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Halozy - 143 (extended mix) [CatchTheBeat]

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Xinnoh
uaa that's more than 12 stars guess we're ready for BNs now
Topic Starter
JBHyperion

Sinnoh wrote:

rank when
ez to mod for you cause you know what you're doing and I don't have to explain much

Piku/P i k u missing from tags Oops

rain is perfect so far ¯\_(ツ)_/¯ call back when done :ok_hand:

Overdose
00:26:422 (5) - may want to separate this stream cause no emphasis, last time you did a tiny dash at 00:22:994 (4) - Good spot, fixed
00:56:637 (1) - Move right, last banana too far Done
01:04:137 (4,5,6) - May want to increase spacing for 5,6 cause same as 4,5 Increased a tiny bit, I still want the stream on synth to be the emphasis point here
01:24:065 (1) - this stream maybe underspaced More a case of 01:23:637 (3,1) - being overly strong imo, though I did space it out a little bit also
01:25:780 (1) - can curve to add droplet leniency Done
01:26:637 (3,4,5) - kind of unexpected dash cause you used circles, idk how to fix other than maybe move 3,4 closer together but would be inconsistent with next ones I don't feel this is unexpected, there's a clear switch in rhythm to vocal mapping at the start of this combo
01:30:922 (1) - too much angle, not enough movement, only 45 degree one i see Made it a 30 degree slider I suppose
01:34:351 (1) - Maybe too close, just stack on 5 like at 01:30:280 (4,5,1) - I don't see any kind of flow issue here, stacking presents an unnecessary flowstop
01:47:637 (3,4) - Something's off here, maybe 4 too close or 3 too far 01:47:530 (2,3) - Was a little bigger than normal, reduced it slightly
02:19:565 (1) - curve might be too sharp cause last two were just walks Vocal intensity is much higher here demanding more movement. I feel this is fine
02:42:922 (1) - ctrl-g so it flows better Slider is basically vertical so this makes almost no difference imo
03:32:637 (1) - bit confusing cause of droplets, maybe just change to two sliders or circles It's a linear 1/4 repeat slider, I don't see how the droplet can be an issue here
04:01:351 (4) - yeah this one really kills combos, nerf a bit cause not important Alright, reduced hyper strength a little
04:46:351 (4) - Really hard to follow flow here I disagree, the singular antiflow element is predictable and provides vocal emphasis on the next combo start as I've been doing throughout the kiai e.g. 04:38:851 (8,9) - 04:41:530 (4,5) -
04:53:851 (4) - ^ eh maybe just too hard for me Similar to the above, except this antiflow is weaker for the softer vocal
05:03:494 (1) - Could use more movement Increased SV for better curve
05:04:780 (1) - ^ Brought (1,2) here to the left slightly
05:08:958 (4,5) - Edge dashy cause of the hyper before Made hyper a bit weaker
05:11:101 (6,7) - Underspaced imo Increased hyper to 3.0x, regular to 1.6x
05:12:065 (1) - why did you miss the sound you're usually emphasising here? Shrug, shortened to 1/2 slider and added circle, plays excactly the same though
05:28:994 (7) - Too much movement cause the previous stream was a buzz slider + higher spacing than other similar streams Spacing difference is minimal, only the direction change is different here. I feel this is fine
05:53:851 (8) - Bit weird that 05:53:851 (8) - and 05:54:708 (8) - have same movement speed but flow different directions, just up SV on latter I don't see how varying direction is weird, it's necessary to ensure patterns stay interesting lol
06:25:137 (8) - too underspaced Buffed a little
06:51:922 (5,6) - ^ a bit i shitmissed but whatever lol
Thanks for the mod!

Sinnoh wrote:

uaa that's more than 12 stars guess we're ready for BNs now
Yeah Rain is only 10% mapped that's fine right let's go xd
Riari
Placeholder 4 realz
celerih
To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

For real call me when the Rain is done I will mod it k luv u bye
SYAHME

celerih wrote:

To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

For real call me when the Rain is done I will mod it k luv u bye
JBH create a new meme, legend :p
Topic Starter
JBHyperion

SYAHME wrote:

celerih wrote:

To tell you the truth,This is the worst JBH mapping I've ever seen.
and because of this,I broke my keyborad and the keyborad delete all the mod I've written before and I have to mod again.

For real call me when the Rain is done I will mod it k luv u bye
JBH create a new meme, legend :p
This wasn't even me god dammit >:[
Sanyi
and now a Platter too what? JBH you are awesome <3
Kimitakari
FUll spread? :o
Topic Starter
JBHyperion

Nelly wrote:

FUll spread? :o
Possibly getting a Salad, not sure yet. At this point I feel like I may as well try xD
Mekelemembe
not a diff I can't play have a star
BoberOfDarkness
not a TV Size have star
Sanyi
and now a Cup and a Salad too!!!!!

THIS IS EPIC where is the deluge :^)
Yumeno Himiko
good to shoot some stars on a full spread
Moeruattack
what is deluge btw :^)
Topic Starter
JBHyperion

murutattack wrote:

what is deluge btw :^)
A non-existent difficulty (^:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
Moeruattack

JBHyperion wrote:

murutattack wrote:

what is deluge btw :^)
A non-existent difficulty (^:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
I think C-O spread is enough for this 5+ minutes song xd
Summerleopard

murutattack wrote:

JBHyperion wrote:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
I think C-O spread is enough for this 5+ minutes song xd
Agreed with murut's thoughts
Well,JBH was really hyped with project well,I guess it is amazing efforts on doing this project.
It is preferable to keep the spread in this shape tho as it is playable for any players in CtB :oops:
Sanyi

JBHyperion wrote:

murutattack wrote:

what is deluge btw :^)
A non-existent difficulty (^:

