0:0:
281,307,72278,2,0,P|318:274|336:214,1,100,4|8,3:0|3:0,0:0:0:0:
402,153,73216,2,0,L|494:222,2,100,8|8|4,3:0|0:0|3:0,0:0:0:0:
321,93,74622,1,4,3:0:0:0:
222,75,75091,6,0,P|172:71|101:82,1,100,8|4,3:0|3:3,0:0:0:0:
82,168,76028,2,0,P|132:172|203:161,1,100,4|8,3:0|3:3,0:0:0:0:
271,123,76966,1,8,3:3:0:0:
319,210,77434,2,0,P|305:263|328:325,1,100,8|4,0:0|3:0,0:0:0:0:
406,263,78372,1,8,0:0:0:0:
455,176,78841,6,0,L|382:100,2,100,2|8|10,0:0|0:0|0:0,0:0:0:0:
476,273,80247,1,8,3:0:0:0:
380,301,80716,2,0,P|331:275|304:227,1,100,2|8,0:0|0:0,0:0:0:0:
207,238,81653,2,0,P|178:278|134:300,1,100,2|0,0:0|0:0,0:0:0:0:
43,256,82591,6,0,L|56:135,1,100,2|8,0:0|0:0,0:0:0:0:
102,69,83528,1,2,0:0:0:0:
200,50,83997,1,8,3:0:0:0:
282,106,84466,2,0,P|245:140|188:148,1,100,2|8,0:0|0:0,0:0:0:0:
144,233,85403,2,0,L|247:275,1,100,2|8,0:0|0:0,0:0:0:0:
317,211,86341,1,4,0:0:0:0:
256,192,86497,12,0,88684,0:0:0:0:
Topic Starter
Voli
diri's diff buffed significantly to fit the spread better
Alright updated all, as far as I'm concerned this map is p much ready now, lets try owo
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