M4M
Long maps are the death of me but this one is worth hype.
GeneralFinish Salad
Cup00:09:922 (3,4,1,2) – It would be nicer if (1) changed direction to the right/ was curved because the straight line is a little boring to play. If it conflicts with further patterns, you could flip them to fix flow.
00:19:565 (2,3,4) – Why did you stagnant the flow on (4)? I don't recommend the low spacing between (3,4) but I'm not against the reverse slider.
01:10:780 (2,3,4) – Move (3) more to the left to keep your spacing consistent at 1.00x and flow feeling nice.
03:09:708 (1,2) – For consistentancy, could you make (2) the same as (1)? Visually, it looks nicer and makes more sense since the vocals are very similar in deliverance.
03:42:065 (2,3,1) – I'd reduce this a bit by moving (3) in because (1) is a bit sketchy to catch. Everytime I caught it, it was just barely on the edge of the catcher without dashing.
04:19:780 (2,1) – This antiflow is a bit harsh for a Cup considering the next pattern is an extended walk. Make the reverse flow to the left instead.
04:45:708 (2,3,4,1,2,3) – Why is the spacing not consistent? To be honest, it looks really ugly during gameplay.
04:59:422 (2,3,4,1,2,3) - ^ Same here
06:05:851 (2,3) – I get why you set (3) where you did in the editor but it creates a minor flow break while playing, I have to stop the catcher to catch it. Move (3) to X=404
06:57:494 (3,4) – Similar to an earlier point made at 00:19:565
Platter03:01:780 (1) – I'd make this a slider and note because a dash to emphasize the 'no' vocal would be nice.
04:29:530 (2,3,4) – I can barely platewalk this for some reason, maybe reduce the walk by a pixel or two?
05:30:280 (3,1,2,3) – You might want to move this pattern a pixel to the left because it acts like it wants to snap further away than the dash distance in gameplay.
That's all I have to say because the map is good overall from what i checked