In fairness though if you are seriously asking for one, I don't think I could really make something significantly harder than the current Overdose without ridiculous levels of overmapping. At any rate, I would never have motivation to finish another diff anyway, so the point is somewhat moot xD
good thing that I was joking xD
Spectator
  1. Difficulty Spread : fine
  2. Unsnapped objects : fine
  3. Audio bitrate over 192 kbps : fine
  4. Misc. Setting : disable "widescreen support" and "epilepsy warning" in all diffs
  5. Metadata Issues : fine
  6. Timeline Issues : fine
  7. Combo Colors : fine
Cup
  1. 04:28:779 (6,1) - Please reduce the distance. It feels like an edge one without dash lol
Platter
  1. 02:37:458 (4) - Please remove the note here
Collab Rain
  1. 01:00:065 (1,2,3,4,5) - I expect a bit more movement here. How about making it more curved?
  2. 01:06:922 (1,2,3,4,5) - Same as above
  3. 01:20:637 (1,2,3,4,5,6) - Even if it works, it's kinda inconsistent imo lol
  4. 01:31:780 (6) - Slider-tail is unsnapped
  5. 02:22:351 (1,2,3,4) - Distances feel a bit far to me. Moving 2 and 4 to x:226(same position) would be cool
  6. 02:36:494 (3,4) - Jump feels embrassing to me, mind reduce it a bit?
  7. 02:37:780 (1) - move this to around x:375? The distance between 6 and 1 feels little far to be as it's relaxed part
  8. 02:37:351 (5,6) - If you're going to apply above one don't forget to move these notes to a bit right since the hyperdash got removed
  9. 02:48:708 - I'd rather let breaktime starts at 02:49:780 -
  10. 04:15:494 (1,2,3,4,5) - This part plays a bit awkward. How about moving 4 to x:430?
  11. 04:19:244 (2) - Please move 2 to x:143 for the consistency of distances between 1/4 sliders
  12. 04:26:101 (2) - Same as above, x:152 would be cool
  13. 04:27:815 (4,5) - They're too close imo. How about moving 5 to the left slightly?
  14. 05:09:922 (7) - Wrongly snapped slider-tail
Everlasting Love
  1. 00:24:922 (7,8) - The spacing here can be largier to make the movement better
  2. 00:44:422 (10,11) - Ctrl+G it? would have better flow with following part
  3. 00:49:994 (2,3) - The HDash here feels a bit unexpected to me
  4. 01:25:351 (7,8) - These come right after the 1/6 jumps so it'd have better movement if you make them more horizontal. Also it's minor but you can add NC on (7)
  5. 01:38:637 (3,4,5) - I'm not sure if 1/4 HDash here is needed considering the part isn't that intense enough. HDash between 5 and 6 would be enough
  6. 01:40:780 (9,10) - Should be good if their positions are changed (move 9 to 10's position and 10 to 9)
  7. 01:42:708 (11,12) - Movement feels a bit awkward. Mind moving them to a bit left?
  8. 01:58:351 (1,2,3,4) - Would be good if there's a bit more movement here. Try this?
  9. 02:11:637 (8,9,1) - Ctrl+g 9 for avoid anti-flow here
  10. 02:20:637 (1,2,3) - This feels pretty easy to make a choke. How about reducing the spacing for a bit?
  11. 02:26:958 (7) - Moving 7 to x:185 is recommended since I feel that much HDashes aren't needed in relaticely calm parts
  12. 02:36:065 (1,2,3) - Move 2 to a bit right(closer to 3 rather than 1)
  13. 02:38:851 (5,6) - This jump will faze players since it's a sudden edge jump(not a complete one but still). Try moving 5 to the right slightly
  14. 02:39:494 (1,2,3) - They play awkward since it comes after the large jump. I recommend redesign this part like this
  15. 02:48:065 (1,2,3) - Jumps here feel large cuz it's a relaxing part
  16. 03:36:708 (1,2,3,4,5) - It'd be good if this stream is more curved
  17. 03:43:780 - NC here to avoid having too much fruits on ryuuta (applies same to every following parts so please consider it)
  18. 04:03:494 - This part is very tricky to pass since 04:03:815 (6) - these notes are placed too near to the previous 1/8 streams. Add some spacings without removing current HDashes and it'd play better
  19. 04:12:601 (3,4) - Edge jump here
  20. 04:31:565 (4,5) - Missing hdash between them?
  21. 04:53:208 (1,2,3,4) - Would be more interesting part if you put some horizontal ones as well
  22. 05:08:637 (1,2,3,4) - I know what you tried here but I think it'd be harsh for the players who've playing the map for over 5 mins already lol Please make it
    easier
  23. 07:00:708 (6) - Move this to the left slightly. Jump is kinda unexpected
  24. 07:15:172 (9) - Sounds better if you remove this note
Topic Starter
JBHyperion

Spectator wrote:

  1. Difficulty Spread : fine
  2. Unsnapped objects : fine
  3. Audio bitrate over 192 kbps : fine
  4. Misc. Setting : disable "widescreen support" and "epilepsy warning" in all diffs There is a widescreen storyboard with flashing images, I'll keep them both on if you don't mind xD
  5. Metadata Issues : fine
  6. Timeline Issues : fine
  7. Combo Colors : fine
Cup
  1. 04:28:779 (6,1) - Please reduce the distance. It feels like an edge one without dash lol Holy shit what is this doing here fixed lol
Platter
  1. 02:37:458 (4) - Please remove the note here Moved it to 02:37:244 - instead since I still want a triplet but it sounds better there imo
Collab Rain
  1. 01:31:780 (6) - Slider-tail is unsnapped Fixed broken SV
  2. 02:22:351 (1,2,3,4) - Distances feel a bit far to me. Moving 2 and 4 to x:226(same position) would be cool Moved (2), (4) feels fine where it is to me though
  3. 02:36:494 (3,4) - Jump feels embrassing to me, mind reduce it a bit? I've never heard of a jump being called embarassing before, but sure ok xd
  4. 02:37:780 (1) - move this to around x:375? The distance between 6 and 1 feels little far to be as it's relaxed part Done, but not quite as far as you suggested since the vocal is still quite strong
  5. 02:37:351 (5,6) - If you're going to apply above one don't forget to move these notes to a bit right since the hyperdash got removed Recurved
  6. 02:48:708 - I'd rather let breaktime starts at 02:49:780 - Feels a bit too long for me, I started breaktime here to match the echo of 02:48:065 (1) - sound
  7. 05:09:922 (7) - Wrongly snapped slider-tail Fixed broken SV again
Everlasting Love
  1. 00:24:922 (7,8) - The spacing here can be largier to make the movement better Moved (7) left a bit
  2. 00:44:422 (10,11) - Ctrl+G it? would have better flow with following part I prefer the inverted curve here, there's no strong sound warranting a jump at 00:44:315 (9,10) - so this pattern gives 00:44:530 (11,1) - more emphasis
  3. 00:49:994 (2,3) - The HDash here feels a bit unexpected to me I don't see how, all previous snares have a hyper so this is perfectly predictable to me
  4. 01:25:351 (7,8) - These come right after the 1/6 jumps so it'd have better movement if you make them more horizontal. Also it's minor but you can add NC on (7) That's actually the reason I didn't make them horizontal, so they are harder to overshoot. Added the NC though
  5. 01:38:637 (3,4,5) - I'm not sure if 1/4 HDash here is needed considering the part isn't that intense enough. HDash between 5 and 6 would be enough Good point, removed
  6. 01:40:780 (9,10) - Should be good if their positions are changed (move 9 to 10's position and 10 to 9) I disagree, tap-walk without a direction change is a significant break in flow for me and plays much worse
  7. 01:42:708 (11,12) - Movement feels a bit awkward. Mind moving them to a bit left? Sure
  8. 01:58:351 (1,2,3,4) - Would be good if there's a bit more movement here. Try this? Alright, the curve I was trying to make here looked ugly anyway lol
  9. 02:11:637 (8,9,1) - Ctrl+g 9 for avoid anti-flow here Antiflow is intentional to match the vibrating synth and fits the more intense theme of the kiai sections
  10. 02:20:637 (1,2,3) - This feels pretty easy to make a choke. How about reducing the spacing for a bit? Done to soften the kiai end
  11. 02:26:958 (7) - Moving 7 to x:185 is recommended since I feel that much HDashes aren't needed in relaticely calm parts Whilst the section overall is calm, 02:27:065 (8,9) - are very strong vocals that definitely deserve emphasis for me
  12. 02:36:065 (1,2,3) - Move 2 to a bit right(closer to 3 rather than 1) The curve is intentional here to follow the calmer, flowing nature of the music
  13. 02:38:851 (5,6) - This jump will faze players since it's a sudden edge jump(not a complete one but still). Try moving 5 to the right slightly Alright
  14. 02:39:494 (1,2,3) - They play awkward since it comes after the large jump. I recommend redesign this part like this Nice
  15. 02:48:065 (1,2,3) - Jumps here feel large cuz it's a relaxing part Made it consistent with other jumps
  16. 03:36:708 (1,2,3,4,5) - It'd be good if this stream is more curved With only 5 notes trying to make it more curved just ends up looking ugly, I'll stick with the current arrangement
  17. 03:43:780 - NC here to avoid having too much fruits on ryuuta (applies same to every following parts so please consider it) Done for all
  18. 04:03:494 - This part is very tricky to pass since 04:03:815 (6) - these notes are placed too near to the previous 1/8 streams. Add some spacings without removing current HDashes and it'd play better Added a little distance to each and remade some streams
  19. 04:12:601 (3,4) - Edge jump here Reduced a little
  20. 04:31:565 (4,5) - Missing hdash between them? Nah, the idea of the buildup is to increase regular dash strength with direction changes and only hyper to the synth sounds on each downbeat
  21. 04:53:208 (1,2,3,4) - Would be more interesting part if you put some horizontal ones as well Horizontal is too mean for these wiggles, saving those for the kiai end - but I did angle them a little more
  22. 05:08:637 (1,2,3,4) - I know what you tried here but I think it'd be harsh for the players who've playing the map for over 5 mins already lol Please make it
    easier I don't think this is that hard, but having 05:08:958 (4,5,6) - right after it is kinda mean I guess, so I reduced that a bit
  23. 07:00:708 (6) - Move this to the left slightly. Jump is kinda unexpected Done
  24. 07:15:172 (9) - Sounds better if you remove this note This fits fine for the drum rimshot though, I've been following this set of sounds in both the intro and outro so it would feel weird to skip it once
Thanks for the mod!

Piku let me know if you are able to apply on your sections, Sc4 same and also if you can get the last of your sections done that would be cool.

Probably gonna start mapping the Salad myself once I get back in a few weeks since MBomb seems to be dead or uninterested.
P i k u

Spectator wrote:

Collab Rain
  1. 01:00:065 (1,2,3,4,5) - I expect a bit more movement here. How about making it more curved? | Slightly increased the curve, looks beautiful now
  2. 01:06:922 (1,2,3,4,5) - Same as above | Same as above
  3. 01:20:637 (1,2,3,4,5,6) - Even if it works, it's kinda inconsistent imo lol | Not exactly sure what you mean here, but changed it to the same shape as the other streams
Thanks!

oops
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Hello
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224,96,78708,2,0,L|168:96,1,50,2|2,0:0|0:0,0:0:0:0:
384,312,78922,5,2,0:0:0:0:
400,296,78976,1,2,0:0:0:0:
408,272,79030,1,2,0:0:0:0:
400,248,79083,1,2,0:0:0:0:
384,224,79137,1,2,0:0:0:0:
312,152,79244,1,0,0:0:0:0:
104,264,79351,5,8,0:0:0:0:
64,232,79458,1,0,0:0:0:0:
64,184,79565,1,2,0:0:0:0:
104,152,79672,1,0,0:0:0:0:
312,264,79780,5,2,0:0:0:0:
328,248,79833,1,2,0:0:0:0:
336,224,79887,1,2,0:0:0:0:
328,200,79940,1,2,0:0:0:0:
312,176,79994,1,2,0:0:0:0:
240,112,80101,1,0,0:0:0:0:
32,88,80208,1,8,0:0:0:0:
80,80,80315,1,0,0:0:0:0:
128,80,80422,1,2,0:0:0:0:
176,88,80530,1,0,0:0:0:0:
376,256,80637,5,2,0:0:0:0:
392,240,80691,1,2,0:0:0:0:
400,216,80745,1,2,0:0:0:0:
392,192,80798,1,2,0:0:0:0:
376,168,80852,1,2,0:0:0:0:
Sc4v4ng3r

Spectator wrote:

Collab Rain
  1. 04:15:494 (1,2,3,4,5) - This part plays a bit awkward. How about moving 4 to x:430? That breaks the consistency of having dashes here so no, but I tried to make it more clearer instead.
  2. 04:19:244 (2) - Please move 2 to x:143 for the consistency of distances between 1/4 sliders The whole intention was to make a dash on this tick so making their distance consistent might be a little more iffy to play imo. Instead I also made this dash clearer, the distance between 04:19:244 (2,3) - these 2 are distinguishably walkable now.
  3. 04:26:101 (2) - Same as above, x:152 would be cool Same as above, this is meant to be a dash. This already looks clear enough so this ain't getting changes for now.
  4. 04:27:815 (4,5) - They're too close imo. How about moving 5 to the left slightly? 1.3x now, should feel better.
  5. 05:09:922 (7) - Wrongly snapped slider-tail Blame JBH for forgetting this one out
Thanks for the mod!
@JBH - The green line on 05:09:922 - needs to be set on 1.0x, not 1.5x, please change that for me tnx

only the first shitty part lul
408,192,250351,5,0,0:0:0:0:
428,96,250458,1,0,0:0:0:0:
356,104,250565,1,0,0:0:0:0:
216,84,250672,2,0,L|184:148,1,69.9999978637696
276,176,250887,2,0,L|300:252,1,69.9999978637696
492,272,251101,2,0,P|492:324|400:332,1,139.999995727539
324,324,251422,2,0,L|260:272,1,69.9999978637696
76,268,251637,2,0,P|44:232|112:196,1,139.999995727539
484,136,252065,6,0,L|492:64,1,69.9999978637696
408,24,252280,1,0,0:0:0:0:
296,48,252387,2,0,L|239:98,1,69.9999978637696
172,160,252601,2,0,L|236:212,1,69.9999978637696
424,228,252815,2,0,P|384:288|320:280,1,139.999995727539
224,268,253137,2,0,L|284:216,1,69.9999978637696
472,160,253351,2,0,P|488:108|416:84,1,139.999995727539
24,132,253780,5,0,0:0:0:0:
80,48,253887,1,0,0:0:0:0:
176,48,253994,1,0,0:0:0:0:
392,88,254101,2,0,L|456:144,1,69.9999978637696
368,196,254315,2,0,L|312:244,1,69.9999978637696
120,232,254530,2,0,P|72:220|132:184,1,139.999995727539
200,120,254851,2,0,L|260:76,1,69.9999978637696
456,112,255065,2,0,P|444:164|352:180,1,139.999995727539
44,152,255494,5,0,0:0:0:0:
44,236,255601,1,0,0:0:0:0:
112,284,255708,1,0,0:0:0:0:
260,288,255815,2,0,L|324:232,1,69.9999978637696
376,184,256030,2,0,L|312:128,1,69.9999978637696
136,76,256244,2,0,L|8:156,1,139.999995727539
80,204,256565,2,0,L|16:240,1,69.9999978637696
380,264,256780,2,0,B|480:264|480:264|480:136,1,200
392,124,257101,1,0,0:0:0:0:
104,120,257208,6,0,L|20:132,2,69.9999978637696
232,112,257530,2,0,L|296:160,1,69.9999978637696
368,96,257744,2,0,L|304:32,1,69.9999978637696
116,176,257958,2,0,P|64:200|116:220,1,139.999995727539
212,216,258280,2,0,L|272:172,1,69.9999978637696
464,88,258494,2,0,P|456:40|376:32,1,139.999995727539
32,104,258922,6,0,L|20:176,2,69.9999978637696
184,44,259244,2,0,L|256:112,1,69.9999978637696
296,148,259458,2,0,L|232:200,1,69.9999978637696
44,264,259672,2,0,P|56:308|144:288,1,139.999995727539
228,264,259994,2,0,L|292:216,1,69.9999978637696
72,168,260208,2,0,P|28:136|88:96,1,139.999995727539
472,140,260637,6,0,L|400:84,1,69.9999978637696
340,40,260851,1,0,0:0:0:0:
144,88,260958,2,0,L|72:136,1,69.9999978637696
4,180,261172,2,0,L|64:220,1,69.9999978637696
264,280,261387,2,0,L|400:216,1,139.999995727539
468,164,261708,1,0,0:0:0:0:
388,104,261815,1,0,0:0:0:0:
192,104,261922,2,0,L|56:184,1,139.999995727539
424,248,262351,5,0,0:0:0:0:
460,212,262405,1,0,0:0:0:0:
480,168,262458,1,0,0:0:0:0:
460,124,262512,1,0,0:0:0:0:
424,92,262565,2,0,L|264:156,1,139.999995727539
96,200,262994,2,0,L|156:260,1,69.9999978637696
284,144,263315,2,0,L|224:88,1,69.9999978637696
168,24,263530,1,0,0:0:0:0:
440,192,263637,2,0,P|460:140|340:120,1,200
272,156,263958,1,0,0:0:0:0:
160,188,264065,5,0,0:0:0:0:
128,152,264119,1,0,0:0:0:0:
108,108,264172,1,0,0:0:0:0:
96,60,264226,1,0,0:0:0:0:
100,12,264280,1,0,0:0:0:0:
188,52,264387,1,0,0:0:0:0:
440,92,264494,5,0,0:0:0:0:
436,188,264601,2,0,L|376:236,1,69.9999978637696
112,184,264815,2,0,P|72:164|124:120,1,139.999995727539
200,180,265137,2,0,L|276:228,1,69.9999978637696
460,180,265351,2,0,P|480:144|408:108,1,139.999995727539
56,140,265780,6,0,L|48:216,2,69.9999978637696
196,96,266101,2,0,L|264:56,1,69.9999978637696
304,128,266315,2,0,L|244:172,1,69.9999978637696
52,176,266530,2,0,P|72:232|168:244,1,139.999995727539
48,232,266851,2,0,L|32:144,1,69.9999978637696
264,116,267065,2,0,L|388:180,1,139.999995727539
28,204,267494,5,0,0:0:0:0:
96,276,267601,1,0,0:0:0:0:
156,200,267708,1,0,0:0:0:0:
276,120,267815,2,0,L|304:40,1,69.9999978637696
208,120,268030,2,0,L|176:44,1,69.9999978637696
424,136,268244,2,0,P|464:156|416:224,1,139.999995727539
336,192,268565,2,0,L|276:236,1,69.9999978637696
84,264,268780,2,0,P|36:280|96:316,1,139.999995727539
440,292,269208,6,0,L|456:208,2,69.9999978637696
320,312,269530,2,0,L|276:240,1,69.9999978637696
184,220,269744,2,0,L|224:144,1,69.9999978637696
412,128,269958,2,0,P|388:64|300:72,1,139.999995727539
228,104,270280,2,0,L|172:156,1,69.9999978637696
408,188,270494,2,0,B|496:188|496:188|496:72,1,200
408,32,270815,1,0,0:0:0:0:
120,84,270922,5,0,0:0:0:0:
92,172,271030,1,0,0:0:0:0:
120,252,271137,1,0,0:0:0:0:
196,304,271244,1,0,0:0:0:0:
324,280,271351,1,0,0:0:0:0:
352,192,271459,1,0,0:0:0:0:
336,104,271566,1,0,0:0:0:0:
260,52,271673,1,0,0:0:0:0:
132,84,271780,6,0,L|100:156,3,69.9999978637696
248,52,272208,2,0,L|284:132,3,69.9999978637696
72,228,272637,5,0,0:0:0:0:
36,136,272744,1,0,0:0:0:0:
96,56,272851,1,0,0:0:0:0:
172,120,272958,1,0,0:0:0:0:
392,224,273065,1,0,0:0:0:0:
428,132,273172,1,0,0:0:0:0:
368,52,273279,1,0,0:0:0:0:
292,116,273386,1,0,0:0:0:0:
72,228,273494,6,0,L|56:300,1,69.9999978637696
152,340,273708,2,0,L|176:256,1,69.9999978637696
424,224,273922,2,0,L|448:296,1,69.9999978637696
356,344,274136,2,0,L|332:260,1,69.9999978637696
108,264,274351,5,0,0:0:0:0:
76,248,274404,1,0,0:0:0:0:
52,220,274458,1,0,0:0:0:0:
44,188,274511,1,0,0:0:0:0:
44,152,274565,1,0,0:0:0:0:
60,120,274618,1,0,0:0:0:0:
88,96,274672,1,0,0:0:0:0:
120,88,274725,1,0,0:0:0:0:
156,88,274780,5,0,0:0:0:0:
188,100,274833,1,0,0:0:0:0:
212,124,274886,1,0,0:0:0:0:
208,160,274940,1,0,0:0:0:0:
180,180,274993,1,0,0:0:0:0:
156,204,275047,1,0,0:0:0:0:
144,236,275100,1,0,0:0:0:0:
164,264,275154,1,0,0:0:0:0:
196,276,275208,5,0,0:0:0:0:
232,268,275262,1,0,0:0:0:0:
260,248,275315,1,0,0:0:0:0:
276,216,275369,1,0,0:0:0:0:
276,180,275422,1,0,0:0:0:0:
256,152,275476,1,0,0:0:0:0:
228,132,275530,1,0,0:0:0:0:
196,124,275583,1,0,0:0:0:0:
160,124,275637,5,0,0:0:0:0:
128,136,275690,1,0,0:0:0:0:
108,164,275744,1,0,0:0:0:0:
100,196,275797,1,0,0:0:0:0:
104,232,275851,1,0,0:0:0:0:
128,260,275905,1,0,0:0:0:0:
160,276,275958,1,0,0:0:0:0:
352,324,276065,5,0,0:0:0:0:
368,304,276119,1,0,0:0:0:0:
380,280,276172,1,0,0:0:0:0:
384,256,276226,1,0,0:0:0:0:
380,232,276280,1,0,0:0:0:0:
372,208,276333,1,0,0:0:0:0:
356,188,276387,1,0,0:0:0:0:
340,168,276440,1,0,0:0:0:0:
308,160,276494,5,0,0:0:0:0:
336,160,276547,1,0,0:0:0:0:
372,160,276601,1,0,0:0:0:0:
400,148,276655,1,0,0:0:0:0:
428,132,276708,1,0,0:0:0:0:
452,112,276762,1,0,0:0:0:0:
472,84,276815,1,0,0:0:0:0:
484,56,276869,1,0,0:0:0:0:
480,24,276922,5,0,0:0:0:0:
464,48,276976,1,0,0:0:0:0:
440,60,277030,1,0,0:0:0:0:
408,64,277083,1,0,0:0:0:0:
372,64,277137,1,0,0:0:0:0:
332,60,277190,1,0,0:0:0:0:
292,48,277244,1,0,0:0:0:0:
104,88,277351,5,0,0:0:0:0:
72,108,277405,1,0,0:0:0:0:
52,140,277458,1,0,0:0:0:0:
48,176,277512,1,0,0:0:0:0:
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72,244,277619,1,0,0:0:0:0:
104,264,277672,1,0,0:0:0:0:
Summerleopard
I wonder if the Salad need help in COLLAB or not. Just general question @ JBHyperion.
Do you still wanna take the shot... :)
Maybe if...
I might can help you to mapping some parts on Intro? Or etc,I not requesting but just lending a hand for it
Topic Starter
JBHyperion

SangKrazF1nal3 wrote:

I wonder if the Salad need help in COLLAB or not. Just general question @ JBHyperion.
Do you still wanna take the shot... :)
Maybe if...
I might can help you to mapping some parts on Intro? Or etc,I not requesting but just lending a hand for it
I asked MBomb for an update on the Salad earlier in the week and he is ~60% through which is fair enough for now. I still have the Cup and Rain to finish as well as adding storyboard lyrics, so I'm not in a desperate rush just yet.

If that's wrapped up and I'm still waiting, I might ask him to send me what he's done to that point and then finish the rest.
Raiden
Coolio! GL ranking this (:
DeletedUser_6709840
M4M

Long maps are the death of me but this one is worth hype.

General

Finish Salad :P


Cup

00:09:922 (3,4,1,2) – It would be nicer if (1) changed direction to the right/ was curved because the straight line is a little boring to play. If it conflicts with further patterns, you could flip them to fix flow.

00:19:565 (2,3,4) – Why did you stagnant the flow on (4)? I don't recommend the low spacing between (3,4) but I'm not against the reverse slider.

01:10:780 (2,3,4) – Move (3) more to the left to keep your spacing consistent at 1.00x and flow feeling nice.

03:09:708 (1,2) – For consistentancy, could you make (2) the same as (1)? Visually, it looks nicer and makes more sense since the vocals are very similar in deliverance.

03:42:065 (2,3,1) – I'd reduce this a bit by moving (3) in because (1) is a bit sketchy to catch. Everytime I caught it, it was just barely on the edge of the catcher without dashing.

04:19:780 (2,1) – This antiflow is a bit harsh for a Cup considering the next pattern is an extended walk. Make the reverse flow to the left instead.

04:45:708 (2,3,4,1,2,3) – Why is the spacing not consistent? To be honest, it looks really ugly during gameplay.

04:59:422 (2,3,4,1,2,3) - ^ Same here

06:05:851 (2,3) – I get why you set (3) where you did in the editor but it creates a minor flow break while playing, I have to stop the catcher to catch it. Move (3) to X=404

06:57:494 (3,4) – Similar to an earlier point made at 00:19:565


Platter

03:01:780 (1) – I'd make this a slider and note because a dash to emphasize the 'no' vocal would be nice.

04:29:530 (2,3,4) – I can barely platewalk this for some reason, maybe reduce the walk by a pixel or two?

05:30:280 (3,1,2,3) – You might want to move this pattern a pixel to the left because it acts like it wants to snap further away than the dash distance in gameplay.


That's all I have to say because the map is good overall from what i checked
celerih
Topic Starter
JBHyperion
Will apply Roseus' mod in the next update, this is just to say I got bored of waiting 6 months for MBomb's diff and am now collabing a new Salad with Sinnoh, along with all the associated SB crap. Will try and have the set at least completed (at last) by Christmas.
SYAHME

JBHyperion wrote:

Will apply Roseus' mod in the next update, this is just to say I got bored of waiting 6 months for MBomb's diff and am now collabing a new Salad with Sinnoh, along with all the associated SB crap.Will try and have the set at least completed (at last) by Christmas.
Gift for Christmas
-rage

JBHyperion wrote:

Will apply Roseus' mod in the next update, this is just to say I got bored of waiting 6 months for MBomb's diff and am now collabing a new Salad with Sinnoh, along with all the associated SB crap. Will try and have the set at least completed (at last) by Christmas.
Hyyyype, such an amazing mapset. can't wait to see this ranked
Topic Starter
JBHyperion
Updated another ~25% on the Salad from Sinnoh, so that's finally moving again. Hopefully gonna push some more on this spread over the weekend, also self-reminder that I still need to respond to Roseus' mod.

RoseusJaeger wrote:

M4M

Long maps are the death of me but this one is worth hype.

General

Finish Salad :P i'm working on it


Cup

00:09:922 (3,4,1,2) – It would be nicer if (1) changed direction to the right/ was curved because the straight line is a little boring to play. If it conflicts with further patterns, you could flip them to fix flow. The first time I use this triplet I want it to be simple so novice players can react to it properly.

00:19:565 (2,3,4) – Why did you stagnant the flow on (4)? I don't recommend the low spacing between (3,4) but I'm not against the reverse slider. Increased the spacing and made (4) a bit less vertical for better flow

01:10:780 (2,3,4) – Move (3) more to the left to keep your spacing consistent at 1.00x and flow feeling nice. Went for 0.9x so there's less emphasis on (3), but increased (4,1) slightly to make up for it

03:09:708 (1,2) – For consistentancy, could you make (2) the same as (1)? Visually, it looks nicer and makes more sense since the vocals are very similar in deliverance. Sure thing

03:42:065 (2,3,1) – I'd reduce this a bit by moving (3) in because (1) is a bit sketchy to catch. Everytime I caught it, it was just barely on the edge of the catcher without dashing. Reduced all of this pattern slightly, should be safer now

04:19:780 (2,1) – This antiflow is a bit harsh for a Cup considering the next pattern is an extended walk. Make the reverse flow to the left instead. Alright

04:45:708 (2,3,4,1,2,3) – Why is the spacing not consistent? To be honest, it looks really ugly during gameplay. I don't think it looks ugly, it's just a(n attempt at a) curve where the last "you" vocal is stressed with slightly higher spacing

04:59:422 (2,3,4,1,2,3) - ^ Same here Same response

06:05:851 (2,3) – I get why you set (3) where you did in the editor but it creates a minor flow break while playing, I have to stop the catcher to catch it. Move (3) to X=404 Compromised with x-392 for a linear flow out of the slider

06:57:494 (3,4) – Similar to an earlier point made at 00:19:565 Cleaned it up hopefully


Platter

03:01:780 (1) – I'd make this a slider and note because a dash to emphasize the 'no' vocal would be nice. Done and made a similar dash between 03:02:851 (4,5) - also

04:29:530 (2,3,4) – I can barely platewalk this for some reason, maybe reduce the walk by a pixel or two? Reduced spacings to 1.15x

05:30:280 (3,1,2,3) – You might want to move this pattern a pixel to the left because it acts like it wants to snap further away than the dash distance in gameplay. Made these all 2.00x for consistency


That's all I have to say because the map is good overall from what i checked
Thanks for the mod, sorry I took so long to respond to it lol

Not applied yet, c. 3 hours til I finish work
Topic Starter
JBHyperion
On the 1 year anniversary of uploading this map, I can finally say it's completed: spread, hitsounds, skin, storyboard and all.

Thanks to the modders, favouriters, star shooters, well wishers and most importantly, my GDers for bearing with me on this mindless journey and motivating me to eventually finish the set. Now the real work begins (:
Lexii
:D
-Hex-
Nice map. Can't wait for rank.
-Luminate
Hi! From modding server
Your map plays fine from my aspect, all of these would be suggestions, you're free to reject them :^)
General
  1. Regarding SB : In Rain Collab diff you always show the mapper's name of each part, but you don't on Salad Collab - you only showed some,
    I don't know if this is intended or WIP but I think it would be nice if they display in the same way
Collab Rain
  1. 02:11:208 (1,2,3,4,1,2,3,4) - I think there could be a little movement on 02:11:208 (1) - and 02:11:208 (1) - to reflect the beat more
  2. 02:12:494 (1,2) - I think these two could be seperated from the main stream to follow the vocal
  3. 02:39:280 (6,1) - why is this no hyper when 02:37:565 (6,1) - which sounds similar has? I think it should be normal dash both
  4. 04:16:565 (7) - very overdose-like pattern with that gimmick and that much distance, consider nerfing this?
  5. 05:59:208 (8,9,1) - also overdose gimmick. I suggest this : picture
  6. 06:23:637 (8,1) - edgy dash here
Overall patterns play fine and readable for Rain, just some hyper strength and dash strength somehow felt too big, but nice job for everyone here btw
Everlasting Love
  1. 01:00:065 (1,2) - I think this is too undermapped compared to 00:58:351 (1,2,3,4,5) - in terms of intensity, which 00:58:672 (4,5,6) - you made it very strong dash but not on 01:00:065 (1,2) - despite having the same pace, also these section you seems to hyper on every finish sounds (red tick) so I think you might consider hyper on 01:09:280 (4) - too?
  2. 01:32:101 (4) - I don't think the music is that intense for 1/4 zigzag hyper here, instead I would hyper between 01:32:208 (5,6) - these two
  3. 02:59:208 (4) - a curve would flow better
  4. 03:17:208 (1,2,3,4) - I think this should be equally spaced as they're on the same pace
  5. 03:18:815 (8) - no need for this note as it doesn't refer to anything?
  6. 03:29:208 (1) - ctrl+G to reflect the melody more? also for 03:30:922 (1) -
  7. 03:42:922 - from this point- if I were you, I would :
    1. curve streams on 03:43:351 (2) - like ")" and curve 03:43:780 (1) - like "(" make a little antiflow curve to 03:44:208 (1) - or atleast make them more spaced
    2. hyper on 03:44:637 (1) - and curve 03:44:637 (1,2) likewise
    3. hyper on 03:46:351 (1)
    4. hyper on 03:48:065 (1)
    5. and also hyper on 03:49:780 (1)
  8. 04:07:780 (1,2,1,2) - since the ds is really high here, consider changing these into curve to make more flow and easier to follow? (>10x ds o.O, dunno if this is unrankable)
  9. 04:38:851 (8) - I think the antiflow here is too much, I suggest moving this one closer to 04:38:637 (7) - no hypers between (7,8)
  10. 04:46:137 (3,4) - since there's a big downbeat on 04:46:351 - I think ctrl+G and fix the pattern would play better since the beat is more noticable if you hyper on that : picture and 04:46:351 (4,1) - no need to hyperdash. if you applied this, make sure to apply on 04:46:994 (3,4) - 04:46:994 (3,4) - 04:59:851 (3,4) - and 05:00:708 (3,4) - too, Also fix NCs
The rest looks nice
Hope this helps! :)
Topic Starter
JBHyperion

-Luminate wrote:

Hi! From modding server
Your map plays fine from my aspect, all of these would be suggestions, you're free to reject them :^)
General
  1. Regarding SB : In Rain Collab diff you always show the mapper's name of each part, but you don't on Salad Collab - you only showed some, I don't know if this is intended or WIP but I think it would be nice if they display in the same way

    I created the lyric effects to fit around the SB naming on Rain which alternates every section. Due to preference/availability I didn't divide Salad up the same way, so there would be lots of ugly overlapping between collab names and lyric text if I kept them up the whole time. I think this is an acceptable compromise that avoids having to redesign most of the SB, which I would obviously like to avoid if at all possible.

    I did fix some awkward overlaps that didn't require too much recreation though
Collab Rain
  1. 02:11:208 (1,2,3,4,1,2,3,4) - I think there could be a little movement on 02:11:208 (1) - and 02:11:208 (1) - to reflect the beat more Done
  2. 02:12:494 (1,2) - I think these two could be seperated from the main stream to follow the vocal Did something a little different here
  3. 02:39:280 (6,1) - why is this no hyper when 02:37:565 (6,1) - which sounds similar has? I think it should be normal dash both Added a hyper, this section is quite calm but the vocal really stands out here
  4. 04:16:565 (7) - very overdose-like pattern with that gimmick and that much distance, consider nerfing this? This is a pretty easy walk,
    don't feel it's too hard
  5. 05:59:208 (8,9,1) - also overdose gimmick. I suggest this : picture Nice suggestion, done
  6. 06:23:637 (8,1) - edgy dash here Fixed
Overall patterns play fine and readable for Rain, just some hyper strength and dash strength somehow felt too big, but nice job for everyone here btw
Everlasting Love
  1. 01:00:065 (1,2) - I think this is too undermapped compared to 00:58:351 (1,2,3,4,5) - in terms of intensity, which 00:58:672 (4,5,6) - you made it very strong dash but not on 01:00:065 (1,2) - despite having the same pace, also these section you seems to hyper on every finish sounds (red tick) so I think you might consider hyper on 01:09:280 (4) - too? I used a slider on 01:00:065 (1) - for variety to represent the 1/2 synth sound rather than the underlying 1/4 drum sounds, but you're right that some hypers were used inconsistently here. Fixed up the missing ones for a more consistent usage
  2. 01:32:101 (4) - I don't think the music is that intense for 1/4 zigzag hyper here, instead I would hyper between 01:32:208 (5,6) - these two Agreed, done
  3. 02:59:208 (4) - a curve would flow better Fair enough
  4. 03:17:208 (1,2,3,4) - I think this should be equally spaced as they're on the same pace Hyper is for the strong snare drum sound, decreasing spacing between pairs is for the decreasing vocal pitch
  5. 03:18:815 (8) - no need for this note as it doesn't refer to anything? There's a clear synth sound here as well as the end of the vocal
  6. 03:29:208 (1) - ctrl+G to reflect the melody more? also for 03:30:922 (1) - I prefer a natural flow here, the section is still quite calm and the rhythm is only just beginning to increase in density again
  7. 03:42:922 - from this point- if I were you, I would :
    1. curve streams on 03:43:351 (2) - like ")" and curve 03:43:780 (1) - like "(" make a little antiflow curve to 03:44:208 (1) - or atleast make them more spaced
    2. hyper on 03:44:637 (1) - and curve 03:44:637 (1,2) likewise
    3. hyper on 03:46:351 (1)
    4. hyper on 03:48:065 (1)
    5. and also hyper on 03:49:780 (1)

    Okay so gonna explain my design choices here a bit:

    The length of this section means that it would get extremely repetitive if I used all curves, even shaping them differently. To add some variety (and also provide a rest period for the player), I used buzz slider stacks in the earlier, less-intense parts. I also wanted to give a feeling of building back up with the hyper usage as well, so initially the only notes that have hypers are the strongest synth sounds like 03:44:208 (1) -, adding more in the second sequence starting with 03:50:637 (1) -.

    I feel this offers a good balance of playability, varied aesthetic and also reflects the feeling of the music throughout.

  8. 04:07:780 (1,2,1,2) - since the ds is really high here, consider changing these into curve to make more flow and easier to follow? (>10x ds o.O, dunno if this is unrankable) It's not unrankable, but it is kinda troll, especially 4 minutes into the map. Switched the second half from buzz sliders to curves for better flow and less troll
  9. 04:38:851 (8) - I think the antiflow here is too much, I suggest moving this one closer to 04:38:637 (7) - no hypers between (7,8) Okay sure, I'll save the antiflow structures for a bit later in the kiai and not overdo it here
  10. 04:46:137 (3,4) - since there's a big downbeat on 04:46:351 - I think ctrl+G and fix the pattern would play better since the beat is more noticable if you hyper on that : picture and 04:46:351 (4,1) - no need to hyperdash. if you applied this, make sure to apply on 04:46:994 (3,4) - 04:46:994 (3,4) - 04:59:851 (3,4) - and 05:00:708 (3,4) - too, Also fix NCs I am following the vocal rhythm here rather than the drum layer to emphasise the "I want/need/love you" (which is also prominent in the sb), the hyper/NC patterning can be inferred from this by the parity switch to red tick at 04:45:708 (1) - which gives the player an indication "hey we're following something different now, pay attention!"
The rest looks nice
Hope this helps! :)
Thanks for the suggestions! (:

Also what the everloving fuck Sanyi thanks for 204 stars I guess? xD

Edit: and also to JeirYagtama for 187 stars!

Edit2: and Divine Cake for 198 stars...

Edit3: AND SINNOH FOR 100 STARS OK WHAT IS EVEN HAPPENING RIGHT NOW

Edit4: Kisses casually dropping more stars than found in the observable universe ok I'm done
BoberOfDarkness

Sinnoh wrote:

uaa that's more than 12 stars guess we're ready for BNs now


BNs where
_handholding

BoberOfDarkness wrote:

Sinnoh wrote:

uaa that's more than 12 stars guess we're ready for BNs now


BNs where
When JBH makes me a ctb BN ;)
Topic Starter
JBHyperion


okay
Sanyi
I just wanted to shoot some stars and now that happened xD
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